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- 0.000 2019-06-07 07:38:21; Factorio 0.17.46 (build 45521, win64, steam)
- 0.000 Operating system: Windows 10 (version 1809)
- 0.000 Program arguments: "C:\Users\Michael Rochelle\Desktop\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.000 Read data path: C:/Users/Michael Rochelle/Desktop/Steam/steamapps/common/Factorio/data
- 0.000 Write data path: C:/Users/Michael Rochelle/AppData/Roaming/Factorio [1783486/1907113MB]
- 0.000 Binaries path: C:/Users/Michael Rochelle/Desktop/Steam/steamapps/common/Factorio/bin
- 0.024 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 3310/16348 MB, page: 4069/19804 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
- 0.024 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
- 0.028 Available displays: 1
- 0.028 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
- 0.092 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.162 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 23.21.13.9101
- 0.162 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,DNW*,-,none
- 0.163 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
- 0.163 [Non-Local Vid.Mem.] Budget: 7356MB, CurrentUsage: 0MB, Reservation: 0/3882MB
- 0.163 Tiled resources: Tier 2
- 0.163 Unified Memory Architecture: No
- 0.163 BGR 565 Supported: Yes
- 0.163 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.228 Desktop composition is active.
- 0.228 Graphics settings preset: very-high
- 0.228 Dedicated video memory size 4043 MB
- 0.228 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
- 0.228 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
- 0.255 DSound: Starting _dsound_update thread
- 0.256 DSound: Enter _dsound_update; tid=256
- 0.887 Loading mod core 0.0.0 (data.lua)
- 1.122 Loading mod base 0.17.46 (data.lua)
- 2.093 Loading mod base 0.17.46 (data-updates.lua)
- 2.245 Checksum for core: 240630728
- 2.245 Checksum of base: 3852333060
- 2.661 Loading sounds...
- 6.869 Info PlayerData.cpp:69: Local player-data.json unavailable
- 6.869 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1559906553
- 6.989 Crop bitmaps.
- 35.380 Parallel Sprite Loader initialized (threads: 7)
- 40.908 Initial atlas bitmap size is 16384
- 40.944 Created atlas bitmap 16384x16384 [none]
- 40.947 Created atlas bitmap 16384x11068 [none]
- 40.947 Created atlas bitmap 8192x3892 [decal]
- 40.948 Created atlas bitmap 16384x4288 [low-object]
- 40.949 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 40.949 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
- 40.950 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
- 40.950 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 40.950 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 40.951 Created atlas bitmap 8192x1496 [alpha-mask]
- 40.953 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
- 40.953 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 40.959 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 41.506 Parallel Sprite Loader initialized (threads: 7)
- 47.979 Sprites loaded
- 47.991 Generated mipmaps (4) for atlas [3] of size 16384x4288
- 48.002 Generated mipmaps (3) for atlas [4] of size 8192x3696
- 48.013 Generated mipmaps (3) for atlas [5] of size 16384x6880
- 48.024 Generated mipmaps (3) for atlas [6] of size 4096x1600
- 48.036 Generated mipmaps (4) for atlas [7] of size 4096x1704
- 48.047 Generated mipmaps (3) for atlas [11] of size 8192x2352
- 48.047 Custom mipmaps uploaded.
- 48.051 Custom inputs active: 6
- 48.211 Factorio initialised
- 100.217 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 103.713 Info UDPSocket.cpp:210: Closing socket
- 103.713 Info UDPSocket.cpp:240: Socket closed
- 103.713 Info UDPSocket.cpp:210: Closing socket
- 103.714 Joining game IP ADDR:({195.216.56.235:32104})
- 103.714 Info UDPSocket.cpp:33: Opening socket
- 103.714 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 104.522 Connection refused
- 104.523 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 104.523 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 104.524 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 104.716 Info AuthServerConnector.cpp:138: Received key from auth server.
- 104.718 Info UDPSocket.cpp:210: Closing socket
- 104.718 Info UDPSocket.cpp:240: Socket closed
- 104.718 Joining game IP ADDR:({195.216.56.235:32104})
- 104.718 Info UDPSocket.cpp:33: Opening socket
- 104.719 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 105.024 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.040 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.074 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.106 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.140 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.174 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.206 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.241 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.273 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.307 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.341 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.373 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.407 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.441 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.506 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32104}): invalid state (WaitingForAccept) for packet type
- 105.506 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 105.506 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 105.507 Info ClientRouter.cpp:224: ConnectionAccepted
- 105.556 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32104}): invalid state (Connected) for packet type
- 137.898 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 137.898 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(DisconnectScheduled)
- 137.906 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 139.506 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 139.509 Info UDPSocket.cpp:210: Closing socket
- 139.509 Info UDPSocket.cpp:240: Socket closed
- 141.125 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
- 141.125 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 142.230 Info UDPSocket.cpp:210: Closing socket
- 142.230 Info UDPSocket.cpp:240: Socket closed
- 142.230 Info UDPSocket.cpp:210: Closing socket
- 142.331 Info UDPSocket.cpp:210: Closing socket
- 142.331 Info UDPSocket.cpp:240: Socket closed
- 142.331 Info UDPSocket.cpp:210: Closing socket
- 143.208 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 155.733 Info UDPSocket.cpp:210: Closing socket
- 155.733 Info UDPSocket.cpp:240: Socket closed
- 155.733 Info UDPSocket.cpp:210: Closing socket
- 155.734 Joining game IP ADDR:({195.216.56.235:32104})
- 155.734 Info UDPSocket.cpp:33: Opening socket
- 155.734 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 165.740 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 165.741 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 166.959 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 166.959 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 166.960 Info UDPSocket.cpp:210: Closing socket
- 166.960 Info UDPSocket.cpp:240: Socket closed
- 223.863 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 291.157 Info UDPSocket.cpp:210: Closing socket
- 291.157 Info UDPSocket.cpp:240: Socket closed
- 291.157 Info UDPSocket.cpp:210: Closing socket
- 291.158 Joining game IP ADDR:({195.216.56.235:32103})
- 291.158 Info UDPSocket.cpp:33: Opening socket
- 291.158 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 291.990 Connection refused
- 291.990 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 291.990 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 291.992 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 292.195 Info AuthServerConnector.cpp:138: Received key from auth server.
- 292.197 Info UDPSocket.cpp:210: Closing socket
- 292.197 Info UDPSocket.cpp:240: Socket closed
- 292.197 Joining game IP ADDR:({195.216.56.235:32103})
- 292.197 Info UDPSocket.cpp:33: Opening socket
- 292.197 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 292.524 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.524 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.557 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.590 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.623 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.656 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.690 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.724 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.756 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.790 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.840 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.856 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.906 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.924 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 292.974 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32103}): invalid state (WaitingForAccept) for packet type
- 293.024 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 293.024 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 293.024 Info ClientRouter.cpp:224: ConnectionAccepted
- 293.024 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32103}): invalid state (Connected) for packet type
- 441.658 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 441.658 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(DisconnectScheduled)
- 441.689 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 441.857 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 441.857 Info ClientMultiplayerManager.cpp:890: Disconnect notification for peer (1)
- 441.860 Info UDPSocket.cpp:210: Closing socket
- 441.860 Info UDPSocket.cpp:240: Socket closed
- 443.200 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 446.035 Info UDPSocket.cpp:210: Closing socket
- 446.035 Info UDPSocket.cpp:240: Socket closed
- 446.035 Info UDPSocket.cpp:210: Closing socket
- 446.035 Joining game IP ADDR:({195.216.56.235:32104})
- 446.035 Info UDPSocket.cpp:33: Opening socket
- 446.036 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 456.040 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 456.040 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 464.008 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 464.008 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 464.010 Info UDPSocket.cpp:210: Closing socket
- 464.010 Info UDPSocket.cpp:240: Socket closed
- 601.069 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 666.843 Info UDPSocket.cpp:210: Closing socket
- 666.843 Info UDPSocket.cpp:240: Socket closed
- 666.843 Info UDPSocket.cpp:210: Closing socket
- 666.843 Joining game IP ADDR:({195.216.56.235:32104})
- 666.844 Info UDPSocket.cpp:33: Opening socket
- 666.844 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 676.857 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 676.857 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 677.909 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 677.909 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 677.911 Info UDPSocket.cpp:210: Closing socket
- 677.911 Info UDPSocket.cpp:240: Socket closed
- 679.036 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34196}))
- 679.036 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 680.040 Info UDPSocket.cpp:210: Closing socket
- 680.040 Info UDPSocket.cpp:240: Socket closed
- 680.040 Info UDPSocket.cpp:210: Closing socket
- 680.140 Info UDPSocket.cpp:210: Closing socket
- 680.140 Info UDPSocket.cpp:240: Socket closed
- 680.140 Info UDPSocket.cpp:210: Closing socket
- 680.776 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 683.872 Info UDPSocket.cpp:210: Closing socket
- 683.872 Info UDPSocket.cpp:240: Socket closed
- 683.872 Info UDPSocket.cpp:210: Closing socket
- 683.873 Joining game IP ADDR:({195.216.56.235:32104})
- 683.873 Info UDPSocket.cpp:33: Opening socket
- 683.873 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 693.890 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 693.890 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 698.441 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 698.441 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 698.442 Info UDPSocket.cpp:210: Closing socket
- 698.442 Info UDPSocket.cpp:240: Socket closed
- 699.266 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 1355.167 Info UDPSocket.cpp:210: Closing socket
- 1355.167 Info UDPSocket.cpp:240: Socket closed
- 1355.167 Info UDPSocket.cpp:210: Closing socket
- 1355.168 Joining game IP ADDR:({195.216.56.235:32104})
- 1355.168 Info UDPSocket.cpp:33: Opening socket
- 1355.168 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 1365.173 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 1365.173 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 1366.341 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 1366.341 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 1366.343 Info UDPSocket.cpp:210: Closing socket
- 1366.343 Info UDPSocket.cpp:240: Socket closed
- 1431.593 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 1437.597 Info UDPSocket.cpp:210: Closing socket
- 1437.597 Info UDPSocket.cpp:240: Socket closed
- 1437.597 Info UDPSocket.cpp:210: Closing socket
- 1437.597 Joining game IP ADDR:({195.216.56.235:32102})
- 1437.597 Info UDPSocket.cpp:33: Opening socket
- 1437.598 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 1438.357 Connection refused
- 1438.357 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
- 1438.357 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 1438.359 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 1438.545 Info AuthServerConnector.cpp:138: Received key from auth server.
- 1438.547 Info UDPSocket.cpp:210: Closing socket
- 1438.547 Info UDPSocket.cpp:240: Socket closed
- 1438.547 Joining game IP ADDR:({195.216.56.235:32102})
- 1438.547 Info UDPSocket.cpp:33: Opening socket
- 1438.548 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 1438.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1438.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1438.906 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1438.939 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1438.973 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.007 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.039 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.073 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.106 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.140 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.173 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.207 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.239 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.273 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.307 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({195.216.56.235:32102}): invalid state (WaitingForAccept) for packet type
- 1439.374 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 1439.374 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 1439.374 Info ClientRouter.cpp:224: ConnectionAccepted
- 1439.374 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({195.216.56.235:32102}): invalid state (Connected) for packet type
- 1440.257 Info ClientMultiplayerManager.cpp:752: Received mapReadyForDownload
- 1440.257 Downloading file C:\Users\Michael Rochelle\AppData\Roaming\Factorio\temp\mp-download.zip (18405950 B, 36593 blocks)
- 1440.265 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 1448.997 Finished download (8 s, 18.4 MB, 2.1 MB/s)
- 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.997 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.998 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1448.999 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.038 Info ClientMultiplayerManager.cpp:732: updateTick(4294967295) map download finished creating scenario
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Loading map C:\Users\Michael Rochelle\AppData\Roaming\Factorio\temp\mp-download.zip: 18405950 bytes.
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.039 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.087 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1449.115 Info TransferTarget.cpp:184: Received transfer block while not downloading
- 1453.161 Loading level.dat: 49704024 bytes.
- 1453.165 Info Scenario.cpp:187: Map version 0.17.46-1
- 1454.044 Loading script.dat: 1867299 bytes.
- 1454.362 Checksum for script C:/Users/Michael Rochelle/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867765967
- 1455.792 Info ClientMultiplayerManager.cpp:579: UpdateTick(5641925) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 1456.693 Info ClientMultiplayerManager.cpp:579: UpdateTick(5642376) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 1456.890 Info ClientMultiplayerManager.cpp:579: UpdateTick(5642376) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 1457.073 Info GameActionHandler.cpp:4067: UpdateTick (5642387) processed PlayerJoinGame peerID(1) playerIndex(76) mode(create)
- 1621.925 Time travel logging:
- 1455.805 <server> ran command: local s = ServerCommands s = s and s.set_time(1559908937)
- 1499.739 <server> ran command: local s = ServerCommands s = s and s.set_time(1559908997)
- 1559.890 <server> ran command: local s = ServerCommands s = s and s.set_time(1559909058)
- 1620.840 <server> ran command: local s = ServerCommands s = s and s.set_time(1559909119)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-gfuhcn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (383): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (534): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1702): Train::resolveRailTransition
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (366): RollingStock::move
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1941): Train::tryToMove
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1811): Train::move
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1318): Train::updateSpeedAndMove
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1208): Train::update
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\trainmanager.cpp (245): TrainManager::update
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\map\map.cpp (1498): Map::updateEntities
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\game.cpp (201): Game::update
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\scenario\scenario.cpp (1216): Scenario::update
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\workerthread.cpp (42): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA99D47974)
- 00007FFA99D47974 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9A96A271)
- 00007FFA9A96A271 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 1623.634 Error TrainSignalLogic.cpp:109: !this->reservedSignalsClose.empty() was not true
- Logger::writeStacktrace skipped.
- 1623.634 Error CrashHandler.cpp:177: Map tick at moment of crash: 5652282
- 1623.634 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 1628.106 Uploading log file
- 1628.144 Error CrashHandler.cpp:222: Heap validation: success.
- 1628.145 Creating crash dump.
- 1628.743 CrashDump success
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