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- command /tag <number>:
- ( )trigger:
- ( )( )set {gamemode::*} to false
- ( )( )set {gamemode::tag} to true
- ( )( )loop all players:
- ( )( )( )set {tag} to random player out of all players
- ( )( )execute {tag} command "/res"
- ( )( )broadcast "<magenta>雪合戦を開始します!"
- ( )( )broadcast "試合時間は%argument 1%秒です!"
- ( )( )broadcast "はじめ!"
- ( )( )loop all players:
- ( )( )( )set loop-player's level to arg
- ( )( )loop arg times:
- ( )( )( )loop all players:
- ( )( )( )( )reduce loop-player's level by 1
- ( )( )( )if {tag} is set:
- ( )( )( )( )wait 1 seconds
- ( )( )broadcast "終了~!!"
- ( )( )clear {tag}
- on death of player:
- ( ){gamemode::tag} is true
- ( )attacker is a player
- ( ){tag} is attacker
- ( )set {tag} to player
- ( )broadcast "%attacker%が%victim%を倒しました"
- on respawn:
- ( )execute player command "/res"
- command /res:
- ( )trigger:
- ( )( ){tag} is player
- ( )( )wait 1 tick
- ( )( )equip player with Red Wool
- ( )( )apply Speed 1 to player for 1 day
- command /def:
- ( )trigger:
- ( )( )set {gamemode::*} to false
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