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Resident Evil 5

Mar 12th, 2023
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  1.  
  2. Resident Evil 5
  3.  
  4. Based on: PAL PS3-version (BLES-00485)
  5.  
  6.  
  7.  
  8.  
  9. FP Cap FP Cap
  10. Default Max
  11. M92F | 150 | 10 | 250 | 100 | C1-1 | Crit+
  12. H&K P8 | 140 | 9 | 300 | 25 | - | Piercing
  13. SIG P226 | 180 | 8 | 480 | 16 | - |
  14. M93R | 170 | 10 | 400 | 30 | - | 3-round burst
  15.  
  16. VZ61 | 50 | 50 | 100 | 300 | C1-1 | Crit+
  17. H&K MP5 | 60 | 45 | 120 | | C2-1 | Piercing
  18. AK-74 | 90 | 30 | 250 | 50 | C5-1 |
  19. SIG 556 | 80 | 40 | 180 | 80 | C5-2 |
  20.  
  21. Ithaca M37 | 200 | 6 | 400 | 25 | C1-2 |
  22. M3 | 300 | 5 | 900 | 10 | C3-3 |
  23. Jail Breaker | 180 | 5 | 350 | 15 | C6-1 | Range+
  24. Hydra | 280 | 4 | 550 | 10 | - | Range+
  25.  
  26. S75 | 750 | 6 | 2000 | 50 | C2-1 |
  27. Dragunov SVD | 650 | 7 | 1300 | 18 | C2-2 |
  28. H&K PSG-1 | 600 | 5 | 1200 | 15 | C5-3 | Scope+
  29.  
  30. S&W M29 | 1500 | 6 | 3200 | 12 | C3-1 | Piercing
  31. L. Hawk | 1400 | 5 | 3000 | 8 | C5-3 | Piercing
  32. S&W M500 | 2100 | 5 | | 6 | - | Piercing
  33.  
  34.  
  35.  
  36. - M93R (30k): Fully upgrade an M92F.
  37. - Hydra (30k): Fully upgrade an Ithaca M37.
  38. - S&W M500 (30k): Fully upgrade a S&W M29 and beat the game.
  39. - Longbow (50k): Fully upgrade an S75 and beat the game.
  40. - Gatling Gun (50k): Fully upgrade an VZ61 and beat the game.
  41.  
  42.  
  43.  
  44.  
  45. Topaz (Pear) | C2-1+| 1
  46. Ruby (Pear) | C2-2+| 1
  47. Sapphire (Pear) | C2-1+| 1
  48. Emerald (Pear) | C2-1+| 1
  49. Diamond (Pear) | C2-2 | 2
  50. Topaz (Square) | C4-1 | 1
  51. Ruby (Square) | C2-1+| 1
  52. Sapphire (Square) | C2-1+| 1
  53. Emerald (Square) | C2-1+| 1
  54. Diamond (Square) | C2-2 | 2
  55. Topaz (Oval) | C6-1 | 2
  56. Ruby (Oval) | C4-1 | 2
  57. Sapphire (Oval) | C5-3 | 2
  58. Emerald (Oval) | C5-3 | 2
  59. Diamond (Oval) | C2-2 | 4
  60. Topaz (Trilliant) | C4-1 | 2
  61. Ruby (Trilliant) | C4-1 | 2
  62. Sapphire (Trilliant)| C4-1 | 2
  63. Emerald (Trilliant) | C4-1 | 2
  64. Diamond (Trilliant) | C4-2 | 4
  65. Topaz (Brilliant) | C5-3 | 2½
  66. Ruby (Brilliant) | C5-3 | 2½
  67. Sapphire (Brilliant)| C5-3 | 2½
  68. Emerald (Brilliant) | C5-3 | 2½
  69. Diamond (Brilliant) | C2-2 | 4
  70. Topaz (Marquise) | C1-1 | 3
  71. Ruby (Marquise) | C2-1 | 3
  72. Sapphire (Marquise) | C5-3 | 3
  73. Emerald (Marquise) | C3-3 | 3
  74. Diamond (Marquise) | C6-3 | 5
  75. Lion Heart | C5+6 | 2½
  76. Power Stone | C5+6 | 5
  77. Blue Enigma | C3-1+| 3
  78. Soul Gem | C4-1 | 10
  79. Heart of Africa | C5-3 | 10
  80. Beetle (Brown) | C3-1 | 1
  81. Jewel Beetle | C2-2 | 2
  82. Beetle (Gold) | C4-2 | 3
  83. Ivory Relief | C1-2 | 2
  84. Antique Clock | C1-2 | 2
  85. Silver Chalice | C3-1 | 2
  86. Gold Chalice | C6-2 | 3
  87. Silver Idol | C3-1 | 2
  88. Gold Idol | C4 | 3
  89. Ceremonial Mask | C3-1 | 4
  90. Dead Bride's Necklace C5-2+| 2
  91. Royal Necklace | C5-3 | 5
  92. Jewel Bangle | C2-1+| 1
  93. Venom Fang | C3-2 | 3
  94. Gold Ring | C3-2+| 5
  95.  
  96.  
  97.  
  98.  
  99. - Containers will give you 9 mil ammo even if you're not carrying a 9 mil.
  100. - Hold O and press up or down to switch between the AI's aggressive
  101. Attack mode and passive Cover mode. Whichever you use, the AI's incompetence
  102. will be a perpetual source of disappointment.
  103.  
  104.  
  105.  
  106. C1-1
  107.  
  108. A - Civilian Checkpoint
  109.  
  110. B - Back Alley 1
  111. Suitcase: M92F (HG)
  112. Crate: Green Herb
  113. Green Herb
  114.  
  115. C - Back Alley 2
  116. 5 9mm
  117.  
  118. Some dude: Topaz (Marquise)
  119.  
  120. Red Herb
  121. Hand Grenade
  122.  
  123. 10 9mm
  124. 10 9mm
  125. Green Herb
  126.  
  127. D - Public Assembly
  128. 10 9mm
  129. Green Herb
  130.  
  131. Fruits: Hand Grenade
  132. Drawer: 5/10 9mm
  133. 10 9mm
  134.  
  135. Executioner: Gold Ring
  136. 10 9mm
  137. Crate: 10 9mm
  138. Green Herb
  139. Hand Grenade, Hand Grenade, Hand Grenade
  140. Incendiary Grenade
  141. Hand Grenade
  142. Drawer: 10 9mm
  143. 30 MG
  144. Suitcase: VZ61 (MG)
  145. 10 9mm
  146. Fruits: Hand Grenade
  147. 10 9mm
  148. Drawer: 30 MG
  149. Green Herb
  150. 10 9mm
  151. 10 9mm
  152. Barrel: 30 MG
  153. Green Herb
  154.  
  155.  
  156. C1-2
  157.  
  158. A - Public Assembly
  159. Hand Grenade, Hand Grenade
  160.  
  161. Barrel: 400 B
  162. - Any of the stuff you didn't pick up in C1-1 will be gone.
  163.  
  164. B - Urban District
  165. 10 9mm
  166. - Ignore the first broken ladder
  167.  
  168. Assist Jump: Old Building Key (Key) [+ Hand Grenade, 30 MG]
  169.  
  170. 5 shells
  171. 400 B, 100 B
  172. First Aid Spray
  173. Barrel: 300 B
  174. Chest: Antique Clock
  175. Fruits: Incendiary Grenade
  176.  
  177. Ithaca M37 (SG)
  178. Plagas chick: Ivory Relief
  179.  
  180. C - Abandoned Building
  181. Chest: 300 B, 300 B, 400 B
  182.  
  183. 10 9mm
  184.  
  185. D - Furnace Facility
  186. Green Herb
  187. Furnace Key (Key)
  188. Boss: Uroboros
  189. - No furnace kill: Gold Ring.
  190.  
  191. 5 9mm, 5 9mm, 5 9mm
  192.  
  193.  
  194. C2-1
  195.  
  196. A - Storage Facility
  197. Crate: Incendiary
  198. Chest: 300 B, 300 B, 400 B
  199. Suitcase: H&K MP5
  200.  
  201. B - The Bridge
  202. Green Herb
  203. Barrel: First Aid Spray
  204. 10 9mm
  205.  
  206. Big guy: Jewel Bangle
  207.  
  208. Crate: Red Herb
  209.  
  210. C - The Port
  211. Sapphire (Pear)
  212.  
  213. Green Herb
  214. Green Herb
  215.  
  216. Red Herb
  217. Fruits: Hand Grenade
  218. Chest: Ruby (Marquise) [requires Grenade]
  219. Emerald (Square)
  220. Topaz (Pear)
  221. Port Key (Key)
  222. Big guy: Jewel Bangle
  223.  
  224. 400 B
  225. Green Herb
  226. Big guy: Jewel Bangle
  227.  
  228. Green Herb
  229. Green Herb
  230. Fruits: 5 snp
  231. Suitcase: S75 (RIF)
  232.  
  233. D - Shanty Town
  234. 10 9mm
  235. Green Herb
  236. Assist Jump: 5 snp [+ 30 MG, 10 9mm]
  237.  
  238. Guy in the rest room: Red Herb
  239. Red Herb
  240. Hand Grenade
  241. Hand Grenade
  242. 10 9mm
  243. Green Herb
  244.  
  245. Green Herb
  246. Hand Grenade
  247. Chainsaw Guy: Guard's Key (Key)
  248.  
  249. Chest: Ruby (Square), 3000 B, Emerald (Pear), Topaz (Pear), Sapphire (Square)
  250.  
  251. E - Train Yard
  252. Green Herb
  253.  
  254.  
  255. C2-2
  256.  
  257. A - Train Station
  258. Green Herb
  259. 10 9mm
  260.  
  261. 30 MG
  262. Jewel Beetle
  263. Jewel Beetle
  264. 400 B
  265. 400 B
  266.  
  267. B - The Mines
  268. Lantern (special)
  269. Green Herb
  270. Red Herb
  271.  
  272. Sparkly: Ruby (Pear)
  273. Crate: Flash Grenade
  274. Crate: Flash Grenade
  275.  
  276. Sparkly: Ruby (Pear)
  277.  
  278. Crate: Snake
  279. 10 9mm
  280. Crate: Snake
  281. Chest: Diamond (Oval)
  282.  
  283. Flash Grenade
  284. Green Herb
  285. Sparkly: Ruby (Square)
  286.  
  287. C - Mining Area
  288. 5 snp
  289. Green Herb
  290. Green Herb
  291. Dragunov SVD (RIF)
  292. 10 9mm
  293.  
  294. Hand Grenade
  295. Chest: Diamond (Brilliant)
  296. Red Herb
  297. Hand Grenade
  298. 5 snp
  299. 10 9mm
  300. Sparkly: Diamond (Pear)
  301.  
  302. 10 9mm
  303. 10 9mm
  304. Sparkly: Diamond (Square)
  305.  
  306. Hand Grenade
  307. Green Herb
  308. 5 shells
  309.  
  310. Boss: Popokarimu
  311. Barrel: Proximity Bomb [1500]
  312. Barrel: Proximity Bomb
  313. Proximity Bomb, Proximity Bomb
  314. Barrel: Proximity Bomb
  315. Proximity Mine
  316. 10 9mm, 10 9mm
  317. Green Herb
  318. Flash Grenade
  319. 10 9mm
  320.  
  321.  
  322. C2-3 - Savanna
  323.  
  324. N/A
  325. - Some of your health will be restored if you die and retry.
  326. Boss: El Gigante
  327. - Note that you can zoom during the boss.
  328.  
  329.  
  330. C3-1
  331.  
  332. A - Marshlands
  333. Shop: H&K P8 (HG), Stun Rod
  334. Beast Slate (Key)
  335. Skull: Ruby (Pear)
  336. Beetle (Brown)
  337.  
  338. Tree: Beetle (Brown)
  339. Beetle (Brown)
  340. Chest: Silver Chalice
  341. White Egg, White Egg
  342.  
  343. Vase: Green Herb? (+ Flash?)
  344. Skull: Emerald (Pear)
  345. Skull: Ruby (Pear)
  346. Assist Jump (left): Silver Idol
  347. Assist Jump (right): Shaman Slate (Key)
  348. - This will likely be your first encounter with the "Muffin Head."
  349. These guys can take out all your health with one bite and take very
  350. little damage unless you somehow manage to make them vulnerable. The
  351. easiest way to handle them is to just prevent them from emerging by
  352. using Neckbreaker. A proxy bomb will get the job done as well.
  353.  
  354. Beetle (Brown)
  355. Ruby (Pear)
  356. Red Herb
  357. White Egg
  358. Chest: Raptor Slate (Key)
  359. - The only two items in the crocodile pool seem to be the beetle (on
  360. a tree) and the ruby (somewhat close to the ladder).
  361.  
  362. Beetle (Brown)
  363. Suitcase: Rocket Launcher
  364.  
  365. Beetle (Brown)
  366. Chest: Silver Chalice
  367.  
  368. Green Herb
  369. Tree: Beetle (Brown)
  370. Green Herb
  371. Chest: Silver Idol
  372. Chest: Warrior Slate (Key)
  373.  
  374. B - Village
  375. (S&W M29 (MAG))
  376. Green Herb
  377. Red Herb
  378. Red Herb
  379. 6 Mag
  380. 10 9mm
  381. Giant Zombie: Blue Enigma
  382. Giant Zombie: Blue Enigma
  383.  
  384. Vase: Snake
  385. Green Herb
  386. 5 snp
  387. 400 B
  388. Chest: Ceremonial Mask
  389.  
  390.  
  391. C3-2
  392.  
  393. A - Execution Grounds
  394. Torch: Ruby (Pear)
  395. Torch: Sapphire (Square)
  396. First Aid Spray
  397. Incendiary
  398. Jewel Beetle
  399.  
  400. B - Oil Field - Refinery
  401. Barrel: Incendiary
  402. Barrel: Proxy Bomb
  403. Chainsaw Zombie: Venom Fang
  404. Chainsaw Zombie: Venom Fang
  405.  
  406. C - Oil Field - Control Facility
  407. Regular dude: Green Herb
  408. Barrel: Hand Grenade
  409. Big guy x2: Jewel Bangle
  410.  
  411. Barrel: Proxy Bomb
  412. Chainsaw Zombie: Gold Ring
  413.  
  414. D - Oil Field - Dock
  415. Barrel: Hand Grenade
  416. Suitcase: 3000 B
  417. Big guy: Gold Ring
  418.  
  419.  
  420. C3-3
  421.  
  422. A - Oil Field - Drilling Facilities
  423. 15 9mm
  424.  
  425. 15 9mm
  426. Green Herb
  427. 10 snp
  428. Suitcase: M3 (SG)
  429. 15 9mm
  430. 50 MG
  431. Suitcase: 10 shells
  432. First Aid Spray
  433. Sapphire (Pear)
  434. Red Herb
  435. 50 MG
  436. 15 9mm
  437. 10 shells
  438. Green Herb
  439. Drawer: Emerald (Marquise)
  440.  
  441. B - Patrol Boat
  442. Boss: Irving
  443. First Aid Spray
  444.  
  445.  
  446. C4-1
  447.  
  448. A - Caves
  449. Vase: Flash Grenade
  450. Chest: Topaz (Trilliant)
  451. Sparkly: Sapphire (Pear)
  452. Torch: Emerald (Pear)
  453. Torch: Sapphire (Square)
  454. Skull: Ruby (Pear)
  455. Skull: Sapphire (Pear)
  456. Torch: Topaz (Pear)
  457.  
  458. B - Ancient Village
  459. Sparkly: Topaz (Square)
  460.  
  461. Heavy chest: 100 B, 100 B, 150 B, 200 B, 150 B, 100 B, 100 B
  462. Torch: Emerald (Pear)
  463. Vase: Hand Grenade
  464.  
  465. Green Herb
  466. Torch: Topaz (Pear)
  467. Vase: Red Herb
  468. Heavy chest: Sapphire (Square), Sapphire (Pear), 4x 100 B, 2x 150 B,
  469. Torch: Sapphire (Pear)
  470. Ruby (Pear)
  471. Green Herb
  472.  
  473. Chest: Sapphire (Trilliant)
  474. Chest: Ruby (Trilliant)
  475. Chest: Emerald (Trilliant)
  476.  
  477. C - Labyrinth
  478. Sparkly: Topaz (Square)
  479. Vase: First Aid Spray
  480. Suitcase: Grenade Launcher (w/Explosive Rounds)
  481. Sparkly: Emerald (Square)
  482.  
  483. Sapphire (Square)
  484. Chest: Gold Idol
  485.  
  486. Emerald (Square)
  487. Chest: 3 Flash Rounds, 3 Flash Rounds
  488.  
  489. Topaz (Square)
  490. Vase: Proxy Bomb
  491.  
  492. Ruby (Pear)
  493. Sapphire (Pear)
  494.  
  495. Ruby (Oval)
  496. Popokarimu: Soul Gem
  497.  
  498.  
  499. C4-2
  500.  
  501. A - Worship Area
  502. Shop: Explosive Rounds (12) - 4800, Acid Rounds (12) - 2400
  503. Vase: Hand Grenade
  504. Vase: Proxy Mine
  505. Torch: Topaz (Square)
  506. Green Herb
  507.  
  508. Assist Jump: Sky Emblem (Key) [+ Green Herb]
  509. Giant Zombie: Blue Enigma
  510. Sparkly: Ruby (Pear)
  511. Torch: Emerald (Pear)
  512.  
  513. Green Herb
  514. Earth Emblem (Key)
  515. Torch: Sapphire (Square)
  516.  
  517. Sea Emblem (Key)
  518. Giant Zombie: Blue Enigma
  519.  
  520. Sparkly: Diamond (Trilliant)
  521.  
  522. B - Pyramid
  523. Ruby (Pear)
  524.  
  525. Vase: Snake
  526. Vase: Snake
  527. Skull: Emerald (Pear)
  528. Gold Idol
  529. Skull: Ruby (Pear)
  530. Vase. Triplet Snakes
  531. Beetle (Gold)
  532.  
  533.  
  534. C5-1
  535.  
  536. A - Underground Garden
  537. Shop: SIG F226 (HG)
  538. Sparkly: Ruby (Square)
  539. Jewel Beetle
  540.  
  541. B - Progenitor Virus House
  542. Incendiary
  543. 10 9mm
  544. 30 MG
  545. Green Herb
  546. 5 shells
  547.  
  548. Green Herb
  549. Lickers: Lion Heart (not guaranteed)
  550.  
  551. Red Herb
  552. Safe: 3000 B
  553. Suitcase: AK-74 (MG)
  554. 10 9mm
  555.  
  556. C - Experimental Facility
  557. 20 9mm
  558. 20 9mm
  559. 15 shells
  560. 120 MG
  561. Hand Grenade
  562.  
  563. Boss: U-8
  564. 5 shells
  565. Hand Grenade
  566. Green Herb
  567. Hand Grenade
  568.  
  569.  
  570. C5-2
  571.  
  572. A - Power Station
  573. Crate: Hand Grenade
  574. Green Herb
  575. - And now they've got guns. The safest way to take care of these guys is
  576. to get their attention, then pull back and wait for them to come to you.
  577. Usually they'll come after you, but if they don't, go with sniper headshots.
  578.  
  579. 30 MG
  580. Red Herb
  581.  
  582. B - Experimental Facility Passage
  583. Green Herb
  584.  
  585. C - Missile Area 1st Floor
  586. Red Herb
  587. 10 9mm
  588.  
  589. Green Herb
  590. 10 9mm
  591.  
  592. Incendiary Grenade
  593. Suitcase: SIG 556 (MG)
  594.  
  595. 30 MG
  596. Red Herb
  597.  
  598. Reaper: Power Stone
  599. Dead Bride's Necklace x2
  600. - Reapers are some *nasty* motherfuckers. If they get close to you,
  601. they are very likely to instantly kill you. There's really no easy way
  602. to take them out. Shooting them in anything other than their weak spots
  603. does next to no damage; you might as well be *throwing* the bullets at
  604. them. If you have a machine gun, you could start off using that and then
  605. switch to a sniper rifle once they're stunned. Don't bother with explosives.
  606.  
  607. D - Uroboros Research Facility
  608. Crate: 5 Flame Rounds
  609. Crate: Incendiary Grenade
  610. 30 9mm
  611.  
  612. Boss: Uroboros X
  613. - Use an Incendiary Grenade followed by a RL. Later you can use the
  614. Longbow instead.
  615. Flamethrower (special)
  616. First Aid Spray
  617. Green Herb
  618. Incendiary
  619. 100 MG
  620. First Aid Spray
  621. Incendiary
  622. 100 MG
  623. 30 9mm
  624. 10 snp
  625. 20 shells
  626. Crate: 30 9mm
  627.  
  628.  
  629. C5-3
  630.  
  631. A - Uroboros Research Facility
  632. Safe: Sapphire (Marquise)
  633. 5 shells
  634. 30 MG
  635.  
  636. B - Missile Area 2nd Floor
  637. Crate: 12 Electric Rounds [2400]
  638. Reapers: Power Stone (not guaranteed)
  639. - You're looking at three Reapers (in addition to regular zombies).
  640. Be prepared.
  641.  
  642. Red Herb
  643. 5 snp
  644. Hand Grenade
  645. Red Herb
  646. Suitcase: H&K PSG-1 (RIF)
  647.  
  648. Big guy: Jewel Bangle
  649.  
  650. Royal Necklace
  651. Green Herb
  652.  
  653. C - Moving Platform
  654. Green Herb
  655. Crate: 5 snp
  656. Crate: 5 snp
  657.  
  658. D - Monarch Room Entrance
  659. Sparkly: Ruby (Brilliant)
  660. 5 snp
  661.  
  662. Crate: 12 Acid Rounds (lift path)
  663.  
  664. Locker: First Aid Spray
  665. Locker: Gold Chalice
  666. Green Herb
  667. Sparkly: Topaz (Brilliant)
  668.  
  669. E - Monarch Room
  670. Boss: Jill (& Wesker)
  671. Green Herb
  672. Green Herb
  673. Vase: Emerald (Brilliant)
  674. - Getting the Heart of Africa requires you to deal a good amount of
  675. damage to Wesker before the time runs out. Somewhat tricky, seeing as
  676. he'll evade everything unless he's at least a little distracted. You
  677. really shouldn't even try until you've built up your weapons.
  678.  
  679. Vase: Sapphire (Oval)
  680. Heavy chest: Sapphire (Brilliant), Emerald (Oval), Lightning Hawk (MAG)
  681. Red Herb
  682. Red Herb
  683. (Heart of Africa)
  684.  
  685.  
  686. C6-1
  687.  
  688. A - Ship Deck
  689. 5 snp
  690. Green Herb
  691. Big guy: Jewel Bangle
  692. Red Herb
  693. Hand Grenade
  694. - You can avoid the trap by sniping the zombie by the crane controls.
  695.  
  696. First Aid Spray
  697. Muffin Head: Crane Cardkey (Key)
  698. Dude on crane x2: Topaz (Oval)
  699. - These will despawn if you die before you get to them.
  700.  
  701. Green Herb
  702. Safe: 3000 B (can't be reached without triggering the trap)
  703. Big guy: Jewel Bangle
  704. Big guy: Jewel Bangle
  705.  
  706. Safe: 3000 B
  707.  
  708. B - Ship Hold
  709. Green Herb
  710. Hand Grenade
  711. 30 MG
  712. Suitcase: Jail Breaker (SG)
  713.  
  714. 5 snp
  715. 5 snp
  716. Green Herb
  717.  
  718. 30 MG
  719. Green Herb
  720.  
  721. Boss: JJ
  722. Red Herb
  723. 5 shells
  724. Incendiary, Incendiary
  725. Green Herb
  726. Proxy Bomb
  727. Safe: Tanker Keycard B
  728. Proxy Bomb
  729. Green Herb
  730. JJ: Tanker Keycard A
  731.  
  732. Green Herb
  733. Rocket Launcher dude: Dead Bride's Necklace
  734.  
  735.  
  736. C6-2
  737.  
  738. A - Main Deck
  739.  
  740. B - Bridge
  741. Green Herb
  742. Locker: Gold Chalice
  743. Proxy Bomb
  744. 5 shells
  745. Locker: Gold Chalice
  746. Green Herb
  747. Muffin Head: Bridge Keycard (Key)
  748. - This one's heavily armored, so you pretty much have to use a proxy bomb.
  749.  
  750. 10 9mm
  751. Red Herb
  752. 5 shells
  753.  
  754. C - Bridge Deck
  755. Boss: Uroboros Y
  756. LTD (special)
  757. Crate: 5 Flame Rounds
  758.  
  759.  
  760. C6-3
  761.  
  762. A - Engine Room
  763. Green Herb
  764. Flash Grenade
  765. Green Herb
  766. Green Herb
  767. Green Herb
  768. First Aid Spray
  769. Proxy Bomb, Proxy Bomb
  770. 12 Nitrogen Rounds
  771. Red Herb
  772.  
  773. Bosses: 2× Reapers + JJ & JJ
  774. Flash Grenade, Flash Grenade, Flash Grenade
  775. 12 Acid Rounds
  776. First Aid Spray
  777. Green Herb
  778. JJ: Hangar Keycard A
  779. JJ: Hangar Keycard B
  780. - You're looking at 2 Reapers, 2 JJs, and a whole bunch of stun rod
  781. dudes. You're probably dead.
  782.  
  783. B - Hangar
  784. Boss: Wesker
  785. RPG-7 NVS (special)
  786. Crate: RPG
  787. Crate: RPG
  788. 5x RPG
  789. - You can't succeed the first time you restrain him, so you need to hit
  790. him with two shots. He'll evade maybe half of your rockets.
  791.  
  792. C - The Volcano
  793. 5 snp
  794. Red Herb
  795. Hand Grenade
  796. - The routes you take are the same regardless of which character you're
  797. controlling.
  798.  
  799. Boss: Wesker 2
  800. Diamond (Marquise)
  801. Green Herb
  802. Green Herb (Sheva route)
  803. - After you get separated, you need to hit his weak spot in the back.
  804. After a bit of damage, he'll go after Sheva. After getting back together,
  805. you need to hit his weak spots just a little more. Once he uses the
  806. tentacle twister attack, approach him to get the prompt to end the battle.
  807.  
  808.  
  809.  
  810.  
  811.  
  812. BSAA Emblems
  813.  
  814. C1-2
  815. 1. Public Assembly - Can be seen from the house with the Antique Clock.
  816. 2. Abandoned Building.
  817. 3. Furnace Facility - After the boss.
  818.  
  819.  
  820. C2-1
  821. 1. Storage Facility.
  822. 2. The Bridge - Under the bridge.
  823. 3. The Port - This is the hardest one of all the emblems (excluding
  824. the one in C6-1 that you can't even see). When you're in the right spot,
  825. it's not far. Not far at all.
  826. 4. The Port - In the section where Kirk covers you.
  827. 5. Shanty Town - On top of the building with the Assist Jump.
  828.  
  829.  
  830. C2-2
  831. 1. Train Station - On one of the power line towers.
  832. 2. The Mines.
  833. 3. Mining Area - On one of the buildings.
  834.  
  835.  
  836. C3-1
  837. 1. Marshlands - On a pole in the middle of the water near the beginning.
  838. You can shoot it from the first dock with a sniper rifle.
  839. 2. Marshlands - On Chicken Island.
  840. 3. Marshlands - In the little area northwest.
  841. 4. Village - At the beginning.
  842.  
  843.  
  844. C3-2
  845. 1. Execution Grounds - At the campsite.
  846. 2. Oil Field - Dock.
  847.  
  848.  
  849. C3-3
  850. 1. At the first gate.
  851.  
  852.  
  853. C4-1
  854. 1. Caves.
  855. 2. Ancient Village - Huge fire bomb area.
  856. 3. Labyrinth - Above.
  857.  
  858.  
  859. C4-2
  860. 1. Pyramid.
  861.  
  862.  
  863. C5-1
  864. 1. Underground Garden.
  865.  
  866.  
  867. C5-2
  868. 1. Missile Area 1st Floor - In a dumpster.
  869.  
  870.  
  871. C5-3
  872. 1. Uroboros Research Facility.
  873. 2. Moving Platform.
  874. 3. Monarch Room Entrance.
  875.  
  876.  
  877. C6-1
  878. 1. Ship Deck - On the tall structure in the aft.
  879. 2. Ship Deck - In a container by the cage trap. Requires a grenade.
  880. 3. Ship Hold.
  881.  
  882.  
  883.  
  884.  
  885. f
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