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BRINK console commands

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May 10th, 2011
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  1. ]listCmds
  2. aasStats show AAS statistics
  3. AC_qos automatically connects to the best (ping-time) server found
  4. acceptVidMode Save the video mode settings
  5. activateAFs activates idAFEntity based entities
  6. activateContent Activate DLC
  7. activateSoundMixer activates a sound mixer
  8. addChatLine internal use - core to game chat lines
  9. addObituaryLine internal use - core to add obituary lines
  10. addPerformanceQuery Displays a new performance query
  11. admin perform administration commands
  12. allocatorMemoryReport
  13. applyServerConfig Applies a named server config.
  14. autoConnect automatically connects to the first server found
  15. bind binds a command to a key
  16. buildFrequencies build a frequency table for the fixed huffman compressor
  17. calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
  18. callvote call a vote to change server settings, etc
  19. camera Sets the current view to a named camera entity, or clear the camera if no name is given
  20. cameraNext Sets the current view to the next camera found in the map
  21. cameraPrev Sets the current view to the previous camera found in the map
  22. campaign perform campaign commands
  23. cancelEvaluateServers Cancels the Evaluate Servers Message box
  24. cancelHostMigration Cancels the Host Migration Message box
  25. cancelSessionSearch Cancels the Session Search Message box
  26. chatPlayerProfileIndex Chats to the user of a specified client index
  27. clanJoinMatch Matchmake into clan challenge for given index.
  28. clear clears the console
  29. clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them
  30. clearGlyphCache clears the glyph cache
  31. clearLights clears all lights
  32. clearPerformanceQueries Removes all performance queries
  33. clearToolTipCookies clears all tooltip state cookies, so they will be played again
  34. clearVirtualCache Clears physical cache, requiring all pages to be reloaded
  35. clientReady Sets player ready for first spawn
  36. collisionModelInfo shows collision model info
  37. combineCubeImages combines six images for roq compression
  38. compileRenderProgram runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling
  39. compressVirtualPageFile compress a page file
  40. conDump dumps the console text to a file
  41. connect connects to a server
  42. connectHijack hijack and connect to a dedicated server
  43. crash causes a crash
  44. createChallenge creates a challenge with a given map
  45. createTournament creates a tournament with given playlist settings
  46. cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
  47. cutNetDemo cuts a network demo if valid markers are set
  48. cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden.
  49. cvar_restart restart the cvar system
  50. cvarAdd adds a value to a cvar
  51. cvarMultiply multiplies a value to a cvar
  52. cycle cycles a cvar
  53. damage apply damage to an entity
  54. deactivateContent Deactivate DLC
  55. deactivateSoundMixer deactivates a sound mixer
  56. debugMapIntro Debug map intro for players.
  57. declMemoryReport provides a memory report for loaded declarations
  58. deleteCharacter Delete a profile character.
  59. demiGod enables demi god mode. Can never have less than 1 health.
  60. devmap spawns a map
  61. dir lists a folder
  62. dirtree lists a folder with subfolders
  63. disconnect disconnects from a game
  64. dumpCVars writes out all cvars to base/cvars_<date/time>.txt
  65. dumpMemoryUsage Dumps various list* results to csv file
  66. dumpPhysicsSet Dumps out the models for a specified physics set.
  67. dumpProficiencyData Dumps out the proficiency events.
  68. dumpScript unloads scripts
  69. dumpSounds dump all sound sample info to sound_dump.csv
  70. dumpToolTips dumps out all the tooltips to tooltips.txt
  71. dumpWarnings dumps warnings to a text file
  72. echo prints text
  73. endGame Force end a game. Optional team that wins
  74. enterChallenge sets server info to enter a given challenge
  75. entityCommand runs the specified command on all sdCommandEntities currently spawned
  76. envshot takes an environment shot
  77. error causes an error
  78. exec executes a config file
  79. exit exits the game
  80. exportGameScriptEvents exports code for using entity events from game script
  81. findFreeString finds the next free string id
  82. findServers Starts a Session Search task
  83. finishBuild finishes the build process
  84. fireteam perform fireteam related commands
  85. flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished.
  86. freeze freezes the game for a number of seconds
  87. fs_flushCache Flush ram and disk caches.
  88. game_memory displays game class info
  89. gameCrash cause a crash in the game module (dev purposes)
  90. generateBitmapFont generates a bitmap font from a vector one
  91. generateNetDemoKeyFrames generate a keyframe file for a network demo
  92. generateSmileyFont generates a bitmap font with all in-game button smileys
  93. getServerRules Stops a Session Search task
  94. getviewpos prints the current view position (x y z) yaw pitch roll
  95. gfxInfo show graphics info
  96. give gives one or more items
  97. giveItem gives an item
  98. giveProficieny Dumps out the proficiency events.
  99. god enables god mode
  100. gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
  101. halfSphereToCube converts spheremap to cubemap
  102. halfSphereToSkybox converts spheremap to a skybox
  103. health sets the players health
  104. hideSurface hides surface for testmodel
  105. htmlCVars write out the cvars to cvars.html
  106. in_restart restarts the input system
  107. in_rumble Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling
  108. incap incapacitates the player
  109. invitePlayer Shows the GUI to invite a player
  110. keepTestModel keeps the last test model in the game
  111. keyFrameNext advances to the next key frame while playing back a network demo
  112. keyFramePrev reverses to the previous key frame while playing back a network demo
  113. kill kills the player
  114. killAllBots causes all bots on the server to suicide and respawn
  115. killClass removes all entities of 'class'
  116. killMoveables removes all moveables
  117. killRagdolls removes all ragdolls
  118. killType removes all entities of 'type'
  119. leaderboardReadFriends Reads leaderboard entries for user and their friends
  120. leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank
  121. leaderboardReadRank Reads a number of leaderboard entries starting from a given rank
  122. leaderboardWrite Writes score entry to a leaderboard for the current logged in user
  123. listAbilities lists abilities - optional parameter is the client number
  124. listActiveEntities lists active game entities
  125. listAnimDefProblems list the differences between security average and resistance average
  126. listAnims lists all animations
  127. listAntiLagObjects List all objects we're recording historic data for.
  128. listBinds lists key bindings
  129. listCCFJoints Lists the names of the joints in a ccf mesh file
  130. listCharacterModels Lists the state of active character models
  131. listCharacters List all characters for profile.
  132. listClasses lists game classes
  133. listClientEntities lists Client Entities
  134. listCmds lists commands
  135. listCollisionModels lists collision models
  136. listControllers lists connected controllers and their unique hashes
  137. listCVars lists cvars
  138. listDeclFolders list the types of decls present in folders
  139. listDefaultedSoundShaders lists all defaulted sound shaders
  140. listDictKeys lists all keys used by dictionaries
  141. listDictValues lists all values used by dictionaries
  142. listEntities lists game entities
  143. listEvents lists all active events
  144. listEventUseCount lists how often events have been run
  145. listFailedBotActions list failed bot actions.
  146. listFriends List the friend for all clients.
  147. -1 = no friend found
  148. -2 = invalid net client id
  149. listGameCmds lists game commands
  150. listGames shows breakdown of fps
  151. listGUIDefines lists all GUI defines.
  152. listGUIs lists all allocated GUIs
  153. listImages lists images
  154. listMapUnlocks list map unlocks.
  155. listModelCache Lists entries in the player model cache
  156. listModels lists all models
  157. listModes lists all video modes
  158. listNetworkEntities lists networked synced game entities
  159. listPerformanceQueries Lists the available performance queries
  160. listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins.
  161. listProfileUnlocks list unlocks unlocked in the profile.
  162. listQuickStartSounds lists all sound samples which quick start (e.g. cutscenes)
  163. listRendererCmds lists renderer commands
  164. listRenderLights lists the render lights
  165. listRenderModels lists the render models
  166. listRenderWorlds lists all render worlds
  167. listScriptObjects lists script objects
  168. listSelectedAbilities lists abilities - optional parameter is the client number
  169. listSoundCmds lists sound commands
  170. listSounds lists all sound samples
  171. listSoundShaders lists all sound shaders
  172. listSoundShadersLengths lists non-looping sound shaders with their longest sample length
  173. listSpawnArgs list the spawn args of an entity
  174. listSystemCmds lists system commands
  175. listTasks
  176. listThreads lists script threads
  177. listToolCmds lists tool commands
  178. listUnlockedDLC list all unlocked DLC.
  179. listUnlocks list all unlocks.
  180. listVisibilityEntities lists unlocks unlocked
  181. listVotes
  182. lookupChallenges query hydra for a list of clan challenges
  183. makeAmbientMap makes an ambient map
  184. makeEnvMaps Recreates the environment maps for the level
  185. makePerlin makes perlin nose maps
  186. makeSounds loads all sound shaders and outputs a the entire list of sound files to makesounds.py
  187. mapshot takes an environment shot
  188. matchStateMigration Migrate match state to currently set primary/other states
  189. matchStateOther Set the other match states
  190. matchStatePrimary Set the primary match state
  191. memoryReport Dumps csv reports containing model/image/ao memory usage
  192. memShowRenderMemUsage shows current usage of VRAM
  193. memStat Print current memory statistics.
  194. modulateLights modifies shader parms on all lights
  195. muteClientIndex Mutes a client
  196. muteMic Mutes your microphone
  197. muteVoice Mutes all clients voices
  198. networkSpawn spawns a game entity during a network game
  199. nextAnim shows next animation on test model
  200. nextFrame shows next animation frame on test model
  201. nextMap change to the next map
  202. noclip disables collision detection for the player
  203. notarget disables the player as a target
  204. p2p_qos Gathers all the P2P connection data
  205. parse prints tokenized string
  206. path lists search paths
  207. pauseGame pauses the game
  208. pauseNetDemo toggles pause while playing back a network demo
  209. pausePhysicsSet Stops the objects in a physics set from moving.
  210. placeDemoCutEndMarker places end marker for demo cutting
  211. placeDemoCutStartMarker places start marker for demo cutting
  212. playJumpStartDemo plays back a jump start demo
  213. playNetDemo plays back a network demo
  214. playPhysicsDemo Starts playing back a physics demo for the given set.
  215. popLight removes the last created light
  216. popPerformanceQuery Removes a performance query
  217. prevAnim shows previous animation on test model
  218. prevFrame shows previous animation frame on test model
  219. printActiveAndCompositeQueues Print active and composite queues
  220. printCameraRealFrames Prints actual camera frames for camera decl
  221. printDecl print decl TOC info
  222. printGuiProperty Prints a property in the named gui
  223. printGuiStats Prints statistics for a gui
  224. printModel prints model info
  225. printRenderWorld prints a render world
  226. printUserGUID prints the guid of the currently logged in user
  227. prof_draw Enables or disables drawing graphs
  228. prof_fullscreen Enables or disables drawing graphs using the entire screen
  229. profileDefaultPlayerClass Sets the default player class for character currently loaded
  230. profileWeaponPrimary Sets the default primary weapon character currently loaded
  231. profileWeaponReset Resets the default weapons for character currently loaded
  232. profileWeaponSecondary Sets the default secondary weapon character currently loaded
  233. ps_restart Restarts the particle system.
  234. ps_spawn Spawns a particle system based on the specified decl.
  235. ps_stop Stops the particle system.
  236. quit quits the game
  237. rcon sends remote console command to server
  238. reconnect reconnect to the last server we tried to connect to
  239. reconnectOnlineServices Reconnect to Online Services
  240. recordNetDemo records a network demo
  241. recordPhysicsDemo Starts recording physics for the given set.
  242. refreshCurrentServers Refreshes all the servers in the current server list
  243. refreshServer Refreshes an individual server in the current server list
  244. refuseInviteMessage Refuse a sdnet invite message.
  245. regenerateVirtualPageFile regenerate a page file
  246. reloadAnims reloads animations
  247. reloadDecls reloads declarations
  248. reloadEngine reloads the engine down, including the file system
  249. reloadGuiGlobals reloads gloabal gui properties
  250. reloadImages reloads images
  251. reloadLanguage reload language dictionaries
  252. reloadModels reloads models
  253. reloadScript reloads scripts
  254. reloadSoundEffects reloads all sound effects
  255. reloadSounds reloads all sounds
  256. reloadSurface reloads the decl and images for selected surface
  257. reloadUserGroups reloads user groups
  258. reloadVirtualMaterials reloads virtual materials
  259. remove removes an entity
  260. renderNetDemo plays back a network demo, capturing frames to disk
  261. reparseDecls reparses declarations
  262. reportAnimState Reports the entity number's current animation state
  263. reportImageDuplication checks all referenced images for duplications
  264. reportPakChecksums reports a set of MD5 hashes for pak files
  265. reset resets a cvar
  266. resetAllBotsGoals causes all bots to dump their current goals and start fresh
  267. resetPhysicsSet Resets the objects in a physics set to their spawning positions.
  268. resetSurfaces shows all surfaces for testmodel
  269. restoreVidMode Restore the video mode to the last valid setting
  270. resumeFileSystem
  271. rewriteSoundShaders loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change
  272. s_restart restarts the sound system
  273. savedata_ForceDevice Test function to test forcefully changing the storage device
  274. saveVidMode Save the video mode settings
  275. say text chat
  276. sayFireteam fireteam text chat
  277. sayTeam team text chat
  278. screenshot takes a PNG screenshot
  279. screenshotTGA takes a TGA screenshot
  280. sdnetDeleteAllFavoriteServers Delete all favorite servers
  281. sdnetPrintAuthPeerList Print information about the auth peers list
  282. sdnetPrintPanicStates Print information about all peers and their panic state
  283. sdnetSetPresence Forcibly set presence
  284. sdNetTaskCheck Lists undeleted sdNetTasks
  285. sdnetTestSteamIntefaces Test Steam interfaces
  286. sdnetUpdatePresence Forcibly update presence
  287. selectPerk Give an ability.
  288. selectTask
  289. serverInfo shows server info
  290. serverMapRestart restart the current game
  291. serverStartDemos forces all clients to start recording demos
  292. set sets a cvar
  293. seta sets a cvar and flags it as archive
  294. setActiveScreen sets which local client to view from
  295. setCharacter Set a profile character as the current.
  296. setGuiProperty Sets a property in the named gui
  297. setHydraVerboseMode set the verbose flag within libcurl for debugging Hydra calls
  298. setInviteMessage Simulate the reception of a sdnet invite message.
  299. setLightInfo
  300. setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
  301. setNoReverb sets the current reverb to NULL
  302. setp sets a cvar and flags it as archive and profile
  303. setReverb sets the current reverb
  304. sets sets a cvar and flags it as server info
  305. setSpectateClient switches to spectating the client specified, either by name or index
  306. sett sets a cvar and flags it as tool
  307. setu sets a cvar and flags it as user info
  308. setviewpos sets the current view position (x y z) yaw pitch roll
  309. shaderPerformance Export some shader performance info
  310. showChallengeMembers shows hydra challenge members <index>
  311. showChallenges shows open hydra challenge info
  312. showClanInfo show user's retrieved clan info
  313. showCommunitySessions Shows the Guide's community sessions UI (360)
  314. showDictMemory shows memory used by dictionaries
  315. showFPSBandings shows breakdown of fps
  316. showHydraFeeds shows hydra feed items [optionally pass in language, defaults to sys_lang setting]
  317. showHydraMatches shows hydra matches <page> <mode>
  318. showInteractionMemory shows memory used by interactions
  319. showSignInUI Shows the user sign in UI
  320. showStringMemory shows memory used by strings
  321. showSurface show surface for testmodel
  322. showVPFCacheStats Shows virtual page file cache stats
  323. sizeDown makes the rendered view smaller
  324. sizeUp makes the rendered view larger
  325. soundMemStat shows the memory stats for sound subsystems
  326. spawn spawns a game entity
  327. spawnServer spawns a server
  328. startBuild prepares to make a build
  329. startInternetHost spawns a server which does not report to the master server
  330. startLANHost spawns a server which reports to the master server
  331. startOfflineHost spawns a server with no network capabilities
  332. stats stats debugging tool
  333. stopFindingServers Stops a Session Search task
  334. stopNetDemo stops network demo recording
  335. stopPhysicsDemo Stops recording/playing back physics for the given set.
  336. suspendFileSystem
  337. takeViewNote
  338. teleport teleports the player to an entity location
  339. testAnim tests an animation
  340. testAutoChatter plays an autochat declaration
  341. testBlend tests animation blending
  342. testCamera
  343. testClearAbilities Clear abilities for the local player. Removes total xp, abilities bought and dpad binds.
  344. testClearUnlocks Clear all unlocks.
  345. testComposite
  346. testCreateConstraintSet
  347. testDecls runs through all declarations and checks for broken/defaulted ones
  348. testFade View fade testing.
  349. testGiveAbility Give an ability.
  350. testGiveAchievement Give an achievement by decl name.
  351. testGiveAllUnlocks Gives all unlocks.
  352. testGiveRank Give a certain rank to a profile.
  353. testGiveRankLevel Give a certain rank level to a profile.
  354. testGiveRankXp Give XP to a profile directly.
  355. testGiveUnlock Gives an unlock.
  356. testGiveUnlockId Give unlocks of a certain id to local player.
  357. testGUI Replace the main menu with a test gui.
  358. testHasAbility Has an ability.
  359. testImage displays the given image centered on screen
  360. testLight tests a light
  361. testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required.
  362. testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required.
  363. testModel tests a model
  364. testNarrator tests the narrator via autochatter
  365. testParticleStopTime tests particle stop time on a test model
  366. testPointLight tests a point light
  367. testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media
  368. testQueueSound tests queueing a sound
  369. testRadio tests the radio effect by getting a random actor to say a random line of speech
  370. testRadioCommander tests the commander via autochatter
  371. testRemoveAbility Sell an ability.
  372. testRemoveUnlock Removes an unlock.
  373. testShaderParm sets a shaderParm on an existing testModel
  374. testSIMD test SIMD code
  375. testSkin tests a skin on an existing testModel
  376. testSound tests a sound
  377. testSoundEffect tests a sound effect
  378. testSpeakers tests the speaker setup by saying their names out of each speaker in turn
  379. testSpeech play a random sound shader with the string 'autochatter' in the name
  380. testTransferXP Transfer XP between characters for a profile.
  381. testTriggerSound tests triggering a queued sound
  382. testVoicePack play a random voice pack sound shader
  383. testVVISA test VVISA code
  384. testWarning test warnings!
  385. timeNetDemo times a network demo
  386. toggle toggles a cvar
  387. toggleCheatContext Toggle the cheat context (controller can access commands).
  388. toggleNetDemo toggles demo recording status
  389. togglePause toggle game pause
  390. touch touches a decl
  391. touchCollision
  392. touchFile touches a file
  393. touchFileList touches a list of files
  394. touchMedia Touch (CCF) media in order to get generated.
  395. touchModel touches a model
  396. trigger triggers an entity
  397. triggerSchedule triggers the schedule notifier
  398. trueSkillRead Reads the true skill values
  399. trueSkillWrite Write true skill for all users in the current session
  400. unbind unbinds any command from a key
  401. unbindall unbinds any commands from all keys
  402. unmuteClientIndex Unmutes a client
  403. unmuteMic Unmutes your microphone
  404. unmuteVoice Unmutes all clients voices
  405. unPauseGame unpauses the game
  406. unPausePhysicsSet Lets the objects in a physics set move after having been paused.
  407. updateAssetTextures Converts all asset textures from tga to ccfimage
  408. validateModel validates a model
  409. validateVirtualCache Validates virtual texture cache
  410. vid_restart resizes/fullscreens the game window
  411. viewPlayerProfileIndex Shows the profile of a specified client index
  412. viewPlayerProfileRank Shows the profile of a specified rank on the current leaderboard
  413. vote send your vote response
  414. vstr inserts the current value of a cvar as command text
  415. wait delays remaining buffered commands one or more frames
  416. where prints the current view position (x y z) yaw pitch roll
  417. wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki
  418. winExceptionHandler 1 enables the built-in exception handling, 0 disables it.
  419. writeConfig writes a config file
  420. writeImage writes the given image to disk
  421. writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo
  422. writeTitleStorage Generates small title storage data file
  423. writeVirtualPageFile Writes the given page file to disk
  424. zoomInCommandMap zoom in the command map
  425. zoomOutCommandMap zoom out the command map
  426. 422 commands
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