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  1. Initialize engine version: 5.6.3p1 (9c92e827232b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon HD 7600M Series (ID=0x6840)
  6. Vendor: ATI
  7. VRAM: 1004 MB
  8. Driver: 15.201.1151.1010
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  15. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  16. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  17. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  18. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
  19. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
  20. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
  21. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
  22. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
  23. Loading C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  24. - Completed reload, in 0.049 seconds
  25. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\System.Core.dll (this message is harmless)
  26. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\System.dll (this message is harmless)
  27. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\System.Xml.dll (this message is harmless)
  28. <RI> Initializing input.
  29.  
  30. <RI> Input initialized.
  31.  
  32. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 3.300922 ms
  36. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
  37. Platform assembly: C:\Users\bojanD\AppData\Local\TankiX\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
  38. load client logger config: file://C:/Users/bojanD/AppData/Local/TankiX/tankix_Data/log4net.xml
  39.  
  40. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  41.  
  42. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  43. UnloadTime: 0.650006 ms
  44. load client logger config: file://C:/Users/bojanD/AppData/Local/TankiX/tankix_Data/log4net.xml
  45.  
  46. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  47.  
  48.  
  49. Unloading 341 unused Assets to reduce memory usage. Loaded Objects now: 6705.
  50. Total: 39.211231 ms (FindLiveObjects: 0.170199 ms CreateObjectMapping: 0.295924 ms MarkObjects: 36.496597 ms DeleteObjects: 2.246799 ms)
  51.  
  52. MandatoryAssetsLoading: Unexpected asset 872b68bcec1e1314c9bd8d8c94705f58 will be loaded as mandatory!
  53. MandatoryAssetsLoading: Unexpected asset b7cc9b1d4e70d13469da6e1e7edef47a will be loaded as mandatory!
  54. MandatoryAssetsLoading: Unexpected asset 491914e5505b9e84aa549211c17bfae3 will be loaded as mandatory!
  55. MandatoryAssetsLoading: Unexpected asset c871a8243f12171469e118a5aef34416 will be loaded as mandatory!
  56. MandatoryAssetsLoading: Unexpected asset eac2221d96334b84ab3d7cf5398f0ff6 will be loaded as mandatory!
  57. MandatoryAssetsLoading: Unexpected asset b2af3246c7ba18e409e76a3ef284e213 will be loaded as mandatory!
  58. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. AssetBundleDiskCache: requiredFreeSpace: 2499 bytes.
  63. LOG_MARK: Client session added: 281480459825744
  64. LOG_MARK: Lobby added
  65. LOG_MARK: Self user added: 281474976790553
  66. LOG_MARK: TopPanelAuthenticatedComponent added
  67. LOG_MARK: Device type: Desktop
  68. LOG_MARK: Graphics device name: AMD Radeon HD 7600M Series
  69. LOG_MARK: Graphics memory size: 1004 Mb
  70. LOG_MARK: Graphics shader model: 50
  71. LOG_MARK: Operating system: Windows 10 (10.0.0) 64bit
  72. LOG_MARK: System memory size: ~7631 Mb
  73. LOG_MARK: Processor type: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
  74. LOG_MARK: Processor count: 8
  75. Reputation: 1811.75576764165 League: Silver (index=2,reputationToEnter=600), icon: 72c8ddaf-984e-4953-853d-8a03f8807de5
  76.  
  77. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  78.  
  79. LOG_MARK: Lobby load is completed
  80. LOG_MARK: Garage scene start async loading
  81. Unloading 11 Unused Serialized files (Serialized files now loaded: 398)
  82. Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  83. UnloadTime: 3.471549 ms
  84. LOG_MARK: User ready to lobby
  85.  
  86. Unloading 421 unused Assets to reduce memory usage. Loaded Objects now: 51239.
  87. Total: 173.170380 ms (FindLiveObjects: 2.826674 ms CreateObjectMapping: 3.033650 ms MarkObjects: 158.503738 ms DeleteObjects: 8.805026 ms)
  88.  
  89. LOG_MARK: User is on Home screen.
  90. LOG_MARK: User is on Home screen.
  91. LOG_MARK: User start going to battle Rio
  92. LOG_MARK: Battle load is completed
  93. LOG_MARK: Rio scene start async loading
  94. Unloading 3 Unused Serialized files (Serialized files now loaded: 591)
  95. UnloadTime: 8.530911 ms
  96. LOG_MARK: Battle map is inited
  97.  
  98. Unloading 1083 unused Assets to reduce memory usage. Loaded Objects now: 92217.
  99. Total: 248.395401 ms (FindLiveObjects: 5.067059 ms CreateObjectMapping: 5.126501 ms MarkObjects: 203.351654 ms DeleteObjects: 34.848919 ms)
  100.  
  101. LOG_MARK: User is ready to battle
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