KaorinSakura

DLI - Eclipse

Oct 19th, 2015
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  1. Base Effect:
  2. Eclipse
  3. 1-handed Large-Melee-Weapon (Greatsword)
  4. Ignores the Defense Combat Stages of Steel Types
  5. Gains a +2 Equipment Bonus to Accuracy against Dark Types
  6. Eclipse throws itself from the grasp of those it deems unworthy
  7.  
  8. EGO:
  9. Eclipse is creative, resourceful, and intellectually quick. Enjoys debating issues and enjoys "one-up manship". Gets very excited about new ideas and projects, but may neglect the more routine aspects of life. Is outspoken and assertive. Eclipse enjoys people and stimulating company.
  10.  
  11. LV3
  12. Least Ability
  13.  
  14. LV5
  15. Least Ability
  16.  
  17. LV8
  18. Lesser Ability
  19.  
  20. LV10
  21. Least Ability
  22.  
  23. LV13
  24. Least Ability
  25.  
  26. LV15
  27. Lesser Ability
  28.  
  29. LV18
  30. Least Ability
  31.  
  32. LV20
  33. Greater Ability
  34.  
  35. LV23
  36. Lesser Ability
  37.  
  38. LV25
  39. Lesser Ability
  40.  
  41. LV28
  42. Greater Ability
  43.  
  44. LV30
  45. Greatest Ability
  46.  
  47. LV33
  48. Lesser Ability
  49.  
  50. LV35
  51. Greater Ability
  52.  
  53. LV38
  54. Greatest Ability
  55.  
  56. LV40
  57. Greater Ability
  58.  
  59. LV43
  60. Greatest Ability
  61.  
  62. LV45
  63. Greater Ability
  64.  
  65. LV48
  66. Greatest Ability
  67.  
  68. LV50
  69. Greatest Ability
  70.  
  71.  
  72.  
  73. _____________________
  74. Least Abilities
  75.  
  76. Glass Phasing
  77. Glass Phasing II
  78. Steel Phasing
  79. Rock Phasing
  80. Rock Phasing II
  81.  
  82. _____________________
  83. Lesser Abilities
  84.  
  85. Fairy Hunt
  86. Normal Hunt
  87. Ghost Hunt
  88. Daylight Feast
  89. Moonlight Feast
  90.  
  91. _____________________
  92. Greater Abilities
  93.  
  94. Blood Feast
  95. Crusher
  96. Radiance
  97. Light of the Moon
  98. Light wave
  99.  
  100. _____________________
  101. Greatest Abilities
  102.  
  103. Launch
  104. Moon Knight
  105. Sun Knight
  106. Light Release
  107. My Light
  108.  
  109.  
  110.  
  111. Least Abilities
  112.  
  113.  
  114.  
  115. Glass Phasing
  116. Static
  117. Eclipse ignores the Defense Combat Stages of Glass Types
  118.  
  119.  
  120.  
  121. Glass Phasing II
  122. Static
  123. Eclipse ignores the Special Defense Combat Stages of Glass Types
  124.  
  125.  
  126.  
  127. Steel Phasing
  128. Static
  129. Eclipse ignores the Special Defense Combat Stages of Defense Types
  130.  
  131.  
  132.  
  133. Rock Phasing
  134. Static
  135. Eclipse ignores the Defense Combat Stages of Rock Types
  136.  
  137.  
  138.  
  139. Rock Phasing II
  140. Static
  141. Eclipse ignores the Special Defense Combat Stages of Rock Types
  142.  
  143.  
  144.  
  145. Lesser Abilities:
  146.  
  147.  
  148.  
  149. Fairy Hunt
  150. Static
  151. Eclipse gains a +2 Equipment Bonus to Accuracy against Fairy Types
  152.  
  153.  
  154.  
  155. Normal Hunt
  156. Static
  157. Eclipse gains a +2 Equipment Bonus to Accuracy against Normal Types
  158.  
  159.  
  160.  
  161. Ghost Hunt
  162. Static
  163. Eclipse gains a +2 Equipment Bonus to Accuracy against Ghost Types
  164.  
  165.  
  166.  
  167. Daylight Feast
  168. Static
  169. The user gains the Life Force ability and the Move Sunny Day during the hours of: 0700-1900
  170.  
  171.  
  172.  
  173. Moonlight Feast
  174. Static
  175. The user gains the Starlight ability and the Move Moonlight during the hours of: 1900-0700
  176.  
  177.  
  178.  
  179. Greater Abilities:
  180.  
  181.  
  182.  
  183. Blood Feast
  184. Encounter - Free Action
  185. Trigger: The user successfully hits a creature with Eclipse
  186. The target begins bleeding out.
  187. Note: This does not cause the target to faint, though the damage suffered from bleeding out may.
  188.  
  189.  
  190.  
  191. Crusher
  192. Encounter - Free Action
  193. Trigger: The user targets a Prone creature with Eclipse
  194. The attack cannot miss and is a critical hit that inflicts an injury.
  195.  
  196.  
  197.  
  198. Radiance
  199. Static
  200. While in sunlight or moonlight the user gains the ability Illuminate.
  201.  
  202.  
  203.  
  204. Light of the Moon
  205. Daily x2 - Shift Action
  206. The user uses Eclipse to create an intangible ball of light that radiates moonlight.
  207.  
  208.  
  209.  
  210. Light Wave
  211. Type: Typeless
  212. Scene x2 - Standard Action
  213. AC: None
  214. Damage Base: 8
  215. Class: Special
  216. Rannge: 6, Ranged Blast 2, Friendly
  217. Effect: Light Wave cannot Miss. While in sunlight, Light Wave's range is instead 8, Ranged Blast 3, Friendly. While in moonlight, Light Wave's damage base is instead 10.
  218.  
  219.  
  220.  
  221. Greatest
  222.  
  223.  
  224.  
  225. Launch
  226. Encounter - Free Action
  227. Trigger: The user successfully hits a target with a melee Struggle Attack using Eclipse
  228. The user immediately makes an Acrobatics Check to High Jump. The user drags the target into the air equal to their Jump distance. If the user has Multi-tasking, they can use it to make a second melee Struggle Attack with Eclipse, that if it hits, to make a second Acrobatics Check to send the target upward into the air additional meters equal to the jump distance.
  229.  
  230.  
  231.  
  232. Moon Knight
  233. Drain 2 AP - Shift Action
  234. At night while the user is in moonlight the user can become a Moon Knight.
  235.  
  236. MOON KNIGHT
  237. The users resistance to Dark, Fairy, Ghost and Normal Type is increased by one step.
  238. Anything during the round, if the Moon Knight has any actions remaining (Free Actions do not count here) and spends one of their remaining actions, they can invert the effect of an effect: Such as changing a special class attack into a physical class attack, or an attack that targets defense to instead target special defense, change a positive combat stage to a negative combat stage, a penalty into a Versatile Bonus - until the end of the Round.
  239.  
  240.  
  241.  
  242. Sun Knight
  243. Drain 2 AP - Shift Action
  244. During the day, while the user is in daylight the user can become a Sun Knight.
  245.  
  246. SUN KNIGHT
  247. The users resistance to Glass, Rock and steel Type is insteased by one step.
  248. The users Attack, Defense, Special Attack, Special Defense, and Speed gain a +5 Equipment Bonus.
  249. The user ignores the penalties of injuries, negative combat stages and saves.
  250.  
  251.  
  252.  
  253. Light Release
  254. Encounter - Standard Action
  255. The user creates a Burst 3 flash of brilliant light that blinds all creatures capable of sight until the end of their next turn.
  256.  
  257.  
  258.  
  259. My Light
  260. Static
  261. The user can give off a glow while holding Eclipse to illuminate a radius of 10-meters and a shadowy illumination of 5-meters.
  262. Additionally, the user can see the light (life) in other creatures, allowing them to immediately tell upon a glance if a creature is alive or dead (or undead) and see the radiance of the living (the exact amount of hit points remaining in a living creature).
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