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Sep 25th, 2018
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  1. actor SmokeX1
  2. {
  3. Radius 1
  4. Height 1
  5. Alpha 0
  6. Scale 0.3
  7. Speed 3
  8. Renderstyle add
  9. PROJECTILE
  10. +DOOMBOUNCE
  11. States
  12. {
  13. Spawn:
  14. null a 0 a_jump(50,"F1")
  15. null a 0 a_jump(50,"F2")
  16. null a 0 a_jump(50,"F3")
  17. null a 0 a_jump(50,"F4")
  18. Goto Spawn
  19. F1:
  20. FOG1 AAAAAAAAAA 1 BRIGHT A_FadeIn(0.02)
  21. NULL A 0 A_ScaleVelocity(0.8)
  22. FOG1 AAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
  23. NULL A 0 A_ScaleVelocity(0.6)
  24. FOG1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
  25. Stop
  26. F2:
  27. FOG1 BBBBBBBBBB 1 BRIGHT A_FadeIn(0.02)
  28. NULL A 0 A_ScaleVelocity(0.8)
  29. FOG1 BBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
  30. NULL A 0 A_ScaleVelocity(0.6)
  31. FOG1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
  32. Stop
  33. F3:
  34. FOG1 CCCCCCCCCC 1 BRIGHT A_FadeIn(0.02)
  35. NULL A 0 A_ScaleVelocity(0.8)
  36. FOG1 CCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
  37. NULL A 0 A_ScaleVelocity(0.6)
  38. FOG1 CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
  39. Stop
  40. F4:
  41. FOG1 DDDDDDDDDD 1 BRIGHT A_FadeIn(0.02)
  42. NULL A 0 A_ScaleVelocity(0.8)
  43. FOG1 DDDDD 1 BRIGHT A_FadeOut(0.01)
  44. NULL A 0 A_ScaleVelocity(0.6)
  45. FOG1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
  46. Stop
  47. }
  48. }
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