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- Melchid the Masked Fiend
- Level 4 DARK Fiend
- 1500/1200
- You can reveal 1 "Mask" Spell/Trap card in your hand; equip it to an appropriate monster on the field, and if you do, Special Summon this card. If this card is sent to the Graveyard due to the effect of a "Mask" card, you can add one "Mask" Spell from your deck to your hand. You can only use each effect of "Melchid the Masked Fiend" once per turn. You cannot summon from the Extra Deck during the turn you use either of this card's effects.
- Tiki the Masked Fiend
- Level 4 DARK Fiend
- 1500/800
- You can target 1 "Mask" Spell/Trap card in your Graveyard; shuffle it into your Deck; and if you do, Special Summon this card. If this card is sent to the Graveyard due to the effect of a "Mask", you can add one "Mask" Trap from your deck to your hand. You can only use each effect of "Tiki the Masked Fiend" once per turn. You cannot summon from the Extra Deck during the turn you use either of this card's effects.
- Abyss the Masked Fiend
- Level 4 LIGHT Fiend
- 1600/1800
- You can reveal 1 "Mask" Spell/Trap card in your hand; Special Summon this card from your hand, and if you do, equip 1 "Mask" Equip Spell from your deck or Graveyard to this card. If this card is sent to the Graveyard due to the effect of a "Mask" card, you can add one "Mask" Equip Spell from your Graveyard to your hand. You can only use each effect of "Abyss the Masked Fiend" once per turn. You cannot summon from the Extra Deck during the turn you use either of this card's effects.
- Rogue the Masked Fiend
- Level 4 LIGHT Fiend
- 1600/1000
- You can reveal 1 "Mask" Spell/Trap card in your hand; Special Summon this card from your hand, and if you do, you may set 1 "Mask" Trap from your deck or Graveyard. If this card is sent to the Graveyard due to the effect of a "Mask" card, you can add one "Mask" Trap from your deck to your hand. You can only use each effect of "Rogue the Masked Fiend" once per turn. You cannot summon from the Extra Deck during the turn you use either of this card's effects.
- The Masked Fiend
- Level 8 DARK Fiend/Ritual
- 3200/1800
- You can reveal this card in your hand: during your Main Phase 1 this turn, you can Ritual Summon this card by tributing "Masked Fiend" monsters in your hand or on your side of the field. When this card is Summoned, you can activate this effect; return any number of "Mask" Spell/Trap cards on the field to the hand, then you can activate the same number of "Mask" Spell/Trap cards from your hand. You can only use this effect of "The Masked Fiend" once per turn.
- Des Guardius the Masked Fiend
- Level 8 DARK Fiend
- 3300/2500
- You can Special Summon this card from your hand or Graveyard by banishing two Level 4 "Masked Fiend" monsters from your hand or your side of the field. When this card is summoned, you can activate this effect; your opponent cannot Special Summon or Tribute monsters on their next turn.
- Hall of Masks
- Field Spell
- You are unaffected by the effects of "Mask" Spell/Trap cards. If you have no cards in your hand, you can target one "Mask" Spell/Trap card in your Graveyard; set it on the field. You can activate that card this turn. If a Level 8 "Masked Fiend" monster leaves the field due to an opponent's card, you can target your opponent's monster with the highest ATK: take control of it. You can only activate each effect of "Hall of Masks" once per turn.
- Mask of Torment
- Equip Spell
- The equipped monster has its effects negated, and it cannot be Tributed or used as Material for the summon of an Extra Deck monster. Once per turn, during this card's owner's Standby Phase, inflict 500 points of damage to the equipped monster's controller.
- Mask of Pain
- Equip Spell
- The equipped monster gains 1000 ATK, and if it battles an opponent's monster, negate the effects of that opponent's monster, until the end of the Battle Phase. Once per turn, during this card's owner's Standby Phase, inflict 500 points of damage to the equipped monster's controller.
- Mask of Sealing
- Continuous Spell
- Activate by targeting one Spell/Trap card on the field; while this card remains face-up on the field, the effects of cards with that name are negated and cards with that name cannot be activated. Once per turn, during the Standby Phase, inflict 500 points of damage to the targeted card's controller.
- Mask of Confinement
- Continuous Trap
- Neither player can Special Summon or Tribute monsters, except for Fiend-type monsters. Destroy this card if you do not control a Level 8 "Masked Fiend" monster.
- Mask of Fatigue
- Trap
- Activate only if you control a Level 8 "Masked Fiend" monster. All monsters on the field, as well as monsters summoned this turn, lose 700 ATK/DEF, except for Fiend-type monsters. For the rest of the turn, the effects of monsters on the field are negated, except for Fiend-type monsters.
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