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BRINK console commands

a guest May 10th, 2011 18,327 Never
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  1. ]listCmds
  2.   aasStats              show AAS statistics
  3.   AC_qos                automatically connects to the best (ping-time) server found
  4.   acceptVidMode         Save the video mode settings
  5.   activateAFs           activates idAFEntity based entities
  6.   activateContent       Activate DLC
  7.   activateSoundMixer    activates a sound mixer
  8.   addChatLine           internal use - core to game chat lines
  9.   addObituaryLine       internal use - core to add obituary lines
  10.   addPerformanceQuery   Displays a new performance query
  11.   admin                 perform administration commands
  12.   allocatorMemoryReport
  13.   applyServerConfig     Applies a named server config.
  14.   autoConnect           automatically connects to the first server found
  15.   bind                  binds a command to a key
  16.   buildFrequencies      build a frequency table for the fixed huffman compressor
  17.   calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
  18.   callvote              call a vote to change server settings, etc
  19.   camera                Sets the current view to a named camera entity, or clear the camera if no name is given
  20.   cameraNext            Sets the current view to the next camera found in the map
  21.   cameraPrev            Sets the current view to the previous camera found in the map
  22.   campaign              perform campaign commands
  23.   cancelEvaluateServers Cancels the Evaluate Servers Message box
  24.   cancelHostMigration   Cancels the Host Migration Message box
  25.   cancelSessionSearch   Cancels the Session Search Message box
  26.   chatPlayerProfileIndex Chats to the user of a specified client index
  27.   clanJoinMatch         Matchmake into clan challenge for given index.
  28.   clear                 clears the console
  29.   clearCCFModelCache    removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them
  30.   clearGlyphCache       clears the glyph cache
  31.   clearLights           clears all lights
  32.   clearPerformanceQueries Removes all performance queries
  33.   clearToolTipCookies   clears all tooltip state cookies, so they will be played again
  34.   clearVirtualCache     Clears physical cache, requiring all pages to be reloaded
  35.   clientReady           Sets player ready for first spawn
  36.   collisionModelInfo    shows collision model info
  37.   combineCubeImages     combines six images for roq compression
  38.   compileRenderProgram  runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling
  39.   compressVirtualPageFile compress a page file
  40.   conDump               dumps the console text to a file
  41.   connect               connects to a server
  42.   connectHijack         hijack and connect to a dedicated server
  43.   crash                 causes a crash
  44.   createChallenge       creates a challenge with a given map
  45.   createTournament      creates a tournament with given playlist settings
  46.   cubeToSkybox          converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
  47.   cutNetDemo            cuts a network demo if valid markers are set
  48.   cutsceneWeaponFire    Fire off the weapon for all animated actors currently not hidden.
  49.   cvar_restart          restart the cvar system
  50.   cvarAdd               adds a value to a cvar
  51.   cvarMultiply          multiplies a value to a cvar
  52.   cycle                 cycles a cvar
  53.   damage                apply damage to an entity
  54.   deactivateContent     Deactivate DLC
  55.   deactivateSoundMixer  deactivates a sound mixer
  56.   debugMapIntro         Debug map intro for players.
  57.   declMemoryReport      provides a memory report for loaded declarations
  58.   deleteCharacter       Delete a profile character.
  59.   demiGod               enables demi god mode. Can never have less than 1 health.
  60.   devmap                spawns a map
  61.   dir                   lists a folder
  62.   dirtree               lists a folder with subfolders
  63.   disconnect            disconnects from a game
  64.   dumpCVars             writes out all cvars to base/cvars_<date/time>.txt
  65.   dumpMemoryUsage       Dumps various list* results to csv file
  66.   dumpPhysicsSet        Dumps out the models for a specified physics set.
  67.   dumpProficiencyData   Dumps out the proficiency events.
  68.   dumpScript            unloads scripts
  69.   dumpSounds            dump all sound sample info to sound_dump.csv
  70.   dumpToolTips          dumps out all the tooltips to tooltips.txt
  71.   dumpWarnings          dumps warnings to a text file
  72.   echo                  prints text
  73.   endGame               Force end a game. Optional team that wins
  74.   enterChallenge        sets server info to enter a given challenge
  75.   entityCommand         runs the specified command on all sdCommandEntities currently spawned
  76.   envshot               takes an environment shot
  77.   error                 causes an error
  78.   exec                  executes a config file
  79.   exit                  exits the game
  80.   exportGameScriptEvents exports code for using entity events from game script
  81.   findFreeString        finds the next free string id
  82.   findServers           Starts a Session Search task
  83.   finishBuild           finishes the build process
  84.   fireteam              perform fireteam related commands
  85.   flythroughBandings    Launches the flythrough camera and dumps fps bandings to csv file when finished.
  86.   freeze                freezes the game for a number of seconds
  87.   fs_flushCache         Flush ram and disk caches.
  88.   game_memory           displays game class info
  89.   gameCrash             cause a crash in the game module (dev purposes)
  90.   generateBitmapFont    generates a bitmap font from a vector one
  91.   generateNetDemoKeyFrames generate a keyframe file for a network demo
  92.   generateSmileyFont    generates a bitmap font with all in-game button smileys
  93.   getServerRules        Stops a Session Search task
  94.   getviewpos            prints the current view position (x y z) yaw pitch roll
  95.   gfxInfo               show graphics info
  96.   give                  gives one or more items
  97.   giveItem              gives an item
  98.   giveProficieny        Dumps out the proficiency events.
  99.   god                   enables god mode
  100.   gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
  101.   halfSphereToCube      converts spheremap to cubemap
  102.   halfSphereToSkybox    converts spheremap to a skybox
  103.   health                sets the players health
  104.   hideSurface           hides surface for testmodel
  105.   htmlCVars             write out the cvars to cvars.html
  106.   in_restart            restarts the input system
  107.   in_rumble             Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling
  108.   incap                 incapacitates the player
  109.   invitePlayer          Shows the GUI to invite a player
  110.   keepTestModel         keeps the last test model in the game
  111.   keyFrameNext          advances to the next key frame while playing back a network demo
  112.   keyFramePrev          reverses to the previous key frame while playing back a network demo
  113.   kill                  kills the player
  114.   killAllBots           causes all bots on the server to suicide and respawn
  115.   killClass             removes all entities of 'class'
  116.   killMoveables         removes all moveables
  117.   killRagdolls          removes all ragdolls
  118.   killType              removes all entities of 'type'
  119.   leaderboardReadFriends Reads leaderboard entries for user and their friends
  120.   leaderboardReadPivot  Reads a number of leaderboard entries pivoted around current user's rank
  121.   leaderboardReadRank   Reads a number of leaderboard entries starting from a given rank
  122.   leaderboardWrite      Writes score entry to a leaderboard for the current logged in user
  123.   listAbilities         lists abilities - optional parameter is the client number
  124.   listActiveEntities    lists active game entities
  125.   listAnimDefProblems   list the differences between security average and resistance average
  126.   listAnims             lists all animations
  127.   listAntiLagObjects    List all objects we're recording historic data for.
  128.   listBinds             lists key bindings
  129.   listCCFJoints         Lists the names of the joints in a ccf mesh file
  130.   listCharacterModels   Lists the state of active character models
  131.   listCharacters        List all characters for profile.
  132.   listClasses           lists game classes
  133.   listClientEntities    lists Client Entities
  134.   listCmds              lists commands
  135.   listCollisionModels   lists collision models
  136.   listControllers       lists connected controllers and their unique hashes
  137.   listCVars             lists cvars
  138.   listDeclFolders       list the types of decls present in folders
  139.   listDefaultedSoundShaders lists all defaulted sound shaders
  140.   listDictKeys          lists all keys used by dictionaries
  141.   listDictValues        lists all values used by dictionaries
  142.   listEntities          lists game entities
  143.   listEvents            lists all active events
  144.   listEventUseCount     lists how often events have been run
  145.   listFailedBotActions  list failed bot actions.
  146.   listFriends           List the friend for all clients.
  147. -1 = no friend found
  148. -2 = invalid net client id
  149.   listGameCmds          lists game commands
  150.   listGames             shows breakdown of fps
  151.   listGUIDefines        lists all GUI defines.
  152.   listGUIs              lists all allocated GUIs
  153.   listImages            lists images
  154.   listMapUnlocks        list map unlocks.
  155.   listModelCache        Lists entries in the player model cache
  156.   listModels            lists all models
  157.   listModes             lists all video modes
  158.   listNetworkEntities   lists networked synced game entities
  159.   listPerformanceQueries Lists the available performance queries
  160.   listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins.
  161.   listProfileUnlocks    list unlocks unlocked in the profile.
  162.   listQuickStartSounds  lists all sound samples which quick start (e.g. cutscenes)
  163.   listRendererCmds      lists renderer commands
  164.   listRenderLights      lists the render lights
  165.   listRenderModels      lists the render models
  166.   listRenderWorlds      lists all render worlds
  167.   listScriptObjects     lists script objects
  168.   listSelectedAbilities lists abilities - optional parameter is the client number
  169.   listSoundCmds         lists sound commands
  170.   listSounds            lists all sound samples
  171.   listSoundShaders      lists all sound shaders
  172.   listSoundShadersLengths lists non-looping sound shaders with their longest sample length
  173.   listSpawnArgs         list the spawn args of an entity
  174.   listSystemCmds        lists system commands
  175.   listTasks            
  176.   listThreads           lists script threads
  177.   listToolCmds          lists tool commands
  178.   listUnlockedDLC       list all unlocked DLC.
  179.   listUnlocks           list all unlocks.
  180.   listVisibilityEntities lists unlocks unlocked
  181.   listVotes            
  182.   lookupChallenges      query hydra for a list of clan challenges
  183.   makeAmbientMap        makes an ambient map
  184.   makeEnvMaps           Recreates the environment maps for the level
  185.   makePerlin            makes perlin nose maps
  186.   makeSounds            loads all sound shaders and outputs a the entire list of sound files to makesounds.py
  187.   mapshot               takes an environment shot
  188.   matchStateMigration   Migrate match state to currently set primary/other states
  189.   matchStateOther       Set the other match states
  190.   matchStatePrimary     Set the primary match state
  191.   memoryReport          Dumps csv reports containing model/image/ao memory usage
  192.   memShowRenderMemUsage shows current usage of VRAM
  193.   memStat               Print current memory statistics.
  194.   modulateLights        modifies shader parms on all lights
  195.   muteClientIndex       Mutes a client
  196.   muteMic               Mutes your microphone
  197.   muteVoice             Mutes all clients voices
  198.   networkSpawn          spawns a game entity during a network game
  199.   nextAnim              shows next animation on test model
  200.   nextFrame             shows next animation frame on test model
  201.   nextMap               change to the next map
  202.   noclip                disables collision detection for the player
  203.   notarget              disables the player as a target
  204.   p2p_qos               Gathers all the P2P connection data
  205.   parse                 prints tokenized string
  206.   path                  lists search paths
  207.   pauseGame             pauses the game
  208.   pauseNetDemo          toggles pause while playing back a network demo
  209.   pausePhysicsSet       Stops the objects in a physics set from moving.
  210.   placeDemoCutEndMarker places end marker for demo cutting
  211.   placeDemoCutStartMarker places start marker for demo cutting
  212.   playJumpStartDemo     plays back a jump start demo
  213.   playNetDemo           plays back a network demo
  214.   playPhysicsDemo       Starts playing back a physics demo for the given set.
  215.   popLight              removes the last created light
  216.   popPerformanceQuery   Removes a performance query
  217.   prevAnim              shows previous animation on test model
  218.   prevFrame             shows previous animation frame on test model
  219.   printActiveAndCompositeQueues Print active and composite queues
  220.   printCameraRealFrames Prints actual camera frames for camera decl
  221.   printDecl             print decl TOC info
  222.   printGuiProperty      Prints a property in the named gui
  223.   printGuiStats         Prints statistics for a gui
  224.   printModel            prints model info
  225.   printRenderWorld      prints a render world
  226.   printUserGUID         prints the guid of the currently logged in user
  227.   prof_draw             Enables or disables drawing graphs
  228.   prof_fullscreen       Enables or disables drawing graphs using the entire screen
  229.   profileDefaultPlayerClass Sets the default player class for character currently loaded
  230.   profileWeaponPrimary  Sets the default primary weapon character currently loaded
  231.   profileWeaponReset    Resets the default weapons for character currently loaded
  232.   profileWeaponSecondary Sets the default secondary weapon character currently loaded
  233.   ps_restart            Restarts the particle system.
  234.   ps_spawn              Spawns a particle system based on the specified decl.
  235.   ps_stop               Stops the particle system.
  236.   quit                  quits the game
  237.   rcon                  sends remote console command to server
  238.   reconnect             reconnect to the last server we tried to connect to
  239.   reconnectOnlineServices Reconnect to Online Services
  240.   recordNetDemo         records a network demo
  241.   recordPhysicsDemo     Starts recording physics for the given set.
  242.   refreshCurrentServers Refreshes all the servers in the current server list
  243.   refreshServer         Refreshes an individual server in the current server list
  244.   refuseInviteMessage   Refuse a sdnet invite message.
  245.   regenerateVirtualPageFile regenerate a page file
  246.   reloadAnims           reloads animations
  247.   reloadDecls           reloads declarations
  248.   reloadEngine          reloads the engine down, including the file system
  249.   reloadGuiGlobals      reloads gloabal gui properties
  250.   reloadImages          reloads images
  251.   reloadLanguage        reload language dictionaries
  252.   reloadModels          reloads models
  253.   reloadScript          reloads scripts
  254.   reloadSoundEffects    reloads all sound effects
  255.   reloadSounds          reloads all sounds
  256.   reloadSurface         reloads the decl and images for selected surface
  257.   reloadUserGroups      reloads user groups
  258.   reloadVirtualMaterials reloads virtual materials
  259.   remove                removes an entity
  260.   renderNetDemo         plays back a network demo, capturing frames to disk
  261.   reparseDecls          reparses declarations
  262.   reportAnimState       Reports the entity number's current animation state
  263.   reportImageDuplication checks all referenced images for duplications
  264.   reportPakChecksums    reports a set of MD5 hashes for pak files
  265.   reset                 resets a cvar
  266.   resetAllBotsGoals     causes all bots to dump their current goals and start fresh
  267.   resetPhysicsSet       Resets the objects in a physics set to their spawning positions.
  268.   resetSurfaces         shows all surfaces for testmodel
  269.   restoreVidMode        Restore the video mode to the last valid setting
  270.   resumeFileSystem      
  271.   rewriteSoundShaders   loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change
  272.   s_restart             restarts the sound system
  273.   savedata_ForceDevice  Test function to test forcefully changing the storage device
  274.   saveVidMode           Save the video mode settings
  275.   say                   text chat
  276.   sayFireteam           fireteam text chat
  277.   sayTeam               team text chat
  278.   screenshot            takes a PNG screenshot
  279.   screenshotTGA         takes a TGA screenshot
  280.   sdnetDeleteAllFavoriteServers Delete all favorite servers
  281.   sdnetPrintAuthPeerList Print information about the auth peers list
  282.   sdnetPrintPanicStates Print information about all peers and their panic state
  283.   sdnetSetPresence      Forcibly set presence
  284.   sdNetTaskCheck        Lists undeleted sdNetTasks
  285.   sdnetTestSteamIntefaces Test Steam interfaces
  286.   sdnetUpdatePresence   Forcibly update presence
  287.   selectPerk            Give an ability.
  288.   selectTask            
  289.   serverInfo            shows server info
  290.   serverMapRestart      restart the current game
  291.   serverStartDemos      forces all clients to start recording demos
  292.   set                   sets a cvar
  293.   seta                  sets a cvar and flags it as archive
  294.   setActiveScreen       sets which local client to view from
  295.   setCharacter          Set a profile character as the current.
  296.   setGuiProperty        Sets a property in the named gui
  297.   setHydraVerboseMode   set the verbose flag within libcurl for debugging Hydra calls
  298.   setInviteMessage      Simulate the reception of a sdnet invite message.
  299.   setLightInfo          
  300.   setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
  301.   setNoReverb           sets the current reverb to NULL
  302.   setp                  sets a cvar and flags it as archive and profile
  303.   setReverb             sets the current reverb
  304.   sets                  sets a cvar and flags it as server info
  305.   setSpectateClient     switches to spectating the client specified, either by name or index
  306.   sett                  sets a cvar and flags it as tool
  307.   setu                  sets a cvar and flags it as user info
  308.   setviewpos            sets the current view position (x y z) yaw pitch roll
  309.   shaderPerformance     Export some shader performance info
  310.   showChallengeMembers  shows hydra challenge members <index>
  311.   showChallenges        shows open hydra challenge info
  312.   showClanInfo          show user's retrieved clan info
  313.   showCommunitySessions Shows the Guide's community sessions UI (360)
  314.   showDictMemory        shows memory used by dictionaries
  315.   showFPSBandings       shows breakdown of fps
  316.   showHydraFeeds        shows hydra feed items [optionally pass in language, defaults to sys_lang setting]
  317.   showHydraMatches      shows hydra matches <page> <mode>
  318.   showInteractionMemory shows memory used by interactions
  319.   showSignInUI          Shows the user sign in UI
  320.   showStringMemory      shows memory used by strings
  321.   showSurface           show surface for testmodel
  322.   showVPFCacheStats     Shows virtual page file cache stats
  323.   sizeDown              makes the rendered view smaller
  324.   sizeUp                makes the rendered view larger
  325.   soundMemStat          shows the memory stats for sound subsystems
  326.   spawn                 spawns a game entity
  327.   spawnServer           spawns a server
  328.   startBuild            prepares to make a build
  329.   startInternetHost     spawns a server which does not report to the master server
  330.   startLANHost          spawns a server which reports to the master server
  331.   startOfflineHost      spawns a server with no network capabilities
  332.   stats                 stats debugging tool
  333.   stopFindingServers    Stops a Session Search task
  334.   stopNetDemo           stops network demo recording
  335.   stopPhysicsDemo       Stops recording/playing back physics for the given set.
  336.   suspendFileSystem    
  337.   takeViewNote          
  338.   teleport              teleports the player to an entity location
  339.   testAnim              tests an animation
  340.   testAutoChatter       plays an autochat declaration
  341.   testBlend             tests animation blending
  342.   testCamera            
  343.   testClearAbilities    Clear abilities for the local player. Removes total xp, abilities bought and dpad binds.
  344.   testClearUnlocks      Clear all unlocks.
  345.   testComposite        
  346.   testCreateConstraintSet
  347.   testDecls             runs through all declarations and checks for broken/defaulted ones
  348.   testFade              View fade testing.
  349.   testGiveAbility       Give an ability.
  350.   testGiveAchievement   Give an achievement by decl name.
  351.   testGiveAllUnlocks    Gives all unlocks.
  352.   testGiveRank          Give a certain rank to a profile.
  353.   testGiveRankLevel     Give a certain rank level to a profile.
  354.   testGiveRankXp        Give XP to a profile directly.
  355.   testGiveUnlock        Gives an unlock.
  356.   testGiveUnlockId      Give unlocks of a certain id to local player.
  357.   testGUI               Replace the main menu with a test gui.
  358.   testHasAbility        Has an ability.
  359.   testImage             displays the given image centered on screen
  360.   testLight             tests a light
  361.   testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required.
  362.   testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required.
  363.   testModel             tests a model
  364.   testNarrator          tests the narrator via autochatter
  365.   testParticleStopTime  tests particle stop time on a test model
  366.   testPointLight        tests a point light
  367.   testPrecache          Precaches an entitydef, then spawns it, to check for any additional unprecached media
  368.   testQueueSound        tests queueing a sound
  369.   testRadio             tests the radio effect by getting a random actor to say a random line of speech
  370.   testRadioCommander    tests the commander via autochatter
  371.   testRemoveAbility     Sell an ability.
  372.   testRemoveUnlock      Removes an unlock.
  373.   testShaderParm        sets a shaderParm on an existing testModel
  374.   testSIMD              test SIMD code
  375.   testSkin              tests a skin on an existing testModel
  376.   testSound             tests a sound
  377.   testSoundEffect       tests a sound effect
  378.   testSpeakers          tests the speaker setup by saying their names out of each speaker in turn
  379.   testSpeech            play a random sound shader with the string 'autochatter' in the name
  380.   testTransferXP        Transfer XP between characters for a profile.
  381.   testTriggerSound      tests triggering a queued sound
  382.   testVoicePack         play a random voice pack sound shader
  383.   testVVISA             test VVISA code
  384.   testWarning           test warnings!
  385.   timeNetDemo           times a network demo
  386.   toggle                toggles a cvar
  387.   toggleCheatContext    Toggle the cheat context (controller can access commands).
  388.   toggleNetDemo         toggles demo recording status
  389.   togglePause           toggle game pause
  390.   touch                 touches a decl
  391.   touchCollision        
  392.   touchFile             touches a file
  393.   touchFileList         touches a list of files
  394.   touchMedia            Touch (CCF) media in order to get generated.
  395.   touchModel            touches a model
  396.   trigger               triggers an entity
  397.   triggerSchedule       triggers the schedule notifier
  398.   trueSkillRead         Reads the true skill values
  399.   trueSkillWrite        Write true skill for all users in the current session
  400.   unbind                unbinds any command from a key
  401.   unbindall             unbinds any commands from all keys
  402.   unmuteClientIndex     Unmutes a client
  403.   unmuteMic             Unmutes your microphone
  404.   unmuteVoice           Unmutes all clients voices
  405.   unPauseGame           unpauses the game
  406.   unPausePhysicsSet     Lets the objects in a physics set move after having been paused.
  407.   updateAssetTextures   Converts all asset textures from tga to ccfimage
  408.   validateModel         validates a model
  409.   validateVirtualCache  Validates virtual texture cache
  410.   vid_restart           resizes/fullscreens the game window
  411.   viewPlayerProfileIndex Shows the profile of a specified client index
  412.   viewPlayerProfileRank Shows the profile of a specified rank on the current leaderboard
  413.   vote                  send your vote response
  414.   vstr                  inserts the current value of a cvar as command text
  415.   wait                  delays remaining buffered commands one or more frames
  416.   where                 prints the current view position (x y z) yaw pitch roll
  417.   wikiCVars             write out the cvars to cvars.txt, suitable for pasting into wiki
  418.   winExceptionHandler   1 enables the built-in exception handling, 0 disables it.
  419.   writeConfig           writes a config file
  420.   writeImage            writes the given image to disk
  421.   writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo
  422.   writeTitleStorage     Generates small title storage data file
  423.   writeVirtualPageFile  Writes the given page file to disk
  424.   zoomInCommandMap      zoom in the command map
  425.   zoomOutCommandMap     zoom out the command map
  426. 422 commands
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