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thanos

May 28th, 2019
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  1.  
  2.  
  3. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole & Fireboltofdeath");print("https://github.com/WaverlyCole/FE-Compatibility-VoidSb-")
  4. local Wrapper = {};Wrapper.Fake = {};Wrapper.Real = {};Wrapper.Data = {};
  5. local sGame = game;local sScript = script;local sOwner = owner;local sInstance = Instance;local sLoadLibrary = LoadLibrary
  6. Wrapper.Event = Instance.new("RemoteEvent");Wrapper.Event.Name = "UserInput";
  7. Wrapper.CreateObject = function(connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. Wrapper.Mouse = Wrapper.CreateObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. Wrapper.UserInputService = Wrapper.CreateObject({"InputBegan","InputEnded"},{})
  19. Wrapper.ContextActionService = {Actions={};BindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end;UnBindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};
  20. Wrapper.Sandbox = function(...)
  21. local Unwrap = {...};
  22. for obi = 1,#Unwrap do
  23. local Object = Unwrap[obi];
  24. if (Wrapper.Fake[Object] == nil and Wrapper.Real[Object] == nil) then
  25. local Type = typeof(Object);local Replacement = Object;
  26. if (Type == "function") then
  27. Replacement = function(...)
  28. local IsRoblox = not (pcall(function() string.dump(Object) end))
  29. if IsRoblox then
  30. return Object(Wrapper.Unsandbox(...))
  31. end
  32. return Object(Wrapper.Sandbox(...))
  33. end
  34. elseif (Type == "table") then
  35. Replacement = {};
  36. setmetatable(Replacement, {
  37. __index = function(self, i)
  38. return Wrapper.Sandbox(Object[Wrapper.Unsandbox(i)])
  39. end,
  40. __newindex = function(self,i,v)
  41. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v)
  42. end;
  43. })
  44. elseif (Type == "Instance") then
  45. Replacement = newproxy(true);
  46. local Mt = getmetatable(Replacement);
  47. Mt.__namecall = function(self, ...)
  48. local Pack = {...};local Name = Pack[#Pack];table.remove(Pack, #Pack);
  49. local Rest = nil;pcall(function()Rest = Object[Name];end);
  50. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  51. if (Object:IsA(g) or g == "Global") then
  52. for t, v in pairs(x) do
  53. for str in string.gmatch(t .. ",", "(%w+),") do
  54. if (Name == str) then
  55. if typeof(v) == "function" then
  56. return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  57. else
  58. return v;
  59. end
  60. end
  61. end
  62. end
  63. end
  64. end
  65. if (Rest == nil) then
  66. if Wrapper.Sandbox(sGame):GetService(unpack(Pack)) then return Wrapper.Sandbox(sGame):GetService(unpack(Pack))end;
  67. return Wrapper.Sandbox(Object[Name]);
  68. elseif (typeof(Rest) == "function") then
  69. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  70. end
  71. return Wrapper.Sandbox(Object[Name]);
  72. end
  73. Mt.__index = function(self, i)
  74. local Rest = nil;pcall(function()Rest = Object[i];end)
  75. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  76. if (Object:IsA(g) or g == "Global") then
  77. for t, v in pairs(x) do
  78. for str in string.gmatch(t .. ",", "(%w+),") do
  79. if (i == str) then
  80. if typeof(v) == "function" then
  81. return function(...)return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))end;
  82. else
  83. return v;
  84. end
  85. end
  86. end
  87. end
  88. end
  89. end
  90. if (Object:IsA("Sound") and i == "PlaybackLoudness") then return Wrapper.SoundLoudness[Wrapper.Unsandbox(Object)];end;
  91. if (Rest == nil) then
  92. if Wrapper.Sandbox(sGame):GetService(i) then return Wrapper.Sandbox(sGame):GetService(i)end;
  93. return Wrapper.Sandbox(Object[i]);
  94. elseif (typeof(Rest) == "function") then
  95. local isService,Service = pcall(function() return sGame:GetService(i) end)
  96. if isService and Service then return Wrapper.Sandbox(Service) end
  97. return function(self, ...)
  98. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))
  99. end
  100. end
  101. return Wrapper.Sandbox(Object[i]);
  102. end
  103. Mt.__newindex = function(self, i, v)
  104. for g,x in pairs (Wrapper.InstanceMT["SET"]) do
  105. if (Object:IsA(g)) then
  106. for t, v in pairs(x) do
  107. for str in string.gmatch( t .. ",", "(%w+),") do
  108. if v(Wrapper.Unsandbox(self, i, v)) == true then
  109. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);return
  110. end
  111. end
  112. end
  113. end
  114. end
  115. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);
  116. end
  117. Mt.__tostring = function(self) return tostring(Object) end
  118. --elseif (Type == "") then -- Etc
  119. end
  120. Wrapper.Fake[Object] = Replacement;Wrapper.Real[Replacement] = Object;Unwrap[obi] = Replacement;
  121. else
  122. return Wrapper.Fake[Object] or Object;
  123. end
  124. end
  125. return unpack(Unwrap);
  126. end
  127. Wrapper.Unsandbox = function(...)
  128. local Unsandbox = {...};
  129. for i,v in pairs (Unsandbox) do Unsandbox[i] = Wrapper.Real[v] or Unsandbox[i]end;
  130. return unpack(Unsandbox)
  131. end
  132. Wrapper.Services = {
  133. ['contextactionservice'] = Wrapper.ContextActionService;
  134. ["userinputservice"] = Wrapper.UserInputService;
  135. }
  136. Wrapper.InstanceMT = {
  137. ["GET"] = {
  138. ["Global"] = {
  139. ["IsFake,isFake"] = function(self)return true;end;
  140. };
  141. ["Player"] = {
  142. ["mouse,Mouse,getMouse,GetMouse"] = function(self)return Wrapper.Mouse;end;
  143. };
  144. ["Players"] = {
  145. ["localPlayer,LocalPlayer"] = Wrapper.Sandbox(owner)
  146. };
  147. ["DataModel"] = {
  148. ["getService,GetService"] = function(self,service)
  149. if Wrapper.Services[service:lower()] then return Wrapper.Sandbox(Wrapper.Services[service:lower()])end;
  150. return Wrapper.Sandbox(sGame:GetService(service))
  151. end
  152. };
  153. ["RunService"] = {
  154. ["renderstepped,renderStepped,RenderStepped"] = sGame:GetService("RunService").Stepped;
  155. }
  156. };
  157. ["SET"] = {
  158. }
  159. }
  160. Wrapper.SoundLoudness = {};
  161. Wrapper.Event.OnServerEvent:Connect(function(FiredBy,Input)
  162. if FiredBy ~= sOwner then return end
  163. if Input.MouseEvent then
  164. Wrapper.Mouse.Target = Input.Target;Wrapper.Mouse.Hit = Input.Hit;Wrapper.Mouse:TriggerEvent("Move")
  165. elseif Input.Sound then
  166. if Wrapper.SoundLoudness[Input.Sound] then Wrapper.SoundLoudness[Input.Sound] = Input.Loudness end
  167. else
  168. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  169. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Wrapper.Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  170. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Wrapper.Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  171. for _,Action in pairs(Wrapper.ContextActionService.Actions) do
  172. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  173. end
  174. Wrapper.Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());Wrapper.UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  175. end
  176. end);
  177. Wrapper.Event.Parent = NLS([[
  178. local Player = owner;local Sounds = {};local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse();
  179. local Input = function(Input,gameProcessedEvent)
  180. if gameProcessedEvent then return end;
  181. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  182. end
  183. Event.OnClientEvent:connect(function(Args)
  184. if Args[1] == "NewSound" and Args[2]:IsA("Sound") then table.insert(Sounds,Args[2]) end
  185. end)
  186. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  187. local Hit,Target;while wait(1/30) do
  188. for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end; end;
  189. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  190. Hit = Mouse.Hit;Target = Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  191. end
  192. end]],sOwner.Character)
  193. Instance = {
  194. ["new"] = function(Type,Parent)
  195. local Real = sInstance.new(Type,Wrapper.Unsandbox(Parent))
  196. if Type:lower() == "sound" then
  197. if not Parent then
  198. Parent = sOwner.Character
  199. end
  200. Wrapper.SoundLoudness[Real] = 0;Wrapper.Event:FireClient(sOwner,{"NewSound",Real})
  201. end
  202. return Wrapper.Sandbox(Real)
  203. end
  204. }
  205. LoadLibrary = function(Library)
  206. if Library == "RbxUtility" then
  207. return setmetatable({},{
  208. __tostring = function() return "RbxUtility" end;
  209. __index = function(self, Index)
  210. if Index:lower() == "create" then
  211. return function(Type) return function(Data)
  212. Data = Data or {};local Inst = Instance.new(Type)
  213. for x,y in pairs(Data) do Inst[x] = y end
  214. return Inst
  215. end;end;
  216. end
  217. return sLoadLibrary(Library)[Index]
  218. end})
  219. end
  220. return sLoadLibrary(Library)
  221. end
  222. owner = Wrapper.Sandbox(owner);game = Wrapper.Sandbox(game)workspace = Wrapper.Sandbox(workspace)
  223. Game= game;Workspace = workspace;
  224.  
  225. --//Paste script below this line.
  226.  
  227. -----------------------
  228. --MemeusV2--
  229. -------------------------------------------------------
  230. --A script By makhail07
  231.  
  232. --This edit by 2003boobear
  233.  
  234. --Discord Creterisk#2958 (not 2003boobear's discord)
  235. -------------------------------------------------------
  236.  
  237. local FavIDs = {
  238. 340106355, --Nefl Crystals
  239. 927529620, --Dimension
  240. 876981900, --Fantasy
  241. 398987889, --Ordinary Days
  242. 1117396305, --Oh wait, it's you.
  243. 885996042, --Action Winter Journey
  244. 919231299, --Sprawling Idiot Effigy
  245. 743466274, --Good Day Sunshine
  246. 727411183, --Knife Fight
  247. 1402748531, --The Earth Is Counting On You!
  248. 595230126 --Robot Language
  249. }
  250.  
  251.  
  252.  
  253. --The reality of my life isn't real but a Universe -makhail07
  254. wait()
  255. local Player = game.Players.localPlayer
  256. local Character = Player.Character
  257. local plr = game:service'Players'.LocalPlayer
  258. local Humanoid = Character.Humanoid
  259. local char = plr.Character
  260. local hum = char.Humanoid
  261. local ra = char["Right Arm"]
  262. local la= char["Left Arm"]
  263. local rl= char["Right Leg"]
  264. local ll = char["Left Leg"]
  265. local hed = char.Head
  266. local root = char.HumanoidRootPart
  267. local rootj = root.RootJoint
  268. local tors = char.Torso
  269. local mouse = plr:GetMouse()
  270. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  271. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  272. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  273. local cam = game.Workspace.CurrentCamera
  274. trazx = Instance.new("ParticleEmitter")
  275. c = game.Players.LocalPlayer.Character
  276.  
  277. --where i put all the warn things
  278.  
  279. warn ("Well Look at that, I finished it.")
  280. --Looks Like you decided to look though the script. Well, Hello.
  281. warn ("I had a fun time making this edit.")
  282. --I Really DID have fun editing this.
  283. warn ("I hope you Enjoy this. Go have Fun!")
  284. --Just don't abuse.
  285. warn ("Also, the original MemeusV2 was made by makhail07.")
  286. --Support makhail07 for making the original!
  287. warn ("This edit was made by me, 2003boobear.")
  288. --This is one of my best edits BY FAR, though.
  289. Character.Head.face.Texture = "rbxassetid://620619801"
  290.  
  291. -------------------------------------------------------
  292. --Start Good Stuff--
  293. -------------------------------------------------------
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. timetofly = true
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. Rad = math.rad
  300. IT = Instance.new
  301. BrickC = BrickColor.new
  302. Cos = math.cos
  303. Acos = math.acos
  304. Sin = math.sin
  305. Asin = math.asin
  306. Abs = math.abs
  307. Mrandom = math.random
  308. Floor = math.floor
  309. random = math.random
  310. radian = math.rad
  311. Vec3 = Vector3.new
  312. cFrame = CFrame.new
  313. Euler = CFrame.fromEulerAnglesXYZ
  314. -------------------------------------------------------
  315. --End Good Stuff--
  316. -------------------------------------------------------
  317. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  318. RSH, LSH = nil, nil
  319. RW = Instance.new("Weld")
  320. LW = Instance.new("Weld")
  321. RH = tors["Right Hip"]
  322. LH = tors["Left Hip"]
  323. RSH = tors["Right Shoulder"]
  324. LSH = tors["Left Shoulder"]
  325. RSH.Parent = nil
  326. LSH.Parent = nil
  327. RW.Name = "RW"
  328. RW.Part0 = tors
  329. RW.C0 = CF(1.5, 0.5, 0)
  330. RW.C1 = CF(0, 0.5, 0)
  331. RW.Part1 = ra
  332. RW.Parent = tors
  333. LW.Name = "LW"
  334. LW.Part0 = tors
  335. LW.C0 = CF(-1.5, 0.5, 0)
  336. LW.C1 = CF(0, 0.5, 0)
  337. LW.Part1 = la
  338. LW.Parent = tors
  339. Effects = {}
  340.  
  341. -------------------------------------------------------
  342. --Start HeartBeat--
  343. -------------------------------------------------------
  344. ArtificialHB = Instance.new("BindableEvent", script)
  345. ArtificialHB.Name = "Heartbeat"
  346. script:WaitForChild("Heartbeat")
  347.  
  348. frame = 1 / 60
  349. tf = 0
  350. allowframeloss = false
  351. tossremainder = false
  352.  
  353.  
  354. lastframe = tick()
  355. script.Heartbeat:Fire()
  356.  
  357.  
  358. game:GetService("RunService").Heartbeat:connect(function(s, p)
  359. tf = tf + s
  360. if tf >= frame then
  361. if allowframeloss then
  362. script.Heartbeat:Fire()
  363. lastframe = tick()
  364. else
  365. for i = 1, math.floor(tf / frame) do
  366. script.Heartbeat:Fire()
  367. end
  368. lastframe = tick()
  369. end
  370. if tossremainder then
  371. tf = 0
  372. else
  373. tf = tf - frame * math.floor(tf / frame)
  374. end
  375. end
  376. end)
  377. -------------------------------------------------------
  378. --End HeartBeat--
  379. -------------------------------------------------------
  380.  
  381. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  382. coroutine.resume(coroutine.create(function()
  383. local intensity = 1 * Intensity
  384. local rotM = 0.01 * Intensity
  385. for i = 0, Length, 0.1 do
  386. swait()
  387. intensity = intensity - 0.05 * Intensity / Length
  388. rotM = rotM - 5.0E-4 * Intensity / Length
  389. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  390. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  391. end
  392. Humanoid.CameraOffset = Vec3(0, 0, 0)
  393. end))
  394. end
  395.  
  396. local joyemoji = Instance.new('ParticleEmitter', tors)
  397. joyemoji.VelocitySpread = 2000
  398. joyemoji.Lifetime = NumberRange.new(1)
  399. joyemoji.Speed = NumberRange.new(40)
  400. joy= {}
  401. for i=0, 19 do
  402. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  403. end
  404. joyemoji.Size = NumberSequence.new(joy)
  405. joyemoji.Rate = 0
  406. joyemoji.LockedToPart = false
  407. joyemoji.LightEmission = 0
  408. joyemoji.Texture = "rbxassetid://1176402123"
  409. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  410.  
  411.  
  412. local LIT = Instance.new('ParticleEmitter', tors)
  413. LIT.VelocitySpread = 2000
  414. LIT.Lifetime = NumberRange.new(1)
  415. LIT.Speed = NumberRange.new(45)
  416. nani= {}
  417. for i=0, 19 do
  418. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  419. end
  420. LIT.Size = NumberSequence.new(nani)
  421. LIT.Rate = 0
  422. LIT.LockedToPart = false
  423. LIT.LightEmission = 0
  424. LIT.Texture = "rbxassetid://1492670151"
  425. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  426.  
  427. local toast = Instance.new('ParticleEmitter', tors)
  428. toast.VelocitySpread = 2000
  429. toast.Lifetime = NumberRange.new(1)
  430. toast.Speed = NumberRange.new(60)
  431. toasterstoasttoast= {}
  432. for i=0, 19 do
  433. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  434. end
  435. toast.Size = NumberSequence.new(toasterstoasttoast)
  436. toast.Rate = 0
  437. toast.LockedToPart = false
  438. toast.LightEmission = 0
  439. toast.Texture = "rbxassetid://436096230"
  440. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  441.  
  442. local ok = Instance.new('ParticleEmitter', tors)
  443. ok.VelocitySpread = 2000
  444. ok.Lifetime = NumberRange.new(1)
  445. ok.Speed = NumberRange.new(50)
  446. cool= {}
  447. for i=0, 19 do
  448. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  449. end
  450. ok.Size = NumberSequence.new(cool)
  451. ok.Rate = 0
  452. ok.LockedToPart = false
  453. ok.LightEmission = 0
  454. ok.Texture = "rbxassetid://636768448"
  455. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  456.  
  457. -------------------------------------------------------
  458. --Start Kyu's shitty stuff--
  459. -------------------------------------------------------
  460.  
  461. function ragdoll(model)
  462. local char = model
  463. torso = char.HumanoidRootPart
  464. torso2 = char.Torso
  465. LW.Parent = nil
  466. RW.Parent = nil
  467. LH.Parent = nil
  468. RH.Parent = nil
  469. if hum ~= nil then
  470. hum.PlatformStand = true
  471. end
  472.  
  473. local Head = char:FindFirstChild("Head")
  474. if Head then
  475. local Neck = Instance.new("Weld")
  476. Neck.Name = "Neck"
  477. Neck.Part0 = torso
  478. Neck.Part1 = Head
  479. Neck.C0 = CFrame.new(0, 1.5, 0)
  480. Neck.C1 = CFrame.new()
  481. Neck.Parent = torso
  482. end
  483. local Limb = char:FindFirstChild("Right Arm")
  484. if Limb then
  485.  
  486. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  487. local Joint = Instance.new("Glue")
  488. Joint.Name = "RightShoulder"
  489. Joint.Part0 = torso
  490. Joint.Part1 = Limb
  491. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  492. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  493. Joint.Parent = torso
  494.  
  495. local B = Instance.new("Part")
  496. B.TopSurface = 0
  497. B.BottomSurface = 0
  498. B.formFactor = "Symmetric"
  499. B.Size = Vector3.new(1, 1, 1)
  500. B.Transparency = 1
  501. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  502. B.Parent = char
  503. local W = Instance.new("Weld")
  504. W.Part0 = Limb
  505. W.Part1 = B
  506. W.C0 = CFrame.new(0, -0.5, 0)
  507. W.Parent = Limb
  508.  
  509. end
  510. local Limb = char:FindFirstChild("Left Arm")
  511. if Limb then
  512.  
  513. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  514. local Joint = Instance.new("Glue")
  515. Joint.Name = "LeftShoulder"
  516. Joint.Part0 = torso
  517. Joint.Part1 = Limb
  518. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  519. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  520. Joint.Parent = torso
  521.  
  522. local B = Instance.new("Part")
  523. B.TopSurface = 0
  524. B.BottomSurface = 0
  525. B.formFactor = "Symmetric"
  526. B.Size = Vector3.new(1, 1, 1)
  527. B.Transparency = 1
  528. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  529. B.Parent = char
  530. local W = Instance.new("Weld")
  531. W.Part0 = Limb
  532. W.Part1 = B
  533. W.C0 = CFrame.new(0, -0.5, 0)
  534. W.Parent = Limb
  535.  
  536. end
  537. local Limb = char:FindFirstChild("Right Leg")
  538. if Limb then
  539.  
  540. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  541. local Joint = Instance.new("Glue")
  542. Joint.Name = "RightHip"
  543. Joint.Part0 = torso
  544. Joint.Part1 = Limb
  545. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  546. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  547. Joint.Parent = torso
  548.  
  549. local B = Instance.new("Part")
  550. B.TopSurface = 0
  551. B.BottomSurface = 0
  552. B.formFactor = "Symmetric"
  553. B.Size = Vector3.new(1, 1, 1)
  554. B.Transparency = 1
  555. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  556. B.Parent = char
  557. local W = Instance.new("Weld")
  558. W.Part0 = Limb
  559. W.Part1 = B
  560. W.C0 = CFrame.new(0, -0.5, 0)
  561. W.Parent = Limb
  562.  
  563. end
  564. local Limb = char:FindFirstChild("Left Leg")
  565. if Limb then
  566.  
  567. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  568. local Joint = Instance.new("Glue")
  569. Joint.Name = "LeftHip"
  570. Joint.Part0 = torso
  571. Joint.Part1 = Limb
  572. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  573. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  574. Joint.Parent = torso
  575.  
  576. local B = Instance.new("Part")
  577. B.TopSurface = 0
  578. B.BottomSurface = 0
  579. B.formFactor = "Symmetric"
  580. B.Size = Vector3.new(1, 1, 1)
  581. B.Transparency = 1
  582. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  583. B.Parent = char
  584. local W = Instance.new("Weld")
  585. W.Part0 = Limb
  586. W.Part1 = B
  587. W.C0 = CFrame.new(0, -0.5, 0)
  588. W.Parent = Limb
  589.  
  590. end
  591. --[
  592. local Bar = Instance.new("Part")
  593. Bar.TopSurface = 0
  594. Bar.BottomSurface = 0
  595. Bar.formFactor = "Symmetric"
  596. Bar.Size = Vector3.new(1, 1, 1)
  597. Bar.Transparency = 1
  598. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  599. Bar.Parent = char
  600. local Weld = Instance.new("Weld")
  601. Weld.Part0 = torso
  602. Weld.Part1 = Bar
  603. Weld.C0 = CFrame.new(0, 0.5, 0)
  604. Weld.Parent = torso
  605. --]]
  606.  
  607. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  608.  
  609. end
  610.  
  611. -------------------------------------------------------
  612. --End Kyu's shitty stuff--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Important Functions--
  617. -------------------------------------------------------
  618. function swait(num)
  619. if num == 0 or num == nil then
  620. game:service("RunService").Stepped:wait(0)
  621. else
  622. for i = 0, num do
  623. game:service("RunService").Stepped:wait(0)
  624. end
  625. end
  626. end
  627. function thread(f)
  628. coroutine.resume(coroutine.create(f))
  629. end
  630. function clerp(a, b, t)
  631. local qa = {
  632. QuaternionFromCFrame(a)
  633. }
  634. local qb = {
  635. QuaternionFromCFrame(b)
  636. }
  637. local ax, ay, az = a.x, a.y, a.z
  638. local bx, by, bz = b.x, b.y, b.z
  639. local _t = 1 - t
  640. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  641. end
  642. function QuaternionFromCFrame(cf)
  643. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  644. local trace = m00 + m11 + m22
  645. if trace > 0 then
  646. local s = math.sqrt(1 + trace)
  647. local recip = 0.5 / s
  648. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  649. else
  650. local i = 0
  651. if m00 < m11 then
  652. i = 1
  653. end
  654. if m22 > (i == 0 and m00 or m11) then
  655. i = 2
  656. end
  657. if i == 0 then
  658. local s = math.sqrt(m00 - m11 - m22 + 1)
  659. local recip = 0.5 / s
  660. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  661. elseif i == 1 then
  662. local s = math.sqrt(m11 - m22 - m00 + 1)
  663. local recip = 0.5 / s
  664. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  665. elseif i == 2 then
  666. local s = math.sqrt(m22 - m00 - m11 + 1)
  667. local recip = 0.5 / s
  668. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  669. end
  670. end
  671. end
  672. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  673. local xs, ys, zs = x + x, y + y, z + z
  674. local wx, wy, wz = w * xs, w * ys, w * zs
  675. local xx = x * xs
  676. local xy = x * ys
  677. local xz = x * zs
  678. local yy = y * ys
  679. local yz = y * zs
  680. local zz = z * zs
  681. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  682. end
  683. function QuaternionSlerp(a, b, t)
  684. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  685. local startInterp, finishInterp
  686. if cosTheta >= 1.0E-4 then
  687. if 1 - cosTheta > 1.0E-4 then
  688. local theta = math.acos(cosTheta)
  689. local invSinTheta = 1 / Sin(theta)
  690. startInterp = Sin((1 - t) * theta) * invSinTheta
  691. finishInterp = Sin(t * theta) * invSinTheta
  692. else
  693. startInterp = 1 - t
  694. finishInterp = t
  695. end
  696. elseif 1 + cosTheta > 1.0E-4 then
  697. local theta = math.acos(-cosTheta)
  698. local invSinTheta = 1 / Sin(theta)
  699. startInterp = Sin((t - 1) * theta) * invSinTheta
  700. finishInterp = Sin(t * theta) * invSinTheta
  701. else
  702. startInterp = t - 1
  703. finishInterp = t
  704. end
  705. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  706. end
  707. function rayCast(Position, Direction, Range, Ignore)
  708. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  709. end
  710. local RbxUtility = LoadLibrary("RbxUtility")
  711. local Create = RbxUtility.Create
  712.  
  713. -------------------------------------------------------
  714. --Start Damage Function--
  715. -------------------------------------------------------
  716. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  717. if hit.Parent == nil then
  718. return
  719. end
  720. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  721. for _, v in pairs(hit.Parent:children()) do
  722. if v:IsA("Humanoid") then
  723. h = v
  724. end
  725. end
  726. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  727. warn'No R15 allowed'
  728. hit.Parent:FindFirstChild("Head"):BreakJoints()
  729. end
  730.  
  731. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  732. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  733. if hit.Parent.DebounceHit.Value == true then
  734. return
  735. end
  736. end
  737. if insta == true then
  738. hit.Parent:FindFirstChild("Head"):BreakJoints()
  739. end
  740. local c = Create("ObjectValue"){
  741. Name = "creator",
  742. Value = game:service("Players").LocalPlayer,
  743. Parent = h,
  744. }
  745. game:GetService("Debris"):AddItem(c, .5)
  746. if HitSound ~= nil and HitPitch ~= nil then
  747. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  748. end
  749. local Damage = math.random(minim, maxim)
  750. local blocked = false
  751. local block = hit.Parent:findFirstChild("Block")
  752. if block ~= nil then
  753. if block.className == "IntValue" then
  754. if block.Value > 0 then
  755. blocked = true
  756. block.Value = block.Value - 1
  757. print(block.Value)
  758. end
  759. end
  760. end
  761. if blocked == false then
  762. h.Health = h.Health - Damage
  763. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  764. else
  765. h.Health = h.Health - (Damage / 2)
  766. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  767. end
  768. if Type == "Knockdown" then
  769. local hum = hit.Parent.Humanoid
  770. hum.PlatformStand = true
  771. coroutine.resume(coroutine.create(function(HHumanoid)
  772. swait(1)
  773. HHumanoid.PlatformStand = false
  774. end), hum)
  775. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  776. local bodvol = Create("BodyVelocity"){
  777. velocity = angle * knockback,
  778. P = 5000,
  779. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  780. Parent = hit,
  781. }
  782. local rl = Create("BodyAngularVelocity"){
  783. P = 3000,
  784. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  785. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  786. Parent = hit,
  787. }
  788. game:GetService("Debris"):AddItem(bodvol, .5)
  789. game:GetService("Debris"):AddItem(rl, .5)
  790. elseif Type == "Normal" then
  791. local vp = Create("BodyVelocity"){
  792. P = 500,
  793. maxForce = Vector3.new(math.huge, 0, math.huge),
  794. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  795. }
  796. if knockback > 0 then
  797. vp.Parent = hit.Parent.Torso
  798. end
  799. game:GetService("Debris"):AddItem(vp, .5)
  800. elseif Type == "Up" then
  801. local bodyVelocity = Create("BodyVelocity"){
  802. velocity = Vector3.new(0, 20, 0),
  803. P = 5000,
  804. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  805. Parent = hit,
  806. }
  807. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  808. elseif Type == "DarkUp" then
  809. coroutine.resume(coroutine.create(function()
  810. for i = 0, 1, 0.1 do
  811. swait()
  812. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  813. end
  814. end))
  815. local bodyVelocity = Create("BodyVelocity"){
  816. velocity = Vector3.new(0, 20, 0),
  817. P = 5000,
  818. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  819. Parent = hit,
  820. }
  821. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  822. elseif Type == "Snare" then
  823. local bp = Create("BodyPosition"){
  824. P = 2000,
  825. D = 100,
  826. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  827. position = hit.Parent.Torso.Position,
  828. Parent = hit.Parent.Torso,
  829. }
  830. game:GetService("Debris"):AddItem(bp, 1)
  831. elseif Type == "Freeze" then
  832. local BodPos = Create("BodyPosition"){
  833. P = 50000,
  834. D = 1000,
  835. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  836. position = hit.Parent.Torso.Position,
  837. Parent = hit.Parent.Torso,
  838. }
  839. local BodGy = Create("BodyGyro") {
  840. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  841. P = 20e+003,
  842. Parent = hit.Parent.Torso,
  843. cframe = hit.Parent.Torso.CFrame,
  844. }
  845. hit.Parent.Torso.Anchored = true
  846. coroutine.resume(coroutine.create(function(Part)
  847. swait(1.5)
  848. Part.Anchored = false
  849. end), hit.Parent.Torso)
  850. game:GetService("Debris"):AddItem(BodPos, 3)
  851. game:GetService("Debris"):AddItem(BodGy, 3)
  852. end
  853. local debounce = Create("BoolValue"){
  854. Name = "DebounceHit",
  855. Parent = hit.Parent,
  856. Value = true,
  857. }
  858. game:GetService("Debris"):AddItem(debounce, Delay)
  859. c = Create("ObjectValue"){
  860. Name = "creator",
  861. Value = Player,
  862. Parent = h,
  863. }
  864. game:GetService("Debris"):AddItem(c, .5)
  865. end
  866. end
  867. -------------------------------------------------------
  868. --End Damage Function--
  869. -------------------------------------------------------
  870.  
  871. -------------------------------------------------------
  872. --Start Damage Function Customization--
  873. -------------------------------------------------------
  874. function ShowDamage(Pos, Text, Time, Color)
  875. local Rate = (1 / 30)
  876. local Pos = (Pos or Vector3.new(0, 0, 0))
  877. local Text = (Text or "")
  878. local Time = (Time or 2)
  879. local Color = (Color or Color3.new(1, 0, 1))
  880. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  881. EffectPart.Anchored = true
  882. local BillboardGui = Create("BillboardGui"){
  883. Size = UDim2.new(3, 0, 3, 0),
  884. Adornee = EffectPart,
  885. Parent = EffectPart,
  886. }
  887. local TextLabel = Create("TextLabel"){
  888. BackgroundTransparency = 1,
  889. Size = UDim2.new(1, 0, 1, 0),
  890. Text = Text,
  891. Font = "Highway",
  892. TextColor3 = Color,
  893. TextScaled = true,
  894. Parent = BillboardGui,
  895. }
  896. game.Debris:AddItem(EffectPart, (Time))
  897. EffectPart.Parent = game:GetService("Workspace")
  898. delay(0, function()
  899. local Frames = (Time / Rate)
  900. for Frame = 1, Frames do
  901. wait(Rate)
  902. local Percent = (Frame / Frames)
  903. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  904. TextLabel.TextTransparency = Percent
  905. end
  906. if EffectPart and EffectPart.Parent then
  907. EffectPart:Destroy()
  908. end
  909. end)
  910. end
  911. -------------------------------------------------------
  912. --End Damage Function Customization--
  913. -------------------------------------------------------
  914.  
  915. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  916. for _, c in pairs(workspace:children()) do
  917. local hum = c:findFirstChild("Humanoid")
  918. if hum ~= nil then
  919. local head = c:findFirstChild("Head")
  920. if head ~= nil then
  921. local targ = head.Position - Part.Position
  922. local mag = targ.magnitude
  923. if magni >= mag and c.Name ~= plr.Name then
  924. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  925. end
  926. end
  927. end
  928. end
  929. end
  930.  
  931.  
  932. CFuncs = {
  933. Part = {
  934. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  935. local Part = Create("Part")({
  936. Parent = Parent,
  937. Reflectance = Reflectance,
  938. Transparency = Transparency,
  939. CanCollide = false,
  940. Locked = true,
  941. BrickColor = BrickColor.new(tostring(BColor)),
  942. Name = Name,
  943. Size = Size,
  944. Material = Material
  945. })
  946. RemoveOutlines(Part)
  947. return Part
  948. end
  949. },
  950. Mesh = {
  951. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  952. local Msh = Create(Mesh)({
  953. Parent = Part,
  954. Offset = OffSet,
  955. Scale = Scale
  956. })
  957. if Mesh == "SpecialMesh" then
  958. Msh.MeshType = MeshType
  959. Msh.MeshId = MeshId
  960. end
  961. return Msh
  962. end
  963. },
  964. Mesh = {
  965. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  966. local Msh = Create(Mesh)({
  967. Parent = Part,
  968. Offset = OffSet,
  969. Scale = Scale
  970. })
  971. if Mesh == "SpecialMesh" then
  972. Msh.MeshType = MeshType
  973. Msh.MeshId = MeshId
  974. end
  975. return Msh
  976. end
  977. },
  978. Weld = {
  979. Create = function(Parent, Part0, Part1, C0, C1)
  980. local Weld = Create("Weld")({
  981. Parent = Parent,
  982. Part0 = Part0,
  983. Part1 = Part1,
  984. C0 = C0,
  985. C1 = C1
  986. })
  987. return Weld
  988. end
  989. },
  990. Sound = {
  991. Create = function(id, par, vol, pit)
  992. coroutine.resume(coroutine.create(function()
  993. local S = Create("Sound")({
  994. Volume = vol,
  995. Pitch = pit or 1,
  996. SoundId = id,
  997. Parent = par or workspace
  998. })
  999. wait()
  1000. S:play()
  1001. game:GetService("Debris"):AddItem(S, 6)
  1002. end))
  1003. end
  1004. },
  1005. ParticleEmitter = {
  1006. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1007. local fp = Create("ParticleEmitter")({
  1008. Parent = Parent,
  1009. Color = ColorSequence.new(Color1, Color2),
  1010. LightEmission = LightEmission,
  1011. Size = Size,
  1012. Texture = Texture,
  1013. Transparency = Transparency,
  1014. ZOffset = ZOffset,
  1015. Acceleration = Accel,
  1016. Drag = Drag,
  1017. LockedToPart = LockedToPart,
  1018. VelocityInheritance = VelocityInheritance,
  1019. EmissionDirection = EmissionDirection,
  1020. Enabled = Enabled,
  1021. Lifetime = LifeTime,
  1022. Rate = Rate,
  1023. Rotation = Rotation,
  1024. RotSpeed = RotSpeed,
  1025. Speed = Speed,
  1026. VelocitySpread = VelocitySpread
  1027. })
  1028. return fp
  1029. end
  1030. }
  1031. }
  1032. function RemoveOutlines(part)
  1033. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1034. end
  1035. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1036. local Part = Create("Part")({
  1037. formFactor = FormFactor,
  1038. Parent = Parent,
  1039. Reflectance = Reflectance,
  1040. Transparency = Transparency,
  1041. CanCollide = false,
  1042. Locked = true,
  1043. BrickColor = BrickColor.new(tostring(BColor)),
  1044. Name = Name,
  1045. Size = Size,
  1046. Material = Material
  1047. })
  1048. RemoveOutlines(Part)
  1049. return Part
  1050. end
  1051. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1052. local Msh = Create(Mesh)({
  1053. Parent = Part,
  1054. Offset = OffSet,
  1055. Scale = Scale
  1056. })
  1057. if Mesh == "SpecialMesh" then
  1058. Msh.MeshType = MeshType
  1059. Msh.MeshId = MeshId
  1060. end
  1061. return Msh
  1062. end
  1063. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1064. local Weld = Create("Weld")({
  1065. Parent = Parent,
  1066. Part0 = Part0,
  1067. Part1 = Part1,
  1068. C0 = C0,
  1069. C1 = C1
  1070. })
  1071. return Weld
  1072. end
  1073.  
  1074.  
  1075. -------------------------------------------------------
  1076. --Start Effect Function--
  1077. -------------------------------------------------------
  1078. EffectModel = Instance.new("Model", char)
  1079. Effects = {
  1080. Block = {
  1081. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1082. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. if Type == 1 or Type == nil then
  1088. table.insert(Effects, {
  1089. prt,
  1090. "Block1",
  1091. delay,
  1092. x3,
  1093. y3,
  1094. z3,
  1095. msh
  1096. })
  1097. elseif Type == 2 then
  1098. table.insert(Effects, {
  1099. prt,
  1100. "Block2",
  1101. delay,
  1102. x3,
  1103. y3,
  1104. z3,
  1105. msh
  1106. })
  1107. else
  1108. table.insert(Effects, {
  1109. prt,
  1110. "Block3",
  1111. delay,
  1112. x3,
  1113. y3,
  1114. z3,
  1115. msh
  1116. })
  1117. end
  1118. end
  1119. },
  1120. Sphere = {
  1121. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1122. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1123. prt.Anchored = true
  1124. prt.CFrame = cframe
  1125. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1126. game:GetService("Debris"):AddItem(prt, 10)
  1127. table.insert(Effects, {
  1128. prt,
  1129. "Cylinder",
  1130. delay,
  1131. x3,
  1132. y3,
  1133. z3,
  1134. msh
  1135. })
  1136. end
  1137. },
  1138. Cylinder = {
  1139. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1140. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe
  1143. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. table.insert(Effects, {
  1146. prt,
  1147. "Cylinder",
  1148. delay,
  1149. x3,
  1150. y3,
  1151. z3,
  1152. msh
  1153. })
  1154. end
  1155. },
  1156. Wave = {
  1157. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1158. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1159. prt.Anchored = true
  1160. prt.CFrame = cframe
  1161. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1162. game:GetService("Debris"):AddItem(prt, 10)
  1163. table.insert(Effects, {
  1164. prt,
  1165. "Cylinder",
  1166. delay,
  1167. x3 / 60,
  1168. y3 / 60,
  1169. z3 / 60,
  1170. msh
  1171. })
  1172. end
  1173. },
  1174. Ring = {
  1175. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1176. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1177. prt.Anchored = true
  1178. prt.CFrame = cframe
  1179. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1180. game:GetService("Debris"):AddItem(prt, 10)
  1181. table.insert(Effects, {
  1182. prt,
  1183. "Cylinder",
  1184. delay,
  1185. x3,
  1186. y3,
  1187. z3,
  1188. msh
  1189. })
  1190. end
  1191. },
  1192. Break = {
  1193. Create = function(brickcolor, cframe, x1, y1, z1)
  1194. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1195. prt.Anchored = true
  1196. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1197. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1198. local num = math.random(10, 50) / 1000
  1199. game:GetService("Debris"):AddItem(prt, 10)
  1200. table.insert(Effects, {
  1201. prt,
  1202. "Shatter",
  1203. num,
  1204. prt.CFrame,
  1205. math.random() - math.random(),
  1206. 0,
  1207. math.random(50, 100) / 100
  1208. })
  1209. end
  1210. },
  1211. Spiral = {
  1212. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1213. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1214. prt.Anchored = true
  1215. prt.CFrame = cframe
  1216. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1217. game:GetService("Debris"):AddItem(prt, 10)
  1218. table.insert(Effects, {
  1219. prt,
  1220. "Cylinder",
  1221. delay,
  1222. x3,
  1223. y3,
  1224. z3,
  1225. msh
  1226. })
  1227. end
  1228. },
  1229. Push = {
  1230. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1231. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1232. prt.Anchored = true
  1233. prt.CFrame = cframe
  1234. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1235. game:GetService("Debris"):AddItem(prt, 10)
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Cylinder",
  1239. delay,
  1240. x3,
  1241. y3,
  1242. z3,
  1243. msh
  1244. })
  1245. end
  1246. }
  1247. }
  1248. -------------------------------------------------------
  1249. --End Effect Function--
  1250. -------------------------------------------------------
  1251.  
  1252. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1253. local NSound = nil
  1254. coroutine.resume(coroutine.create(function()
  1255. NSound = Instance.new("Sound", PARENT)
  1256. NSound.Volume = VOLUME
  1257. NSound.Pitch = PITCH
  1258. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1259. swait()
  1260. NSound:play()
  1261. game:GetService("Debris"):AddItem(NSound, 10)
  1262. end))
  1263. return NSound
  1264. end
  1265.  
  1266.  
  1267.  
  1268.  
  1269.  
  1270. -------------------------------------------------------
  1271. --End Important Functions--
  1272. -------------------------------------------------------
  1273.  
  1274. chargeup = Instance.new("Sound", hed)
  1275. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1276. chargeup.Volume = 10
  1277. chargeup.Pitch = 1
  1278. chargeup.Looped = true
  1279. chargeup.TimePosition = 1
  1280.  
  1281. meme = Instance.new("Sound", hed)
  1282. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1283. meme.Volume = 10
  1284. meme.Pitch = 1
  1285. meme.Looped = true
  1286. meme.TimePosition = 1
  1287.  
  1288. local ohno = Instance.new("Sound")
  1289. ohno.Parent = hed
  1290. ohno.Volume = 10
  1291. ohno.Pitch = 1
  1292. ohno.Looped = true
  1293.  
  1294. local bass = Instance.new("Sound") --why
  1295. bass.Parent = hed
  1296. bass.Volume = 7
  1297. bass.Pitch = 1
  1298. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1299. bass.Looped = true
  1300.  
  1301. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1302. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1303. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1304. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1305. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1306. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1307.  
  1308. STHAP = Instance.new("Sound", hed)
  1309. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1310. STHAP.Volume = 10
  1311. STHAP.Pitch = 1
  1312. STHAP.Looped = false
  1313.  
  1314. forevergone = Instance.new("Sound", tors)
  1315. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1316. forevergone.Volume = 10
  1317. forevergone.Pitch = 1
  1318. forevergone.Looped = true
  1319. forevergone.TimePosition = 24
  1320.  
  1321. -------------------------------------------------------
  1322. --Start Music Option--
  1323. -------------------------------------------------------
  1324. local Music = Instance.new("Sound",tors)
  1325. Music.Volume = 2.5
  1326. Music.SoundId = "rbxassetid://"
  1327. Music.Looped = true
  1328. Music.Pitch = 1 --Pitcher
  1329. Music:Play()
  1330. -------------------------------------------------------
  1331. --End Music Option--
  1332. -------------------------------------------------------
  1333. --hi fat >:)
  1334. -------------------------------------------------------
  1335. --Start Attacks N Stuff--
  1336. -------------------------------------------------------
  1337. local sine=0
  1338. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1339. local Hitboxpart = Instance.new("Part", EffectModel)
  1340. RemoveOutlines(Hitboxpart)
  1341. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1342. Hitboxpart.CanCollide = false
  1343. Hitboxpart.Transparency = 1
  1344. Hitboxpart.Anchored = true
  1345. Hitboxpart.CFrame = Pose
  1346. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1347. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1348. end
  1349. function GEtOuT()
  1350. attack = true
  1351. hum.WalkSpeed = 10
  1352. Character.Head.face.Texture = "rbxassetid://494811799"
  1353. CreateSound("814652778", hed, 10, 1)
  1354. CreateSound("537371462", hed, 10, 1)
  1355. local vel3 = Instance.new("BodyVelocity",tors)
  1356. vel3.Velocity = Vector3.new(0,25,0)
  1357. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1358. for i = 0,12,0.1 do
  1359. swait()
  1360. CameraEnshaking(1, 2)
  1361. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1367. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1368. end
  1369. vel3:Destroy()
  1370. Character.Head.face.Texture = "rbxassetid://620619801"
  1371. attack = false
  1372. Humanoid.JumpPower = 50
  1373. hum.WalkSpeed = 16
  1374. end
  1375.  
  1376. function GEtOuT2()
  1377. attack = true
  1378. hum.WalkSpeed = 10
  1379. Humanoid.JumpPower = 0
  1380. Character.Head.face.Texture = "rbxassetid://494811799"
  1381. CreateSound("814652778", hed, 10, 1)
  1382. CreateSound("537371462", hed, 10, 1)
  1383. root.Velocity = root.CFrame.lookVector * 20
  1384. for i = 0,12,0.1 do
  1385. swait()
  1386. CameraEnshaking(1, 2)
  1387. root.Velocity = root.CFrame.lookVector * 50
  1388. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1394. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1395. end
  1396. Character.Head.face.Texture = "rbxassetid://620619801"
  1397. attack = false
  1398. Humanoid.JumpPower = 50
  1399. hum.WalkSpeed = 16
  1400. end
  1401. function Flight() --wowthatsdiffrent
  1402. attack = true
  1403. Character.Head.face.Texture = "rbxassetid://269748407"
  1404. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1405. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1406. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1407. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1408. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1409. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1410. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1411. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1412. local vel4 = Instance.new("BodyVelocity",ll)
  1413. vel4.Velocity = Vector3.new(0,4,0)
  1414. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1415. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1416. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1417. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1418. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1419. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1420. Trail2.Enabled = true
  1421. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1422. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1423. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1424. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1425. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1426. Trail3.Enabled = true
  1427. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1428. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1429. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1430. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1431. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1432. Trail4.Enabled = true
  1433. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1434. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1435. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1436. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1437. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1438. Trail5.Enabled = true
  1439. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1440. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1441. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1442. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1443. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1444. Trail.Enabled = false
  1445. ragdoll(char)
  1446. wait(1)
  1447. Character.Head.face.Texture = "rbxassetid://249062487"
  1448. CreateSound("948494432", hed, 10, 1)
  1449. wait(2)
  1450. Character.Head.face.Texture = "rbxassetid://269748407"
  1451. CreateSound("633394595", hed, 10, 1)
  1452. wait(2)
  1453. Character.Head.face.Texture = "rbxassetid://494811799"
  1454. STHAP:play()
  1455. wait(11)
  1456. forevergone:play()
  1457. end
  1458.  
  1459. function OBJECTION()
  1460. attack = true
  1461. hum.WalkSpeed = 10
  1462. Character.Head.face.Texture = "rbxassetid://55831869"
  1463. CreateSound("330859085", hed, 10, 1)
  1464. for i = 0,8,0.1 do
  1465. swait()
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1472. end
  1473. attack = false
  1474. Character.Head.face.Texture = "rbxassetid://620619801"
  1475. hum.WalkSpeed = 16
  1476. end
  1477.  
  1478. function Hello()
  1479. attack = true
  1480. hum.WalkSpeed = 10
  1481. Character.Head.face.Texture = "rbxassetid://334668738"
  1482. CreateSound("855338765", hed, 10, 0.9)
  1483. for i = 0,3,0.1 do
  1484. swait()
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1491. end
  1492. attack = false
  1493. Character.Head.face.Texture = "rbxassetid://620619801"
  1494. hum.WalkSpeed = 16
  1495. end
  1496.  
  1497. function Victory()
  1498. attack = true
  1499. hum.WalkSpeed = 1.01
  1500. Character.Head.face.Texture = "rbxassetid://616284160"
  1501. Humanoid.Jump = true
  1502. CreateSound("130834939", hed, 10, 1)
  1503. for i = 0,3.7,0.1 do
  1504. swait()
  1505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1510. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1511. end
  1512. Humanoid.Jump = true
  1513. for i = 0,3.7,0.1 do
  1514. swait()
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1521. end
  1522. Humanoid.Jump = true
  1523. for i = 0,3.7,0.1 do
  1524. swait()
  1525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1530. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1531. end
  1532. Humanoid.Jump = true
  1533. for i = 0,3.7,0.1 do
  1534. swait()
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1539. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1540. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1541. end
  1542. Humanoid.Jump = true
  1543. for i = 0,3.7,0.1 do
  1544. swait()
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1551. end
  1552. attack = false
  1553. Character.Head.face.Texture = "rbxassetid://620619801"
  1554. hum.WalkSpeed = 16
  1555. end
  1556.  
  1557. function ShutTheHellUp()
  1558. attack = true
  1559. hum.WalkSpeed = 2.01
  1560. Character.Head.face.Texture = "rbxassetid://963148419"
  1561. CreateSound("336377340", hed, 10, 1)
  1562. for i = 0,3,0.1 do
  1563. swait()
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1570. end
  1571. for i = 0,1.2,0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1579. end
  1580. for i = 0,1.2,0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1588. end
  1589. for i = 0,1.2,0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1597. end
  1598. for i = 0,1.2,0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1606. end
  1607. for i = 0,2,0.1 do
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1615. end
  1616. for i = 0,2,0.1 do
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1624. end
  1625. hum.WalkSpeed = 16
  1626. Character.Head.face.Texture = "rbxassetid://620619801"
  1627. attack = false
  1628. end
  1629.  
  1630. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1631. attack = true
  1632. hum.WalkSpeed = 5
  1633. Humanoid.JumpPower = 175
  1634. Character.Head.face.Texture = "rbxassetid://1223903433"
  1635. CreateSound("145799973", hed, 10, 1)
  1636. local vel2 = Instance.new("BodyVelocity",tors)
  1637. vel2.Velocity = Vector3.new(0,1.2,0)
  1638. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1639. for i = 0,60,0.1 do
  1640. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1641. swait()
  1642. CameraEnshaking(1, 1)
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1649. end
  1650. hum.WalkSpeed = 16
  1651. vel2:Destroy()
  1652. Character.Head.face.Texture = "rbxassetid://620619801"
  1653. Humanoid.JumpPower = 50
  1654. attack = false
  1655. end
  1656.  
  1657. function EndMySufferingV2() --why
  1658. attack = true
  1659. hum.WalkSpeed = 1.01
  1660. Character.Head.face.Texture = "rbxassetid://202210455"
  1661. local A = math.random(1,5)
  1662. if A == 1 then
  1663. meme.SoundId = "rbxassetid://295810519"
  1664. end
  1665. if A == 2 then
  1666. meme.SoundId = "rbxassetid://1124778077"
  1667. end
  1668. if A == 3 then
  1669. meme.SoundId = "rbxassetid://464157070"
  1670. end
  1671. if A == 4 then
  1672. meme.SoundId = "rbxassetid://146334595"
  1673. end
  1674. if A == 5 then
  1675. meme.SoundId = "rbxassetid://145536915"
  1676. end
  1677. meme:Play()
  1678. bass:Play()
  1679. joyemoji.Rate = 70
  1680. LIT.Rate = 70
  1681. ok.Rate = 70
  1682. toast.Rate = 70
  1683.  
  1684. for i = 0,50,0.1 do
  1685. swait()
  1686. CameraEnshaking(1, 10)
  1687. bass.Parent = hed
  1688. meme.Parent = hed
  1689. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1690. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1691. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1692. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1693. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1695. end
  1696. bass:Stop()
  1697. meme:Stop()
  1698. joyemoji.Rate = 0
  1699. LIT.Rate = 0
  1700. ok.Rate = 0
  1701. toast.Rate = 0
  1702. Character.Head.face.Texture = "rbxassetid://620619801"
  1703. attack = false
  1704. hum.WalkSpeed = 16
  1705. end
  1706.  
  1707. function HELP()
  1708. attack = true
  1709. hum.WalkSpeed = 1.01
  1710. Character.Head.face.Texture = "rbxassetid://307972876"
  1711. CreateSound("1123321019", hed, 10, 1)
  1712. for i = 0,15,0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1720. end
  1721. CreateSound("198462271", hed, 10, 1)
  1722. for i = 0,8,0.1 do
  1723. Character.Head.face.Texture = "rbxassetid://341497730"
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1731. end
  1732. for i = 0,8,0.1 do
  1733. Character.Head.face.Texture = "rbxassetid://341497730"
  1734. swait()
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1739. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1740. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1741. end
  1742. CreateSound("948494432", hed, 10, 1)
  1743. for i = 0,7.5,0.1 do
  1744. Character.Head.face.Texture = "rbxassetid://249062487"
  1745. swait()
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1752. end
  1753. CreateSound("1542642349", hed, 10, 1)
  1754. for i = 0,10,0.1 do
  1755. Character.Head.face.Texture = "rbxassetid://270636807"
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1763. end
  1764. CreateSound("269597232", hed, 10, 1)
  1765. for i = 0,6,0.1 do
  1766. Character.Head.face.Texture = "rbxassetid://265057155"
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1774. end
  1775. attack = false
  1776. Character.Head.face.Texture = "rbxassetid://620619801"
  1777. hum.WalkSpeed = 16
  1778. end
  1779.  
  1780. function Choose()
  1781. attack = true
  1782. hum.WalkSpeed = 1.01
  1783. Character.Head.face.Texture = "rbxassetid://374187112"
  1784. CreateSound("130784263", hed, 10, 1)
  1785. for i = 0,4,0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1793. end
  1794. for i = 0,5,0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1802. end
  1803. attack = false
  1804. Character.Head.face.Texture = "rbxassetid://620619801"
  1805. hum.WalkSpeed = 16
  1806. end
  1807.  
  1808. function slap()
  1809. attack = true
  1810. hum.WalkSpeed = 10
  1811. CreateSound("146163534", hed, 10, 1)
  1812. Character.Head.face.Texture = "rbxassetid://293603561"
  1813. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1814. CameraEnshaking(1, 2)
  1815. for i = 0,4,0.1 do
  1816. swait()
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1823. end
  1824. Character.Head.face.Texture = "rbxassetid://620619801"
  1825. attack = false
  1826. hum.WalkSpeed = 16
  1827. end
  1828.  
  1829. function MYSPAGHETTTTTTT() --ow
  1830. attack = true
  1831. hum.WalkSpeed = 1.01
  1832. CreateSound("1282149571", hed, 10, 1)
  1833. Character.Head.face.Texture = "rbxassetid://1329282756"
  1834. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1835. CameraEnshaking(1, 2.2)
  1836. for i = 0,4,0.1 do
  1837. swait()
  1838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1843. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1844. end
  1845. for i = 0,5,0.1 do
  1846. swait()
  1847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1853. end
  1854. for i = 0,6,0.1 do
  1855. swait()
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1862. end
  1863. attack = false
  1864. Character.Head.face.Texture = "rbxassetid://620619801"
  1865. hum.WalkSpeed = 16
  1866. end
  1867.  
  1868.  
  1869. function dead()
  1870. attack = true
  1871. hum.WalkSpeed = 0.20
  1872. CreateSound("137225991", hed, 10, 1)
  1873. Character.Head.face.Texture = "rbxassetid://297512410"
  1874. for i = 0,1.1,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1882. end
  1883. for i = 0,1.1,0.1 do
  1884. swait()
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1890. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1891. end
  1892. for i = 0,1.1,0.1 do
  1893. swait()
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1900. end
  1901. for i = 0,1.1,0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1909. end
  1910. for i = 0,1.1,0.1 do
  1911. swait()
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1917. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1918. end
  1919. for i = 0,1.1,0.1 do
  1920. swait()
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1927. end
  1928. for i = 0,1.1,0.1 do
  1929. swait()
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1934. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1936. end
  1937. for i = 0,1.1,0.1 do
  1938. swait()
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1943. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1944. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1945. end
  1946. for i = 0,1.1,0.1 do
  1947. swait()
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1954. end
  1955. Character.Head.face.Texture = "rbxassetid://273309187"
  1956. for i = 0,9,0.1 do
  1957. swait()
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1964. end
  1965. attack = false
  1966. Character.Head.face.Texture = "rbxassetid://620619801"
  1967. hum.WalkSpeed = 16
  1968. end
  1969.  
  1970. function hap() --much hap
  1971. attack = true
  1972. hum.WalkSpeed = 0.10
  1973. CreateSound("363808674", hed, 10, 1)
  1974. Character.Head.face.Texture = "rbxassetid://315792941"
  1975. for i = 0,12,0.1 do
  1976. swait()
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1983. end
  1984. CreateSound("233168827", hed, 10, 1)
  1985. Character.Head.face.Texture = "rbxassetid://335761015"
  1986. for i = 0,10,0.1 do
  1987. swait()
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1994. end
  1995. CreateSound("363808674", hed, 10, 1)
  1996. attack = false
  1997. Character.Head.face.Texture = "rbxassetid://620619801"
  1998. hum.WalkSpeed = 16
  1999. end
  2000.  
  2001. function HAAAAA() --KONO POWA
  2002. attack = true
  2003. hum.WalkSpeed = 1.01
  2004. Character.Head.face.Texture = "rbxassetid://305068389"
  2005. chargeup.Pitch = 1
  2006. for i = 0,7,0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2013. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2014. end
  2015. Character.Head.face.Texture = "rbxassetid://313921371"
  2016. chargeup:play()
  2017. for i = 0,30,0.1 do
  2018. swait()
  2019. CameraEnshaking(1, 2)
  2020. chargeup.Parent = hed
  2021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  2023. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2024. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2025. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2026. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2027. end
  2028. chargeup:stop()
  2029. chargeup.Pitch = 1.1
  2030. chargeup.TimePosition = 1
  2031. chargeup:play()
  2032. Character.Head.face.Texture = "rbxassetid://304942859"
  2033. for i, v in pairs(c:children()) do
  2034. if v.ClassName == "Part" then
  2035. local tra = trazx:clone()
  2036. tra.Parent = v
  2037. tra.LightEmission = 1
  2038. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2039. tra.Rate = 15
  2040. tra.Rotation = NumberRange.new(-5, 5)
  2041. tra.Lifetime = NumberRange.new(1.5, 2)
  2042. tra.Size = NumberSequence.new({
  2043. NumberSequenceKeypoint.new(0, 0.1, 0),
  2044. NumberSequenceKeypoint.new(1, 0, 0)
  2045. })
  2046. tra.Transparency = NumberSequence.new({
  2047. NumberSequenceKeypoint.new(0, 1, 0),
  2048. NumberSequenceKeypoint.new(0.135, 0, 0),
  2049. NumberSequenceKeypoint.new(0.875, 0, 0),
  2050. NumberSequenceKeypoint.new(1, 1, 0)
  2051. })
  2052. tra.Speed = NumberRange.new(0.5)
  2053. tra.VelocitySpread = 360
  2054. tra.VelocityInheritance = 0.5
  2055. tra.ZOffset = 2
  2056. tra.Acceleration = Vector3.new(0, 2.5, 0)
  2057. end
  2058. end
  2059. local tra = trazx:clone()
  2060. tra.Parent = c.HumanoidRootPart
  2061. tra.Texture = "rbxassetid://347730682"
  2062. tra.LightEmission = 0.8
  2063. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2064. tra.Rate = 250
  2065. tra.Rotation = NumberRange.new(-5, 5)
  2066. tra.Lifetime = NumberRange.new(0.75)
  2067. tra.Size = NumberSequence.new({
  2068. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  2069. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  2070. })
  2071. tra.Transparency = NumberSequence.new({
  2072. NumberSequenceKeypoint.new(0, 1, 0),
  2073. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2074. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2075. NumberSequenceKeypoint.new(0.699, 1, 0),
  2076. NumberSequenceKeypoint.new(1, 1, 0)
  2077. })
  2078. tra.Speed = NumberRange.new(15)
  2079. tra.VelocitySpread = 360
  2080. tra.VelocityInheritance = 0.5
  2081. tra.ZOffset = 3.5
  2082. tra.Acceleration = Vector3.new(0, 25, 0)
  2083. for i = 0,35,0.1 do
  2084. swait()
  2085. ohno.Parent = hed
  2086. CameraEnshaking(1, 3)
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2093. end
  2094. chargeup:stop()
  2095. chargeup.Pitch = 1.3
  2096. chargeup.TimePosition = 1
  2097. chargeup:play()
  2098. tra:Destroy()
  2099. tra:Destroy()
  2100. Character.Head.face.Texture = "rbxassetid://280233855"
  2101. local tra = trazx:clone()
  2102. tra.Parent = c.HumanoidRootPart
  2103. tra.Texture = "rbxassetid://347730682"
  2104. tra.LightEmission = 0.8
  2105. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2106. tra.Rate = 250
  2107. tra.Rotation = NumberRange.new(-5, 5)
  2108. tra.Lifetime = NumberRange.new(0.3)
  2109. tra.Size = NumberSequence.new({
  2110. NumberSequenceKeypoint.new(0, 8, 0.875),
  2111. NumberSequenceKeypoint.new(1, 10, 0.875)
  2112. })
  2113. tra.Transparency = NumberSequence.new({
  2114. NumberSequenceKeypoint.new(0, 1, 0),
  2115. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2116. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2117. NumberSequenceKeypoint.new(0.699, 1, 0),
  2118. NumberSequenceKeypoint.new(1, 1, 0)
  2119. })
  2120. for i = 0,32,0.1 do
  2121. swait()
  2122. CameraEnshaking(1, 5)
  2123. chargeup.Parent = hed
  2124. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2131. end
  2132. chargeup:stop()
  2133. CreateSound("681582832", hed, 10, 1)
  2134. game.Players.LocalPlayer.Character:BreakJoints()
  2135. local S = Instance.new("Explosion",workspace)
  2136. S.Position = tors.Position
  2137. S.BlastPressure = 9
  2138. S.BlastRadius = 30
  2139. S.ExplosionType = 0
  2140. attack = false
  2141. hum.WalkSpeed = 16
  2142. Character.Head.face.Texture = "rbxassetid://295197013"
  2143. tra:Destroy()
  2144. CameraEnshaking(4, 30)
  2145. error("WARNING, TO MUCH ENERGY.")
  2146. end
  2147.  
  2148. function NEN()
  2149. attack = true
  2150. hum.WalkSpeed = 1.01
  2151. CreateSound("230292011", hed, 10, 1)
  2152. Character.Head.face.Texture = "rbxassetid://705269463"
  2153. for i = 0,4,0.1 do
  2154. swait()
  2155. CameraEnshaking(1, 3)
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2162. end
  2163. attack = false
  2164. Character.Head.face.Texture = "rbxassetid://620619801"
  2165. hum.WalkSpeed = 16
  2166. end
  2167.  
  2168. function FLYSKYHIGH()
  2169. attack = true
  2170. timetofly = false
  2171. hum.WalkSpeed = 0.05
  2172. Character.Head.face.Texture = "rbxassetid://705269463"
  2173. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2174. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2175. Humanoid.JumpPower = 0
  2176. for i = 0,300,0.1 do --thatsalongtime
  2177. swait()
  2178. CameraEnshaking(1, 7)
  2179. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2180. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2181. root.Velocity = root.CFrame.lookVector * 225
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2188. end
  2189. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2190. attack = false
  2191. Humanoid.JumpPower = 50
  2192. Character.Head.face.Texture = "rbxassetid://620619801"
  2193. hum.WalkSpeed = 16
  2194. wait(45)
  2195. timetofly = true
  2196. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2197. end
  2198.  
  2199.  
  2200. function highnoon()
  2201. attack = true
  2202. hum.WalkSpeed = 1.01
  2203. CreateSound("495316660", hed, 10, 1)
  2204. Character.Head.face.Texture = "rbxassetid://155195214"
  2205. CameraEnshaking(2, 4)
  2206. local Blobby = Instance.new("Part", char)
  2207. Blobby.Name = "Blob"
  2208. Blobby.CanCollide = false
  2209. Blobby.BrickColor = BrickColor.new("Really black")
  2210. Blobby.Transparency = 0
  2211. Blobby.Material = "Plastic"
  2212. Blobby.Size = Vector3.new(1, 1, 2)
  2213. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2214. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2215.  
  2216. local Weld = Instance.new("Weld", Blobby)
  2217. Weld.Part0 = ra
  2218. Weld.Part1 = Blobby
  2219. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2220. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2221.  
  2222. local M2 = Instance.new("SpecialMesh")
  2223. M2.Parent = Blobby
  2224. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2225. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2226. M2.Scale = Vector3.new(.002, .002, .002)
  2227. for i = 0,7.75,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2235. end
  2236. for i = 0,16.5,0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2244. end
  2245. Blobby.Transparency = 1
  2246. Blobby:Destroy()
  2247. attack = false
  2248. Character.Head.face.Texture = "rbxassetid://620619801"
  2249. hum.WalkSpeed = 16
  2250. end
  2251.  
  2252. function somuchcancerwhy() --o no
  2253. attack = true
  2254. hum.WalkSpeed = 0.10
  2255. Character.Head.face.Texture = "rbxassetid://315074049"
  2256. local A = math.random(1,13)
  2257. if A == 1 then
  2258. ohno.SoundId = "rbxassetid://295810519"
  2259. ohno.TimePosition = 1
  2260. end
  2261. if A == 2 then
  2262. ohno.SoundId = "rbxassetid://488472970"
  2263. ohno.TimePosition = 2
  2264. end
  2265. if A == 3 then
  2266. ohno.SoundId = "rbxassetid://917045199"
  2267. ohno.TimePosition = 3
  2268. end
  2269. if A == 4 then
  2270. ohno.SoundId = "rbxassetid://324205173"
  2271. ohno.TimePosition = 1
  2272. end
  2273. if A == 5 then
  2274. ohno.SoundId = "rbxassetid://376134741"
  2275. ohno.TimePosition = 8
  2276. end
  2277. if A == 6 then
  2278. ohno.SoundId = "rbxassetid://164147183"
  2279. ohno.TimePosition = 0
  2280. end
  2281. if A == 7 then
  2282. ohno.SoundId = "rbxassetid://825526716"
  2283. ohno.TimePosition = 1
  2284. end
  2285. if A == 8 then
  2286. ohno.SoundId = "rbxassetid://185460366"
  2287. ohno.TimePosition = 0
  2288. end
  2289. if A == 9 then
  2290. ohno.SoundId = "rbxassetid://273319633"
  2291. ohno.TimePosition = 1
  2292. end
  2293. if A == 10 then
  2294. ohno.SoundId = "rbxassetid://506212392"
  2295. ohno.TimePosition = 2
  2296. end
  2297. if A == 11 then
  2298. ohno.SoundId = "rbxassetid://708297448"
  2299. ohno.TimePosition = 4
  2300. end
  2301. if A == 12 then
  2302. ohno.SoundId = "rbxassetid://497199103"
  2303. ohno.TimePosition = 9
  2304. end
  2305. if A == 13 then
  2306. ohno.SoundId = "rbxassetid://152833989"
  2307. ohno.TimePosition = 1
  2308. end
  2309. ohno:Play()
  2310. for i = 0,100,0.1 do
  2311. swait()
  2312. CameraEnshaking(2, 3)
  2313. ohno.Parent = hed
  2314. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2315. end
  2316. attack = false
  2317. ohno:Stop()
  2318. Character.Head.face.Texture = "rbxassetid://620619801"
  2319. hum.WalkSpeed = 16
  2320. end
  2321.  
  2322. function WRY() --WRYYYYYYY
  2323. attack = true
  2324. hum.WalkSpeed = 0.30
  2325. CreateSound("794081034", hed, 10, 1)
  2326. Character.Head.face.Texture = "rbxassetid://396389196"
  2327. for i = 0,2,0.1 do
  2328. swait()
  2329. CameraEnshaking(1, 2)
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2336. end
  2337. for i = 0,14.7,0.1 do
  2338. swait()
  2339. CameraEnshaking(1, 3)
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2346. end
  2347. attack = false
  2348. Character.Head.face.Texture = "rbxassetid://620619801"
  2349. hum.WalkSpeed = 16
  2350. end
  2351.  
  2352. function BOI()
  2353. attack = true
  2354. hum.WalkSpeed = 1.01
  2355. CreateSound("390901873", hed, 10, 1)
  2356. Character.Head.face.Texture = "rbxassetid://282463320"
  2357. for i = 0,4,0.1 do
  2358. swait()
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2365. end
  2366. for i = 0,4,0.1 do
  2367. swait()
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2374. end
  2375. attack = false
  2376. Character.Head.face.Texture = "rbxassetid://620619801"
  2377. hum.WalkSpeed = 16
  2378. end
  2379.  
  2380. function WhatHuh()
  2381. attack = true
  2382. hum.WalkSpeed = 1.01
  2383. CreateSound("130766865", hed, 10, 1)
  2384. Character.Head.face.Texture = "rbxassetid://276732672"
  2385. for i = 0,4,0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2393. end
  2394. for i = 0,6.7,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2402. end
  2403. for i = 0,8.1,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2411. end
  2412. for i = 0,1,0.1 do
  2413. swait()
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2420. end
  2421. for i = 0,1,0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2429. end
  2430. for i = 0,4,0.1 do
  2431. swait()
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2436. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2438. end
  2439. attack = false
  2440. Character.Head.face.Texture = "rbxassetid://620619801"
  2441. hum.WalkSpeed = 16
  2442. end
  2443.  
  2444. function NothingPersonal()
  2445. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2446. local HITBODY = mouse.Target.Parent
  2447. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2448. local HEAD = HITBODY:FindFirstChild("Head")
  2449. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2450. if TORS ~= nil and HUMAN ~= nil then
  2451. attack = true
  2452. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2453. TORS.Anchored = true
  2454. hum.WalkSpeed = 0
  2455. Character.Head.face.Texture = "rbxassetid://40770311"
  2456. CreateSound("1255922819", hed, 10, 1)
  2457. CameraEnshaking(2, 4)
  2458. end
  2459. wait(3.5)
  2460. for i = 0,9,0.1 do
  2461. swait()
  2462. for i = 1,2 do
  2463. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2464. CameraEnshaking(1, 7)
  2465. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2466. end
  2467. end
  2468. wait(.5)
  2469. TORS.Anchored = false
  2470. attack = false
  2471. Character.Head.face.Texture = "rbxassetid://620619801"
  2472. hum.WalkSpeed = 16
  2473. end
  2474. end
  2475.  
  2476. function VeryMuchWorrying()
  2477. attack = true
  2478. hum.WalkSpeed = 1.01
  2479. Character.Head.face.Texture = "rbxassetid://111523405"
  2480. CreateSound("1395854043", hed, 10, 1)
  2481. for i = 0,14,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2489. end
  2490. attack = false
  2491. Character.Head.face.Texture = "rbxassetid://620619801"
  2492. hum.WalkSpeed = 16
  2493. end
  2494.  
  2495. function Ashes() --Straight from... Whatever it was called.
  2496. attack = true
  2497. hum.WalkSpeed = 1.01
  2498. Character.Head.face.Texture = "rbxassetid://360687027"
  2499. CreateSound("290084602", tors, 10, 1)
  2500. for i = 0,6.2,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2508. end
  2509. for i = 0,6.2,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2517. end
  2518. attack = false
  2519. Character.Head.face.Texture = "rbxassetid://620619801"
  2520. hum.WalkSpeed = 16
  2521. end
  2522.  
  2523. function AnotherOne() --WhAT ANOTHER ONE
  2524. attack = true
  2525. hum.WalkSpeed = 1.01
  2526. local icri = CreateSound("1205111204", hed, 10, 1)
  2527. swait(165)
  2528. local FRAME = tors.CFrame
  2529. repeat
  2530. swait()
  2531. Character.Head.face.Texture = "rbxassetid://582931093"
  2532. CameraEnshaking(1, 10)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2538. tors.CFrame = FRAME * CF(0,1,0)
  2539. swait()
  2540. tors.CFrame = FRAME
  2541. until icri.Playing == false
  2542. Character.Head.face.Texture = "rbxassetid://620619801"
  2543. attack = false
  2544. hum.WalkSpeed = 16
  2545. end
  2546.  
  2547. function Dance()
  2548. attack = true
  2549. hum.WalkSpeed = 1.01
  2550. CreateSound("838766490", hed, 10, 1)
  2551. Character.Head.face.Texture = "rbxassetid://258591579"
  2552. for i = 0,2,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2560. end
  2561. for i = 0,4,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2569. end
  2570. for i = 0,4,0.1 do
  2571. swait()
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2578. end
  2579. for i = 0,4,0.1 do
  2580. swait()
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2587. end
  2588. for i = 0,4,0.1 do
  2589. swait()
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2596. end
  2597. for i = 0,4,0.1 do
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2605. end
  2606. for i = 0,4,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2614. end
  2615. for i = 0,4,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2623. end
  2624. for i = 0,4,0.1 do
  2625. swait()
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2632. end
  2633. for i = 0,4,0.1 do
  2634. swait()
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2641. end
  2642. for i = 0,4,0.1 do
  2643. swait()
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2650. end
  2651. for i = 0,4,0.1 do
  2652. swait()
  2653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2659. end
  2660. for i = 0,4,0.1 do
  2661. swait()
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2668. end
  2669. for i = 0,4,0.1 do
  2670. swait()
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2677. end
  2678. for i = 0,4,0.1 do
  2679. swait()
  2680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2686. end
  2687. for i = 0,3,0.1 do
  2688. swait()
  2689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2695. end
  2696. attack = false
  2697. Character.Head.face.Texture = "rbxassetid://620619801"
  2698. hum.WalkSpeed = 16
  2699. end
  2700.  
  2701. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2702. attack = true
  2703. Character.Head.face.Texture = "rbxassetid://266304560"
  2704. for i = 0,6,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2712. end
  2713. CreateSound("1093102664", hed, 10, 1)
  2714. CameraEnshaking(3, 8)
  2715. for i = 0,2,0.1 do
  2716. swait()
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2722. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2723. end
  2724. Character.Head.face.Texture = "rbxassetid://30128383"
  2725. hum.MaxHealth = 0
  2726. ragdoll(char)
  2727. CreateSound("534269232", hed, 5, 1)
  2728. error("Seems like you just died.")
  2729. end
  2730.  
  2731. MoreTaunts = false
  2732. mouse.KeyDown:connect(function(key)
  2733. if attack == false then
  2734. if MoreTaunts == false then
  2735. if key == 'q' then
  2736. GEtOuT()
  2737. elseif key == 'e' then
  2738. GEtOuT2()
  2739. elseif key == 'x' then
  2740. OBJECTION()
  2741. elseif key == 'n' then
  2742. BOI()
  2743. elseif key == 'u' then
  2744. Victory()
  2745. elseif key == '3' then
  2746. hap()
  2747. elseif key == '6' then
  2748. Flight()
  2749. elseif key == '9' and timetofly then
  2750. FLYSKYHIGH()
  2751. elseif key == '9' then
  2752. local A = math.random(1,10)
  2753. if A == 1 then
  2754. warn ("This has a Cooldown, Please wait. :>")
  2755. end
  2756. if A == 2 then
  2757. warn ("You can't Fly All day, you know.")
  2758. end
  2759. if A == 3 then
  2760. warn ("Calm down there.")
  2761. end
  2762. if A == 4 then
  2763. warn ("Take a Break.")
  2764. end
  2765. if A == 5 then
  2766. warn ("*Elevator Music plays in the backround*")
  2767. end
  2768. if A == 6 then
  2769. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2770. end
  2771. if A == 7 then
  2772. warn ("Can you wait a LITTLE Longer?")
  2773. end
  2774. if A == 8 then
  2775. warn ("Like a tiger defying the laws of gravity...")
  2776. end
  2777. if A == 9 then
  2778. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2779. end
  2780. if A == 10 then
  2781. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2782. end
  2783. elseif key == 'k' then
  2784. Hello()
  2785. elseif key == '5' then
  2786. HAAAAA()
  2787. elseif key == '4' then
  2788. Dance()
  2789. elseif key == '1' then
  2790. HELP()
  2791. elseif key == '2' then
  2792. dead()
  2793. elseif key == 'j' then
  2794. WhatHuh()
  2795. elseif key == 'l' then
  2796. ShutTheHellUp()
  2797. elseif key == 'c' then
  2798. Choose()
  2799. elseif key == 'r' then
  2800. MYSPAGHETTTTTTT()
  2801. elseif key == 't' then
  2802. SpinMeDad()
  2803. elseif key == 'y' then
  2804. EndMySufferingV2()
  2805. elseif key == 'f' then
  2806. NEN()
  2807. elseif key == 'z' then
  2808. NothingPersonal()
  2809. elseif key == '7' then
  2810. somuchcancerwhy()
  2811. elseif key == '8' then
  2812. highnoon()
  2813. elseif key == 'v' then
  2814. VeryMuchWorrying()
  2815. elseif key == 'b' then
  2816. Ashes()
  2817. elseif key == 'p' then
  2818. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2819. elseif key == 'g' then
  2820. AnotherOne()
  2821. elseif key == 'h' then
  2822. slap()
  2823. elseif key == 'm' then
  2824. WRY()
  2825. end
  2826. end
  2827. end
  2828. end)
  2829.  
  2830. -------------------------------------------------------
  2831. --End Attacks N Stuff--
  2832. -------------------------------------------------------
  2833.  
  2834.  
  2835.  
  2836.  
  2837. while jumping do
  2838. Humanoid.Jump = true
  2839. wait(0.9)
  2840. end
  2841.  
  2842.  
  2843.  
  2844.  
  2845. -------------------------------------------------------
  2846. --Start Animations--
  2847. -------------------------------------------------------
  2848. local equipped = false
  2849. local idle = 0
  2850. local change = 1
  2851. local val = 0
  2852. local toim = 0
  2853. local idleanim = 0.4
  2854. hum.Animator.Parent = nil
  2855. while true do
  2856. swait()
  2857. sine = sine + change
  2858. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2859. local velderp = root.Velocity.y
  2860. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2861. if equipped == true or equipped == false then
  2862. if attack == false then
  2863. idle = idle + 1
  2864. else
  2865. idle = 0
  2866. end
  2867. if 1 < root.Velocity.y and hitfloor == nil then
  2868. Anim = "Jump"
  2869. if attack == false then
  2870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2875. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2876. end
  2877. elseif -1 > root.Velocity.y and hitfloor == nil then
  2878. Anim = "Fall"
  2879. if attack == false then
  2880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2882. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2884. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2885. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2886. end
  2887. elseif torvel < 1 and hitfloor ~= nil then
  2888. Anim = "Idle"
  2889. change = 1
  2890. if attack == false then
  2891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2893. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2895. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2897. end
  2898. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2899. Anim = "Walk"
  2900. change = 1
  2901. if attack == false then
  2902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2904. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2905. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2908. end
  2909. end
  2910. end
  2911. if 0 < #Effects then
  2912. for e = 1, #Effects do
  2913. if Effects[e] ~= nil then
  2914. local Thing = Effects[e]
  2915. if Thing ~= nil then
  2916. local Part = Thing[1]
  2917. local Mode = Thing[2]
  2918. local Delay = Thing[3]
  2919. local IncX = Thing[4]
  2920. local IncY = Thing[5]
  2921. local IncZ = Thing[6]
  2922. if 1 >= Thing[1].Transparency then
  2923. if Thing[2] == "Block1" then
  2924. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2925. local Mesh = Thing[1].Mesh
  2926. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2927. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2928. elseif Thing[2] == "Block2" then
  2929. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2930. local Mesh = Thing[7]
  2931. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2932. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2933. elseif Thing[2] == "Block3" then
  2934. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2935. local Mesh = Thing[7]
  2936. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2937. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2938. elseif Thing[2] == "Cylinder" then
  2939. local Mesh = Thing[1].Mesh
  2940. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2941. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2942. elseif Thing[2] == "Blood" then
  2943. local Mesh = Thing[7]
  2944. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2945. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2946. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2947. elseif Thing[2] == "Elec" then
  2948. local Mesh = Thing[1].Mesh
  2949. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2950. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2951. elseif Thing[2] == "Disappear" then
  2952. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2953. elseif Thing[2] == "Shatter" then
  2954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2955. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2956. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2957. Thing[6] = Thing[6] + Thing[5]
  2958. end
  2959. else
  2960. Part.Parent = nil
  2961. table.remove(Effects, e)
  2962. end
  2963. end
  2964. end
  2965. end
  2966. end
  2967. end
  2968. -------------------------------------------------------
  2969. --End Animations And Script--
  2970. -------------------------------------------------------
  2971.  
  2972. --cool beans boibiparti
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