Blazingflare

Everything wrong with Hey! Pikmin

Jul 24th, 2017
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  1. I never hated the game when I first saw it, but after playing through pretty much the entire game early, I can say it's very lackluster and I have a number of complaints.
  2. The game never makes use of any of the pikmin's abilities beyond a braindead level. There's only a very small handful of levels that even feature more than 1 type of hazard so even though a number of levels give you two types of pikmin's to use, only one type is actually used to progress. In a level with fire enemies, well the only Pikmin the game will give you are red Pikmin. Level with some puddles of water, well you only get blue Pikmin.
  3. The difficulty in the game never increases as you progress. The only real challenge comes from the fact that Pikmin instantly die when they touch any enemy, even the normally harmless baby breadbugs. If you slightly mis-throw a pikmin past the breadbug, the pikmin will get up and touch the back of the breadbug and instantly die. The game also has the habit of sticking breadbugs into small little caves and slopes that make it very difficult to aim your Pikmin safely, so you usually end up waiting 10 seconds for them to slowly make their way into a more preferable spot.
  4. Large enemies don't really pose much of a problem at all. They only ever walk back and forth along a small area, and will stop chasing you if you hop up or down a small ledge. If you try attacking them from the front, they will most likely eat your Pikmin, but if you attack their back, they will be stun locked and never turn around before you kill them. So the strategy to defeat them is to usually wait on a small ledge for them to walk up and turn around.
  5. The Pikmin cutscenes are cute at first, but there multiple of them in every level and they quickly grow annoying. Plus there's no way to skip them the first time you see them.
  6. When you leave your Pikmin behind by using your jetpack, which you have to do many times, the Pikmin will just simply die for no reason if you are gone too long.
  7. The log book entries are nice, but most of them talk about something completely unrelated to what you're looking at, and a few even break the series canon.
  8. Amiibo are handled very poorly. There are two secret levels in every world area with a big amiibo symbol that you can only unlock by scanning an amiibo even though they are nearly identical to the other secret areas. Rather than expanding the amiibo section of the logbook as you scan more amiibo, it shows blank entries for every scanable amiibo, so you can't feel like you've completed the game unless you own all 41 compatible amiibo. To top it off, for the Mario character amiibos, you can only use the Mario series amiibo to unlock the figures, the Smash ones do not work. The Pikmin and smash Olimar amiibo do the same thing, but only the Pikmin amiibo can be leveled up. There is no support for Zelda or Kirby amiibo, only Mario series amiibo, splatoon amiibo, and animal crossing figures.scanning an amiibo even though they are nearly identical to the other secret areas. Rather than expanding the amiibo section of the logbook as you scan more amiibo, it shows blank entries for every scanable amiibo, so you can't feel like you've completed the game unless you own all 41 compatible amiibo. To top it off, for the Mario character amiibos, you can only use the Mario series amiibo to unlock the figures, the Smash ones do not work. The Pikmin and smash Olimar amiibo do the same thing, but only the Pikmin amiibo can be leveled up. There is no support for Zelda or Kirby amiibo, only Mario series amiibo, splatoon amiibo, and animal crossing figures.
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