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- Weather weather = g_Game.GetWeather();
- weather.MissionWeather(true); // false = use weather controller from Weather.c
- weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
- weather.GetRain().Set( 0, 0, 0);
- weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
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