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Dec 15th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\KreedzClimbing\bin\vbsp.exe"
  4. ** Parameters: -onlydependencies -game "D:\Steam\steamapps\common\KreedzClimbing\kz" "c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop"
  5.  
  6. Valve Software - vbsp.exe SSE2(Dec 11 2018)
  7. Modified by Raptor for Kreedz Climbing
  8. 8 threads
  9. materialPath: D:\Steam\steamapps\common\KreedzClimbing\kz\materials
  10. Loading c:\users\kickbar\desktop\css map decompile\map\kz_bhop_cubebhop\kz_bhop_cubebhop.vmf
  11. ***need to set $abovewater for material colour/water/water_blue01
  12. ***need to set $abovewater for material colour/water/water_blue01
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...material "water/water_blue01_beneath" not found.
  19. done (0)
  20. Chop Details...done (0)
  21. Find Visible Detail Sides...
  22. Merged 278 detail faces...done (0)
  23. Merging details...done (0)
  24. FixTjuncs...
  25. PruneNodes...
  26. WriteBSP...
  27. done (0)
  28. Building visibility clusters...
  29. done (0)
  30. Creating default LDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Creating default HDR cubemaps for env_cubemap using skybox materials:
  34. skybox/sky_day01_01*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Finding displacement neighbors...
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (0) (543063 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Water found with no water_lod_control entity, creating a default one.
  43. Compacting texture/material tables...
  44. Reduced 2894 texinfos to 1731
  45. Reduced 29 texdatas to 25 (804 bytes to 639)
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