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- Base Effect:
- Eclipse
- 1-handed Large-Melee-Weapon (Greatsword)
- Ignores the Defense Combat Stages of Steel Types
- Gains a +2 Equipment Bonus to Accuracy against Dark Types
- Eclipse throws itself from the grasp of those it deems unworthy
- EGO:
- Eclipse is creative, resourceful, and intellectually quick. Enjoys debating issues and enjoys "one-up manship". Gets very excited about new ideas and projects, but may neglect the more routine aspects of life. Is outspoken and assertive. Eclipse enjoys people and stimulating company.
- LV3
- Least Ability
- LV5
- Least Ability
- LV8
- Lesser Ability
- LV10
- Least Ability
- LV13
- Least Ability
- LV15
- Lesser Ability
- LV18
- Least Ability
- LV20
- Greater Ability
- LV23
- Lesser Ability
- LV25
- Lesser Ability
- LV28
- Greater Ability
- LV30
- Greatest Ability
- LV33
- Lesser Ability
- LV35
- Greater Ability
- LV38
- Greatest Ability
- LV40
- Greater Ability
- LV43
- Greatest Ability
- LV45
- Greater Ability
- LV48
- Greatest Ability
- LV50
- Greatest Ability
- _____________________
- Least Abilities
- Glass Phasing
- Glass Phasing II
- Steel Phasing
- Rock Phasing
- Rock Phasing II
- _____________________
- Lesser Abilities
- Fairy Hunt
- Normal Hunt
- Ghost Hunt
- Daylight Feast
- Moonlight Feast
- _____________________
- Greater Abilities
- Blood Feast
- Crusher
- Radiance
- Light of the Moon
- Light wave
- _____________________
- Greatest Abilities
- Launch
- Moon Knight
- Sun Knight
- Light Release
- My Light
- Least Abilities
- Glass Phasing
- Static
- Eclipse ignores the Defense Combat Stages of Glass Types
- Glass Phasing II
- Static
- Eclipse ignores the Special Defense Combat Stages of Glass Types
- Steel Phasing
- Static
- Eclipse ignores the Special Defense Combat Stages of Defense Types
- Rock Phasing
- Static
- Eclipse ignores the Defense Combat Stages of Rock Types
- Rock Phasing II
- Static
- Eclipse ignores the Special Defense Combat Stages of Rock Types
- Lesser Abilities:
- Fairy Hunt
- Static
- Eclipse gains a +2 Equipment Bonus to Accuracy against Fairy Types
- Normal Hunt
- Static
- Eclipse gains a +2 Equipment Bonus to Accuracy against Normal Types
- Ghost Hunt
- Static
- Eclipse gains a +2 Equipment Bonus to Accuracy against Ghost Types
- Daylight Feast
- Static
- The user gains the Life Force ability and the Move Sunny Day during the hours of: 0700-1900
- Moonlight Feast
- Static
- The user gains the Starlight ability and the Move Moonlight during the hours of: 1900-0700
- Greater Abilities:
- Blood Feast
- Encounter - Free Action
- Trigger: The user successfully hits a creature with Eclipse
- The target begins bleeding out.
- Note: This does not cause the target to faint, though the damage suffered from bleeding out may.
- Crusher
- Encounter - Free Action
- Trigger: The user targets a Prone creature with Eclipse
- The attack cannot miss and is a critical hit that inflicts an injury.
- Radiance
- Static
- While in sunlight or moonlight the user gains the ability Illuminate.
- Light of the Moon
- Daily x2 - Shift Action
- The user uses Eclipse to create an intangible ball of light that radiates moonlight.
- Light Wave
- Type: Typeless
- Scene x2 - Standard Action
- AC: None
- Damage Base: 8
- Class: Special
- Rannge: 6, Ranged Blast 2, Friendly
- Effect: Light Wave cannot Miss. While in sunlight, Light Wave's range is instead 8, Ranged Blast 3, Friendly. While in moonlight, Light Wave's damage base is instead 10.
- Greatest
- Launch
- Encounter - Free Action
- Trigger: The user successfully hits a target with a melee Struggle Attack using Eclipse
- The user immediately makes an Acrobatics Check to High Jump. The user drags the target into the air equal to their Jump distance. If the user has Multi-tasking, they can use it to make a second melee Struggle Attack with Eclipse, that if it hits, to make a second Acrobatics Check to send the target upward into the air additional meters equal to the jump distance.
- Moon Knight
- Drain 2 AP - Shift Action
- At night while the user is in moonlight the user can become a Moon Knight.
- MOON KNIGHT
- The users resistance to Dark, Fairy, Ghost and Normal Type is increased by one step.
- Anything during the round, if the Moon Knight has any actions remaining (Free Actions do not count here) and spends one of their remaining actions, they can invert the effect of an effect: Such as changing a special class attack into a physical class attack, or an attack that targets defense to instead target special defense, change a positive combat stage to a negative combat stage, a penalty into a Versatile Bonus - until the end of the Round.
- Sun Knight
- Drain 2 AP - Shift Action
- During the day, while the user is in daylight the user can become a Sun Knight.
- SUN KNIGHT
- The users resistance to Glass, Rock and steel Type is insteased by one step.
- The users Attack, Defense, Special Attack, Special Defense, and Speed gain a +5 Equipment Bonus.
- The user ignores the penalties of injuries, negative combat stages and saves.
- Light Release
- Encounter - Standard Action
- The user creates a Burst 3 flash of brilliant light that blinds all creatures capable of sight until the end of their next turn.
- My Light
- Static
- The user can give off a glow while holding Eclipse to illuminate a radius of 10-meters and a shadowy illumination of 5-meters.
- Additionally, the user can see the light (life) in other creatures, allowing them to immediately tell upon a glance if a creature is alive or dead (or undead) and see the radiance of the living (the exact amount of hit points remaining in a living creature).
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