Advertisement
Guest User

Untitled

a guest
Aug 21st, 2010
2,764
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.90 KB | None | 0 0
  1. How to make your own GMod SE Bypass
  2. By thomasfn
  3.  
  4. Step 1: Download the binary module (.dll file) from this forum thread: http://www.facepunch.com/showthread.php?t=729841
  5.  
  6. Step 2: Place it in garrysmod/lua/includes/modules
  7.  
  8. Step 3: Create a new lua file in garrysmod/lua/menu_plugins (create the folder if it doesn't exist)
  9.  
  10. Step 4: Put the following code inside it:
  11.  
  12. require( "cvar2" )
  13.  
  14. local function cmdSEOn()
  15. cvar2.SetValue( "sv_scriptenforcer", 1 )
  16. end
  17. local function cmdSEOff()
  18. cvar2.SetValue( "sv_scriptenforcer", 0 )
  19. end
  20. concommand.Add( "se_on", cmdSEOn )
  21. concommand.Add( "se_off", cmdSEOff )
  22.  
  23. // END OF CODE SNIPPET
  24.  
  25. Step 6: Restart gmod
  26.  
  27. [[ USAGE ]]
  28.  
  29. When ingame on a script enforced server, type the following in console to load your scripts:
  30.  
  31. se_off; lua_openscript_cl yourscript.lua; se_on
  32.  
  33. By turning it back on afterwards you bypass any cvar checkers. *NOT TESTED ON SE2*
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement