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Sep 18th, 2019
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  1. using UnityEngine;
  2.  
  3. public class Drawbridge : MonoBehaviour
  4. {
  5. public float[] m_Targets = { 90.0f, 0.0f };
  6. private int m_Index = 0;
  7. private HingeJoint m_Joint;
  8.  
  9. private void Awake()
  10. {
  11. m_Joint = GetComponent<HingeJoint>();
  12. }
  13.  
  14. private void Update()
  15. {
  16. if (Input.GetButtonDown("Fire1"))
  17. {
  18. JointSpring spring = m_Joint.spring;
  19. m_Index = ++m_Index % m_Targets.Length;
  20. spring.targetPosition = m_Targets[m_Index];
  21. m_Joint.spring = spring;
  22. }
  23. }
  24. }
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