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castfromhp

Kinesis Ideas

Mar 12th, 2013
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  1. Move: Kinesis
  2. Type: Psychic
  3. Frequency: Center
  4. AC: None
  5. Class: Status
  6. Range: 6, 1 Target, Interrupt
  7. Effect: The foe's Accuracy is reduced by 4 until the beginning of your next turn.
  8. Contest Type: Smart
  9. Contest Effect: Get Ready!
  10.  
  11. Alternate Idea: You may use Kinesis as an Interrupt when a foe uses a Ranged Move. Shift the area of effect of the Move one meter in any direction.
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