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- local auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- endlocal auto = false
- local ms = game.Players.LocalPlayer:GetMouse()
- ms.Button1Down:Connect(function()
- auto = true
- end)
- ms.Button1Up:Connect(function()
- auto = false
- end)
- while true do
- if auto == true then
- pcall(function()
- getsenv(game.Players.LocalPlayer.Character.FirearmHandler).BulletFire()
- end)
- end
- wait(.1)
- end
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