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- // Server Side Maprotations...
- // WARNING: You can NOT use CubeScript in here!!
- // Use the following scheme...
- // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
- // map will be skipped, if minplayer/maxplayer requirements are failed
- // map: map filename without extension
- // do only use standard maps and maps from your packages/maps/servermaps folder
- // for the flag modes (5, 14 & 15), be sure, the map contains flag bases
- // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
- // Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
- // Team Survivor (4), Survivor (3), Last Swiss Standing (9),
- // One Shot One Kill (10), Team One Shot One Kill (11)
- // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
- // vote: (1) allow players to vote for other maps
- // (0) only admin can change the map
- // minplayer: if set, the server will skip the map, if fewer than required players are connected
- // maxplayer: if set, the server will skip the map, if more than allowed players are connected
- // skiplines: lines to skip in maprot.cfg, after this map got actually played
- // this can be used to select one of several lines, instead of playing all lines
- // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
- // If the player number changes during gameplay, no action will be taken.
- !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! : 2:10: 1: 0: 5: 2 // dm
- !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! :10:10: 1: 6:10: 1 // osok
- !!!!!!!!!!!!!!!!!!!!lllllllaairrr!!!!!! :11:10: 1:11:20: 0 // tosok
- TheSwamps :10:10: 1: 0: 5: 2 // osok
- TheSwamps :11:10: 1: 6:10: 1 // tosok
- TheSwamps : 5:15: 1:11:20: 0 // ctf
- fox_training_day_Xe : 2:10: 1: 0:10: 1 // dm
- fox_training_day_Xe : 0:10: 1:11:20: 0 // tdm
- confused : 2:10: 1: 0:10: 1 // dm
- confused : 0:15: 1:11:20: 0 // tdm
- ac_church-night : 2:10: 1: 0:10: 1 // dm
- ac_church-night : 0:10: 1:11:20: 0 // tdm
- railwaystation :10:10: 1: 0:10: 1 // osok
- railwaystation :11:10: 1:11:20: 0 // tosok
- stalingrad : 2:10: 1: 0:10: 1 // dm
- stalingrad : 0:15: 1:11:20: 0 // tdm
- Brutus-Bullet-Storm.3 : 2:10: 1: 0:10: 1 // dm
- Brutus-Bullet-Storm.3 : 0:15: 1:11:20: 0 // tdm
- fox_runner : 2:10: 1: 0:10: 1 // dm
- fox_runner : 0:10: 1:11:20: 0 // tdm
- arena : 9:10: 1: 0:10: 1 // lss
- arena : 6:10: 1:11:20: 0 // pf
- lost :13:15: 1: 0: 5: 2 // htf
- lost : 0:15: 1: 6:10: 1 // tdm
- lost : 5:15: 1:11:20: 0 // ctf
- Favela :10:10: 1: 0: 5: 3 // osok
- Favela :11:10: 1: 6:10: 2 // tosok
- Favela : 0:10: 1:11:15: 1 // tdm
- Favela : 5:15: 1:16:20: 0 // ctf
- ac_cube : 9:10: 1: 0:20: 0 // lss
- kz_Desert :10:10: 1: 0: 5: 2 // osok
- kz_Desert :11:10: 1: 6:10: 1 // tosok
- kz_Desert : 5:15: 1:11:20: 0 // ctf
- 007_bathroom : 9:10: 1: 0:20: 0 // lss
- ac_conference : 2:10: 1: 0:10: 1 // dm
- ac_conference : 0:15: 1:11:20: 0 // tdm
- leningrad : 2:10: 1: 0:10: 1 // dm
- leningrad : 0:15: 1:11:20: 0 // tdm
- MM_Abandoned : 2:10: 1: 0:10: 1 // dm
- MM_Abandoned : 0:15: 1:11:20: 0 // tdm
- hotel_room2 : 2:10: 1: 0: 5: 2 // dm
- hotel_room2 : 0:10: 1: 6:10: 1 // tdm
- hotel_room2 : 5:15: 1:11:20: 0 // ctf
- dazed : 2:10: 1: 0:10: 1 // dm
- dazed : 0:15: 1:11:20: 0 // tdm
- retirement : 2:10: 1: 0:10: 1 // dm
- retirement : 0:15: 1:11:20: 0 // tdm
- =MC=Base-Wars : 2:10: 1: 0:10: 1 // dm
- =MC=Base-Wars : 0:15: 1:11:20: 0 // tdm
- apache : 2:10: 1: 0: 5: 2 // dm
- apache : 0:10: 1: 6:10: 1 // tdm
- apache : 5:15: 1:11:20: 0 // ctf
- pixelconfusion : 2:10: 1: 0:10: 1 // dm
- pixelconfusion : 0:15: 1:11:20: 0 // tdm
- ac_Darkfuel : 2:10: 1: 0:10: 1 // dm
- ac_Darkfuel : 0:10: 1:11:20: 0 // tdm
- apollo_desertcity_3.6 : 2:10: 1: 0: 5: 2 // dm
- apollo_desertcity_3.6 : 0:10: 1: 6:10: 1 // tdm
- apollo_desertcity_3.6 : 5:15: 1:11:20: 0 // ctf
- misplaced : 2:10: 1: 0: 5: 3 // dm
- misplaced : 0:10: 1: 6:10: 2 // tdm
- misplaced : 5:15: 1:11:15: 1 // ctf
- misplaced :14:15: 1:16:20: 0 // tktf
- ac_iran : 2:10: 1: 0:10: 1 // dm
- ac_iran : 0:10: 1:11:20: 0 // tdm
- ac_iron : 2:10: 1: 0:10: 1 // dm
- ac_iron : 0:10: 1:11:20: 0 // tdm
- England : 2:10: 1: 0:10: 1 // dm
- England : 0:10: 1:11:20: 0 // tdm
- crazytown : 2:10: 1: 0:10: 1 // dm
- crazytown : 0:15: 1:11:20: 0 // tdm
- !!!LSS-BRASIL-MINIMAP : 9:10: 1: 0:20: 0 // lss
- j-shot :10:10: 1: 0:10: 1 // osok
- j_shot :11:10: 1:11:20: 0 // tosok
- rm_epitath : 2:10: 1: 0:10: 1 // dm
- rm_epitath : 0:10: 1:11:20: 0 // tdm
- Brutus-City-Of-The-Windows : 2:10: 1: 0:10: 1 // dm
- Brutus-City-Of-The-Windows : 0:15: 1:11:20: 0 // tdm
- ac_ore : 2:10: 1: 0: 5: 2 // dm
- ac_ore : 0:10: 1: 6:10: 1 // tdm
- ac_ore : 5:15: 1:11:20: 0 // ctf
- LegendofDragoon_hoaxbeta : 2:10: 1: 0:10: 1 // dm
- LegendofDragoon_hoaxbeta : 0:15: 1:11:20: 0 // tdm
- ac_origin : 2:10: 1: 0:10: 1 // dm
- ac_origin : 0:10: 1:11:20: 0 // tdm
- ac_alcove : 2:10: 1: 0: 5: 2 // dm
- ac_alcove : 0:10: 1: 6:10: 1 // tdm
- ac_alcove : 5:15: 1:11:20: 0 // ctf
- apollo_facility_4.0 : 2:10: 1: 0: 5: 2 // dm
- apollo_facility_4.0 : 0:10: 1: 6:10: 1 // tdm
- apollo_facility_4.0 : 5:15: 1:11:20: 0 // ctf
- FOX_Xe_CTF : 2:10: 1: 0: 5: 2 // dm
- FOX_Xe_CTF : 0:10: 1: 6:10: 1 // tdm
- FOX_Xe_CTF : 5:15: 1:11:20: 0 // ctf
- killers-construction : 2:10: 1: 0:10: 1 // dm
- killers-construction : 0:15: 1:11:20: 0 // tdm
- ~weird_island~ : 2:10: 1: 0:10: 1 // dm
- ~weird_island~ : 0:10: 1:11:20: 0 // tdm
- Brutus-THE-HOLE : 2:10: 1: 0: 5: 2 // dm
- Brutus-THE-HOLE : 0:10: 1: 6:10: 1 // tdm
- Brutus-THE-HOLE : 5:15: 1:11:20: 0 // ctf
- ac_channel : 2:10: 1: 0: 5: 2 // dm
- ac_channel : 0:10: 1: 6:10: 1 // tdm
- ac_channel : 5:15: 1:11:20: 0 // ctf
- sh_caverns : 2:10: 1: 0: 5: 3 // dm
- sh_caverns : 0:10: 1: 6:10: 2 // tdm
- sh_caverns :10:10: 1:11:15: 1 // osok
- sh_caverns :11:10: 1:16:20: 0 // tosok
- ac_venganza1.1 : 2:10: 1: 0: 5: 2 // dm
- ac_venganza1.1 : 0:10: 1: 6:10: 1 // tdm
- ac_venganza1.1 : 5:15: 1:11:20: 0 // ctf
- meg_turok : 2:10: 1: 0:10: 1 // dm
- meg_turok : 0:10: 1:11:20: 0 // tdm
- ac_base : 2:10: 1: 0: 5: 2 // dm
- ac_base : 0:10: 1: 6:10: 1 // tdm
- ac_base : 5:15: 1:11:20: 0 // ctf
- Killers-Tropical-Vacation : 9:10: 1: 0:10: 1 // lss
- Killers-Tropical-Vacation : 6:10: 1:11:20: 0 // pf
- tracer : 2:10: 1: 0: 5: 2 // dm
- tracer : 0:10: 1: 6:10: 1 // tdm
- tracer : 5:10: 1:11:20: 0 // ctf
- ac_bank : 2:10: 1: 0:10: 2 // dm
- ac_bank : 0:10: 1:11:15: 1 // tdm
- ac_bank : 5:15: 1:16:20: 0 // ctf
- rocktheboat : 3:10: 1: 0:10: 1 // lms
- rocktheboat : 4:10: 1:11:20: 0 // ts
- ac_alrashid_spooky : 2:10: 1: 0:10: 2 // dm
- ac_alrashid_spooky : 0:10: 1:11:15: 1 // tdm
- ac_alrashid_spooky : 5:10: 1:16:20: 0 // ctf
- HorrorPool : 2:10: 1: 0:10: 1 // dm
- HorrorPool : 0:10: 1:11:20: 0 // tdm
- ac_battle-arena1.1 : 2:10: 1: 0: 5: 2 // dm
- ac_battle-arena1.1 :10:10: 1: 6:10: 1 // osok
- ac_battle-arena1.1 :11:10: 1:11:20: 0 // tosok
- ac_asperate : 2:10: 1: 0:10: 1 // dm
- ac_asperate : 0:10: 1:11:20: 0 // tdm
- NYC-mod : 2:10: 1: 0: 5: 3 // dm
- NYC-mod : 0:10: 1: 6:10: 2 // tdm
- NYC-mod : 5:15: 1:11:15: 1 // ctf
- NYC-mod :13:15: 1:16:20: 0 // htf
- ac_victorian1.1 : 2:10: 1: 0: 5: 2 // dm
- ac_victorian1.1 : 0:10: 1: 6:10: 1 // tdm
- ac_victorian1.1 : 5:15: 1:11:20: 0 // ctf
- ac_campo_hallsi_e_furia_2 : 2: 5: 1: 0:10: 1 // dm
- ac_campo_hallsi_e_furia_2 : 2: 5: 1:11:20: 0 // tdm
- ac_ancient : 2:10: 1: 0:10: 1 // dm
- ac_ancient : 0:10: 1:11:20: 0 // tdm
- ac_avenue : 2:10: 1: 0: 5: 2 // dm
- ac_avenue : 0:10: 1: 6:10: 1 // tdm
- ac_avenue : 5:15: 1:11:20: 0 // ctf
- ShittyMap : 2:10: 1: 0: 5: 2 // dm
- ShittyMap : 0:10: 1: 6:10: 1 // tdm
- ShittyMap : 5:15: 1:11:20: 0 // ctf
- ghetto : 2:10: 1: 0:10: 1 // dm
- ghetto : 0:15: 1:11:20: 0 // tdm
- ac_viridis : 2:10: 1: 0:10: 1 // dm
- ac_viridis : 0:10: 1:11:20: 0 // tdm
- IraqTown : 2:10: 1: 0: 5: 3 // dm
- IraqTown :10:10: 1: 6:10: 2 // osok
- IraqTown : 0:10: 1:11:15: 1 // tdm
- IraqTown :11:10: 1:16:20: 0 // tosok
- ac_autopsy : 2:10: 1: 0:10: 1 // dm
- ac_autopsy : 0:10: 1:11:20: 0 // tdm
- DreamLand : 2:10: 1: 0: 5: 2 // dm
- DreamLand : 0:10: 1: 6:10: 1 // tdm
- DreamLand : 5:15: 1:11:20: 0 // ctf
- ac_wadi : 2:10: 1: 0: 5: 1 // dm
- ac_wadi : 0:10: 1: 6:10: 0 // tdm
- ac_BoxHead :10:10: 1: 0:10: 1 // osok
- ac_BoxHead :11:10: 1:11:20: 0 // tosok
- iNoob_secret6 : 2:10: 1: 0: 5: 2 // dm
- iNoob_secret6 : 0:10: 1: 6:10: 1 // tdm
- iNoob_secret6 : 5:15: 1:11:20: 0 // ctf
- ac_aftermath : 2:10: 1: 0:10: 1 // dm
- ac_aftermath : 0:10: 1:11:20: 0 // tdm
- MykeGregory_House : 9:10: 1: 0:10: 1 // lss
- MykeGregory_House :10:10: 1:11:20: 0 // osok
- // ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players
- // ac_scaffold : 0:10: 1: 4:11: 0 // tdm, 10 minutes, 4..11 players
- // ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
- // ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
- // ac_desert : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players
- // ac_desert :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players
- // ac_keller : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
- // ac_keller :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
- // ac_arctic : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
- // ac_arctic :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players
- // ac_shine : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
- // ac_shine :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
- // ac_elevation :15: 8: 1: 2: 5: 2 // ktf, 8 minutes, 2..5 players
- // ac_elevation : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
- // ac_elevation :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
- // ac_desert : 9: 8: 1: 0: 5: 0 // lss, 8 minutes, 0..5 players
- // ac_toxic : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
- // ac_toxic : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
- // ac_mines :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
- // ac_mines : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
- // ac_mines :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
- // ac_scaffold :11: 8: 1: 6: 9: 0 // tosok, 8 minutes, 6..9 players
- // ac_urban : 0:10: 1: 5: 0: 0 // tdm, 10 minutes, 5.. players
- // ac_desert3 : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
- // ac_desert3 :14:10: 1:11: 0: 1 // tktf, 10 minutes, 11.. players
- // ac_depot : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
- // ac_desert2 : 0:10: 1: 3: 7: 2 // tdm, 10 minutes, 3..7 players
- // ac_desert2 :11: 8: 1: 8:10: 1 // tosok, 8 minutes, 8..10 players
- // ac_desert2 :13:10: 1:11: 0: 0 // htf, 10 minutes, 11.. players
- // one short game on ac_snow, either osok or deathmatch (pseudorandom)
- // ac_snow :10: 6: 1: 0: 1: 7 // osok, 6 minutes, 0..1 players
- // ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players
- // ac_snow :10: 6: 1: 3: 3: 5 // osok, 6 minutes, 3 players
- // ac_snow : 2: 6: 1: 4: 4: 4 // dm, 6 minutes, 4 players
- // ac_snow :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
- // ac_snow : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players
- // ac_snow :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players
- // ac_snow : 0: 6: 1: 8:11: 0 // tdm, 6 minutes, 8..11 players
- // ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
- // ac_complex : 0:10: 1: 3:13: 0 // tdm, 10 minutes, 3..13 players
- // ac_aqueous :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
- // ac_aqueous : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
- // ac_aqueous :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
- // ac_arid : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
- // ac_arid : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
- // ac_iceroad : 5:10: 1: 5: 0: 0 // ctf, 10 minutes, 5.. players
- // ac_douze :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
- // ac_douze : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players
- // ac_gothic :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
- // ac_gothic : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
- // ac_gothic :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
- // ac_rattrap : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
- // ac_rattrap : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
- // ac_arabian :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
- // ac_arabian : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
- // ac_arabian :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
- // ac_werk :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
- // ac_werk : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
- // ac_werk :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
- // Change this file to make the map rotation different and add more..
- // do only use standard maps and maps from your packages/maps/servermaps folder!
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