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Blood and iron fricken machine gun

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Jun 7th, 2019
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  1. local auto = false
  2. local ms = game.Players.LocalPlayer:GetMouse()
  3. ms.Button1Down:Connect(function()
  4. auto = true
  5. end)
  6.  
  7. ms.Button1Up:Connect(function()
  8. auto = false
  9. end)
  10.  
  11. while true do
  12. if auto == true then
  13. pcall(function()
  14. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  15. end)
  16. end
  17. wait(.1)
  18. endlocal auto = false
  19. local ms = game.Players.LocalPlayer:GetMouse()
  20. ms.Button1Down:Connect(function()
  21. auto = true
  22. end)
  23.  
  24. ms.Button1Up:Connect(function()
  25. auto = false
  26. end)
  27.  
  28. while true do
  29. if auto == true then
  30. pcall(function()
  31. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  32. end)
  33. end
  34. wait(.1)
  35. endlocal auto = false
  36. local ms = game.Players.LocalPlayer:GetMouse()
  37. ms.Button1Down:Connect(function()
  38. auto = true
  39. end)
  40.  
  41. ms.Button1Up:Connect(function()
  42. auto = false
  43. end)
  44.  
  45. while true do
  46. if auto == true then
  47. pcall(function()
  48. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  49. end)
  50. end
  51. wait(.1)
  52. endlocal auto = false
  53. local ms = game.Players.LocalPlayer:GetMouse()
  54. ms.Button1Down:Connect(function()
  55. auto = true
  56. end)
  57.  
  58. ms.Button1Up:Connect(function()
  59. auto = false
  60. end)
  61.  
  62. while true do
  63. if auto == true then
  64. pcall(function()
  65. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  66. end)
  67. end
  68. wait(.1)
  69. endlocal auto = false
  70. local ms = game.Players.LocalPlayer:GetMouse()
  71. ms.Button1Down:Connect(function()
  72. auto = true
  73. end)
  74.  
  75. ms.Button1Up:Connect(function()
  76. auto = false
  77. end)
  78.  
  79. while true do
  80. if auto == true then
  81. pcall(function()
  82. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  83. end)
  84. end
  85. wait(.1)
  86. endlocal auto = false
  87. local ms = game.Players.LocalPlayer:GetMouse()
  88. ms.Button1Down:Connect(function()
  89. auto = true
  90. end)
  91.  
  92. ms.Button1Up:Connect(function()
  93. auto = false
  94. end)
  95.  
  96. while true do
  97. if auto == true then
  98. pcall(function()
  99. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  100. end)
  101. end
  102. wait(.1)
  103. endlocal auto = false
  104. local ms = game.Players.LocalPlayer:GetMouse()
  105. ms.Button1Down:Connect(function()
  106. auto = true
  107. end)
  108.  
  109. ms.Button1Up:Connect(function()
  110. auto = false
  111. end)
  112.  
  113. while true do
  114. if auto == true then
  115. pcall(function()
  116. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  117. end)
  118. end
  119. wait(.1)
  120. endlocal auto = false
  121. local ms = game.Players.LocalPlayer:GetMouse()
  122. ms.Button1Down:Connect(function()
  123. auto = true
  124. end)
  125.  
  126. ms.Button1Up:Connect(function()
  127. auto = false
  128. end)
  129.  
  130. while true do
  131. if auto == true then
  132. pcall(function()
  133. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  134. end)
  135. end
  136. wait(.1)
  137. endlocal auto = false
  138. local ms = game.Players.LocalPlayer:GetMouse()
  139. ms.Button1Down:Connect(function()
  140. auto = true
  141. end)
  142.  
  143. ms.Button1Up:Connect(function()
  144. auto = false
  145. end)
  146.  
  147. while true do
  148. if auto == true then
  149. pcall(function()
  150. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  151. end)
  152. end
  153. wait(.1)
  154. endlocal auto = false
  155. local ms = game.Players.LocalPlayer:GetMouse()
  156. ms.Button1Down:Connect(function()
  157. auto = true
  158. end)
  159.  
  160. ms.Button1Up:Connect(function()
  161. auto = false
  162. end)
  163.  
  164. while true do
  165. if auto == true then
  166. pcall(function()
  167. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  168. end)
  169. end
  170. wait(.1)
  171. endlocal auto = false
  172. local ms = game.Players.LocalPlayer:GetMouse()
  173. ms.Button1Down:Connect(function()
  174. auto = true
  175. end)
  176.  
  177. ms.Button1Up:Connect(function()
  178. auto = false
  179. end)
  180.  
  181. while true do
  182. if auto == true then
  183. pcall(function()
  184. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  185. end)
  186. end
  187. wait(.1)
  188. endlocal auto = false
  189. local ms = game.Players.LocalPlayer:GetMouse()
  190. ms.Button1Down:Connect(function()
  191. auto = true
  192. end)
  193.  
  194. ms.Button1Up:Connect(function()
  195. auto = false
  196. end)
  197.  
  198. while true do
  199. if auto == true then
  200. pcall(function()
  201. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  202. end)
  203. end
  204. wait(.1)
  205. endlocal auto = false
  206. local ms = game.Players.LocalPlayer:GetMouse()
  207. ms.Button1Down:Connect(function()
  208. auto = true
  209. end)
  210.  
  211. ms.Button1Up:Connect(function()
  212. auto = false
  213. end)
  214.  
  215. while true do
  216. if auto == true then
  217. pcall(function()
  218. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  219. end)
  220. end
  221. wait(.1)
  222. endlocal auto = false
  223. local ms = game.Players.LocalPlayer:GetMouse()
  224. ms.Button1Down:Connect(function()
  225. auto = true
  226. end)
  227.  
  228. ms.Button1Up:Connect(function()
  229. auto = false
  230. end)
  231.  
  232. while true do
  233. if auto == true then
  234. pcall(function()
  235. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  236. end)
  237. end
  238. wait(.1)
  239. endlocal auto = false
  240. local ms = game.Players.LocalPlayer:GetMouse()
  241. ms.Button1Down:Connect(function()
  242. auto = true
  243. end)
  244.  
  245. ms.Button1Up:Connect(function()
  246. auto = false
  247. end)
  248.  
  249. while true do
  250. if auto == true then
  251. pcall(function()
  252. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  253. end)
  254. end
  255. wait(.1)
  256. endlocal auto = false
  257. local ms = game.Players.LocalPlayer:GetMouse()
  258. ms.Button1Down:Connect(function()
  259. auto = true
  260. end)
  261.  
  262. ms.Button1Up:Connect(function()
  263. auto = false
  264. end)
  265.  
  266. while true do
  267. if auto == true then
  268. pcall(function()
  269. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  270. end)
  271. end
  272. wait(.1)
  273. endlocal auto = false
  274. local ms = game.Players.LocalPlayer:GetMouse()
  275. ms.Button1Down:Connect(function()
  276. auto = true
  277. end)
  278.  
  279. ms.Button1Up:Connect(function()
  280. auto = false
  281. end)
  282.  
  283. while true do
  284. if auto == true then
  285. pcall(function()
  286. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  287. end)
  288. end
  289. wait(.1)
  290. endlocal auto = false
  291. local ms = game.Players.LocalPlayer:GetMouse()
  292. ms.Button1Down:Connect(function()
  293. auto = true
  294. end)
  295.  
  296. ms.Button1Up:Connect(function()
  297. auto = false
  298. end)
  299.  
  300. while true do
  301. if auto == true then
  302. pcall(function()
  303. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  304. end)
  305. end
  306. wait(.1)
  307. endlocal auto = false
  308. local ms = game.Players.LocalPlayer:GetMouse()
  309. ms.Button1Down:Connect(function()
  310. auto = true
  311. end)
  312.  
  313. ms.Button1Up:Connect(function()
  314. auto = false
  315. end)
  316.  
  317. while true do
  318. if auto == true then
  319. pcall(function()
  320. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  321. end)
  322. end
  323. wait(.1)
  324. endlocal auto = false
  325. local ms = game.Players.LocalPlayer:GetMouse()
  326. ms.Button1Down:Connect(function()
  327. auto = true
  328. end)
  329.  
  330. ms.Button1Up:Connect(function()
  331. auto = false
  332. end)
  333.  
  334. while true do
  335. if auto == true then
  336. pcall(function()
  337. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  338. end)
  339. end
  340. wait(.1)
  341. endlocal auto = false
  342. local ms = game.Players.LocalPlayer:GetMouse()
  343. ms.Button1Down:Connect(function()
  344. auto = true
  345. end)
  346.  
  347. ms.Button1Up:Connect(function()
  348. auto = false
  349. end)
  350.  
  351. while true do
  352. if auto == true then
  353. pcall(function()
  354. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  355. end)
  356. end
  357. wait(.1)
  358. endlocal auto = false
  359. local ms = game.Players.LocalPlayer:GetMouse()
  360. ms.Button1Down:Connect(function()
  361. auto = true
  362. end)
  363.  
  364. ms.Button1Up:Connect(function()
  365. auto = false
  366. end)
  367.  
  368. while true do
  369. if auto == true then
  370. pcall(function()
  371. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  372. end)
  373. end
  374. wait(.1)
  375. endlocal auto = false
  376. local ms = game.Players.LocalPlayer:GetMouse()
  377. ms.Button1Down:Connect(function()
  378. auto = true
  379. end)
  380.  
  381. ms.Button1Up:Connect(function()
  382. auto = false
  383. end)
  384.  
  385. while true do
  386. if auto == true then
  387. pcall(function()
  388. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  389. end)
  390. end
  391. wait(.1)
  392. endlocal auto = false
  393. local ms = game.Players.LocalPlayer:GetMouse()
  394. ms.Button1Down:Connect(function()
  395. auto = true
  396. end)
  397.  
  398. ms.Button1Up:Connect(function()
  399. auto = false
  400. end)
  401.  
  402. while true do
  403. if auto == true then
  404. pcall(function()
  405. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  406. end)
  407. end
  408. wait(.1)
  409. endlocal auto = false
  410. local ms = game.Players.LocalPlayer:GetMouse()
  411. ms.Button1Down:Connect(function()
  412. auto = true
  413. end)
  414.  
  415. ms.Button1Up:Connect(function()
  416. auto = false
  417. end)
  418.  
  419. while true do
  420. if auto == true then
  421. pcall(function()
  422. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  423. end)
  424. end
  425. wait(.1)
  426. endlocal auto = false
  427. local ms = game.Players.LocalPlayer:GetMouse()
  428. ms.Button1Down:Connect(function()
  429. auto = true
  430. end)
  431.  
  432. ms.Button1Up:Connect(function()
  433. auto = false
  434. end)
  435.  
  436. while true do
  437. if auto == true then
  438. pcall(function()
  439. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  440. end)
  441. end
  442. wait(.1)
  443. endlocal auto = false
  444. local ms = game.Players.LocalPlayer:GetMouse()
  445. ms.Button1Down:Connect(function()
  446. auto = true
  447. end)
  448.  
  449. ms.Button1Up:Connect(function()
  450. auto = false
  451. end)
  452.  
  453. while true do
  454. if auto == true then
  455. pcall(function()
  456. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  457. end)
  458. end
  459. wait(.1)
  460. endlocal auto = false
  461. local ms = game.Players.LocalPlayer:GetMouse()
  462. ms.Button1Down:Connect(function()
  463. auto = true
  464. end)
  465.  
  466. ms.Button1Up:Connect(function()
  467. auto = false
  468. end)
  469.  
  470. while true do
  471. if auto == true then
  472. pcall(function()
  473. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  474. end)
  475. end
  476. wait(.1)
  477. endlocal auto = false
  478. local ms = game.Players.LocalPlayer:GetMouse()
  479. ms.Button1Down:Connect(function()
  480. auto = true
  481. end)
  482.  
  483. ms.Button1Up:Connect(function()
  484. auto = false
  485. end)
  486.  
  487. while true do
  488. if auto == true then
  489. pcall(function()
  490. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  491. end)
  492. end
  493. wait(.1)
  494. endlocal auto = false
  495. local ms = game.Players.LocalPlayer:GetMouse()
  496. ms.Button1Down:Connect(function()
  497. auto = true
  498. end)
  499.  
  500. ms.Button1Up:Connect(function()
  501. auto = false
  502. end)
  503.  
  504. while true do
  505. if auto == true then
  506. pcall(function()
  507. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  508. end)
  509. end
  510. wait(.1)
  511. endlocal auto = false
  512. local ms = game.Players.LocalPlayer:GetMouse()
  513. ms.Button1Down:Connect(function()
  514. auto = true
  515. end)
  516.  
  517. ms.Button1Up:Connect(function()
  518. auto = false
  519. end)
  520.  
  521. while true do
  522. if auto == true then
  523. pcall(function()
  524. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  525. end)
  526. end
  527. wait(.1)
  528. endlocal auto = false
  529. local ms = game.Players.LocalPlayer:GetMouse()
  530. ms.Button1Down:Connect(function()
  531. auto = true
  532. end)
  533.  
  534. ms.Button1Up:Connect(function()
  535. auto = false
  536. end)
  537.  
  538. while true do
  539. if auto == true then
  540. pcall(function()
  541. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  542. end)
  543. end
  544. wait(.1)
  545. endlocal auto = false
  546. local ms = game.Players.LocalPlayer:GetMouse()
  547. ms.Button1Down:Connect(function()
  548. auto = true
  549. end)
  550.  
  551. ms.Button1Up:Connect(function()
  552. auto = false
  553. end)
  554.  
  555. while true do
  556. if auto == true then
  557. pcall(function()
  558. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  559. end)
  560. end
  561. wait(.1)
  562. endlocal auto = false
  563. local ms = game.Players.LocalPlayer:GetMouse()
  564. ms.Button1Down:Connect(function()
  565. auto = true
  566. end)
  567.  
  568. ms.Button1Up:Connect(function()
  569. auto = false
  570. end)
  571.  
  572. while true do
  573. if auto == true then
  574. pcall(function()
  575. getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
  576. end)
  577. end
  578. wait(.1)
  579. end
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