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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: lowres
  17.  
  18. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  19. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  20. #defaulttilescale: 0
  21.  
  22. # Map storage scheme: only uncomment one 'type' value
  23. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  24. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  25. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  26. # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  27. # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  28. storage:
  29. # Filetree storage (standard tree of image files for maps)
  30. type: filetree
  31. # SQLite db for map storage (uses dbfile as storage location)
  32. #type: sqlite
  33. #dbfile: dynmap.db
  34. # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  35. #type: mysql
  36. #hostname: localhost
  37. #port: 3306
  38. #database: dynmap
  39. #userid: dynmap
  40. #password: dynmap
  41. #prefix: ""
  42. #flags: "?allowReconnect=true&autoReconnect=true"
  43. #
  44. # AWS S3 backet web site
  45. #type: aws_s3
  46. #bucketname: "dynmap-bucket-name"
  47. #region: us-east-1
  48. #aws_access_key_id: "<aws-access-key-id>"
  49. #aws_secret_access_key: "<aws-secret-access-key>"
  50.  
  51. components:
  52. - class: org.dynmap.ClientConfigurationComponent
  53.  
  54. - class: org.dynmap.InternalClientUpdateComponent
  55. sendhealth: false
  56. sendposition: false
  57. allowwebchat: false
  58. webchat-interval: 5
  59. hidewebchatip: false
  60. trustclientname: false
  61. includehiddenplayers: false
  62. # (optional) if true, color codes in player display names are used
  63. use-name-colors: false
  64. # (optional) if true, player login IDs will be used for web chat when their IPs match
  65. use-player-login-ip: true
  66. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  67. require-player-login-ip: false
  68. # (optional) block player login IDs that are banned from chatting
  69. block-banned-player-chat: true
  70. # Require login for web-to-server chat (requires login-enabled: true)
  71. webchat-requires-login: false
  72. # If set to true, users must have dynmap.webchat permission in order to chat
  73. webchat-permissions: false
  74. # Limit length of single chat messages
  75. chatlengthlimit: 256
  76. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  77. # hideifshadow: 4
  78. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  79. # hideifundercover: 14
  80. # # (Optional) if true, players that are crouching/sneaking will be hidden
  81. hideifsneaking: false
  82. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  83. protected-player-info: false
  84. # If true, hide players with invisibility potion effects active
  85. hide-if-invisiblity-potion: true
  86. # If true, player names are not shown on map, chat, list
  87. hidenames: false
  88. #- class: org.dynmap.JsonFileClientUpdateComponent
  89. # writeinterval: 1
  90. # sendhealth: false
  91. # sendposition: false
  92. # allowwebchat: false
  93. # webchat-interval: 5
  94. # hidewebchatip: false
  95. # includehiddenplayers: false
  96. # use-name-colors: false
  97. # use-player-login-ip: false
  98. # require-player-login-ip: false
  99. # block-banned-player-chat: true
  100. # hideifshadow: 0
  101. # hideifundercover: 0
  102. # hideifsneaking: false
  103. # # Require login for web-to-server chat (requires login-enabled: true)
  104. # webchat-requires-login: false
  105. # # If set to true, users must have dynmap.webchat permission in order to chat
  106. # webchat-permissions: false
  107. # # Limit length of single chat messages
  108. # chatlengthlimit: 256
  109. # hide-if-invisiblity-potion: true
  110. # hidenames: false
  111.  
  112. - class: org.dynmap.SimpleWebChatComponent
  113. allowchat: false
  114. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  115. allowurlname: false
  116.  
  117. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  118. - class: org.dynmap.MarkersComponent
  119. type: markers
  120. showlabel: true
  121. enablesigns: false
  122. # Default marker set for sign markers
  123. default-sign-set: markers
  124. # (optional) add spawn point markers to standard marker layer
  125. showspawn: false
  126. spawnicon: world
  127. spawnlabel: "Spawn"
  128. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  129. showofflineplayers: false
  130. offlinelabel: "Offline"
  131. offlineicon: offlineuser
  132. offlinehidebydefault: true
  133. offlineminzoom: 0
  134. maxofflinetime: 30
  135. # (optional) layer for showing player's spawn beds
  136. showspawnbeds: false
  137. spawnbedlabel: "Spawn Beds"
  138. spawnbedicon: bed
  139. spawnbedhidebydefault: true
  140. spawnbedminzoom: 0
  141. spawnbedformat: "%name%'s bed"
  142. # (optional) show world border (vanilla 1.8+)
  143. showworldborder: true
  144. worldborderlabel: "Border"
  145.  
  146. - class: org.dynmap.ClientComponent
  147. type: chat
  148. allowurlname: false
  149. - class: org.dynmap.ClientComponent
  150. type: chatballoon
  151. focuschatballoons: false
  152. - class: org.dynmap.ClientComponent
  153. type: chatbox
  154. showplayerfaces: false
  155. messagettl: 5
  156. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  157. #scrollback: 100
  158. # Optional: set maximum number of lines visible for chatbox
  159. #visiblelines: 10
  160. # Optional: send push button
  161. sendbutton: false
  162. - class: org.dynmap.ClientComponent
  163. type: playermarkers
  164. showplayerfaces: false
  165. showplayerhealth: false
  166. # If true, show player body too (only valid if showplayerfaces=true)
  167. showplayerbody: false
  168. # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  169. smallplayerfaces: false
  170. # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  171. largeplayerfaces: false
  172. # Optional - make player faces layer hidden by default
  173. hidebydefault: false
  174. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  175. layerprio: 0
  176. # Optional - label for player marker layer (default is 'Players')
  177. label: "Players"
  178.  
  179. #- class: org.dynmap.ClientComponent
  180. # type: digitalclock
  181. - class: org.dynmap.ClientComponent
  182. type: link
  183.  
  184. - class: org.dynmap.ClientComponent
  185. type: timeofdayclock
  186. showdigitalclock: true
  187. showweather: true
  188. # Mouse pointer world coordinate display
  189. - class: org.dynmap.ClientComponent
  190. type: coord
  191. label: "Location"
  192. hidey: false
  193. show-mcr: false
  194. show-chunk: false
  195.  
  196. # Note: more than one logo component can be defined
  197. #- class: org.dynmap.ClientComponent
  198. # type: logo
  199. # text: "Dynmap"
  200. # #logourl: "images/block_surface.png"
  201. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  202. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  203. # position: bottom-right
  204.  
  205. #- class: org.dynmap.ClientComponent
  206. # type: inactive
  207. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  208. # redirecturl: inactive.html
  209. # #showmessage: 'You were inactive for too long.'
  210.  
  211. #- class: org.dynmap.TestComponent
  212. # stuff: "This is some configuration-value"
  213.  
  214. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  215. display-whitelist: false
  216.  
  217. # How often a tile gets rendered (in seconds).
  218. renderinterval: 1
  219.  
  220. # How many tiles on update queue before accelerate render interval
  221. renderacceleratethreshold: 60
  222.  
  223. # How often to render tiles when backlog is above renderacceleratethreshold
  224. renderaccelerateinterval: 0.2
  225.  
  226. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  227. tiles-rendered-at-once: 2
  228.  
  229. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  230. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  231. # in more competition for CPU resources with other processes
  232. usenormalthreadpriority: true
  233.  
  234. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  235. saverestorepending: true
  236.  
  237. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  238. save-pending-period: 900
  239.  
  240. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  241. zoomoutperiod: 30
  242.  
  243. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  244. initial-zoomout-validate: true
  245.  
  246. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  247. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  248. # also be set on individual worlds and individual maps.
  249. tileupdatedelay: 30
  250.  
  251. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  252. enabletilehash: true
  253.  
  254. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  255. #hideores: true
  256.  
  257. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  258. #better-grass: true
  259.  
  260. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  261. smooth-lighting: true
  262.  
  263. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  264. # false=classic Dynmap lighting curve
  265. use-brightness-table: true
  266.  
  267. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  268. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  269. block-alias:
  270. # "minecraft:quartz_ore": "stone"
  271. # "diamond_ore": "coal_ore"
  272.  
  273. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
  274. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  275. #
  276. # Has no effect on maps with explicit format settings
  277. image-format: jpg-q90
  278.  
  279. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
  280. # For Windows, include .exe
  281. #
  282. #cwebpPath: /usr/bin/cwebp
  283. #dwebpPath: /usr/bin/dwebp
  284.  
  285. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  286. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  287. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  288. use-generated-textures: true
  289. correct-water-lighting: true
  290. transparent-leaves: true
  291.  
  292. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  293. ctm-support: true
  294. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  295. custom-colors-support: true
  296.  
  297. # Control loading of player faces (if set to false, skins are never fetched)
  298. #fetchskins: false
  299.  
  300. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  301. #refreshskins: false
  302.  
  303. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  304. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  305.  
  306. # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
  307. #skinsrestorer-integration: true
  308.  
  309. render-triggers:
  310. #- playermove
  311. #- playerjoin
  312. - blockplaced
  313. - blockbreak
  314. - leavesdecay
  315. - blockburn
  316. - chunkgenerated
  317. - blockformed
  318. - blockfaded
  319. - blockspread
  320. - pistonmoved
  321. - explosion
  322. #- blockfromto
  323. #- blockphysics
  324. - structuregrow
  325. - blockgrow
  326. #- blockredstone
  327.  
  328. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  329. webpage-title: "QuartzArmy Map"
  330.  
  331. # The path where the tile-files are placed.
  332. tilespath: web/tiles
  333.  
  334. # The path where the web-files are located.
  335. webpath: web
  336.  
  337. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  338. # Note: web interface is unsupported in this configuration - you're on your own
  339. update-webpath-files: true
  340.  
  341. # The path were the /dynmapexp command exports OBJ ZIP files
  342. exportpath: export
  343.  
  344. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  345. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  346. #webserver-bindaddress: 0.0.0.0
  347.  
  348. # The TCP-port the webserver will listen on.
  349. webserver-port: 8123
  350.  
  351. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  352. max-sessions: 30
  353.  
  354. # Disables Webserver portion of Dynmap (Advanced users only)
  355. disable-webserver: false
  356.  
  357. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  358. allow-symlinks: true
  359.  
  360. # Enable login support
  361. login-enabled: false
  362. # Require login to access website (requires login-enabled: true)
  363. login-required: false
  364.  
  365. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  366. timesliceinterval: 0.0
  367.  
  368. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  369. maxchunkspertick: 200
  370.  
  371. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  372. progressloginterval: 100
  373.  
  374. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  375. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  376. # setting this to equal or exceed the number of physical cores on the system.
  377. #parallelrendercnt: 4
  378.  
  379. # Interval the browser should poll for updates.
  380. updaterate: 2000
  381.  
  382. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  383. fullrenderplayerlimit: 1
  384. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  385. updateplayerlimit: 1
  386. # Target limit on server thread use - msec per tick
  387. per-tick-time-limit: 50
  388. # If TPS of server is below this setting, update renders processing is paused
  389. update-min-tps: 15.0
  390. # If TPS of server is below this setting, full/radius renders processing is paused
  391. fullrender-min-tps: 15.0
  392. # If TPS of server is below this setting, zoom out processing is paused
  393. zoomout-min-tps: 18.0
  394.  
  395. showplayerfacesinmenu: true
  396.  
  397. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  398. grayplayerswhenhidden: true
  399.  
  400. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  401. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  402. player-sort-permission-nodes:
  403. - bukkit.command.op
  404.  
  405. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  406. #sidebaropened: true
  407.  
  408. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  409. #http-response-headers:
  410. # Access-Control-Allow-Origin: "my-domain.com"
  411. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  412.  
  413. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  414. # This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  415. trusted-proxies:
  416. - "127.0.0.1"
  417. - "0:0:0:0:0:0:0:1"
  418.  
  419. # Join/quit message format for web chat: set to "" to disable notice on web UI
  420. joinmessage: "%playername% joined"
  421. quitmessage: "%playername% quit"
  422.  
  423. spammessage: "You may only chat once every %interval% seconds."
  424. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  425. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  426.  
  427. # Control whether layer control is presented on the UI (default is true)
  428. showlayercontrol: true
  429.  
  430. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  431. check-banned-ips: true
  432.  
  433. # Default selection when map page is loaded
  434. defaultzoom: 0
  435. defaultworld: world
  436. defaultmap: flat
  437. # (optional) Zoom level and map to switch to when following a player, if possible
  438. #followzoom: 3
  439. #followmap: surface
  440.  
  441. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  442. persist-ids-by-ip: true
  443.  
  444. # If true, map text to cyrillic
  445. cyrillic-support: false
  446.  
  447. # If true, coordinates will be rounded
  448. round-coordinates: true
  449.  
  450. # Messages to customize
  451. msg:
  452. maptypes: "Map Types"
  453. players: "Players"
  454. chatrequireslogin: "Chat Requires Login"
  455. chatnotallowed: "You are not permitted to send chat messages"
  456. hiddennamejoin: "Player joined"
  457. hiddennamequit: "Player quit"
  458.  
  459. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  460. url:
  461. # configuration URL
  462. #configuration: "up/configuration"
  463. # update URL
  464. #update: "up/world/{world}/{timestamp}"
  465. # sendmessage URL
  466. #sendmessage: "up/sendmessage"
  467. # login URL
  468. #login: "up/login"
  469. # register URL
  470. #register: "up/register"
  471. # tiles base URL
  472. #tiles: "tiles/"
  473. # markers base URL
  474. #markers: "tiles/"
  475.  
  476. # Customization commands - allows scripts to be run before/after certain events
  477. custom-commands:
  478. image-updates:
  479. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  480. preupdatecommand: ""
  481. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  482. postupdatecommand: ""
  483.  
  484. # Snapshot cache size, in chunks
  485. snapshotcachesize: 500
  486. # Snapshot cache uses soft references (true), else weak references (false)
  487. soft-ref-cache: true
  488.  
  489. # Player enter/exit title messages for map markers
  490. #
  491. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  492. #enterexitperiod: 1000
  493. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  494. #titleFadeIn: 10
  495. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  496. #titleStay: 70
  497. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  498. #titleFadeOut: 20
  499. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  500. #enterexitUseTitle: true
  501. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  502. #enterReplacesExits: true
  503.  
  504. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  505. # If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  506. #publicURL: http://my.greatserver.com/dynmap
  507.  
  508. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  509. # Set to false for a much quieter startup log
  510. verbose: false
  511.  
  512. # Enables debugging.
  513. #debuggers:
  514. # - class: org.dynmap.debug.LogDebugger
  515. # Debug: dump blocks missing render data
  516. dump-missing-blocks: false
  517.  
  518. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
  519. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
  520. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
  521. # your worlds before running with this setting enabled (set to true)
  522. #
  523. #migrate-chunks: true
  524.  
  525. # Log4J defense: string substituted for attempts to use macros in web chat
  526. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  527.  
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