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  1. var NTConfig_CastStatic;
  2. var NTConfig_SwitchCastSorc;
  3.  
  4. function NT_LoadConfig()
  5. {
  6.     //-----------------------------------------------------------------------------------------------------
  7.     // If you have trouble configuring your bot, follow the links below:
  8.     //      Wiki:   http://www.projectetal.com/forums/wiki/
  9.     //      Forums: http://www.ProjectEtal.com
  10.     //          This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  11.     //
  12.     // -----------------------------------------------------------------------------------------------------
  13.  
  14.     //NTConfig_Script.push("ConfigCheck.ntj");          // This must be commented out & serves to prevent unconfigured characters from running.
  15.  
  16.     //------------------------------------------------------------------------------>>
  17.     // Etal Clone Hunter Options.
  18.     //------------------------------------------------------------------------------>>
  19.  
  20.     //NTConfig_Script.push("NTCloneHunter.ntj");
  21.         NTConfig_HotIP  = [32];                         // Add IP's last octet seperated by commas.
  22.         NTConfig_SaySomethingNoob = "Hot IP Found";     // Anti DC message during game.
  23.         NTConfig_JustAHunter = true;                    // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  24.         NTConfig_AvoidRD = 180;                         // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  25.  
  26.     //-------------------------------------------------------------------------------
  27.     //      Level announcer
  28.     //-------------------------------------------------------------------------------
  29.     NTConfig_Announcer = false;                             // Run the level announcer
  30.     NTConfig_LevelMin = 50;                                 // Lowest level to announce a level up
  31.     NTConfig_Output = "Congrats on level";                  // What to say on level up
  32.     NTConfig_LogIt = true;                                  // log every level up
  33.  
  34.     //------------------------------------------------------------------------------
  35.     // Leech, Leech Fighter & Team Botting Settings
  36.     //------------------------------------------------------------------------------
  37.  
  38.     NTConfig_Leader = "config me";                      // Leaders name. (Don't set to yourself.)
  39.     NTConfig_PartyOnlyLeader = false;                   // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  40.     NTConfig_PartyMaxTime = 20;                         // Time in seconds the leecher has to party with leader before exiting game
  41.     NTConfig_LeechBo = false;                           // Set false to disable BO & BC cast by leecher.
  42.     NTConfig_LeechExitDelay = 500;                      // Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.
  43.  
  44.     //NTConfig_Script.push("NTLeechCows.ntj");          // Leech fighter cow script.  Must run leader with NTCow.ntj
  45.         NTConfig_WaitForCowPortal = 240;                // time in seconds to wait for the leader to make cow portal before aborting the script
  46.  
  47.     //NTConfig_Script.push("NTTravLeader.ntj");         // Trav Leader
  48.         LeechTrav_TakeTp =  "config me";                // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  49.     //NTConfig_Script.push("NTTravLeech.ntj");          // Trav Leecher (NTConfig_Leader must be configured above).
  50.         NTConfig_TakeTpTravincal = "config me";         // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  51.  
  52.     //NTConfig_Script.push("NTUniversalDiabloLeech.ntj");   // (NTConfig_Leader must be configured above).
  53.         NTConfig_LeechChaos = 0;                        // 0 = Portal Leecher, 1 = Leech follow, 2 = Leech Fighter  (leech portals).
  54.         NTConfig_followDelay = 8000;                    // Delay in milliseconds to enter follow portal
  55.         NTConfig_Chaosleechpos = [7763, 5267];          //  Hide location for Passive leecher alternate [7767, 5263];
  56.         NTConfig_TakeTpDiablo = "config me";            // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  57.         NTConfig_UseChatCommandPortal = true;           // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  58.  
  59.     //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  60.         NTConfig_LeechBaal = 1;                         // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  61.         NTConfig_TakeTpBaal = "config me";              // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  62.         NTConfig_LeechPrecast = false;                  // Do you want your leecher to precast?
  63.         NTConfig_TeleEachWaveHelper = false;            // Teleport bot before each wave to keep merc close (not position based yet)?
  64.         leechpos = [15118, 5003];                       // X,Y coord for leechers to stand (passive leecher only).
  65.         NTConfig_LeechHydra = 0;                        // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  66.         NTConfig_FollowtoWorldStone = true;             // Go down to Baal in WS Chamber after waves?
  67.         NTConfig_WaitAtPassiveSPotForBaal = false;      // leech fighters will wait at passive leech spot for baal to enter WS Chamber.  Helpful if you having problems with baal bugging and not entering portal
  68.         NTConfig_GrabShrine = "config me";              // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  69.         _FindXPArea = [];                               // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  70.         NTConfig_ClearAroundShrine = false;             // Clear around shrine before going back to town?
  71.  
  72.     //NTConfig_Script.push("NTHelper.ntj");                                                     // See http://www.projectetal.com/forums/index.php?threads/beta-ish-release-of-nthelper-ntj.14623/
  73.         NTConfig_DoNotFollowAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102];       // Won't take a WP or TP to these areas
  74.         NTConfig_DoNotAttackAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102];       // Won't attack in these areas
  75.         NTConfig_AllowCommands = false;                                                         // Allows leader to issue commands such as 'exit', 'town', 'follow', etc.  'follow' is ON by default.
  76.         NTConfig_PortalAtLeechersCorpses = true;                                                // Make a TP at players corpses when they die near you
  77.             NTConfig_MessageDeadPlayers = false;                                                // Send a msg to those players when they die
  78.             NTConfig_DeadPlayerMsg = "My tp for your corpse";                                   // The actual message to send
  79.         NTConfig_GreetPlayers = false;                                                          // Greet players who join your party
  80.             NTConfig_GreetMsg = "Hello, %name%!";                                               // The message to send
  81.         NTConfig_HelperHumor = false;                                                           // 0.3% chance to say a silly phrase and skip doing the command you issued.
  82.         NTConfig_Quest_Cain             = false;                                                // true/false to do quests when using rush commands
  83.         NTConfig_Quest_Radament         = false;                                                // true/false to do quests when using rush commands
  84.         NTConfig_Quest_Izual            = false;                                                // true/false to do quests when using rush commands
  85.         NTConfig_Quest_Tome             = false;                                                // true/false to do quests when using rush commands
  86.         NTConfig_Quest_Shenk            = false;                                                // true/false to do quests when using rush commands
  87.         NTConfig_Quest_Anya             = false;                                                // true/false to do quests when using rush commands
  88.         NTConfig_Quest_Ancients         = false;                                                // true/false to do quests when using rush commands
  89.         NTConfig_Quest_Baal             = false;                                                // true/false to do quests when using rush commands
  90.         NTConfig_TpHarem                = false;                                                // true/false to tp at harem after duriel
  91.         NTConfig_KillCouncils           = false;                                                // true/false to kill all counsel members
  92.         NTConfig_ClearCS                = false;                                                // true/false to clear CS when doing diablo quest
  93.         NTConfig_CSDodge                = false;                                                // dodge in CS
  94.        
  95.     //------------------------------------------------------------------------------
  96.     // Boss Configuration
  97.     //------------------------------------------------------------------------------
  98.  
  99.     //------------------------------------------------------------------------------
  100.     // Act 1 Scripts
  101.     //------------------------------------------------------------------------------
  102.  
  103.     //NTConfig_Script.push("NTBloodMoor.ntj");
  104.         NTConfig_ClearBloodMoor = true;                 // Clears Blood Moor
  105.         NTConfig_DenOfEvil = true;                      // Clears Den of Evil
  106.         NTConfig_ClearDenTwice = false;                 // Clears Den twice, good for getting quest
  107.     //NTConfig_Script.push("NTColdPlains.ntj");
  108.         NTConfig_ClearColdPlains = -1;                  // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  109.         NTConfig_ClearCPCaves = -1;                     // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  110.         NTConfig_CPSpecialChest = true;                 // Set to true to grab Cave level 2 chest, false if not
  111.     //NTConfig_Script.push("NTBurialGrounds.ntj");
  112.         NTConfig_ClearBurialGrounds = -1;               // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  113.         NTConfig_ClearMausoleum = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  114.         NTConfig_ClearCrypt = -1;                       // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  115.     //NTConfig_Script.push("NTStonyField.ntj");
  116.         NTConfig_ClearStony = -1;                       // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  117.         NTConfig_ClearTristram = 0;                     // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
  118.     //NTConfig_Script.push("NTUndergroundPassage.ntj");
  119.         NTConfig_ClearPassageLevel1 = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  120.         NTConfig_ClearPassageLevel2 = false;            // Set true to clear Underground Passage Level 2, false if not.
  121.     //NTConfig_Script.push("NTDarkWood.ntj");
  122.         NTConfig_ClearDarkWood = -1;                    // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  123.     //NTConfig_Script.push("NTBlackMarsh.ntj");
  124.         NTConfig_ClearBlackMarsh = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  125.         NTConfig_ClearForgotten = -1;                   // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  126.         NTConfig_ClearTheHole = -1;                     // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  127.     NTConfig_Script.push("NTTamoeHighland.ntj");
  128.         NTConfig_ClearTamoe = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  129.         NTConfig_ClearTamoePit = 1;                     // 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  130.     //NTConfig_Script.push("NTOuterCloister.ntj");
  131.         NTConfig_ClearOCloister = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  132.     //NTConfig_Script.push("NTBarracks.ntj");
  133.         NTConfig_ClearBarracks = 0;                     // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  134.     //NTConfig_Script.push("NTJail.ntj");               // Will only clear Jail Level 1 due to pathing issues
  135.         NTConfig_ClearJail = 0;                         // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  136.     //NTConfig_Script.push("NTInnerCloister.ntj");
  137.         NTConfig_ClearInnerCloister = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  138.         NTConfig_ClearCathedral = -1;                   // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  139.     NTConfig_Script.push("NTCatacombs.ntj");
  140.         NTConfig_ClearAllCatacombs = 0;                 // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  141.         NTConfig_PositionAndy = 2;                      // 0 : right wall, 1 : left wall, 2 : very close, 3 : andy dodge, 4 : out of andy range
  142.         NTConfig_ClearAndarielThrone = true;            // Set to true to clear the throne room after Andy, false if not
  143.  
  144.     //NTConfig_Script.push("NTMooMooFarm.ntj");         // There are currently NO options for this script, still working on it
  145.         NTConfig_CowKingChicken = 95;                   // percentage of king's hp if below this the bot will close d2.  Set to 0 to dissable.  Note that this has a limited range will NOT help in pubs
  146.  
  147.     //NTConfig_Script.push("NTChanter.ntj");
  148.         NTConfig_ChantLocation = 35;                    // valid wp area only or will cause error eg 35 = catacombs - 2 for outside town act1
  149.         NTConfig_PortalWait = 20;                       // Time in seconds to wait at Tp's
  150.         NTConfig_DisplayTime = false;                   // Enable overhead gametime remaing display
  151.  
  152.     //------------------------------------------------------------------------------
  153.     // Act 2 Scripts
  154.     //------------------------------------------------------------------------------
  155.  
  156.     //NTConfig_Script.push("NTSewersRad.ntj");
  157.         NTConfig_RadSewerStairs = false;                // Set to true to start from town stairs, false to start from the WayPoint
  158.         NTConfig_ClearRadSewers = -1;                   // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  159.     //NTConfig_Script.push("NTRockyWaste.ntj");
  160.         NTConfig_WalkFromGohlein = true;                // Set to true to walk from town, false uses WP
  161.         NTConfig_ClearRockyWaste = 1;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  162.         NTConfig_ClearStonyTomb = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  163.     //NTConfig_Script.push("NTDryHills.ntj");
  164.         NTConfig_ClearDryHills = 0;                     // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  165.         NTConfig_ClearHallsofDead = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  166.     //NTConfig_Script.push("NTFarOasis.ntj");
  167.         NTConfig_ClearFarOasis = -1;                    // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  168.         NTConfig_ClearMaggotLair = 0;                   // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  169.     NTConfig_Script.push("NTLostCity.ntj");
  170.         NTConfig_ClearLostCity = -1;                    // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  171.         NTConfig_ClearAncientTunnels = 1;               // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  172.     //NTConfig_Script.push("NTClawViperTemple.ntj");
  173.         NTConfig_ClearViperTemple = 0;                  // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  174.     //NTConfig_Script.push("NTHaremToCellar.ntj");
  175.         NTConfig_ClearHarem2 = 0;                       // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  176.         NTConfig_ClearPalaceCellar = -1;                // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  177.     //NTConfig_Script.push("NTArcaneSanctuary.ntj");
  178.         NTConfig_ClearArcaneSanc = -1;                  // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  179.         NTConfig_OpenSummonerChests = false;            // Set true to open the chests on the 3 Non-Summoner corners
  180.     //NTConfig_Script.push("NTCanyonOfMagi.ntj");
  181.         NTConfig_ClearMagiCanyon = 1;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  182.         NTConfig_RaidTombs = -1;                        // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
  183.         NTConfig_AvoidDuriel = false;                   // Set true to use Duriel avoidance trick, false if not
  184.  
  185.     //------------------------------------------------------------------------------
  186.     // Act 3 Scripts
  187.     //------------------------------------------------------------------------------
  188.  
  189.     //NTConfig_Script.push("NTSpiderForest.ntj");
  190.         NTConfig_ClearArachnidLair = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  191.         NTConfig_ClearSpiderForest = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  192.         NTConfig_ClearSpiderCavern = -1;                // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  193.     //NTConfig_Script.push("NTGreatMarsh.ntj");
  194.         NTConfig_ClearGreatMarsh = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  195.     //NTConfig_Script.push("NTFlayerJungle.ntj");
  196.         NTConfig_ClearFlayerJungle = -1;                // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  197.         NTConfig_ClearFlayerDungeons = -1;              // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  198.         NTConfig_ClearSwampyPit = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  199.     //NTConfig_Script.push("NTLowerKurast.ntj");
  200.         NTConfig_ClearLower = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  201.         NTConfig_LowerChests = false;                   // Set to true to grab chests, false if not
  202.     //NTConfig_Script.push("NTKurastBazaar.ntj");
  203.         NTConfig_ClearBazaar = 0;                       // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  204.         NTConfig_BazaarChests = false;                  // Set to true to grab chests, false if not
  205.         NTConfig_ClearRuinedTemple = -1;                // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  206.         NTConfig_ClearDisusedFane = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  207.         NTConfig_ClearSewersAct3 = -1;                  // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  208.     //NTConfig_Script.push("NTUpperKurast.ntj");
  209.         NTConfig_ClearForgottenTemple = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  210.         NTConfig_ClearForgottenReliquary = 0;           // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  211.         NTConfig_ClearUpper = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  212.         NTConfig_UpperChests = false;                   // Set to true to grab chests, false if not
  213.     NTConfig_Script.push("NTTravincal.ntj");
  214.         NTConfig_ClearRuinedFane = 1;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  215.         NTConfig_ClearDisusedReliquary = 1;             // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  216.         NTConfig_ClearTravincal = -1;                   // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  217.     NTConfig_Script.push("NTDuranceOfHate.ntj");
  218.         NTConfig_ClearDury = 0;                         // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  219.         NTConfig_KillDuryCouncil = false;               // Set to true to kill Council, false if not
  220.         NTConfig_KillMeph = true;                       // Set to true to kill Mephisto, false if not
  221.         NTConfig_MoatTrick = [true, false];             // [enable/disbale moat trick, enable/disable untimed skill]
  222.         NTConfig_RedPortal = true;                      // Set to true to use Red Portal, false if not
  223.  
  224.     //------------------------------------------------------------------------------
  225.     // Act 4 Scripts
  226.     //------------------------------------------------------------------------------
  227.  
  228.     //NTConfig_Script.push("NTOutterSteppes.ntj");
  229.         NTConfig_ClearOutterSteppes = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  230.     //NTConfig_Script.push("NTPlainsOfDespair.ntj");
  231.         NTConfig_ClearPlains = -1;                      // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  232.     //NTConfig_Script.push("NTCityOfDamned.ntj");
  233.         NTConfig_ClearCityOfTheDamned = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  234.     NTConfig_Script.push("NTRiverOfFlame.ntj");
  235.         NTConfig_ClearRiverOfFlame = 1;                 // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  236.     NTConfig_Script.push("NTChaosSanctuary.ntj");
  237.         NTConfig_Dodge = false;                         //
  238.         NTConfig_FastChaos = false;                     // Set true to clear seal area/bosses, false for full
  239.         NTConfig_EvenFasterChaos = false;               // Set to true to clear ONLY the seal bosses at each seal.
  240.         NTConfig_Entrance = true;                       // Set true to start from Entrance, false for Star
  241.         NTConfig_LeechSupport = false;                  // Set true to support leechers, false if not
  242.  
  243.     //--------------------------//
  244.     // "Public Diablo Settings" //
  245.     //--------------------------//
  246.  
  247.     NTConfig_CS_SafeTP          = "Chaos TP up.";           // Message for the Safe TP
  248.     NTConfig_CS_HotTP           = "Chaos Hot TP.";          // Message for the Hot TP
  249.     NTConfig_CS_NextGame        = "New Game Is ";           // Message after Diablo is dead
  250.     NTConfig_CS_LeechSupTP      = "Leech TP up.";           // Message for LeechSupport
  251.     NTConfig_CS_SealBasher      = "Don't hit the seals.";   // Message if people hit seals (Seal bashers, lol)
  252.  
  253.     //-----------------------------------------------------------------------------------
  254.     // Act 5 Scripts
  255.     //------------------------------------------------------------------------------------
  256.  
  257.     //NTConfig_Script.push("NTBloodyFoothills.ntj");
  258.         NTConfig_ClearBloodyFoothills = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  259.         NTConfig_BloodyFoothillsBoss = -1;              // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
  260.     //NTConfig_Script.push("NTFrigidHighlands.ntj");
  261.         NTConfig_ClearFrigidHighlands = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  262.         NTConfig_KillEldritch = false;                  // Set true to kill Eldritch, false if not
  263.         NTConfig_KillSharptooth = false;                // Set true to kill Sharptooth Slayer, false if not
  264.         NTConfig_KillEyeBack = false;                   // Set true to kill Eyeback The Unleashed, false if not
  265.         NTConfig_ClearAbaddon = 0;                      // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  266.     //NTConfig_Script.push("NTArreatPlateau.ntj");
  267.         NTConfig_ClearArreatPlateau = 0;                // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  268.         NTConfig_ArreatEvilUrn = false;                 // Set true to open Evil Urn, false if not
  269.         NTConfig_ClearPitOfAcheron = 0;                 // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  270.     //NTConfig_Script.push("NTCrystallinePassage.ntj");
  271.         NTConfig_ClearCrystalline = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  272.         NTConfig_ClearFrozenRiver = 0;                  // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  273.     //NTConfig_Script.push("NTNihlathaksTemple.ntj");
  274.         NTConfig_UseTemplePortal = false;               // Use red portal in act 5? (Set false for waypoint.)
  275.         NTConfig_KillPindleskin = false;                // Set true to kill Pindleskin, false if not
  276.         NTConfig_KillNihlathak = false;                 // Set true to kill Nihlathak, false if not
  277.         NTConfig_OpenEvilUrnOrChests = -1;              // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
  278.         NTConfig_ClearHalls = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  279.         NTConfig_CheckVipers = false;                   // End script if Tomb Vipers are found around Nihlathak?
  280.         NTConfig_DanceForPindle = true;                 // Set to false to disable dancing sorc on Pindle
  281.     //NTConfig_Script.push("NTGlacialTrail.ntj");
  282.         NTConfig_ClearGlacialTrail = 0;                 // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  283.         NTConfig_ClearDrifterCavern = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  284.     //NTConfig_Script.push("NTFrozenTundra.ntj");
  285.         NTConfig_ClearFrozenTundra = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  286.         NTConfig_ClearInfernalPit = 0;                  // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  287.     //NTConfig_Script.push("NTAncientsWay.ntj");
  288.         NTConfig_ClearAncientWay = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  289.         NTConfig_ClearIcyCellar = 0;                    // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  290.     //NTConfig_Script.push("NTWorldstoneKeep.ntj");
  291.         NTConfig_ClearWorldStoneKeep = 0;               // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
  292.         NTConfig_MakeWSK3TP = false;                    // Make WS3 TP for help clearing the Throne
  293.         NTConfig_CheckSoulKillers = false;              // End script if Stygian Dolls are found in Throne
  294.         NTConfig_MakeHotTP = true;                      // Make a hot TP before clearing Throne
  295.         NTConfig_PreWaveTele = false;                   // Teleport before wave to keep merc close
  296.         NTConfig_Wave2PSNCheck = false;                 // Heal after wave 2 if poisoned
  297.         NTConfig_Wave3Move = 0;                         // 0 : Don't Move, 1 : Right Side, 2 : Left Side
  298.         NTConfig_TownBeforeBaal = false;                // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  299.         NTConfig_KillBaal = true;                       // Set true to kill Baal, false if not
  300.  
  301.     //------------------------\\
  302.     // "Public Baal Settings" \\
  303.     //------------------------\\
  304.  
  305.     NTThrone_Announce = true;                                           // Announce mobs in the Throne room pre-tp?
  306.     Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne";      // Message for portal in WS lvl 3. (Clears throne faster with help.)
  307.     Baal_HotTp = "TP up.";                                              // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  308.     Baal_SafeTp = "TP safe.";                                           // What to say when bot opens the safe TP.
  309.     Baal_KillBaalMessage = "Let's kill Baal!";                          // What to say after last wave, before entering chamber.
  310.     Baal_NextGameMessage = "Etal Bot - ProjectEtal.com";                // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  311.     Baal_FreeSpaceMessage = "Towning to clear space";                   // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  312.     Baal_BSayNextGame = "Next game will be ";                           // Message before announcing next game.  "Next game will be chaos" for example. (Leave empty to disable.)
  313.  
  314.     //------------------------------------------------------------------------------
  315.     // NTWPGrabber Instructions
  316.     //------------------------------------------------------------------------------
  317.     // NTWPGrabber iterates through areas grabbing relevant waypoints.
  318.     //      * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  319.     //
  320.     // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  321.     //      * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  322.     //
  323.     // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  324.     //      * Quest nip is required while running the quest module.
  325.     //      * Make sure you have space in your stash (& a clear cube) for the quest items
  326.     //
  327.     // Your character WILL die if you cannot handle the quest.
  328.     //------------------------------------------------------------------------------
  329.  
  330.     //NTConfig_Script.push("NTWPGrabber.ntj");
  331.  
  332.         NTConfig_DoQuests =
  333.         [
  334.         //"Den Of Evil",
  335.         //"The Search For Cain",
  336.         //"Radament's Lair",
  337.         //"Horadric cube",
  338.         //"Lam Esen's Tome",
  339.         //"Golden Bird",                                // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  340.         //"Golden Bird Travincal",                      // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  341.         //"Fallen Angel",
  342.         //"Siege on Harrogath",
  343.         //"Prison Of Ice",
  344.         //"Rite Of Passage",
  345.         ];
  346.  
  347.     //NTConfig_NIPFilePath.push("Quest.nip");           // Uncomment this to pick quest items.
  348.  
  349.     //------------------------------------------------------------------------------
  350.     // Misc. Scripts
  351.     //------------------------------------------------------------------------------
  352.  
  353.     //NTConfig_Script.push("WpGiver.ntj");              // Gives waypoints to another character via in-game chat commands.
  354.     //NTConfig_Script.push("mulelogger.ntj");           // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  355.     //NTConfig_Script.push("TLNipCheck.ntj");           // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  356.     //NTConfig_Script.push("TLInventory.ntj");          // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  357.         NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).
  358.  
  359.     NTConfig_HostileHandler = true;                     // true to use the new hostile handler
  360.         RunFromHostiles = true;                         // true to leave game when hostiled
  361.         KillHostiler = true;                            // true to kill the hostile player
  362.         TauntHostile = true;                            // true to taunt the hostiler, false if not
  363.  
  364.     //------------------------------------------------------------------------------
  365.     // Speed Settings
  366.     //------------------------------------------------------------------------------
  367.     me.maxgametime = 1200;                              // Maximum game length in seconds (0 is infinite).
  368.     NTConfig_MinIngameTime = 0;                         // Amount of minutes to remain ingame. Ensures game length. Setting is in minutes
  369.     NTConfig_StartDelay = 0;                            // Delay time in milliseconds to wait at start.
  370.     NTConfig_AreaDelay = 500;                           // Delay time in milliseconds to wait on each area change.
  371.     NTConfig_SnagDelay = 500;                           // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  372.  
  373.     //------------------------------------------------------------------------------
  374.     // Chicken settings
  375.     //------------------------------------------------------------------------------
  376.     NTConfig_SkipHealLife = 90;                         // If you are over this percentage of life, you won't go to a healer.
  377.     NTConfig_SkipHealMana = 70;                         // If you are over this percentage of mana, you won't go to a healer.
  378.  
  379.     NTConfig_LifeThresh = 85;                           // Drink a health potion if under this percent of life.
  380.     NTConfig_LifeRejuvThresh = 45;                      // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  381.     NTConfig_ManaThresh = 30;                           // Drink a mana potion if under this percent of mana.
  382.     NTConfig_ManaRejuvThresh = 0;                       // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  383.  
  384.     NTConfig_EtalLifeChicken = 30;                      // This is your Etal chicken life percent. If you go below this life total, exit D2.
  385.     NTConfig_EtalManaChicken = 0;                       // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  386.     NTConfig_ChickenStyle = 0;                          // What kind of chicken? 0 to CloseD2 - 1 to Exit game (Closing D2 is safer)
  387.    
  388.     NTConfig_TPChicken = 0;                             // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  389.     NTConfig_MercTPChicken = 0;                         // Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)
  390.  
  391.     NTConfig_MercLifeThresh = 40;                       // Give merc a health potion if under this percent of life.
  392.     NTConfig_MercRejuvThresh = 25;                      // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  393.     NTConfig_MercChicken = 0;                           // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  394.  
  395.     //------------------------------------------------------------------------------
  396.     // Inventory settings
  397.     //------------------------------------------------------------------------------
  398.     NTConfig_FreeSpaceBeforeBoss = 2;                   // If # of free columns is less than this, will town before killing bosses.
  399.     NTConfig_FreeSpace = 4;                             // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  400.  
  401.     //These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  402.     NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,1];
  403.     NTConfig_Columns[1] = [0,0,1,1,1,1,1,1,1,1];
  404.     NTConfig_Columns[2] = [0,0,1,1,1,1,1,1,1,1];
  405.     NTConfig_Columns[3] = [0,0,1,1,1,1,1,1,1,1];
  406.  
  407.     NTConfig_MinGoldToStash = 100000;                   // Maximum gold amount carried before going to stash
  408.  
  409.     //----------------------------------------------------------------------------------------------
  410.     // Belt Settings
  411.     //      Type of potion used in each belt column
  412.     //      Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  413.     //      Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  414.     //      Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  415.     //      Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  416.     //      To use rejuvenations only, put "rv" in all columns.
  417.     //----------------------------------------------------------------------------------------------
  418.     NTConfig_BeltColType[0] = "hp";
  419.     NTConfig_BeltColType[1] = "hp";
  420.     NTConfig_BeltColType[2] = "mp";
  421.     NTConfig_BeltColType[3] = "rv";
  422.  
  423.     //-----------------------------------------------------------------------------------
  424.     // Pickit (SnagIt) Configuration
  425.     //      * Select one group only (normal / advance / extreme / Master)
  426.     //-----------------------------------------------------------------------------------
  427.     NTConfig_NIPFilePath.push("Perfection/Perfect.nip")
  428.     NTConfig_SnagRange = 40;                            // Radius to check for dropped items. 40 is a good number here
  429.  
  430.     //------------------------------------------------------------------------------
  431.     // Runeword configuration
  432.     //
  433.     //      * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  434.     //      * Use NTItemAlias.ntl to find classids
  435.     //      * YOU MUST USE THE EXACT ORDER OF RUNES
  436.     //      * Base item needs to be in the pickit, rest is picked auto.
  437.     //      * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  438.     //------------------------------------------------------------------------------
  439.  
  440.     NTConfig_MakeRunewords = false;
  441.  
  442.     //NTConfig_Runeword.push([498, 616, 619, 618, 620]);                    // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  443.         NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  444.  
  445.     //NTConfig_Runeword.push([447, 616, 619, 618, 620]);                    // Monarch, Tal, Thul, Ort, Amn SPIRIT
  446.         NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  447.  
  448.     //NTConfig_Runeword.push([29, 616, 619, 618, 620]);                     // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  449.         NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  450.  
  451.     //NTConfig_Runeword.push([254, 617, 612, 616, 621]);                    // Colossus Voulge, Ral, Tir, Tal, Sol
  452.         NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  453.  
  454.     //NTConfig_Runeword.push([255, 617, 612, 616, 621]);                    // Thresher, Ral, Tir, Tal, Sol
  455.         NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  456.  
  457.     //NTConfig_Runeword.push([256, 617, 612, 616, 621]);                    // Cryptic Axe, Ral, Tir, Tal, Sol
  458.         NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  459.  
  460.     //NTConfig_Runeword.push([21, 627, 635, 630, 619]);                     // Flail, Ko, Vex, Pul, Thul
  461.         NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  462.  
  463.     //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]);                // Flail, Amn, Ral, Mal, Ist, Ohm
  464.         NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  465.  
  466.     //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]);                // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  467.         NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  468.  
  469.     //------------------------------------------------------------------------------
  470.     // Cubing configuration
  471.     //------------------------------------------------------------------------------
  472.     NTConfig_Cubing = false;                                        // Enable Cubing?
  473.  
  474.     //NTConfig_CubingItem.push([NTCU_GEM, 560]);                    // Flawless Amethyst
  475.     //NTConfig_CubingItem.push([NTCU_GEM, 565]);                    // Flawless Topaz
  476.     //NTConfig_CubingItem.push([NTCU_GEM, 570]);                    // Flawless Saphire
  477.     //NTConfig_CubingItem.push([NTCU_GEM, 575]);                    // Flawless Emerald
  478.     //NTConfig_CubingItem.push([NTCU_GEM, 580]);                    // Flawless Ruby
  479.     //NTConfig_CubingItem.push([NTCU_GEM, 585]);                    // Flawless Diamond
  480.     //NTConfig_CubingItem.push([NTCU_GEM, 600]);                    // Flawless Skull
  481.  
  482.     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);                  // Magic Tiara
  483.     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);                  // Magic Diadem
  484.     //NTConfig_CubingItem.push([NTCU_MAGIC, 285]);                  // Maiden Javelin - ilvl 71
  485.     //NTConfig_CubingItem.push([NTCU_MAGIC, 295]);                  // Ceremonial Javelin - ilvl 77
  486.     //NTConfig_CubingItem.push([NTCU_MAGIC, 305]);                  // Matriarchal Javelin - ilvl 80
  487.  
  488.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);            // Magic Small Charm
  489.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);            // Magic Grand Charm
  490.  
  491.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);  // Craft Heavy Bracers
  492.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);  // Craft Vambraces
  493.  
  494.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);       // Craft Blood Casque
  495.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);       // Craft Blood Armet
  496.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);      // Craft Blood Battle Boots
  497.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);      // Craft Blood Mirrored Boots
  498.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);     // Craft Blood Sharkskin Gloves
  499.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);     // Craft Blood Vampirebone Gloves
  500.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);       // Craft Blood Mesh Belt
  501.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);       // Craft Blood Mithril Coil
  502.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);     // Craft Blood Amulet
  503.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);       // Craft Blood Ring
  504.  
  505.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Caster Amulet
  506.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);     // Craft Caster Demonhide Boots
  507.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);     // Craft Caster Wyrmhide Boots
  508.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);      // Craft Caster Vampirefang Belt
  509.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);      // Craft Caster Sharkskin Belt
  510.  
  511.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
  512.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
  513.  
  514.     //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  515.  
  516.     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  517.     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  518.     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  519.     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  520.     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  521.     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  522.     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  523.     //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  524.     //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  525.     //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  526.     //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  527.     //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  528.     //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  529.     //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  530.     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  531.     //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  532.     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  533.     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  534.     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  535.     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  536.     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  537.     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  538.     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  539.  
  540.     //***** Include the following, Primary item must be setted in item_configs folder *****
  541.  
  542.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);               // Socket Great Hauberk
  543.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);               // Socket Boneweave
  544.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);               // Socket Archon Plate
  545.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);               // Socket Hellforge Plate
  546.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);               // Socket Kraken Shell
  547.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);               // Socket Sacred Armor
  548.  
  549.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);                  // Socket Colossus Voulge
  550.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);                  // Socket Thresher
  551.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);                  // Socket Cryptic Axe
  552.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);                  // Socket Great Poleaxe
  553.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);                  // Socket Giant Thresher
  554.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);                   // Socket Crystal Sword
  555.  
  556.     //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);                  // Socket Monarch
  557.  
  558.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);        // HONE SUNDAN : Exceptional -> Elite
  559.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);        // RIBCRACKER : Exceptional -> Elite
  560.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);        // SUICIDE BRANCH : Exceptional -> Elite
  561.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);        // TITANS'S REVENGE : Exceptional -> Elite
  562.  
  563.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);         // BLOODFIST : Normal -> Exceptional
  564.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);         // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  565.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);         // MAGEFIST : Normal -> Exceptional
  566.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);         // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  567.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);         // HOTSPUR: Normal -> Exceptional
  568.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);         // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  569.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);         // WATERWALK : Exeptional -> Elite
  570.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);         // GORE RIDER : Exceptional -> Elite
  571.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);         // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  572.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);         // SHAFTSTOP : Exeptional -> Elite
  573.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);         // KIRA'S GUARDIAN : Exeptional -> Elite
  574.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);         // ARREAT'S FACE : Exceptional -> Elite
  575.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);         // HOMUNCULUS : Exceptional -> Elite
  576.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);         // HERALD OF ZAKARUM : Exceptional -> Elite
  577.  
  578.     //------------------------------------------------------------------------------
  579.     // Gamble Configuration
  580.     //      * To specify what items to gamble, adjust the array with the desired item codes.
  581.     //------------------------------------------------------------------------------
  582.     NTConfig_Gamble = false;                            // Enable gambling?
  583.     NTConfig_GambleStartGold = 2000000;                 // Gold amount to start the gambling.
  584.     NTConfig_GambleStopGold = 300000;                   // Gold amount to stop the gambling.
  585.  
  586.     NTConfig_GC = false;                                // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  587.     NTConfig_GCAmuGold = 300000;                        // Gold amount to stop gambling for amulet to craft.
  588.  
  589.     NTConfig_GambleItem.push(520);                      // Amulets
  590.     NTConfig_GambleItem.push(522);                      // Rings
  591.     NTConfig_GambleItem.push(418);                      // Circlets
  592.     NTConfig_GambleItem.push(419);                      // Coronets
  593.     //NTConfig_GambleItem.push(334);                    // Leather Gloves
  594.     //NTConfig_GambleItem.push(335);                    // Heavy Gloves
  595.     //NTConfig_GambleItem.push(336);                    // Chain Gloves
  596.     //NTConfig_GambleItem.push(337);                    // Light Gauntlets
  597.     //NTConfig_GambleItem.push(338);                    // Gauntlets
  598.     NTConfig_GambleItem.push(331);                      // Kite Shield
  599.  
  600.     //------------------------------------------------------------------------------
  601.     // General configuration
  602.     //------------------------------------------------------------------------------
  603.     NTConfig_PublicMode = false;                        // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  604.     NTConfig_CheckCloneDiablo = true;                   // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  605.     NTConfig_SoJWaitTime = 5;                           // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  606.     NTConfig_KillDclone = false;                        // set to true if you want char to kill DClone
  607.     NTConfig_ExitonDclone = false;                      // Exit game on Diablo Walks
  608.     NTConfig_FastPickit = false;                        // This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
  609.     NTConfig_UseMerc = true;                            // Set true if you will use a mercenary, will revive merc at a reviver npc.
  610.     NTConfig_ResetEnigma = false;                       // Set true to reset enigma when tele bug exists. (Safe.)
  611.     NTConfig_QuitOnPing = 900;                          // Ping threshold. (0 to disable.)
  612.     NTConfig_PingInterval = 10;                         // If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
  613.     NTConfig_ClearPosition = false;                     // Set true if you want to clear area after killing boss.
  614.     NTConfig_PrioritizeWeakerFoes = false;              // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  615.     NTConfig_PrioritizeWeakerFoesAreaDisable = [];      // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  616.     NTConfig_SwitchTele = false;                        // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  617.     NTConfig_PreBuffFade = false;                       // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  618.     NTConfig_StopIfStashInventoryFull = true;           // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  619.     NTConfig_FreeRowsQuit = 2;                          // If after stashing less than this number of inventory columns are free, bot will pause.
  620.     NTConfig_SkipRegularMonsters = false;               // If true will only kill Champions, Uniques and Bosses.
  621.     NTConfig_DropExtraRejuvs = false;                   // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  622.     NTConfig_TeleGrab = 0;                              // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  623.     NTConfig_CheckPassword = false;                     // Check for game password, quit if none.
  624.     NTConfig_GoWestFromLut = false;                     // Use Warriv to go to A1 for town functions if starting in A2
  625.     NTConfig_MinPots = 1;                               // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  626.     NTConfig_CheckPotsTown = 0;                         // If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them
  627.     NTConfig_PickupFreeGold = false;                    // set to true to pickup gold dropped near vendors
  628.     NTConfig_AutoMule = false;                          // Set to true to enable muling. Requires NTMule entry point.
  629.     NTConfig_FinishRun = false;                         // true will finish current game. Good for if running the leecher entry or if running main as leader.
  630.     NTConfig_MuleStash = 8;                             // Set this to the free block limit in your Stash. If less than this mule.
  631.     NTConfig_MuleInv = 2;                               // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
  632.     NTConfig_UseKeysForPlaceHolder = true;              // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  633.  
  634.     NTConfig_Telekinesis = true;                        // Try to use Telekinesis skill on waypoint, stash, portals (in town) & while picking up potions/gold.
  635.     NTConfig_SwitchCastSorc = false;                    // Using a memory staff?
  636.     NTConfig_PropsForEtal = 0;                          // Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  637.     NTConfig_MercStats = false;                         // Prints Merc stats to Common Log with Char stats if true
  638.     NTConfig_VoyageToMissingWps = true;                 // when missing a wp setting this to true will have the bot path to and grab the missing wp
  639.  
  640.     NTConfig_ChatRecording = false;                     // Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
  641.     NTConfig_WhisperToManager = false;                  // Logs whispers from in-game to your manager
  642.     NTConfig_WhisperToTab = "common";                   // Choose which tab whispers go to, either "common" or "item"
  643.  
  644.     //-------------------------------------------------------------------------------
  645.     // Advanced XML Item Logging
  646.     //-------------------------------------------------------------------------------
  647.     NTConfig_UseXMLItemlog = false;                     // Log kept, sold and ignored items in an XML log file?
  648.     NTConfig_IndependantLog = true;                     // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  649.     NTConfig_LogSoldItems = false;                      // Logs items sold to item logfile?
  650.     NTConfig_LogIgnoredItems = false;                   // Log ignored items to item logfile?
  651.     NTConfig_LogCraftedItems = false;                   // Log crafted items to item logfile?
  652.     NTConfig_LogItemQuality = 5;                        // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  653.  
  654.     //-------------------------------------------------------------------------------
  655.     // General Log File Options
  656.     //-------------------------------------------------------------------------------
  657.     NTConfig_LogShrines = false;                        // Log shrines found by NTConfig_Shrines array?
  658.     NTConfig_LogCraftingString = false;                 // Log the string of ingredients that goes into cube?
  659.  
  660.     //------------------------------------------------------------------------------
  661.     // Manager Log Options
  662.     //------------------------------------------------------------------------------
  663.     NTConfig_LogSoldItemQuality = 7;                    // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  664.     NTConfig_CubeProcessToManager = 2;                  // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  665.  
  666.     //-------------------------------------------------------------------------------
  667.     // Immunity Skipping
  668.     //-------------------------------------------------------------------------------
  669.     NTConfig_AreasToNotSkipImmunes = [131, 108];        // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  670.  
  671.     NTConfig_SkipSingle[0] = false;                     //Skips all physical immunes.
  672.     NTConfig_SkipSingle[1] = false;                     //Skips all magic immunes.
  673.     NTConfig_SkipSingle[2] = false;                     //Skips all fire immunes.
  674.     NTConfig_SkipSingle[3] = false;                     //Skips all lightning immunes.
  675.     NTConfig_SkipSingle[4] = false;                     //Skips all cold immunes.
  676.     NTConfig_SkipSingle[5] = false;                     //Skips all poison immunes.
  677.  
  678.     NTConfig_SkipDual[0] = false;                       //Skips all dual physical + magic immunes.
  679.     NTConfig_SkipDual[1] = false;                       //Skips all dual physical + fire immunes.
  680.     NTConfig_SkipDual[2] = false;                       //Skips all dual physical + lightning immunes.
  681.     NTConfig_SkipDual[3] = false;                       //Skips all dual physical + cold immunes.
  682.     NTConfig_SkipDual[4] = false;                       //Skips all dual physical + poison immunes.
  683.     NTConfig_SkipDual[5] = false;                       //Skips all dual magic + fire immunes.
  684.     NTConfig_SkipDual[6] = false;                       //Skips all dual magic + lightning immunes.
  685.     NTConfig_SkipDual[7] = false;                       //Skips all dual magic + cold immunes.
  686.     NTConfig_SkipDual[8] = false;                       //Skips all dual magic + poison immunes.
  687.     NTConfig_SkipDual[9] = false;                       //Skips all dual fire + lightning immunes.
  688.     NTConfig_SkipDual[10] = false;                      //Skips all dual fire + cold immunes.
  689.     NTConfig_SkipDual[11] = false;                      //Skips all dual fire + poison immunes.
  690.     NTConfig_SkipDual[12] = false;                      //Skips all dual lightning + cold immunes.
  691.     NTConfig_SkipDual[13] = false;                      //Skips all dual lightning + poison immunes.
  692.     NTConfig_SkipDual[14] = false;                      //Skips all dual cold + poison immunes.
  693.  
  694.     //------------------------------------------------------------------------------
  695.     // ID Options & Other Town Configs
  696.     //------------------------------------------------------------------------------
  697.     NTConfig_IdInField = false;                     // set to true to have bot id items in field.  MUST have a tome of id in inventory
  698.     NTConfig_FreeSpaceXY = [2, 4];                  // free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  699.     NTConfig_AnnounceDroppedItems = false;          // anounce items that are being dropped.  NOTE does not work with items sold to vendor
  700.     NTConfig_dropMessages = [                       // randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
  701.                                 "up for grabs ",
  702.                                 "dropping ",
  703.                                 "tossing ",
  704.                                 "free item on ground ",
  705.                             ];
  706.  
  707.     NTConfig_IdentAtCain = true;                        // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  708.     NTConfig_PocketChange = 500000;                     // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  709.     NTConfig_DontCainAct = [];                          // List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
  710.     NTConfig_Repair = "60";                             // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  711.     NTConfig_AlwaysUseCain = false;                     // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  712.     NTConfig_DropCainItems = false;                     // set to true to drop items/false sells them to vendor
  713.  
  714.     //------------------------------------------------------------------------------
  715.     // DPS Meter Config
  716.     //------------------------------------------------------------------------------
  717.     DPSMeter = false;                                   // This toggles the DPS Meter on / off.
  718.         miniDPSDisplay = false;                         // Set true if you run a resolution below 800*600. (Formatting removed.)
  719.         DPSScanSpeed = 50;                              // Delay between each scan (in ms).
  720.         DPSDisplayRate = 1000;                          // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  721.         DPSScanHist = 2;                                // Scan history (in seconds) to average. (Default 2.)
  722.  
  723.     //----------------------------------------------------------------------------------
  724.     //Open chest configs configs.
  725.     //      * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  726.     //----------------------------------------------------------------------------------
  727.     NTConfig_OpenChest = false;                         // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  728.     NTConfig_CheckChestid = false;                      // Print chest ID's to screen as they're opened?
  729.     NTConfig_OpenChestsInAreaClearing = false;          // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  730.  
  731.     // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  732.     //      * Current area ID can be displayed ingame by pressing Num Pad "*".
  733.     //      * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  734.     //      * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.
  735.  
  736.     NTConfig_AreasToOpenChestClearing  = [];            // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  737.  
  738.     NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  739.                         240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  740.                         391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  741.                         580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  742.  
  743.     //------------------------------------------------------------------------------
  744.     // Shrine Grabber Settings
  745.     //------------------------------------------------------------------------------
  746.  
  747.     NTConfig_ShareExpShrine = false;                    // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  748.     NTConfig_Shrines = [0, 0, 0, 0, 0];                 // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  749.  
  750.     //------------------------------------------------------------------------------
  751.     // Attack Configuration
  752.     //      * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  753.     //      * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  754.     //------------------------------------------------------------------------------
  755.     NTConfig_AttackSkill[0]  = -1;  // First skill. Maybe slow missiles
  756.     NTConfig_AttackSkill[1]  = 49;  // Primary skill to super unique/champion.
  757.     NTConfig_AttackSkill[2]  = 49;  // Primary untimed skill to super unique/champion.
  758.     NTConfig_AttackSkill[3]  = 53;  // Primary skill to others.
  759.     NTConfig_AttackSkill[4]  = 53;  // Primary untimed skill to others.
  760.     NTConfig_AttackSkill[5]  = -1;  // Secondary skill in case monster is immune to primary skill.
  761.     NTConfig_AttackSkill[6]  = -1;  // Secondary untimed skill.
  762.     NTConfig_AttackSkill[7]  = -1;  // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  763.     NTConfig_AttackSkill[8]  = -1;  // Tertiary untimed skill.
  764.     NTConfig_AttackSkill[9]  = 49;  // Primary skill to boss (diablo/meph/Duriel/andy)
  765.     NTConfig_AttackSkill[10] = 49;  // Primary skill to baal this MUST be set if you do baal charged bolt works well here
  766.  
  767.     NTConfig_ChainLightOnLightImmunes = false;          // Set true to use Chain Lighning automatically on light immune mobs.
  768.     NTConfig_EnchantSelf = false;                       // Set true to chant self during Precasts
  769.     NTConfig_DancingSorc = true;                        // Periodically teleport between attacks, settings below.
  770.     NTConfig_AttackJump = 5;                            // # of attacks before teleporting.
  771.     NTConfig_BounceRange = 9;                           // Range away from mob to keep when teleporting.
  772.     NTConfig_DanceStartHp = 78;                         // Auto dance if below this % health? (Set -1 to disable, 101 to always.)
  773.     NTConfig_DanceStartMp = -1;                         // Auto dance if below this % mana? (Set -1 to disable, 101 to always.)
  774.  
  775.     NTConfig_DiaSpam = 0;           // Skill to spam before Diablo Spawns
  776.     NTConfig_SetDiablo = 0;         // leechers (only) stop attacking Diablo after x% - valid values 0 to 100
  777.     NTConfig_SetBaal = 0;           // leechers (only) stop attacking Baal after x% - valid values 0 to 100
  778.  
  779.     prewavespot = [15092, 5040];                            // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  780.     NTConfig_PreWaveSpam = 0;                               // Attack skill to spam between waves.  Set "0" to disable.
  781.     KBLSpamPos = [15090, 5028, 15099, 5028, 15093, 5028];   // (X,Y) coordinates to attack with NTConfig_PreWaveSpam.
  782.  
  783.  
  784.     NTconfig_HighMaxAttack = false;                     // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  785.     NTConfig_HighMaxAttackAreas = [131];                // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  786.  
  787.     NTConfig_HighMaxAttacks = 300;                      // Maximum number of attacks (HIGH) before skipping.
  788.     NTConfig_LowMaxAttacks = 20;                        // Maximum number of attacks (LOW) before skipping.
  789.  
  790.     MonstersToAttackFirst =                             // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  791.     [58,59,60,61,62,101,102,103,104,190,191,
  792.     192,193,194,206,207,208,209,228,239,240,
  793.     241,278,279,280,281,282,283,303,312,480,
  794.     481,482,483,484,485,486,529];
  795.  
  796.     NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  797.  
  798.     //------------------------------------------------------------------------------
  799.     // Check Safe Settings
  800.     //------------------------------------------------------------------------------
  801.     // Check Self Safe. Set to []; for none.
  802.     // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  803.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  804.  
  805.     NTConfig_CheckSelfSafe = ['01'];
  806.  
  807.     // Check Merc's Safe. Set to []; for none.
  808.     // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  809.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  810.  
  811.     NTConfig_CheckMercSafe = ['01'];
  812.  
  813.     //------------------------------------------------------------------------------
  814.     // Class Specific Settings
  815.     //------------------------------------------------------------------------------
  816.  
  817.     NTConfig_CastStatic = 60;                           // Cast Static Field until monster's HP is less than (or equal to) this percent. (Set to 100 to disable.) (This will only static act bosses.)
  818.  
  819.     NTConfig_StaticBossesOnly = true;                                   // Only static bosses? (Add bosses below.) (Any missing GetLocaleString values can be found in D2NT\sdk\getlocalestring.txt)
  820.         NTConfig_StaticBossesSelect.push(GetLocaleString(3021));        // Andariel
  821.         NTConfig_StaticBossesSelect.push(GetLocaleString(3062));        // Mephisto
  822.         NTConfig_StaticBossesSelect.push(GetLocaleString(3060));        // Diablo
  823.         NTConfig_StaticBossesSelect.push(GetLocaleString(3061));        // Baal
  824.         NTConfig_StaticBossesSelect.push(GetLocaleString(3054));        // Duriel
  825.         //NTConfig_StaticBossesSelect.push(GetLocaleString(22497));     // Pindleskin
  826.         //NTConfig_StaticBossesSelect.push(GetLocaleString(22498));     // Thresh Socket
  827. }
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