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JMU Bowser vs Mii Brawler Archive

Apr 10th, 2017
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  1. JMU Bowser vs Mii Brawler Discussion Archive
  2. ---------------------------------------------------------------------------
  3. - Important videos
  4. Ledge trump: https://youtu.be/njD_-F9eQck
  5. Footstool Lock: https://youtu.be/6gAGJGWENF8
  6. 0-80 combo: https://youtu.be/pNWn6yO3kjo
  7.  
  8. - Bowser's Jab frame data on Mii Brawler:
  9. "A few things to be aware of is that our Jab 1 will pop you up from the tip hitbox. This makes it easier for us to follow-up with things like Klaw, dash grab, and Bowser Bomb. The arm hitbox pushes you away, making it harder for us to follow-up, though we can always just go to Jab 2. There's no escaping that. If you can deal with Jab 1, you pretty much deal with half our ground game at all %.
  10.  
  11. Consider the above information carefully, despite the frame data below:
  12.  
  13. (far/medium/close hitstun and frame advantage)
  14. Mii Brawler: 16/17/~21 +2/+3/+7
  15.  
  16. Stale moves and rage affect these numbers. Staling Jab reduces hitstun. Rage increases hitstun.
  17. Also, note that Mii Brawler (Guest size) MUST land if popped up by Jab 1."
  18. ----------------------------------------------------------------------------
  19.  
  20. - From Sawtooth, Mii Brawler admin/owner: "Yo Bowsers, check this out for a rundown of all of Brawler's specials and some of his key attributes."
  21. https://docs.google.com/document/d/1GlqW96MeK4MBA06xUbahaDfVvRJY5Xdi4U5GD7X3GPw
  22.  
  23. "Something that I'll reiterate in one post (mainly for pinning)
  24.  
  25. Miis have a weird quirk to their standard ledge getup. It lasts significantly longer than most other characters.
  26. Most characters have invincibility on standard getup from 1-30 to 1-34, with FAF 2 frames after. However, the
  27. Miis and Palutena have invincibility from 1-43 with a FAF of 45, so the timing is a bit unconventional and can
  28. mess up a punish if you're not expecting it. It's a pretty niche detail overall, but it has won some games in the past."
  29.  
  30. http://kuroganehammer.com/Smash4/LedgeGetup
  31.  
  32. - GoldMember with UThrow UAir kill % list:
  33.  
  34. "No Rage No DI Koo Pa %s:
  35. These were the earliest percents, mid stage
  36. FD-91
  37. Smashville-91
  38. T&C-88
  39. Battlefield-96
  40. Lylat-91
  41. DreamLand-91
  42. Omega-91"
  43.  
  44. - BigLord on the MU: "I consider this an interesting MU because we have the tools to juggle Bowser around a lot, specially in Guest XXXX, but everyone is afraid of being grabbed by Bowser, not to mention Bowser out ranges Brawler by a lot, soooo..."
  45.  
  46. "Also, talking rage, Mii Brawler with Piston Punch or helicopter kick and rage is a beast. However,
  47. Bowser is the heaviest character in the game but he's also a bit floaty, correct? If he was a fastfaller,
  48. things would be different."
  49.  
  50. - Dapuffster on optimal Mii Brawler punish: "his big fat floaty body will make it incredibly easy to land the jab lock nair on after a footstool"
  51.  
  52. - Duck Smash on Bowser's SH BAir in the MU: "SH Bair works on tall characters on the ground, or as a hard punish to aerial approaches. you won't see it as often tho"
  53.  
  54. "bowsers also like Fair offstage but against Helicopter kick or the risk of getting spiked by head on assault,
  55. you probably won't see it as much"
  56.  
  57. "also, if we're a stock ahead, dair spikes offstage for the suicide kill are :ok_hand:
  58. it can also two frame stage spike with the late hit/kill outright with its sheer power at high %s
  59. you should also watch out for bowser bombs as hard punishes. They aren't thrown as often, but they can also be
  60. ledge cancelled and as a mixup can be used after jab 1. DO NOT HOLD SHIELD or it will be broken. Rolling out of
  61. the way is safest."
  62. ----------------------------------------------------------------------------
  63. Stage Selection
  64.  
  65. - Bowser will still prefer platforms in this MU. The lack of platforms takes away our excellent platform oki and their absence allows for easier landing traps -> grab by Mii Brawler. Consider Battlefield, Lylat, and T&C to be somewhat in our favor.
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