Sairaan

Rabi-Ribi - Boss HP Thresholds

Jul 31st, 2017
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  1. Done on v1.75, casual difficulty, and standard mode with Cheat Engine.
  2. Items weren't documented but may affect boss/attack behavior?
  3. Assumes bosses operate on HP percentages but this may not always be the case?
  4. Some of the symbols may be inaccurate (e.g. 15% of 5610 HP is 841.5 so I'm unable to test this exact percentage).
  5. I didn't test amulets on all these attacks.
  6.  
  7. =====
  8. Prologue Cocoa
  9. =====
  10. 100%-35%
  11. Throws a bomb
  12. Priority 3. Can still use this attack by random afterwards.
  13.  
  14. <68%-35%
  15. Takes out a cloud
  16. Priority 1
  17.  
  18. <50%-35%
  19. Jumps without walking
  20. Priority 2. Can still use this attack by random afterwards.
  21.  
  22. <35%
  23. Cut-In
  24.  
  25. 25%
  26. Red Defense Boost
  27.  
  28. =====
  29. Prologue Ribbon
  30. =====
  31. 100-90%
  32. Shoots 3 pellets. This is the only attack she'll perform in this range but she can still perform it beyond it.
  33.  
  34. <90%
  35. Charged Shot
  36. Priority 2
  37.  
  38. <80%
  39. Flies up (Up Drill can still reach) and showers lasers across the room.
  40. Priority 4
  41.  
  42. <57.5%
  43. Cut-In
  44. Priority 1
  45.  
  46. <57.5%
  47. Flies up high and shoots orange, blue, and green bullets.
  48. Priority 3
  49.  
  50. =====
  51. Prologue Ashuri
  52. =====
  53. Ashuri may perform additional attacks before the following attacks.
  54. 65%
  55. Rides on her broom across the room several times.
  56. Priority 1
  57.  
  58. 50%
  59. Cut-In
  60. Priority 2
  61.  
  62. 25%
  63. Red Defense Boost.
  64.  
  65. 25%
  66. Super Armour. Invokes a magic circle to the middle of the room that shoots out lasers and bullets.
  67. Priority 3
  68.  
  69. =====
  70. Alius 1
  71. =====
  72. Alius may perform additional attacks before the following attacks:
  73. Taking damage will inflict Attack Down and Defense Down.
  74. 66%
  75. Boost
  76.  
  77. =====
  78. Alius 2
  79. =====
  80. Alius phase:
  81. Unless depleted to 1 HP immediately, Alius 2 will start with jump or double jump > Bunny Whirl or Hammer Roll.
  82. Taking damage will inflict Attack Down and Defense Down.
  83. Alius may perform additional attacks before the following attacks:
  84. 66%
  85. Boost
  86.  
  87. <25%
  88. Air Jump > Hammer Rolls will shoot out Hammer Waves in all directions or all downward directions.
  89.  
  90. 1 HP
  91. Survival. Uses an amulet that inflicts Shrink. Start Ribbon phase.
  92.  
  93. Ribbon phase:
  94. Ribbon starts by flying up then showering lasers over the room while also shooting bullets in all directions.
  95. WARNING: Defeating Ribbon before she's fully risen during her first attack may lock the game.
  96. 100%-90%
  97. Shoots six pellets at you. Will only perform this attack within this range.
  98.  
  99. <90%
  100. Shoot three charged shots
  101. Priority 2
  102.  
  103. <80%
  104. Flies up then showers lasers over the room while also shooting bullets in all directions.
  105. Priority 4
  106.  
  107. <57.5%
  108. Cut-In
  109. Priority 1
  110.  
  111. <57.5%
  112. Flies up high and shoots orange, blue, and green bullets.
  113. Priority 3
  114.  
  115. =====
  116. Alius 3
  117. =====
  118. WARNING: Defeating Alius too early may lock the game.
  119. Taking damage will inflict Attack Down and Defense Down.
  120. Alius may perform additional attacks before the following attacks.
  121. 66%
  122. Boost
  123.  
  124. <50%
  125. Cut-In. Inflicts Shrink.
  126. If she performs this attack again later it'll inflict Stamina Down.
  127.  
  128. <25%
  129. Air Jump > Hammer Rolls will shoot out Hammer Waves in all directions or all downward directions.
  130.  
  131. =====
  132. Alius 4
  133. =====
  134. Taking damage will inflict Attack Down, Defense Down, and Unstable.
  135. Alius may perform additional attacks before the following attacks.
  136. 66%
  137. Boost
  138.  
  139. <50%
  140. Cut-In. Inflicts Shrink.
  141. If she performs this attack again later it'll inflict Attack Down, Defense Down, and Unstable.
  142.  
  143. <25%
  144. Air Jump > Hammer Rolls will shoot out Hammer Waves in all directions or all downward directions.
  145.  
  146. =====
  147. Aruraune
  148. =====
  149. 100%-90%
  150. Will perform the following attacks in order and repeat:
  151. Sends up red bullets that split diagonally in four directions
  152. Sends up blue bullets that will travel and turn towards you upon passing by you.
  153. Sends an orange bullet across the room that shoots more bullets twice then streams bullets in a circular manner.
  154. She can perform these attacks below 90% but it's random.
  155.  
  156. 80%
  157. Random. Blue Defense Boost. Sends out many green bullets that flies across the room.
  158.  
  159. Random. Sends rotating green bars across the room. Amulet multihits.
  160.  
  161. 70%
  162. Random. Blue Defense Boost. Sends out green clovers that draws lines across the room.
  163.  
  164. <20%
  165. Blue Defense Boost.
  166.  
  167. <20%
  168. Sends a purple bullet with a blue trail chasing after you.
  169. Priority 1
  170.  
  171. Cut In.
  172. Priority 2
  173.  
  174. Sends a storm of orange bullets across the room
  175. Priority 3
  176.  
  177. Erupts five waves of green lines across the ground towards you.
  178. Priority 4
  179.  
  180. =====
  181. Ashuri 2
  182. =====
  183. Ashuri may perform additional attacks before/in between the following attacks.
  184. <60%-55%
  185. Hops and shoots bubbles continuously until she's out of this hp range.
  186.  
  187. 50%
  188. Ashuri will perform the following attacks in order:
  189. Hops and shoots bubbles then moves to the other side to shoot more bubbles.
  190.  
  191. Blue Laser (She can perform this above the threshold as a randomly selected attack. Even if she performs it early, she's still guaranteed to perform it again upon knocking her hp into this range.)
  192.  
  193. Multiple Broom Attacks
  194.  
  195. Cut-In
  196.  
  197. <25%
  198. Red Defense Boost
  199. Will not activate if Cut-In attack has already transpired.
  200.  
  201. =====
  202. Chocolate
  203. =====
  204. 100%-90%
  205. Repeats the following sequence of attacks:
  206. Shoots aimed orbs at you.
  207. Shoots a dark orb that bounces around the room.
  208.  
  209. <90%-75%
  210. Repeats the following sequence of attacks:
  211. Disappears, then spawns light that shoot bullets.
  212. [Either aimed orbs or bouncing dark orb]
  213. Disappears, then spawns a magic circle that shoots lasers.
  214. [Either aimed orbs or bouncing dark orb]
  215. Moves to one side of the room then erupts a wave of purple bullets.
  216. [Either aimed orbs or bouncing dark orb]
  217.  
  218. <80%
  219. Flies up and shoots out bullets that travel inwards then outwards or just fan outwards.
  220. Priority 1
  221. Amulets multihit.
  222.  
  223. <75%-62.5%
  224. Repeats the following sequence of attacks:
  225. Chocolate's Day Off
  226. [Either aimed orbs or bouncing dark orb]
  227. [A disappearing move]
  228. Emits red waves that you must hop through.
  229. Moves to one side of the room then erupts a wave of purple bullets.
  230. Spawns jumping cat enemies.
  231. [Either aimed orbs or bouncing dark orb]
  232.  
  233. <62.5%
  234. Cut-In
  235. Priority 4
  236.  
  237. <60%
  238. Flies up and shoots out bullets that gradually slow down.
  239. Priority 2
  240. Amulets multihit.
  241.  
  242. <33%
  243. Healing. Generates a shield of bullets around her.
  244. Priority 3
  245.  
  246. Chocolate probably follows a repeating pattern for other HP thresholds too but I didn't investigate beyond 62.5%.
  247.  
  248. =====
  249. Cicini
  250. =====
  251. Computer phase doesn't seem to have any hp dependent patterns.
  252. Amulet multihits.
  253. Cicini phase:
  254. <70%
  255. Flies up and follows you while generating electric beams around her in a hashtag pattern.
  256. Priority 3
  257. Amulets multihits.
  258.  
  259. <60%
  260. Defense Up. Emits a wave that inflicts Speed Down.
  261. Priority 2
  262.  
  263. <25%
  264. Red Defense Boost. Cut-In. Blue Defense Boost (overrides red). Super Armour.
  265. Priority 1
  266.  
  267. =====
  268. Cocoa
  269. =====
  270. <90%-25%
  271. Exploding Column + Homing Bomb Clouds
  272. Priority 2
  273.  
  274. <85%
  275. Brief Red Defense Boost
  276. Priority 3
  277.  
  278. <25%
  279. Cut-In. Red Defense Boost.
  280. Priority 1
  281.  
  282. =====
  283. Irisu
  284. =====
  285. <67%
  286. Red Defense Boost. Start second phase.
  287.  
  288. <34%
  289. Red Defense Boost. Start third phase.
  290.  
  291. <2%
  292. Red Defense Boost. Start endurance phase.
  293.  
  294. =====
  295. Irisu SP (Low%)
  296. =====
  297. <67%
  298. Red Defense Boost. Start second phase.
  299.  
  300. <34%
  301. Red Defense Boost. Start third phase.
  302.  
  303. <2%
  304. Red Defense Boost. Start endurance phase.
  305.  
  306. =====
  307. Keke Bunny
  308. =====
  309. 100%-(>60%)
  310. Not guaranteed but high chance. Jumps, falls back, and throws Meaty Bones several times. Is able to use this attack below this hp range.
  311.  
  312. 70%
  313. T Minus Two.
  314.  
  315. 60%
  316. May randomly gain Attack Up or Defense Up before any attack at this point.
  317.  
  318. Opens spike pits. Sends snakes across the top of the room, raining bullets.
  319. Priority 1
  320.  
  321. <45%
  322. Jumps up, disappears, then shoot out bullets and dives down at you several times.
  323. Priority 2
  324.  
  325. <35%
  326. Disappears and summons Plurk Cats.
  327. Priority 3
  328.  
  329. <25%
  330. Cut In.
  331. Priority 4
  332.  
  333. Opens spike pits. Sends text boxes across the room.
  334. Priority 5
  335.  
  336. =====
  337. Kotri 1
  338. =====
  339. <80%-20%
  340. Jumps up and shoots bullets via spinning bits and moving them inwards and outwards.
  341. Priority 4
  342.  
  343. <60%-20%
  344. Jumps up and moves bits horizontally across the ground at various levels.
  345. Priority 3
  346.  
  347. Jumps up and moves bits vertically with bullet trails across the room.
  348. Priority 5
  349. Cannot use after the above move.
  350.  
  351. <45%-20%
  352. Arranges bits in a manner with a gap in the middle as they chase you.
  353. Priority 2
  354.  
  355. <27.5%
  356. Red Defense Boost. Expires after next attack.*
  357.  
  358. <27.5%-20%
  359. Red Defense Boost. Bits move to the top of the room and alternate aimed and homing shots.
  360. Priority 1
  361. Will use as every other attack.
  362.  
  363. <20%
  364. Cut-In. Will conduct continuously until defeat.
  365. *Note that if the red Defense Boost buff was carried over into this attack, it will never expire.
  366.  
  367. =====
  368. Kotri 2
  369. =====
  370. 100%-75%
  371. Sends bits targeted on your position
  372. Priority 6. She can still perform this attack below 75% but other attacks (including repeats of some of the below attacks) will take priority over this.
  373.  
  374. <90%
  375. Jumps up and bits shoot downward across the top of the room
  376. Priority 5
  377.  
  378. <75%
  379. Jumps up and shoots via spinning bits
  380. Priority 4
  381.  
  382. <60%
  383. Red Defense Boost
  384. Priority 3
  385.  
  386. <50%
  387. Jumps up and arrange bits scrolling across the room in an alternating up and down fashion
  388. Priority 2
  389.  
  390. <40%
  391. Cut-In
  392. Priority 1
  393.  
  394. Note that I've only noted the immediate guaranteed attacks but Kotri 2 seems to always perform the same sequence of attacks if the conditions leading to it remain the same.
  395.  
  396. =====
  397. Kotri 3
  398. =====
  399. <75%-50%
  400. Jump back and arrange bits to shoot
  401. Priority 2
  402. She can perform this above or below the threshold but as a randomly selected attack. Even if she performs it early, she's still guaranteed to perform it again upon knocking her hp into this range.
  403.  
  404. <75%
  405. Flies upward with lasers
  406. Priority 3
  407. Amulets multihit.
  408.  
  409. <50%
  410. Cut-In
  411. Priority 1
  412.  
  413. =====
  414. Lilith 1
  415. =====
  416. <85%-70%
  417. Flies up and sends hearts down that spawns lasers upon reaching the ground. The hearts inflict Attack Down.
  418. She can perform this attack again after 70% but it's set very far behind her moveset queue.
  419.  
  420. <70%-45%
  421. Shoots homing hearts that inflicts Stunned, then darkens screen and does damage.
  422. Priority 2
  423.  
  424. <70%
  425. Blue Defense Boost. Jumps offscreen then sends zig zagging lasers down.
  426. Priority 3
  427.  
  428. <55%-45%
  429. Jumps up and shoots hearts that shoots lasers in four directions.
  430. Priority 1
  431.  
  432. <45%
  433. Blue Defense Boost. Cut-In.
  434. Priority 1
  435.  
  436. Lilith's first attack above 85% is random. However, it seems after this Lilith will perform the same next few attacks if the conditions leading to it remain the same.
  437.  
  438. =====
  439. Lilith 2
  440. =====
  441. Blue Defense Boost is constantly applied during this fight.
  442. 100%-80%
  443. http://i.imgur.com/lGUSOqK.png
  444.  
  445. 80%-60%
  446. http://i.imgur.com/Y5QaPP9.png
  447.  
  448. 60%-40%
  449. http://i.imgur.com/2F44KIh.png
  450.  
  451. 40%-20%
  452. Red Defense Boost
  453. http://i.imgur.com/sz4snTa.png
  454. http://i.imgur.com/TURec8s.png
  455.  
  456. 20%-0%
  457. Red Defense Boost
  458. http://i.imgur.com/zEYto6i.png
  459. http://i.imgur.com/WGn1Ajz.png
  460.  
  461. These ranges may not be accurate. I've only done one trial and went down by 5% increments at a time.
  462.  
  463. =====
  464. Miru
  465. =====
  466. 30%
  467. Lucky Seven
  468.  
  469. <15%
  470. Hex Cancel
  471. Double Damage
  472.  
  473. =====
  474. Nieve
  475. =====
  476. 100%-95%
  477. Rolls a snowball. Will repeat this attack as long as she's in this hp range. She can still perform this attack after this hp range.
  478.  
  479. <75%-33%
  480. Either sprays snow around her or runs to the middle of the room and then jumps up to shoot bullets outward.
  481. The former seems more common if you have items while the latter seems more common at 0% items.
  482. Priority 1
  483.  
  484. <75%
  485. Jumps away from you and then sends snowflakes that will fall on you. May send a few at a time that spawns bullets upon landing on the ground or a send a constant stream. The latter seems rare or requires additional conditions (maybe she has to perform a certain amount of attacks first?).
  486. Priority 3
  487.  
  488. <43.3%
  489. Submerges the room in water
  490. Priority 1
  491.  
  492. <33%
  493. Cut-In
  494. Priority 2
  495.  
  496. =====
  497. Nixie
  498. =====
  499. 100%-75%
  500. Jumps up and shoots laser columns down across the room. She can still do this after 75% hp but just not guaranteed.
  501.  
  502. <33%
  503. Cut-In
  504.  
  505. =====
  506. Noah 1
  507. =====
  508. 100%-67%
  509. Scatters blue and yellow orbs or sends out a green orb that travels to you then splits into small green orbs.
  510.  
  511. <90%-77.5%
  512. Giant/Shrink Orbs
  513. Priority 1
  514.  
  515. 100%-67%
  516. Shoots a fountain of blue orbs with Super Armour (Amulet multihits) or sends up lasers that rains down or homes on you.
  517. Cannot be used as the first attack.
  518. May be skipped if second attack is of a higher priority move.
  519.  
  520. <77.5%-67%
  521. Sends a yellow orb that chases you or one or three large homing blue orbs that inflicts Speed Down.
  522. Priority 1
  523. The amount of large blue orbs probably depends on her health.
  524.  
  525. <67%
  526. Cut-In followed by many attacks from other bosses in a static sequence.
  527. Will gain Defense Up afterwards and throughout the duration of the Ribbon attack.
  528.  
  529. <0.15%
  530. Red Defense Boost. Start Noah 2.
  531.  
  532. Noah can probably use her pre Cut-In attacks after 67% but she performs so many attacks after her Cut-In that I didn't look into it.
  533.  
  534. =====
  535. Noah 2
  536. =====
  537. Noah 2 always starts with spinning across the platform.
  538. 100%-80%
  539. Flies across the top of the room while streaming two lines of bullets onto the platform.
  540. She can still perform this attack below 80%.
  541.  
  542. <80%-40%
  543. Borders move in from the sides of the room, stopping in the center.
  544. Priority 3
  545. She can still perform this attack after 40%.
  546.  
  547. <60%
  548. Descends one side of the platform then moves across it leaving behind orbs that expand.
  549. Priority 2
  550.  
  551. <40%
  552. Sends green orbs to both sides that splits into waves of many green orbs aimed at you.
  553. Priority 1
  554.  
  555. Note that I've only noted the immediate guaranteed attacks but Noah 2 seems to always perform the same sequence of attacks if the conditions leading to it remain the same.
  556.  
  557. =====
  558. Noah 3
  559. =====
  560. Doesn't seem to have any HP dependent attacks. Instead she'll perform the following sequence:
  561. 1) Calls down lasers columns in front of her.
  562. 2) Places an orb over you that sends out circle bullets outward in clockwise and counter clockwise motions.
  563. 3) Randomly selects one of the seven attacks:
  564. Repeats the first attack.
  565. Repeats the second attack.
  566. Places an orb over you that expands and becomes a cluster of bullets.
  567. Generates a cluster of lasers that curves and disperses.
  568. Sends giant/shrink orbs across the room.
  569. Jumps back while shooting out many bubbles. If quick reflex is induced, it is retained during this attack.
  570. Jumps up and shoot lasers that home in on you.
  571. 4) Calls down a single column on you or two columns on the side of the room that dissolves into bullets. Charged shooting the columns will remove a portion of it.
  572. 5) Generates a cluster of lasers that curves and disperses.
  573. 6) Jumps back while shooting out many bubbles. If quick reflex is induced, it is retained during this attack.
  574. 7) Either jumps up in the middle of the room and shoots out waves of bullets that phases in solidity or jumps up and shoot several orbs at you that slowly move towards you and remain on screen for a long time.
  575. 8) Sends giant/shrink orbs across the room.
  576. 9) Sends down fans of straight bullets from the top of the room or moves to one side of the room and constructs helix in the center of the room that will dissolve towards your position.
  577. 10) Jumps up and shoot lasers that home in on you.
  578. 11) Moves to the middle of the room and jumps up to sweep a laser across the room, leaving bullets behind in the sweep.
  579. 12) Calls down lasers columns in front of her.
  580. 13) Jumps up and calls down shooting stars while spiraling orbs outward or moves to the middle of the room and jumps up to send out bullets that spiral in a clockwise or counter clockwise fashion.
  581. 14) Places an orb over you that sends out circle bullets outward in clockwise and counter clockwise motions or places an orb over you that expands and becomes a cluster of bullets.
  582. 15) May ends several orbs to the top of the room that will shoot a constant stream of bullets in several directions or may send out lasers with bullet trails that widely home in on you.
  583.  
  584. Her sequence probably continues from this point but I didn't documented anything beyond this.
  585.  
  586. =====
  587. Pandora
  588. =====
  589. 100%-(>80%)
  590. Jumps up and shoots tri-shots aimed at you. Can still use after this hp threshold.
  591. Priority 1
  592.  
  593. 80%-(30%)
  594. Jumps up and shoots homing bullets. Can use at and below 30%.
  595. Priority 2
  596.  
  597. <55%-(>30%)
  598. Flashes then shoots out small orbs on both sides that expands upon reaching the wall. Can use at and below 30%.
  599. Priority 1
  600.  
  601. 30%
  602. Cut-In. Red Defense Boost.
  603.  
  604. Note that I've only noted the immediate guaranteed attacks but Pandora seems to always perform the same sequence of attacks if the conditions leading to it remain the same.
  605.  
  606. =====
  607. Rita
  608. =====
  609. Rita will always begin the fight with snowflakes that aim at you.
  610. <90%-72.5%
  611. Jumps then falls back while fanning out bullets at you. She may still randomly perform this attack under 72.5%.
  612.  
  613. <72.5%-50%
  614. Jumps then dives at you, shooting out bullets on both sides upon landing.
  615.  
  616. 66%-50% (Possibly 70% with 2+ TM?)
  617. Blue Defense Boost with lasers that moves parallel to each other.
  618.  
  619. <50%
  620. Cut-In
  621. =====
  622. Saya
  623. =====
  624. 100%-91%
  625. Walks to one side of the room and sends a pattern of Airman tornadoes towards you.
  626. Priority 1
  627.  
  628. Floats up and fires several sets of two homing lasers.
  629. Priority 2
  630.  
  631. (She can still use these attacks below this hp range)
  632.  
  633. <91%-81%
  634. Repeats the following attacks:
  635. Swings a laser across the room that leaves behind bullets.
  636.  
  637. Drops few blocks around the room that quickly blows up upon landing.
  638.  
  639. Floats up and fires several sets of two homing lasers.
  640.  
  641. (She can still use these attacks below this hp range)
  642.  
  643. <81%-64%
  644. Repeats the following attacks:
  645. Stays on the ground and shoots orbs out in all directions twice.
  646.  
  647. Jumps across the room, shooting out orbs in all directions at the peak of her jump.
  648.  
  649. Drops a stack of 3x3 blocks then leaps on top of it while dropping a bomb that explodes in three directions. Detonates the blocks into bullets afterwards.
  650.  
  651. <A varying amount of random attacks>
  652.  
  653. <64%-42.5%
  654. Repeats the following attacks:
  655. Jumps off screen. Surrounds you with a wall of blocks then shoots down lasers that reflects off the walls.
  656.  
  657. Floats up and then shoots orbs that slows down periodically in all directions
  658. She can use this attack in the previous hp range as a random attack.
  659.  
  660. Floats up and periodically shoots orbs outward while also periodically covering the ground with tornadoes.
  661.  
  662. Sends white orbs that generates diagonally moving square bullets across the room.
  663.  
  664. Jumps across the room, shooting out orbs in all directions at the peak of her jump.
  665.  
  666. <42.5%%-10%
  667. Performs the following attacks:
  668. Cut-In
  669.  
  670. <Two random attacks>
  671.  
  672. Walks to one side of the room and walks to the other side while sending three patterns of Airman tornadoes towards you.
  673.  
  674. <Random attacks>
  675.  
  676. <10%
  677. Drops blocks across the room. Walks around for a bit. Blocks then blow up and form bullets at you.
  678. Priority 1.
  679.  
  680. Sends various patterns of Airman tornadoes at you. Will repeat until defeated.
  681. Priority 2.
  682.  
  683. =====
  684. Shadow Rita
  685. =====
  686. <55%-35%
  687. Darkens screen. Sends out three blue orbs that shoots lasers at you.
  688.  
  689. <35%
  690. Cut-In
  691.  
  692. =====
  693. Shadow Pandora
  694. =====
  695. 100%-(>35%)
  696. Throws bouncing balls across the room that blocks a laser moving across the room.
  697. Priority 1
  698.  
  699. 100%-(>35%)
  700. Jumps up and shoots homing bullets.
  701. Priority 2
  702.  
  703. 35%
  704. Darkens screen, jumps up, then shoots several sets of lasers that shakes the screen.
  705. Priority 1
  706.  
  707. 35%
  708. Emits a large slow down field.
  709. Priority 2
  710.  
  711. 100%-0%
  712. Cut-In. Red Defense Boost.
  713. Priority 3
  714. Used as the third attack. If a higher priority attack has yet to be performed, then this attack will be skipped (delayed?).
  715.  
  716. =====
  717. Seana 1
  718. =====
  719. <80%-30%
  720. Shoots bullets out in repeating heart patterns across the bottom of the room.
  721. Priority 11
  722. She may still use this attack below 50% (at least until 30%) but it's very delayed.
  723.  
  724. <70%
  725. Blue Defense Boost and Survival. Floats up to the top of the room and shoots lasers in 4 directions.
  726. Priority 8
  727.  
  728. <70%-30%
  729. Jumps up and shoots curving red bullets twice.
  730. Priority 9
  731.  
  732. Sends out blue orbs that tracks you several times before splitting into smaller blue orbs.
  733. Priority 10
  734.  
  735. <50%
  736. Cut-In. Survival.
  737. Priority 4
  738.  
  739. Blue Defense Boost and Survival. Floats up to the top of the room and shoots stars and aimed bullets.
  740. Priority 6
  741.  
  742. Sends down curving blue bullets.
  743. Priority 7
  744.  
  745. <30%
  746. Shoots hearts that bounces around the room.
  747. Priority 1
  748.  
  749. Survival. Hovers in the middle of the room and shoots out bullets and sends lasers down at you.
  750. Priority 2
  751.  
  752. Shoots out white orbs that home on you.
  753. Priority 3
  754.  
  755. Shoots up white lasers that fans down across the room or are aimed at you.
  756. Priority 5
  757.  
  758. Seana's attacks above 80% are random. However, it seems after this Seana will perform the same next few attacks if the conditions leading to it remain the same.
  759.  
  760. =====
  761. Syaro
  762. =====
  763. Syaro cannot use her disappearing attacks in succession.
  764. 75%
  765. Laser Gun
  766. Priority 5
  767.  
  768. <58%
  769. Summons hexagons on your current position
  770. Priority 3
  771.  
  772. <58%
  773. Cut-In (Disappears but can use after a normal disappearing move)
  774. Priority 7
  775.  
  776. 40%
  777. Disappears and alternates lasers across half of the room
  778. Priority 2
  779.  
  780. 40%
  781. Disappears and sends various missiles at you
  782. Priority 4
  783.  
  784. 40%
  785. Disappears and aims lasers down at your position several times.
  786. Priority 6
  787.  
  788. <25%
  789. Gains Super Armour and jumps back to one side of the room to attack
  790. Priority 1
  791.  
  792. =====
  793. Vanilla
  794. =====
  795. 100%-80%
  796. Hops several times towards you
  797.  
  798. <80%
  799. Aerial attack where she'll either shoot separate bullets or bullets in a stream.
  800. Priority 1
  801. Amulets multihit.
  802.  
  803. <70%
  804. Defense Up
  805. Priority 5
  806.  
  807. <60%
  808. Aerial attack where she'll shoot bullets that'll either stop briefly in their paths or travel out slowly.
  809. Priority 2
  810. Amulets multihit.
  811.  
  812. <50%
  813. Disappears followed by orbs coming down from the walls of the room.
  814.  
  815. <25%
  816. Cut-In
  817. Priority 3
  818.  
  819. Note that I've only noted the immediate guaranteed attacks but Vanilla seems to always perform the same sequence of attacks if the conditions leading to it remain the same.
  820.  
  821. =====
  822. Enemies I'm not looking into.
  823. =====
  824. Rainbow Maid
  825. Seana 2
  826. Alius 3 Noah Phase
  827. Miriam
  828. Rumi
  829. Rumi SP
  830. Assumed to be mostly static in sequence as opposed to operating on health percentages.
  831.  
  832. Forgotten Cave 2 Emoji Boss
  833. At the time of testing I didn't know how to spawn it.
  834.  
  835. Rainbow Crystals
  836. Plurk Cats
  837. Unsure how to approach these.
  838.  
  839. Any mini bosses that consist of normal enemies
  840. Normal enemies seems to behave randomly.
  841. Mr. Big Box seems to fall under this.
  842.  
  843. Extra Cocoa
  844. Extra Ribbon
  845. Extra Ashuri
  846. Halloween Cats
  847. Extra content bosses that most speedruns won't fight.
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