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- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(char)
- local traill = Instance.new("Trail", char)
- traill.Color = ColorSequence.new(Color3.new(255,0,0))
- traill.LightEmission = 1
- local trail = traill:Clone()
- trail.Parent = char.Head
- local attachment0 = Instance.new("Attachment", char.Torso)
- attachment0.Name = "TrailAttachment0"
- local attachment1 = Instance.new("Attachment", char.Head)
- attachment1.Name = "TrailAttachment1"
- trail.Attachment0 = attachment0
- trail.Attachment1 = attachment1
- while wait(0.5) do
- trail.Color = ColorSequence.new(Color3.new(255,0,0))
- wait(0.5)
- trail.Color = ColorSequence.new(Color3.new(255,255,0))
- wait(0.5)
- trail.Color = ColorSequence.new(Color3.new(0,50,0))
- wait(0.5)
- trail.Color = ColorSequence.new(Color3.new(0,0,255))
- wait(0.5)
- trail.Color = ColorSequence.new(Color3.new(255,0,255))
- end
- end)
- end)
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