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  1. Log uploaded on Friday, August 09, 2019, 6:50:54 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  5. Unofficial Multiplayer API: 0Harmony(1.2.0.2), 0UnofficialMultiplayerAPI(av:1.0.0.0,fv:1.1.0.0)
  6.  
  7. Active Harmony patches:
  8. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  9. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  10. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  11. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  12. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  13. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  14. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  15. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  16. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  17. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  18. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  19. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  20. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  21. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  22. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  23. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  24. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib
  25.  
  26. Platform information: (hidden, use publishing options to include)
  27.  
  28. Log file contents:
  29. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  30. GfxDevice: [Renderer information redacted]
  31. Begin MonoManager ReloadAssembly
  32. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  33. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  34. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  35. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  36. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  37. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  38. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  39. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  40. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  42. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  43. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  44. RimWorld 1.0.2282 rev726
  45.  
  46. Setting up 4 worker threads for Enlighten.
  47. Thread -> id: 1914 -> priority: 1
  48. Thread -> id: 32f4 -> priority: 1
  49. Thread -> id: 2d98 -> priority: 1
  50. Thread -> id: e3c -> priority: 1
  51. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  52. GfxDevice: creating device client; threaded=1
  53. Direct3D:
  54. Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8857]
  55. Renderer: NVIDIA GeForce GTX 960M
  56. Vendor: NVIDIA
  57. VRAM: 4065 MB (via DXGI)
  58. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  59. Begin MonoManager ReloadAssembly
  60. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  62. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  63. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  64. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  66. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  67. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  68. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  69. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  70. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  71. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  72. RimWorld 1.0.2282 rev726
  73.  
  74. [HugsLib] version 6.1.3
  75.  
  76. Setting up 4 worker threads for Enlighten.
  77. Thread -> id: 2af0 -> priority: 1
  78. Thread -> id: 2e0 -> priority: 1
  79. Thread -> id: 6bc -> priority: 1
  80. Thread -> id: 18a0 -> priority: 1
  81. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  82. GfxDevice: creating device client; threaded=1
  83. Direct3D:
  84. Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8857]
  85. Renderer: NVIDIA GeForce GTX 960M
  86. Vendor: NVIDIA
  87. VRAM: 4065 MB (via DXGI)
  88. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  89. Begin MonoManager ReloadAssembly
  90. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  91. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  92. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  93. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  94. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  95. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  98. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  99. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  100. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  101. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  102. RimWorld 1.0.2282 rev726
  103.  
  104. ReflectionTypeLoadException getting types in assembly UnofficialMultiplayerAPIHost: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  105. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  106. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  107. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  108.  
  109. Loader exceptions:
  110. => System.TypeLoadException: Could not load type 'UnofficialMultiplayerAPIHost.WritingSyncWorker' from assembly 'UnofficialMultiplayerAPIHost, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  111. => System.TypeLoadException: Could not load type 'UnofficialMultiplayerAPIHost.ReadingSyncWorker' from assembly 'UnofficialMultiplayerAPIHost, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  112. => System.TypeLoadException: Could not load type 'UnofficialMultiplayerAPIHost.Proxies.Convert+<>c' from assembly 'UnofficialMultiplayerAPIHost, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  113. => System.TypeLoadException: Could not load type 'Multiplayer.Client.SyncMethod' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  114. => System.TypeLoadException: Could not load type 'Multiplayer.Client.SyncField' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  115. => System.TypeLoadException: Could not load type 'Multiplayer.Client.SyncDelegate' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  116.  
  117.  
  118. [HugsLib] version 6.1.3
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