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- ]listCmds
- aasStats show AAS statistics
- AC_qos automatically connects to the best (ping-time) server found
- acceptVidMode Save the video mode settings
- activateAFs activates idAFEntity based entities
- activateContent Activate DLC
- activateSoundMixer activates a sound mixer
- addChatLine internal use - core to game chat lines
- addObituaryLine internal use - core to add obituary lines
- addPerformanceQuery Displays a new performance query
- admin perform administration commands
- allocatorMemoryReport
- applyServerConfig Applies a named server config.
- autoConnect automatically connects to the first server found
- bind binds a command to a key
- buildFrequencies build a frequency table for the fixed huffman compressor
- calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
- callvote call a vote to change server settings, etc
- camera Sets the current view to a named camera entity, or clear the camera if no name is given
- cameraNext Sets the current view to the next camera found in the map
- cameraPrev Sets the current view to the previous camera found in the map
- campaign perform campaign commands
- cancelEvaluateServers Cancels the Evaluate Servers Message box
- cancelHostMigration Cancels the Host Migration Message box
- cancelSessionSearch Cancels the Session Search Message box
- chatPlayerProfileIndex Chats to the user of a specified client index
- clanJoinMatch Matchmake into clan challenge for given index.
- clear clears the console
- clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them
- clearGlyphCache clears the glyph cache
- clearLights clears all lights
- clearPerformanceQueries Removes all performance queries
- clearToolTipCookies clears all tooltip state cookies, so they will be played again
- clearVirtualCache Clears physical cache, requiring all pages to be reloaded
- clientReady Sets player ready for first spawn
- collisionModelInfo shows collision model info
- combineCubeImages combines six images for roq compression
- compileRenderProgram runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling
- compressVirtualPageFile compress a page file
- conDump dumps the console text to a file
- connect connects to a server
- connectHijack hijack and connect to a dedicated server
- crash causes a crash
- createChallenge creates a challenge with a given map
- createTournament creates a tournament with given playlist settings
- cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
- cutNetDemo cuts a network demo if valid markers are set
- cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden.
- cvar_restart restart the cvar system
- cvarAdd adds a value to a cvar
- cvarMultiply multiplies a value to a cvar
- cycle cycles a cvar
- damage apply damage to an entity
- deactivateContent Deactivate DLC
- deactivateSoundMixer deactivates a sound mixer
- debugMapIntro Debug map intro for players.
- declMemoryReport provides a memory report for loaded declarations
- deleteCharacter Delete a profile character.
- demiGod enables demi god mode. Can never have less than 1 health.
- devmap spawns a map
- dir lists a folder
- dirtree lists a folder with subfolders
- disconnect disconnects from a game
- dumpCVars writes out all cvars to base/cvars_<date/time>.txt
- dumpMemoryUsage Dumps various list* results to csv file
- dumpPhysicsSet Dumps out the models for a specified physics set.
- dumpProficiencyData Dumps out the proficiency events.
- dumpScript unloads scripts
- dumpSounds dump all sound sample info to sound_dump.csv
- dumpToolTips dumps out all the tooltips to tooltips.txt
- dumpWarnings dumps warnings to a text file
- echo prints text
- endGame Force end a game. Optional team that wins
- enterChallenge sets server info to enter a given challenge
- entityCommand runs the specified command on all sdCommandEntities currently spawned
- envshot takes an environment shot
- error causes an error
- exec executes a config file
- exit exits the game
- exportGameScriptEvents exports code for using entity events from game script
- findFreeString finds the next free string id
- findServers Starts a Session Search task
- finishBuild finishes the build process
- fireteam perform fireteam related commands
- flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished.
- freeze freezes the game for a number of seconds
- fs_flushCache Flush ram and disk caches.
- game_memory displays game class info
- gameCrash cause a crash in the game module (dev purposes)
- generateBitmapFont generates a bitmap font from a vector one
- generateNetDemoKeyFrames generate a keyframe file for a network demo
- generateSmileyFont generates a bitmap font with all in-game button smileys
- getServerRules Stops a Session Search task
- getviewpos prints the current view position (x y z) yaw pitch roll
- gfxInfo show graphics info
- give gives one or more items
- giveItem gives an item
- giveProficieny Dumps out the proficiency events.
- god enables god mode
- gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
- halfSphereToCube converts spheremap to cubemap
- halfSphereToSkybox converts spheremap to a skybox
- health sets the players health
- hideSurface hides surface for testmodel
- htmlCVars write out the cvars to cvars.html
- in_restart restarts the input system
- in_rumble Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling
- incap incapacitates the player
- invitePlayer Shows the GUI to invite a player
- keepTestModel keeps the last test model in the game
- keyFrameNext advances to the next key frame while playing back a network demo
- keyFramePrev reverses to the previous key frame while playing back a network demo
- kill kills the player
- killAllBots causes all bots on the server to suicide and respawn
- killClass removes all entities of 'class'
- killMoveables removes all moveables
- killRagdolls removes all ragdolls
- killType removes all entities of 'type'
- leaderboardReadFriends Reads leaderboard entries for user and their friends
- leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank
- leaderboardReadRank Reads a number of leaderboard entries starting from a given rank
- leaderboardWrite Writes score entry to a leaderboard for the current logged in user
- listAbilities lists abilities - optional parameter is the client number
- listActiveEntities lists active game entities
- listAnimDefProblems list the differences between security average and resistance average
- listAnims lists all animations
- listAntiLagObjects List all objects we're recording historic data for.
- listBinds lists key bindings
- listCCFJoints Lists the names of the joints in a ccf mesh file
- listCharacterModels Lists the state of active character models
- listCharacters List all characters for profile.
- listClasses lists game classes
- listClientEntities lists Client Entities
- listCmds lists commands
- listCollisionModels lists collision models
- listControllers lists connected controllers and their unique hashes
- listCVars lists cvars
- listDeclFolders list the types of decls present in folders
- listDefaultedSoundShaders lists all defaulted sound shaders
- listDictKeys lists all keys used by dictionaries
- listDictValues lists all values used by dictionaries
- listEntities lists game entities
- listEvents lists all active events
- listEventUseCount lists how often events have been run
- listFailedBotActions list failed bot actions.
- listFriends List the friend for all clients.
- -1 = no friend found
- -2 = invalid net client id
- listGameCmds lists game commands
- listGames shows breakdown of fps
- listGUIDefines lists all GUI defines.
- listGUIs lists all allocated GUIs
- listImages lists images
- listMapUnlocks list map unlocks.
- listModelCache Lists entries in the player model cache
- listModels lists all models
- listModes lists all video modes
- listNetworkEntities lists networked synced game entities
- listPerformanceQueries Lists the available performance queries
- listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins.
- listProfileUnlocks list unlocks unlocked in the profile.
- listQuickStartSounds lists all sound samples which quick start (e.g. cutscenes)
- listRendererCmds lists renderer commands
- listRenderLights lists the render lights
- listRenderModels lists the render models
- listRenderWorlds lists all render worlds
- listScriptObjects lists script objects
- listSelectedAbilities lists abilities - optional parameter is the client number
- listSoundCmds lists sound commands
- listSounds lists all sound samples
- listSoundShaders lists all sound shaders
- listSoundShadersLengths lists non-looping sound shaders with their longest sample length
- listSpawnArgs list the spawn args of an entity
- listSystemCmds lists system commands
- listTasks
- listThreads lists script threads
- listToolCmds lists tool commands
- listUnlockedDLC list all unlocked DLC.
- listUnlocks list all unlocks.
- listVisibilityEntities lists unlocks unlocked
- listVotes
- lookupChallenges query hydra for a list of clan challenges
- makeAmbientMap makes an ambient map
- makeEnvMaps Recreates the environment maps for the level
- makePerlin makes perlin nose maps
- makeSounds loads all sound shaders and outputs a the entire list of sound files to makesounds.py
- mapshot takes an environment shot
- matchStateMigration Migrate match state to currently set primary/other states
- matchStateOther Set the other match states
- matchStatePrimary Set the primary match state
- memoryReport Dumps csv reports containing model/image/ao memory usage
- memShowRenderMemUsage shows current usage of VRAM
- memStat Print current memory statistics.
- modulateLights modifies shader parms on all lights
- muteClientIndex Mutes a client
- muteMic Mutes your microphone
- muteVoice Mutes all clients voices
- networkSpawn spawns a game entity during a network game
- nextAnim shows next animation on test model
- nextFrame shows next animation frame on test model
- nextMap change to the next map
- noclip disables collision detection for the player
- notarget disables the player as a target
- p2p_qos Gathers all the P2P connection data
- parse prints tokenized string
- path lists search paths
- pauseGame pauses the game
- pauseNetDemo toggles pause while playing back a network demo
- pausePhysicsSet Stops the objects in a physics set from moving.
- placeDemoCutEndMarker places end marker for demo cutting
- placeDemoCutStartMarker places start marker for demo cutting
- playJumpStartDemo plays back a jump start demo
- playNetDemo plays back a network demo
- playPhysicsDemo Starts playing back a physics demo for the given set.
- popLight removes the last created light
- popPerformanceQuery Removes a performance query
- prevAnim shows previous animation on test model
- prevFrame shows previous animation frame on test model
- printActiveAndCompositeQueues Print active and composite queues
- printCameraRealFrames Prints actual camera frames for camera decl
- printDecl print decl TOC info
- printGuiProperty Prints a property in the named gui
- printGuiStats Prints statistics for a gui
- printModel prints model info
- printRenderWorld prints a render world
- printUserGUID prints the guid of the currently logged in user
- prof_draw Enables or disables drawing graphs
- prof_fullscreen Enables or disables drawing graphs using the entire screen
- profileDefaultPlayerClass Sets the default player class for character currently loaded
- profileWeaponPrimary Sets the default primary weapon character currently loaded
- profileWeaponReset Resets the default weapons for character currently loaded
- profileWeaponSecondary Sets the default secondary weapon character currently loaded
- ps_restart Restarts the particle system.
- ps_spawn Spawns a particle system based on the specified decl.
- ps_stop Stops the particle system.
- quit quits the game
- rcon sends remote console command to server
- reconnect reconnect to the last server we tried to connect to
- reconnectOnlineServices Reconnect to Online Services
- recordNetDemo records a network demo
- recordPhysicsDemo Starts recording physics for the given set.
- refreshCurrentServers Refreshes all the servers in the current server list
- refreshServer Refreshes an individual server in the current server list
- refuseInviteMessage Refuse a sdnet invite message.
- regenerateVirtualPageFile regenerate a page file
- reloadAnims reloads animations
- reloadDecls reloads declarations
- reloadEngine reloads the engine down, including the file system
- reloadGuiGlobals reloads gloabal gui properties
- reloadImages reloads images
- reloadLanguage reload language dictionaries
- reloadModels reloads models
- reloadScript reloads scripts
- reloadSoundEffects reloads all sound effects
- reloadSounds reloads all sounds
- reloadSurface reloads the decl and images for selected surface
- reloadUserGroups reloads user groups
- reloadVirtualMaterials reloads virtual materials
- remove removes an entity
- renderNetDemo plays back a network demo, capturing frames to disk
- reparseDecls reparses declarations
- reportAnimState Reports the entity number's current animation state
- reportImageDuplication checks all referenced images for duplications
- reportPakChecksums reports a set of MD5 hashes for pak files
- reset resets a cvar
- resetAllBotsGoals causes all bots to dump their current goals and start fresh
- resetPhysicsSet Resets the objects in a physics set to their spawning positions.
- resetSurfaces shows all surfaces for testmodel
- restoreVidMode Restore the video mode to the last valid setting
- resumeFileSystem
- rewriteSoundShaders loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change
- s_restart restarts the sound system
- savedata_ForceDevice Test function to test forcefully changing the storage device
- saveVidMode Save the video mode settings
- say text chat
- sayFireteam fireteam text chat
- sayTeam team text chat
- screenshot takes a PNG screenshot
- screenshotTGA takes a TGA screenshot
- sdnetDeleteAllFavoriteServers Delete all favorite servers
- sdnetPrintAuthPeerList Print information about the auth peers list
- sdnetPrintPanicStates Print information about all peers and their panic state
- sdnetSetPresence Forcibly set presence
- sdNetTaskCheck Lists undeleted sdNetTasks
- sdnetTestSteamIntefaces Test Steam interfaces
- sdnetUpdatePresence Forcibly update presence
- selectPerk Give an ability.
- selectTask
- serverInfo shows server info
- serverMapRestart restart the current game
- serverStartDemos forces all clients to start recording demos
- set sets a cvar
- seta sets a cvar and flags it as archive
- setActiveScreen sets which local client to view from
- setCharacter Set a profile character as the current.
- setGuiProperty Sets a property in the named gui
- setHydraVerboseMode set the verbose flag within libcurl for debugging Hydra calls
- setInviteMessage Simulate the reception of a sdnet invite message.
- setLightInfo
- setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
- setNoReverb sets the current reverb to NULL
- setp sets a cvar and flags it as archive and profile
- setReverb sets the current reverb
- sets sets a cvar and flags it as server info
- setSpectateClient switches to spectating the client specified, either by name or index
- sett sets a cvar and flags it as tool
- setu sets a cvar and flags it as user info
- setviewpos sets the current view position (x y z) yaw pitch roll
- shaderPerformance Export some shader performance info
- showChallengeMembers shows hydra challenge members <index>
- showChallenges shows open hydra challenge info
- showClanInfo show user's retrieved clan info
- showCommunitySessions Shows the Guide's community sessions UI (360)
- showDictMemory shows memory used by dictionaries
- showFPSBandings shows breakdown of fps
- showHydraFeeds shows hydra feed items [optionally pass in language, defaults to sys_lang setting]
- showHydraMatches shows hydra matches <page> <mode>
- showInteractionMemory shows memory used by interactions
- showSignInUI Shows the user sign in UI
- showStringMemory shows memory used by strings
- showSurface show surface for testmodel
- showVPFCacheStats Shows virtual page file cache stats
- sizeDown makes the rendered view smaller
- sizeUp makes the rendered view larger
- soundMemStat shows the memory stats for sound subsystems
- spawn spawns a game entity
- spawnServer spawns a server
- startBuild prepares to make a build
- startInternetHost spawns a server which does not report to the master server
- startLANHost spawns a server which reports to the master server
- startOfflineHost spawns a server with no network capabilities
- stats stats debugging tool
- stopFindingServers Stops a Session Search task
- stopNetDemo stops network demo recording
- stopPhysicsDemo Stops recording/playing back physics for the given set.
- suspendFileSystem
- takeViewNote
- teleport teleports the player to an entity location
- testAnim tests an animation
- testAutoChatter plays an autochat declaration
- testBlend tests animation blending
- testCamera
- testClearAbilities Clear abilities for the local player. Removes total xp, abilities bought and dpad binds.
- testClearUnlocks Clear all unlocks.
- testComposite
- testCreateConstraintSet
- testDecls runs through all declarations and checks for broken/defaulted ones
- testFade View fade testing.
- testGiveAbility Give an ability.
- testGiveAchievement Give an achievement by decl name.
- testGiveAllUnlocks Gives all unlocks.
- testGiveRank Give a certain rank to a profile.
- testGiveRankLevel Give a certain rank level to a profile.
- testGiveRankXp Give XP to a profile directly.
- testGiveUnlock Gives an unlock.
- testGiveUnlockId Give unlocks of a certain id to local player.
- testGUI Replace the main menu with a test gui.
- testHasAbility Has an ability.
- testImage displays the given image centered on screen
- testLight tests a light
- testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required.
- testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required.
- testModel tests a model
- testNarrator tests the narrator via autochatter
- testParticleStopTime tests particle stop time on a test model
- testPointLight tests a point light
- testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media
- testQueueSound tests queueing a sound
- testRadio tests the radio effect by getting a random actor to say a random line of speech
- testRadioCommander tests the commander via autochatter
- testRemoveAbility Sell an ability.
- testRemoveUnlock Removes an unlock.
- testShaderParm sets a shaderParm on an existing testModel
- testSIMD test SIMD code
- testSkin tests a skin on an existing testModel
- testSound tests a sound
- testSoundEffect tests a sound effect
- testSpeakers tests the speaker setup by saying their names out of each speaker in turn
- testSpeech play a random sound shader with the string 'autochatter' in the name
- testTransferXP Transfer XP between characters for a profile.
- testTriggerSound tests triggering a queued sound
- testVoicePack play a random voice pack sound shader
- testVVISA test VVISA code
- testWarning test warnings!
- timeNetDemo times a network demo
- toggle toggles a cvar
- toggleCheatContext Toggle the cheat context (controller can access commands).
- toggleNetDemo toggles demo recording status
- togglePause toggle game pause
- touch touches a decl
- touchCollision
- touchFile touches a file
- touchFileList touches a list of files
- touchMedia Touch (CCF) media in order to get generated.
- touchModel touches a model
- trigger triggers an entity
- triggerSchedule triggers the schedule notifier
- trueSkillRead Reads the true skill values
- trueSkillWrite Write true skill for all users in the current session
- unbind unbinds any command from a key
- unbindall unbinds any commands from all keys
- unmuteClientIndex Unmutes a client
- unmuteMic Unmutes your microphone
- unmuteVoice Unmutes all clients voices
- unPauseGame unpauses the game
- unPausePhysicsSet Lets the objects in a physics set move after having been paused.
- updateAssetTextures Converts all asset textures from tga to ccfimage
- validateModel validates a model
- validateVirtualCache Validates virtual texture cache
- vid_restart resizes/fullscreens the game window
- viewPlayerProfileIndex Shows the profile of a specified client index
- viewPlayerProfileRank Shows the profile of a specified rank on the current leaderboard
- vote send your vote response
- vstr inserts the current value of a cvar as command text
- wait delays remaining buffered commands one or more frames
- where prints the current view position (x y z) yaw pitch roll
- wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki
- winExceptionHandler 1 enables the built-in exception handling, 0 disables it.
- writeConfig writes a config file
- writeImage writes the given image to disk
- writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo
- writeTitleStorage Generates small title storage data file
- writeVirtualPageFile Writes the given page file to disk
- zoomInCommandMap zoom in the command map
- zoomOutCommandMap zoom out the command map
- 422 commands
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