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  1. 1>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
  2. 2>------ Rebuild All started: Project: DeploymentInterface, Configuration: Development Any CPU ------
  3. 3>------ Rebuild All started: Project: MobileDeviceInterface, Configuration: Development Any CPU ------
  4. 4>------ Rebuild All started: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
  5. 5>------ Rebuild All started: Project: GitDependencies, Configuration: Development Any CPU ------
  6. 6>------ Rebuild All started: Project: HTML5LaunchHelper, Configuration: Development Any CPU ------
  7. 7>------ Rebuild All started: Project: MemoryProfiler2, Configuration: Development Any CPU ------
  8. 8>------ Rebuild All started: Project: nDisplayLauncher, Configuration: Development Any CPU ------
  9. 9>------ Rebuild All started: Project: nDisplayListener, Configuration: Development Any CPU ------
  10. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  11. 4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  12. 10>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
  13. 3> MobileDeviceInterface -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  14. 6> HTML5LaunchHelper -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\HTML5LaunchHelper.exe
  15. 9> nDisplayListener -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\nDisplayListener.exe
  16. 2> DeploymentInterface -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
  17. 5> GitDependencies -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\GitDependencies.exe
  18. 7> MemoryProfiler2 -> D:\Epic Games\Source\dev-rendering\Engine\Programs\MemoryProfiler2\Binaries\MemoryProfiler2.exe
  19. 11>------ Rebuild All started: Project: DeploymentServer, Configuration: Development x64 ------
  20. 12>------ Rebuild All started: Project: iPhonePackager, Configuration: Development Any CPU ------
  21. 12>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  22. 8> nDisplayLauncher -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\nDisplayLauncher.exe
  23. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(330,115,330,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  24. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(331,117,331,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  25. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(332,115,332,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  26. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(333,117,333,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  27. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(334,110,334,126): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  28. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(335,104,335,120): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  29. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(336,115,336,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  30. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(337,117,337,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  31. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(338,105,338,121): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  32. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(339,107,339,123): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  33. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(340,115,340,131): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  34. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(341,117,341,133): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  35. 10>D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\CMake\CMakefileGenerator.cs(342,111,342,127): error CS1061: 'FileReference' does not contain a definition for 'ToNormalizedPath' and no accessible extension method 'ToNormalizedPath' accepting a first argument of type 'FileReference' could be found (are you missing a using directive or an assembly reference?)
  36. 13>------ Rebuild All started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
  37. 14>------ Rebuild All started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
  38. 15>------ Rebuild All started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
  39. 16>------ Rebuild All started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
  40. 17>------ Rebuild All started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
  41. 18>------ Rebuild All started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
  42. 19>------ Rebuild All started: Project: UnrealPak, Configuration: Development_Program x64 ------
  43. 20>------ Rebuild All started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
  44. 21>------ Rebuild All started: Project: UnrealWatchdog, Configuration: Development_Program x64 ------
  45. 22>------ Rebuild All started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
  46. 23>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------
  47. 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(2110,5): warning MSB3088: Could not read state file "obj\Development\DotNETUtilities.csprojAssemblyReference.cache". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojAssemblyReference.cache' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  48. 17>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  49. 16>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4883,5): error MSB3501: Could not read lines from file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  50. 14>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  51. 19>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  52. 16>EXEC : Clean error : Failed to build UnrealBuildTool.
  53. 17>EXEC : Clean error : Failed to build UnrealBuildTool.
  54. 20>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  55. 16>Press any key to continue . . .
  56. 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4883,5): error MSB3501: Could not read lines from file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  57. 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4863,5): error MSB3491: Could not write lines to file "obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt". The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csproj.FileListAbsolute.txt' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  58. 17>Press any key to continue . . .
  59. 14>EXEC : Clean error : Failed to build UnrealBuildTool.
  60. 19>EXEC : Clean error : Failed to build UnrealBuildTool.
  61. 19>Press any key to continue . . .
  62. 14>Press any key to continue . . .
  63. 20>EXEC : Clean error : Failed to build UnrealBuildTool.
  64. 21>EXEC : Clean error : Failed to build UnrealBuildTool.
  65. 15>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
  66. 21>Press any key to continue . . .
  67. 20>Press any key to continue . . .
  68. 15>EXEC : Clean error : Failed to build UnrealBuildTool.
  69. 15>Press any key to continue . . .
  70. 21>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  71. 21>Creating makefile for UnrealWatchdog (Build.version is newer)
  72. 16>UnrealBuildTool : error : Unhandled exception: System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\XmlConfigCache.bin' because it is being used by another process.
  73. 16> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  74. 16> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  75. 16> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  76. 16> at UnrealBuildTool.XmlConfigData.Write(FileReference Location) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\System\XmlConfigData.cs:line 127
  77. 16> at UnrealBuildTool.XmlConfig.ReadConfigFiles(FileReference OverrideCacheFile) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\System\XmlConfig.cs:line 132
  78. 16> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 393
  79. 16>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFrontend Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  80. 16>Done building project "UnrealFrontend.vcxproj" -- FAILED.
  81. 24>------ Skipped Rebuild All: Project: DsymExporter, Configuration: Invalid Win32 ------
  82. 24>Project not selected to build for this solution configuration
  83. 25>------ Rebuild All started: Project: BlankProgram, Configuration: Development_Program x64 ------
  84. 22>CSC : error CS2012: Cannot open 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe' for writing -- 'The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe' because it is being used by another process.' [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  85. 22>EXEC : Clean error : Failed to build UnrealBuildTool.
  86. 22>Press any key to continue . . .
  87. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  88. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  89. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  90. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (20864), MSBuild.exe (21092)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  91. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (21092)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  92. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (19936), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  93. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  94. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  95. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  96. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (20864), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  97. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), MSBuild.exe (19936)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  98. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  99. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (19936)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  100. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  101. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  102. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  103. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), MSBuild.exe (20864)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  104. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  105. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  106. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  107. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  108. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  109. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  110. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  111. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  112. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  113. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  114. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  115. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19936), UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  116. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  117. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  118. 23>EXEC : Clean error : Failed to build UnrealBuildTool.
  119. 23>Press any key to continue . . .
  120. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), UnrealBuildTool (20508)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  121. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), MSBuild.exe (21092), UnrealBuildTool (19856), UnrealBuildTool (20508)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  122. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  123. 18>EXEC : Clean error : Failed to build UnrealBuildTool.
  124. 18>Press any key to continue . . .
  125. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (20896), UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (20924), UnrealBuildTool (20932), UnrealBuildTool (21048), UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  126. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  127. 25>EXEC : Clean error : Failed to build UnrealBuildTool.
  128. 25>Press any key to continue . . .
  129. 21>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  130. 21>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
  131. 21>UnrealBuildTool : error : Unable to compile source files.
  132. 20>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  133. 21>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealWatchdog Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  134. 21>Done building project "UnrealWatchdog.vcxproj" -- FAILED.
  135. 26>------ Rebuild All started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
  136. 20> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  137. 20> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  138. 20> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  139. 20> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  140. 20> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  141. 20> at System.IO.StreamWriter..ctor(String path)
  142. 20> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  143. 20> --- End of inner exception stack trace ---
  144. 20> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  145. 20> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  146. 20> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  147. 20>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealVersionSelector Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  148. 20>Done building project "UnrealVersionSelector.vcxproj" -- FAILED.
  149. 27>------ Rebuild All started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
  150. 19>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  151. 19>Creating makefile for UnrealPak (Build.version is newer)
  152. 19>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  153. 19>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
  154. 15>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  155. 19>UnrealBuildTool : error : Unable to compile source files.
  156. 19>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealPak Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  157. 19>Done building project "UnrealPak.vcxproj" -- FAILED.
  158. 28>------ Rebuild All started: Project: CrashReportClient, Configuration: Development_Program x64 ------
  159. 15> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  160. 15> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  161. 15> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  162. 15> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  163. 15> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  164. 15> at System.IO.StreamWriter..ctor(String path)
  165. 15> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  166. 15> --- End of inner exception stack trace ---
  167. 15> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  168. 15> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  169. 15> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  170. 15>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  171. 15>Done building project "UnrealFileServer.vcxproj" -- FAILED.
  172. 17>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  173. 29>------ Skipped Rebuild All: Project: UnrealLaunchDaemon, Configuration: Invalid Win32 ------
  174. 29>Project not selected to build for this solution configuration
  175. 30>------ Skipped Rebuild All: Project: UE4EditorServices, Configuration: Invalid Win32 ------
  176. 30>Project not selected to build for this solution configuration
  177. 31>------ Skipped Rebuild All: Project: UnrealAtoS, Configuration: Invalid Win32 ------
  178. 31>Project not selected to build for this solution configuration
  179. 17>Creating makefile for UnrealHeaderTool (Build.version is newer)
  180. 32>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2016, Configuration: Development_Program x64 ------
  181. 32>Project not selected to build for this solution configuration
  182. 33>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2017, Configuration: Development_Program x64 ------
  183. 33>Project not selected to build for this solution configuration
  184. 34>------ Skipped Rebuild All: Project: MayaLiveLinkPlugin2018, Configuration: Development_Program x64 ------
  185. 34>Project not selected to build for this solution configuration
  186. 35>------ Rebuild All started: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
  187. 17>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  188. 14>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  189. 17>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
  190. 17>UnrealBuildTool : error : Unable to compile source files.
  191. 17>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealHeaderTool Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  192. 17>Done building project "UnrealHeaderTool.vcxproj" -- FAILED.
  193. 36>------ Rebuild All started: Project: WebRTCProxy, Configuration: Development_Program x64 ------
  194. 14> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  195. 14> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  196. 14> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  197. 14> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  198. 14> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  199. 14> at System.IO.StreamWriter..ctor(String path)
  200. 14> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  201. 14> --- End of inner exception stack trace ---
  202. 14> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  203. 14> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  204. 14> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  205. 14>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealCEFSubProcess Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  206. 14>Done building project "UnrealCEFSubProcess.vcxproj" -- FAILED.
  207. 37>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
  208. 22>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  209. 22>Creating makefile for BootstrapPackagedGame (Build.version is newer)
  210. 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  211. 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20908), UnrealBuildTool (20912), UnrealBuildTool (19856), UnrealBuildTool (20508), UnrealBuildTool (21124), UnrealBuildTool (20024), (21448), MSBuild.exe (18484)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  212. 22>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  213. 22>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
  214. 22>UnrealBuildTool : error : Unable to compile source files.
  215. 23>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  216. 22>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BootstrapPackagedGame Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  217. 22>Done building project "BootstrapPackagedGame.vcxproj" -- FAILED.
  218. 38>------ Rebuild All started: Project: SlateViewer, Configuration: Development_Program x64 ------
  219. 18>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  220. 23> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  221. 23> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  222. 23> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  223. 23> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  224. 23> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  225. 23> at System.IO.StreamWriter..ctor(String path)
  226. 23> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  227. 23> --- End of inner exception stack trace ---
  228. 23> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  229. 23> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  230. 23> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  231. 23>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat -Target="ShaderCompileWorker Win64 Development" -Target="UE4Editor Win64 Development" -WaitMutex -FromMsBuild" exited with code -1.
  232. 23>Done building project "UE4.vcxproj" -- FAILED.
  233. 39>------ Rebuild All started: Project: SymbolDebugger, Configuration: Development_Program x64 ------
  234. 18>Creating makefile for UnrealMultiUserServer (no existing makefile)
  235. 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  236. 26>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  237. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (19744), MSBuild.exe (18484)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  238. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  239. 18>While compiling D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  240. 18>d:\Epic Games\Source\dev-rendering\Engine\Source\Runtime\BuildSettings\BuildSettings.Build.cs(12,3): error CS0103: The name 'bRequiresImplementModule' does not exist in the current context
  241. 25>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  242. 18>UnrealBuildTool : error : Unable to compile source files.
  243. 18>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealMultiUserServer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  244. 18>Done building project "UnrealMultiUserServer.vcxproj" -- FAILED.
  245. 40>------ Rebuild All started: Project: TestPAL, Configuration: Development_Program x64 ------
  246. 25> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  247. 25> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  248. 25> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  249. 25> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  250. 25> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  251. 25> at System.IO.StreamWriter..ctor(String path)
  252. 25> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  253. 25> --- End of inner exception stack trace ---
  254. 25> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  255. 25> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  256. 25> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\4_19\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  257. 25>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BlankProgram Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  258. 25>Done building project "BlankProgram.vcxproj" -- FAILED.
  259. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  260. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 1 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (21124), UnrealBuildTool (20024), MSBuild.exe (6288)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  261. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "System (4), UnrealBuildTool (20276), UnrealBuildTool (16852)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  262. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  263. 26>*** Unable to determine MLSDK location ***
  264. 26>*** Unable to determine MLSDK location ***
  265. 27>*** Unable to determine MLSDK location ***
  266. 27>*** Unable to determine MLSDK location ***
  267. 26>Cleaning BuildPatchTool and UnrealHeaderTool binaries...
  268. 39>*** Unable to determine MLSDK location ***
  269. 39>*** Unable to determine MLSDK location ***
  270. 38>*** Unable to determine MLSDK location ***
  271. 38>*** Unable to determine MLSDK location ***
  272. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  273. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 2 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), Visual C# Command Line Compiler (20356)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  274. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), (20356), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  275. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  276. 40>*** Unable to determine MLSDK location ***
  277. 40>*** Unable to determine MLSDK location ***
  278. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  279. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 3 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  280. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), Visual C# Command Line Compiler (21176)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  281. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), Visual C# Command Line Compiler (21176)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  282. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  283. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 4 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  284. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  285. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  286. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  287. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 5 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  288. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  289. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  290. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  291. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 6 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  292. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  293. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  294. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), MSBuild.exe (18476)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  295. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 7 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  296. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  297. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  298. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  299. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 8 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  300. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  301. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (21408), UnrealBuildTool (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  302. 27>Cleaning UnrealLightmass and UnrealHeaderTool binaries...
  303. 26>*** Unable to determine MLSDK location ***
  304. 26>*** Unable to determine MLSDK location ***
  305. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  306. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  307. 39>Cleaning SymbolDebugger and UnrealHeaderTool binaries...
  308. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (19576)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  309. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 9 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), (20276), UnrealBuildTool (16852), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), MSBuild.exe (21408), MSBuild.exe (19576)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  310. 27>*** Unable to determine MLSDK location ***
  311. 27>*** Unable to determine MLSDK location ***
  312. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (19576), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), MSBuild.exe (21408)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  313. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "MSBuild.exe (6288), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  314. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  315. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): warning MSB3026: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Beginning retry 10 in 1000ms. The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. The file is locked by: "MSBuild.exe (18476), UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  316. 28>EXEC : Clean error : Failed to build UnrealBuildTool.
  317. 28>Press any key to continue . . .
  318. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), MSBuild.exe (21408), MSBuild.exe (6288)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  319. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  320. 35>EXEC : Clean error : Failed to build UnrealBuildTool.
  321. 35>Press any key to continue . . .
  322. 28>*** Unable to determine MLSDK location ***
  323. 28>*** Unable to determine MLSDK location ***
  324. 35>*** Unable to determine MLSDK location ***
  325. 35>*** Unable to determine MLSDK location ***
  326. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), UnrealBuildTool (20676), UnrealBuildTool (20580)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  327. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  328. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3027: Could not copy "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". Exceeded retry count of 10. Failed. The file is locked by: "UnrealBuildTool (9092), UnrealBuildTool (20116), UnrealBuildTool (20732), UnrealBuildTool (21000), UnrealBuildTool (19844), UnrealBuildTool (20676), UnrealBuildTool (20580)" [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  329. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(4194,5): error MSB3021: Unable to copy file "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". The process cannot access the file '..\..\..\Binaries\DotNET\UnrealBuildTool.exe' because it is being used by another process. [D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
  330. 37>EXEC : Clean error : Failed to build UnrealBuildTool.
  331. 37>Press any key to continue . . .
  332. 36>EXEC : Clean error : Failed to build UnrealBuildTool.
  333. 36>Press any key to continue . . .
  334. 38>Cleaning SlateViewer and UnrealHeaderTool binaries...
  335. 37>*** Unable to determine MLSDK location ***
  336. 37>*** Unable to determine MLSDK location ***
  337. 36>*** Unable to determine MLSDK location ***
  338. 36>*** Unable to determine MLSDK location ***
  339. 39>*** Unable to determine MLSDK location ***
  340. 39>*** Unable to determine MLSDK location ***
  341. 40>Cleaning TestPAL and UnrealHeaderTool binaries...
  342. 38>*** Unable to determine MLSDK location ***
  343. 38>*** Unable to determine MLSDK location ***
  344. 26>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  345. 26>Creating makefile for BuildPatchTool (no existing makefile)
  346. 40>*** Unable to determine MLSDK location ***
  347. 40>*** Unable to determine MLSDK location ***
  348. 26>Creating makefile for UnrealHeaderTool (no existing makefile)
  349. 26>Building UnrealHeaderTool...
  350. 26>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  351. 26>Building 37 actions with 12 processes...
  352. 26> [1/37] BuildSettings.cpp
  353. 26> [2/37] Default.rc2
  354. 26> [3/37] UnrealHeaderTool-BuildSettings.lib
  355. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.exp
  356. 26> [4/37] UnrealHeaderTool-BuildSettings.dll
  357. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.exp
  358. 26> [5/37] SharedPCH.Core.cpp
  359. 26> [6/37] PCH.Core.cpp
  360. 26> [7/37] Module.Projects.cpp
  361. 26> [8/37] PCH.CoreUObject.cpp
  362. 26> [9/37] Module.Json.cpp
  363. 26> [10/37] Module.Core.3_of_10.cpp
  364. 26> [11/37] Module.Core.5_of_10.cpp
  365. 26> [12/37] Module.Core.2_of_10.cpp
  366. 26> [13/37] Module.Core.6_of_10.cpp
  367. 26> [14/37] Module.Core.1_of_10.cpp
  368. 26> [15/37] UnrealHeaderTool-Json.lib
  369. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.exp
  370. 26> [16/37] Module.Core.4_of_10.cpp
  371. 26> [17/37] Module.Core.8_of_10.cpp
  372. 26> [18/37] UnrealHeaderTool-Projects.lib
  373. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.exp
  374. 26> [19/37] Module.Core.9_of_10.cpp
  375. 26> [20/37] Module.CoreUObject.4_of_6.cpp
  376. 26> [21/37] Module.Core.10_of_10.cpp
  377. 26> [22/37] Module.UnrealHeaderTool.cpp
  378. 26> [23/37] UnrealHeaderTool.lib
  379. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
  380. 26> [24/37] Module.CoreUObject.6_of_6.cpp
  381. 26> [25/37] Module.Core.7_of_10.cpp
  382. 26> [26/37] Module.CoreUObject.2_of_6.cpp
  383. 26> [27/37] UnrealHeaderTool-Core.lib
  384. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.exp
  385. 26> [28/37] UnrealHeaderTool-Json.dll
  386. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.exp
  387. 26> [29/37] UnrealHeaderTool-Projects.dll
  388. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.exp
  389. 26> [30/37] Module.CoreUObject.1_of_6.cpp
  390. 26> [31/37] UnrealHeaderTool-Core.dll
  391. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.exp
  392. 26> [32/37] Module.CoreUObject.3_of_6.cpp
  393. 26> [33/37] Module.CoreUObject.5_of_6.cpp
  394. 26> [34/37] UnrealHeaderTool-CoreUObject.lib
  395. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.exp
  396. 26> [35/37] UnrealHeaderTool.exe
  397. 26> [36/37] UnrealHeaderTool-CoreUObject.dll
  398. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.exp
  399. 26> [37/37] UnrealHeaderTool.target
  400. 26>Total time in Parallel executor: 76.51 seconds
  401. 26>Parsing headers for BuildPatchTool
  402. 26> Running UnrealHeaderTool BuildPatchTool "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  403. 26>Reflection code generated for BuildPatchTool in 11.415242 seconds
  404. 26>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  405. 26>Building 77 actions with 12 processes...
  406. 26> [1/77] Default.rc2
  407. 26> [2/77] BuildSettings.cpp
  408. 26> [3/77] PCH.ImageWrapper.cpp
  409. 26> [4/77] SharedPCH.Core.cpp
  410. 26> [5/77] SharedPCH.CoreUObject.cpp
  411. 26> [6/77] PCH.Core.cpp
  412. 26> [7/77] Analytics.cpp
  413. 26> [8/77] IPlatformFileSandboxWrapper.cpp
  414. 26> [9/77] PCH.CoreUObject.cpp
  415. 26> [10/77] Module.AutomationController.gen.cpp
  416. 26> [11/77] Module.PakFile.cpp
  417. 26> [12/77] Module.SlateCore.gen.cpp
  418. 26> [13/77] Module.BuildPatchTool.cpp
  419. 26> [14/77] Module.AutomationController.cpp
  420. 26> [15/77] Module.BuildPatchServices.gen.cpp
  421. 26> [16/77] Module.DerivedDataCache.cpp
  422. 26> [17/77] SharedPCH.Slate.cpp
  423. 26> [18/77] Module.Json.cpp
  424. 26> [19/77] StreamingNetworkPlatformFile.cpp
  425. 26> [20/77] Module.AnalyticsET.cpp
  426. 26> [21/77] Module.ImageWrapper.cpp
  427. 26> [22/77] Module.Sockets.cpp
  428. 26> [23/77] Module.EditorStyle.gen.cpp
  429. 26> [24/77] Module.ApplicationCore.cpp
  430. 26> [25/77] Module.ScreenShotComparisonTools.cpp
  431. 26> [26/77] Module.InputCore.gen.cpp
  432. 26> [27/77] UnrealEdMessages.init.gen.cpp
  433. 26> [28/77] Module.SSL.cpp
  434. 26> [29/77] Module.HTTP.cpp
  435. 26> [30/77] AssetEditorMessages.gen.cpp
  436. 26> [31/77] FileServerMessages.gen.cpp
  437. 26> [32/77] Module.JsonUtilities.gen.cpp
  438. 26> [33/77] Module.EditorStyle.cpp
  439. 26> [34/77] AutomationMessagesModule.cpp
  440. 26> [35/77] AutomationWorkerMessages.gen.cpp
  441. 26> [36/77] Module.AssetRegistry.gen.cpp
  442. 26> [37/77] AutomationMessages.init.gen.cpp
  443. 26> [38/77] Module.BuildPatchServices.2_of_3.cpp
  444. 26> [39/77] Module.MessageLog.cpp
  445. 26> [40/77] Module.AutomationWorker.cpp
  446. 26> [41/77] Module.JsonUtilities.cpp
  447. 26> [42/77] Module.BuildPatchServices.1_of_3.cpp
  448. 26> [43/77] UnrealEdMessagesModule.cpp
  449. 26> [44/77] Module.InputCore.cpp
  450. 26> [45/77] Module.CoreUObject.gen.cpp
  451. 26> [46/77] Module.DesktopPlatform.cpp
  452. 26> [47/77] Module.Slate.gen.cpp
  453. 26> [48/77] Module.AssetRegistry.cpp
  454. 26> [49/77] Module.Messaging.cpp
  455. 26> [50/77] Module.BuildPatchServices.3_of_3.cpp
  456. 26> [51/77] Module.Slate.5_of_5.cpp
  457. 26> [52/77] Module.CoreUObject.6_of_6.cpp
  458. 26> [53/77] Module.Slate.1_of_5.cpp
  459. 26> [54/77] Module.CoreUObject.4_of_6.cpp
  460. 26> [55/77] Module.Slate.4_of_5.cpp
  461. 26> [56/77] Module.Core.8_of_10.cpp
  462. 26> [57/77] Module.CoreUObject.3_of_6.cpp
  463. 26> [58/77] Module.Core.10_of_10.cpp
  464. 26> [59/77] Module.Core.6_of_10.cpp
  465. 26> [60/77] Module.Core.5_of_10.cpp
  466. 26> [61/77] Module.Core.4_of_10.cpp
  467. 26> [62/77] Module.ScreenShotComparisonTools.gen.cpp
  468. 26> [63/77] Module.Slate.3_of_5.cpp
  469. 26> [64/77] Module.NetworkFile.cpp
  470. 26> [65/77] Module.Core.2_of_10.cpp
  471. 26> [66/77] Module.Projects.cpp
  472. 26> [67/77] Module.Core.1_of_10.cpp
  473. 26> [68/77] Module.Slate.2_of_5.cpp
  474. 26> [69/77] Module.SlateCore.cpp
  475. 26> [70/77] Module.Core.3_of_10.cpp
  476. 26> [71/77] Module.Core.7_of_10.cpp
  477. 26> [72/77] Module.Core.9_of_10.cpp
  478. 26> [73/77] Module.CoreUObject.5_of_6.cpp
  479. 26> [74/77] Module.CoreUObject.2_of_6.cpp
  480. 26> [75/77] Module.CoreUObject.1_of_6.cpp
  481. 26> [76/77] BuildPatchTool-Win64-Development.exe
  482. 26> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.exp
  483. 26> [77/77] BuildPatchTool.target
  484. 26>Total time in Parallel executor: 132.77 seconds
  485. 26>Total build time: 250.93 seconds
  486. 27>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  487. 27> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  488. 27> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  489. 27> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  490. 27> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  491. 27> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  492. 27> at System.IO.StreamWriter..ctor(String path)
  493. 27> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  494. 27> --- End of inner exception stack trace ---
  495. 27> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  496. 27> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  497. 27> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  498. 27>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealLightmass Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  499. 27>Done building project "UnrealLightmass.vcxproj" -- FAILED.
  500. 26>Done building project "BuildPatchTool.vcxproj".
  501. 28>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  502. 28>Creating makefile for CrashReportClient (Build.version is newer)
  503. 28>Parsing headers for CrashReportClient
  504. 28> Running UnrealHeaderTool CrashReportClient "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  505. 28>Reflection code generated for CrashReportClient in 8.3330059 seconds
  506. 28>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  507. 28>Building 64 actions with 12 processes...
  508. 28> [1/64] Default.rc2
  509. 28> [2/64] BuildSettings.cpp
  510. 28> [3/64] PCH.ImageWrapper.cpp
  511. 28> [4/64] SharedPCH.Core.cpp
  512. 28> [5/64] Analytics.cpp
  513. 28> [6/64] PCH.Core.cpp
  514. 28> [7/64] SharedPCH.CoreUObject.cpp
  515. 28> [8/64] Module.LauncherPlatform.cpp
  516. 28> [9/64] Module.ImageWrapper.cpp
  517. 28> [10/64] Module.SSL.cpp
  518. 28> [11/64] PCH.CoreUObject.cpp
  519. 28> [12/64] Module.PakFile.cpp
  520. 28> [13/64] Module.Projects.cpp
  521. 28> [14/64] Module.HTTP.cpp
  522. 28> [15/64] Module.XmlParser.cpp
  523. 28> [16/64] Module.AssetRegistry.gen.cpp
  524. 28> [17/64] Module.InputCore.gen.cpp
  525. 28> [18/64] Module.ApplicationCore.cpp
  526. 28> [19/64] Module.Json.cpp
  527. 28> [20/64] Module.SlateCore.gen.cpp
  528. 28> [21/64] IPlatformFileSandboxWrapper.cpp
  529. 28> [22/64] Module.InputCore.cpp
  530. 28> [23/64] SharedPCH.Slate.cpp
  531. 28> [24/64] Module.Slate.gen.cpp
  532. 28> [25/64] Module.EditorStyle.gen.cpp
  533. 28> [26/64] Module.Sockets.cpp
  534. 28> [27/64] Module.SlateReflector.gen.cpp
  535. 28> [28/64] Module.SourceControl.gen.cpp
  536. 28> [29/64] Module.EditorStyle.cpp
  537. 28> [30/64] Module.Messaging.cpp
  538. 28> [31/64] Module.CrashDebugHelper.cpp
  539. 28> [32/64] Module.Slate.5_of_5.cpp
  540. 28> [33/64] Module.AssetRegistry.cpp
  541. 28> [34/64] Module.DesktopPlatform.cpp
  542. 28> [35/64] Module.CoreUObject.gen.cpp
  543. 28> [36/64] Module.SourceControl.cpp
  544. 28> [37/64] Module.Slate.3_of_5.cpp
  545. 28> [38/64] Module.SlateCore.cpp
  546. 28> [39/64] Module.CrashReportClient.cpp
  547. 28> [40/64] Module.CoreUObject.4_of_6.cpp
  548. 28> [41/64] Module.CoreUObject.6_of_6.cpp
  549. 28> [42/64] Module.Core.5_of_10.cpp
  550. 28> [43/64] Module.Slate.2_of_5.cpp
  551. 28> [44/64] Module.Slate.4_of_5.cpp
  552. 28> [45/64] Module.Core.6_of_10.cpp
  553. 28> [46/64] Module.CoreUObject.2_of_6.cpp
  554. 28> [47/64] Module.Core.2_of_10.cpp
  555. 28> [48/64] Module.SlateReflector.cpp
  556. 28> [49/64] Module.Core.1_of_10.cpp
  557. 28> [50/64] Module.AnalyticsET.cpp
  558. 28> [51/64] Module.CoreUObject.1_of_6.cpp
  559. 28> [52/64] Module.Core.8_of_10.cpp
  560. 28> [53/64] Module.Slate.1_of_5.cpp
  561. 28> [54/64] Module.Core.9_of_10.cpp
  562. 28> [55/64] Module.StandaloneRenderer.cpp
  563. 28> [56/64] Module.Core.3_of_10.cpp
  564. 28> [57/64] Module.CoreUObject.5_of_6.cpp
  565. 28> [58/64] Module.Core.10_of_10.cpp
  566. 28> [59/64] Module.Core.4_of_10.cpp
  567. 28> [60/64] Module.MessageLog.cpp
  568. 28> [61/64] Module.Core.7_of_10.cpp
  569. 28> [62/64] Module.CoreUObject.3_of_6.cpp
  570. 28> [63/64] CrashReportClient-Win64-Development.exe
  571. 28> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\CrashReportClient-Win64-Development.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\CrashReportClient-Win64-Development.exp
  572. 28> [64/64] CrashReportClient.target
  573. 28>Total time in Parallel executor: 114.86 seconds
  574. 28>Total build time: 137.88 seconds
  575. 35>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  576. 28>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat CrashReportClient Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  577. 28>Done building project "CrashReportClient.vcxproj" -- FAILED.
  578. 37>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  579. 35> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  580. 35> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  581. 35> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  582. 35> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  583. 35> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  584. 35> at System.IO.StreamWriter..ctor(String path)
  585. 35> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  586. 35> --- End of inner exception stack trace ---
  587. 35> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  588. 35> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  589. 35> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  590. 35>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat MinidumpDiagnostics Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  591. 35>Done building project "MinidumpDiagnostics.vcxproj" -- FAILED.
  592. 37>Creating makefile for ShaderCompileWorker (Build.version is newer)
  593. 37>Parsing headers for ShaderCompileWorker
  594. 37> Running UnrealHeaderTool ShaderCompileWorker "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  595. 37>Reflection code generated for ShaderCompileWorker in 4.114981 seconds
  596. 37>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  597. 37>Building 123 actions with 12 processes...
  598. 37> [1/123] Default.rc2
  599. 37> [2/123] BuildSettings.cpp
  600. 37> [3/123] PCH.ImageWrapper.cpp
  601. 37> [4/123] ShaderCompileWorker-BuildSettings.lib
  602. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.exp
  603. 37> [5/123] ShaderCompileWorker-BuildSettings.dll
  604. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\BuildSettings\ShaderCompileWorker-BuildSettings.suppressed.exp
  605. 37> [6/123] SharedPCH.Core.cpp
  606. 37> [7/123] SharedPCH.CoreUObject.cpp
  607. 37> [8/123] ImageCore.cpp
  608. 37> [9/123] Module.ImageWrapper.cpp
  609. 37> [10/123] ShaderPreprocessor.cpp
  610. 37> [11/123] PCH.Core.cpp
  611. 37> [12/123] Module.Projects.cpp
  612. 37> [13/123] Module.ShaderCompileWorker.cpp
  613. 37> [14/123] PCH.CoreUObject.cpp
  614. 37> [15/123] Module.ApplicationCore.cpp
  615. 37> [16/123] Module.ShaderCompilerCommon.cpp
  616. 37> [17/123] Module.Json.cpp
  617. 37> [18/123] Module.InputCore.cpp
  618. 37> [19/123] Module.SlateCore.gen.cpp
  619. 37> [20/123] Module.Slate.gen.cpp
  620. 37> [21/123] Module.Core.8_of_10.cpp
  621. 37> [22/123] SharedPCH.Slate.cpp
  622. 37> [23/123] Module.CoreUObject.gen.cpp
  623. 37> [24/123] Module.Core.9_of_10.cpp
  624. 37> [25/123] Module.Core.3_of_10.cpp
  625. 37> [26/123] Module.Core.5_of_10.cpp
  626. 37> [27/123] Module.DesktopPlatform.cpp
  627. 37> [28/123] Module.Core.1_of_10.cpp
  628. 37> [29/123] Module.Core.2_of_10.cpp
  629. 37> [30/123] Module.Core.6_of_10.cpp
  630. 37> [31/123] Module.InputCore.gen.cpp
  631. 37> [32/123] Module.Core.7_of_10.cpp
  632. 37> [33/123] Module.Core.4_of_10.cpp
  633. 37> [34/123] TextureFormatIntelISPCTexComp.cpp
  634. 37> [35/123] Module.CoreUObject.4_of_6.cpp
  635. 37> [36/123] Module.AudioPlatformConfiguration.gen.cpp
  636. 37> [37/123] Module.CoreUObject.6_of_6.cpp
  637. 37> [38/123] Module.EditorStyle.gen.cpp
  638. 37> [39/123] Module.AudioPlatformConfiguration.cpp
  639. 37> [40/123] Module.LauncherPlatform.cpp
  640. 37> [41/123] IPlatformFileSandboxWrapper.cpp
  641. 37> [42/123] Module.EditorStyle.cpp
  642. 37> [43/123] Module.CoreUObject.1_of_6.cpp
  643. 37> [44/123] Module.DerivedDataCache.cpp
  644. 37> [45/123] Module.Slate.3_of_5.cpp
  645. 37> [46/123] TextureFormatPVR.cpp
  646. 37> [47/123] TextureFormatASTC.cpp
  647. 37> [48/123] ShaderCompileWorker-TextureFormatPVR.lib
  648. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.exp
  649. 37> [49/123] Module.CoreUObject.2_of_6.cpp
  650. 37> [50/123] ShaderCompileWorker-TextureFormatASTC.lib
  651. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.exp
  652. 37> [51/123] ShaderCompileWorker-DerivedDataCache.lib
  653. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.exp
  654. 37> [52/123] ShaderCompileWorker.lib
  655. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.exp
  656. 37> [53/123] Module.RHI.cpp
  657. 37> [54/123] Module.Slate.5_of_5.cpp
  658. 37> [55/123] ShaderCompileWorker-ApplicationCore.lib
  659. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.exp
  660. 37> [56/123] Module.ShaderFormatD3D.cpp
  661. 37> [57/123] ShaderCompileWorker-ShaderFormatD3D.lib
  662. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.exp
  663. 37> [58/123] ShaderCompileWorker-Json.lib
  664. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.exp
  665. 37> [59/123] ShaderCompileWorker-ShaderPreprocessor.lib
  666. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.exp
  667. 37> [60/123] ShaderCompileWorker-ImageWrapper.lib
  668. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.exp
  669. 37> [61/123] ShaderCompileWorker-ShaderCompilerCommon.lib
  670. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.exp
  671. 37> [62/123] ShaderCompileWorker-Projects.lib
  672. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.exp
  673. 37> [63/123] Module.VulkanShaderFormat.cpp
  674. 37> [64/123] Module.ShaderFormatOpenGL.cpp
  675. 37> [65/123] ShaderCompileWorker-VulkanShaderFormat.lib
  676. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.exp
  677. 37> [66/123] ShaderCompileWorker-ShaderFormatOpenGL.lib
  678. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.exp
  679. 37> [67/123] ShaderCompileWorker-ImageCore.lib
  680. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.exp
  681. 37> [68/123] ShaderCompileWorker-DesktopPlatform.lib
  682. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.exp
  683. 37> [69/123] ShaderCompileWorker-RHI.lib
  684. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.exp
  685. 37> [70/123] ShaderCompileWorker-SandboxFile.lib
  686. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.exp
  687. 37> [71/123] Module.TargetPlatform.cpp
  688. 37> [72/123] ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib
  689. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.exp
  690. 37> [73/123] ShaderCompileWorker-LauncherPlatform.lib
  691. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.exp
  692. 37> [74/123] ShaderCompileWorker-TargetPlatform.lib
  693. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.exp
  694. 37> [75/123] ShaderCompileWorker-InputCore.lib
  695. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.exp
  696. 37> [76/123] Module.Core.10_of_10.cpp
  697. 37> [77/123] ShaderCompileWorker-AudioPlatformConfiguration.lib
  698. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.exp
  699. 37> [78/123] ShaderCompileWorker-EditorStyle.lib
  700. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.exp
  701. 37> [79/123] ShaderCompileWorker-Core.lib
  702. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.exp
  703. 37> [80/123] ShaderCompileWorker-ImageWrapper.dll
  704. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.exp
  705. 37> [81/123] ShaderCompileWorker-RHI.dll
  706. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.exp
  707. 37> [82/123] ShaderCompileWorker-DesktopPlatform.dll
  708. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.exp
  709. 37> [83/123] ShaderCompileWorker-Core.dll
  710. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.exp
  711. 37> [84/123] Module.MetalShaderFormat.cpp
  712. 37> [85/123] Module.CoreUObject.5_of_6.cpp
  713. 37> [86/123] Module.Slate.1_of_5.cpp
  714. 37> [87/123] ShaderCompileWorker-SandboxFile.dll
  715. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.exp
  716. 37> [88/123] ShaderCompileWorker-ApplicationCore.dll
  717. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.exp
  718. 37> [89/123] ShaderCompileWorker-MetalShaderFormat.lib
  719. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.exp
  720. 37> [90/123] ShaderCompileWorker-LauncherPlatform.dll
  721. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.exp
  722. 37> [91/123] ShaderCompileWorker-ImageCore.dll
  723. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.exp
  724. 37> [92/123] ShaderCompileWorker-Projects.dll
  725. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.exp
  726. 37> [93/123] ShaderCompileWorker-Json.dll
  727. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.exp
  728. 37> [94/123] Module.RenderCore.cpp
  729. 37> [95/123] ShaderCompileWorker-TextureFormatPVR.dll
  730. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.exp
  731. 37> [96/123] ShaderCompileWorker-TextureFormatIntelISPCTexComp.dll
  732. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.exp
  733. 37> [97/123] ShaderCompileWorker-DerivedDataCache.dll
  734. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.exp
  735. 37> [98/123] ShaderCompileWorker-TextureFormatASTC.dll
  736. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.exp
  737. 37> [99/123] Module.Slate.4_of_5.cpp
  738. 37> [100/123] ShaderCompileWorker-RenderCore.lib
  739. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.exp
  740. 37> [101/123] ShaderCompileWorker.exe
  741. 37> [102/123] ShaderCompileWorker-RenderCore.dll
  742. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.exp
  743. 37> [103/123] Module.Slate.2_of_5.cpp
  744. 37> [104/123] ShaderCompileWorker-ShaderFormatD3D.dll
  745. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.exp
  746. 37> [105/123] ShaderCompileWorker-ShaderPreprocessor.dll
  747. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.exp
  748. 37> [106/123] ShaderCompileWorker-ShaderCompilerCommon.dll
  749. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.exp
  750. 37> [107/123] ShaderCompileWorker-Slate.lib
  751. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.exp
  752. 37> [108/123] Module.CoreUObject.3_of_6.cpp
  753. 37> [109/123] ShaderCompileWorker-CoreUObject.lib
  754. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.exp
  755. 37> [110/123] ShaderCompileWorker-MetalShaderFormat.dll
  756. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.exp
  757. 37> [111/123] ShaderCompileWorker-ShaderFormatOpenGL.dll
  758. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.exp
  759. 37> [112/123] ShaderCompileWorker-InputCore.dll
  760. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\InputCore\ShaderCompileWorker-InputCore.suppressed.exp
  761. 37> [113/123] ShaderCompileWorker-AudioPlatformConfiguration.dll
  762. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.exp
  763. 37> [114/123] ShaderCompileWorker-CoreUObject.dll
  764. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.exp
  765. 37> [115/123] Module.SlateCore.cpp
  766. 37> [116/123] ShaderCompileWorker-SlateCore.lib
  767. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.exp
  768. 37> [117/123] ShaderCompileWorker-SlateCore.dll
  769. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.suppressed.exp
  770. 37> [118/123] ShaderCompileWorker-EditorStyle.dll
  771. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\EditorStyle\ShaderCompileWorker-EditorStyle.suppressed.exp
  772. 37> [119/123] ShaderCompileWorker-TargetPlatform.dll
  773. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.exp
  774. 37> [120/123] ShaderCompileWorker-Slate.dll
  775. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.suppressed.exp
  776. 37> [121/123] ShaderCompileWorker-VulkanShaderFormat.dll
  777. 37> Creating library D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.lib and object D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.exp
  778. 37> [122/123] ShaderCompileWorker.target
  779. 37> [123/123] Executing post build script (PostBuild-1.bat)
  780. 37> Copying D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\XGEControlWorker.exe
  781. 37>Total time in Parallel executor: 118.92 seconds
  782. 37>Total build time: 141.94 seconds
  783. 36>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  784. 37>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  785. 37>Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
  786. 36> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  787. 36> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  788. 36> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  789. 36> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  790. 36> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  791. 36> at System.IO.StreamWriter..ctor(String path)
  792. 36> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  793. 36> --- End of inner exception stack trace ---
  794. 36> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  795. 36> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  796. 36> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  797. 36>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat WebRTCProxy Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  798. 36>Done building project "WebRTCProxy.vcxproj" -- FAILED.
  799. 39>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  800. 39>Creating makefile for SymbolDebugger (no existing makefile)
  801. 13> AutomationUtils.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  802. 41>------ Rebuild All started: Project: Localization.Automation, Configuration: Development Any CPU ------
  803. 42>------ Rebuild All started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
  804. 43>------ Rebuild All started: Project: IOS.Automation, Configuration: Development Any CPU ------
  805. 44>------ Rebuild All started: Project: AllDesktop.Automation, Configuration: Development Any CPU ------
  806. 45>------ Rebuild All started: Project: Linux.Automation, Configuration: Development Any CPU ------
  807. 46>------ Rebuild All started: Project: Mac.Automation, Configuration: Development Any CPU ------
  808. 42>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  809. 47>------ Rebuild All started: Project: Win.Automation, Configuration: Development Any CPU ------
  810. 44>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  811. 43>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  812. 48>------ Rebuild All started: Project: TVOS.Automation, Configuration: Development Any CPU ------
  813. 45>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  814. 48>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  815. 41> Localization.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  816. 49>------ Rebuild All started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
  817. 50>------ Rebuild All started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
  818. 51>------ Rebuild All started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
  819. 50>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  820. 51>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  821. 47> Win.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  822. 46> Mac.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  823. 39>Parsing headers for SymbolDebugger
  824. 39> Running UnrealHeaderTool SymbolDebugger "D:\Epic Games\Source\dev-rendering\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  825. 49> AutomationScripts.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  826. 52>------ Rebuild All started: Project: Android.Automation, Configuration: Development Any CPU ------
  827. 53>------ Rebuild All started: Project: HTML5.Automation, Configuration: Development Any CPU ------
  828. 54>------ Rebuild All started: Project: Lumin.Automation, Configuration: Development Any CPU ------
  829. 52>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  830. 55>------ Rebuild All started: Project: Gauntlet.Automation, Configuration: Development Any CPU ------
  831. 54> Lumin.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  832. 53> HTML5.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  833. 55> Gauntlet.Automation -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  834. 56>------ Rebuild All started: Project: AutomationTool, Configuration: Development Any CPU ------
  835. 56>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1179,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.2" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
  836. 39>Reflection code generated for SymbolDebugger in 3.021867 seconds
  837. 39>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  838. 39>Building 51 actions with 12 processes...
  839. 39> [1/51] Default.rc2
  840. 39> [2/51] BuildSettings.cpp
  841. 39> [3/51] PCH.ImageWrapper.cpp
  842. 39> [4/51] SharedPCH.Core.cpp
  843. 39> [5/51] PCH.Core.cpp
  844. 39> [6/51] SharedPCH.CoreUObject.cpp
  845. 39> [7/51] Module.ImageWrapper.cpp
  846. 39> [8/51] PCH.CoreUObject.cpp
  847. 39> [9/51] Module.InputCore.gen.cpp
  848. 39> [10/51] Module.Projects.cpp
  849. 39> [11/51] Module.Slate.gen.cpp
  850. 39> [12/51] Module.InputCore.cpp
  851. 39> [13/51] Module.CrashDebugHelper.cpp
  852. 39> [14/51] Module.ApplicationCore.cpp
  853. 39> [15/51] SharedPCH.Slate.cpp
  854. 39> [16/51] Module.SlateCore.gen.cpp
  855. 39> [17/51] Module.Json.cpp
  856. 39> [18/51] Module.SourceControl.gen.cpp
  857. 39> [19/51] Module.EditorStyle.gen.cpp
  858. 39> [20/51] Module.Slate.5_of_5.cpp
  859. 39> [21/51] Module.DesktopPlatform.cpp
  860. 39> [22/51] Module.SymbolDebugger.cpp
  861. 39> [23/51] Module.EditorStyle.cpp
  862. 39> [24/51] Module.Core.7_of_10.cpp
  863. 39> [25/51] Module.MessageLog.cpp
  864. 39> [26/51] Module.Slate.1_of_5.cpp
  865. 39> [27/51] Module.CoreUObject.gen.cpp
  866. 39> [28/51] Module.PerforceSourceControl.cpp
  867. 39> [29/51] Module.Slate.4_of_5.cpp
  868. 39> [30/51] Module.Slate.3_of_5.cpp
  869. 39> [31/51] Module.Core.5_of_10.cpp
  870. 39> [32/51] Module.Core.9_of_10.cpp
  871. 39> [33/51] Module.Core.10_of_10.cpp
  872. 39> [34/51] Module.Core.2_of_10.cpp
  873. 39> [35/51] Module.Core.3_of_10.cpp
  874. 39> [36/51] Module.CoreUObject.3_of_6.cpp
  875. 39> [37/51] Module.SlateCore.cpp
  876. 39> [38/51] Module.CoreUObject.2_of_6.cpp
  877. 39> [39/51] Module.CoreUObject.1_of_6.cpp
  878. 39> [40/51] Module.CoreUObject.6_of_6.cpp
  879. 39> [41/51] Module.Slate.2_of_5.cpp
  880. 39> [42/51] Module.Core.1_of_10.cpp
  881. 39> [43/51] Module.SourceControl.cpp
  882. 39> [44/51] Module.Core.8_of_10.cpp
  883. 39> [45/51] Module.Core.4_of_10.cpp
  884. 39> [46/51] Module.Core.6_of_10.cpp
  885. 39> [47/51] Module.CoreUObject.4_of_6.cpp
  886. 39> [48/51] Module.StandaloneRenderer.cpp
  887. 39> [49/51] Module.CoreUObject.5_of_6.cpp
  888. 39> [50/51] SymbolDebugger.exe
  889. 39> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\SymbolDebugger.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\SymbolDebugger.exp
  890. 39> [51/51] SymbolDebugger.target
  891. 39>Total time in Parallel executor: 115.49 seconds
  892. 38>UnrealBuildTool : error : Unhandled exception: System.Exception: Unable to open log file for writing (D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt) ---> System.IO.IOException: The process cannot access the file 'D:\Epic Games\Source\dev-rendering\Engine\Programs\UnrealBuildTool\Log.txt' because it is being used by another process.
  893. 39>Total build time: 120.71 seconds
  894. 38> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  895. 38> at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  896. 38> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  897. 38> at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
  898. 38> at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
  899. 38> at System.IO.StreamWriter..ctor(String path)
  900. 38> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
  901. 38> --- End of inner exception stack trace ---
  902. 38> at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 254
  903. 38> at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 109
  904. 38> at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Epic Games\Source\dev-rendering\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 425
  905. 40>Using 'git status' to determine working set for adaptive non-unity build (D:\Epic Games\Source\dev-rendering).
  906. 38>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat SlateViewer Win64 Development -WaitMutex -FromMsBuild" exited with code -1.
  907. 38>Done building project "SlateViewer.vcxproj" -- FAILED.
  908. 40>Creating makefile for TestPAL (no existing makefile)
  909. 40>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  910. 40>Building 21 actions with 12 processes...
  911. 40> [1/21] Default.rc2
  912. 40> [2/21] BuildSettings.cpp
  913. 40> [3/21] SharedPCH.Core.cpp
  914. 40> [4/21] PCH.Core.cpp
  915. 40> [5/21] Module.TestPAL.cpp
  916. 40> [6/21] Module.Core.8_of_10.cpp
  917. 40> [7/21] Module.Projects.cpp
  918. 40> [8/21] Module.DirectoryWatcher.cpp
  919. 40> [9/21] Module.Core.2_of_10.cpp
  920. 40> [10/21] Module.Core.3_of_10.cpp
  921. 40> [11/21] Module.Core.9_of_10.cpp
  922. 40> [12/21] Module.Json.cpp
  923. 40> [13/21] Module.Core.6_of_10.cpp
  924. 40> [14/21] Module.ApplicationCore.cpp
  925. 40> [15/21] Module.Core.7_of_10.cpp
  926. 40> [16/21] Module.Core.5_of_10.cpp
  927. 40> [17/21] Module.Core.4_of_10.cpp
  928. 40> [18/21] Module.Core.1_of_10.cpp
  929. 40> [19/21] Module.Core.10_of_10.cpp
  930. 40> [20/21] TestPAL.exe
  931. 40> Creating library D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\TestPAL.lib and object D:\Epic Games\Source\dev-rendering\Engine\Binaries\Win64\TestPAL.exp
  932. 40> [21/21] TestPAL.target
  933. 40>Total time in Parallel executor: 30.44 seconds
  934. 40>Total build time: 32.37 seconds
  935. 11> [deploy] Created deployment server.
  936. 11> Exiting.
  937. 11>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(2110,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentServerLauncher.exe", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
  938. 11> DeploymentServer -> D:\Epic Games\Source\dev-rendering\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
  939. ========== Rebuild All: 19 succeeded, 30 failed, 7 skipped ==========
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