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- #if defined _csozb1_included
- #endinput
- #endif
- #define _csozb1_included
- #if AMXX_VERSION_NUM >= 175
- #pragma reqlib csozb1
- #if !defined AMXMODX_NOAUTOLOAD
- #pragma loadlib csozb1
- #endif
- #else
- #pragma library csozb1
- #endif
- #define VIP_FLAG_ALL 0 /* everyone */
- #define VIP_FLAG_A (1<<0) /* flag "a" */
- #define VIP_FLAG_B (1<<1) /* flag "b" */
- #define VIP_FLAG_C (1<<2) /* flag "c" */
- #define VIP_FLAG_D (1<<3) /* flag "d" */
- #define VIP_FLAG_E (1<<4) /* flag "e" */
- #define VIP_FLAG_F (1<<5) /* flag "f" */
- #define VIP_FLAG_G (1<<6) /* flag "g" */
- #define VIP_FLAG_H (1<<7) /* flag "h" */
- #define VIP_FLAG_I (1<<8) /* flag "i" */
- #define VIP_FLAG_J (1<<9) /* flag "j" */
- #define VIP_FLAG_K (1<<10) /* flag "k" */
- #define VIP_FLAG_L (1<<11) /* flag "l" */
- #define VIP_FLAG_M (1<<12) /* flag "m" */
- #define VIP_FLAG_N (1<<13) /* flag "n" */
- #define VIP_FLAG_O (1<<14) /* flag "o" */
- #define VIP_FLAG_P (1<<15) /* flag "p" */
- #define VIP_FLAG_Q (1<<16) /* flag "q" */
- #define VIP_FLAG_R (1<<17) /* flag "r" */
- #define VIP_FLAG_S (1<<18) /* flag "s" */
- #define VIP_FLAG_T (1<<19) /* flag "t" */
- #define VIP_FLAG_U (1<<20) /* flag "u" */
- #define VIP_FLAG_Y (1<<24) /* flag "y" */
- #define VIP_FLAG_Z (1<<25) /* flag "z" */
- native cso__getzclass(id)
- native cso__getnextzclass(id)
- native cso__setzclass(id, classid)
- native cso__setnextzclass(id, classid)
- native cso__get__zombie__id(id)
- native cso__get__human__id(id)
- native cso__get__hero__id(id)
- native cso__infect__player(id)
- native cso__make__human(id)
- native cso__make__hero(id)
- native cso__jumpbombs(id)
- native cso__buymenu(id)
- native cso__getlevel(id)
- native cso__setlevel(id, level)
- native cso__needxp(id)
- native cso__getxp(id)
- native cso__set__playermodel(id, const szModel[])
- native cso__remove__playermodel(id)
- native cso__check__playermodel(id)
- native cso__get__playermodel(id, const szModel[], len)
- native cso__get__zombies()
- native cso__get__humans()
- forward cso__user__infected(id, infector)
- native cso_select_class(id, classid)
- native cso__getmoney(id)
- native cso__setmoney(id, iAmount)
- forward cso__boss__start()
- forward cso__class__selected(id, classid)
- native cso__reggun(const szItemName[], iPrice)
- native cso__regshotgun(const szItemName[], iPrice)
- native cso__regrifle(const szItemName[], iPrice)
- native cso__regsniper(const szItemName[], iPrice)
- native cso__reggrenade(const szItemName[], iPrice)
- native cso__reglauncher(const szItemName[], iPrice)
- native cso__regsmg(const szItemName[], iPrice)
- native cso__regmg(const szItemName[], iPrice)
- native cso__regknife(const szItemName[], iPrice)
- native cso__regzmitem(const szItemName[], iPrice)
- native cso__give__free(id, const namee[])
- forward cso__gunselected(id, itemid)
- forward cso__shotgunselected(id, itemid)
- forward cso__rifleselected(id, itemid)
- forward cso__sniperselected(id, itemid)
- forward cso__grenadeselected(id, itemid)
- forward cso__launcherselected(id, itemid)
- forward cso__smgselected(id, itemid)
- forward cso__mgselected(id, itemid)
- forward cso__knifeselected(id, itemid)
- forward cso__zmitemselected(id, itemid)
- native cso__get__gunid(const szName[])
- native cso__get__shotgunid(const szName[])
- native cso__get__rifleid(const szName[])
- native cso__get__sniperid(const szName[])
- native cso__get__grenadeid(const szName[])
- native cso__get__launcherid(const szName[])
- native cso__get__smgid(const szName[])
- native cso__get__mgid(const szName[])
- native cso__get__knifeid(const szName[])
- native cso__get__zmitemid(const szName[])
- native cso__get__gunprice(const szName[])
- native cso__get__shotgunprice(const szName[])
- native cso__get__rifleprice(const szName[])
- native cso__get__sniperprice(const szName[])
- native cso__get__grenadeprice(const szName[])
- native cso__get__launcherprice(const szName[])
- native cso__get__smgprice(const szName[])
- native cso__get__mgprice(const szName[])
- native cso__get__knifeprice(const szName[])
- native cso__get__zmitem__price(const szName[])
- native cso__registerzclass(const szClassName[], const szClassInfo[], const szClassMdl[], const szClassKnife[], const szClassInfSnd[], const szClassDmgSnd[], const szClassIdleSnd[], const szClassDeathSnd[], Float:fClassSpeed, iClassHp, Float:fClassGrav)
- native cso__force__rstart()
- native give_weapon_ddeagle(id)
- native give_weapon_dmp7(id)
- forward cso__round__ended(wteam)
- forward cso__user_humanised(id)
- native cso__reg__ability(const szName[], const szDescription[], iPrice)
- native cso__give__ab__free(id, const namee[])
- native cso__get__ab__id(const szName[])
- native cso__get__ab__price(const szName[])
- native cso__showabilities(id)
- enum
- {
- ROUND_DRAW = 0,
- ZOMBIES_WIN,
- HUMANS_WIN
- }
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