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- How to make your own GMod SE Bypass
- By thomasfn
- Step 1: Download the binary module (.dll file) from this forum thread: http://www.facepunch.com/showthread.php?t=729841
- Step 2: Place it in garrysmod/lua/includes/modules
- Step 3: Create a new lua file in garrysmod/lua/menu_plugins (create the folder if it doesn't exist)
- Step 4: Put the following code inside it:
- require( "cvar2" )
- local function cmdSEOn()
- cvar2.SetValue( "sv_scriptenforcer", 1 )
- end
- local function cmdSEOff()
- cvar2.SetValue( "sv_scriptenforcer", 0 )
- end
- concommand.Add( "se_on", cmdSEOn )
- concommand.Add( "se_off", cmdSEOff )
- // END OF CODE SNIPPET
- Step 6: Restart gmod
- [[ USAGE ]]
- When ingame on a script enforced server, type the following in console to load your scripts:
- se_off; lua_openscript_cl yourscript.lua; se_on
- By turning it back on afterwards you bypass any cvar checkers. *NOT TESTED ON SE2*
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