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- COLTRANE
- Portrait: https://imgur.com/zTlpNs4
- Classes: Ace Trainer 3/Underdog 1
- THEMES:
- Main: Mysterious Trainer (https://www.youtube.com/watch?v=vKBRyNNW3u0)
- BACKGROUND
- Gym Trainer
- TALENTS: Concentration, Pokemon Handling
- Starting Equipment: Trainer’s Pack, Traveler’s Pack, 6 Basic Balls, 3 Potions, 1 Potion Water
- STATS
- HP 24/24
- ATK 3 (+2)
- DEF 5 (+2)
- SPATK 3 (+2)
- SPDEF 4 (+2)
- SPEED 1 (+0)
- SKILL TALENTS
- CONCENTRATION (+2)
- POKEMON HANDLING (+5)
- CONSTITUTION (+2)
- PERCEPTION (+2)
- [athletics +2]
- PROGRESSION
- Level 1: Ace Trainer
- Level 2: Intimidate
- Level 3: Underdog, +1 STAT/STAT
- ----------------------------------------------------------
- Starting Equipment:
- Trainer’s Pack,
- Traveler’s Pack
- Basic Balls x6,
- Potions x3
- Water x 1
- Eviolite x1
- ______________
- Climbing Gloves + Boots (+2 Athletics)
- Money: 25k
- ________________________________________________________________________________________________________________
- POKEMON:
- A-Train M
- Portrat: https://i.imgur.com/i3QE4e4.png
- Species: Eeevee (Small, Light)
- Type: Normal
- Nature: Naive
- Held Item: Eviolite (1)
- HP 36
- ATK 6
- DEF 7 (+1)
- SATK 6
- SDEF 6 (+1)
- SPD 6 (20ft.)
- Skills: Tracker (can follow scents)
- Passive: Charm (+1 Defense), Adaptability (Moves that are the same type as you deal +4 damage.)
- MOVES (+3 ATK/EFFECT, +2 SPATK):
- Quick Attack - Melee Normal Attack: At-Will 2d6. Quick Attack has Priority.
- Bite - Melee Dark Attack: At-Will 2d8. On hit, if you got 18 or higher on Accuracy Check, the target is Stunned.
- Swift - Ranged(20ft) Normal Special Attack: 3/day 3d8. You can’t miss targets with less than 15 Special Defense.
- ----------------------------------------------------------
- GIANT STEPS M
- Portrait: https://i.imgur.com/3ZVeG0I.png
- Species: Tyrogue (Small, Medium)
- Type: Fighting
- Nature: Adamant
- Held Item: Protective Pads (2)
- STATS:
- HP 24
- ATK 5
- DEF 4
- SATK 3
- SDEF 4
- SPD 4 (20ft.)
- Skills: -
- Passive: Guts (When afflicted, gain +2 ATK)
- MOVES (+2 ATK/SPATK/EFFECT):
- Fake Out - Melee Normal Attack: At-Will 2d6. Fake Out has Priority. Fake Out can only be used as the first action during an encounter. On hit, the target is Stunned
- Tackle - Melee Normal Attack: At-Will 2d6
- Foresight - Self Normal Effect: At-Will. You can hit Ghost-types with Normal and Fighting type moves as if they are not immune to those types of attacks for two mins.
- ----------------------------------------------------------
- HEAD HUNTER M
- Portrait: https://i.imgur.com/0uoQCCD.png
- Species: NOSEPASS (Medium, Heavy)
- Type: Rock
- Nature: Impish
- STATS:
- HP 18
- ATK 5
- DEF 16 (+1)
- SATK 4
- SDEF 9 (+1)
- SPD 3 (15ft.)
- Skills: Magnetic, Sinker, Zapper
- Passive: Harden (+1 Defense), Sturdy (If you would be brought to 0 from Max HP, go to 1 HP instead.)
- MOVES (+2 ATK/SPATK/, {+1 EFFECT):
- Block - Melee Normal Effect: 3/day. On hit, the target is bound to you for 1d6 rounds.
- Thunder Wave - Ranged(20ft) Electric Effect: 1/day. On hit, the target is Paralyzed.
- Rock Slide - Ranged(20ft, 10ft wave) Rock Attack: 1/day 5d12. Rock Slide has -2 during Accuracy Check. On hit, if you got 14 or higher on Accuracy Check, the target is Stunned.
- ----------------------------------------------------------
- Species: sneasel M (Medium, Medium)
- Type: Ice / Dark
- Nature: Sassy
- STATS:
- HP 36
- ATK 13 (+3)
- DEF 8
- SATK 4
- SDEF 9
- SPD 9 (45 ft.)
- (+1 AC)
- Skills: Freezer (can create ice), Stealth (can make stealth skill checks)
- Passives: Hone Claws (+1 Attack, +1 to accuracy checks), Screech (+2 Attack), Inner Focus (You are immune to being Stunned.), Keen Eye (Your accuracy checks cannot be negatively affected by foes.)
- Moves: (Attack +6, Special Attack +2, Effect +6)
- (Ice Shard > Quick Attack, add Low Kick)
- Taunt - Ranged(20ft) Dark Effect: 3/day. On hit, the target may only use attacks that target you or your allies for 1 min.
- Quick Attack - Ranged(15ft) Ice Attack: At-Will 2d6. Ice Shard has Priority.
- Metal Claw - Melee Steel Attack: At-Will 2d6. On hit, your Attack is +1 for 10 mins. This effect cannot be stacked.
- Low Kick - Melee Fighting Attack: 3/day 3d10. Low Kick can only target heavier targets
- ________________________________________________________________________________________________________________
- FEATS:
- GYM TRAINER (Background)
- Gym Leader: Constance. *Nurturing, Energetic)
- Portrait: https://i.imgur.com/Wuf0GZO.png
- When making Concentration, Diplomacy/Persuasion, History, Insight, Perception, or Pokémon Handling checks concerned with finding out more about a Gym Leader, Frontier Brain, Elite, or any other high-ranking League Member or one of their Pokémon, you roll twice and use the higher result if your gym mentor shares a personality trait with the individual you are rolling a skill check for, against, or with.
- ----------------------------------------------------------
- ACE TRAINER:
- Level 1:
- Affirmation (AT): Whenever your Pokémon knock out an opposing Pokémon, or whenever they score a critical hit, they gain temporary hit points equal to your Attack or Special Attack modifier.
- Improved Attacks (AT): Whenever your Pokémon hits with an attack, they deal additional damage equal to your Attack or Special Attack modifier, depending on which Attack or Special Attack modifier your Pokémon is adding to their attack respectively
- Level 2:
- Intimidate (AT): Ace Trainers can cause opposing Pokémon to question their aggressiveness by glaring intensely at them. As an action, Ace Trainers can make a target Pokémon’s Attack or Special Attack stat -2 for the remainder of an encounter 3/Day. Ace Trainers may target the same Pokémon over multiple rounds. This can make a Pokémon’s modifier lower if the associated stat is lowered enough.
- ----------------------------------------------------------
- UNDERDOG
- Level 1:
- Eversoul (U): Through will alone, your Pokémon are able to ward off the lure of evolution. While straining to resist evolution is something that any Pokémon is capable of, your Pokémon never feel exhausted while doing so, instead it is as if they are always holding an Everstone. Your Pokémon are considered Underdog Pokémon for class features if they’ve been your Pokémon for at least one week and are in one of the three following categories:
- - Has never evolved, can still evolve. (Bulbasaur, Taillow, etc.)
- - Can still evolve, even if it has evolved. (Ivysaur, Pikachu, etc.)
- - Cannot evolve, but never evolved. (Kangaskhan, Torkoal, etc.)
- Hidden Strength (U): Your training brings out the best of your enthusiastic Pokémon. 3/day you can issue an attack command to use a Move that your Pokémon’s knows naturally upon evolution. The move may come from your Pokémon’s next evolution, or its final evolution. Even though they may temporarily use the move, your Pokémon must still follow the move’s frequency limits.
- ________________________________________________________________________
- 1. Evolite (2550): If you can still potentially evolve, your Defense and Special Defense are +1. This does not stack with stat passives.
- 2. Protective Pads (2550): If you would be damaged as a result of making a melee attack against a foe, ignore that damage
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