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- function gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer,
- weaponID, attackerID, attackerDefID, attackerTeam)
- if (attackerDefID and
- UnitDefs[attackerDefID].customParams and
- UnitDefs[attackerDefID].customParams.nofriendlyfire and
- attackerID ~= unitID and
- spAreTeamsAllied(unitTeam, attackerTeam)) then
- return 0
- end
- return damage
- end
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