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- options:
- pattern1: Left Left Right
- pattern2: Left Right Right
- pattern3: Right Right Right
- pattern4: Left Left Lef
- pattern5: Left Right Left
- pattern6: Right Left Left
- pattern7: Right Right Left
- on join:
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- set {skill.click.%player%::delay} to 0
- on quit:
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- set {skill.click.%player%::delay} to 0
- on leftclick:
- if name of player's tool is "Namehere":
- if lore of player's tool is "lorehere":
- if {skill.click.%player%::1} is not "-":
- if {skill.click.%player%::2} is not "-":
- set {skill.click.%player%::3} to "left"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::2} is "-":
- set {skill.click.%player%::2} to "left"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::1} is "-":
- set {skill.click.%player%::1} to "left"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::3} is not "-":
- if "{@pattern1}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 1"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern2}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 2"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern3}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 3"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern4}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 4"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern5}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 5"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern6}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 6"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern7}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 7"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- while {skill.click.%player%::1} is not "-":
- wait 1 tick
- add 1 to {skill.click.%player%::delay}
- if {skill.click.%player%::delay} = 20:
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- set {skill.click.%player%::delay} to 0
- stop
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- on rightclick:
- if name of player's tool is "Namehere":
- if lore of player's tool is "lorehere":
- if {skill.click.%player%::1} is not "-":
- if {skill.click.%player%::2} is not "-":
- set {skill.click.%player%::3} to "Right"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::2} is "-":
- set {skill.click.%player%::2} to "Right"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::1} is "-":
- set {skill.click.%player%::1} to "Right"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::delay} to 0
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
- if {skill.click.%player%::3} is not "-":
- if "{@pattern1}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 1"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern2}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 2"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern3}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 3"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern4}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 4"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern5}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 5"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern6}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 6"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- if "{@pattern7}" is "%{skill.click.%player%::1}% %{skill.click.%player%::2}% %{skill.click.%player%::3}%":
- send "SKILL 7"
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- while {skill.click.%player%::1} is not "-":
- wait 1 tick
- if {skill.click.%player%::3} is not set:
- add 1 to {skill.click.%player%::delay}
- if {skill.click.%player%::delay} = 20:
- set {skill.click.%player%::1} to "-"
- set {skill.click.%player%::2} to "-"
- set {skill.click.%player%::3} to "-"
- set {skill.click.%player%::delay} to 0
- stop
- set action bar of player to "&e%{skill.click.%player%::1}% &7%{skill.click.%player%::2}% &7%{skill.click.%player%::3}%"
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