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Cold Nights | Warm Lights

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Sep 2nd, 2017
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  1. KeyMode1=0,0,0,0
  2. KeyAdaptiveFog=0,0,0,0
  3. KeyGlitchB=0,0,0,0
  4. KeyAdaptiveSharpen=0,0,0,0
  5. KeyEmphasize=0,0,0,0
  6. KeyDPX=0,0,0,0
  7. KeyNostalgia=0,0,0,0
  8. KeyLumaSharpen=0,0,0,0
  9. KeyAmbientLight=0,0,0,0
  10. KeyCurves=0,0,0,0
  11. KeyMode3=0,0,0,0
  12. KeyMode2=0,0,0,0
  13. KeyMotionBlur=0,0,0,0
  14. KeyFilmicPass=0,0,0,0
  15. KeyFXAA=0,0,0,0
  16. KeyLevels=0,0,0,0
  17. KeyHighPassSharp=0,0,0,0
  18. KeyLiftGammaGain=0,0,0,0
  19. KeyMXAO=0,0,0,0
  20. KeyMatsoDOF=0,0,0,0
  21. KeyFilmGrain=0,0,0,0
  22. KeyFilmGrain2=0,0,0,0
  23. KeyReflectiveBumpmapping=0,0,0,0
  24. KeyMonochrome=0,0,0,0
  25. KeySMAA=0,0,0,0
  26. KeyTechnicolor2=0,0,0,0
  27. KeyTonemap=0,0,0,0
  28. KeyVibrance=0,0,0,0
  29. KeyHDR=0,0,0,0
  30. KeyGaussianBlur=0,0,0,0
  31. Techniques=LiftGammaGain,Tonemap,Vibrance,Mode3,LumaSharpen,HDR,Levels
  32. KeyMultiLUT=0,0,0,0
  33. KeyDisplayDepth=0,0,0,0
  34. KeyRingDOF=0,0,0,0
  35. KeyMagicDOF=0,0,0,0
  36. KeyGP65CJ042DOF=0,0,0,0
  37. KeyClarity=0,0,0,0
  38. KeyMartyMcFlyDOF=0,0,0,0
  39. KeyEGAfilter=0,0,0,0
  40. KeyHQ4X=0,0,0,0
  41. KeyLeiFx_Tech=0,0,0,0
  42. KeyLightDoF_AutoFocus=0,0,0,0
  43. KeyLightDoF_Far=0,0,0,0
  44. KeyLightDoF_Near=0,0,0,0
  45. KeyTechnicolor=0,0,0,0
  46. KeyLUT=0,0,0,0
  47. KeyMagicBloom=0,0,0,0
  48. KeyNightvision=0,0,0,0
  49. KeyTint=0,0,0,0
  50. KeyTiltShift=0,0,0,0
  51. KeySurfaceBlur=0,0,0,0
  52. KeyUIMask_Top=0,0,0,0
  53. KeyUIMask_Bottom=0,0,0,0
  54. KeyDepthHaze=0,0,0,0
  55. KeyVignette=0,0,0,0
  56.  
  57. [HighPassSharpen.fx]
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  59. HighPassViewBlendIfMask=0.000000
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  64. HighPassLightIntensity=1.000000
  65. HighPassDarkIntensity=1.000000
  66. HighPassSharpStrength=0.400000
  67. HighPassViewSharpMask=0.000000
  68.  
  69. [FXAA.fx]
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  71. EdgeThreshold=0.125000
  72. EdgeThresholdMin=0.000000
  73.  
  74. [SurfaceBlur.fx]
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  76. BlurOffset=1.000000
  77. DebugMode=0.000000
  78. BlurEdge=0.500000
  79. BlurStrength=1.000000
  80.  
  81. [Curves.fx]
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  83. Formula=4.000000
  84. Contrast=0.420000
  85.  
  86. [AmbientLight.fx]
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  88. alDebug=0.000000
  89. AL_DirtTex=0.000000
  90. alInt=6.500000
  91. alThreshold=5.000000
  92. AL_Adaptation=1.000000
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  96. alAdaptBaseBlackLvL=4.000000
  97. AL_Vibrance=0.000000
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  99. alDirtInt=1.000000
  100. alLensInt=2.100000
  101. alDirtOVInt=1.000000
  102. AL_Lens=0.000000
  103.  
  104. [AdaptiveFog.fx]
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  106. FogColor=0.019608,0.125490,0.360784
  107. MaxFogFactor=0.840000
  108. BloomPower=0.000000
  109. FogStart=0.000000
  110. BloomThreshold=30.000002
  111. BloomWidth=0.000000
  112.  
  113. [HQ4X.fx]
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  115. k=-1.100000
  116. mx=1.000000
  117. max_w=0.750000
  118. min_w=0.030000
  119. lum_add=0.330000
  120.  
  121. [AdaptiveSharpen.fx]
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  123. L_compr_low=0.169000
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  128. D_compr_high=0.504000
  129. L_compr_high=0.337000
  130. scale_lim=0.100000
  131. scale_cs=0.056000
  132. pm_p=0.750000
  133.  
  134. [DPX.fx]
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  136. RGB_Curve=8.000000,8.000000,8.000000
  137. RGB_C=0.360000,0.360000,0.340000
  138. Contrast=-0.050000
  139. Saturation=1.800000
  140. Colorfulness=2.500000
  141.  
  142. [Vignette.fx]
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  145. Center=0.500000,0.500000
  146. Radius=2.000000
  147. Amount=-1.000000
  148. Slope=2.000000
  149.  
  150. [FilmicPass.fx]
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  152. Strength=0.850000
  153. Contrast=1.000000
  154. Fade=0.400000
  155. Bleach=0.000000
  156. Saturation=-0.150000
  157. GreenCurve=1.000000
  158. RedCurve=1.000000
  159. BlueCurve=1.000000
  160. BaseCurve=1.500000
  161. BaseGamma=1.000000
  162. EffectGamma=0.650000
  163. EffectGammaR=1.000000
  164. EffectGammaG=1.000000
  165. EffectGammaB=1.000000
  166. LumCoeff=0.212656,0.715158,0.072186
  167.  
  168. [SMAA.fx]
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  171. MaxSearchSteps=98.000000
  172. MaxSearchStepsDiagonal=16.000000
  173. CornerRounding=0.000000
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  175.  
  176. [FineSharp.fx]
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  178. sstr=2.800000
  179. pstr=1.272000
  180. xstr=0.190000
  181. lstr=1.490000
  182. xrep=0.250000
  183.  
  184. [FakeMotionBlur.fx]
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  186. mbSoftness=1.000000
  187.  
  188. [MagicBloom.fx]
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  190. f2Adapt_Clip=0.000000,1.000000
  191. fBloom_Threshold=2.000000
  192. fDirt_Intensity=0.000000
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  194. fAdapt_Speed=0.100000
  195. fAdapt_Sensitivity=1.000000
  196. iAdapt_Precision=2.700000
  197. iDebug=0.000000
  198.  
  199. [ReflectiveBumpMapping.fx]
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  201. fRBM_LowerThreshold=0.100000
  202. fRBM_BlurWidthPixels=100.000000
  203. fRBM_ColorMask_Orange=1.000000
  204. fRBM_ReliefHeight=0.300000
  205. fRBM_FresnelMult=0.500000
  206. fRBM_FresnelReflectance=0.300000
  207. fRBM_UpperThreshold=0.200000
  208. fRBM_ColorMask_Red=1.000000
  209. fRBM_ColorMask_Yellow=1.000000
  210. fRBM_ColorMask_Green=1.000000
  211. fRBM_ColorMask_Cyan=1.000000
  212. fRBM_ColorMask_Blue=1.000000
  213. fRBM_ColorMask_Magenta=1.000000
  214.  
  215. [Levels.fx]
  216. BlackPoint=5.000000
  217. WhitePoint=250.000000
  218. HighlightClipping=0.000000
  219.  
  220. [LUT.fx]
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  222. fLUT_AmountLuma=1.000000
  223.  
  224. [LiftGammaGain.fx]
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  226. RGB_Gamma=1.100000,1.000000,1.125000
  227. RGB_Gain=0.770000,1.000000,1.310000
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  229. [TiltShift.fx]
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  231. BlurMultiplier=10.000000
  232. Axis=0.000000
  233. Offset=0.000000
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  235.  
  236. [LumaSharpen.fx]
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  239. sharp_clamp=0.035000
  240. offset_bias=1.000000
  241. show_sharpen=0.000000
  242.  
  243. [MXAO.fx]
  244. bMXAOSmoothNormalsEnable=0.000000
  245. fMXAOAmbientOcclusionAmount=2.760000
  246. fMXAONormalBias=0.480000
  247. fMXAOFadeoutStart=0.320000
  248. iMXAOBayerDitherLevel=3.000000
  249. fMXAOIndirectLightingAmount=2.760000
  250. iMXAOSampleCount=8.000000
  251. fMXAOIndirectLightingSaturation=1.110000
  252. fMXAOSampleRadius=2.680000
  253. fMXAOBlurSharpness=1.150000
  254. fMXAOBlurSteps=5.000000
  255. bMXAODebugViewEnable=0.000000
  256. fMXAOFadeoutEnd=0.380000
  257.  
  258. [LightDoF.fx]
  259. fLightDoF_Width=5.000000
  260. fLightDoF_Amount=10.000000
  261. f2LightDoF_CA=0.000000,1.000000
  262. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  263. bLightDoF_UseCA=0.000000
  264. bLightDoF_AutoFocus=1.000000
  265. fLightDoF_AutoFocusSpeed=0.100000
  266. bLightDoF_UseMouseFocus=0.000000
  267. fLightDoF_ManualFocus=0.000000
  268.  
  269. [Tonemap.fx]
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  271. Bleach=-0.000000
  272. Gamma=1.060000
  273. Exposure=0.000000
  274. Saturation=-0.340000
  275. FogColor=0.000000,0.000000,1.000000
  276.  
  277. [Vibrance.fx]
  278. Vibrance=0.230000
  279. VibranceRGBBalance=3.200000,1.000000,1.000000
  280.  
  281. [Clarity.fx]
  282. ClarityRadius=4.000000
  283. ClarityBlendMode=2.000000
  284. ClarityOffset=2.000000
  285. ClarityDarkIntensity=0.400000
  286. ClarityBlendIfDark=50.000000
  287. ClarityBlendIfLight=150.000000
  288. ClarityViewBlendIfMask=0.000000
  289. ClarityStrength=0.460000
  290. ClarityLightIntensity=0.100000
  291. ClarityViewMask=0.000000
  292.  
  293. [FakeHDR.fx]
  294. HDRPower=1.300000
  295. radius1=0.793000
  296. radius2=0.870000
  297.  
  298. [3DFX.fx]
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  300. DITHERBIAS=-1.000000
  301. LEIFX_PIXELWIDTH=1.500000
  302. LEIFX_LINES=1.000000
  303. GAMMA_LEVEL=1.000000
  304.  
  305. [DepthHaze.fx]
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  307. FogStart=0.200000
  308. FogColor=0.800000,0.800000,0.800000
  309. FogFactor=0.200000
  310.  
  311. [DOF.fx]
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  313. DOF_AUTOFOCUS=1.000000
  314. DOF_FARBLURCURVE=2.000000
  315. DOF_MOUSEDRIVEN_AF=0.000000
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  317. DOF_FOCUSPOINT=0.500000,0.500000
  318. fGPDOFChromaAmount=0.150000
  319. DOF_INFINITEFOCUS=1.000000
  320. DOF_MANUALFOCUSDEPTH=0.020000
  321. DOF_FOCUSSAMPLES=6.000000
  322. bADOF_ShapeApertureEnable=0.000000
  323. DOF_NEARBLURCURVE=1.600000
  324. DOF_FOCUSRADIUS=0.050000
  325. fRingDOFFringe=0.500000
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  327. fGPDOFBrightnessMultiplier=2.000000
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  329. iRingDOFSamples=6.000000
  330. fADOF_BokehCurve=4.000000
  331. iRingDOFRings=4.000000
  332. fRingDOFThreshold=0.700000
  333. fGPDOFBrightnessThreshold=0.500000
  334. fRingDOFGain=27.000000
  335. bADOF_ShapeCurvatureEnable=0.000000
  336. fRingDOFBias=0.000000
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  340. iGPDOFQuality=6.000000
  341. iGPDOFPolygonCount=5.000000
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  344. fGPDOFBias=10.000000
  345. bMatsoDOFChromaEnable=1.000000
  346. fADOF_SmootheningAmount=1.000000
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  348. fMatsoDOFBokehCurve=8.000000
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  351. fMatsoDOFBokehAngle=0.000000
  352. bADOF_RotAnimationEnable=0.000000
  353. fADOF_RotAnimationSpeed=2.000000
  354. fADOF_ShapeApertureAmount=0.010000
  355. fADOF_ShapeWeightAmount=1.000000
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  358. bADOF_ShapeDistortEnable=0.000000
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  360. fADOF_ShapeWeightCurve=4.000000
  361. bADOF_ShapeChromaEnable=0.000000
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  363. fADOF_ShapeDiffusionAmount=0.100000
  364. bADOF_ShapeWeightEnable=0.000000
  365. iADOF_ShapeChromaMode=3.000000
  366. iADOF_ImageChromaHues=5.000000
  367. fADOF_ImageChromaCurve=1.000000
  368. fADOF_ImageChromaAmount=3.000000
  369.  
  370. [Emphasize.fx]
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  372. FocusRangeDepth=0.010000
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  374. BlendColor=0.000000,0.000000,0.000000
  375. EffectFactor=0.900000
  376. BlendFactor=0.000000
  377.  
  378. [FilmGrain.fx]
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  380. Variance=0.400000
  381. Mean=0.500000
  382. SignalToNoiseRatio=6.000000
  383.  
  384. [FilmGrain2.fx]
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  386. coloramount=0.600000
  387. lumamount=1.000000
  388. grainsize=1.600000
  389.  
  390. [Glitch.fx]
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  392. bUseUV=0.000000
  393.  
  394. [GaussianBlur.fx]
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  396. GaussianBlurOffset=1.000000
  397. GaussianBlurStrength=0.300000
  398.  
  399. [Monochrome.fx]
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  401. ColorSaturation=0.000000
  402.  
  403. [MultiLUT.fx]
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  405. fLUT_AmountChroma=1.000000
  406. fLUT_AmountLuma=1.000000
  407.  
  408. [Sepia.fx]
  409. Tint=0.550000,0.430000,0.420000
  410. Strength=0.580000
  411.  
  412. [Technicolor.fx]
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  414. RGBNegativeAmount=0.880000,0.880000,0.880000
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  416.  
  417. [Technicolor2.fx]
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  419. Saturation=1.000000
  420. Brightness=1.000000
  421. Strength=1.000000
  422.  
  423. [UIMask.fx]
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  425. bDisplayMask=0.000000
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