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- [Engine.Camera]
- DefaultAspectRatio=1.778
- bConstrainAspectRatio=False
- ConstrainedAspectRatio=1.778
- [XComGame.X2ReactionFireSequencer]
- ReactionFireWorldSloMoRate=0.66 ; A value between .33 and 1.0 that will control how much "global" slo motion occurs when showing reaction fire - ie the shooter, sounds, and rest of the world will be slowed
- [XComGame.X2CameraStack]
- BlendCurve=(Points=( (InVal=0, OutVal=0, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto), (InVal=0.24f, OutVal=0.5f, ArriveTangent=2.289, LeaveTangent=2.289, InterpMode=CIM_CurveAuto), (InVal=0.6f, OutVal=0.95f, ArriveTangent=0.281, LeaveTangent=0.281, InterpMode=CIM_CurveAuto), (InVal=1, OutVal=1, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto)))
- [XComGame.XComCamera]
- DOF_MaxFarBlurAmount=1.0
- DOF_MaxNearBlurAmount=0.0
- DOF_FocusInnerRadiusRatio=0.9 ; The radius border extends out to a midpoint at this ratio from the shooter to the target, unless it is lower than the next value
- DOF_FocusMinInnerRadius=800.0 ; The radius is equal to DOF_FocusInnerRadiusRatio the distance to the target, or this value, whichever is greater.
- DOF_FalloffExponent=1.5
- DOF_BlurKernelSize=1.0
- [XComGame.X2Camera]
- BlendDuration=2
- [XComGame.X2Camera_Matinee]
- AllowCrossCuts=false
- AllowDynamicBlockDetection=true
- [XComGame.X2Camera_MatineePodReveal]
- AllowCrossCuts=true
- [XComGame.X2Camera_LookAt]
- MaximumInterpolationDistancePerSecond=3000 ; in unreal units per second. The fastest the game cam is allowed to translate.
- MaximumInterpolationRotationPerSecond=400 ; in degrees per second. The fastest the game cam is allowed to rotate.
- MaximumInterpolationZoomPerSecond=3.0 ; in percent, where 1.0 is 100%
- RotationInterpolationRampUpDuration=0.4 ; in seconds. Total time to go from standstill to full interpolation speed
- LocationInterpolationRampUpDuration=0.35 ; in seconds. Total time to go from standstill to full interpolation speed
- ZoomInterpolationRampUpDuration=0.25 ; in seconds. Total time to go from standstill to full interpolation speed
- ZoomedDistanceFromCursor=3600 ; in Unreal units. Distance from lookat target at maximum zoom.
- DistanceFromCursor=1256 ; in Unreal units. Distance from lookat target at minimum zoom.
- TetherScreenPercentage=1.2 ; percentage of fov that counts as inside the tether. 1.2 corresponds roughly with the edges of the screen.
- UseSwoopyCam=true
- MaxTilesCameraCanMoveOutsideLevelVolume=30 ; how many tiles outside the level volume is the camera allowed to move?
- AlienTurnPitch=-25
- AlienTurnYaw=68.5
- AlienTurnRoll=-2.5
- AlienTurnFOV=55
- HumanTurnPitch=-38
- HumanTurnYaw=48.5
- HumanTurnRoll=0
- HumanTurnFov=60
- [XComGame.X2Action_CameraLookAt]
- SelfTargetLookAtDuration=0
- MultiTargetLookAtDuration=0.5f
- [XComGame.X2Action_ApplyWeaponDamageToTerrain]
- CameraShakeIntensity_Large=0.01
- CameraShakeTileThreshold_Large=10
- CameraShake_Large=CIN_CameraAnims.Shakes.Shake_BangBig1
- CameraShakeIntensity_Medium=0.01
- CameraShakeTileThreshold_Medium=10
- CameraShake_Medium=CIN_CameraAnims.Shakes.Shake_Bang2
- CameraShakeIntensity_Small=0.01
- CameraShakeTileThreshold_Small=10
- CameraShake_Small=CIN_CameraAnims.Shakes.Shake_Bang1
- [XComGame.X2Camera_Midpoint]
- AccentZoom=-0.1 ; percentage zoom to add to the camera if the framing still fits (negative numbers zoom in)
- FramingFOVPercentage=0.75
- MaximumMidpointZoomOut=2800.0
- [XComGame.X2Camera_RushCam]
- FollowPitchInDegrees=-10 ; ideal pitch of the vector from the camera to the unit
- FollowYawInDegrees=-25 ; ideal yaw of the vector from the camera to the unit
- FOVInDegrees=65 ; fov to use while following the unit
- CameraYawInDegrees=15 ; camera yaw relative to the follow yaw
- CameraFollowDistanceInTiles=2 ; distance, in tiles, by which the camera should trail the moving camera
- OffsetBlendTime=0.1 ; time, in seconds, that it take the camera to transition from one block/avoiding offset to another
- CameraShake=CIN_CameraAnims.Shakes.Handheld1_Low
- [XComGame.X2Camera_ClimbLadderCam]
- DistanceFromLadderInTiles=3 ; ground plane distance to push the camera out from the ladder
- DistanceAboveLadderInTiles=1 ; relative offset from the top of the ladder to place the camera
- CameraShake=CIN_CameraAnims.Shakes.Handheld1_Low
- [XComGame.X2Camera_TheLostReveal]
- CameraShake=CIN_CameraAnims.Shakes.Handheld1_Low
- EnableLostRevealCam=true
- LostRevealCamViewDistance=4
- [XComGame.X2Camera_FallingCam]
- DistanceFromFallInTiles=2 ; ground plane distance to push the camera out from the fall
- DistanceBelowFallInTiles=2 ; relative offset from the top of the fall to place the camera
- CameraShake=CIN_CameraAnims.Shakes.Handheld1_Low
- [XComGame.X2Camera_LookAtActor_AIReveal]
- LocationInterpolationRampUpDuration=0.70 ; in seconds. Total time to go from standstill to full interpolation speed
- [XComGame.X2Camera_OTSTargeting]
- BlendDuration=0.75 ; snappier blend from the game cam to the targeting cam
- CrosscutScorePenalty=0 ; crosscuts don't matter when targeting, we just don't want to look at the soldier's back
- LookAtBackPenalty=6 ; Set to 0 to disregard the preference for the soldier's facing side
- [XComGame.X2Camera_OverTheShoulder]
- CameraShake=(AnimPath="CIN_CameraAnims.Shakes.Handheld1_Low", Rate=1.0, Intensity=0.1)
- FiringUnitHeadBlockedScorePenalty=16
- FiringUnitWaistBlockedScorePenalty=8 ; If this is not high enough we can get cases where our unit is on the other side of the wall
- CantSeeFiringUnitAtAllPenalty=24
- TargetedLocationBlockedScorePenalty=64
- CrosscutScorePenalty=1000 ; Cross cuts are BAD. never do them
- LookAtBackPenalty=0 ; Unless targeting, we don't care about looking at the unit's back
- BlockedStartLocationPenalty=32
- TransparencyPenaltyPercentage=0.3 ; Percentage of the full penalty values above transparent objects will incur
- MinTilesBetweenTraceSamples=0.1
- BlockedByPawnsExtentPenalty=0.2
- BlockedByPawnsZeroExtentPenalty=0.25
- MinZeroExtentPenaltyScalar=0.25
- PriorityPenalty[0]=0 ;MatineeSelectionPriority_High
- PriorityPenalty[1]=1 ;MatineeSelectionPriority_Med
- PriorityPenalty[2]=9 ;MatineeSelectionPriority_Low
- PriorityPenalty[3]=12 ;MatineeSelectionPriority_VeryLow
- RetargetLocationCurve=(Points=( (InVal=0, OutVal=0, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto), (InVal=0.24f, OutVal=0.53f, ArriveTangent=2.289, LeaveTangent=2.289, InterpMode=CIM_CurveAuto), (InVal=0.6f, OutVal=0.95f, ArriveTangent=0.281, LeaveTangent=0.281, InterpMode=CIM_CurveAuto), (InVal=1, OutVal=1, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto)))
- RetargetRotationCurve=(Points=( (InVal=0, OutVal=0, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto), (InVal=0.2f, OutVal=0.65f, ArriveTangent=1.54, LeaveTangent=1.54, InterpMode=CIM_CurveAuto), (InVal=0.6f, OutVal=0.965f, ArriveTangent=0.21, LeaveTangent=0.21, InterpMode=CIM_CurveAuto), (InVal=1, OutVal=1, ArriveTangent=0, LeaveTangent=0, InterpMode=CIM_CurveAuto)))
- RetargetDurationMin=0.5
- RetargetDurationMax=1.6
- RetargetDurationMaxTiles=1.6
- TetherDuration=.8
- TraceWidth=20 ; 20 seems to work better than 24 at not colliding with geometry that is behind the target!
- BlockedStartLocationWidth=4 ; Keep this small, mainly looking to see if the camera is inside something.
- [XComGame.X2Camera_OTSReactionFireShooter]
- BlendDuration=0.75 ; We want the camera to arrive before the soldier starts shooting. Since they don't wait for the camera to arrive, just make sure the camera is snappy
- TetherDuration=.2
- CrosscutScorePenalty=0
- [XComGame.X2Action_CameraFrameAbility]
- FrameDuration=0 ; Amount of time, in seconds, to pause after framing the ability
- [XComGame.X2Action_RevealAIBegin]
- FirstSightedDelay=0.75
- [XComGame.X2Camera_FollowMovingUnit]
- TilesToLookAhead=1
- TilesToPlaceCameraAheadOfUnit=1
- UseFollowUnitCamera=true ; Do we use this camera, or a normal frame ability camera when a unit is moving?
- LookAheadVsLookTowardDestinationRatio=0.0 ; 0.0 means only look ahead on the path, 1.0 means only look toward the destination, anything in between is a linear blend
- SkipIfPathAlreadyInSafeZone=true ; if true, will only do the camera if the path starts or ends outside the safe zone
- [XComGame.X2Camera_Cinescript]
- MatineeReplacements=(CharacterTemplates[0]="Muton", CharacterTemplates[1]="Andromedon", OriginalPrefix="CIN_Soldier_FF_Firing", ReplacementPrefix="CIN_Muton_FF_Firing")
- MatineeReplacements=(CharacterTemplates[0]="Gatekeeper", OriginalPrefix="CIN_Soldier_FF_Firing", ReplacementPrefix="CIN_Gatekeeper_FF_Firing")
- MatineeReplacements=(CharacterTemplates[0]="Sectopod", OriginalPrefix="CIN_Soldier_FF_Firing", ReplacementPrefix="CIN_Sectopod_FF_Firing")
- MatineeReplacements=(CharacterTemplates[0]=AdvMEC_M1, CharacterTemplates[1]=AdvMEC_M2, CharacterTemplates[2]=Viper, CharacterTemplates[3]=Archon, OriginalPrefix="CIN_Soldier_FF_Firing", ReplacementPrefix="CIN_AdventMEC_FF_Firing")
- MatineeReplacements=(CharacterTemplates[0]="AdvTurretM1", CharacterTemplates[1]="AdvTurretM2", CharacterTemplates[2]="AdvTurretM3", CharacterTemplates[3]="AdvShortTurret", CharacterTemplates[4]="XComTurretM1", CharacterTemplates[5]="XComTurretM2", OriginalPrefix="CIN_Soldier_FF_Firing", ReplacementPrefix="CIN_Turret_FF_Firing")
- AbilityCameras=(AbilityCameraType="StandardGunFiring", \\
- ShooterTeam=CinescriptShooterTeam_XCom, \\
- ExtraAbilityEndDelay=0, \\
- StartBeforeStepout=1, \\
- CameraCuts[0]=(\\
- ShouldAlwaysShow=false, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Firing"), \\
- CameraCuts[1]=(\\
- CutAnimNotify="DeathCut", \\
- FocusPrimaryTarget=True, \\
- CutChance=.5, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_OTSDeath"), \\
- CameraCuts[2]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit, \\
- MatineeCommentPrefix="CIN_Soldier_DeathABC"), \\
- CameraCuts[3]=(\\
- CutAnimNotify="Soldier_DeathABC", \\
- FocusPrimaryTarget=True, \\
- CutChance=.65, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_DeathABC"), \\
- CameraCuts[4]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[5]=(\\
- CutAnimNotify="Soldier_DeathD", \\
- FocusPrimaryTarget=True, \\
- CutChance=.65, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_DeathD"), \\
- CameraCuts[6]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[7]=(\\
- CutAnimNotify="Soldier_Rifle", \\
- CutChance=0.5, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Rifle"), \\
- CameraCuts[8]=(\\
- CutAfterPrevious=True, \\
- ShouldAlwaysShow=True, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_FF_StartPos"), \\
- CameraCuts[9]=(\\
- CutAnimNotify="Soldier_SniperCock", \\
- CutChance=0.5, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_FF_SniperCock"), \\
- CameraCuts[10]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[11]=(\\
- CutAnimNotify="Soldier_ShotgunCock", \\
- CutChance=0.5, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_FF_ShotgunCock"), \\
- CameraCuts[12]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[13]=(\\
- CutAnimNotify="Soldier_Sniper", \\
- CutChance=0.5, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_FF_SniperFire"), \\
- CameraCuts[14]=(\\
- CutAfterPrevious=True, \\
- ShouldAlwaysShow=True, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_FF_StartPos"), \\
- CameraCuts[15]=(\\
- CutAnimNotify="Soldier_Cannon", \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- CutChance=0.5, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Cannon"), \\
- CameraCuts[16]=(\\
- CutAfterPrevious=True, \\
- ShouldAlwaysShow=True, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_FF_StartPos"), \\
- CameraCuts[17]=(\\
- CutAnimNotify="Soldier_Pistol", \\
- CutChance=.75, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Pistol"), \\
- CameraCuts[18]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_OverTheShoulder, \\
- MatineeCommentPrefix="CIN_Soldier_FF_StartPos"), \\
- CameraCuts[19]=(\\
- CutAnimNotify="EnterCoverCut", \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[20]=(\\
- CutAnimNotify="Templar_ReflectDeflect", \\
- FocusPrimaryTarget=True, \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- MatineeCommentPrefix="CIN_Quick_Soldier"), \\
- CameraCuts[21]=(\\
- CutAnimNotify="Templar_ReflectDeflectExit", \\
- NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Soldier_HeavyWeapons", \\
- ShooterTeam=CinescriptShooterTeam_XCom, \\
- ExtraAbilityEndDelay=1, \\
- CameraCuts[0]=(\\
- NewCameraType=CinescriptCameraType_Midpoint, \\
- TargetType=CinescriptTargetType_AllParticipants), \\
- CameraCuts[1]=(\\
- CutAnimNotify="Soldier_Heavy", \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- CutChance=.8, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Heavy"), \\
- CameraCuts[2]=(\\
- CutAnimNotify="Soldier_Heavy_Exit", \\
- NewCameraType=CinescriptCameraType_Exit), \\
- CameraCuts[3]=(\\
- CutAnimNotify="Soldier_Flamethrower", \\
- NewCameraType=CinescriptCameraType_Matinee, \\
- CutChance=.8, \\
- MatineeCommentPrefix="CIN_Soldier_FF_Flamethrower"), \\
- CameraCuts[4]=(\\
- CutAfterPrevious=True, \\
- NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGunFiring", ShooterTeam=CinescriptShooterTeam_Alien, TargetDiedType=CinescriptTargetDiedType_Died, StartBeforeStepout=1, ExtraAbilityEndDelay=0, CameraCuts[0]=( CutAnimNotify="FireStart", CutChance=.65, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Firing"), CameraCuts[1]=( CutAnimNotify="DeathCut", FocusPrimaryTarget=True, CutChance=.5, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_OTSDeath"), CameraCuts[2]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[3]=( CutAnimNotify="Soldier_DeathABC", FocusPrimaryTarget=True, CutChance=.65, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_DeathABC"), CameraCuts[4]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[5]=( CutAnimNotify="Soldier_DeathD", FocusPrimaryTarget=True, CutChance=.65, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_DeathD"), CameraCuts[6]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGunFiring", ShooterTeam=CinescriptShooterTeam_Alien, TargetDiedType=CinescriptTargetDiedType_Survived, StartBeforeStepout=1, ExtraAbilityEndDelay=0, CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[1]=( CutAnimNotify="FireStart", CutChance=.65, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Firing"), CameraCuts[2]=( CutAnimNotify="Soldier_ShotAt", FocusPrimaryTarget=True, CutChance=.65, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Targeted"), CameraCuts[3]=( CutAnimNotify="Templar_ReflectDeflect", FocusPrimaryTarget=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier"), CameraCuts[4]=( CutAnimNotify="Templar_ReflectDeflectExit", NewCameraType=CinescriptCameraType_Exit), CameraCuts[5]=( CutAnimNotify="EnterCoverCut", NewCameraType=CinescriptCameraType_Exit), CameraCuts[6]=( CutAnimNotify="FireExit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGunFiring", ExtraAbilityEndDelay=0, ShooterTeam=CinescriptShooterTeam_Alien, TargetTeam=CinescriptTargetTeam_Neutral, TargetDiedType=CinescriptTargetDiedType_Either)
- AbilityCameras=(AbilityCameraType="StandardGunFiring", CharacterTemplates[0]="AdvTurretM1", CharacterTemplates[1]="AdvTurretM2", CharacterTemplates[2]="AdvTurretM3", CharacterTemplates[3]="AdvShortTurret", CharacterTemplates[4]="XComTurretM1", CharacterTemplates[5]="XComTurretM2", ExtraAbilityEndDelay=0, ShooterTeam=CinescriptShooterTeam_Alien, TargetDiedType=CinescriptTargetDiedType_Survived)
- AbilityCameras=(AbilityCameraType="StandardGunFiring", CharacterTemplates[0]="AdvTurretM1", CharacterTemplates[1]="AdvTurretM2", CharacterTemplates[2]="AdvTurretM3", CharacterTemplates[3]="AdvShortTurret", CharacterTemplates[4]="XComTurretM1", CharacterTemplates[5]="XComTurretM2", ExtraAbilityEndDelay=0, ShooterTeam=CinescriptShooterTeam_Alien, TargetDiedType=CinescriptTargetDiedType_Died, CameraCuts[0]=( NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Turret_FF_Firing"))
- AbilityCameras=(AbilityCameraType="StandardGunFiring", TargetTeam=CinescriptTargetTeam_TheLost, TargetDiedType=CinescriptTargetDiedType_Either, CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterAndPrimaryTarget))
- AbilityCameras=(AbilityCameraType="GenericAccentCam")
- AbilityCameras=(AbilityCameraType="StandardMovement", ShooterTeam=CinescriptShooterTeam_XCom, CameraCuts[0]=( CutAnimNotify="Soldier_WindowJump", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_WindowJump"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Soldier_DoorKick", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_DoorKick", IgnoreStepoutFixups=True, ShouldAlwaysShow=true), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGrenadeFiring", ExtraAbilityEndDelay=2, CameraCuts[0]=( CutAnimNotify="Soldier_GrenadeThrow", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_Grenade"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[2]=( CutAnimNotify="Soldier_GrenadeRoll", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier"), CameraCuts[3]=( CutAnimNotify="Soldier_GrenadeRoll_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Grenadier_GrenadeLauncher", ExtraAbilityEndDelay=2, CameraCuts[0]=( CutAnimNotify="Soldier_GrenadeLauncher", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_GrenadeLauncher"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Hack", ShouldShowCursor=1, GameplayRequired=true, CameraCuts[0]=( CutAnimNotify="BeginHack", ShouldAlwaysShow=true, NewCameraType=CinescriptCameraType_Matinee, PopWhenFinished=false, IgnoreStepoutFixups=true, SnapMatineeToGround=true, MatineeCommentPrefix="CIN_Soldier_Hack_Start"), CameraCuts[1]=( CutAnimNotify="EndHack", NewCameraType=CinescriptCameraType_Matinee, IgnoreStepoutFixups=true, MatineeCommentPrefix="CIN_Soldier_Hack_Stop"), CameraCuts[2]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[3]=( CutAnimNotify="Soldier_LootCrate", PopWhenFinished=False, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_LootCrate"), CameraCuts[4]=( CutAnimNotify="Soldier_LootBody", PopWhenFinished=False, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_LootBody"), CameraCuts[5]=( CutAnimNotify="Soldier_Loot_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Loot", ShouldShowCursor=1, CameraCuts[0]=( CutAnimNotify="Soldier_LootCrate", PopWhenFinished=False, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_LootCrate"), CameraCuts[1]=( CutAnimNotify="Soldier_LootBody", PopWhenFinished=False, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_LootBody"), CameraCuts[2]=( CutAnimNotify="Soldier_Loot_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Soldier_Evac", CameraCuts[0]=( CutAnimNotify="Soldier_Evac", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier"), CameraCuts[1]=( CutAnimNotify="CutOut", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Soldier_Grapple", CameraCuts[0]=( CutAnimNotify="Soldier_GrappleFire", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_GrappleFire", CutChance=.65), CameraCuts[1]=( CutAnimNotify="Soldier_GrappleStart", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Panic", ExtraAbilityEndDelay=0)
- AbilityCameras=(AbilityCameraType="Soldier_CarryPickup", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier"))
- AbilityCameras=(AbilityCameraType="Soldier_Skulljack_Stage1", ShouldShowCursor=1, GameplayRequired=true, CameraCuts[0]=( CutAnimNotify="Soldier_Skulljack_Start", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_SkulljackStart"), CameraCuts[1]=( IgnoreStepoutFixups=True, CutAnimNotify="Soldier_Skulljack_Loop", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_SkulljackLoop", ShouldAlwaysShow=True, PopWhenFinished=False), CameraCuts[2]=( IgnoreStepoutFixups=True, CutAnimNotify="Soldier_Skulljack_Stop", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_SkulljackStop"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Psionic_FireAtLocation", CameraCuts[0]=( CutAnimNotify="Soldier_PsiProjectile", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_PsiAmp"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Psionic_FireAtUnit", TargetDiedType=CinescriptTargetDiedType_Survived, CameraCuts[0]=( CutAnimNotify="Soldier_PsiProjectile", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_PsiAmp"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Targeted", FocusPrimaryTarget=True), CameraCuts[2]=( CutAnimNotify="MindControl_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Psionic_FireAtUnit", TargetDiedType=CinescriptTargetDiedType_Died, CameraCuts[0]=( CutAnimNotify="Soldier_PsiProjectile", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_PsiAmp"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[2]=( CutAnimNotify="DeathCut", FocusPrimaryTarget=True, CutChance=.5, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_OTSDeath"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[4]=( CutAnimNotify="Soldier_DeathABC", FocusPrimaryTarget=True, CutChance=1, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_DeathABC"), CameraCuts[5]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[6]=( CutAnimNotify="Soldier_DeathD", FocusPrimaryTarget=True, CutChance=1, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Soldier_DeathD"), CameraCuts[7]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Ranger_Reaper", CameraCuts[0]=( CutAnimNotify="Soldier_SwordKill", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Soldier_Sword"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Soldier_RunningSwordKill", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Soldier_RunningSword"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[4]=( CutAnimNotify="Muton_CounterAttack", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Counterattack"))
- AbilityCameras=(AbilityCameraType="Grenadier_SaturationFire", CameraCuts[0]=( CutAnimNotify="Soldier_Cannon", NewCameraType=CinescriptCameraType_Matinee, CutChance=.65, MatineeCommentPrefix="CIN_Soldier_FF_Cannon"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Gremlin_Hack_Soldier", ShouldShowCursor=1, GameplayRequired=true, CameraCuts[0]=( CutAnimNotify="Soldier_SendGremlin", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Soldier_SendGremlin_CutOut", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Specialist_IntrusionProtocol", ShouldShowCursor=1, GameplayRequired=true, CameraCuts[0]=( CutAnimNotify="Gremlin_BeginHack", NewCameraType=CinescriptCameraType_Matinee, PopWhenFinished=False, ShouldAlwaysShow=True, FocusShooterItemUnit=True, MatineeCommentPrefix="CIN_Gremlin_HackStart"), CameraCuts[1]=( CutAnimNotify="Gremlin_EndHack", FocusShooterItemUnit=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Gremlin_HackExit"), CameraCuts[2]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Specialist_DefensiveProtocol", CameraCuts[0]=( CutAnimNotify="Soldier_SendGremlin", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Soldier_SendGremlin_CutOut", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Specialist_CombatProtocol", CameraCuts[0]=( CutAnimNotify="Soldier_SendGremlin", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Soldier_SendGremlin_CutOut", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterItem), CameraCuts[2]=( CutAnimNotify="Gremlin_CombatProtocol_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Specialist_ScanningProtocol", CameraCuts[0]=( CutAnimNotify="Soldier_SendGremlin", CutChance=.3, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Soldier_SendGremlin_CutOut", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="MEC_MicroMissiles", CameraCuts[0]=( CutAnimNotify="MEC_MicroMissiles", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="MEC_MicroMissiles_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="AdvShieldBearer_EnergyShieldArmor", CameraCuts[0]=( CutAnimNotify="Adv_EnergyShield", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Adv_EnergyShield_Exit", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- AbilityCameras=(AbilityCameraType="AdvStunLancer_StunLancer", CameraCuts[0]=( CutAnimNotify="Advent_StunLance", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Advent_RunningStunLance", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[2]=( CutAnimNotify="Advent_StunLance_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Avatar_DimensionalRift_Stage2", ExtraAbilityEndDelay=1, CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllTargets))
- AbilityCameras=(AbilityCameraType="Andromedon_AcidBlob", CameraCuts[0]=( CutAnimNotify="Andromedon_AcidBlob", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Andromedon"), CameraCuts[1]=( CutAnimNotify="Andromedon_AcidBlob_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Andromedon_FistStrike", CameraCuts[0]=( CutAnimNotify="Andromedon_Melee", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Andromedon"), CameraCuts[1]=( CutAnimNotify="Andromedon_Melee_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Andromedon_RobotBattlesuit", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"))
- AbilityCameras=(AbilityCameraType="StandardMelee", CameraCuts[0]=( IgnoreStepoutFixups=True, CutAnimNotify="Archon_Melee", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Archon_Beatdown"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Archon_Frenzy", ExtraAbilityEndDelay=1.5, CameraCuts[0]=( IgnoreStepoutFixups=True, CutAnimNotify="Archon_Frenzy", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Archon_Frenzy"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Archon_BlazingPinions_Stage1", CameraCuts[0]=( CutAnimNotify="Archon_PinionsFire", NewCameraType=CinescriptCameraType_Matinee, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Archon_BPinions"), CameraCuts[1]=( CutAnimNotify="Archon_PinionsFire_Exit", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- AbilityCameras=(AbilityCameraType="Archon_BlazingPinions_Stage2", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllTargets))
- AbilityCameras=(AbilityCameraType="Berserker_DevastatingPunch", CameraCuts[0]=( IgnoreStepoutFixups=True, CutAnimNotify="Berserker_Melee", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Berserker_Punch"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( IgnoreStepoutFixups=True, CutAnimNotify="Berserker_MeleeRun", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Berserker_ChargingSmash"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Berserker_Rage", ExtraAbilityEndDelay=1, CameraCuts[0]=( IgnoreStepoutFixups=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Berserker_Rage"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Chryssalid_PoisonousClaws", CameraCuts[0]=( CutAnimNotify="Chryssalid_Melee", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Chryssalid_Claws"), CameraCuts[1]=( CutAnimNotify="Chryssalid_Melee_CutOut", NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Chryssalid_RunningMelee", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Chryssalid_Claws"), CameraCuts[3]=( CutAnimNotify="Chryssalid_RunningMelee_CutOut", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Codex_PsiBomb_Stage1", CameraCuts[0]=( CutAnimNotify="Codex_PsiBomb", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier"), CameraCuts[1]=( CutAnimNotify="Codex_PsiBomb_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Codex_PsiBomb_Stage2", ExtraAbilityEndDelay=3, CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllTargets), CameraCuts[1]=( CutDelay=3, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Faceless_ChangeForm", ExtraAbilityEndDelay=.5, CameraCuts[0]=( CutAnimNotify="Faceless_ChangeForm", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Faceless_ChangeForm"))
- AbilityCameras=(AbilityCameraType="Faceless_ScythingClaws", CameraCuts[0]=( CutAnimNotify="Faceless_Scything", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Faceless_ScythingClawsPt1"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Faceless_Scything_CutOut", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Faceless_ScythingClawsPt2"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Gatekeeper_Probe", CameraCuts[0]=( IgnoreStepoutFixups=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Gatekeeper_Consume"))
- AbilityCameras=(AbilityCameraType="Gatekeeper_AnimaInversion", CameraCuts[0]=( IgnoreStepoutFixups=True, CutAnimNotify="Gatekeeper_AnimaInversion", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Gatekeeper_Inversion"), CameraCuts[1]=( CutAnimNotify="Gatekeeper_AnimaInversion_CutOut", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[2]=( CutAnimNotify="Zombie_Getup", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Soldier", FocusPrimaryTarget=True), CameraCuts[3]=( CutAnimNotify="Zombie_Getup_Multi", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGrenadeFiring", CharacterTemplates[0]=Muton, ExtraAbilityEndDelay=2, CameraCuts[0]=( CutAnimNotify="Muton_Grenade", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Grenade"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Muton_Execute", CameraCuts[0]=( CutAnimNotify="FireStart", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_FireStart"))
- AbilityCameras=(AbilityCameraType="Muton_Punch", CameraCuts[0]=( CutAnimNotify="Muton_Bayonet", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Bayonet"), CameraCuts[1]=( CutAnimNotify="Muton_CounterAttack", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Counterattack"))
- AbilityCameras=(AbilityCameraType="Sectoid_Mindspin", CameraCuts[0]=( CutAnimNotify="Sectoid_Cast", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectoid_Mindspin"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Targeted", FocusPrimaryTarget=True))
- AbilityCameras=(AbilityCameraType="Sectoid_PsiReanimation", CameraCuts[0]=( CutAnimNotify="Sectoid_Cast", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectoid_Mindspin"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- CameraCuts[2]=( CutAnimNotify="Zombie_Getup", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide", FocusPrimaryTarget=True))
- AbilityCameras=(AbilityCameraType="Sectopod_WrathCannon_Stage1", CameraCuts[0]=( CutAnimNotify="Sectopod-Low_CannonStart", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectopod_WrathCannonStart_Low"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Sectopod-High_CannonStart", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix=CIN_Sectopod_WrathCannonStart_High), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Sectopod_WrathCannon_Stage2", CameraCuts[0]=( CutAnimNotify="Sectopod-Low_CannonFire", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectopod_WrathCannon_Low"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Sectopod-High_CannonFire", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectopod_WrathCannon_High"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Sectopod_HighStance", CameraCuts[0]=( CutAnimNotify="Sectopod_RaiseUp", IgnoreStepoutFixups=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Sectopod_HighStance"))
- AbilityCameras=(AbilityCameraType="Sectopod_LightningField", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- AbilityCameras=(AbilityCameraType="Viper_Bind", ExtraAbilityEndDelay=1, CameraCuts[0]=( CutAnimNotify="Viper_Bind", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Viper_Bind"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Viper_StranglePull", ExtraAbilityEndDelay=1, CameraCuts[0]=( CutAnimNotify="Viper_Strangle", CutChance=.6, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Viper_Strangle"), CameraCuts[1]=( CutAnimNotify="Viper_Bind", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Viper_Bind"))
- AbilityCameras=(AbilityCameraType="Viper_PoisonSpit")
- AbilityCameras=(AbilityCameraType="Templar_Rend", CameraCuts[0]=( CutAnimNotify="Templar_MeleeKill", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Hero_Rend"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Templar_RunningMeleeKill", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Hero_MovingRend"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[4]=( CutAnimNotify="Templar_Turn90MeleeKill", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_Hero_Turn90Rend"), CameraCuts[5]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[6]=( CutAnimNotify="Templar_ArcWave", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[7]=( CutAnimNotify="Muton_CounterAttack", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Counterattack"))
- AbilityCameras=(AbilityCameraType="Templar_IonicStorm", CameraCuts[0]=( CutAnimNotify="HeroTemplar_IonicStorm", NewCameraType=CinescriptCameraType_Matinee, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_HeroTemplar_IonicStorm"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- AbilityCameras=(AbilityCameraType="Templar_VoidConduit", CameraCuts[0]=( CutAnimNotify="Templar_VoidConduit", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_HeroTemplar_VoidConduit"), CameraCuts[1]=( CutAnimNotify="Templar_VoidConduitTarget", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[2]=( CutAnimNotify="Templar_VoidConduitExit", NewCameraType=CinescriptCameraType_Exit))
- MatineeReplacements=(CharacterTemplates[0]="TemplarSoldier", OriginalPrefix="CIN_Soldier_PsiAmp", ReplacementPrefix="CIN_HeroTemplar_StunStrike")
- AbilityCameras=(AbilityCameraType="Templar_Invert", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterAndPrimaryTarget))
- AbilityCameras=(AbilityCameraType="Templar_Exchange", CameraCuts[0]=( NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterAndPrimaryTarget))
- AbilityCameras=(AbilityCameraType="Templar_Ghost", CameraCuts[0]=( CutAnimNotify="Templar_GhostCast", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_HeroTemplar_GhostCast"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterAndPrimaryTarget), CameraCuts[2]=( CutAnimNotify="Templar_GhostArise", FocusPrimaryTarget=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[3]=( CutAnimNotify="Templar_GhostAriseExit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Skirmisher_Melee", CameraCuts[0]=( CutAnimNotify="Skirmisher_Melee", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_HeroSkirmisher_Melee"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="Skirmisher_RunningMelee", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_HeroSkirmisher_RunningMelee"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[4]=( CutAnimNotify="Muton_CounterAttack", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Muton_Counterattack"))
- AbilityCameras=(AbilityCameraType="Skirmisher_CombatPresence", CameraCuts[0]=( CutAnimNotify="Skirmisher_CombatPresence", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Wide"), CameraCuts[1]=( CutAnimNotify="Skirmisher_CombatPresenceExit", NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_ShooterAndPrimaryTarget))
- AbilityCameras=(AbilityCameraType="Chosen_Kidnap", ExtraAbilityEndDelay=2, CameraCuts[0]=( NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Chosen_Kidnap", ShouldAlwaysShow=True), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Chosen_Extract", CameraCuts[0]=( CutAnimNotify="Chosen_Extract", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Chosen_Extract", ShouldAlwaysShow=True), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="StandardGrenadeFiring", ExtraAbilityEndDelay=2, CharacterTemplates[0]=ChosenAssassin, CharacterTemplates[1]=ChosenAssassinM2, CharacterTemplates[2]=ChosenAssassinM3, CharacterTemplates[3]=ChosenAssassinM4, CharacterTemplates[4]=ChosenSniper, CharacterTemplates[5]=ChosenSniperM2, CharacterTemplates[6]=ChosenSniperM3, CharacterTemplates[7]=ChosenSniperM4, CameraCuts[0]=( CutAnimNotify="Chosen_GrenadeThrow", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Chosen_GrenadeThrow"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants))
- AbilityCameras=(AbilityCameraType="ChosenAssassin_PartingSilk", CameraCuts[0]=( CutAnimNotify="ChosenAssassin_Melee", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_ChosenAssassin_Melee"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit), CameraCuts[2]=( CutAnimNotify="ChosenAssassin_RunningMelee", NewCameraType=CinescriptCameraType_Matinee, FocusPrimaryTarget=True, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_ChosenAssassin_RunningMelee"), CameraCuts[3]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="ChosenAssassin_HarborWave", CameraCuts[0]=( CutAnimNotify="ChosenAssassin_HarborWave", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_ChosenAssassin_HarborWave"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="Psionic_FireAtUnit", CharacterTemplates[0]=ChosenWarlock, CharacterTemplates[1]=ChosenWarlockM2, CharacterTemplates[2]=ChosenWarlockM3, CharacterTemplates[3]=ChosenWarlockM4, CameraCuts[0]=( CutAnimNotify="ChosenWarlock_PsiAttack", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Chosen"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Midpoint, TargetType=CinescriptTargetType_AllParticipants), CameraCuts[2]=( CutAnimNotify="ChosenWarlock_PsiAttackExit", NewCameraType=CinescriptCameraType_OverTheShoulder, MatineeCommentPrefix="CIN_Soldier_FF_Targeted", FocusPrimaryTarget=True), CameraCuts[3]=( CutAnimNotify="MindControl_Exit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="ChosenWarlock_MindScorch", CameraCuts[0]=( CutAnimNotify="ChosenWarlock_MindScorch", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_ChosenWarlock_MindScorch"), CameraCuts[1]=( CutAnimNotify="ChosenWarlock_MindScorchExit", TargetType=CinescriptTargetType_AllParticipants, NewCameraType=CinescriptCameraType_Midpoint))
- AbilityCameras=(AbilityCameraType="Warlock_SpectralZombie", CameraCuts[0]=( CutAnimNotify="ChosenWarlock_SpectralZombie", NewCameraType=CinescriptCameraType_Matinee, IgnoreStepoutFixups=True, MatineeCommentPrefix="CIN_ChosenWarlock_SpectralZombie"), CameraCuts[1]=( CutAnimNotify="ChosenWarlock_SpectralZombieExit", NewCameraType=CinescriptCameraType_Exit))
- AbilityCameras=(AbilityCameraType="ChosenWarlock_SpectralArmy", CameraCuts[0]=( CutAnimNotify="ChosenWarlock_SpectralArmy", NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Quick_Chosen"), CameraCuts[1]=( CutAnimNotify="ChosenWarlock_SpectralArmyExit", NewCameraType=CinescriptCameraType_Midpoint))
- AbilityCameras=(AbilityCameraType="Spectre_Shadowbind", CameraCuts[0]=( CutAnimNotify="Spectre_Shadowbind", IgnoreStepoutFixups=True, FocusPrimaryTarget=True, NewCameraType=CinescriptCameraType_Matinee, MatineeCommentPrefix="CIN_Spectre_Shadowbind"), CameraCuts[1]=( CutAfterPrevious=True, NewCameraType=CinescriptCameraType_Exit))
- [XComGame.X2Action_EndOfTurnSoldierReaction]
- [IniVersion]
- 0=1736987941.000000
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