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- [size=3]Full Feature List:[/size]
- [size=2]Scent Awareness:[/size][list]
- [*] Blood renders on the ground and fades away slowly.
- [*] When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
- [*] When the player is hurt, he spills blood onto the ground.
- [*] When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
- [*] For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.
- [*] Scent usage and strength is customizable, strength defaults at 75% of a 64 block radius. (48 blocks)
- [/list]
- [size=2]Sound Awareness:[/size][list]
- [*] When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
- [*] Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
- [*] Sound usage and strength is customizable, strength defaults at 30% of a 64 block radius. (19 blocks)
- [/list]
- [size=2]Sight Enhancement:[/size][list]
- [*] Customizable sight awareness range.
- [*] Option for X-Ray Sight targeting.
- [*] Option to have hostiles lose their target based on range and line of sight, or to never loses target.
- [*] Option for Omnipotent auto player targeting.
- [/list]
- [size=2]Activated Pathfinding:[/size][list]
- [*] Customizable Pathfinding range,
- [/list]
- [/spoiler]
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