Reeyoo

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Oct 9th, 2016
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  1. Fires a spray of sticky balls of black tar. Mechanically, fires two Lesser Bashes per round, choosing targets; for each that hits, roll 2d2 for # of balls that collide. For each ball, the struck body part is encased in sticky tar, forcing a DC (# of balls) Brawn check to make actions with that body part. If the character Guts-tanks the damage, this effect still applies.
  2. Additionally, the balls have an extremely nauseating scent; anyone within 10' of one, other than the parahuman, suffers a -1 penalty to any action requiring significant concentration, and a -2 to all Wits rolls.
  3. The tar can be used for limited area denial, by targeting a single volley (recall, 2/round) at a 5' square area; ordinary people suffer a cumulative -10' to move each time they move through a splotch of tar generated by this effect, clearing only if they remove their shoes or spend (noncombat) time scraping off the tar.
  4. The parahuman is not affected by this, and can slide across it such splotches in the direction of their initial movement freely (i.e. if there's a splotch of 10' of tar, and they move towards it, they continue to slide to the end of the tar, if they so desire, without consuming their movement for the round).
  5. After several minutes, the tar hardens, allowing people to move through the area normally and remove the tar more easily.
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