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  1. Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  2. Version: 2.2 (candidate build 3255)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
  5. Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
  6. .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
  7. Waited for 0.055 seconds for file system to be ready
  8. Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
  9. Command line options:
  10. 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  11. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  12. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  13. Loading shader definitions from archive entry "renderer.pack/
  14. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  15. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  16. Display mode has changed
  17. Identified 1473 data bundles in 0.8 seconds
  18. Identified 45 data bundles in 0.0 seconds
  19. OpenGL 3.3 supported (Core)
  20. [Sys_GLInitialize] OpenGL information:
  21. Version: 3.3.0 - Build 20.19.15.4531
  22. Renderer: Intel(R) HD Graphics 5500
  23. Vendor: Intel
  24. Capabilities:
  25. Compressed texture formats: 20
  26. Use texture compression: no
  27. Available texture units: 32
  28. Maximum texture anisotropy: 16
  29. Maximum texture size: 16384
  30. Line width granularity: 0.5
  31. Line width range: 0...6.99219
  32. OpenGL Extensions:
  33. 3DFX extensions:
  34. texture_compression_FXT1
  35. AMD extensions:
  36. vertex_shader_layer, vertex_shader_viewport_index
  37. ARB extensions:
  38. ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
  39. buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  40. compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
  41. debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  42. draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  43. explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
  44. fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
  45. fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  46. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  47. half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
  48. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  49. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  50. pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
  51. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  52. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
  53. shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  54. shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
  55. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
  56. texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
  57. texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  58. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
  59. texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  60. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  61. texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
  62. texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
  63. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  64. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  65. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  66. ATI extensions:
  67. separate_stencil
  68. EXT extensions:
  69. abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
  70. blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
  71. draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
  72. geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
  73. packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
  74. separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
  75. texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
  76. texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
  77. texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
  78. texture_storage, texture_swizzle, timer_query, transform_feedback
  79. IBM extensions:
  80. texture_mirrored_repeat
  81. INTEL extensions:
  82. fragment_shader_ordering, map_texture, performance_query
  83. KHR extensions:
  84. blend_equation_advanced, debug
  85. NV extensions:
  86. blend_square, conditional_render, primitive_restart, texgen_reflection
  87. SGIS extensions:
  88. generate_mipmap, texture_edge_clamp, texture_lod
  89. SUN extensions:
  90. multi_draw_arrays
  91. WGL extensions:
  92. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  93. ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
  94. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  95. EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
  96. EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  97. INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
  98. WIN extensions:
  99. swap_hint
  100. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  101. FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
  102. Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
  103. [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
  104. Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
  105. Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
  106. [AudioSystem] Initializing 16 sound effect channels
  107. Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
  108. cache\default.sf2"
  109. Audio configuration:
  110. CD: WinMM::CD
  111. Music: FluidSynth/Ext (MIDI only)
  112. Music 2: FMOD/Ext
  113. SFX: FMOD
  114. OpenGL 3.3 supported (Core)
  115. [Def_Read] Parsing definition files...
  116. Definitions:
  117. 4 materials
  118. [ResourceSystem] Model init completed in 0.00 seconds
  119. Game could not be selected automatically
  120. [MasterWorker] Received 7 servers from master
  121. Loading game "Heretic: Shadow of the Serpent Riders"...
  122. Path "auto" now mapped to "data\jheretic\auto"
  123. Path "auto" now mapped to "defs\jheretic\auto"
  124. Loading IWAD file "(basedir)\data\HERETIC.WAD" (as vanilla)
  125. Loading PK3 archive "(basedir)\data\libheretic.pk3" (as vanilla)
  126. Loading PK3 archive "(basedir)\data\jhrp_new.pk3" (as custom)
  127. Loading PWAD file "D:\games\Heretic Collection\(1995).Magic.&.Mayhem.for.Heretic\CD\Magic_Mayhem\
  128. HERETIC\__TEST.WAD" (as custom)
  129. [Textures > loadCompositeTextureDefs]
  130. Loaded all 58 texture definitions from "(basedir)\data\HERETIC.WAD:(basedir)\TEXTURE1.lmp"
  131. Loaded all 42 texture definitions from "(basedir)\data\HERETIC.WAD:(basedir)\TEXTURE2.lmp"
  132. [Textures] Ignoring invalid sprite name 'ARTIPTN2'
  133. Ignoring invalid sprite name 'ARTISOAR'
  134. Ignoring invalid sprite name 'ARTIINVU'
  135. Ignoring invalid sprite name 'ARTIPWBK'
  136. Ignoring invalid sprite name 'ARTIINVS'
  137. Ignoring invalid sprite name 'ARTISPHL'
  138. Ignoring invalid sprite name 'ARTITRCH'
  139. Ignoring invalid sprite name 'ARTIATLP'
  140. Parsing primary config "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\heretic\
  141. game.cfg"...
  142. Parsing console commands in "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  143. heretic\game.cfg"...
  144. Parsing console commands in "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  145. heretic\player\bindings.cfg"...
  146. [Def_Read] Parsing definition files...
  147. [ > Def_ReadProcessDED > Defs::evalFlags] Flag 'ptf_srcvel' is not defined (or used out of
  148. context)
  149. Flag 'ptf_srcdir' is not defined (or used out of context)
  150. Flag 'gnf_dietouch' is not defined (or used out of context)
  151. Flag 'gnf_dietouch' is not defined (or used out of context)
  152. [Def_Read] Definitions:
  153. 6 episodes
  154. 2 animation groups
  155. 5 composite fonts
  156. 7 finales
  157. 30 lights
  158. 49 map infos
  159. 4 materials
  160. 1906 models
  161. 136 particle generators
  162. 3 skies
  163. 52 songs
  164. 143 sound effects
  165. 128 sprite names
  166. 1244 states
  167. 20 surface decorations
  168. 144 surface reflections
  169. 213 text strings
  170. 7 texture environments
  171. 167 things
  172. [ResourceSystem > setupModel] Assigned fallback skin "(basedir)\data\jheretic\models\HUD\Hellstaff\
  173. hellstaff.png" to index #0 for model "(basedir)\data\jheretic\models\
  174. HUD\Hellstaff\hellstaff.md2"
  175. No skins found for model "(basedir)\data\jheretic\models\HUD\Hellstaff\
  176. flash.md2" (it may use a custom skin specified in a DED)
  177. [ResourceSystem] Model init completed in 1.27 seconds
  178. Known maps:
  179. 0: E1M1 "D:\games\Heretic Collection\(1995).Magic.&.Mayhem.for.Heretic\CD\Magic_Mayhem\
  180. HERETIC\__TEST.WAD"
  181. 1: E1M2 "(basedir)\data\HERETIC.WAD"
  182. 2: E1M3 "(basedir)\data\HERETIC.WAD"
  183. 3: E1M4 "(basedir)\data\HERETIC.WAD"
  184. 4: E1M5 "(basedir)\data\HERETIC.WAD"
  185. 5: E1M6 "(basedir)\data\HERETIC.WAD"
  186. 6: E1M7 "(basedir)\data\HERETIC.WAD"
  187. 7: E1M8 "(basedir)\data\HERETIC.WAD"
  188. 8: E1M9 "(basedir)\data\HERETIC.WAD"
  189. 9: E2M1 "(basedir)\data\HERETIC.WAD"
  190. 10: E2M2 "(basedir)\data\HERETIC.WAD"
  191. 11: E2M3 "(basedir)\data\HERETIC.WAD"
  192. 12: E2M4 "(basedir)\data\HERETIC.WAD"
  193. 13: E2M5 "(basedir)\data\HERETIC.WAD"
  194. 14: E2M6 "(basedir)\data\HERETIC.WAD"
  195. 15: E2M7 "(basedir)\data\HERETIC.WAD"
  196. 16: E2M8 "(basedir)\data\HERETIC.WAD"
  197. 17: E2M9 "(basedir)\data\HERETIC.WAD"
  198. 18: E3M1 "(basedir)\data\HERETIC.WAD"
  199. 19: E3M2 "(basedir)\data\HERETIC.WAD"
  200. 20: E3M3 "(basedir)\data\HERETIC.WAD"
  201. 21: E3M4 "(basedir)\data\HERETIC.WAD"
  202. 22: E3M5 "(basedir)\data\HERETIC.WAD"
  203. 23: E3M6 "(basedir)\data\HERETIC.WAD"
  204. 24: E3M7 "(basedir)\data\HERETIC.WAD"
  205. 25: E3M8 "(basedir)\data\HERETIC.WAD"
  206. 26: E3M9 "(basedir)\data\HERETIC.WAD"
  207. 27: E4M1 "(basedir)\data\HERETIC.WAD"
  208. 28: E4M2 "(basedir)\data\HERETIC.WAD"
  209. 29: E4M3 "(basedir)\data\HERETIC.WAD"
  210. 30: E4M4 "(basedir)\data\HERETIC.WAD"
  211. 31: E4M5 "(basedir)\data\HERETIC.WAD"
  212. 32: E4M6 "(basedir)\data\HERETIC.WAD"
  213. 33: E4M7 "(basedir)\data\HERETIC.WAD"
  214. 34: E4M8 "(basedir)\data\HERETIC.WAD"
  215. 35: E4M9 "(basedir)\data\HERETIC.WAD"
  216. 36: E5M1 "(basedir)\data\HERETIC.WAD"
  217. 37: E5M2 "(basedir)\data\HERETIC.WAD"
  218. 38: E5M3 "(basedir)\data\HERETIC.WAD"
  219. 39: E5M4 "(basedir)\data\HERETIC.WAD"
  220. 40: E5M5 "(basedir)\data\HERETIC.WAD"
  221. 41: E5M6 "(basedir)\data\HERETIC.WAD"
  222. 42: E5M7 "(basedir)\data\HERETIC.WAD"
  223. 43: E5M8 "(basedir)\data\HERETIC.WAD"
  224. 44: E5M9 "(basedir)\data\HERETIC.WAD"
  225. 45: E6M1 "(basedir)\data\HERETIC.WAD"
  226. 46: E6M2 "(basedir)\data\HERETIC.WAD"
  227. 47: E6M3 "(basedir)\data\HERETIC.WAD"
  228.  
  229. Found 48 maps in total.
  230.  
  231.  
  232. Heretic: Shadow of the Serpent Riders
  233.  
  234.  
  235. Loaded textures for particle IDs: 0-31
  236. [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem]
  237. Starting music "titl" looped
  238. Game begins...
  239.  
  240. Episode: City Of The Damned (Singleplayer)
  241.  
  242. [S_StartMusic > AudioSystem] Starting music "e1m1" looped
  243. Loading map "E1M1"...
  244. Current map elements:
  245. 41 Lines
  246. 7 Sectors
  247. 60 Vertexes
  248. Forced pause for 7 tics
  249.  
  250. Map: The Docks (Uri: Maps:E1M1, warp: 1)
  251.  
  252. Lesser Runes
  253. Energy Orb
  254. Claw Orb
  255. Crystal Geode
  256. Flame Orb
  257. Inferno Orb
  258. Green Key
  259. Yellow Key
  260. Gauntlets of the Necromancer
  261. Ethereal Crossbow
  262. Dragon Claw
  263. Phoenix Rod
  264. Hellstaff
  265. Firemace
  266. Tome of Power
  267. Silver Shield
  268. Enchanted Shield
  269. Mystic Urn
  270. Quartz Flask
  271. Map Scroll
  272. Torch
  273. Chaos Device
  274. Shadowsphere
  275. Ring of Invincibility
  276. Quiver of Ethereal Arrows
  277. Ethereal Arrows
  278. Wings of Wrath
  279. Morph Ovum
  280. Time Bomb of the Ancients
  281. Bag of Holding
  282. Pile of Mace Spheres
  283. Mace Spheres
  284. Greater Runes
  285. Quiver of Ethereal Arrows
  286. Wand Crystal
  287. Crystal Geode
  288. Blue Key
  289. Ethereal Crossbow
  290. Writing console state to "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  291. heretic\game.cfg"...
  292. Writing input bindings to "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  293. heretic\player\bindings.cfg"...
  294. Unloading game...
  295. Game ended
  296. [Def_Read] Parsing definition files...
  297. Definitions:
  298. 4 materials
  299. [ResourceSystem] Model init completed in 0.01 seconds
  300. [MasterWorker] Received 7 servers from master
  301. [PackageLoader] Unloading 7 packages
  302. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  303. Restoring original display mode due to shutdown
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