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- Non-Canon Classes v1b Changelog:
- NEW CLASSES:
- -Whirlpool Man, Pyro Man, Glacier Woman, Dangan Man, Grey Devil, Charade Man, Crypt Man, Virus Man, Grime Man, Thomas, Circuit Man (Sunrise), Valve Man, Scorch Man, Brain Man, Iceburn Man, Reactor Man, Burst Man, Zagi Man, Konro Man
- NEW WEAPONS:
- -After Burner, Frigid Blades, Rock'n Vulcan, Charade Clone, Crypt Cloak, Virus Outbreak, Grime Sentry, Circuit Breaker (Sunrise), Valve Missile, Scorch Smelter, Homing Laser, Burning Ice, Charge Laser, 3-Point Burst, Seikimatsu Bazooka, Flame Shower
- Mega Man:
- -Mainfire hitbox size decreased: 32x32 > 24x24
- -Altfire slide speed increased: 24 > 48, sliding once now grants a cooldown during which your slide speed is lowered
- Universal:
- -Armor is now replaced with static health values
- -All ice attacks can now freeze MM7JUN lava, MM9MAG beams, and MM1FIR pillars
- -Various fixes to desync and team-colored projectiles
- -Getting hit while completely frozen no longer restores your movement
- -New inventory added, NewWeapons: Automatically gives all new weapons from this version, will be continuously updated with each release
- -Party Ball changed so it will no longer drop blank items
- -Critical death added to various moves
- -Various adjustments to bot AI to make their power more consistent among each other
- Copyweps:
- -All custom copyweps now have the correct weapon slots assigned to them
- -Shatter Bomb damage increased: 20 > 30, now explodes downwards on ceilings
- -Jet Missile (RC) tracking improved, now properly slows down when near a target
- DOS:
- =CRORQ altfire ammo cost decreased: 28 > 14
- =Torch Man movement speed increased: 0.82 > 0.84, charged mainfire now has a cooldown on use, during which you cannot charge
- =Dyna Man movement speed increased: 0.74 > 0.77, mainfire now has 4 tics less startup but 4 tics more cooldown, direct damage increased: 0 > 8 (uncharged), 0 > 12 (charged)
- =Oil Man mainfire direct damage increased: 9 > 11, hitbox size adjusted: 20x9 > 16x12, altfire direct damage increased: 3 > 5, hitbox size increased: 6x6 > 8x8, cooldown increased: 0 > 8
- =Shark Man movement speed increased: 0.80 > 0.86, altfire now has half hitstun
- =Bit Man mainfire cooldown decreased: 23 > 13, altfire tackle damage increased: 20 > 25, block spread distance while running lowered
- =Tox Man forklift mainfire lift has less upwards knockback to better confirm into the drop portion, both attack parts sped up, damage increased: 4 > 6, hitbox size increased: 70x64 > 72x80, altfire damage increased: 7 > 9, hitbox size increased: 100x0 > 100x80, driver hurtbox size decreased: 56x56 > 16>56, ammo lost from driver hurtbox hits decreased: 4 > 2
- Forever:
- =Guard Man movement speed increased: 0.75 > 0.77, mainfire now uses more ammo: 1 > 2, holding altfire when out of ammo can no longer let him pass through his own blocks, reload phase takes longer to complete
- =Haze Man mainfire damage increased: 19 > 22, hitbox size adjusted: 80x20 > 40x32
- =Wing Man movement speed increased: 0.82 > 0.83, flight now refills on dash kill, altfire Copipis can no longer be destroyed by Wing Man himself, dash moved to Reload, dash startup decreased: 8 > 4
- Unlimited:
- =Yo-Yo Man item rope no longer causes crashes
- =Jet Man mainfire hitbox size increased: 8x8 > 12x12, explosion damage decreased: 15 > 8, altfire bomb hitbox size increased: 14x14 > 16x20, explosion damage increased: 9 > 10
- =Nail Man mainfire damage increased: 12 > 13, speed increased: 38 > 42, hitbox size decreased: 20x20 > 16x16, cooldown while shielded decreased: 14 > 9, altfire now deals contact damage while moving
- =Trinitro Man movement speed increased: 0.75> 0.77, altfire damage increased: 31 > 40 (upwards blast), 40 > 60 (landing), 27 > 31 (forward rocket)
- Rocks:
- =Door Man charged mainfire damage decreased: 14 > 7, altfire direct damage increased: 4 > 3
- =Police Man mainfire red bullet storage amount decreased: 14 > 7, red bullet damage decreased: 12 > 10, red bullet explosion damage decreased: 8 > 7, altfire ammo regenerates slower overall, now has less active time: 360 > 228, time subtracted on hit is now a fixed amount, shield replaced with half armor, shield shot damage increased: 6 > 9
- =Hit Man altfire (no ammo) damage increased: 2 > 8
- =Snow Man mainfire floor flake damage increased: 1 > 3
- MMCX:
- =Yoshino Man mainfire (both) falling paper damage decreased: 8 > 6, floor paper damage decreased: 10 > 4, Paper Wall damage decreased: 10 > 8
- =Bomberman P-Bomb set damage radius decreased: 200 > 128
- =Air Man mainfire front bullet damage increased: 5 > 10, altfire direct damage increased: 10 > 12
- =Cheat Man altfire spike damage increased: 2 > 3 (direct), 1 > 2 (trail), altfire drain damage increased: 2 > 4
- =Whispy Woods charged altfire reworked: Now does less damage on direct hit (20 > 15) but carries opponents upwards for further damage
- =Fire Mario movement speed decreased: 0.88 > 0.86, Reload first fireball can now be aimed
- =Elec Man side movement speed increased: 0.90 > 0.98
- 4MI:
- =Dive Man movement speed decreased: 0.82 > 0.80, altfire hitbox size decreased: 96x96 > 48x48
- =Drill Man rage mode altfire rocks now bounce on surfaces, spawn velocity adjusted, damage increased: 3 > 4, hitbox size decreased: 28x28 > 16x16, emerge hitbox damage increased: 5 > 20
- =Toad Man forward movement speed increased: 0.70 > 0.72, mainfire > altfire drop now gives 2 ammo pet hit and no longer pushes while falling, all leap attacks now give more ammo on kill: 32 > 40, critical effect added to the mini frog when taking damage from any leap attack, altfire direct damage increased: 10 > 12 (normal), 13 > 15 (rage), altfire frog damage increased: 3 > 6 (normal), 6 > 9 (rage)
- =Pharaoh Man movement speed increased: 0.82 > 0.86, normal mode altfire (with ammo) damage increased: 6 > 7, rage form altfire (no ammo) damage increased: 10 > 12 (direct), 3 > 5 (explosion), explosion radius increased: 70 > 84, explosion is now set damage, rage form altfire (with ammo) damage increased: 3 > 4
- =Ring Man mainfire now auto-returns rings if used with no ammo and active rings
- =Bright Man movement speed increased: 0.725 > 0.82, mainfire direct hit damage decreased: 18 > 14, explosion damage decreased: 7 > 4, rage mode mainfire direct damage increased: 8 > 17
- =Skull Man movement speed decreased: 0.89 > 0.83
- Odyssey:
- =Spike Man aerial altfire can now be cancelled into M1 after all bounces and now always auto-stops if out of ammo/not holding a button
- =Duplex Man altfire clones now wait less time before dashing, direct damage increased: 5 > 8, hitbox size adjusted: 40x60 > 24x70
- =Bolt Man altfire discharge spheres now hug floors and now have infinite range at half charge, damage increased: 3 > 6
- RMF2:
- =Komuso Man mainfire reprogrammed to find enemies more consistently, hitbox size decreased: 40x60 > 32x60
- =Aircon Man movement speed decreased: 0.82 > 0.79, altfire damage increased: 2 > 3
- Strategy:
- =Cancer mainfire startup decreased: 6 > 4, altfire hitbox size decreased: 48x48 > 32x32
- =Aquarius visual effects (all moves) are now clientsided, altfire cloud shot hitbox size decreased: 56x32 > 12x12, damage is now handled via explosion radii
- =Sagittarius second weapon mainfire damage increased: 7 > 8 (direct hit and flames)
- RNC:
- =Flash Man uncharged mainfire damage increased: 8 > 11, altfire ammo now recharges over time, now always does set damage
- =Clash Man altfire damage increased: 10 > 13, ammo cost decreased: 3 > 2, cooldown decreased: 8 > 6, item cooldown increased: 140 > 175 (4s > 5s)
- =Metal Man movement speed increased: 0.82 > 0.87, mainfire damage increased: 17 > 18, hitbox size decreased: 12x24 > 10x16
- =Quick Man side movement speed increased: 1.0 > 1.1, mainfire (no ammo) damage increased: 7 > 9
- =Bubble Man mainfire (no ammo) spread decreased
- =Heat Man movement speed increased: 0.76 > 0.82
- =Wood Man movement speed increased: 0.74 > 0.75
- SFR:
- =Coal Man mainfire damage decreased: 12 > 11, uncharged altfire does less damage at point blank
- =Zap Man altfire spark damage increased: 10 > 14, bolt damage increased: 0 > 11 (ripping), now stuns on hit, reload tracking shots now transition faster from rising to tracking, no longer disappear on ceilings
- =Leaf Man mainfire damage after hit increased: 2 > 3, returning damage increased: 3 > 4, air altfire damage increased: 8 > 10
- =Wizard Man altfire fire damage increased: 6 > 8 (direct), 10 > 12 (ripping)
- =Dagger Man movement speed increased: 0.86 > 0.89, mainfire can now be held for two seconds before firing, melee damage decreased: 3 > 2
- =Axe Man second weapon removed, leap moved to Reload, second weapon mainfire moved to altfire, using the leap again during the leap now increases fall speed even more than it did before
- Rokko-Chan:
- =Volcano Man movement speed decreased: 0.79 > 0.76, death respawn glitch fixed, altfire attack process is now faster, first rock can always be aimed
- =Rolling Man altfire ram hitbox size increased: 30x30 > 44x44
- =Jet Man side movement speed decreased: 0.89 > 0.87, mainfire (no ammo) now properly slows down when near a target, altfire ammo gain decreased while using mainfire
- Rock Force:
- =Port Man altfire now takes less time to set the terminal, terminal attack amount increased: 5 > 6
- =Circuit Man altfire blocks (all variations) now have full hitstun
- =Photon Man reload now grants full item ammo on kill
- IFI:
- =Gryphon Man altfire ammo now regenerates normally during flightless mainfire
- SD4:
- =Non-Human mainfire damage increased: 15 > 17
- • Info about patch notes:
- =Hitbox size is given in (radius)x(height) format
- =Movement speed is averaged together between forward and side movement values, changes to one specifically are noted
- =Base movement speed is 0.82 (0.83 forward and 0.81 side)
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