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- FlamesWand:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&e&4&aFlames&4&l&aWand"<ind>
- \\\\\\\\Item_Type: 294<ind>
- \\\\\\\\Item_Lore: "&cFlames of Powerful is to Burn all material.|&4Fairy of Fire, gives you the force."<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Delay_Between_Shots: 5<ind>
- \\\\\\\\Recoil_Amount: 1<ind>
- \\\\\\\\Projectile_Amount: 10<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Projectile_Speed: 1000<ind>
- \\\\\\\\Projectile_Damage: 2500<ind>
- \\\\\\\\Bullet_Spread: 0.8<ind>
- \\\\\\\\Projectile_Flames: true<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_WITHER_SHOOT-1-1-0<ind>
- \\\\Sneak:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\No_Recoil: true<ind>
- \\\\\\\\Bullet_Spread: 0.3<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 50<ind>
- \\\\\\\\Reload_Duration: 30<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_BLAZE_DEATH-1-2-0<ind>
- \\\\\\\\Sounds_Reloading: ENTITY_BLAZE_SHOOT-1-2-0<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0<ind>
- \\\\Particles:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Particle_Player_Shoot: SMOKE,FLAMES-1<ind>
- \\\\\\\\Particle_Impact_Anything: BLOCK_BLAKE-51<ind>
- IcicleWand:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&1&l&aIce&b&l&aWand"<ind>
- \\\\\\\\Item_Type: 294<ind>
- \\\\\\\\Item_Lore: "&bIce of accuracy is to kill enemy Instantly|&1Fairy of ice, gives you the force."<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1–2-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Delay_Between_Shots: 5<ind>
- \\\\\\\\Recoil_Amount: 1<ind>
- \\\\\\\\Projectile_Amount: 5<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Projectile_Speed: 1000<ind>
- \\\\\\\\Projectile_Damage: 70000<ind>
- \\\\\\\\Bullet_Spread: 0.1<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 50<ind>
- \\\\\\\\Reload_Duration: 30<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_SPLASH_POTION_BREAK-1-2-0<ind>
- \\\\\\\\Sounds_Reloading: ENTITY_PLAYER_LEVELUP-1-2-0<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_SPLASH_POTION_BREAK-1-2-0<ind>
- \\\\Particles:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Particle_Player_Shoot: BLOCK_BREAK-78<ind>
- \\\\\\\\particle_Impact_Anything: BLOCK_BREAK-79<ind>
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