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- MarkHC: if you want to nitpick
- ♡ silly willy: how did you find this ;-;
- MarkHC: at least say something about me drawing a circle with RenderLine
- MarkHC: if(i > 0) {
- RenderLine(color, curPointX, curPointY, oldPointX, oldPointY);
- }
- ♡ silly willy: i was looking at that like
- ♡ silly willy: "isnt linedrawing circles really slow"
- ♡ silly willy: if only it was d3d11 then it wouldnt be an issue
- ♡ silly willy: but NOOOOOO it has to use d3d9 which is FUCKING SHIT
- MarkHC: im using primitives
- MarkHC: its not that slow
- ♡ silly willy: no it has uh
- MarkHC: but its not that good either
- ♡ silly willy: render queueing
- ♡ silly willy: or something
- ♡ silly willy: hi guys im a new game developer wonderiing what d3d version to use for my game
- ♡ silly willy: "use d3d9 every other game uses it"
- ♡ silly willy: "oh thanks im glad to see you're looking at games 10 years old this is a good idea ill use d3d9"
- ♡ silly willy: 10 years later its the same story
- ♡ silly willy: we could be on d3d20 and im sure there would still be d3d9 mainstream games
- ♡ silly willy: im surprised the duck vision doesn't use d3d9
- ♡ silly willy: or does it
- ♡ silly willy: i guess not its AAA but still
- MarkHC: k
- ♡ silly willy: you're an awful person to rant to
- MarkHC: what? you expect me to read all that?
- MarkHC: fuck off pls
- MarkHC: ty
- ♡ silly willy: yes i do fuck you
- ♡ silly willy: if you'd ra ther ill type in 1characterpermessage lines
- ♡ silly willy: h
- ♡ silly willy: o
- ♡ silly willy: w
- ♡ silly willy: s
- ♡ silly willy: t
- ♡ silly willy: h
- ♡ silly willy: i
- ♡ silly willy: s
- Call from MarkHC started.
- Call with MarkHC ended.
- Call from MarkHC started.
- Call with MarkHC ended.
- ♡ silly willy: im sorry
- Call from MarkHC started.
- ♡ silly willy: im sorry
- Call with MarkHC ended.
- Call from MarkHC started.
- ♡ silly willy: im sorry
- Call with MarkHC ended.
- Call from MarkHC started.
- Call with MarkHC ended.
- ♡ silly willy: no please
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