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- Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
- Version: 2.2 (candidate build 3255)
- Created a new 32.0 MB memory volume.
- [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
- Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
- .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
- Waited for 0.055 seconds for file system to be ready
- Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
- Command line options:
- 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
- [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
- shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- Loading shader definitions from archive entry "renderer.pack/
- lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- Changing display mode to 1024 x 768 x 32 (60.0 Hz)
- Display mode has changed
- Identified 1473 data bundles in 0.8 seconds
- Identified 45 data bundles in 0.0 seconds
- OpenGL 3.3 supported (Core)
- [Sys_GLInitialize] OpenGL information:
- Version: 3.3.0 - Build 20.19.15.4531
- Renderer: Intel(R) HD Graphics 5500
- Vendor: Intel
- Capabilities:
- Compressed texture formats: 20
- Use texture compression: no
- Available texture units: 32
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.5
- Line width range: 0...6.99219
- OpenGL Extensions:
- 3DFX extensions:
- texture_compression_FXT1
- AMD extensions:
- vertex_shader_layer, vertex_shader_viewport_index
- ARB extensions:
- ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
- buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
- compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
- debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
- draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
- explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
- fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
- fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
- half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
- pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
- query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
- seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
- shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
- shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
- shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
- texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
- texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
- texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
- texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
- texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
- texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
- transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
- ATI extensions:
- separate_stencil
- EXT extensions:
- abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
- blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
- draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
- geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
- packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
- separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
- texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
- texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
- texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
- texture_storage, texture_swizzle, timer_query, transform_feedback
- IBM extensions:
- texture_mirrored_repeat
- INTEL extensions:
- fragment_shader_ordering, map_texture, performance_query
- KHR extensions:
- blend_equation_advanced, debug
- NV extensions:
- blend_square, conditional_render, primitive_restart, texgen_reflection
- SGIS extensions:
- generate_mipmap, texture_edge_clamp, texture_lod
- SUN extensions:
- multi_draw_arrays
- WGL extensions:
- ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
- ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
- EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
- EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
- INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
- WIN extensions:
- swap_hint
- [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
- FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
- Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
- [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
- Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
- Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
- [AudioSystem] Initializing 16 sound effect channels
- Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
- cache\default.sf2"
- Audio configuration:
- CD: WinMM::CD
- Music: FluidSynth/Ext (MIDI only)
- Music 2: FMOD/Ext
- SFX: FMOD
- OpenGL 3.3 supported (Core)
- [Def_Read] Parsing definition files...
- Definitions:
- 4 materials
- [ResourceSystem] Model init completed in 0.00 seconds
- Game could not be selected automatically
- [MasterWorker] Received 7 servers from master
- Loading game "Heretic: Shadow of the Serpent Riders"...
- Path "auto" now mapped to "data\jheretic\auto"
- Path "auto" now mapped to "defs\jheretic\auto"
- Loading IWAD file "(basedir)\data\HERETIC.WAD" (as vanilla)
- Loading PK3 archive "(basedir)\data\libheretic.pk3" (as vanilla)
- Loading PK3 archive "(basedir)\data\jhrp_new.pk3" (as custom)
- Loading PWAD file "D:\games\Heretic Collection\(1995).Magic.&.Mayhem.for.Heretic\CD\Magic_Mayhem\
- HERETIC\__TEST.WAD" (as custom)
- [Textures > loadCompositeTextureDefs]
- Loaded all 58 texture definitions from "(basedir)\data\HERETIC.WAD:(basedir)\TEXTURE1.lmp"
- Loaded all 42 texture definitions from "(basedir)\data\HERETIC.WAD:(basedir)\TEXTURE2.lmp"
- [Textures] Ignoring invalid sprite name 'ARTIPTN2'
- Ignoring invalid sprite name 'ARTISOAR'
- Ignoring invalid sprite name 'ARTIINVU'
- Ignoring invalid sprite name 'ARTIPWBK'
- Ignoring invalid sprite name 'ARTIINVS'
- Ignoring invalid sprite name 'ARTISPHL'
- Ignoring invalid sprite name 'ARTITRCH'
- Ignoring invalid sprite name 'ARTIATLP'
- Parsing primary config "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\heretic\
- game.cfg"...
- Parsing console commands in "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- heretic\game.cfg"...
- Parsing console commands in "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- heretic\player\bindings.cfg"...
- [Def_Read] Parsing definition files...
- [ > Def_ReadProcessDED > Defs::evalFlags] Flag 'ptf_srcvel' is not defined (or used out of
- context)
- Flag 'ptf_srcdir' is not defined (or used out of context)
- Flag 'gnf_dietouch' is not defined (or used out of context)
- Flag 'gnf_dietouch' is not defined (or used out of context)
- [Def_Read] Definitions:
- 6 episodes
- 2 animation groups
- 5 composite fonts
- 7 finales
- 30 lights
- 49 map infos
- 4 materials
- 1906 models
- 136 particle generators
- 3 skies
- 52 songs
- 143 sound effects
- 128 sprite names
- 1244 states
- 20 surface decorations
- 144 surface reflections
- 213 text strings
- 7 texture environments
- 167 things
- [ResourceSystem > setupModel] Assigned fallback skin "(basedir)\data\jheretic\models\HUD\Hellstaff\
- hellstaff.png" to index #0 for model "(basedir)\data\jheretic\models\
- HUD\Hellstaff\hellstaff.md2"
- No skins found for model "(basedir)\data\jheretic\models\HUD\Hellstaff\
- flash.md2" (it may use a custom skin specified in a DED)
- [ResourceSystem] Model init completed in 1.27 seconds
- Known maps:
- 0: E1M1 "D:\games\Heretic Collection\(1995).Magic.&.Mayhem.for.Heretic\CD\Magic_Mayhem\
- HERETIC\__TEST.WAD"
- 1: E1M2 "(basedir)\data\HERETIC.WAD"
- 2: E1M3 "(basedir)\data\HERETIC.WAD"
- 3: E1M4 "(basedir)\data\HERETIC.WAD"
- 4: E1M5 "(basedir)\data\HERETIC.WAD"
- 5: E1M6 "(basedir)\data\HERETIC.WAD"
- 6: E1M7 "(basedir)\data\HERETIC.WAD"
- 7: E1M8 "(basedir)\data\HERETIC.WAD"
- 8: E1M9 "(basedir)\data\HERETIC.WAD"
- 9: E2M1 "(basedir)\data\HERETIC.WAD"
- 10: E2M2 "(basedir)\data\HERETIC.WAD"
- 11: E2M3 "(basedir)\data\HERETIC.WAD"
- 12: E2M4 "(basedir)\data\HERETIC.WAD"
- 13: E2M5 "(basedir)\data\HERETIC.WAD"
- 14: E2M6 "(basedir)\data\HERETIC.WAD"
- 15: E2M7 "(basedir)\data\HERETIC.WAD"
- 16: E2M8 "(basedir)\data\HERETIC.WAD"
- 17: E2M9 "(basedir)\data\HERETIC.WAD"
- 18: E3M1 "(basedir)\data\HERETIC.WAD"
- 19: E3M2 "(basedir)\data\HERETIC.WAD"
- 20: E3M3 "(basedir)\data\HERETIC.WAD"
- 21: E3M4 "(basedir)\data\HERETIC.WAD"
- 22: E3M5 "(basedir)\data\HERETIC.WAD"
- 23: E3M6 "(basedir)\data\HERETIC.WAD"
- 24: E3M7 "(basedir)\data\HERETIC.WAD"
- 25: E3M8 "(basedir)\data\HERETIC.WAD"
- 26: E3M9 "(basedir)\data\HERETIC.WAD"
- 27: E4M1 "(basedir)\data\HERETIC.WAD"
- 28: E4M2 "(basedir)\data\HERETIC.WAD"
- 29: E4M3 "(basedir)\data\HERETIC.WAD"
- 30: E4M4 "(basedir)\data\HERETIC.WAD"
- 31: E4M5 "(basedir)\data\HERETIC.WAD"
- 32: E4M6 "(basedir)\data\HERETIC.WAD"
- 33: E4M7 "(basedir)\data\HERETIC.WAD"
- 34: E4M8 "(basedir)\data\HERETIC.WAD"
- 35: E4M9 "(basedir)\data\HERETIC.WAD"
- 36: E5M1 "(basedir)\data\HERETIC.WAD"
- 37: E5M2 "(basedir)\data\HERETIC.WAD"
- 38: E5M3 "(basedir)\data\HERETIC.WAD"
- 39: E5M4 "(basedir)\data\HERETIC.WAD"
- 40: E5M5 "(basedir)\data\HERETIC.WAD"
- 41: E5M6 "(basedir)\data\HERETIC.WAD"
- 42: E5M7 "(basedir)\data\HERETIC.WAD"
- 43: E5M8 "(basedir)\data\HERETIC.WAD"
- 44: E5M9 "(basedir)\data\HERETIC.WAD"
- 45: E6M1 "(basedir)\data\HERETIC.WAD"
- 46: E6M2 "(basedir)\data\HERETIC.WAD"
- 47: E6M3 "(basedir)\data\HERETIC.WAD"
- Found 48 maps in total.
- Heretic: Shadow of the Serpent Riders
- Loaded textures for particle IDs: 0-31
- [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem]
- Starting music "titl" looped
- Game begins...
- Episode: City Of The Damned (Singleplayer)
- [S_StartMusic > AudioSystem] Starting music "e1m1" looped
- Loading map "E1M1"...
- Current map elements:
- 41 Lines
- 7 Sectors
- 60 Vertexes
- Forced pause for 7 tics
- Map: The Docks (Uri: Maps:E1M1, warp: 1)
- Lesser Runes
- Energy Orb
- Claw Orb
- Crystal Geode
- Flame Orb
- Inferno Orb
- Green Key
- Yellow Key
- Gauntlets of the Necromancer
- Ethereal Crossbow
- Dragon Claw
- Phoenix Rod
- Hellstaff
- Firemace
- Tome of Power
- Silver Shield
- Enchanted Shield
- Mystic Urn
- Quartz Flask
- Map Scroll
- Torch
- Chaos Device
- Shadowsphere
- Ring of Invincibility
- Quiver of Ethereal Arrows
- Ethereal Arrows
- Wings of Wrath
- Morph Ovum
- Time Bomb of the Ancients
- Bag of Holding
- Pile of Mace Spheres
- Mace Spheres
- Greater Runes
- Quiver of Ethereal Arrows
- Wand Crystal
- Crystal Geode
- Blue Key
- Ethereal Crossbow
- Writing console state to "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- heretic\game.cfg"...
- Writing input bindings to "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- heretic\player\bindings.cfg"...
- Unloading game...
- Game ended
- [Def_Read] Parsing definition files...
- Definitions:
- 4 materials
- [ResourceSystem] Model init completed in 0.01 seconds
- [MasterWorker] Received 7 servers from master
- [PackageLoader] Unloading 7 packages
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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