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- 1>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
- 2>------ Rebuild All started: Project: DeploymentInterface, Configuration: Development Any CPU ------
- 3>------ Rebuild All started: Project: MobileDeviceInterface, Configuration: Development Any CPU ------
- 4>------ Rebuild All started: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
- 5>------ Rebuild All started: Project: GitDependencies, Configuration: Development Any CPU ------
- 6>------ Rebuild All started: Project: HTML5LaunchHelper, Configuration: Development Any CPU ------
- 7>------ Rebuild All started: Project: MemoryProfiler2, Configuration: Development Any CPU ------
- 8>------ Rebuild All started: Project: nDisplayLauncher, Configuration: Development Any CPU ------
- 9>------ Rebuild All started: Project: nDisplayListener, Configuration: Development Any CPU ------
- 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 10>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
- 3> MobileDeviceInterface -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- 6> HTML5LaunchHelper -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\HTML5LaunchHelper.exe
- 9> nDisplayListener -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\nDisplayListener.exe
- 2> DeploymentInterface -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
- 5> GitDependencies -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\GitDependencies.exe
- 7> MemoryProfiler2 -> D:\Epic Games\Source\dev-rendering\Engine\Programs\MemoryProfiler2\Binaries\MemoryProfiler2.exe
- 11>------ Rebuild All started: Project: DeploymentServer, Configuration: Development x64 ------
- 12>------ Rebuild All started: Project: iPhonePackager, Configuration: Development Any CPU ------
- 12>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 8> nDisplayLauncher -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\nDisplayLauncher.exe
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(330,115,330,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(331,117,331,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(332,115,332,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(333,117,333,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(334,110,334,126): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(335,104,335,120): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(336,115,336,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(337,117,337,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(338,105,338,121): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(339,107,339,123): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(340,115,340,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(341,117,341,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(342,111,342,127): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
- 13>------ Rebuild All started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
- 14>------ Rebuild All started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
- 15>------ Rebuild All started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
- 16>------ Rebuild All started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
- 17>------ Rebuild All started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
- 18>------ Rebuild All started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
- 19>------ Rebuild All started: Project: UnrealPak, Configuration: Development_Program x64 ------
- 20>------ Rebuild All started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
- 21>------ Rebuild All started: Project: UnrealWatchdog, Configuration: Development_Program x64 ------
- 22>------ Rebuild All started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
- 23>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------
- 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(2110,5): warning MSB3088: Could not read state file "obj\Development\DotNETUtilities.csprojAssemblyReference.cache". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojAssemblyReference.cache' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 17>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 16>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4883,5): error MSB3501: Could not read lines from file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 14>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 19>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 16>EXEC : Clean error : Failed to build UnrealBuildTool.
- 17>EXEC : Clean error : Failed to build UnrealBuildTool.
- 20>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 16>Press any key to continue . . .
- 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4883,5): error MSB3501: Could not read lines from file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4863,5): error MSB3491: Could not write lines to file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 17>Press any key to continue . . .
- 14>EXEC : Clean error : Failed to build UnrealBuildTool.
- 19>EXEC : Clean error : Failed to build UnrealBuildTool.
- 19>Press any key to continue . . .
- 14>Press any key to continue . . .
- 20>EXEC : Clean error : Failed to build UnrealBuildTool.
- 21>EXEC : Clean error : Failed to build UnrealBuildTool.
- 15>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
- 21>Press any key to continue . . .
- 20>Press any key to continue . . .
- 15>EXEC : Clean error : Failed to build UnrealBuildTool.
- 15>Press any key to continue . . .
- 21>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 21>Creating makefile for UnrealWatchdog (Build.version is newer)
- 16>UnrealBuildTool : error : Unhandled exception: System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\XmlConfigCache.bin' because it is being used by another process.
- 16> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 16> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 16> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- 16> at UnrealBuildTool.XmlConfigData.Write(FileReference Location) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\System\XmlConfigData.cs:line 127
- 16> at UnrealBuildTool.XmlConfig.ReadConfigFiles(FileReference OverrideCacheFile) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\System\XmlConfig.cs:line 132
- 16> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 393
- 16>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFrontend Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 16>Done building project "UnrealFrontend.vcxproj" -- FAILED.
- 24>------ Skipped Rebuild All: Project: DsymExporter, Configuration: Invalid Win32 ------
- 24>Project not selected to build for this solution configuration
- 25>------ Rebuild All started: Project: BlankProgram, Configuration: Development_Program x64 ------
- 22>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 22>EXEC : Clean error : Failed to build UnrealBuildTool.
- 22>Press any key to continue . . .
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (20864), MSBuild.exe (21092)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (21092)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (19936), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), MSBuild.exe (19936)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (19936)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 23>EXEC : Clean error : Failed to build UnrealBuildTool.
- 23>Press any key to continue . . .
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), UnrealBuildTool (20508)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), UnrealBuildTool (20508)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>EXEC : Clean error : Failed to build UnrealBuildTool.
- 18>Press any key to continue . . .
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 25>EXEC : Clean error : Failed to build UnrealBuildTool.
- 25>Press any key to continue . . .
- 21>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
- 21>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
- 21>UnrealBuildTool : error : Unable to compile source files.
- 20>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealWatchdog Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 21>Done building project "UnrealWatchdog.vcxproj" -- FAILED.
- 26>------ Rebuild All started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
- 20> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 20> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 20> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 20> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 20> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 20> at System.IO.StreamWriter..ctor(String path)
- 20> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 20> --- End of inner exception stack trace ---
- 20> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 20> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 20> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 20>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealVersionSelector Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 20>Done building project "UnrealVersionSelector.vcxproj" -- FAILED.
- 27>------ Rebuild All started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
- 19>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 19>Creating makefile for UnrealPak (Build.version is newer)
- 19>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
- 19>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
- 15>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 19>UnrealBuildTool : error : Unable to compile source files.
- 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealPak Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 19>Done building project "UnrealPak.vcxproj" -- FAILED.
- 28>------ Rebuild All started: Project: CrashReportClient, Configuration: Development_Program x64 ------
- 15> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 15> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 15> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 15> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 15> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 15> at System.IO.StreamWriter..ctor(String path)
- 15> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 15> --- End of inner exception stack trace ---
- 15> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 15> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 15> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 15>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 15>Done building project "UnrealFileServer.vcxproj" -- FAILED.
- 17>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 29>------ Skipped Rebuild All: Project: UnrealLaunchDaemon, Configuration: Invalid Win32 ------
- 29>Project not selected to build for this solution configuration
- 30>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration: Invalid Win32 ------
- 30>Project not selected to build for this solution configuration
- 31>------ Skipped Rebuild All: Project: UnrealAtoS, Configuration: Invalid Win32 ------
- 31>Project not selected to build for this solution configuration
- 17>Creating makefile for UnrealHeaderTool (Build.version is newer)
- 32>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2016, Configuration: Development_Program x64 ------
- 32>Project not selected to build for this solution configuration
- 33>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2017, Configuration: Development_Program x64 ------
- 33>Project not selected to build for this solution configuration
- 34>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2018, Configuration: Development_Program x64 ------
- 34>Project not selected to build for this solution configuration
- 35>------ Rebuild All started: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
- 17>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
- 14>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 17>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
- 17>UnrealBuildTool : error : Unable to compile source files.
- 17>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealHeaderTool Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 17>Done building project "UnrealHeaderTool.vcxproj" -- FAILED.
- 36>------ Rebuild All started: Project: WebRTCProxy, Configuration: Development_Program x64 ------
- 14> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 14> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 14> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 14> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 14> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 14> at System.IO.StreamWriter..ctor(String path)
- 14> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 14> --- End of inner exception stack trace ---
- 14> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 14> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 14> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 14>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealCEFSubProcess Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 14>Done building project "UnrealCEFSubProcess.vcxproj" -- FAILED.
- 37>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
- 22>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 22>Creating makefile for BootstrapPackagedGame (Build.version is newer)
- 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124), UnrealBuildTool (20024), (21448), MSBuild.exe (18484)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 22>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
- 22>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
- 22>UnrealBuildTool : error : Unable to compile source files.
- 23>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 22>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BootstrapPackagedGame Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 22>Done building project "BootstrapPackagedGame.vcxproj" -- FAILED.
- 38>------ Rebuild All started: Project: SlateViewer, Configuration: Development_Program x64 ------
- 18>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 23> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 23> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 23> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 23> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 23> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 23> at System.IO.StreamWriter..ctor(String path)
- 23> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 23> --- End of inner exception stack trace ---
- 23> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 23> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 23> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat -Target="ShaderCompileWorker Win64 Development" -Target="UE4Editor Win64 Development" -WaitMutex -FromMsBuild" exited with code -1.
- 23>Done building project "UE4.vcxproj" -- FAILED.
- 39>------ Rebuild All started: Project: SymbolDebugger, Configuration: Development_Program x64 ------
- 18>Creating makefile for UnrealMultiUserServer (no existing makefile)
- 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744), MSBuild.exe (18484)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 18>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
- 18>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
- 25>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 18>UnrealBuildTool : error : Unable to compile source files.
- 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealMultiUserServer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 18>Done building project "UnrealMultiUserServer.vcxproj" -- FAILED.
- 40>------ Rebuild All started: Project: TestPAL, Configuration: Development_Program x64 ------
- 25> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 25> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 25> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 25> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 25> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 25> at System.IO.StreamWriter..ctor(String path)
- 25> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 25> --- End of inner exception stack trace ---
- 25> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 25> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 25> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BlankProgram Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 25>Done building project "BlankProgram.vcxproj" -- FAILED.
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (6288)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "System (4), UnrealBuildTool (20276), UnrealBuildTool (16852)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 26>*** Unable to determine MLSDK location ***
- 26>*** Unable to determine MLSDK location ***
- 27>*** Unable to determine MLSDK location ***
- 27>*** Unable to determine MLSDK location ***
- 26>Cleaning BuildPatchTool and UnrealHeaderTool binaries...
- 39>*** Unable to determine MLSDK location ***
- 39>*** Unable to determine MLSDK location ***
- 38>*** Unable to determine MLSDK location ***
- 38>*** Unable to determine MLSDK location ***
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), Visual C# Command Line Compiler (20356)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), (20356), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 40>*** Unable to determine MLSDK location ***
- 40>*** Unable to determine MLSDK location ***
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), Visual C# Command Line Compiler (21176)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), Visual C# Command Line Compiler (21176)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), MSBuild.exe (18476)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 27>Cleaning UnrealLightmass and UnrealHeaderTool binaries...
- 26>*** Unable to determine MLSDK location ***
- 26>*** Unable to determine MLSDK location ***
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 39>Cleaning SymbolDebugger and UnrealHeaderTool binaries...
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (19576)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (21408), MSBuild.exe (19576)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 27>*** Unable to determine MLSDK location ***
- 27>*** Unable to determine MLSDK location ***
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19576), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 28>EXEC : Clean error : Failed to build UnrealBuildTool.
- 28>Press any key to continue . . .
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), MSBuild.exe (21408), MSBuild.exe (6288)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 35>EXEC : Clean error : Failed to build UnrealBuildTool.
- 35>Press any key to continue . . .
- 28>*** Unable to determine MLSDK location ***
- 28>*** Unable to determine MLSDK location ***
- 35>*** Unable to determine MLSDK location ***
- 35>*** Unable to determine MLSDK location ***
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), UnrealBuildTool (20676), UnrealBuildTool (20580)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), UnrealBuildTool (20676), UnrealBuildTool (20580)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
- 37>EXEC : Clean error : Failed to build UnrealBuildTool.
- 37>Press any key to continue . . .
- 36>EXEC : Clean error : Failed to build UnrealBuildTool.
- 36>Press any key to continue . . .
- 38>Cleaning SlateViewer and UnrealHeaderTool binaries...
- 37>*** Unable to determine MLSDK location ***
- 37>*** Unable to determine MLSDK location ***
- 36>*** Unable to determine MLSDK location ***
- 36>*** Unable to determine MLSDK location ***
- 39>*** Unable to determine MLSDK location ***
- 39>*** Unable to determine MLSDK location ***
- 40>Cleaning TestPAL and UnrealHeaderTool binaries...
- 38>*** Unable to determine MLSDK location ***
- 38>*** Unable to determine MLSDK location ***
- 26>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 26>Creating makefile for BuildPatchTool (no existing makefile)
- 40>*** Unable to determine MLSDK location ***
- 40>*** Unable to determine MLSDK location ***
- 26>Creating makefile for UnrealHeaderTool (no existing makefile)
- 26>Building UnrealHeaderTool...
- 26>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 26>Building 37 actions with 12 processes...
- 26> [1/37] BuildSettings.cpp
- 26> [2/37] Default.rc2
- 26> [3/37] UnrealHeaderTool-BuildSettings.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.exp
- 26> [4/37] UnrealHeaderTool-BuildSettings.dll
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.exp
- 26> [5/37] SharedPCH.Core.cpp
- 26> [6/37] PCH.Core.cpp
- 26> [7/37] Module.Projects.cpp
- 26> [8/37] PCH.CoreUObject.cpp
- 26> [9/37] Module.Json.cpp
- 26> [10/37] Module.Core.3_of_10.cpp
- 26> [11/37] Module.Core.5_of_10.cpp
- 26> [12/37] Module.Core.2_of_10.cpp
- 26> [13/37] Module.Core.6_of_10.cpp
- 26> [14/37] Module.Core.1_of_10.cpp
- 26> [15/37] UnrealHeaderTool-Json.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.exp
- 26> [16/37] Module.Core.4_of_10.cpp
- 26> [17/37] Module.Core.8_of_10.cpp
- 26> [18/37] UnrealHeaderTool-Projects.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.exp
- 26> [19/37] Module.Core.9_of_10.cpp
- 26> [20/37] Module.CoreUObject.4_of_6.cpp
- 26> [21/37] Module.Core.10_of_10.cpp
- 26> [22/37] Module.UnrealHeaderTool.cpp
- 26> [23/37] UnrealHeaderTool.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
- 26> [24/37] Module.CoreUObject.6_of_6.cpp
- 26> [25/37] Module.Core.7_of_10.cpp
- 26> [26/37] Module.CoreUObject.2_of_6.cpp
- 26> [27/37] UnrealHeaderTool-Core.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.exp
- 26> [28/37] UnrealHeaderTool-Json.dll
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.exp
- 26> [29/37] UnrealHeaderTool-Projects.dll
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.exp
- 26> [30/37] Module.CoreUObject.1_of_6.cpp
- 26> [31/37] UnrealHeaderTool-Core.dll
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.exp
- 26> [32/37] Module.CoreUObject.3_of_6.cpp
- 26> [33/37] Module.CoreUObject.5_of_6.cpp
- 26> [34/37] UnrealHeaderTool-CoreUObject.lib
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.exp
- 26> [35/37] UnrealHeaderTool.exe
- 26> [36/37] UnrealHeaderTool-CoreUObject.dll
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.exp
- 26> [37/37] UnrealHeaderTool.target
- 26>Total time in Parallel executor: 76.51 seconds
- 26>Parsing headers for BuildPatchTool
- 26> Running UnrealHeaderTool BuildPatchTool "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
- 26>Reflection code generated for BuildPatchTool in 11.415242 seconds
- 26>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 26>Building 77 actions with 12 processes...
- 26> [1/77] Default.rc2
- 26> [2/77] BuildSettings.cpp
- 26> [3/77] PCH.ImageWrapper.cpp
- 26> [4/77] SharedPCH.Core.cpp
- 26> [5/77] SharedPCH.CoreUObject.cpp
- 26> [6/77] PCH.Core.cpp
- 26> [7/77] Analytics.cpp
- 26> [8/77] IPlatformFileSandboxWrapper.cpp
- 26> [9/77] PCH.CoreUObject.cpp
- 26> [10/77] Module.AutomationController.gen.cpp
- 26> [11/77] Module.PakFile.cpp
- 26> [12/77] Module.SlateCore.gen.cpp
- 26> [13/77] Module.BuildPatchTool.cpp
- 26> [14/77] Module.AutomationController.cpp
- 26> [15/77] Module.BuildPatchServices.gen.cpp
- 26> [16/77] Module.DerivedDataCache.cpp
- 26> [17/77] SharedPCH.Slate.cpp
- 26> [18/77] Module.Json.cpp
- 26> [19/77] StreamingNetworkPlatformFile.cpp
- 26> [20/77] Module.AnalyticsET.cpp
- 26> [21/77] Module.ImageWrapper.cpp
- 26> [22/77] Module.Sockets.cpp
- 26> [23/77] Module.EditorStyle.gen.cpp
- 26> [24/77] Module.ApplicationCore.cpp
- 26> [25/77] Module.ScreenShotComparisonTools.cpp
- 26> [26/77] Module.InputCore.gen.cpp
- 26> [27/77] UnrealEdMessages.init.gen.cpp
- 26> [28/77] Module.SSL.cpp
- 26> [29/77] Module.HTTP.cpp
- 26> [30/77] AssetEditorMessages.gen.cpp
- 26> [31/77] FileServerMessages.gen.cpp
- 26> [32/77] Module.JsonUtilities.gen.cpp
- 26> [33/77] Module.EditorStyle.cpp
- 26> [34/77] AutomationMessagesModule.cpp
- 26> [35/77] AutomationWorkerMessages.gen.cpp
- 26> [36/77] Module.AssetRegistry.gen.cpp
- 26> [37/77] AutomationMessages.init.gen.cpp
- 26> [38/77] Module.BuildPatchServices.2_of_3.cpp
- 26> [39/77] Module.MessageLog.cpp
- 26> [40/77] Module.AutomationWorker.cpp
- 26> [41/77] Module.JsonUtilities.cpp
- 26> [42/77] Module.BuildPatchServices.1_of_3.cpp
- 26> [43/77] UnrealEdMessagesModule.cpp
- 26> [44/77] Module.InputCore.cpp
- 26> [45/77] Module.CoreUObject.gen.cpp
- 26> [46/77] Module.DesktopPlatform.cpp
- 26> [47/77] Module.Slate.gen.cpp
- 26> [48/77] Module.AssetRegistry.cpp
- 26> [49/77] Module.Messaging.cpp
- 26> [50/77] Module.BuildPatchServices.3_of_3.cpp
- 26> [51/77] Module.Slate.5_of_5.cpp
- 26> [52/77] Module.CoreUObject.6_of_6.cpp
- 26> [53/77] Module.Slate.1_of_5.cpp
- 26> [54/77] Module.CoreUObject.4_of_6.cpp
- 26> [55/77] Module.Slate.4_of_5.cpp
- 26> [56/77] Module.Core.8_of_10.cpp
- 26> [57/77] Module.CoreUObject.3_of_6.cpp
- 26> [58/77] Module.Core.10_of_10.cpp
- 26> [59/77] Module.Core.6_of_10.cpp
- 26> [60/77] Module.Core.5_of_10.cpp
- 26> [61/77] Module.Core.4_of_10.cpp
- 26> [62/77] Module.ScreenShotComparisonTools.gen.cpp
- 26> [63/77] Module.Slate.3_of_5.cpp
- 26> [64/77] Module.NetworkFile.cpp
- 26> [65/77] Module.Core.2_of_10.cpp
- 26> [66/77] Module.Projects.cpp
- 26> [67/77] Module.Core.1_of_10.cpp
- 26> [68/77] Module.Slate.2_of_5.cpp
- 26> [69/77] Module.SlateCore.cpp
- 26> [70/77] Module.Core.3_of_10.cpp
- 26> [71/77] Module.Core.7_of_10.cpp
- 26> [72/77] Module.Core.9_of_10.cpp
- 26> [73/77] Module.CoreUObject.5_of_6.cpp
- 26> [74/77] Module.CoreUObject.2_of_6.cpp
- 26> [75/77] Module.CoreUObject.1_of_6.cpp
- 26> [76/77] BuildPatchTool-Win64-Development.exe
- 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.exp
- 26> [77/77] BuildPatchTool.target
- 26>Total time in Parallel executor: 132.77 seconds
- 26>Total build time: 250.93 seconds
- 27>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 27> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 27> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 27> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 27> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 27> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 27> at System.IO.StreamWriter..ctor(String path)
- 27> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 27> --- End of inner exception stack trace ---
- 27> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 27> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 27> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealLightmass Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 27>Done building project "UnrealLightmass.vcxproj" -- FAILED.
- 26>Done building project "BuildPatchTool.vcxproj".
- 28>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 28>Creating makefile for CrashReportClient (Build.version is newer)
- 28>Parsing headers for CrashReportClient
- 28> Running UnrealHeaderTool CrashReportClient "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
- 28>Reflection code generated for CrashReportClient in 8.3330059 seconds
- 28>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 28>Building 64 actions with 12 processes...
- 28> [1/64] Default.rc2
- 28> [2/64] BuildSettings.cpp
- 28> [3/64] PCH.ImageWrapper.cpp
- 28> [4/64] SharedPCH.Core.cpp
- 28> [5/64] Analytics.cpp
- 28> [6/64] PCH.Core.cpp
- 28> [7/64] SharedPCH.CoreUObject.cpp
- 28> [8/64] Module.LauncherPlatform.cpp
- 28> [9/64] Module.ImageWrapper.cpp
- 28> [10/64] Module.SSL.cpp
- 28> [11/64] PCH.CoreUObject.cpp
- 28> [12/64] Module.PakFile.cpp
- 28> [13/64] Module.Projects.cpp
- 28> [14/64] Module.HTTP.cpp
- 28> [15/64] Module.XmlParser.cpp
- 28> [16/64] Module.AssetRegistry.gen.cpp
- 28> [17/64] Module.InputCore.gen.cpp
- 28> [18/64] Module.ApplicationCore.cpp
- 28> [19/64] Module.Json.cpp
- 28> [20/64] Module.SlateCore.gen.cpp
- 28> [21/64] IPlatformFileSandboxWrapper.cpp
- 28> [22/64] Module.InputCore.cpp
- 28> [23/64] SharedPCH.Slate.cpp
- 28> [24/64] Module.Slate.gen.cpp
- 28> [25/64] Module.EditorStyle.gen.cpp
- 28> [26/64] Module.Sockets.cpp
- 28> [27/64] Module.SlateReflector.gen.cpp
- 28> [28/64] Module.SourceControl.gen.cpp
- 28> [29/64] Module.EditorStyle.cpp
- 28> [30/64] Module.Messaging.cpp
- 28> [31/64] Module.CrashDebugHelper.cpp
- 28> [32/64] Module.Slate.5_of_5.cpp
- 28> [33/64] Module.AssetRegistry.cpp
- 28> [34/64] Module.DesktopPlatform.cpp
- 28> [35/64] Module.CoreUObject.gen.cpp
- 28> [36/64] Module.SourceControl.cpp
- 28> [37/64] Module.Slate.3_of_5.cpp
- 28> [38/64] Module.SlateCore.cpp
- 28> [39/64] Module.CrashReportClient.cpp
- 28> [40/64] Module.CoreUObject.4_of_6.cpp
- 28> [41/64] Module.CoreUObject.6_of_6.cpp
- 28> [42/64] Module.Core.5_of_10.cpp
- 28> [43/64] Module.Slate.2_of_5.cpp
- 28> [44/64] Module.Slate.4_of_5.cpp
- 28> [45/64] Module.Core.6_of_10.cpp
- 28> [46/64] Module.CoreUObject.2_of_6.cpp
- 28> [47/64] Module.Core.2_of_10.cpp
- 28> [48/64] Module.SlateReflector.cpp
- 28> [49/64] Module.Core.1_of_10.cpp
- 28> [50/64] Module.AnalyticsET.cpp
- 28> [51/64] Module.CoreUObject.1_of_6.cpp
- 28> [52/64] Module.Core.8_of_10.cpp
- 28> [53/64] Module.Slate.1_of_5.cpp
- 28> [54/64] Module.Core.9_of_10.cpp
- 28> [55/64] Module.StandaloneRenderer.cpp
- 28> [56/64] Module.Core.3_of_10.cpp
- 28> [57/64] Module.CoreUObject.5_of_6.cpp
- 28> [58/64] Module.Core.10_of_10.cpp
- 28> [59/64] Module.Core.4_of_10.cpp
- 28> [60/64] Module.MessageLog.cpp
- 28> [61/64] Module.Core.7_of_10.cpp
- 28> [62/64] Module.CoreUObject.3_of_6.cpp
- 28> [63/64] CrashReportClient-Win64-Development.exe
- 28> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\CrashReportClient-Win64-Development.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\CrashReportClient-Win64-Development.exp
- 28> [64/64] CrashReportClient.target
- 28>Total time in Parallel executor: 114.86 seconds
- 28>Total build time: 137.88 seconds
- 35>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat CrashReportClient Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 28>Done building project "CrashReportClient.vcxproj" -- FAILED.
- 37>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 35> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 35> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 35> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 35> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 35> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 35> at System.IO.StreamWriter..ctor(String path)
- 35> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 35> --- End of inner exception stack trace ---
- 35> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 35> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 35> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat MinidumpDiagnostics Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 35>Done building project "MinidumpDiagnostics.vcxproj" -- FAILED.
- 37>Creating makefile for ShaderCompileWorker (Build.version is newer)
- 37>Parsing headers for ShaderCompileWorker
- 37> Running UnrealHeaderTool ShaderCompileWorker "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
- 37>Reflection code generated for ShaderCompileWorker in 4.114981 seconds
- 37>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 37>Building 123 actions with 12 processes...
- 37> [1/123] Default.rc2
- 37> [2/123] BuildSettings.cpp
- 37> [3/123] PCH.ImageWrapper.cpp
- 37> [4/123] ShaderCompileWorker-BuildSettings.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.exp
- 37> [5/123] ShaderCompileWorker-BuildSettings.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.suppressed.exp
- 37> [6/123] SharedPCH.Core.cpp
- 37> [7/123] SharedPCH.CoreUObject.cpp
- 37> [8/123] ImageCore.cpp
- 37> [9/123] Module.ImageWrapper.cpp
- 37> [10/123] ShaderPreprocessor.cpp
- 37> [11/123] PCH.Core.cpp
- 37> [12/123] Module.Projects.cpp
- 37> [13/123] Module.ShaderCompileWorker.cpp
- 37> [14/123] PCH.CoreUObject.cpp
- 37> [15/123] Module.ApplicationCore.cpp
- 37> [16/123] Module.ShaderCompilerCommon.cpp
- 37> [17/123] Module.Json.cpp
- 37> [18/123] Module.InputCore.cpp
- 37> [19/123] Module.SlateCore.gen.cpp
- 37> [20/123] Module.Slate.gen.cpp
- 37> [21/123] Module.Core.8_of_10.cpp
- 37> [22/123] SharedPCH.Slate.cpp
- 37> [23/123] Module.CoreUObject.gen.cpp
- 37> [24/123] Module.Core.9_of_10.cpp
- 37> [25/123] Module.Core.3_of_10.cpp
- 37> [26/123] Module.Core.5_of_10.cpp
- 37> [27/123] Module.DesktopPlatform.cpp
- 37> [28/123] Module.Core.1_of_10.cpp
- 37> [29/123] Module.Core.2_of_10.cpp
- 37> [30/123] Module.Core.6_of_10.cpp
- 37> [31/123] Module.InputCore.gen.cpp
- 37> [32/123] Module.Core.7_of_10.cpp
- 37> [33/123] Module.Core.4_of_10.cpp
- 37> [34/123] TextureFormatIntelISPCTexComp.cpp
- 37> [35/123] Module.CoreUObject.4_of_6.cpp
- 37> [36/123] Module.AudioPlatformConfiguration.gen.cpp
- 37> [37/123] Module.CoreUObject.6_of_6.cpp
- 37> [38/123] Module.EditorStyle.gen.cpp
- 37> [39/123] Module.AudioPlatformConfiguration.cpp
- 37> [40/123] Module.LauncherPlatform.cpp
- 37> [41/123] IPlatformFileSandboxWrapper.cpp
- 37> [42/123] Module.EditorStyle.cpp
- 37> [43/123] Module.CoreUObject.1_of_6.cpp
- 37> [44/123] Module.DerivedDataCache.cpp
- 37> [45/123] Module.Slate.3_of_5.cpp
- 37> [46/123] TextureFormatPVR.cpp
- 37> [47/123] TextureFormatASTC.cpp
- 37> [48/123] ShaderCompileWorker-TextureFormatPVR.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.exp
- 37> [49/123] Module.CoreUObject.2_of_6.cpp
- 37> [50/123] ShaderCompileWorker-TextureFormatASTC.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.exp
- 37> [51/123] ShaderCompileWorker-DerivedDataCache.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.exp
- 37> [52/123] ShaderCompileWorker.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.exp
- 37> [53/123] Module.RHI.cpp
- 37> [54/123] Module.Slate.5_of_5.cpp
- 37> [55/123] ShaderCompileWorker-ApplicationCore.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.exp
- 37> [56/123] Module.ShaderFormatD3D.cpp
- 37> [57/123] ShaderCompileWorker-ShaderFormatD3D.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.exp
- 37> [58/123] ShaderCompileWorker-Json.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.exp
- 37> [59/123] ShaderCompileWorker-ShaderPreprocessor.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.exp
- 37> [60/123] ShaderCompileWorker-ImageWrapper.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.exp
- 37> [61/123] ShaderCompileWorker-ShaderCompilerCommon.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.exp
- 37> [62/123] ShaderCompileWorker-Projects.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.exp
- 37> [63/123] Module.VulkanShaderFormat.cpp
- 37> [64/123] Module.ShaderFormatOpenGL.cpp
- 37> [65/123] ShaderCompileWorker-VulkanShaderFormat.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.exp
- 37> [66/123] ShaderCompileWorker-ShaderFormatOpenGL.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.exp
- 37> [67/123] ShaderCompileWorker-ImageCore.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.exp
- 37> [68/123] ShaderCompileWorker-DesktopPlatform.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.exp
- 37> [69/123] ShaderCompileWorker-RHI.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.exp
- 37> [70/123] ShaderCompileWorker-SandboxFile.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.exp
- 37> [71/123] Module.TargetPlatform.cpp
- 37> [72/123] ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.exp
- 37> [73/123] ShaderCompileWorker-LauncherPlatform.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.exp
- 37> [74/123] ShaderCompileWorker-TargetPlatform.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.exp
- 37> [75/123] ShaderCompileWorker-InputCore.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.exp
- 37> [76/123] Module.Core.10_of_10.cpp
- 37> [77/123] ShaderCompileWorker-AudioPlatformConfiguration.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.exp
- 37> [78/123] ShaderCompileWorker-EditorStyle.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.exp
- 37> [79/123] ShaderCompileWorker-Core.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.exp
- 37> [80/123] ShaderCompileWorker-ImageWrapper.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.exp
- 37> [81/123] ShaderCompileWorker-RHI.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.exp
- 37> [82/123] ShaderCompileWorker-DesktopPlatform.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.exp
- 37> [83/123] ShaderCompileWorker-Core.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.exp
- 37> [84/123] Module.MetalShaderFormat.cpp
- 37> [85/123] Module.CoreUObject.5_of_6.cpp
- 37> [86/123] Module.Slate.1_of_5.cpp
- 37> [87/123] ShaderCompileWorker-SandboxFile.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.exp
- 37> [88/123] ShaderCompileWorker-ApplicationCore.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.exp
- 37> [89/123] ShaderCompileWorker-MetalShaderFormat.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.exp
- 37> [90/123] ShaderCompileWorker-LauncherPlatform.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.exp
- 37> [91/123] ShaderCompileWorker-ImageCore.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.exp
- 37> [92/123] ShaderCompileWorker-Projects.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.exp
- 37> [93/123] ShaderCompileWorker-Json.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.exp
- 37> [94/123] Module.RenderCore.cpp
- 37> [95/123] ShaderCompileWorker-TextureFormatPVR.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.exp
- 37> [96/123] ShaderCompileWorker-TextureFormatIntelISPCTexComp.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.exp
- 37> [97/123] ShaderCompileWorker-DerivedDataCache.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.exp
- 37> [98/123] ShaderCompileWorker-TextureFormatASTC.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.exp
- 37> [99/123] Module.Slate.4_of_5.cpp
- 37> [100/123] ShaderCompileWorker-RenderCore.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.exp
- 37> [101/123] ShaderCompileWorker.exe
- 37> [102/123] ShaderCompileWorker-RenderCore.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.exp
- 37> [103/123] Module.Slate.2_of_5.cpp
- 37> [104/123] ShaderCompileWorker-ShaderFormatD3D.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.exp
- 37> [105/123] ShaderCompileWorker-ShaderPreprocessor.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.exp
- 37> [106/123] ShaderCompileWorker-ShaderCompilerCommon.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.exp
- 37> [107/123] ShaderCompileWorker-Slate.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.exp
- 37> [108/123] Module.CoreUObject.3_of_6.cpp
- 37> [109/123] ShaderCompileWorker-CoreUObject.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.exp
- 37> [110/123] ShaderCompileWorker-MetalShaderFormat.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.exp
- 37> [111/123] ShaderCompileWorker-ShaderFormatOpenGL.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.exp
- 37> [112/123] ShaderCompileWorker-InputCore.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.suppressed.exp
- 37> [113/123] ShaderCompileWorker-AudioPlatformConfiguration.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.exp
- 37> [114/123] ShaderCompileWorker-CoreUObject.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.exp
- 37> [115/123] Module.SlateCore.cpp
- 37> [116/123] ShaderCompileWorker-SlateCore.lib
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.exp
- 37> [117/123] ShaderCompileWorker-SlateCore.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.suppressed.exp
- 37> [118/123] ShaderCompileWorker-EditorStyle.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.suppressed.exp
- 37> [119/123] ShaderCompileWorker-TargetPlatform.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.exp
- 37> [120/123] ShaderCompileWorker-Slate.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.suppressed.exp
- 37> [121/123] ShaderCompileWorker-VulkanShaderFormat.dll
- 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.exp
- 37> [122/123] ShaderCompileWorker.target
- 37> [123/123] Executing post build script (PostBuild-1.bat)
- 37> Copying D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\XGEControlWorker.exe
- 37>Total time in Parallel executor: 118.92 seconds
- 37>Total build time: 141.94 seconds
- 36>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 37>Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
- 36> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 36> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 36> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 36> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 36> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 36> at System.IO.StreamWriter..ctor(String path)
- 36> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 36> --- End of inner exception stack trace ---
- 36> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 36> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 36> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat WebRTCProxy Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 36>Done building project "WebRTCProxy.vcxproj" -- FAILED.
- 39>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 39>Creating makefile for SymbolDebugger (no existing makefile)
- 13> AutomationUtils.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- 41>------ Rebuild All started: Project: Localization.Automation, Configuration: Development Any CPU ------
- 42>------ Rebuild All started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
- 43>------ Rebuild All started: Project: IOS.Automation, Configuration: Development Any CPU ------
- 44>------ Rebuild All started: Project: AllDesktop.Automation, Configuration: Development Any CPU ------
- 45>------ Rebuild All started: Project: Linux.Automation, Configuration: Development Any CPU ------
- 46>------ Rebuild All started: Project: Mac.Automation, Configuration: Development Any CPU ------
- 42>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 47>------ Rebuild All started: Project: Win.Automation, Configuration: Development Any CPU ------
- 44>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 43>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 48>------ Rebuild All started: Project: TVOS.Automation, Configuration: Development Any CPU ------
- 45>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 48>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 41> Localization.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- 49>------ Rebuild All started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
- 50>------ Rebuild All started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
- 51>------ Rebuild All started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
- 50>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 51>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 47> Win.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- 46> Mac.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- 39>Parsing headers for SymbolDebugger
- 39> Running UnrealHeaderTool SymbolDebugger "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
- 49> AutomationScripts.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- 52>------ Rebuild All started: Project: Android.Automation, Configuration: Development Any CPU ------
- 53>------ Rebuild All started: Project: HTML5.Automation, Configuration: Development Any CPU ------
- 54>------ Rebuild All started: Project: Lumin.Automation, Configuration: Development Any CPU ------
- 52>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 55>------ Rebuild All started: Project: Gauntlet.Automation, Configuration: Development Any CPU ------
- 54> Lumin.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- 53> HTML5.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- 55> Gauntlet.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- 56>------ Rebuild All started: Project: AutomationTool, Configuration: Development Any CPU ------
- 56>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
- 39>Reflection code generated for SymbolDebugger in 3.021867 seconds
- 39>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 39>Building 51 actions with 12 processes...
- 39> [1/51] Default.rc2
- 39> [2/51] BuildSettings.cpp
- 39> [3/51] PCH.ImageWrapper.cpp
- 39> [4/51] SharedPCH.Core.cpp
- 39> [5/51] PCH.Core.cpp
- 39> [6/51] SharedPCH.CoreUObject.cpp
- 39> [7/51] Module.ImageWrapper.cpp
- 39> [8/51] PCH.CoreUObject.cpp
- 39> [9/51] Module.InputCore.gen.cpp
- 39> [10/51] Module.Projects.cpp
- 39> [11/51] Module.Slate.gen.cpp
- 39> [12/51] Module.InputCore.cpp
- 39> [13/51] Module.CrashDebugHelper.cpp
- 39> [14/51] Module.ApplicationCore.cpp
- 39> [15/51] SharedPCH.Slate.cpp
- 39> [16/51] Module.SlateCore.gen.cpp
- 39> [17/51] Module.Json.cpp
- 39> [18/51] Module.SourceControl.gen.cpp
- 39> [19/51] Module.EditorStyle.gen.cpp
- 39> [20/51] Module.Slate.5_of_5.cpp
- 39> [21/51] Module.DesktopPlatform.cpp
- 39> [22/51] Module.SymbolDebugger.cpp
- 39> [23/51] Module.EditorStyle.cpp
- 39> [24/51] Module.Core.7_of_10.cpp
- 39> [25/51] Module.MessageLog.cpp
- 39> [26/51] Module.Slate.1_of_5.cpp
- 39> [27/51] Module.CoreUObject.gen.cpp
- 39> [28/51] Module.PerforceSourceControl.cpp
- 39> [29/51] Module.Slate.4_of_5.cpp
- 39> [30/51] Module.Slate.3_of_5.cpp
- 39> [31/51] Module.Core.5_of_10.cpp
- 39> [32/51] Module.Core.9_of_10.cpp
- 39> [33/51] Module.Core.10_of_10.cpp
- 39> [34/51] Module.Core.2_of_10.cpp
- 39> [35/51] Module.Core.3_of_10.cpp
- 39> [36/51] Module.CoreUObject.3_of_6.cpp
- 39> [37/51] Module.SlateCore.cpp
- 39> [38/51] Module.CoreUObject.2_of_6.cpp
- 39> [39/51] Module.CoreUObject.1_of_6.cpp
- 39> [40/51] Module.CoreUObject.6_of_6.cpp
- 39> [41/51] Module.Slate.2_of_5.cpp
- 39> [42/51] Module.Core.1_of_10.cpp
- 39> [43/51] Module.SourceControl.cpp
- 39> [44/51] Module.Core.8_of_10.cpp
- 39> [45/51] Module.Core.4_of_10.cpp
- 39> [46/51] Module.Core.6_of_10.cpp
- 39> [47/51] Module.CoreUObject.4_of_6.cpp
- 39> [48/51] Module.StandaloneRenderer.cpp
- 39> [49/51] Module.CoreUObject.5_of_6.cpp
- 39> [50/51] SymbolDebugger.exe
- 39> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\SymbolDebugger.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\SymbolDebugger.exp
- 39> [51/51] SymbolDebugger.target
- 39>Total time in Parallel executor: 115.49 seconds
- 38>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
- 39>Total build time: 120.71 seconds
- 38> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 38> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 38> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 38> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- 38> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- 38> at System.IO.StreamWriter..ctor(String path)
- 38> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
- 38> --- End of inner exception stack trace ---
- 38> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
- 38> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
- 38> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
- 40>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
- 38>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat SlateViewer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
- 38>Done building project "SlateViewer.vcxproj" -- FAILED.
- 40>Creating makefile for TestPAL (no existing makefile)
- 40>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 40>Building 21 actions with 12 processes...
- 40> [1/21] Default.rc2
- 40> [2/21] BuildSettings.cpp
- 40> [3/21] SharedPCH.Core.cpp
- 40> [4/21] PCH.Core.cpp
- 40> [5/21] Module.TestPAL.cpp
- 40> [6/21] Module.Core.8_of_10.cpp
- 40> [7/21] Module.Projects.cpp
- 40> [8/21] Module.DirectoryWatcher.cpp
- 40> [9/21] Module.Core.2_of_10.cpp
- 40> [10/21] Module.Core.3_of_10.cpp
- 40> [11/21] Module.Core.9_of_10.cpp
- 40> [12/21] Module.Json.cpp
- 40> [13/21] Module.Core.6_of_10.cpp
- 40> [14/21] Module.ApplicationCore.cpp
- 40> [15/21] Module.Core.7_of_10.cpp
- 40> [16/21] Module.Core.5_of_10.cpp
- 40> [17/21] Module.Core.4_of_10.cpp
- 40> [18/21] Module.Core.1_of_10.cpp
- 40> [19/21] Module.Core.10_of_10.cpp
- 40> [20/21] TestPAL.exe
- 40> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\TestPAL.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\TestPAL.exp
- 40> [21/21] TestPAL.target
- 40>Total time in Parallel executor: 30.44 seconds
- 40>Total build time: 32.37 seconds
- 11> [deploy] Created deployment server.
- 11> Exiting.
- 11>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(2110,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentServerLauncher.exe", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
- 11> DeploymentServer -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
- ========== Rebuild All: 19 succeeded, 30 failed, 7 skipped ==========
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