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Glitchless Optimal Route

Nov 1st, 2019 (edited)
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  1. Paper Mario Spook/Mega Shock Glitchless Route with All Cards Ryoma Ending
  2. Routed by r0bd0g, but a patch to include spook/mega shock was made by imglower.
  3.  
  4. -- Prologue --
  5.  
  6. - Hammer block for 10 coins [10 coins]
  7. - Fire Flower and 4 trampoline coins [14 coins]
  8. - Equip Power Jump
  9. - Hit 2 coin blocks [16 coins]
  10. - Close Call
  11.  
  12. Goomba Bros:
  13. T1: Power Jump Red; Headbonk Red
  14. T2: Power Jump Blue; Do Nothing
  15. T3: Fire Flower [Mash A]
  16.  
  17. - Hit heart block on previous screen
  18.  
  19. Goomba King:
  20. T1: Power Jump; Headbonk the tree
  21. T2: Power Jump; Headbonk
  22.  
  23. - Go to Shooting Star Summit
  24.  
  25. Magikoopa: 8 HP
  26. T1: Power Jump; Do Nothing (Blocking will save 4 frames)
  27. T2: Power Jump
  28.  
  29. - Talk to Black Toads and then talk to Merlon
  30.  
  31. -- Chapter 1 --
  32.  
  33. - 1 coin block [17 coins]
  34. - Get Fright Jar
  35. - Get POW Block
  36. - 10 coins from coin block [27 coins]
  37. - Buy 3 POW Blocks and 1 Fire Flower [7 coins]
  38.  
  39. Fuzzy Shell Fight:
  40. T1: Fire Flower [Mash A]
  41.  
  42. - HP Plus
  43. - 5 path coins [12 coins]
  44. - Shell Toss the Thunder Bolt
  45. - Get hidden Fire Flower
  46. - Hit Heart Block
  47.  
  48. ~ First Strike with jump
  49. Koopa fight 1: Key
  50. T1: Power Jump Koopa; Shell Toss (untimed)
  51.  
  52. If you failed the first strike:
  53. T1: Power Jump Koopa; Power Shell (untimed)
  54.  
  55. Level Up: FP
  56. 10, 10, 3
  57.  
  58. - Get Power Bounce
  59.  
  60. Koopa fight 2: Blue Switch
  61. T1: POW Block [Up 2]; Power Shell [7FP]
  62.  
  63. - Hit Blue Switch; Enter Pit
  64. ~ If any a POW Blocks drops from any of the 3 upcoming fights, grab it to use on Jail Fight
  65.  
  66. ~ First strike 1st Paratroopa with Jump
  67. Pit Fight 1: First Strike with Jump
  68. T1: POW Block [Up 2]; Power Shell [4FP]
  69.  
  70. Pit Fight 2:
  71. T1: Fright Jar [Up 1]; Do Nothing
  72. T2: Power Jump; Shell Toss [2FP]
  73.  
  74. ~ If POW Block drop [Mash A] for next fight
  75.  
  76. Pit Fight 3:
  77. T1: POW Block [Up 1]; Power Shell
  78. 1 Fail:
  79. T1: POW Block [Up 1]; Shell Toss
  80. T2: Power Jump
  81. ~ If you got a POW Block Drop
  82. T1: POW Block [Mash A]; Bomb
  83.  
  84. - Jump over both Fire Bars [32 coins]
  85. - Get Key
  86. - Go up stairs to unlock door
  87. - Hit trap block
  88. - Hit Heart Block before talking to Bombette
  89. - Get Bombette
  90. - Blow up wall
  91.  
  92. Jail Fight: 9 coins
  93. T1: Power Jump 2nd Bob-omb; Bomb Koopa
  94. T2: Power Jump 1st Bom-omb
  95. ~ If you got a POW Block Drop
  96. T1: POW Block [Up 1]; Bomb
  97.  
  98. - Collect 9 coins [41 coins]
  99. - Go upstairs and enter door on left
  100. - Blow up the wall for a Key
  101. - Go right, follow the rooms to the top of the castle
  102. - Pie Jumps
  103. - Get Key
  104. - First Strike cannons with Bombette
  105.  
  106. Cannons: First Strike with Bombette
  107. T1: Thunder Bolt [Down 1]; Bomb
  108. ~ If you got a POW Block Drop
  109. T1: Do Nothing; Bomb
  110. T2: Jump x2 if no FP Drop / Power Jump if FP Drop; Bomb
  111.  
  112. - Hit Heart Block
  113. - Collect 10 coins [51 coins]
  114. ~ Skip 1 coin in Chapter 1
  115.  
  116. Koopa Bros:
  117. T1: Power Jump; Bomb
  118. T2: Power Jump; Bomb Koopa Bros.
  119. T3: POW Block [Up 1]; Do Nothing
  120. T4: Fire Flower [Mash A]
  121.  
  122. Peach Scene: Yes to all 3 questions
  123.  
  124. -- Chapter 2 --
  125.  
  126. - Say NO to Eldstar Tutorial twice
  127. - Go back to Toad Town
  128. - Get Dizzy Attack
  129.  
  130. Jr. Troopa: 15 HP
  131. T1: Power Jump; Bomb
  132. T2: Power Jump; Bomb
  133. T3: Hammer
  134. ~ If you got a POW Block Drop
  135. T1: Power Jump; Bomb
  136. T2: T. Bolt [Mash A]; Bomb
  137.  
  138. Level Up: FP
  139. 10, 15, 3
  140.  
  141. - Get Speedy Spin [0 coins]
  142. - Equip Speedy Spin
  143. - Get 1st Flower Seed
  144. - Find Parakarry's Letters and bring them to him
  145. - Get 1 Whacka Bump while doing that
  146. - Get Damage Dodge
  147. - Head to the Desert (answer 2nd option to Buzzar)
  148. - After you pass Save Block: Down, Right, Down, Right, [Get 9 coins from block] Right x4
  149. - Upgrade Bombette [Up 2]
  150. - Get hidden Life Shroom
  151.  
  152. -- Dry Dry Outpost --
  153.  
  154. - Switch to Parakarry as shopkeeper enters door
  155. - Buy Dried Shroom
  156. - Buy Dusty Hammer
  157. - Buy Thunder Bolt
  158. - Climb onto the rooftops and talk to Moustafa for the Pulse Stone
  159. - Go to Desert
  160. Desert: Left, Up, Left, Up, Left, Up, Left, enter Ruins
  161.  
  162. -- Dry Dry Ruins --
  163.  
  164. - Spike Shield
  165. - Go downstairs for Key, unlock door
  166. - Hit switch, go downstairs
  167. - Go upstairs, Parakarry across gap and blow up wall
  168. - Hit switch, go down for 2nd Key
  169. - Unlock bottom door, hit block at the end of the room
  170.  
  171. Pokey 1 (Left):
  172. T1: Power Bomb
  173.  
  174. Pokey 3 (Right):
  175. T1: Power Bomb; Thunder Bolt the Swoop [Mash A]
  176.  
  177. ~ First strike with bomb
  178. Pokey 2 (Middle):
  179. T1: Switch to Parakarry [Down 1]; Shell Shot
  180.  
  181. - Parakarry across gap
  182. - Get Super Hammer
  183. - Exit that room and go downstairs twice for next Key, then go left
  184. - Upgrade Parakarry [Up 1]
  185. - Eat Whacka Bump [Up 1]
  186.  
  187. Stone Chomp 1: Star
  188. T1: Power Bomb
  189.  
  190. - Trampoline up, go upstairs and all the way to the right to fight Chomp 2
  191.  
  192. ~ First Strike with Bomb
  193. Stone Chomp 2: Triangle
  194. T1: Bomb
  195.  
  196. - Go back to the downstairs area
  197. - Place first two stones (Triangle [Down 1], Blank, Star [Mash A], Blank, Blank)
  198. - Unlock door on right, hit switch, go downstairs and get last stone
  199.  
  200. Stone Chomp 3: Moon
  201. T1: Power Bomb
  202.  
  203. - Switch to Parakarry [Down 1]
  204. - Place last Stone
  205. - Hit Heart Block
  206.  
  207. Tutankoopa: 30 HP
  208. T1: Power Jump; Shell Shot
  209. T2: Power Jump; Shell Shot
  210. T3: Power Jump; Shell Shot
  211.  
  212. Peach Scene: Library
  213.  
  214. - Left, Down, Left
  215. - Hidden T. Rage
  216. - Down, Down, Left
  217.  
  218. -- Chapter 3 --
  219.  
  220. - Get the 2nd Flower Seed on the way back to Toad Town (2nd option to Buzzar)
  221. - Enter Forever Forest
  222.  
  223. -- Forever Forest --
  224.  
  225. - Right x2
  226. - Left x1
  227. - Left x1
  228. - Go left for Flower Seed 3
  229. From the Seed:
  230. - Left x2
  231. - Left x1
  232. - Right x1
  233. - Right x1
  234.  
  235. -- Boo's Mansion --
  236.  
  237. - 2nd floor, right door for Record
  238. - 2nd floor, left door use Record for Weight
  239. - Place Weight on chandelier (Jump on brown couch cushion)
  240. - 1st floor, left door
  241. - Get Super Boots
  242. - Break panel, hit blue switches in the next room
  243. - 1st floor, right door
  244. - Break panel, Parakarry across gap for Boo's Portrait
  245. - Bomb wall to go upstairs
  246. - Place Boo's Portrait in empty frame on the 2nd floor
  247. - Get Bow
  248. - Exit Mansion
  249. - Get Repel Gel
  250. - Go to the Tubba's Castle
  251.  
  252. -- Tubba Blubba's Castle --
  253.  
  254. - Go left
  255. - Get first struck by the Clubba before the small door
  256.  
  257. ~ Peril on Tubba saves 6 seconds over peril on Clubba
  258. Clubba: You're getting Peril here
  259. T1: Do Nothing; Do Nothing
  260. T2: Run Away (1 HP or 2 HP)
  261.  
  262. - Get Key from chest
  263. - Upgrade Bow [Up 1]
  264. - Get caught by guard
  265. - Enter mansion, unlock right door, Switch to Parakarry [Up 1]
  266. - Get Key from spike room [Get peril, 1HP]
  267. - Push the clock to get Mega Rush
  268. - Get Key from Clubba room
  269. - Get the Mystical Key, exit mansion
  270.  
  271. ~ Peril on Tubba saves 6 seconds over peril on Clubba
  272. Tubba:
  273. T1: Do Nothing
  274. T2: Do Nothing
  275. T3: Run Away
  276.  
  277. (4 + 4) = 1hp Block (0/2)
  278. (4 + 6) = rip
  279. (6 + 4) = 1hp Block (2/2)
  280. (6 + 6) = rip
  281.  
  282. - Go to Windmill
  283. - Take off Power Jump and Speedy Spin
  284. - Equip Power Bounce and Mega Rush
  285. Order: Power Jump, Power Bounce, Speedy Spin, Mega Rush
  286.  
  287. Tubba Blubba's Heart: 50 HP
  288. T1: Bounce x6; Shell Shot
  289. T2: Bounce x4; [5 + 5 Works too]
  290.  
  291. Tubba Blubba: 10 HP
  292. T1: Jump x2
  293.  
  294. Level Up: BP
  295. 10, 15, 6
  296.  
  297. - Equip Power Jump and Speedy Spin
  298.  
  299. Peach Scene Answers: 3, 3, 1
  300.  
  301. -- Chapter 4 --
  302.  
  303. Jr. Troopa: 40 HP - Block (1/2)
  304. T1: Thunder Rage [Down 1]; Shell Shot
  305. T2: Power Jump [Down 1]; Shell Shot
  306. T3: Bounce x5 [Up 1]; Shell Shot
  307.  
  308. - Switch to Bow [Down 1]
  309. - Go Right x2 to exit Forever Forest
  310. - Go to Shy Guys Toy Box
  311. - Use Bow in the room
  312. - Enter Toy Box
  313.  
  314. -- Shy Guy's Toy Box --
  315.  
  316. - Go right for Storeroom Key
  317. - Exit the Toy Box, open Storeroom
  318. - Get Toy Train
  319. - Get Volt Shroom
  320. - Put Toy Train in the Box
  321. - Enter Toy Box and ride to the Pink Station (Hit Right Switch)
  322. - Get Ice Power in chest
  323. - Get Frying Pan
  324. - Exit Toy Box and give Frying Pan to Tayce T, she will give you Cake
  325. - Ride to Pink Station and go left
  326. - Give Cake to Gourmet Guy in Toy Box [Mash A]
  327. - Hit the Pink switch
  328. - Ride to Green Station and hit blocks: Yellow, Green, Red, Blue
  329. - Ride to the Red Station and go left
  330. - Hit Heart Block
  331. - Get Volt Shroom
  332.  
  333. Lantern Ghost: 40 HP - Block (1/2)
  334. T1: Volt Shroom [Mash A]; Do Nothing
  335. T2: Do Nothing; Switch to Goombario [Down 1]
  336. T3: Headbonk x2; Bounce x5 [Up 1]
  337. T4: Headbonk x2; Bounce x4
  338.  
  339. - Upgrade Watt [Up 1]
  340.  
  341. General Guy:
  342. T1: Bounce x3 [Up 1]
  343. T2: Star Storm [Up 1]
  344. T3: Jump x2; Power Shock
  345. T4: Jump x2
  346.  
  347. T1: Repel Gel [Down 1]; Electro Dash
  348. T2: Bounce x4 [Up 1]; Electro Dash
  349. T3: Jump x2; Electro Dash
  350.  
  351. Level Up: FP
  352. 10, 20, 6
  353.  
  354. Peach Scene:
  355. Cake:
  356. - 2nd from left; eggs (Sugar & Eggs)
  357. - Far left; far right (Flour & Butter)
  358. - Bake for 23-36 seconds
  359. - 2nd from right, 3rd from right, talk to Twink (Cream & Strawberries)
  360.  
  361. -- Chapter 5 --
  362.  
  363. - Talk to whale
  364.  
  365. Fuzzipede: 20 HP - Block (0/3)
  366. T1: Volt Shroom [Mash A]; Do Nothing
  367. T2: Do Nothing; Do Nothing
  368. T3: Do Nothing; Do Nothing
  369. T3: Bounce x4 [Up 1] [17 FP]
  370.  
  371. - Get hidden Repel Gel
  372. - Run to volcano and talk to Kolorado
  373. - Get Sushie
  374. - Get Power Quake
  375. - Take off Power Jump
  376. - Equip Power Quake
  377.  
  378. M. Bush:
  379. T1: Power Quake [13 FP]
  380.  
  381. - 1st Yoshi in Bush
  382. - Go down the pipe and save 2nd Yoshi
  383. - Swim left and save the 3rd Yoshi
  384. - Switch to Bombette [Down 3]
  385. - Get Fright Jar in Tree
  386.  
  387. ~ First Strike with Bomb
  388. Putrid Piranha:
  389. T1: Jump x2 2nd Piranha; Bomb [10 FP]
  390. If you Failed the first strike
  391. T1: Star Storm; Power Bomb [7 FP]
  392.  
  393. - Swim South for 5th Yoshi
  394. - Talk to the elder
  395. - Place Jade Raven in the statue
  396. - Switch to Bombette [Down 3]
  397. - Open Bush
  398. - Push 5 blocks (M shape)
  399. 1st block, Up x1 Left x3
  400. 3rd block, Down x1 Left x2
  401. 5th block, Down x4 Left x1
  402. 6th block, Up x2 Left x1
  403. 7th block, Up x1 Right x1.....Right x1
  404. - 4th Vine
  405.  
  406. Putrid Piranha:
  407. T1: Untimed Power Quake; Power Bomb [0 FP]
  408. If you Failed the first strike on the 1st Piranha Fight:
  409. T1: Star Storm; Power Bomb [1 FP]
  410. ~ Level early if Fright Jar Fail
  411. Level Up: BP
  412. 10, 20, 9
  413.  
  414. - Hit Heart Block before entering volcano [Skip if leveled up]
  415. - Switch to Parakarry [Down 1] before entering Volcano
  416. - Get Ultra Stone
  417. - Get Life Shroom
  418. - Ultra Hammer
  419. - Upgrade Watt [Up 2]
  420. - Take off Power Quake [Keep this on if leveled up early]
  421. - Equip Ice Power
  422. - Get Peril from Fire Bars
  423.  
  424. ~ You can Mega Shock before Bounce for safety [See Backups Below]
  425. Lava Piranha:
  426. Phase 1:
  427. T1: Power Bounce x4 [Down 1]; Mega Shock
  428. T2: Turbo Charge; Power Bounce x4 (3 + 5 works too)
  429. T3: Jump x1 if 3 capped
  430. Phase 2:
  431. T1: Power Bounce x7; Untimed Electro Dash if 6 capped / Electro Dash if 5 capped / Switch to Bombette if 4/3 capped
  432. T2: Power Bounce x3
  433.  
  434. 3 cap = Switch to Bombette; Bounce x3
  435. 4 cap = Switch to Bombette; Jump x2
  436. 5 cap = Electro Dash
  437. 6 cap = Untimed Electro Dash
  438.  
  439. Level Up: BP
  440. 10, 20, 9
  441.  
  442. Backups for failed Stun on Lava Piranha:
  443. Head
  444. T1: Mega Shock; Refresh - Block (0/1)
  445. T2: Mega Shock; Bounce x4
  446. T3: Turbo Charge; Bounce x4
  447. 1 Arm
  448. T1: Mega Shock; Jump x2 Arm
  449. T2: Turbo Charge; Bounce x4
  450. T3: Bounce x3
  451. 2 Arms
  452. T1: Mega Shock; Chill Out - Block (2/2)
  453. T2: Turbo Charge; Bounce x4 - Block (2/2)
  454. T3: Bounce x3
  455.  
  456. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  457.  
  458. -- Chapter 6 --
  459.  
  460. - Equip Power Jump, Power Quake and Spike Shield
  461. - Take off Ice Power
  462. Order: Power Jump [1st], Power Quake [3rd], Ice Power [6th], Spike Shield [7th]
  463. - Get Jammin' Jelly behind tree
  464. - Switch to Parakarry [Down 1]
  465. - Get Seed
  466. - Ride whale
  467.  
  468. Jr Troopa: - Block (0/1)
  469. T1: Power Jump [Down 1]; Shell Shot [15 FP]
  470. T2: Power Jump; Shell Shot [10 FP]
  471.  
  472. - Place Seeds and enter fields
  473.  
  474. -- Chapter 6 --
  475.  
  476. - Talk to Petunia
  477. - Mole order is Top-Left and Counter Clockwise
  478. - Red Berry
  479.  
  480. Top Left:
  481. T1: Do Nothing; Do Nothing - Peril
  482. T2: Jump x2
  483.  
  484. ~ First strike with hammer or jump
  485. Bottom-Left:
  486. T1: Shell Shot 2nd; Power Quake [3FP]
  487.  
  488. - Switch to Bow [Down 1]
  489.  
  490. Bottom Right:
  491. T1: Spook; Fright Jar [Down 3] [0FP]
  492.  
  493. - Eat Jammin' Jelly [Down 1]
  494.  
  495. Top Right:
  496. T1: Spook; Fright Jar [Down 3] [17FP]
  497.  
  498. - Switch to Parakarry [Up 1]
  499. - Talk to Petunia
  500. - Get Red Berry and give to Red plant
  501. - Get Yellow Berry and give to Yellow plant
  502. - Talk to Lily
  503. - Get Blue Berry and give to Blue plant
  504. - Switch to Bow [Down 1]
  505.  
  506. Maze fight:
  507. T1: Spook; Fright Jar [Down 1] [14FP]
  508.  
  509. - Switch to Parakarry [Up 1]
  510. - Talk to Rosie
  511. - Talk to Posie
  512. - Give Rosie the Crystal Berry for her Water Stone
  513. - Give Lily Water Stone
  514. - Get Bubble Berry
  515. - Switch to Parakarry [Down 1]
  516. ~ Switch to Watt if going Risky [Down 3]
  517. ~ Risky saves 5.33 sec if it works but loses 8.44 if it fails compared to the Parakarry fight
  518.  
  519. Spike Fight:
  520. T1: Repel Gel [Down 2 if Jar, Down 1 if no Jar]; Shell Shot
  521. T2: Bounce x5 [Up 1]; Shell Shot
  522. T3: Bounce x4 [Up 1]; Shell Shot if double 4 capped
  523.  
  524. RISKY Spike Fight: Works
  525. T1: Power Shock; Jump x2 - Works
  526. T2: Bounce x5
  527. T3: Bounce x4
  528.  
  529. RISKY Spike Fight: Fails
  530. T1: Power Shock; Repel Gel - Fails
  531. T2: Turbo Charge; Bounce x5
  532. T3: Bounce x5; Electro Dash if 4 capped
  533.  
  534. Level Up: BP
  535. 10, 20, 12
  536.  
  537. - Switch to Bow before Machine Fight [Up 3]
  538. ~ You can use the Jar and if it works on all 4 you can Shell Shot to kill huff if 4 capped
  539.  
  540. Machine Fight:
  541. T1: Spook; Fright Jar [Down 1]
  542.  
  543. - Talk to tree then plant soil, bean, water
  544. - Get S. Jump Charge
  545. - Take off Spike Shield, Power Jump
  546. - Equip S. Jump Charge, Damage Dodge and HP Plus
  547. Order: Spike Shield, Power Jump, S. Jump Charge, Damage Dodge, HP Plus
  548.  
  549. - Take off Spike Shield, Power Jump, Power Quake
  550. - Equip S. Jump Charge, Damage Dodge and HP Plus
  551. Order: Spike Shield [8th], Power Jump [1st], S. Jump Charge [2nd], Power Quake [4th], HP Plus [5th], Damage Dodge [6th]
  552.  
  553. Huff N Puff: - Block (2/3)
  554. T1: Charge [Up 1]; Do Nothing - Block for 7 HP
  555. T2: Charge; Do Nothing - Block for 3 on the wind
  556. T3: Charge; Switch to Sushie [Up 1] - Block if 4 HP, Do not block if 6 HP
  557. T4: Bounce x5 [Down 1]
  558.  
  559. Peach Scene: Walk around Castle
  560.  
  561. -- Chapter 7 --
  562.  
  563. - Talk to Merlon
  564. - Enter sewers and break panel
  565.  
  566. Blooper: Block (2/2)
  567. T1: Charge [Up 1]; Do Nothing
  568. T2: Charge; Switch to Lakilester [Down 1]
  569. T3: Bounce x5 [Down 1]
  570.  
  571. - Get Ultra Boots
  572. - Get and Eat hidden Maple Syrup [19FP]
  573. - Enter Chapter 7 door
  574. - Talk to dead Mayor on left screen
  575. - Switch to Sushie while outside door is closing [Up 1]
  576. - Break ice pond
  577. - Swim into lake for Key
  578. - Switch to Watt while door opens [Up 1]
  579. ~ You can skip this partner swap and rely on getting a 5 cap (86%)
  580. ~ The first safety Electro Dash costs 4 seconds
  581. ~ After playing it safe with the double Electro Dash, getting a 4 cap costs 9 seconds
  582.  
  583. ~ Block 1/2 if 15 HP
  584. ~ Block 2/2 if 13 HP
  585. Jr. Troopa:
  586. T1: Charge [Up 1]; Electro Dash
  587. T2: Charge; Do Nothing
  588. T3: Bounce x5 [Down 1]; Electro Dash if 4 capped
  589.  
  590. RISKY Jr. Troopa: Saves 9 seconds
  591. T1: Charge [Up 1]; Do Nothing
  592. T2: Charge; Do Nothing
  593. T3: Bounce x5 [Down 1]; Power Shock
  594. T4: Jump x2
  595.  
  596. - 2nd option to Monstar
  597.  
  598. Monstar:
  599. T1: Bounce x4 [Down 1]
  600.  
  601. Level Up: FP
  602. 10+5, 25, 12
  603.  
  604. - Switch to Kooper [Up 2] as Merle is walking up to the house
  605. ~ Switch to Kooper [Down 3] if you went risky
  606. - Get Scarf
  607. - Go talk to Mayor of Shiver City for Bucket
  608. - Give the items to the snowmen
  609. - Fake Kooper is the the left one
  610.  
  611. Duplighosts:
  612. T1: Switch to Bow [Down 3]; Spook
  613.  
  614. - Raise the stairs
  615.  
  616. -- Crystal Palace --
  617.  
  618. - Enter Bottom door for Blue Key
  619. - Hit Switch
  620.  
  621. Duplighosts:
  622. T1: Switch to Bow [Down 2]; Spook
  623.  
  624. - Break Panel and leave
  625. - Hammer the 4 fake Bombettes (4th is real)
  626. - Get Key
  627. - Hit Switch
  628. - Switch to Bow [Down 2]
  629.  
  630. Clubba 1:
  631. T1: Spook; Fright Jar [Down 1]
  632.  
  633. Clubba 2:
  634. T1: Spook; Fright Jar [Down 1]
  635.  
  636. Clubba 3:
  637. T1: Spook; Fright Jar [Down 1]
  638.  
  639. - Hidden Jammin' Jelly
  640. - Get P-Up D-Down
  641. - Get Key
  642. - Switch to Watt [Down 4] as you unlock the door
  643. - Hit Heart Block
  644. ~ You can go for a 6 cap (31.8%) and untimed E-Dash to skip 4 fully charged E-Dashes
  645.  
  646. Crystal King: - Block (5/6)
  647. T1: Charge [Up 1]; Electro Dash
  648. T2: Charge; Electro Dash
  649. T3: Charge; Electro Dash
  650. T4: Bounce x5 [Down 1]; Electro Dash if 4 capped
  651.  
  652. RISKY Crystal King: - Block (5/6) - Saves X seconds
  653. T1: Charge [Up 1]; Do Nothing
  654. T2: Charge; Do Nothing
  655. T3: Charge; Do Nothing
  656. T4: Bounce x7 [Down 1]; Untimed E-Dash if 6; Power Shock if 5
  657.  
  658. Peach Scene: Hold B
  659.  
  660. -- Chapter 8 --
  661.  
  662. - Blow up BHS wall
  663. - Take off S. Jump Charge and Power Bounce
  664. - Equip Power Quake and Dizzy Attack
  665.  
  666. Koopatrols:
  667. T1: Untimed Power Quake; Power Bomb
  668.  
  669. ~ Get Crate Life Shroom if you don't have 2 [Ch 2 & 5]
  670. - Use Lakilester and other partners to get your way around this next area
  671. - Switch to Bombette [Down 3] before basement fight
  672.  
  673. Basement fight:
  674. T1: Untimed Power Quake; Power Bomb
  675. T2: Do Nothing until it runs, cant get these extra Star Points
  676.  
  677. Level Up: BP
  678. 10+5, 25, 15
  679.  
  680. - Hit switch
  681. - Switch to Parakarry [Down 1]
  682. - Get Key
  683.  
  684. Blind Basement: Use Watt if you want
  685. - 1st crossroad: Top
  686. - 2nd crossroad: Middle
  687. - Enter Loading Zone
  688. - 3rd crossroad: Middle
  689. - 4th crossroad: Top, fall down the hole
  690.  
  691. - Use Sushie to Swim
  692. - Cannon Jumps x4
  693. - If you spin into the Bones with Sushie out you can avoid getting Dry Boned 100% consistently
  694. - 1, 1, 2, 1, 1, 3, 2
  695. - Up, Down, Down, Up, Down, Up
  696. - Switch to Bow [Down 3]
  697.  
  698. Duplighosts:
  699. T1: Spook
  700.  
  701. - Switch to Watt [Down 1]
  702. - Take off Dizzy Attack and Power Quake
  703. - Equip Power Jump, S. Jump Charge, Power Bounce and P-Up D-Down
  704. Order: Dizzy Attack, Power Jump, S. Jump Charge, Power Bounce, Power Quake, P-Up, D-Down
  705.  
  706. Jr. Troopa: Block (2/2)
  707. T1: Charge [Up 1]; Electro Dash
  708. T2: Charge; Electro Dash
  709. T3: Bounce x5 [Up 2]; Power Shock if 4/3 capped
  710. T4: Jump x2 if 4 capped / Bounce x3 if 3 capped
  711.  
  712. - Switch to Bow [Up 1]
  713. - Eat Jammin' Jelly [Mash A]
  714. - Take off HP Plus for Close Call
  715.  
  716. Hallway Bowser: Turn 1 Power Shock
  717. T1: Bounce x7 [Up 1]; Power Shock [Get a Close Call if it dinks]
  718. T2: Bounce; Do Nothing
  719. T3: Jump x2
  720.  
  721. If Power Shock:
  722. - (5 + 5) / (7 + 4) = 0
  723. - (5 + 4) = Jump x1
  724. - (5 + 3) = Jump x1
  725. - (4 + 4) = Jump x1
  726. - (4 + 3) = Jump x2
  727. - (3 + 3) = Jump x2
  728.  
  729. If Close Call:
  730. - Power Shock unless you get a variation listed below
  731. - 6 + 4 = Untimed Electro Dash
  732. - 5 + 4 = Electro Dash
  733. - 7 + 3 = Electro Dash
  734.  
  735. Final Bowser Phase 1:
  736. T1: Turbo Charge; Bounce [Up 1]
  737. Close Call:
  738. T2: Bounce; Electro Dash
  739. No Close Call:
  740. T1: Power Jump; Electro Dash
  741.  
  742. - Fire = Block
  743. - Buttstomp = Don't Block take away Hammer or Items
  744.  
  745. Phase 2:
  746. T1: Peach Beam; Electro Dash
  747. T2: Repel Gel; Turbo Charge
  748. T3: Bounce; Electro Dash
  749. T4: Bounce; Electro Dash
  750. T5; Bounce
  751.  
  752. - Luigi will come to the party :)
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