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Mar 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. Player =owner
  153. Character = Player.Character
  154. local txt = Instance.new("BillboardGui", Character)
  155. txt.Adornee = Character.Head
  156. txt.Name = "_status"
  157. txt.Size = UDim2.new(2, 0, 1.2, 0)
  158. txt.StudsOffset = Vector3.new(-9, 8, 0)
  159. local text = Instance.new("TextLabel", txt)
  160. text.Size = UDim2.new(10, 0, 7, 0)
  161. text.FontSize = "Size24"
  162. text.TextScaled = true
  163. text.TextTransparency = 0
  164. text.BackgroundTransparency = 10
  165. text.TextTransparency = 0
  166. text.TextStrokeTransparency = 0
  167. text.Font = "Antique"
  168. text.TextStrokeColor3 = Color3.new(0,0,0)
  169. text.Text = "Terra God"
  170.  
  171.  
  172. local createstuff = function()
  173. local stuff = Instance.new("Model")
  174. local collar = Instance.new("Part")
  175. local mesh = Instance.new("FileMesh")
  176. local part = Instance.new("Part")
  177. local mesh_2 = Instance.new("CylinderMesh")
  178. local weld = Instance.new("ManualWeld")
  179. local eye = Instance.new("Part")
  180. local mesh_3 = Instance.new("SpecialMesh")
  181. local decal = Instance.new("Decal")
  182. local hood = Instance.new("Part")
  183. local mesh_4 = Instance.new("FileMesh")
  184. local pillar = Instance.new("Part")
  185. local rock = Instance.new("Part")
  186. local core = Instance.new("Attachment")
  187. local emit = Instance.new("ParticleEmitter")
  188. local mesh_5 = Instance.new("FileMesh")
  189. local rockspike = Instance.new("Part")
  190. local mesh_6 = Instance.new("SpecialMesh")
  191. local shield = Instance.new("Part")
  192. local core_2 = Instance.new("Attachment")
  193. local spinepart = Instance.new("Part")
  194. local mesh_7 = Instance.new("FileMesh")
  195. local pants = Instance.new("Pants")
  196. local shirt = Instance.new("Shirt")
  197. local emit_2 = Instance.new("ParticleEmitter")
  198. local vortex = Instance.new("ParticleEmitter")
  199. local wave = Instance.new("ParticleEmitter")
  200.  
  201. stuff.Name = "Stuff"
  202. stuff.Parent = workspace
  203. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  204. collar.Name = "Collar"
  205. collar.Material = Enum.Material.Metal
  206. collar.TopSurface = Enum.SurfaceType.Smooth
  207. collar.BottomSurface = Enum.SurfaceType.Smooth
  208. collar.Parent = stuff
  209. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  210. mesh.MeshId = "rbxassetid://1861264141"
  211. mesh.Parent = collar
  212. part.Size = Vector3.new(1.3, 0.2, 1.3)
  213. part.BrickColor = BrickColor.new("Really black")
  214. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  215. part.Material = Enum.Material.Metal
  216. part.TopSurface = Enum.SurfaceType.Smooth
  217. part.BottomSurface = Enum.SurfaceType.Smooth
  218. part.Parent = collar
  219. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  220. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  221. mesh_2.Parent = part
  222. weld.Part0 = collar
  223. weld.Name = "Weld"
  224. weld.Part1 = part
  225. weld.Parent = collar
  226. eye.Anchored = true
  227. eye.Size = Vector3.new(2, 2, 2)
  228. eye.BottomSurface = Enum.SurfaceType.Smooth
  229. eye.Material = Enum.Material.SmoothPlastic
  230. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  231. eye.Name = "Eye"
  232. eye.TopSurface = Enum.SurfaceType.Smooth
  233. eye.BrickColor = BrickColor.new("Institutional white")
  234. eye.Parent = stuff
  235. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  236. mesh_3.MeshType = Enum.MeshType.Sphere
  237. mesh_3.Parent = eye
  238. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  239. decal.Parent = eye
  240. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  241. hood.BottomSurface = Enum.SurfaceType.Smooth
  242. hood.Material = Enum.Material.SmoothPlastic
  243. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  244. hood.BrickColor = BrickColor.new("Really black")
  245. hood.TopSurface = Enum.SurfaceType.Smooth
  246. hood.Name = "Hood"
  247. hood.Parent = stuff
  248. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  249. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  250. mesh_4.MeshId = "rbxassetid://16952952"
  251. mesh_4.Parent = hood
  252. pillar.Size = Vector3.new(1, 1, 1)
  253. pillar.Name = "Pillar"
  254. pillar.Material = Enum.Material.Metal
  255. pillar.TopSurface = Enum.SurfaceType.Smooth
  256. pillar.BottomSurface = Enum.SurfaceType.Smooth
  257. pillar.Parent = stuff
  258. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  259. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  260. rock.BottomSurface = Enum.SurfaceType.Smooth
  261. rock.Name = "Rock"
  262. rock.TopSurface = Enum.SurfaceType.Smooth
  263. rock.Parent = stuff
  264. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  265. core.Name = "Core"
  266. core.Parent = rock
  267. emit.Enabled = false
  268. emit.Lifetime = NumberRange.new(1, 4)
  269. emit.Name = "Emit"
  270. emit.Speed = NumberRange.new(0, 35)
  271. emit.Rotation = NumberRange.new(0, 360)
  272. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  273. emit.VelocitySpread = 360
  274. emit.Texture = "rbxassetid://281633012"
  275. emit.Acceleration = Vector3.new(0, -15, 0)
  276. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  277. emit.RotSpeed = NumberRange.new(-25, 25)
  278. emit.SpreadAngle = Vector2.new(360, 360)
  279. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  280. emit.Parent = core
  281. mesh_5.MeshId = "rbxassetid://1861108040"
  282. mesh_5.Parent = rock
  283. rockspike.Anchored = true
  284. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  285. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  286. rockspike.Material = Enum.Material.Grass
  287. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  288. rockspike.Name = "RockSpike"
  289. rockspike.TopSurface = Enum.SurfaceType.Smooth
  290. rockspike.BrickColor = BrickColor.new("Pine Cone")
  291. rockspike.Parent = stuff
  292. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  293. mesh_6.TextureId = "rbxassetid://136560096"
  294. mesh_6.MeshType = Enum.MeshType.FileMesh
  295. mesh_6.MeshId = "rbxassetid://1861231635"
  296. mesh_6.Parent = rockspike
  297. shield.Size = Vector3.new(1, 1, 1)
  298. shield.Name = "Shield"
  299. shield.Material = Enum.Material.Metal
  300. shield.TopSurface = Enum.SurfaceType.Smooth
  301. shield.BottomSurface = Enum.SurfaceType.Smooth
  302. shield.Parent = stuff
  303. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  304. core_2.Name = "Core"
  305. core_2.Parent = shield
  306. spinepart.CanCollide = false
  307. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  308. spinepart.BrickColor = BrickColor.new("Institutional white")
  309. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  310. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  311. spinepart.Name = "SpinePart"
  312. spinepart.TopSurface = Enum.SurfaceType.Smooth
  313. spinepart.Parent = stuff
  314. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  315. mesh_7.MeshId = "rbxassetid://1861166416"
  316. mesh_7.Parent = spinepart
  317. pants.Name = "Pants"
  318. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  319. pants.Parent = stuff
  320. shirt.Name = "Shirt"
  321. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  322. shirt.Parent = stuff
  323. emit_2.Enabled = false
  324. emit_2.Lifetime = NumberRange.new(1, 4)
  325. emit_2.Name = "Emit"
  326. emit_2.Speed = NumberRange.new(0, 35)
  327. emit_2.Rotation = NumberRange.new(0, 360)
  328. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  329. emit_2.VelocitySpread = 360
  330. emit_2.Texture = "rbxassetid://281633012"
  331. emit_2.Acceleration = Vector3.new(0, -15, 0)
  332. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  333. emit_2.RotSpeed = NumberRange.new(-25, 25)
  334. emit_2.SpreadAngle = Vector2.new(360, 360)
  335. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  336. emit_2.Parent = stuff
  337. vortex.Enabled = false
  338. vortex.Name = "Vortex"
  339. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  340. vortex.Lifetime = NumberRange.new(1)
  341. vortex.Rate = 0
  342. vortex.Speed = NumberRange.new(0)
  343. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  344. vortex.Rotation = NumberRange.new(0, 360)
  345. vortex.ZOffset = -2
  346. vortex.RotSpeed = NumberRange.new(360)
  347. vortex.LightEmission = 1
  348. vortex.Texture = "rbxassetid://1084969997"
  349. vortex.LockedToPart = true
  350. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  351. vortex.Parent = stuff
  352. wave.Enabled = false
  353. wave.Lifetime = NumberRange.new(0.3)
  354. wave.Name = "Wave"
  355. wave.Speed = NumberRange.new(0)
  356. wave.LightEmission = 1
  357. wave.Rate = 1
  358. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  359. wave.Texture = "rbxassetid://1084991215"
  360. wave.Rotation = NumberRange.new(-180, 180)
  361. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  362. wave.ZOffset = 1
  363. wave.Parent = stuff
  364. for i,v in pairs(stuff:GetChildren()) do
  365. v.Parent = script
  366. end
  367. end
  368.  
  369. createstuff()
  370.  
  371.  
  372.  
  373.  
  374.  
  375. wait(0.2)
  376.  
  377. Player = game:GetService("Players").LocalPlayer
  378. PlayerGui = Player.PlayerGui
  379. Cam = workspace.CurrentCamera
  380. Backpack = Player.Backpack
  381. Character = Player.Character
  382. Humanoid = Character.Humanoid
  383. Mouse = Player:GetMouse()
  384. RootPart = Character["HumanoidRootPart"]
  385. Torso = Character["Torso"]
  386. Head = Character["Head"]
  387. RightArm = Character["Right Arm"]
  388. LeftArm = Character["Left Arm"]
  389. RightLeg = Character["Right Leg"]
  390. LeftLeg = Character["Left Leg"]
  391. RootJoint = RootPart["RootJoint"]
  392. Neck = Torso["Neck"]
  393. RightShoulder = Torso["Right Shoulder"]
  394. LeftShoulder = Torso["Left Shoulder"]
  395. RightHip = Torso["Right Hip"]
  396. LeftHip = Torso["Left Hip"]
  397.  
  398. IT = Instance.new
  399. CF = CFrame.new
  400. VT = Vector3.new
  401. RAD = math.rad
  402. C3 = Color3.new
  403. UD2 = UDim2.new
  404. BRICKC = BrickColor.new
  405. ANGLES = CFrame.Angles
  406. EULER = CFrame.fromEulerAnglesXYZ
  407. COS = math.cos
  408. ACOS = math.acos
  409. SIN = math.sin
  410. ASIN = math.asin
  411. ABS = math.abs
  412. MRANDOM = math.random
  413. FLOOR = math.floor
  414.  
  415. --//=================================\\
  416. --|| USEFUL VALUES
  417. --\\=================================//
  418.  
  419. Animation_Speed = 3
  420. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  421. local Speed = 35
  422. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  423. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  424. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  425. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  426. local DAMAGEMULTIPLIER = 1
  427. local ANIM = "Idle"
  428. local ATTACK = false
  429. local EQUIPPED = false
  430. local HOLD = false
  431. local COMBO = 1
  432. local Rooted = false
  433. local SINE = 0
  434. local KEYHOLD = false
  435. local CHANGE = 2 / Animation_Speed
  436. local WALKINGANIM = false
  437. local VALUE1 = false
  438. local VALUE2 = false
  439. local ROBLOXIDLEANIMATION = IT("Animation")
  440. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  441. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  442. --ROBLOXIDLEANIMATION.Parent = Humanoid
  443. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  444. WEAPONGUI.Name = "Weapon GUI"
  445. local Effects = IT("Folder", Character)
  446. Effects.Name = "Effects"
  447. local ANIMATOR = Humanoid.Animator
  448. local ANIMATE = Character.Animate
  449. local UNANCHOR = true
  450. local PLAYSONG = true
  451. local EXTRATRANS = 0
  452.  
  453. --//=================================\\
  454. --\\=================================//
  455.  
  456.  
  457. --//=================================\\
  458. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  459. --\\=================================//
  460.  
  461. ArtificialHB = Instance.new("BindableEvent", script)
  462. ArtificialHB.Name = "ArtificialHB"
  463.  
  464. script:WaitForChild("ArtificialHB")
  465.  
  466. frame = Frame_Speed
  467. tf = 0
  468. allowframeloss = false
  469. tossremainder = false
  470. lastframe = tick()
  471. script.ArtificialHB:Fire()
  472.  
  473. game:GetService("RunService").Heartbeat:connect(function(s, p)
  474. tf = tf + s
  475. if tf >= frame then
  476. if allowframeloss then
  477. script.ArtificialHB:Fire()
  478. lastframe = tick()
  479. else
  480. for i = 1, math.floor(tf / frame) do
  481. script.ArtificialHB:Fire()
  482. end
  483. lastframe = tick()
  484. end
  485. if tossremainder then
  486. tf = 0
  487. else
  488. tf = tf - frame * math.floor(tf / frame)
  489. end
  490. end
  491. end)
  492.  
  493. --//=================================\\
  494. --\\=================================//
  495.  
  496. --//=================================\\
  497. --|| SOME FUNCTIONS
  498. --\\=================================//
  499.  
  500. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  501. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  502. end
  503.  
  504. function PositiveAngle(NUMBER)
  505. if NUMBER >= 0 then
  506. NUMBER = 0
  507. end
  508. return NUMBER
  509. end
  510.  
  511. function NegativeAngle(NUMBER)
  512. if NUMBER <= 0 then
  513. NUMBER = 0
  514. end
  515. return NUMBER
  516. end
  517.  
  518. function Swait(NUMBER)
  519. if NUMBER == 0 or NUMBER == nil then
  520. ArtificialHB.Event:wait()
  521. else
  522. for i = 1, NUMBER do
  523. ArtificialHB.Event:wait()
  524. end
  525. end
  526. end
  527.  
  528. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  529. local NEWMESH = IT(MESH)
  530. if MESH == "SpecialMesh" then
  531. NEWMESH.MeshType = MESHTYPE
  532. if MESHID ~= "nil" and MESHID ~= "" then
  533. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  534. end
  535. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  536. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  537. end
  538. end
  539. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  540. NEWMESH.Scale = SCALE
  541. NEWMESH.Parent = PARENT
  542. return NEWMESH
  543. end
  544.  
  545. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  546. local NEWPART = IT("Part")
  547. NEWPART.formFactor = FORMFACTOR
  548. NEWPART.Reflectance = REFLECTANCE
  549. NEWPART.Transparency = TRANSPARENCY
  550. NEWPART.CanCollide = false
  551. NEWPART.Locked = true
  552. NEWPART.Anchored = true
  553. if ANCHOR == false then
  554. NEWPART.Anchored = false
  555. end
  556. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  557. NEWPART.Name = NAME
  558. NEWPART.Size = SIZE
  559. NEWPART.Position = Torso.Position
  560. NEWPART.Material = MATERIAL
  561. NEWPART:BreakJoints()
  562. NEWPART.Parent = PARENT
  563. return NEWPART
  564. end
  565.  
  566. local function weldBetween(a, b)
  567. local weldd = Instance.new("ManualWeld")
  568. weldd.Part0 = a
  569. weldd.Part1 = b
  570. weldd.C0 = CFrame.new()
  571. weldd.C1 = b.CFrame:inverse() * a.CFrame
  572. weldd.Parent = a
  573. return weldd
  574. end
  575.  
  576.  
  577. function QuaternionFromCFrame(cf)
  578. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  579. local trace = m00 + m11 + m22
  580. if trace > 0 then
  581. local s = math.sqrt(1 + trace)
  582. local recip = 0.5 / s
  583. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  584. else
  585. local i = 0
  586. if m11 > m00 then
  587. i = 1
  588. end
  589. if m22 > (i == 0 and m00 or m11) then
  590. i = 2
  591. end
  592. if i == 0 then
  593. local s = math.sqrt(m00 - m11 - m22 + 1)
  594. local recip = 0.5 / s
  595. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  596. elseif i == 1 then
  597. local s = math.sqrt(m11 - m22 - m00 + 1)
  598. local recip = 0.5 / s
  599. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  600. elseif i == 2 then
  601. local s = math.sqrt(m22 - m00 - m11 + 1)
  602. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  603. end
  604. end
  605. end
  606.  
  607. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  608. local xs, ys, zs = x + x, y + y, z + z
  609. local wx, wy, wz = w * xs, w * ys, w * zs
  610. local xx = x * xs
  611. local xy = x * ys
  612. local xz = x * zs
  613. local yy = y * ys
  614. local yz = y * zs
  615. local zz = z * zs
  616. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  617. end
  618.  
  619. function QuaternionSlerp(a, b, t)
  620. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  621. local startInterp, finishInterp;
  622. if cosTheta >= 0.0001 then
  623. if (1 - cosTheta) > 0.0001 then
  624. local theta = ACOS(cosTheta)
  625. local invSinTheta = 1 / SIN(theta)
  626. startInterp = SIN((1 - t) * theta) * invSinTheta
  627. finishInterp = SIN(t * theta) * invSinTheta
  628. else
  629. startInterp = 1 - t
  630. finishInterp = t
  631. end
  632. else
  633. if (1 + cosTheta) > 0.0001 then
  634. local theta = ACOS(-cosTheta)
  635. local invSinTheta = 1 / SIN(theta)
  636. startInterp = SIN((t - 1) * theta) * invSinTheta
  637. finishInterp = SIN(t * theta) * invSinTheta
  638. else
  639. startInterp = t - 1
  640. finishInterp = t
  641. end
  642. end
  643. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  644. end
  645.  
  646. function Clerp(a, b, t)
  647. local qa = {QuaternionFromCFrame(a)}
  648. local qb = {QuaternionFromCFrame(b)}
  649. local ax, ay, az = a.x, a.y, a.z
  650. local bx, by, bz = b.x, b.y, b.z
  651. local _t = 1 - t
  652. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  653. end
  654.  
  655. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  656. local frame = IT("Frame")
  657. frame.BackgroundTransparency = TRANSPARENCY
  658. frame.BorderSizePixel = BORDERSIZEPIXEL
  659. frame.Position = POSITION
  660. frame.Size = SIZE
  661. frame.BackgroundColor3 = COLOR
  662. frame.BorderColor3 = BORDERCOLOR
  663. frame.Name = NAME
  664. frame.Parent = PARENT
  665. return frame
  666. end
  667.  
  668. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  669. local label = IT("TextLabel")
  670. label.BackgroundTransparency = 1
  671. label.Size = UD2(1, 0, 1, 0)
  672. label.Position = UD2(0, 0, 0, 0)
  673. label.TextColor3 = TEXTCOLOR
  674. label.TextStrokeTransparency = STROKETRANSPARENCY
  675. label.TextTransparency = TRANSPARENCY
  676. label.FontSize = TEXTFONTSIZE
  677. label.Font = TEXTFONT
  678. label.BorderSizePixel = BORDERSIZEPIXEL
  679. label.TextScaled = false
  680. label.Text = TEXT
  681. label.Name = NAME
  682. label.Parent = PARENT
  683. return label
  684. end
  685.  
  686. function NoOutlines(PART)
  687. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  688. end
  689.  
  690. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  691. local NEWWELD = IT(TYPE)
  692. NEWWELD.Part0 = PART0
  693. NEWWELD.Part1 = PART1
  694. NEWWELD.C0 = C0
  695. NEWWELD.C1 = C1
  696. NEWWELD.Parent = PARENT
  697. return NEWWELD
  698. end
  699.  
  700. local S = IT("Sound")
  701. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  702. local NEWSOUND = nil
  703. coroutine.resume(coroutine.create(function()
  704. NEWSOUND = S:Clone()
  705. NEWSOUND.Parent = PARENT
  706. NEWSOUND.Volume = VOLUME
  707. NEWSOUND.Pitch = PITCH
  708. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  709. NEWSOUND:play()
  710. if DOESLOOP == true then
  711. NEWSOUND.Looped = true
  712. else
  713. repeat wait(1) until NEWSOUND.Playing == false
  714. NEWSOUND:remove()
  715. end
  716. end))
  717. return NEWSOUND
  718. end
  719.  
  720. function CFrameFromTopBack(at, top, back)
  721. local right = top:Cross(back)
  722. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  723. end
  724.  
  725. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  726. function WACKYEFFECT(Table)
  727. local TYPE = (Table.EffectType or "Sphere")
  728. local SIZE = (Table.Size or VT(1,1,1))
  729. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  730. local TRANSPARENCY = (Table.Transparency or 0)
  731. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  732. local CFRAME = (Table.CFrame or Torso.CFrame)
  733. local MOVEDIRECTION = (Table.MoveToPos or nil)
  734. local ROTATION1 = (Table.RotationX or 0)
  735. local ROTATION2 = (Table.RotationY or 0)
  736. local ROTATION3 = (Table.RotationZ or 0)
  737. local MATERIAL = (Table.Material or "Neon")
  738. local COLOR = (Table.Color or C3(1,1,1))
  739. local TIME = (Table.Time or 45)
  740. local SOUNDID = (Table.SoundID or nil)
  741. local SOUNDPITCH = (Table.SoundPitch or nil)
  742. local SOUNDVOLUME = (Table.SoundVolume or nil)
  743. coroutine.resume(coroutine.create(function()
  744. local PLAYSSOUND = false
  745. local SOUND = nil
  746. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  747. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  748. PLAYSSOUND = true
  749. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  750. end
  751. EFFECT.Color = COLOR
  752. local MSH = nil
  753. if TYPE == "Sphere" then
  754. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  755. elseif TYPE == "Block" then
  756. MSH = IT("BlockMesh",EFFECT)
  757. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  758. elseif TYPE == "Wave" then
  759. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  760. elseif TYPE == "Ring" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  762. elseif TYPE == "Slash" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  764. elseif TYPE == "Round Slash" then
  765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  766. elseif TYPE == "Swirl" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  768. elseif TYPE == "Skull" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  770. elseif TYPE == "Crystal" then
  771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  772. end
  773. if MSH ~= nil then
  774. local MOVESPEED = nil
  775. if MOVEDIRECTION ~= nil then
  776. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  777. end
  778. local GROWTH = SIZE - ENDSIZE
  779. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  780. if TYPE == "Block" then
  781. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  782. else
  783. EFFECT.CFrame = CFRAME
  784. end
  785. for LOOP = 1, TIME+1 do
  786. Swait()
  787. MSH.Scale = MSH.Scale - GROWTH/TIME
  788. if TYPE == "Wave" then
  789. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  790. end
  791. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  792. if TYPE == "Block" then
  793. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  794. else
  795. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  796. end
  797. if MOVEDIRECTION ~= nil then
  798. local ORI = EFFECT.Orientation
  799. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  800. EFFECT.Orientation = ORI
  801. end
  802. end
  803. if PLAYSSOUND == false then
  804. EFFECT:remove()
  805. else
  806. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  807. EFFECT:remove()
  808. end
  809. else
  810. if PLAYSSOUND == false then
  811. EFFECT:remove()
  812. else
  813. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  814. EFFECT:remove()
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. function MakeForm(PART,TYPE)
  821. if TYPE == "Cyl" then
  822. local MSH = IT("CylinderMesh",PART)
  823. elseif TYPE == "Ball" then
  824. local MSH = IT("SpecialMesh",PART)
  825. MSH.MeshType = "Sphere"
  826. elseif TYPE == "Wedge" then
  827. local MSH = IT("SpecialMesh",PART)
  828. MSH.MeshType = "Wedge"
  829. end
  830. end
  831.  
  832. Debris = game:GetService("Debris")
  833.  
  834. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  835. local DIRECTION = CF(StartPos,EndPos).lookVector
  836. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  837. end
  838.  
  839. local ROCK = script.Rock
  840. ROCK.Parent = nil
  841. function GetRock(FLOOROBJECT)
  842. local Rock = ROCK:Clone()
  843. Rock.Parent = Effects
  844. if FLOOROBJECT ~= nil then
  845. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  846. Rock.Material = FLOOROBJECT.Material
  847. Rock.Color = FLOOROBJECT.Color
  848. else
  849. Rock.Material = "Slate"
  850. Rock.Color = BRICKC"Dirt brown".Color
  851. end
  852. else
  853. Rock.Material = "Slate"
  854. Rock.Color = BRICKC"Dirt brown".Color
  855. end
  856. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  857. return Rock
  858. end
  859.  
  860. local SPIKE = script.RockSpike
  861. SPIKE.Parent = nil
  862. function GetSpike(FLOOROBJECT)
  863. local Rock = SPIKE:Clone()
  864. Rock.Parent = Effects
  865. if FLOOROBJECT ~= nil then
  866. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  867. Rock.Material = FLOOROBJECT.Material
  868. Rock.Color = FLOOROBJECT.Color
  869. else
  870. Rock.Material = "Slate"
  871. Rock.Color = BRICKC"Dirt brown".Color
  872. end
  873. else
  874. Rock.Material = "Slate"
  875. Rock.Color = BRICKC"Dirt brown".Color
  876. end
  877. return Rock
  878. end
  879.  
  880. local SHIELD = script.Shield
  881. SHIELD.Parent = nil
  882. function GetShield(FLOOROBJECT)
  883. local Rock = SHIELD:Clone()
  884. Rock.Parent = Effects
  885. if FLOOROBJECT ~= nil then
  886. Rock.Material = FLOOROBJECT.Material
  887. Rock.Color = FLOOROBJECT.Color
  888. else
  889. Rock.Material = "Slate"
  890. Rock.Color = BRICKC"Dirt brown".Color
  891. end
  892. return Rock
  893. end
  894.  
  895. function RespondToImpact(Object,Rock)
  896. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  897. for i = 1, #BREAKABLEMATERIALS do
  898. local MATERIAL = BREAKABLEMATERIALS[i]
  899. if Object.Material == MATERIAL[1] then
  900. local A = Rock.Size.Magnitude
  901. local B = Object.Size.Magnitude
  902. if B < A*MATERIAL[2] then
  903. WaveParticles(Object.Position,B*3,Object.Color)
  904. Object:remove()
  905. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  906. end
  907. end
  908. end
  909. end
  910.  
  911. function WaveParticles(Position,Size,Color)
  912. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  913. BASE.CFrame = CF(Position)
  914. local A = IT("Attachment",BASE)
  915. local WAVE = script.Wave:Clone()
  916. WAVE.Parent = A
  917. WAVE.Size = NumberSequence.new(0,Size)
  918. WAVE.Color = ColorSequence.new(Color)
  919. Debris:AddItem(BASE,0.5)
  920. WAVE:Emit(1)
  921. end
  922.  
  923. --//=================================\\
  924. --|| WEAPON CREATION
  925. --\\=================================//
  926.  
  927. local sick = Instance.new("Sound",Character)
  928.  
  929. local PILLAR = script.Pillar
  930. PILLAR.Parent = nil
  931. local HOOD = script.Hood
  932. HOOD.Parent = Character
  933. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  934. weldBetween(Torso,HOOD)
  935. Head:ClearAllChildren()
  936. Head.Transparency = 1
  937. local EYE = script.Eye
  938. EYE.Parent = Character
  939. EYE.CFrame = Head.CFrame*CF(0,0,0)
  940. EYE.Anchored = false
  941. weldBetween(EYE,Head)
  942. local COLLAR = script.Collar
  943. COLLAR.Parent = Character
  944. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  945. weldBetween(Torso,COLLAR)
  946. local BONE = script.SpinePart
  947. BONE.Parent = nil
  948. local TAIL = {}
  949. local LASTPART = Torso
  950. local SIZE = BONE.Size
  951. for i = 1, 23 do
  952. local PART = BONE:Clone()
  953. PART.Anchored = false
  954. PART.Parent = Character
  955. PART.Size = SIZE*((25-i)/10)/1.6
  956. if LASTPART == Torso then
  957. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  958. LASTPART = PART
  959. table.insert(TAIL,WELD)
  960. else
  961. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  962. LASTPART = PART
  963. table.insert(TAIL,WELD)
  964. end
  965. end
  966. for _, c in pairs(Character:GetChildren()) do
  967. if c:IsA("BasePart") then
  968. if c:FindFirstChildOfClass("ParticleEmitter") then
  969. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  970. end
  971. if c == Head then
  972. if c:FindFirstChild("face") then
  973. c.face:remove()
  974. end
  975. end
  976. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  977. c:remove()
  978. end
  979. end
  980. local BODY = {}
  981. for _, c in pairs(Character:GetDescendants()) do
  982. if c:IsA("BasePart") and c.Name ~= "Handle" then
  983. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  984. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  985. end
  986. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  987. elseif c:IsA("JointInstance") then
  988. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  989. end
  990. end
  991. for e = 1, #BODY do
  992. if BODY[e] ~= nil then
  993. local STUFF = BODY[e]
  994. local PART = STUFF[1]
  995. local PARENT = STUFF[2]
  996. local MATERIAL = STUFF[3]
  997. local COLOR = STUFF[4]
  998. local TRANSPARENCY = STUFF[5]
  999. if PART.ClassName == "Part" and PART ~= RootPart then
  1000. PART.Material = MATERIAL
  1001. PART.Color = COLOR
  1002. PART.Transparency = TRANSPARENCY
  1003. end
  1004. PART.AncestryChanged:Connect(function()
  1005. PART.Parent = PARENT
  1006. end)
  1007. end
  1008. end
  1009. function refit()
  1010. Character.Parent = workspace
  1011. for e = 1, #BODY do
  1012. if BODY[e] ~= nil then
  1013. local STUFF = BODY[e]
  1014. local PART = STUFF[1]
  1015. local PARENT = STUFF[2]
  1016. local MATERIAL = STUFF[3]
  1017. local COLOR = STUFF[4]
  1018. local TRANSPARENCY = STUFF[5]
  1019. if PART:IsA("BasePart") and PART ~= RootPart then
  1020. PART.Material = MATERIAL
  1021. PART.Color = COLOR
  1022. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1023. end
  1024. if PART.Parent ~= PARENT then
  1025. Humanoid:remove()
  1026. PART.Parent = PARENT
  1027. Humanoid = IT("Humanoid",Character)
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. Humanoid.Died:connect(function()
  1034. refit()
  1035. end)
  1036.  
  1037. --//=================================\\
  1038. --|| DAMAGING
  1039. --\\=================================//
  1040.  
  1041. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1042. Damage = Damage * DAMAGEMULTIPLIER
  1043. if Humanoid.Health ~= 0 then
  1044. Humanoid.Health = Humanoid.Health - Damage
  1045. end
  1046. end
  1047.  
  1048. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1049. local CHILDREN = workspace:GetDescendants()
  1050. for index, CHILD in pairs(CHILDREN) do
  1051. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1052. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1053. if HUM then
  1054. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1055. if TORSO then
  1056. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1057. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1058. CHILD:BreakJoints()
  1059. else
  1060. local DMG = MRANDOM(MINDMG,MAXDMG)
  1061. ApplyDamage(HUM,DMG,TORSO)
  1062. end
  1063. if FLING > 0 then
  1064. for _, c in pairs(CHILD:GetChildren()) do
  1065. if c:IsA("BasePart") then
  1066. local bv = Instance.new("BodyVelocity",c)
  1067. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1068. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1069. Debris:AddItem(bv,0.05)
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1077. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1078. RespondToImpact(CHILD,ROCK)
  1079. end
  1080. end
  1081. end
  1082. end
  1083.  
  1084. --//=================================\\
  1085. --|| ATTACK FUNCTIONS AND STUFF
  1086. --\\=================================//
  1087.  
  1088. function RockExplosion(Rock,Multiplier,Survive)
  1089. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1090. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1091. local SIZE = (Rock.Size.Y*4)*Multiplier
  1092. EXPLOSION.Enabled = false
  1093. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1094. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1095. EXPLOSION:Emit(200,300)
  1096. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1097. coroutine.resume(coroutine.create(function()
  1098. Rock:BreakJoints()
  1099. if Survive == nil then
  1100. Rock.Transparency = 1
  1101. Rock.CanCollide = false
  1102. Rock.Anchored = true
  1103. Debris:AddItem(Rock,5)
  1104. end
  1105. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1106. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1107. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1108. Swait()
  1109. if HITFLOOR then
  1110. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1111. end
  1112. for i = 1, 5 do
  1113. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1114. end
  1115. end))
  1116. end
  1117.  
  1118. function Bullet()
  1119. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1120. ATTACK = true
  1121. Rooted = true
  1122. local GYRO = IT("BodyGyro",RootPart)
  1123. GYRO.D = 2
  1124. GYRO.P = 2000
  1125. GYRO.MaxTorque = VT(0,4000000,0)
  1126. coroutine.resume(coroutine.create(function()
  1127. repeat
  1128. Swait()
  1129. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1130. until ATTACK == false
  1131. GYRO:Remove()
  1132. end))
  1133. local FLOOR = false
  1134. if HITFLOOR then
  1135. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1136. FLOOR = true
  1137. end
  1138. end
  1139. if FLOOR == true then
  1140. for i=0, 0.5, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1148. end
  1149. for i=0, 0.25, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. local ROCKPLACED = false
  1159. local Rock = nil
  1160. if HITFLOOR.Anchored == true then
  1161. Rock = GetRock(HITFLOOR)
  1162. Rock.Core.Emit.Enabled = true
  1163. Rock.Size = VT(6,6,6)
  1164. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1165. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1166. coroutine.resume(coroutine.create(function()
  1167. for i = 1, 30 do
  1168. Swait()
  1169. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1170. end
  1171. ROCKPLACED = true
  1172. Rock.Core.Emit.Enabled = false
  1173. end))
  1174. else
  1175. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1176. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1177. if TORSO then
  1178. Rock = TORSO
  1179. ROCK.Core:Clone().Parent = Rock
  1180. else
  1181. Rock = HITFLOOR
  1182. ROCK.Core:Clone().Parent = Rock
  1183. end
  1184. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1185. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1186. if TORSO then
  1187. Rock = TORSO
  1188. ROCK.Core:Clone().Parent = Rock
  1189. else
  1190. Rock = HITFLOOR
  1191. ROCK.Core:Clone().Parent = Rock
  1192. end
  1193. else
  1194. Rock = HITFLOOR
  1195. ROCK.Core:Clone().Parent = Rock
  1196. end
  1197. Rock.Anchored = true
  1198. coroutine.resume(coroutine.create(function()
  1199. for i = 1, 30 do
  1200. Swait()
  1201. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1202. end
  1203. ROCKPLACED = true
  1204. end))
  1205. end
  1206. for i=0, 0.1, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. repeat
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. until ROCKPLACED == true
  1224. for i=0, 0.1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. end
  1233. WaveParticles(Rock.Position,12,C3(1,1,1))
  1234. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1235. coroutine.resume(coroutine.create(function()
  1236. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1237. for i = 1, 200 do
  1238. Swait()
  1239. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1240. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1241. if HIT then
  1242. RespondToImpact(HIT,Rock)
  1243. break
  1244. end
  1245. end
  1246. RockExplosion(Rock,1)
  1247. else
  1248. for i = 1, 60 do
  1249. Swait()
  1250. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1251. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1252. if HIT then
  1253. RespondToImpact(HIT,Rock)
  1254. break
  1255. end
  1256. end
  1257. RockExplosion(Rock,2)
  1258. end
  1259. end))
  1260. for i=0, 0.4, 0.1 / Animation_Speed do
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. end
  1269. else
  1270. local GRAV = IT("BodyPosition",RootPart)
  1271. GRAV.D = 250
  1272. GRAV.P = 20000
  1273. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1274. GRAV.Position = RootPart.Position
  1275. local Rock = GetRock()
  1276. Rock.Size = VT(0,0,0)
  1277. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1278. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1279. local DONEROCK = false
  1280. coroutine.resume(coroutine.create(function()
  1281. for i = 1, 15 do
  1282. Swait()
  1283. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1284. Rock.Size = Rock.Size * 1.1
  1285. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1286. end
  1287. DONEROCK = true
  1288. end))
  1289. repeat
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. until DONEROCK == true
  1298. local LOOP = 0
  1299. for i=0, 0.2, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. end
  1308. WaveParticles(Rock.Position,5,C3(1,1,1))
  1309. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1310. coroutine.resume(coroutine.create(function()
  1311. for i = 1, 300 do
  1312. Swait()
  1313. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1314. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1315. if HIT then
  1316. RespondToImpact(HIT,Rock)
  1317. break
  1318. end
  1319. end
  1320. RockExplosion(Rock,1)
  1321. end))
  1322. for i=0, 0.3, 0.1 / Animation_Speed do
  1323. Swait()
  1324. LOOP = LOOP + 15*3
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. GRAV:remove()
  1333. end
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337.  
  1338. function Melee()
  1339. ATTACK = true
  1340. Rooted = false
  1341. Speed = 12
  1342. repeat
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. until KEYHOLD == false
  1351. Speed = 0
  1352. local ROOT = nil
  1353. local TORS = nil
  1354. local HUMAN = nil
  1355. local DIST = 4
  1356. for i=0, 0.2, 0.1 / Animation_Speed do
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. for i=0, 1, 0.1 / Animation_Speed do
  1366. Swait()
  1367. local CHILDREN = workspace:GetDescendants()
  1368. for index, CHILD in pairs(CHILDREN) do
  1369. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1370. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1371. if HUM then
  1372. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1373. if TORSO and HUM.Health > 0 then
  1374. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1375. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1376. ROOT = TORSO
  1377. HUMAN = HUM
  1378. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. if ROOT then
  1385. break
  1386. end
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. if ROOT then
  1395. local POSITIONED = false
  1396. coroutine.resume(coroutine.create(function()
  1397. ROOT.Anchored = true
  1398. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1399. for i = 1, 25 do
  1400. ROOT.Anchored = true
  1401. Swait()
  1402. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1403. end
  1404. POSITIONED = true
  1405. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1406. ROOT.Anchored = false
  1407. end))
  1408. repeat
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. until POSITIONED == true
  1417. for i = 1, 3 do
  1418. for i=0, 0.5, 0.1 / Animation_Speed do
  1419. Swait()
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1426. end
  1427. for i=0, 0.15, 0.1 / Animation_Speed do
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. end
  1436. local EMIT = script.Emit:Clone()
  1437. EMIT.Parent = TORS
  1438. EMIT.Size = NumberSequence.new(1,0)
  1439. EMIT:Emit(120)
  1440. Debris:AddItem(EMIT,5)
  1441. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1442. WaveParticles(TORS.Position,12,C3(1,1,1))
  1443. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1444. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1446. for i=0, 0.25, 0.1 / Animation_Speed do
  1447. Swait()
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. if HUMAN.Health == 0 then
  1456. break
  1457. end
  1458. for i=0, 0.2, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. end
  1467. end
  1468. end
  1469. Speed = 25
  1470. ATTACK = false
  1471. Rooted = false
  1472. end
  1473.  
  1474. function Launch()
  1475. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1476. if HITFLOOR then
  1477. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1478. local P = PILLAR:Clone()
  1479. P.Color = HITFLOOR.Color
  1480. P.Material = HITFLOOR.Material
  1481. P.Parent = Effects
  1482. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1483. coroutine.resume(coroutine.create(function()
  1484. for i = 1, 6 do
  1485. Swait()
  1486. P.CFrame = P.CFrame * CF(0,0.9,0)
  1487. end
  1488. wait(1)
  1489. for i = 1, 45 do
  1490. Swait()
  1491. P.Transparency =P.Transparency + 1/45
  1492. end
  1493. P:remove()
  1494. end))
  1495. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1496. RootPart.Velocity = VT(0,0,0)
  1497. local bv = Instance.new("BodyVelocity",RootPart)
  1498. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1499. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1500. Debris:AddItem(bv,0.1)
  1501. end
  1502. end
  1503.  
  1504. function Ravage()
  1505. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1506. if HITFLOOR then
  1507. ATTACK = true
  1508. Rooted = false
  1509. for i=0, 0.3, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. end
  1518. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1519. Rooted = true
  1520. CreateSound(217767125, RightArm, 5, 1, false)
  1521. for i=0, 0.15, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. end
  1530. local HOLD = true
  1531. coroutine.resume(coroutine.create(function()
  1532. repeat
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. until HOLD == false
  1541. end))
  1542. repeat
  1543. wait(0.3)
  1544. coroutine.resume(coroutine.create(function()
  1545. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1546. if HITFLOOR then
  1547. if HITFLOOR.Anchored == true then
  1548. local ROCK = GetRock(HITFLOOR)
  1549. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1550. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1551. ROCK.Core.Emit.Enabled = true
  1552. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1553. local POS = ROCK.CFrame*CF(0,12,0)
  1554. for i = 1, 25 do
  1555. ROCK.Anchored = true
  1556. Swait()
  1557. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1558. end
  1559. ROCK.Core.Emit.Enabled = false
  1560. wait(0.3)
  1561. RockExplosion(ROCK,1)
  1562. end
  1563. end
  1564. end))
  1565. until KEYHOLD == false
  1566. wait(0.5)
  1567. HOLD = false
  1568. ATTACK = false
  1569. Rooted = false
  1570. end
  1571. end
  1572.  
  1573. function Shield()
  1574. ATTACK = true
  1575. Rooted = false
  1576. local GYRO = IT("BodyGyro",RootPart)
  1577. GYRO.D = 2
  1578. GYRO.P = 2000
  1579. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1580. local GRAV = IT("BodyPosition",RootPart)
  1581. GRAV.D = 250
  1582. GRAV.P = 20000
  1583. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1584. GRAV.Position = RootPart.Position
  1585. coroutine.resume(coroutine.create(function()
  1586. repeat
  1587. Swait()
  1588. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1589. until ATTACK == false
  1590. GYRO:Remove()
  1591. GRAV:Remove()
  1592. end))
  1593. for i=0, 0.3, 0.1 / Animation_Speed do
  1594. Swait()
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. end
  1602. local Defence = GetShield()
  1603. Defence.Size = VT(0,2,0)
  1604. Defence.Parent = Effects
  1605. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1606. WaveParticles(Defence.Position,12,Defence.Color)
  1607. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1608. local FIX = Defence.AncestryChanged:Connect(function()
  1609. Defence.Parent = Effects
  1610. end)
  1611. for i = 1, 40 do
  1612. Swait()
  1613. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1614. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1615. end
  1616. repeat
  1617. Swait()
  1618. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. until KEYHOLD == false
  1626. FIX:Disconnect()
  1627. coroutine.resume(coroutine.create(function()
  1628. for i = 1, 40 do
  1629. Swait()
  1630. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1631. end
  1632. WaveParticles(Defence.Position,12,Defence.Color)
  1633. Defence:remove()
  1634. end))
  1635. ATTACK = false
  1636. Rooted = false
  1637. end
  1638.  
  1639. function TwinMeteor()
  1640. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1641. if HITFLOOR == nil then
  1642. ATTACK = true
  1643. Rooted = false
  1644. local GYRO = IT("BodyGyro",RootPart)
  1645. GYRO.D = 2
  1646. GYRO.P = 2000
  1647. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1648. local GRAV = IT("BodyPosition",RootPart)
  1649. GRAV.D = 250
  1650. GRAV.P = 20000
  1651. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1652. GRAV.Position = RootPart.Position
  1653. coroutine.resume(coroutine.create(function()
  1654. repeat
  1655. Swait()
  1656. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1657. until ATTACK == false
  1658. GYRO:Remove()
  1659. GRAV:Remove()
  1660. end))
  1661. local CHARGED = false
  1662. coroutine.resume(coroutine.create(function()
  1663. repeat
  1664. Swait()
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. until CHARGED == true
  1672. end))
  1673. local ROCK1 = GetRock()
  1674. local ROCK2 = GetRock()
  1675. local VORTEX1 = script.Vortex:Clone()
  1676. local VORTEX2 = script.Vortex:Clone()
  1677. VORTEX1.Parent = ROCK1.Core
  1678. VORTEX2.Parent = ROCK2.Core
  1679. ROCK1.Core.Emit.Enabled = true
  1680. ROCK2.Core.Emit.Enabled = true
  1681. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1682. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1683. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1684. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1685. for i = 1, 70 do
  1686. Swait()
  1687. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1688. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1689. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1690. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1691. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1692. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1693. VORTEX1:Emit(1)
  1694. VORTEX2:Emit(1)
  1695. end
  1696. CHARGED = true
  1697. for i=0, 1, 0.1 / Animation_Speed do
  1698. Swait()
  1699. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1700. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. end
  1708. for i=0, 0.5, 0.1 / Animation_Speed do
  1709. Swait()
  1710. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1711. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. coroutine.resume(coroutine.create(function()
  1720. local Rock = ROCK1
  1721. WaveParticles(Rock.Position,30,C3(1,1,1))
  1722. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1723. for i = 1, 200 do
  1724. Swait()
  1725. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1726. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1727. if HIT then
  1728. RespondToImpact(HIT,Rock)
  1729. break
  1730. end
  1731. end
  1732. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1733. for i = 1, 6 do
  1734. RockExplosion(Rock,1.5,true)
  1735. wait(1)
  1736. end
  1737. RockExplosion(Rock,1.5)
  1738. end))
  1739. for i=0, 1, 0.1 / Animation_Speed do
  1740. Swait()
  1741. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. end
  1749. for i=0, 0.5, 0.1 / Animation_Speed do
  1750. Swait()
  1751. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. coroutine.resume(coroutine.create(function()
  1760. local Rock = ROCK2
  1761. WaveParticles(Rock.Position,30,C3(1,1,1))
  1762. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1763. for i = 1, 200 do
  1764. Swait()
  1765. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1766. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1767. if HIT then
  1768. RespondToImpact(HIT,Rock)
  1769. break
  1770. end
  1771. end
  1772. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1773. for i = 1, 6 do
  1774. RockExplosion(Rock,1.5,true)
  1775. wait(1)
  1776. end
  1777. RockExplosion(Rock,1.5)
  1778. end))
  1779. for i=0, 1, 0.1 / Animation_Speed do
  1780. Swait()
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. ATTACK = false
  1789. Rooted = false
  1790. end
  1791. end
  1792.  
  1793. function Spikes()
  1794. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1795. if HITFLOOR then
  1796. ATTACK = true
  1797. Rooted = true
  1798. local GYRO = IT("BodyGyro",RootPart)
  1799. GYRO.D = 2
  1800. GYRO.P = 2000
  1801. GYRO.MaxTorque = VT(0,4000000,0)
  1802. coroutine.resume(coroutine.create(function()
  1803. repeat
  1804. Swait()
  1805. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1806. until ATTACK == false
  1807. GYRO:Remove()
  1808. end))
  1809. for i=0, 1, 0.1 / Animation_Speed do
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1817. end
  1818. for i=0, 0.25, 0.1 / Animation_Speed do
  1819. Swait()
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1828. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1829. coroutine.resume(coroutine.create(function()
  1830. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1831. for i = 1, 60 do
  1832. Swait()
  1833. local SPIKE = GetSpike(HITFLOOR)
  1834. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1835. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1836. coroutine.resume(coroutine.create(function()
  1837. local POS = SPIKE.CFrame*CF(0,11,0)
  1838. for i = 1, 25 do
  1839. Swait()
  1840. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1841. end
  1842. wait(0.2)
  1843. for i = 1, 45 do
  1844. Swait()
  1845. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1846. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1847. end
  1848. SPIKE:remove()
  1849. end))
  1850. end
  1851. end))
  1852. wait(0.3)
  1853. ATTACK = false
  1854. Rooted = false
  1855. end
  1856. end
  1857.  
  1858. function TakeOnMe()
  1859. Speed = 5
  1860. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1861. ATTACK = true
  1862. Rooted = false
  1863. local DANCE = true
  1864. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1865. if NEWKEY == "p" then
  1866. DANCE = false
  1867. end
  1868. end)
  1869. PLAYSONG = false
  1870. while true do
  1871. for i = 1, 15 do
  1872. Swait()
  1873. MEME.Parent = Effects
  1874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. end
  1881. if DANCE == false then
  1882. break
  1883. end
  1884. for i = 1, 15 do
  1885. Swait()
  1886. MEME.Parent = Effects
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. end
  1894. end
  1895. PLAYSONG = true
  1896. KEY:Disconnect()
  1897. MEME:remove()
  1898. Speed = 25
  1899. ATTACK = false
  1900. Rooted = false
  1901. end
  1902.  
  1903. function Noclip()
  1904. ATTACK = true
  1905. Rooted = true
  1906. UNANCHOR = false
  1907. RootPart.Anchored = true
  1908. local CLIPPING = true
  1909. local MOVEMENT = nil
  1910. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1911. for i = 1, 50 do
  1912. Swait()
  1913. EXTRATRANS = EXTRATRANS + 0.5/50
  1914. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. end
  1922. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1923. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1924. if NEWKEY == "w" then
  1925. MOVEMENT = "Forward"
  1926. repeat
  1927. Swait()
  1928. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1929. until KEYHOLD == false
  1930. elseif NEWKEY == "s" then
  1931. MOVEMENT = "Backwards"
  1932. repeat
  1933. Swait()
  1934. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1935. until KEYHOLD == false
  1936. elseif NEWKEY == "a" then
  1937. MOVEMENT = "Strafe"
  1938. repeat
  1939. Swait()
  1940. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1941. until KEYHOLD == false
  1942. elseif NEWKEY == "d" then
  1943. MOVEMENT = "Strafe"
  1944. repeat
  1945. Swait()
  1946. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1947. until KEYHOLD == false
  1948. elseif NEWKEY == "y" then
  1949. CLIPPING = false
  1950. end
  1951. MOVEMENT = nil
  1952. end)
  1953. local LOOP = 0
  1954. repeat
  1955. Swait()
  1956. AURA.Parent = Torso
  1957. LOOP = LOOP + 1
  1958. if LOOP >= 15 then
  1959. LOOP = 0
  1960. WaveParticles(Torso.Position,15,C3(1,1,1))
  1961. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1962. end
  1963. if MOVEMENT == nil then
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. elseif MOVEMENT == "Forward" then
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. elseif MOVEMENT == "Backwards" then
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. elseif MOVEMENT == "Strafe" then
  1985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. end
  1992. until CLIPPING == false
  1993. KEY:Disconnect()
  1994. coroutine.resume(coroutine.create(function()
  1995. for i = 1, 20 do
  1996. Swait()
  1997. AURA.Volume = AURA.Volume - 3/20
  1998. end
  1999. AURA:remove()
  2000. end))
  2001. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2002. for i = 1, 50 do
  2003. Swait()
  2004. EXTRATRANS = EXTRATRANS - 0.5/50
  2005. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. end
  2013. EXTRATRANS = 0
  2014. UNANCHOR = true
  2015. ATTACK = false
  2016. Rooted = false
  2017. end
  2018.  
  2019. function Taunt()
  2020. ATTACK = true
  2021. Rooted = true
  2022. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2023. repeat
  2024. Swait()
  2025. TAUNT.Parent = Torso
  2026. TAUNT.Playing = true
  2027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. until TAUNT.TimePosition >= 1.25
  2034. for i=0, 1.6, 0.1 / Animation_Speed do
  2035. Swait()
  2036. TAUNT.Parent = Torso
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. end
  2044. ATTACK = false
  2045. Rooted = false
  2046. end
  2047.  
  2048. --//=================================\\
  2049. --|| ASSIGN THINGS TO KEYS
  2050. --\\=================================//
  2051.  
  2052. function MouseDown(Mouse)
  2053. if ATTACK == false then
  2054. end
  2055. end
  2056.  
  2057. function MouseUp(Mouse)
  2058. HOLD = false
  2059. end
  2060.  
  2061. function KeyDown(Key)
  2062. KEYHOLD = true
  2063. if Key == "z" and ATTACK == false then
  2064. Bullet()
  2065. end
  2066.  
  2067. if Key == "b" and ATTACK == false then
  2068. Melee()
  2069. end
  2070.  
  2071. if Key == "c" and ATTACK == false then
  2072. Launch()
  2073. end
  2074.  
  2075. if Key == "v" and ATTACK == false then
  2076. Ravage()
  2077. end
  2078.  
  2079. if Key == "e" and ATTACK == false then
  2080. Shield()
  2081. end
  2082.  
  2083. if Key == "q" and ATTACK == false then
  2084. Spikes()
  2085. end
  2086.  
  2087. if Key == "x" and ATTACK == false then
  2088. TwinMeteor()
  2089. end
  2090.  
  2091. if Key == "y" and ATTACK == false then
  2092. Noclip()
  2093. end
  2094.  
  2095. if Key == "p" and ATTACK == false then
  2096. TakeOnMe()
  2097. end
  2098.  
  2099. if Key == "t" and ATTACK == false then
  2100. Taunt()
  2101. end
  2102.  
  2103. if Key == "]" and ATTACK == false then
  2104. if PLAYSONG == true then
  2105. PLAYSONG = false
  2106. else
  2107. PLAYSONG = true
  2108. end
  2109. end
  2110. end
  2111.  
  2112. function KeyUp(Key)
  2113. KEYHOLD = false
  2114. end
  2115.  
  2116. Mouse.Button1Down:connect(function(NEWKEY)
  2117. MouseDown(NEWKEY)
  2118. end)
  2119. Mouse.Button1Up:connect(function(NEWKEY)
  2120. MouseUp(NEWKEY)
  2121. end)
  2122. Mouse.KeyDown:connect(function(NEWKEY)
  2123. KeyDown(NEWKEY)
  2124. end)
  2125. Mouse.KeyUp:connect(function(NEWKEY)
  2126. KeyUp(NEWKEY)
  2127. end)
  2128.  
  2129. --//=================================\\
  2130. --\\=================================//
  2131.  
  2132. function AntiTimeStop()
  2133. for _, c in pairs(Character:GetChildren()) do
  2134. if c:IsA("BasePart") and c ~= RootPart then
  2135. c.Anchored = false
  2136. end
  2137. end
  2138. if UNANCHOR == true then
  2139. RootPart.Anchored = false
  2140. else
  2141. RootPart.Anchored = true
  2142. end
  2143. end
  2144.  
  2145. --//=================================\\
  2146. --|| WRAP THE WHOLE SCRIPT UP
  2147. --\\=================================//
  2148.  
  2149. Humanoid.Changed:connect(function(Jump)
  2150. if Jump == "Jump" and (Disable_Jump == true) then
  2151. Humanoid.Jump = false
  2152. end
  2153. end)
  2154.  
  2155. while true do
  2156. Swait()
  2157. Head:ClearAllChildren()
  2158. script.Parent = WEAPONGUI
  2159. ANIMATE.Parent = nil
  2160. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2161. v:Stop();
  2162. end
  2163. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2164. Humanoid = IT("Humanoid",Character)
  2165. end
  2166. SINE = SINE + CHANGE
  2167. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2168. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2169. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2170. local WALKSPEEDVALUE = 4
  2171. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2172. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2173. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2178. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2179. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2180. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2184. ANIM = "Jump"
  2185. if ATTACK == false then
  2186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. end
  2193. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2194. ANIM = "Fall"
  2195. if ATTACK == false then
  2196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. end
  2203. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2204. ANIM = "Idle"
  2205. if ATTACK == false then
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. end
  2213. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2214. ANIM = "Walk"
  2215. if ATTACK == false then
  2216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2222. end
  2223. end
  2224. for _, c in pairs(Character:GetChildren()) do
  2225. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2226. c:remove()
  2227. end
  2228. end
  2229. AntiTimeStop()
  2230. Humanoid.MaxHealth = 10e10
  2231. Humanoid.Health = 10e10
  2232. if Rooted == false then
  2233. Disable_Jump = false
  2234. Humanoid.WalkSpeed = Speed
  2235. elseif Rooted == true then
  2236. Disable_Jump = true
  2237. Humanoid.WalkSpeed = 0
  2238. end
  2239. for E = 1, #TAIL do
  2240. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2241. end
  2242. sick.SoundId = "rbxassetid://0"
  2243. sick.Looped = true
  2244. sick.Pitch = 1
  2245. sick.Volume = 2
  2246. sick.Parent = Effects
  2247. sick.Playing = PLAYSONG
  2248. Humanoid.PlatformStand = false
  2249. Humanoid.Name = "I am the god of earth"
  2250. refit()
  2251. if Character:FindFirstChild("Pants") == nil then
  2252. script.Pants:Clone().Parent = Character
  2253. end
  2254. if Character:FindFirstChild("Shirt") == nil then
  2255. script.Shirt:Clone().Parent = Character
  2256. end
  2257. for _, c in pairs(Character:GetChildren()) do
  2258. if c:IsA("BasePart") and ATTACK == false then
  2259. for _, e in pairs(c:GetChildren()) do
  2260. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2261. e:remove()
  2262. end
  2263. end
  2264. end
  2265. end
  2266. end
  2267.  
  2268. --//=================================\\
  2269. --\\=================================//
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275. --//====================================================\\--
  2276. --|| END OF SCRIPT
  2277. --\\====================================================//--
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