Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float a = (num_x-1)/2 + (6 * sin( 1.3 * c * 10 ) );
- float aa = (num_y-1)/2 + (6 * cos( 1.3 * c * 10 ) );
- float red_size=30;
- float scale_x = 1;
- float scale_y = 1;
- float aaa = 255-((red_size)*sqrt(((a-x)*(a-x)*scale_x)+((aa-y)*(aa-y)*scale_y)));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement