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- actor SmokeX1
- {
- Radius 1
- Height 1
- Alpha 0
- Scale 0.3
- Speed 3
- Renderstyle add
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- null a 0 a_jump(50,"F1")
- null a 0 a_jump(50,"F2")
- null a 0 a_jump(50,"F3")
- null a 0 a_jump(50,"F4")
- Goto Spawn
- F1:
- FOG1 AAAAAAAAAA 1 BRIGHT A_FadeIn(0.02)
- NULL A 0 A_ScaleVelocity(0.8)
- FOG1 AAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
- NULL A 0 A_ScaleVelocity(0.6)
- FOG1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 BRIGHT A_FadeOut(0.01)
- Stop
- F2:
- FOG1 BBBBBBBBBB 1 BRIGHT A_FadeIn(0.02)
- NULL A 0 A_ScaleVelocity(0.8)
- FOG1 BBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
- NULL A 0 A_ScaleVelocity(0.6)
- FOG1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 BRIGHT A_FadeOut(0.01)
- Stop
- F3:
- FOG1 CCCCCCCCCC 1 BRIGHT A_FadeIn(0.02)
- NULL A 0 A_ScaleVelocity(0.8)
- FOG1 CCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
- NULL A 0 A_ScaleVelocity(0.6)
- FOG1 CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 1 BRIGHT A_FadeOut(0.01)
- Stop
- F4:
- FOG1 DDDDDDDDDD 1 BRIGHT A_FadeIn(0.02)
- NULL A 0 A_ScaleVelocity(0.8)
- FOG1 DDDDD 1 BRIGHT A_FadeOut(0.01)
- NULL A 0 A_ScaleVelocity(0.6)
- FOG1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
- Stop
- }
- }
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