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Yarukinasu

maprot.cfg

Jul 26th, 2011
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  1. // Server Side Maprotations...
  2. // WARNING: You can NOT use CubeScript in here!!
  3.  
  4. // Use the following scheme...
  5. // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
  6. // map will be skipped, if minplayer/maxplayer requirements are failed
  7.  
  8. // map: map filename without extension
  9. //      do only use standard maps and maps from your packages/maps/servermaps folder
  10. //      for the flag modes (5, 14 & 15), be sure, the map contains flag bases
  11.  
  12. // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
  13. //       Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
  14. //       Team Survivor (4), Survivor (3), Last Swiss Standing (9),
  15. //       One Shot One Kill (10), Team One Shot One Kill (11)
  16.  
  17. // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
  18.  
  19. // vote: (1) allow players to vote for other maps
  20. //       (0) only admin can change the map
  21.  
  22. // minplayer: if set, the server will skip the map, if fewer than required players are connected
  23.  
  24. // maxplayer: if set, the server will skip the map, if more than allowed players are connected
  25.  
  26. // skiplines: lines to skip in maprot.cfg, after this map got actually played
  27. //            this can be used to select one of several lines, instead of playing all lines
  28.  
  29. // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
  30. // If the player number changes during gameplay, no action will be taken.
  31.  
  32. !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! : 2:10: 1: 0: 5: 2 // dm
  33. !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! :10:10: 1: 6:10: 1 // osok
  34. !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! :11:10: 1:11:20: 0 // tosok
  35.  
  36. TheSwamps :10:10: 1: 0: 5: 2 // osok
  37. TheSwamps :11:10: 1: 6:10: 1 // tosok
  38. TheSwamps : 5:15: 1:11:20: 0 // ctf
  39.  
  40. fox_training_day_Xe : 2:10: 1: 0:10: 1 // dm
  41. fox_training_day_Xe : 0:10: 1:11:20: 0 // tdm
  42.  
  43. confused : 2:10: 1: 0:10: 1 // dm
  44. confused : 0:15: 1:11:20: 0 // tdm
  45.  
  46. ac_church-night : 2:10: 1: 0:10: 1 // dm
  47. ac_church-night : 0:10: 1:11:20: 0 // tdm
  48.  
  49. railwaystation :10:10: 1: 0:10: 1 // osok
  50. railwaystation :11:10: 1:11:20: 0 // tosok
  51.  
  52. stalingrad : 2:10: 1: 0:10: 1 // dm
  53. stalingrad : 0:15: 1:11:20: 0 // tdm
  54.  
  55. Brutus-Bullet-Storm.3 : 2:10: 1: 0:10: 1 // dm
  56. Brutus-Bullet-Storm.3 : 0:15: 1:11:20: 0 // tdm
  57.  
  58. fox_runner : 2:10: 1: 0:10: 1 // dm
  59. fox_runner : 0:10: 1:11:20: 0 // tdm
  60.  
  61. arena : 9:10: 1: 0:10: 1 // lss
  62. arena : 6:10: 1:11:20: 0 // pf
  63.  
  64. lost :13:15: 1: 0: 5: 2 // htf
  65. lost : 0:15: 1: 6:10: 1 // tdm
  66. lost : 5:15: 1:11:20: 0 // ctf
  67.  
  68. Favela :10:10: 1: 0: 5: 3 // osok
  69. Favela :11:10: 1: 6:10: 2 // tosok
  70. Favela : 0:10: 1:11:15: 1 // tdm
  71. Favela : 5:15: 1:16:20: 0 // ctf
  72.  
  73. ac_cube : 9:10: 1: 0:20: 0 // lss
  74.  
  75. kz_Desert :10:10: 1: 0: 5: 2 // osok
  76. kz_Desert :11:10: 1: 6:10: 1 // tosok
  77. kz_Desert : 5:15: 1:11:20: 0 // ctf
  78.  
  79. 007_bathroom : 9:10: 1: 0:20: 0 // lss
  80.  
  81. ac_conference : 2:10: 1: 0:10: 1 // dm
  82. ac_conference : 0:15: 1:11:20: 0 // tdm
  83.  
  84. leningrad : 2:10: 1: 0:10: 1 // dm
  85. leningrad : 0:15: 1:11:20: 0 // tdm
  86.  
  87. MM_Abandoned : 2:10: 1: 0:10: 1 // dm
  88. MM_Abandoned : 0:15: 1:11:20: 0 // tdm
  89.  
  90. hotel_room2 : 2:10: 1: 0: 5: 2 // dm
  91. hotel_room2 : 0:10: 1: 6:10: 1 // tdm
  92. hotel_room2 : 5:15: 1:11:20: 0 // ctf
  93.  
  94. dazed : 2:10: 1: 0:10: 1 // dm
  95. dazed : 0:15: 1:11:20: 0 // tdm
  96.  
  97. retirement : 2:10: 1: 0:10: 1 // dm
  98. retirement : 0:15: 1:11:20: 0 // tdm
  99.  
  100. =MC=Base-Wars : 2:10: 1: 0:10: 1 // dm
  101. =MC=Base-Wars : 0:15: 1:11:20: 0 // tdm
  102.  
  103. apache : 2:10: 1: 0: 5: 2 // dm
  104. apache : 0:10: 1: 6:10: 1 // tdm
  105. apache : 5:15: 1:11:20: 0 // ctf
  106.  
  107. pixelconfusion : 2:10: 1: 0:10: 1 // dm
  108. pixelconfusion : 0:15: 1:11:20: 0 // tdm
  109.  
  110. ac_Darkfuel : 2:10: 1: 0:10: 1 // dm
  111. ac_Darkfuel : 0:10: 1:11:20: 0 // tdm
  112.  
  113. apollo_desertcity_3.6 : 2:10: 1: 0: 5: 2 // dm
  114. apollo_desertcity_3.6 : 0:10: 1: 6:10: 1 // tdm
  115. apollo_desertcity_3.6 : 5:15: 1:11:20: 0 // ctf
  116.  
  117. misplaced : 2:10: 1: 0: 5: 3 // dm
  118. misplaced : 0:10: 1: 6:10: 2 // tdm
  119. misplaced : 5:15: 1:11:15: 1 // ctf
  120. misplaced :14:15: 1:16:20: 0 // tktf
  121.  
  122. ac_iran : 2:10: 1: 0:10: 1 // dm
  123. ac_iran : 0:10: 1:11:20: 0 // tdm
  124.  
  125. ac_iron : 2:10: 1: 0:10: 1 // dm
  126. ac_iron : 0:10: 1:11:20: 0 // tdm
  127.  
  128. England : 2:10: 1: 0:10: 1 // dm
  129. England : 0:10: 1:11:20: 0 // tdm
  130.  
  131. crazytown : 2:10: 1: 0:10: 1 // dm
  132. crazytown : 0:15: 1:11:20: 0 // tdm
  133.  
  134. !!!LSS-BRASIL-MINIMAP : 9:10: 1: 0:20: 0 // lss
  135.  
  136. j-shot :10:10: 1: 0:10: 1 // osok
  137. j_shot :11:10: 1:11:20: 0 // tosok
  138.  
  139. rm_epitath : 2:10: 1: 0:10: 1 // dm
  140. rm_epitath : 0:10: 1:11:20: 0 // tdm
  141.  
  142. Brutus-City-Of-The-Windows : 2:10: 1: 0:10: 1 // dm
  143. Brutus-City-Of-The-Windows : 0:15: 1:11:20: 0 // tdm
  144.  
  145. ac_ore : 2:10: 1: 0: 5: 2 // dm
  146. ac_ore : 0:10: 1: 6:10: 1 // tdm
  147. ac_ore : 5:15: 1:11:20: 0 // ctf
  148.  
  149. LegendofDragoon_hoaxbeta : 2:10: 1: 0:10: 1 // dm
  150. LegendofDragoon_hoaxbeta : 0:15: 1:11:20: 0 // tdm
  151.  
  152. ac_origin : 2:10: 1: 0:10: 1 // dm
  153. ac_origin : 0:10: 1:11:20: 0 // tdm
  154.  
  155. ac_alcove : 2:10: 1: 0: 5: 2 // dm
  156. ac_alcove : 0:10: 1: 6:10: 1 // tdm
  157. ac_alcove : 5:15: 1:11:20: 0 // ctf
  158.  
  159. apollo_facility_4.0 : 2:10: 1: 0: 5: 2 // dm
  160. apollo_facility_4.0 : 0:10: 1: 6:10: 1 // tdm
  161. apollo_facility_4.0 : 5:15: 1:11:20: 0 // ctf
  162.  
  163. FOX_Xe_CTF : 2:10: 1: 0: 5: 2 // dm
  164. FOX_Xe_CTF : 0:10: 1: 6:10: 1 // tdm
  165. FOX_Xe_CTF : 5:15: 1:11:20: 0 // ctf
  166.  
  167. killers-construction : 2:10: 1: 0:10: 1 // dm
  168. killers-construction : 0:15: 1:11:20: 0 // tdm
  169.  
  170. ~weird_island~ : 2:10: 1: 0:10: 1 // dm
  171. ~weird_island~ : 0:10: 1:11:20: 0 // tdm
  172.  
  173. Brutus-THE-HOLE : 2:10: 1: 0: 5: 2 // dm
  174. Brutus-THE-HOLE : 0:10: 1: 6:10: 1 // tdm
  175. Brutus-THE-HOLE : 5:15: 1:11:20: 0 // ctf
  176.  
  177. ac_channel : 2:10: 1: 0: 5: 2 // dm
  178. ac_channel : 0:10: 1: 6:10: 1 // tdm
  179. ac_channel : 5:15: 1:11:20: 0 // ctf
  180.  
  181. sh_caverns : 2:10: 1: 0: 5: 3 // dm
  182. sh_caverns : 0:10: 1: 6:10: 2 // tdm
  183. sh_caverns :10:10: 1:11:15: 1 // osok
  184. sh_caverns :11:10: 1:16:20: 0 // tosok
  185.  
  186. ac_venganza1.1 : 2:10: 1: 0: 5: 2 // dm
  187. ac_venganza1.1 : 0:10: 1: 6:10: 1 // tdm
  188. ac_venganza1.1 : 5:15: 1:11:20: 0 // ctf
  189.  
  190. meg_turok : 2:10: 1: 0:10: 1 // dm
  191. meg_turok : 0:10: 1:11:20: 0 // tdm
  192.  
  193. ac_base : 2:10: 1: 0: 5: 2 // dm
  194. ac_base : 0:10: 1: 6:10: 1 // tdm
  195. ac_base : 5:15: 1:11:20: 0 // ctf
  196.  
  197. Killers-Tropical-Vacation : 9:10: 1: 0:10: 1 // lss
  198. Killers-Tropical-Vacation : 6:10: 1:11:20: 0 // pf
  199.  
  200. tracer : 2:10: 1: 0: 5: 2 // dm
  201. tracer : 0:10: 1: 6:10: 1 // tdm
  202. tracer : 5:10: 1:11:20: 0 // ctf
  203.  
  204. ac_bank : 2:10: 1: 0:10: 2 // dm
  205. ac_bank : 0:10: 1:11:15: 1 // tdm
  206. ac_bank : 5:15: 1:16:20: 0 // ctf
  207.  
  208. rocktheboat : 3:10: 1: 0:10: 1 // lms
  209. rocktheboat : 4:10: 1:11:20: 0 // ts
  210.  
  211. ac_alrashid_spooky : 2:10: 1: 0:10: 2 // dm
  212. ac_alrashid_spooky : 0:10: 1:11:15: 1 // tdm
  213. ac_alrashid_spooky : 5:10: 1:16:20: 0 // ctf
  214.  
  215. HorrorPool : 2:10: 1: 0:10: 1 // dm
  216. HorrorPool : 0:10: 1:11:20: 0 // tdm
  217.  
  218. ac_battle-arena1.1 : 2:10: 1: 0: 5: 2 // dm
  219. ac_battle-arena1.1 :10:10: 1: 6:10: 1 // osok
  220. ac_battle-arena1.1 :11:10: 1:11:20: 0 // tosok
  221.  
  222. ac_asperate : 2:10: 1: 0:10: 1 // dm
  223. ac_asperate : 0:10: 1:11:20: 0 // tdm
  224.  
  225. NYC-mod : 2:10: 1: 0: 5: 3 // dm
  226. NYC-mod : 0:10: 1: 6:10: 2 // tdm
  227. NYC-mod : 5:15: 1:11:15: 1 // ctf
  228. NYC-mod :13:15: 1:16:20: 0 // htf
  229.  
  230. ac_victorian1.1 : 2:10: 1: 0: 5: 2 // dm
  231. ac_victorian1.1 : 0:10: 1: 6:10: 1 // tdm
  232. ac_victorian1.1 : 5:15: 1:11:20: 0 // ctf
  233.  
  234. ac_campo_hallsi_e_furia_2 : 2: 5: 1: 0:10: 1 // dm
  235. ac_campo_hallsi_e_furia_2 : 2: 5: 1:11:20: 0 // tdm
  236.  
  237. ac_ancient : 2:10: 1: 0:10: 1 // dm
  238. ac_ancient : 0:10: 1:11:20: 0 // tdm
  239.  
  240. ac_avenue : 2:10: 1: 0: 5: 2 // dm
  241. ac_avenue : 0:10: 1: 6:10: 1 // tdm
  242. ac_avenue : 5:15: 1:11:20: 0 // ctf
  243.  
  244. ShittyMap : 2:10: 1: 0: 5: 2 // dm
  245. ShittyMap : 0:10: 1: 6:10: 1 // tdm
  246. ShittyMap : 5:15: 1:11:20: 0 // ctf
  247.  
  248. ghetto : 2:10: 1: 0:10: 1 // dm
  249. ghetto : 0:15: 1:11:20: 0 // tdm
  250.  
  251. ac_viridis : 2:10: 1: 0:10: 1 // dm
  252. ac_viridis : 0:10: 1:11:20: 0 // tdm
  253.  
  254. IraqTown : 2:10: 1: 0: 5: 3 // dm
  255. IraqTown :10:10: 1: 6:10: 2 // osok
  256. IraqTown : 0:10: 1:11:15: 1 // tdm
  257. IraqTown :11:10: 1:16:20: 0 // tosok
  258.  
  259. ac_autopsy : 2:10: 1: 0:10: 1 // dm
  260. ac_autopsy : 0:10: 1:11:20: 0 // tdm
  261.  
  262. DreamLand : 2:10: 1: 0: 5: 2 // dm
  263. DreamLand : 0:10: 1: 6:10: 1 // tdm
  264. DreamLand : 5:15: 1:11:20: 0 // ctf
  265.  
  266. ac_wadi : 2:10: 1: 0: 5: 1 // dm
  267. ac_wadi : 0:10: 1: 6:10: 0 // tdm
  268.  
  269. ac_BoxHead :10:10: 1: 0:10: 1 // osok
  270. ac_BoxHead :11:10: 1:11:20: 0 // tosok
  271.  
  272. iNoob_secret6 : 2:10: 1: 0: 5: 2 // dm
  273. iNoob_secret6 : 0:10: 1: 6:10: 1 // tdm
  274. iNoob_secret6 : 5:15: 1:11:20: 0 // ctf
  275.  
  276. ac_aftermath : 2:10: 1: 0:10: 1 // dm
  277. ac_aftermath : 0:10: 1:11:20: 0 // tdm
  278.  
  279. MykeGregory_House : 9:10: 1: 0:10: 1 // lss
  280. MykeGregory_House :10:10: 1:11:20: 0 // osok
  281.  
  282. // ac_scaffold   : 2: 8: 1: 0: 3: 1     // dm, 8 minutes, 0..3 players
  283. // ac_scaffold   : 0:10: 1: 4:11: 0     // tdm, 10 minutes, 4..11 players
  284.  
  285. // ac_power      : 5:12: 1: 4:12: 1     // ctf, 12 minutes, 4..12 players
  286. // ac_power      :13:12: 1:13: 0: 0     // htf, 12 minutes, 13.. players
  287.  
  288. // ac_desert     : 2: 8: 1: 0: 4: 1     // dm, 8 minutes, 0..4 players
  289. // ac_desert     :11:10: 1: 5:11: 0     // tosok, 10 minutes, 5..11 players
  290.  
  291. // ac_keller     : 5:12: 1: 4:12: 1     // ctf, 12 minutes, 4..12 players
  292. // ac_keller     :13:12: 1:13: 0: 0     // htf, 12 minutes, 13.. players
  293.  
  294. // ac_arctic     : 0:10: 1: 4: 7: 1     // tdm, 10 minutes, 4..7 players
  295. // ac_arctic     :11:10: 1: 7: 0: 0     // tosok, 10 minutes, 8.. players
  296.  
  297. // ac_shine      : 5:12: 1: 4:13: 1     // ctf, 12 minutes, 4..13 players
  298. // ac_shine      :13:12: 1:14: 0: 0     // htf, 12 minutes, 14.. players
  299.  
  300. // ac_elevation  :15: 8: 1: 2: 5: 2     // ktf, 8 minutes, 2..5 players
  301. // ac_elevation  : 5:12: 1: 6:10: 1     // ctf, 12 minutes, 6..10 players
  302. // ac_elevation  :14:10: 1:11:14: 0     // tktf, 10 minutes, 11..14 players
  303.  
  304. // ac_desert     : 9: 8: 1: 0: 5: 0     // lss, 8 minutes, 0..5 players
  305.  
  306. // ac_toxic      : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
  307. // ac_toxic      : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players
  308.  
  309. // ac_mines      :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
  310. // ac_mines      : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
  311. // ac_mines      :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players
  312.  
  313. // ac_scaffold   :11: 8: 1: 6: 9: 0     // tosok, 8 minutes, 6..9 players
  314.  
  315. // ac_urban      : 0:10: 1: 5: 0: 0     // tdm, 10 minutes, 5.. players
  316.  
  317. // ac_desert3    : 5:12: 1: 4:10: 1     // ctf, 12 minutes, 4..10 players
  318. // ac_desert3    :14:10: 1:11: 0: 1     // tktf, 10 minutes, 11.. players
  319.  
  320. // ac_depot      : 5:12: 1: 4:12: 0     // ctf, 12 minutes, 4..12 players
  321.  
  322. // ac_desert2    : 0:10: 1: 3: 7: 2     // tdm, 10 minutes, 3..7 players
  323. // ac_desert2    :11: 8: 1: 8:10: 1     // tosok, 8 minutes, 8..10 players
  324. // ac_desert2    :13:10: 1:11: 0: 0     // htf, 10 minutes, 11.. players
  325.  
  326. // one short game on ac_snow, either osok or deathmatch (pseudorandom)
  327. // ac_snow       :10: 6: 1: 0: 1: 7     // osok, 6 minutes, 0..1 players
  328. // ac_snow       : 2: 6: 1: 2: 2: 6     // dm, 6 minutes, 2 players
  329. // ac_snow       :10: 6: 1: 3: 3: 5     // osok, 6 minutes, 3 players
  330. // ac_snow       : 2: 6: 1: 4: 4: 4     // dm, 6 minutes, 4 players
  331. // ac_snow       :10: 6: 1: 5: 5: 3     // osok, 6 minutes, 5 players
  332. // ac_snow       : 2: 6: 1: 6: 6: 2     // dm, 6 minutes, 6 players
  333. // ac_snow       :10: 6: 1: 7: 7: 1     // osok, 6 minutes, 7 players
  334. // ac_snow       : 0: 6: 1: 8:11: 0     // tdm, 6 minutes, 8..11 players
  335.  
  336. // ac_sunset     : 5:12: 1: 4:12: 0     // ctf, 12 minutes, 4..12 players
  337.  
  338. // ac_complex    : 0:10: 1: 3:13: 0     // tdm, 10 minutes, 3..13 players
  339.  
  340. // ac_aqueous    :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
  341. // ac_aqueous    : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
  342. // ac_aqueous    :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players
  343.  
  344. // ac_arid       : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
  345. // ac_arid       : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players
  346.  
  347. // ac_iceroad      : 5:10: 1: 5: 0: 0     // ctf, 10 minutes, 5.. players
  348.  
  349. // ac_douze      :10: 6: 1: 5: 5: 3     // osok, 6 minutes, 5 players
  350. // ac_douze      : 2: 6: 1: 6: 6: 2     // dm, 6 minutes, 6 players
  351.  
  352. // ac_gothic     :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
  353. // ac_gothic     : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
  354. // ac_gothic     :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players
  355.  
  356. // ac_rattrap    : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
  357. // ac_rattrap    : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players
  358.  
  359. // ac_arabian    :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
  360. // ac_arabian    : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
  361. // ac_arabian    :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players
  362.  
  363. // ac_werk       :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
  364. // ac_werk       : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
  365. // ac_werk       :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players
  366.  
  367. // Change this file to make the map rotation different and add more..
  368. // do only use standard maps and maps from your packages/maps/servermaps folder!
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