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- Resident Evil 5
- Based on: PAL PS3-version (BLES-00485)
- FP Cap FP Cap
- Default Max
- M92F | 150 | 10 | 250 | 100 | C1-1 | Crit+
- H&K P8 | 140 | 9 | 300 | 25 | - | Piercing
- SIG P226 | 180 | 8 | 480 | 16 | - |
- M93R | 170 | 10 | 400 | 30 | - | 3-round burst
- VZ61 | 50 | 50 | 100 | 300 | C1-1 | Crit+
- H&K MP5 | 60 | 45 | 120 | | C2-1 | Piercing
- AK-74 | 90 | 30 | 250 | 50 | C5-1 |
- SIG 556 | 80 | 40 | 180 | 80 | C5-2 |
- Ithaca M37 | 200 | 6 | 400 | 25 | C1-2 |
- M3 | 300 | 5 | 900 | 10 | C3-3 |
- Jail Breaker | 180 | 5 | 350 | 15 | C6-1 | Range+
- Hydra | 280 | 4 | 550 | 10 | - | Range+
- S75 | 750 | 6 | 2000 | 50 | C2-1 |
- Dragunov SVD | 650 | 7 | 1300 | 18 | C2-2 |
- H&K PSG-1 | 600 | 5 | 1200 | 15 | C5-3 | Scope+
- S&W M29 | 1500 | 6 | 3200 | 12 | C3-1 | Piercing
- L. Hawk | 1400 | 5 | 3000 | 8 | C5-3 | Piercing
- S&W M500 | 2100 | 5 | | 6 | - | Piercing
- - M93R (30k): Fully upgrade an M92F.
- - Hydra (30k): Fully upgrade an Ithaca M37.
- - S&W M500 (30k): Fully upgrade a S&W M29 and beat the game.
- - Longbow (50k): Fully upgrade an S75 and beat the game.
- - Gatling Gun (50k): Fully upgrade an VZ61 and beat the game.
- Topaz (Pear) | C2-1+| 1
- Ruby (Pear) | C2-2+| 1
- Sapphire (Pear) | C2-1+| 1
- Emerald (Pear) | C2-1+| 1
- Diamond (Pear) | C2-2 | 2
- Topaz (Square) | C4-1 | 1
- Ruby (Square) | C2-1+| 1
- Sapphire (Square) | C2-1+| 1
- Emerald (Square) | C2-1+| 1
- Diamond (Square) | C2-2 | 2
- Topaz (Oval) | C6-1 | 2
- Ruby (Oval) | C4-1 | 2
- Sapphire (Oval) | C5-3 | 2
- Emerald (Oval) | C5-3 | 2
- Diamond (Oval) | C2-2 | 4
- Topaz (Trilliant) | C4-1 | 2
- Ruby (Trilliant) | C4-1 | 2
- Sapphire (Trilliant)| C4-1 | 2
- Emerald (Trilliant) | C4-1 | 2
- Diamond (Trilliant) | C4-2 | 4
- Topaz (Brilliant) | C5-3 | 2½
- Ruby (Brilliant) | C5-3 | 2½
- Sapphire (Brilliant)| C5-3 | 2½
- Emerald (Brilliant) | C5-3 | 2½
- Diamond (Brilliant) | C2-2 | 4
- Topaz (Marquise) | C1-1 | 3
- Ruby (Marquise) | C2-1 | 3
- Sapphire (Marquise) | C5-3 | 3
- Emerald (Marquise) | C3-3 | 3
- Diamond (Marquise) | C6-3 | 5
- Lion Heart | C5+6 | 2½
- Power Stone | C5+6 | 5
- Blue Enigma | C3-1+| 3
- Soul Gem | C4-1 | 10
- Heart of Africa | C5-3 | 10
- Beetle (Brown) | C3-1 | 1
- Jewel Beetle | C2-2 | 2
- Beetle (Gold) | C4-2 | 3
- Ivory Relief | C1-2 | 2
- Antique Clock | C1-2 | 2
- Silver Chalice | C3-1 | 2
- Gold Chalice | C6-2 | 3
- Silver Idol | C3-1 | 2
- Gold Idol | C4 | 3
- Ceremonial Mask | C3-1 | 4
- Dead Bride's Necklace C5-2+| 2
- Royal Necklace | C5-3 | 5
- Jewel Bangle | C2-1+| 1
- Venom Fang | C3-2 | 3
- Gold Ring | C3-2+| 5
- - Containers will give you 9 mil ammo even if you're not carrying a 9 mil.
- - Hold O and press up or down to switch between the AI's aggressive
- Attack mode and passive Cover mode. Whichever you use, the AI's incompetence
- will be a perpetual source of disappointment.
- C1-1
- A - Civilian Checkpoint
- B - Back Alley 1
- Suitcase: M92F (HG)
- Crate: Green Herb
- Green Herb
- C - Back Alley 2
- 5 9mm
- Some dude: Topaz (Marquise)
- Red Herb
- Hand Grenade
- 10 9mm
- 10 9mm
- Green Herb
- D - Public Assembly
- 10 9mm
- Green Herb
- Fruits: Hand Grenade
- Drawer: 5/10 9mm
- 10 9mm
- Executioner: Gold Ring
- 10 9mm
- Crate: 10 9mm
- Green Herb
- Hand Grenade, Hand Grenade, Hand Grenade
- Incendiary Grenade
- Hand Grenade
- Drawer: 10 9mm
- 30 MG
- Suitcase: VZ61 (MG)
- 10 9mm
- Fruits: Hand Grenade
- 10 9mm
- Drawer: 30 MG
- Green Herb
- 10 9mm
- 10 9mm
- Barrel: 30 MG
- Green Herb
- C1-2
- A - Public Assembly
- Hand Grenade, Hand Grenade
- Barrel: 400 B
- - Any of the stuff you didn't pick up in C1-1 will be gone.
- B - Urban District
- 10 9mm
- - Ignore the first broken ladder
- Assist Jump: Old Building Key (Key) [+ Hand Grenade, 30 MG]
- 5 shells
- 400 B, 100 B
- First Aid Spray
- Barrel: 300 B
- Chest: Antique Clock
- Fruits: Incendiary Grenade
- Ithaca M37 (SG)
- Plagas chick: Ivory Relief
- C - Abandoned Building
- Chest: 300 B, 300 B, 400 B
- 10 9mm
- D - Furnace Facility
- Green Herb
- Furnace Key (Key)
- Boss: Uroboros
- - No furnace kill: Gold Ring.
- 5 9mm, 5 9mm, 5 9mm
- C2-1
- A - Storage Facility
- Crate: Incendiary
- Chest: 300 B, 300 B, 400 B
- Suitcase: H&K MP5
- B - The Bridge
- Green Herb
- Barrel: First Aid Spray
- 10 9mm
- Big guy: Jewel Bangle
- Crate: Red Herb
- C - The Port
- Sapphire (Pear)
- Green Herb
- Green Herb
- Red Herb
- Fruits: Hand Grenade
- Chest: Ruby (Marquise) [requires Grenade]
- Emerald (Square)
- Topaz (Pear)
- Port Key (Key)
- Big guy: Jewel Bangle
- 400 B
- Green Herb
- Big guy: Jewel Bangle
- Green Herb
- Green Herb
- Fruits: 5 snp
- Suitcase: S75 (RIF)
- D - Shanty Town
- 10 9mm
- Green Herb
- Assist Jump: 5 snp [+ 30 MG, 10 9mm]
- Guy in the rest room: Red Herb
- Red Herb
- Hand Grenade
- Hand Grenade
- 10 9mm
- Green Herb
- Green Herb
- Hand Grenade
- Chainsaw Guy: Guard's Key (Key)
- Chest: Ruby (Square), 3000 B, Emerald (Pear), Topaz (Pear), Sapphire (Square)
- E - Train Yard
- Green Herb
- C2-2
- A - Train Station
- Green Herb
- 10 9mm
- 30 MG
- Jewel Beetle
- Jewel Beetle
- 400 B
- 400 B
- B - The Mines
- Lantern (special)
- Green Herb
- Red Herb
- Sparkly: Ruby (Pear)
- Crate: Flash Grenade
- Crate: Flash Grenade
- Sparkly: Ruby (Pear)
- Crate: Snake
- 10 9mm
- Crate: Snake
- Chest: Diamond (Oval)
- Flash Grenade
- Green Herb
- Sparkly: Ruby (Square)
- C - Mining Area
- 5 snp
- Green Herb
- Green Herb
- Dragunov SVD (RIF)
- 10 9mm
- Hand Grenade
- Chest: Diamond (Brilliant)
- Red Herb
- Hand Grenade
- 5 snp
- 10 9mm
- Sparkly: Diamond (Pear)
- 10 9mm
- 10 9mm
- Sparkly: Diamond (Square)
- Hand Grenade
- Green Herb
- 5 shells
- Boss: Popokarimu
- Barrel: Proximity Bomb [1500]
- Barrel: Proximity Bomb
- Proximity Bomb, Proximity Bomb
- Barrel: Proximity Bomb
- Proximity Mine
- 10 9mm, 10 9mm
- Green Herb
- Flash Grenade
- 10 9mm
- C2-3 - Savanna
- N/A
- - Some of your health will be restored if you die and retry.
- Boss: El Gigante
- - Note that you can zoom during the boss.
- C3-1
- A - Marshlands
- Shop: H&K P8 (HG), Stun Rod
- Beast Slate (Key)
- Skull: Ruby (Pear)
- Beetle (Brown)
- Tree: Beetle (Brown)
- Beetle (Brown)
- Chest: Silver Chalice
- White Egg, White Egg
- Vase: Green Herb? (+ Flash?)
- Skull: Emerald (Pear)
- Skull: Ruby (Pear)
- Assist Jump (left): Silver Idol
- Assist Jump (right): Shaman Slate (Key)
- - This will likely be your first encounter with the "Muffin Head."
- These guys can take out all your health with one bite and take very
- little damage unless you somehow manage to make them vulnerable. The
- easiest way to handle them is to just prevent them from emerging by
- using Neckbreaker. A proxy bomb will get the job done as well.
- Beetle (Brown)
- Ruby (Pear)
- Red Herb
- White Egg
- Chest: Raptor Slate (Key)
- - The only two items in the crocodile pool seem to be the beetle (on
- a tree) and the ruby (somewhat close to the ladder).
- Beetle (Brown)
- Suitcase: Rocket Launcher
- Beetle (Brown)
- Chest: Silver Chalice
- Green Herb
- Tree: Beetle (Brown)
- Green Herb
- Chest: Silver Idol
- Chest: Warrior Slate (Key)
- B - Village
- (S&W M29 (MAG))
- Green Herb
- Red Herb
- Red Herb
- 6 Mag
- 10 9mm
- Giant Zombie: Blue Enigma
- Giant Zombie: Blue Enigma
- Vase: Snake
- Green Herb
- 5 snp
- 400 B
- Chest: Ceremonial Mask
- C3-2
- A - Execution Grounds
- Torch: Ruby (Pear)
- Torch: Sapphire (Square)
- First Aid Spray
- Incendiary
- Jewel Beetle
- B - Oil Field - Refinery
- Barrel: Incendiary
- Barrel: Proxy Bomb
- Chainsaw Zombie: Venom Fang
- Chainsaw Zombie: Venom Fang
- C - Oil Field - Control Facility
- Regular dude: Green Herb
- Barrel: Hand Grenade
- Big guy x2: Jewel Bangle
- Barrel: Proxy Bomb
- Chainsaw Zombie: Gold Ring
- D - Oil Field - Dock
- Barrel: Hand Grenade
- Suitcase: 3000 B
- Big guy: Gold Ring
- C3-3
- A - Oil Field - Drilling Facilities
- 15 9mm
- 15 9mm
- Green Herb
- 10 snp
- Suitcase: M3 (SG)
- 15 9mm
- 50 MG
- Suitcase: 10 shells
- First Aid Spray
- Sapphire (Pear)
- Red Herb
- 50 MG
- 15 9mm
- 10 shells
- Green Herb
- Drawer: Emerald (Marquise)
- B - Patrol Boat
- Boss: Irving
- First Aid Spray
- C4-1
- A - Caves
- Vase: Flash Grenade
- Chest: Topaz (Trilliant)
- Sparkly: Sapphire (Pear)
- Torch: Emerald (Pear)
- Torch: Sapphire (Square)
- Skull: Ruby (Pear)
- Skull: Sapphire (Pear)
- Torch: Topaz (Pear)
- B - Ancient Village
- Sparkly: Topaz (Square)
- Heavy chest: 100 B, 100 B, 150 B, 200 B, 150 B, 100 B, 100 B
- Torch: Emerald (Pear)
- Vase: Hand Grenade
- Green Herb
- Torch: Topaz (Pear)
- Vase: Red Herb
- Heavy chest: Sapphire (Square), Sapphire (Pear), 4x 100 B, 2x 150 B,
- Torch: Sapphire (Pear)
- Ruby (Pear)
- Green Herb
- Chest: Sapphire (Trilliant)
- Chest: Ruby (Trilliant)
- Chest: Emerald (Trilliant)
- C - Labyrinth
- Sparkly: Topaz (Square)
- Vase: First Aid Spray
- Suitcase: Grenade Launcher (w/Explosive Rounds)
- Sparkly: Emerald (Square)
- Sapphire (Square)
- Chest: Gold Idol
- Emerald (Square)
- Chest: 3 Flash Rounds, 3 Flash Rounds
- Topaz (Square)
- Vase: Proxy Bomb
- Ruby (Pear)
- Sapphire (Pear)
- Ruby (Oval)
- Popokarimu: Soul Gem
- C4-2
- A - Worship Area
- Shop: Explosive Rounds (12) - 4800, Acid Rounds (12) - 2400
- Vase: Hand Grenade
- Vase: Proxy Mine
- Torch: Topaz (Square)
- Green Herb
- Assist Jump: Sky Emblem (Key) [+ Green Herb]
- Giant Zombie: Blue Enigma
- Sparkly: Ruby (Pear)
- Torch: Emerald (Pear)
- Green Herb
- Earth Emblem (Key)
- Torch: Sapphire (Square)
- Sea Emblem (Key)
- Giant Zombie: Blue Enigma
- Sparkly: Diamond (Trilliant)
- B - Pyramid
- Ruby (Pear)
- Vase: Snake
- Vase: Snake
- Skull: Emerald (Pear)
- Gold Idol
- Skull: Ruby (Pear)
- Vase. Triplet Snakes
- Beetle (Gold)
- C5-1
- A - Underground Garden
- Shop: SIG F226 (HG)
- Sparkly: Ruby (Square)
- Jewel Beetle
- B - Progenitor Virus House
- Incendiary
- 10 9mm
- 30 MG
- Green Herb
- 5 shells
- Green Herb
- Lickers: Lion Heart (not guaranteed)
- Red Herb
- Safe: 3000 B
- Suitcase: AK-74 (MG)
- 10 9mm
- C - Experimental Facility
- 20 9mm
- 20 9mm
- 15 shells
- 120 MG
- Hand Grenade
- Boss: U-8
- 5 shells
- Hand Grenade
- Green Herb
- Hand Grenade
- C5-2
- A - Power Station
- Crate: Hand Grenade
- Green Herb
- - And now they've got guns. The safest way to take care of these guys is
- to get their attention, then pull back and wait for them to come to you.
- Usually they'll come after you, but if they don't, go with sniper headshots.
- 30 MG
- Red Herb
- B - Experimental Facility Passage
- Green Herb
- C - Missile Area 1st Floor
- Red Herb
- 10 9mm
- Green Herb
- 10 9mm
- Incendiary Grenade
- Suitcase: SIG 556 (MG)
- 30 MG
- Red Herb
- Reaper: Power Stone
- Dead Bride's Necklace x2
- - Reapers are some *nasty* motherfuckers. If they get close to you,
- they are very likely to instantly kill you. There's really no easy way
- to take them out. Shooting them in anything other than their weak spots
- does next to no damage; you might as well be *throwing* the bullets at
- them. If you have a machine gun, you could start off using that and then
- switch to a sniper rifle once they're stunned. Don't bother with explosives.
- D - Uroboros Research Facility
- Crate: 5 Flame Rounds
- Crate: Incendiary Grenade
- 30 9mm
- Boss: Uroboros X
- - Use an Incendiary Grenade followed by a RL. Later you can use the
- Longbow instead.
- Flamethrower (special)
- First Aid Spray
- Green Herb
- Incendiary
- 100 MG
- First Aid Spray
- Incendiary
- 100 MG
- 30 9mm
- 10 snp
- 20 shells
- Crate: 30 9mm
- C5-3
- A - Uroboros Research Facility
- Safe: Sapphire (Marquise)
- 5 shells
- 30 MG
- B - Missile Area 2nd Floor
- Crate: 12 Electric Rounds [2400]
- Reapers: Power Stone (not guaranteed)
- - You're looking at three Reapers (in addition to regular zombies).
- Be prepared.
- Red Herb
- 5 snp
- Hand Grenade
- Red Herb
- Suitcase: H&K PSG-1 (RIF)
- Big guy: Jewel Bangle
- Royal Necklace
- Green Herb
- C - Moving Platform
- Green Herb
- Crate: 5 snp
- Crate: 5 snp
- D - Monarch Room Entrance
- Sparkly: Ruby (Brilliant)
- 5 snp
- Crate: 12 Acid Rounds (lift path)
- Locker: First Aid Spray
- Locker: Gold Chalice
- Green Herb
- Sparkly: Topaz (Brilliant)
- E - Monarch Room
- Boss: Jill (& Wesker)
- Green Herb
- Green Herb
- Vase: Emerald (Brilliant)
- - Getting the Heart of Africa requires you to deal a good amount of
- damage to Wesker before the time runs out. Somewhat tricky, seeing as
- he'll evade everything unless he's at least a little distracted. You
- really shouldn't even try until you've built up your weapons.
- Vase: Sapphire (Oval)
- Heavy chest: Sapphire (Brilliant), Emerald (Oval), Lightning Hawk (MAG)
- Red Herb
- Red Herb
- (Heart of Africa)
- C6-1
- A - Ship Deck
- 5 snp
- Green Herb
- Big guy: Jewel Bangle
- Red Herb
- Hand Grenade
- - You can avoid the trap by sniping the zombie by the crane controls.
- First Aid Spray
- Muffin Head: Crane Cardkey (Key)
- Dude on crane x2: Topaz (Oval)
- - These will despawn if you die before you get to them.
- Green Herb
- Safe: 3000 B (can't be reached without triggering the trap)
- Big guy: Jewel Bangle
- Big guy: Jewel Bangle
- Safe: 3000 B
- B - Ship Hold
- Green Herb
- Hand Grenade
- 30 MG
- Suitcase: Jail Breaker (SG)
- 5 snp
- 5 snp
- Green Herb
- 30 MG
- Green Herb
- Boss: JJ
- Red Herb
- 5 shells
- Incendiary, Incendiary
- Green Herb
- Proxy Bomb
- Safe: Tanker Keycard B
- Proxy Bomb
- Green Herb
- JJ: Tanker Keycard A
- Green Herb
- Rocket Launcher dude: Dead Bride's Necklace
- C6-2
- A - Main Deck
- B - Bridge
- Green Herb
- Locker: Gold Chalice
- Proxy Bomb
- 5 shells
- Locker: Gold Chalice
- Green Herb
- Muffin Head: Bridge Keycard (Key)
- - This one's heavily armored, so you pretty much have to use a proxy bomb.
- 10 9mm
- Red Herb
- 5 shells
- C - Bridge Deck
- Boss: Uroboros Y
- LTD (special)
- Crate: 5 Flame Rounds
- C6-3
- A - Engine Room
- Green Herb
- Flash Grenade
- Green Herb
- Green Herb
- Green Herb
- First Aid Spray
- Proxy Bomb, Proxy Bomb
- 12 Nitrogen Rounds
- Red Herb
- Bosses: 2× Reapers + JJ & JJ
- Flash Grenade, Flash Grenade, Flash Grenade
- 12 Acid Rounds
- First Aid Spray
- Green Herb
- JJ: Hangar Keycard A
- JJ: Hangar Keycard B
- - You're looking at 2 Reapers, 2 JJs, and a whole bunch of stun rod
- dudes. You're probably dead.
- B - Hangar
- Boss: Wesker
- RPG-7 NVS (special)
- Crate: RPG
- Crate: RPG
- 5x RPG
- - You can't succeed the first time you restrain him, so you need to hit
- him with two shots. He'll evade maybe half of your rockets.
- C - The Volcano
- 5 snp
- Red Herb
- Hand Grenade
- - The routes you take are the same regardless of which character you're
- controlling.
- Boss: Wesker 2
- Diamond (Marquise)
- Green Herb
- Green Herb (Sheva route)
- - After you get separated, you need to hit his weak spot in the back.
- After a bit of damage, he'll go after Sheva. After getting back together,
- you need to hit his weak spots just a little more. Once he uses the
- tentacle twister attack, approach him to get the prompt to end the battle.
- BSAA Emblems
- C1-2
- 1. Public Assembly - Can be seen from the house with the Antique Clock.
- 2. Abandoned Building.
- 3. Furnace Facility - After the boss.
- C2-1
- 1. Storage Facility.
- 2. The Bridge - Under the bridge.
- 3. The Port - This is the hardest one of all the emblems (excluding
- the one in C6-1 that you can't even see). When you're in the right spot,
- it's not far. Not far at all.
- 4. The Port - In the section where Kirk covers you.
- 5. Shanty Town - On top of the building with the Assist Jump.
- C2-2
- 1. Train Station - On one of the power line towers.
- 2. The Mines.
- 3. Mining Area - On one of the buildings.
- C3-1
- 1. Marshlands - On a pole in the middle of the water near the beginning.
- You can shoot it from the first dock with a sniper rifle.
- 2. Marshlands - On Chicken Island.
- 3. Marshlands - In the little area northwest.
- 4. Village - At the beginning.
- C3-2
- 1. Execution Grounds - At the campsite.
- 2. Oil Field - Dock.
- C3-3
- 1. At the first gate.
- C4-1
- 1. Caves.
- 2. Ancient Village - Huge fire bomb area.
- 3. Labyrinth - Above.
- C4-2
- 1. Pyramid.
- C5-1
- 1. Underground Garden.
- C5-2
- 1. Missile Area 1st Floor - In a dumpster.
- C5-3
- 1. Uroboros Research Facility.
- 2. Moving Platform.
- 3. Monarch Room Entrance.
- C6-1
- 1. Ship Deck - On the tall structure in the aft.
- 2. Ship Deck - In a container by the cage trap. Requires a grenade.
- 3. Ship Hold.
- f
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