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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\KreedzClimbing\bin\vbsp.exe"
- ** Parameters: -onlydependencies -game "D:\Steam\steamapps\common\KreedzClimbing\kz" "c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop"
- Valve Software - vbsp.exe SSE2(Dec 11 2018)
- Modified by Raptor for Kreedz Climbing
- 8 threads
- materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
- Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
- ***need to set $abovewater for material colour/water/water_blue01
- ***need to set $abovewater for material colour/water/water_blue01
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...material "water/water_blue01_beneath" not found.
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 278 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (543063 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2894 texinfos to 1731
- Reduced 29 texdatas to 25 (804 bytes to 639)
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