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- Move: Kinesis
- Type: Psychic
- Frequency: Center
- AC: None
- Class: Status
- Range: 6, 1 Target, Interrupt
- Effect: The foe's Accuracy is reduced by 4 until the beginning of your next turn.
- Contest Type: Smart
- Contest Effect: Get Ready!
- Alternate Idea: You may use Kinesis as an Interrupt when a foe uses a Ranged Move. Shift the area of effect of the Move one meter in any direction.
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