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- DataSource:
- # What type of database do you want to use?
- # Valid values: sqlite, mysql
- backend: 'SQLITE'
- # Enable database caching, should improve database performance
- caching: true
- # Database host address
- mySQLHost: '127.0.0.1'
- # Database port
- mySQLPort: '3306'
- # Username about Database Connection Infos
- mySQLUsername: 'authme'
- # Password about Database Connection Infos
- mySQLPassword: '12345'
- # Database Name, use with converters or as SQLITE database name
- mySQLDatabase: 'authme'
- # Table of the database
- mySQLTablename: 'authme'
- # Column of IDs to sort data
- mySQLColumnId: 'id'
- # Column for storing or checking players nickname
- mySQLColumnName: 'username'
- # Column for storing or checking players RealName
- mySQLRealName: 'realname'
- # Column for storing players passwords
- mySQLColumnPassword: 'password'
- # Column for storing players emails
- mySQLColumnEmail: 'email'
- # Column for storing if a player is logged in or not
- mySQLColumnLogged: 'isLogged'
- # Column for storing players ips
- mySQLColumnIp: 'ip'
- # Column for storing players lastlogins
- mySQLColumnLastLogin: 'lastlogin'
- # Column for storing player LastLocation - X
- mySQLlastlocX: 'x'
- # Column for storing player LastLocation - Y
- mySQLlastlocY: 'y'
- # Column for storing player LastLocation - Z
- mySQLlastlocZ: 'z'
- # Column for storing player LastLocation - World Name
- mySQLlastlocWorld: 'world'
- # Enable this when you allow registration through a website
- mySQLWebsite: false
- ExternalBoardOptions:
- # Column for storing players passwords salts
- mySQLColumnSalt: ''
- # Column for storing players groups
- mySQLColumnGroup: ''
- # -1 means disabled. If you want that only activated players
- # can log into your server, you can set here the group number
- # of unactivated users, needed for some forum/CMS support
- nonActivedUserGroup: -1
- # Other MySQL columns where we need to put the username (case-sensitive)
- mySQLOtherUsernameColumns: []
- # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
- bCryptLog2Round: 10
- # phpBB table prefix defined during the phpBB installation process
- phpbbTablePrefix: 'phpbb_'
- # phpBB activated group ID; 2 is the default registered group defined by phpBB
- phpbbActivatedGroupId: 2
- # Wordpress prefix defined during WordPress installation
- wordpressTablePrefix: 'wp_'
- Converter:
- Rakamak:
- # Rakamak file name
- fileName: 'users.rak'
- # Rakamak use IP?
- useIP: false
- # Rakamak IP file name
- ipFileName: 'UsersIp.rak'
- CrazyLogin:
- # CrazyLogin database file name
- fileName: 'accounts.db'
- settings:
- # The name shown in the help messages
- helpHeader: 'AuthMeReloaded'
- sessions:
- # Do you want to enable the session feature?
- # If enabled, when a player authenticates successfully,
- # his IP and his nickname is saved.
- # The next time the player joins the server, if his IP
- # is the same as last time and the timeout hasn't
- # expired, he will not need to authenticate.
- enabled: false
- # After how many minutes should a session expire?
- # 0 for unlimited time (Very dangerous, use it at your own risk!)
- # Remember that sessions will end only after the timeout, and
- # if the player's IP has changed but the timeout hasn't expired,
- # the player will be kicked from the server due to invalid session
- timeout: 15
- # Should the session expire if the player tries to log in with
- # another IP address?
- sessionExpireOnIpChange: true
- # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
- messagesLanguage: 'en'
- restrictions:
- # Can not authenticated players chat and see the chat log?
- # Keep in mind that this feature also blocks all commands not
- # listed in the list below.
- allowChat: false
- # Allow unlogged users to use all the commands if registration is not forced!
- # WARNING: use this only if you need it!)
- allowAllCommandsIfRegistrationIsOptional: false
- # Allowed commands for unauthenticated players
- allowCommands:
- - '/login'
- - '/register'
- - '/l'
- - '/reg'
- - '/email'
- - '/captcha'
- # Max number of allowed registrations per IP
- maxRegPerIp: 1
- # Minimum allowed username length
- minNicknameLength: 4
- # Maximum allowed username length
- maxNicknameLength: 16
- # When this setting is enabled, online players can't be kicked out
- # due to "Logged in from another Location"
- # This setting will prevent potential security exploits.
- ForceSingleSession: true
- # If enabled, every player will be teleported to the world spawnpoint
- # after successful authentication.
- # The quit location of the player will be overwritten.
- # This is different from "teleportUnAuthedToSpawn" that teleport player
- # back to his quit location after the authentication.
- ForceSpawnLocOnJoinEnabled: false
- # This option will save the quit location of the players.
- SaveQuitLocation: false
- # To activate the restricted user feature you need
- # to enable this option and configure the AllowedRestrictedUser field.
- AllowRestrictedUser: false
- # The restricted user feature will kick players listed below
- # if they don't match the defined IP address.
- # Example:
- # AllowedRestrictedUser:
- # - playername;127.0.0.1
- AllowedRestrictedUser:
- - 'playername;127.0.0.1'
- # Should unregistered players be kicked immediately?
- kickNonRegistered: false
- # Should players be kicked on wrong password?
- kickOnWrongPassword: false
- # Should not logged in players be teleported to the spawn?
- # After the authentication they will be teleported back to
- # their normal position.
- teleportUnAuthedToSpawn: false
- # Can unregistered players walk around?
- allowMovement: false
- # Should not authenticated players have speed = 0?
- # This will reset the fly/walk speed to default value after the login.
- removeSpeed: true
- # After how many seconds should players who fail to login or register
- # be kicked? Set to 0 to disable.
- timeout: 30
- # Regex syntax of allowed characters in the player name.
- allowedNicknameCharacters: '[a-zA-Z0-9_]*'
- # How far can unregistered players walk?
- # Set to 0 for unlimited radius
- allowedMovementRadius: 100
- # Enable double check of password when you register
- # when it's true, registration requires that kind of command:
- # /register <password> <confirmPassword>
- enablePasswordConfirmation: true
- # Should we protect the player inventory before logging in? Requires ProtocolLib.
- ProtectInventoryBeforeLogIn: false
- # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
- DenyTabCompleteBeforeLogin: true
- # Should we hide the tablist before logging in? Requires ProtocolLib.
- HideTablistBeforeLogin: true
- # Should we display all other accounts from a player when he joins?
- # permission: /authme.admin.accounts
- displayOtherAccounts: true
- # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
- # Case-sensitive!
- ForceSpawnOnTheseWorlds:
- - 'world'
- - 'world_nether'
- - 'world_the_end'
- # Ban ip when the ip is not the ip registered in database
- banUnsafedIP: false
- # Spawn priority; values: authme, essentials, multiverse, default
- spawnPriority: 'authme,essentials,multiverse,default'
- # Maximum Login authorized by IP
- maxLoginPerIp: 0
- # Maximum Join authorized by IP
- maxJoinPerIp: 0
- # AuthMe will NEVER teleport players if set to true!
- noTeleport: false
- # Regex syntax for allowed chars in passwords
- allowedPasswordCharacters: '[\x21-\x7E]*'
- GameMode:
- # Force survival gamemode when player joins?
- ForceSurvivalMode: false
- unrestrictions:
- # Below you can list all account names that
- # AuthMe will ignore for registration or login, configure it
- # at your own risk!! Remember that if you are going to add
- # nickname with [], you have to delimit name with ' '.
- # this option add compatibility with BuildCraft and some
- # other mods.
- # It is case-sensitive!
- UnrestrictedName: []
- security:
- # Minimum length of password
- minPasswordLength: 5
- # Maximum length of password
- passwordMaxLength: 30
- # This is a very important option: every time a player joins the server,
- # if they are registered, AuthMe will switch him to unLoggedInGroup.
- # This should prevent all major exploits.
- # You can set up your permission plugin with this special group to have no permissions,
- # or only permission to chat (or permission to send private messages etc.).
- # The better way is to set up this group with few permissions, so if a player
- # tries to exploit an account they can do only what you've defined for the group.
- # After, a logged in player will be moved to his correct permissions group!
- # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
- # Otherwise your group will be wiped and the player will join in the default group []!
- # Example unLoggedinGroup: NotLogged
- unLoggedinGroup: 'unLoggedinGroup'
- # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
- # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
- # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
- passwordHash: 'SHA256'
- # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
- doubleMD5SaltLength: 8
- # If password checking return false, do we need to check with all
- # other password algorithm to check an old password?
- # AuthMe will update the password to the new password hash
- supportOldPasswordHash: false
- # Prevent unsafe passwords from being used; put them in lowercase!
- # unsafePasswords:
- # - '123456'
- # - 'password'
- unsafePasswords:
- - '123456'
- - 'password'
- - 'qwerty'
- - '12345'
- - '54321'
- registration:
- # Enable registration on the server?
- enabled: true
- # Send every X seconds a message to a player to
- # remind him that he has to login/register
- messageInterval: 5
- # Only registered and logged in players can play.
- # See restrictions for exceptions
- force: true
- # Do we replace password registration by an email registration method?
- enableEmailRegistrationSystem: false
- # Enable double check of email when you register
- # when it's true, registration requires that kind of command:
- # /register <email> <confirmEmail>
- doubleEmailCheck: false
- # Do we force kick a player after a successful registration?
- # Do not use with login feature below
- forceKickAfterRegister: false
- # Does AuthMe need to enforce a /login after a successful registration?
- forceLoginAfterRegister: false
- # Force these commands after /login, without any '/', use %p to replace with player name
- forceCommands: []
- # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
- forceCommandsAsConsole: []
- # Force these commands after /register, without any '/', use %p to replace with player name
- forceRegisterCommands: []
- # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
- forceRegisterCommandsAsConsole: []
- # Enable to display the welcome message (welcome.txt) after a registration or a login
- # You can use colors in this welcome.txt + some replaced strings:
- # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
- # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
- # {VERSION}: get current bukkit version, {COUNTRY}: player country
- useWelcomeMessage: true
- # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
- broadcastWelcomeMessage: false
- # Should we delay the join message and display it once the player has logged in?
- delayJoinMessage: true
- # Should we remove join messages altogether?
- removeJoinMessage: true
- # Should we remove leave messages?
- removeLeaveMessage: true
- # Do we need to add potion effect Blinding before login/reigster?
- applyBlindEffect: false
- # Do we need to prevent people to login with another case?
- # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
- preventOtherCase: false
- permission:
- # Take care with this option; if you don't want
- # to use Vault and group switching of AuthMe
- # for unloggedIn players, set this setting to true.
- # Default is false.
- EnablePermissionCheck: false
- Email:
- # Email SMTP server host
- mailSMTP: 'smtp.gmail.com'
- # Email SMTP server port
- mailPort: 465
- # Email account which sends the mails
- mailAccount: ''
- # Email account password
- mailPassword: ''
- # Custom sender name, replacing the mailAccount name in the email
- mailSenderName: ''
- # Recovery password length
- RecoveryPasswordLength: 8
- # Mail Subject
- mailSubject: 'Your new AuthMe Password'
- # Like maxRegPerIP but with email
- maxRegPerEmail: 1
- # Recall players to add an email?
- recallPlayers: false
- # Delay in minute for the recall scheduler
- delayRecall: 5
- # Blacklist these domains for emails
- emailBlacklisted:
- - '10minutemail.com'
- # Whitelist ONLY these domains for emails
- emailWhitelisted: []
- # Send the new password drawn in an image?
- generateImage: false
- # The OAuth2 token
- emailOauth2Token: ''
- Hooks:
- # Do we need to hook with multiverse for spawn checking?
- multiverse: true
- # Do we need to hook with BungeeCord?
- bungeecord: false
- # Send player to this BungeeCord server after register/login
- sendPlayerTo: ''
- # Do we need to disable Essentials SocialSpy on join?
- disableSocialSpy: true
- # Do we need to force /motd Essentials command on join?
- useEssentialsMotd: false
- # Do we need to cache custom Attributes?
- customAttributes: false
- VeryGames:
- # These features are only available on VeryGames Server Provider
- enableIpCheck: false
- Protection:
- # Enable some servers protection (country based login, antibot)
- enableProtection: false
- # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
- # PLEASE USE QUOTES!
- countries:
- - 'US'
- - 'GB'
- # Countries not allowed to join the server and register
- # PLEASE USE QUOTES!
- countriesBlacklist:
- - 'A1'
- # Do we need to enable automatic antibot system?
- enableAntiBot: false
- # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
- antiBotSensibility: 5
- # Duration in minutes of the antibot automatic system
- antiBotDuration: 10
- Purge:
- # If enabled, AuthMe automatically purges old, unused accounts
- useAutoPurge: false
- # Number of Days an account become Unused
- daysBeforeRemovePlayer: 60
- # Do we need to remove the player.dat file during purge process?
- removePlayerDat: false
- # Do we need to remove the Essentials/users/player.yml file during purge process?
- removeEssentialsFile: false
- # World where are players.dat stores
- defaultWorld: 'world'
- # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
- removeLimitedCreativesInventories: false
- # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
- removeAntiXRayFile: false
- # Do we need to remove permissions?
- removePermissions: false
- Security:
- SQLProblem:
- # Stop the server if we can't contact the sql database
- # Take care with this, if you set this to false,
- # AuthMe will automatically disable and the server won't be protected!
- stopServer: true
- ReloadCommand:
- # /reload support
- useReloadCommandSupport: true
- console:
- # Remove spam from console?
- noConsoleSpam: false
- # Remove passwords from console?
- removePassword: true
- # Copy AuthMe log output in a separate file as well?
- logConsole: true
- captcha:
- # Player need to put a captcha when he fails too lot the password
- useCaptcha: false
- # Max allowed tries before request a captcha
- maxLoginTry: 5
- # Captcha length
- captchaLength: 5
- stop:
- # Kick players before stopping the server, that allow us to save position of players
- # and all needed information correctly without any corruption.
- kickPlayersBeforeStopping: true
- BackupSystem:
- # Enable or disable automatic backup
- ActivateBackup: false
- # Set backup at every start of server
- OnServerStart: false
- # Set backup at every stop of server
- OnServerStop: true
- # Windows only mysql installation Path
- MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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