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Factorio Crash Dump

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Jun 7th, 2019
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  1. 0.000 2019-06-07 07:38:21; Factorio 0.17.46 (build 45521, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1809)
  3. 0.000 Program arguments: "C:\Users\Michael Rochelle\Desktop\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.000 Read data path: C:/Users/Michael Rochelle/Desktop/Steam/steamapps/common/Factorio/data
  5. 0.000 Write data path: C:/Users/Michael Rochelle/AppData/Roaming/Factorio [1783486/1907113MB]
  6. 0.000 Binaries path: C:/Users/Michael Rochelle/Desktop/Steam/steamapps/common/Factorio/bin
  7. 0.024 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 3310/16348 MB, page: 4069/19804 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
  8. 0.024 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
  9. 0.028 Available displays: 1
  10. 0.028 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  11. 0.092 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  12. 0.162 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 23.21.13.9101
  13. 0.162 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,DNW*,-,none
  14. 0.163 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
  15. 0.163 [Non-Local Vid.Mem.] Budget: 7356MB, CurrentUsage: 0MB, Reservation: 0/3882MB
  16. 0.163 Tiled resources: Tier 2
  17. 0.163 Unified Memory Architecture: No
  18. 0.163 BGR 565 Supported: Yes
  19. 0.163 MaximumFrameLatency: 3, GPUThreadPriority: 0
  20. 0.228 Desktop composition is active.
  21. 0.228 Graphics settings preset: very-high
  22. 0.228 Dedicated video memory size 4043 MB
  23. 0.228 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
  24. 0.228 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
  25. 0.255 DSound: Starting _dsound_update thread
  26. 0.256 DSound: Enter _dsound_update; tid=256
  27. 0.887 Loading mod core 0.0.0 (data.lua)
  28. 1.122 Loading mod base 0.17.46 (data.lua)
  29. 2.093 Loading mod base 0.17.46 (data-updates.lua)
  30. 2.245 Checksum for core: 240630728
  31. 2.245 Checksum of base: 3852333060
  32. 2.661 Loading sounds...
  33. 6.869 Info PlayerData.cpp:69: Local player-data.json unavailable
  34. 6.869 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1559906553
  35. 6.989 Crop bitmaps.
  36. 35.380 Parallel Sprite Loader initialized (threads: 7)
  37. 40.908 Initial atlas bitmap size is 16384
  38. 40.944 Created atlas bitmap 16384x16384 [none]
  39. 40.947 Created atlas bitmap 16384x11068 [none]
  40. 40.947 Created atlas bitmap 8192x3892 [decal]
  41. 40.948 Created atlas bitmap 16384x4288 [low-object]
  42. 40.949 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  43. 40.949 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
  44. 40.950 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  45. 40.950 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  46. 40.950 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  47. 40.951 Created atlas bitmap 8192x1496 [alpha-mask]
  48. 40.953 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  49. 40.953 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  50. 40.959 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  51. 41.506 Parallel Sprite Loader initialized (threads: 7)
  52. 47.979 Sprites loaded
  53. 47.991 Generated mipmaps (4) for atlas [3] of size 16384x4288
  54. 48.002 Generated mipmaps (3) for atlas [4] of size 8192x3696
  55. 48.013 Generated mipmaps (3) for atlas [5] of size 16384x6880
  56. 48.024 Generated mipmaps (3) for atlas [6] of size 4096x1600
  57. 48.036 Generated mipmaps (4) for atlas [7] of size 4096x1704
  58. 48.047 Generated mipmaps (3) for atlas [11] of size 8192x2352
  59. 48.047 Custom mipmaps uploaded.
  60. 48.051 Custom inputs active: 6
  61. 48.211 Factorio initialised
  62. 100.217 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  63. 103.713 Info UDPSocket.cpp:210: Closing socket
  64. 103.713 Info UDPSocket.cpp:240: Socket closed
  65. 103.713 Info UDPSocket.cpp:210: Closing socket
  66. 103.714 Joining game IP ADDR:({195.216.56.235:32104})
  67. 103.714 Info UDPSocket.cpp:33: Opening socket
  68. 103.714 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  69. 104.522 Connection refused
  70. 104.523 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  71. 104.523 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  72. 104.524 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  73. 104.716 Info AuthServerConnector.cpp:138: Received key from auth server.
  74. 104.718 Info UDPSocket.cpp:210: Closing socket
  75. 104.718 Info UDPSocket.cpp:240: Socket closed
  76. 104.718 Joining game IP ADDR:({195.216.56.235:32104})
  77. 104.718 Info UDPSocket.cpp:33: Opening socket
  78. 104.719 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  79. 105.024 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  80. 105.040 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  81. 105.074 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  82. 105.106 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  83. 105.140 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  84. 105.174 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  85. 105.206 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  86. 105.241 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  87. 105.273 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  88. 105.307 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  89. 105.341 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  90. 105.373 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  91. 105.407 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  92. 105.441 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  93. 105.506 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
  94. 105.506 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  95. 105.506 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  96. 105.507 Info ClientRouter.cpp:224: ConnectionAccepted
  97. 105.556 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32104}): invalid state (Connected) for packet type
  98. 137.898 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
  99. 137.898 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(DisconnectScheduled)
  100. 137.906 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  101. 139.506 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  102. 139.509 Info UDPSocket.cpp:210: Closing socket
  103. 139.509 Info UDPSocket.cpp:240: Socket closed
  104. 141.125 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
  105. 141.125 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  106. 142.230 Info UDPSocket.cpp:210: Closing socket
  107. 142.230 Info UDPSocket.cpp:240: Socket closed
  108. 142.230 Info UDPSocket.cpp:210: Closing socket
  109. 142.331 Info UDPSocket.cpp:210: Closing socket
  110. 142.331 Info UDPSocket.cpp:240: Socket closed
  111. 142.331 Info UDPSocket.cpp:210: Closing socket
  112. 143.208 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  113. 155.733 Info UDPSocket.cpp:210: Closing socket
  114. 155.733 Info UDPSocket.cpp:240: Socket closed
  115. 155.733 Info UDPSocket.cpp:210: Closing socket
  116. 155.734 Joining game IP ADDR:({195.216.56.235:32104})
  117. 155.734 Info UDPSocket.cpp:33: Opening socket
  118. 155.734 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  119. 165.740 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  120. 165.741 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  121. 166.959 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  122. 166.959 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  123. 166.960 Info UDPSocket.cpp:210: Closing socket
  124. 166.960 Info UDPSocket.cpp:240: Socket closed
  125. 223.863 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  126. 291.157 Info UDPSocket.cpp:210: Closing socket
  127. 291.157 Info UDPSocket.cpp:240: Socket closed
  128. 291.157 Info UDPSocket.cpp:210: Closing socket
  129. 291.158 Joining game IP ADDR:({195.216.56.235:32103})
  130. 291.158 Info UDPSocket.cpp:33: Opening socket
  131. 291.158 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  132. 291.990 Connection refused
  133. 291.990 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  134. 291.990 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  135. 291.992 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  136. 292.195 Info AuthServerConnector.cpp:138: Received key from auth server.
  137. 292.197 Info UDPSocket.cpp:210: Closing socket
  138. 292.197 Info UDPSocket.cpp:240: Socket closed
  139. 292.197 Joining game IP ADDR:({195.216.56.235:32103})
  140. 292.197 Info UDPSocket.cpp:33: Opening socket
  141. 292.197 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  142. 292.524 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  143. 292.524 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  144. 292.557 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  145. 292.590 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  146. 292.623 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  147. 292.656 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  148. 292.690 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  149. 292.724 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  150. 292.756 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  151. 292.790 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  152. 292.840 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  153. 292.856 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  154. 292.906 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  155. 292.924 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  156. 292.974 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
  157. 293.024 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  158. 293.024 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  159. 293.024 Info ClientRouter.cpp:224: ConnectionAccepted
  160. 293.024 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32103}): invalid state (Connected) for packet type
  161. 441.658 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
  162. 441.658 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(DisconnectScheduled)
  163. 441.689 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  164. 441.857 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  165. 441.857 Info ClientMultiplayerManager.cpp:890: Disconnect notification for peer (1)
  166. 441.860 Info UDPSocket.cpp:210: Closing socket
  167. 441.860 Info UDPSocket.cpp:240: Socket closed
  168. 443.200 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  169. 446.035 Info UDPSocket.cpp:210: Closing socket
  170. 446.035 Info UDPSocket.cpp:240: Socket closed
  171. 446.035 Info UDPSocket.cpp:210: Closing socket
  172. 446.035 Joining game IP ADDR:({195.216.56.235:32104})
  173. 446.035 Info UDPSocket.cpp:33: Opening socket
  174. 446.036 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  175. 456.040 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  176. 456.040 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  177. 464.008 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  178. 464.008 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  179. 464.010 Info UDPSocket.cpp:210: Closing socket
  180. 464.010 Info UDPSocket.cpp:240: Socket closed
  181. 601.069 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  182. 666.843 Info UDPSocket.cpp:210: Closing socket
  183. 666.843 Info UDPSocket.cpp:240: Socket closed
  184. 666.843 Info UDPSocket.cpp:210: Closing socket
  185. 666.843 Joining game IP ADDR:({195.216.56.235:32104})
  186. 666.844 Info UDPSocket.cpp:33: Opening socket
  187. 666.844 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  188. 676.857 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  189. 676.857 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  190. 677.909 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  191. 677.909 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  192. 677.911 Info UDPSocket.cpp:210: Closing socket
  193. 677.911 Info UDPSocket.cpp:240: Socket closed
  194. 679.036 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
  195. 679.036 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  196. 680.040 Info UDPSocket.cpp:210: Closing socket
  197. 680.040 Info UDPSocket.cpp:240: Socket closed
  198. 680.040 Info UDPSocket.cpp:210: Closing socket
  199. 680.140 Info UDPSocket.cpp:210: Closing socket
  200. 680.140 Info UDPSocket.cpp:240: Socket closed
  201. 680.140 Info UDPSocket.cpp:210: Closing socket
  202. 680.776 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  203. 683.872 Info UDPSocket.cpp:210: Closing socket
  204. 683.872 Info UDPSocket.cpp:240: Socket closed
  205. 683.872 Info UDPSocket.cpp:210: Closing socket
  206. 683.873 Joining game IP ADDR:({195.216.56.235:32104})
  207. 683.873 Info UDPSocket.cpp:33: Opening socket
  208. 683.873 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  209. 693.890 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  210. 693.890 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  211. 698.441 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  212. 698.441 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  213. 698.442 Info UDPSocket.cpp:210: Closing socket
  214. 698.442 Info UDPSocket.cpp:240: Socket closed
  215. 699.266 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  216. 1355.167 Info UDPSocket.cpp:210: Closing socket
  217. 1355.167 Info UDPSocket.cpp:240: Socket closed
  218. 1355.167 Info UDPSocket.cpp:210: Closing socket
  219. 1355.168 Joining game IP ADDR:({195.216.56.235:32104})
  220. 1355.168 Info UDPSocket.cpp:33: Opening socket
  221. 1355.168 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  222. 1365.173 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  223. 1365.173 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  224. 1366.341 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  225. 1366.341 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  226. 1366.343 Info UDPSocket.cpp:210: Closing socket
  227. 1366.343 Info UDPSocket.cpp:240: Socket closed
  228. 1431.593 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  229. 1437.597 Info UDPSocket.cpp:210: Closing socket
  230. 1437.597 Info UDPSocket.cpp:240: Socket closed
  231. 1437.597 Info UDPSocket.cpp:210: Closing socket
  232. 1437.597 Joining game IP ADDR:({195.216.56.235:32102})
  233. 1437.597 Info UDPSocket.cpp:33: Opening socket
  234. 1437.598 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  235. 1438.357 Connection refused
  236. 1438.357 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  237. 1438.357 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  238. 1438.359 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  239. 1438.545 Info AuthServerConnector.cpp:138: Received key from auth server.
  240. 1438.547 Info UDPSocket.cpp:210: Closing socket
  241. 1438.547 Info UDPSocket.cpp:240: Socket closed
  242. 1438.547 Joining game IP ADDR:({195.216.56.235:32102})
  243. 1438.547 Info UDPSocket.cpp:33: Opening socket
  244. 1438.548 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  245. 1438.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  246. 1438.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  247. 1438.906 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  248. 1438.939 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  249. 1438.973 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  250. 1439.007 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  251. 1439.039 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  252. 1439.073 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  253. 1439.106 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  254. 1439.140 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  255. 1439.173 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  256. 1439.207 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  257. 1439.239 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  258. 1439.273 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  259. 1439.307 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
  260. 1439.374 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  261. 1439.374 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  262. 1439.374 Info ClientRouter.cpp:224: ConnectionAccepted
  263. 1439.374 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32102}): invalid state (Connected) for packet type
  264. 1440.257 Info ClientMultiplayerManager.cpp:752: Received mapReadyForDownload
  265. 1440.257 Downloading file C:\Users\Michael Rochelle\AppData\Roaming\Factorio\temp\mp-download.zip (18405950 B, 36593 blocks)
  266. 1440.265 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  267. 1448.997 Finished download (8 s, 18.4 MB, 2.1 MB/s)
  268. 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
  269. 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
  270. 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
  271. 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
  272. 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
  273. 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
  274. 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
  275. 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
  276. 1448.999 Info TransferTarget.cpp:184: Received transfer block while not downloading
  277. 1449.038 Info ClientMultiplayerManager.cpp:732: updateTick(4294967295) map download finished creating scenario
  278. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  279. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  280. 1449.039 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  281. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  282. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  283. 1449.039 Loading map C:\Users\Michael Rochelle\AppData\Roaming\Factorio\temp\mp-download.zip: 18405950 bytes.
  284. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  285. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  286. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  287. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  288. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  289. 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
  290. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  291. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  292. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  293. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  294. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  295. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  296. 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
  297. 1449.115 Info TransferTarget.cpp:184: Received transfer block while not downloading
  298. 1453.161 Loading level.dat: 49704024 bytes.
  299. 1453.165 Info Scenario.cpp:187: Map version 0.17.46-1
  300. 1454.044 Loading script.dat: 1867299 bytes.
  301. 1454.362 Checksum for script C:/Users/Michael Rochelle/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867765967
  302. 1455.792 Info ClientMultiplayerManager.cpp:579: UpdateTick(5641925) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  303. 1456.693 Info ClientMultiplayerManager.cpp:579: UpdateTick(5642376) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  304. 1456.890 Info ClientMultiplayerManager.cpp:579: UpdateTick(5642376) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  305. 1457.073 Info GameActionHandler.cpp:4067: UpdateTick (5642387) processed PlayerJoinGame peerID(1) playerIndex(76) mode(create)
  306. 1621.925 Time travel logging:
  307. 1455.805 <server> ran command: local s = ServerCommands s = s and s.set_time(1559908937)
  308. 1499.739 <server> ran command: local s = ServerCommands s = s and s.set_time(1559908997)
  309. 1559.890 <server> ran command: local s = ServerCommands s = s and s.set_time(1559909058)
  310. 1620.840 <server> ran command: local s = ServerCommands s = s and s.set_time(1559909119)
  311. Factorio crashed. Generating symbolized stacktrace, please wait ...
  312. c:\cygwin64\tmp\factorio-build-gfuhcn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  313. c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (383): Logger::writeStacktrace
  314. c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (534): Logger::logStacktrace
  315. c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
  316. c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
  317. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1702): Train::resolveRailTransition
  318. c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
  319. c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (366): RollingStock::move
  320. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1941): Train::tryToMove
  321. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1811): Train::move
  322. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1318): Train::updateSpeedAndMove
  323. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1208): Train::update
  324. c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\trainmanager.cpp (245): TrainManager::update
  325. c:\cygwin64\tmp\factorio-build-gfuhcn\src\map\map.cpp (1498): Map::updateEntities
  326. c:\cygwin64\tmp\factorio-build-gfuhcn\src\game.cpp (201): Game::update
  327. c:\cygwin64\tmp\factorio-build-gfuhcn\src\scenario\scenario.cpp (1216): Scenario::update
  328. c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
  329. c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
  330. c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\workerthread.cpp (42): WorkerThread::loop
  331. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
  332. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  333. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  334. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA99D47974)
  335. 00007FFA99D47974 (KERNEL32): (filename not available): BaseThreadInitThunk
  336. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9A96A271)
  337. 00007FFA9A96A271 (ntdll): (filename not available): RtlUserThreadStart
  338. Stack trace logging done
  339. 1623.634 Error TrainSignalLogic.cpp:109: !this->reservedSignalsClose.empty() was not true
  340. Logger::writeStacktrace skipped.
  341. 1623.634 Error CrashHandler.cpp:177: Map tick at moment of crash: 5652282
  342. 1623.634 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  343. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  344. 1628.106 Uploading log file
  345. 1628.144 Error CrashHandler.cpp:222: Heap validation: success.
  346. 1628.145 Creating crash dump.
  347. 1628.743 CrashDump success
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