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- on chat:
- if message is "m!m":
- make player execute "/miner mine"
- stop
- if message is "m!mine":
- make player execute "/miner mine"
- stop
- if message is "m!s":
- make player execute "/miner sell"
- stop
- if message is "m!sell":
- make player execute "/miner sell"
- stop
- if message is "m!repair":
- make player execute "/miner repair"
- stop
- if message is "m!r":
- make player execute "/miner repair"
- stop
- if message is "m!start":
- make player execute "/miner pickaxe"
- stop
- if message is "m!pickaxe":
- make player execute "/miner pickaxe"
- stop
- if message is "m!pick":
- make player execute "/miner pickaxe"
- stop
- if message is "m!pay":
- make player execute "/miner pay"
- stop
- if message is "m!profile":
- make player execute "/miner inv"
- stop
- if message is "m!inv":
- make player execute "/miner inv"
- stop
- if message is "m!inventory":
- make player execute "/miner inv"
- stop
- if message is "m!profil":
- make player execute "/miner inv"
- stop
- if message is "m!shop":
- make player execute "/miner shop"
- stop
- if message is "m!sh":
- make player execute "/miner shop"
- stop
- command /miner [<text>] [<text>] [<text>]:
- trigger:
- clear {_wooden}
- clear {_stone}
- clear {_golden}
- clear {_iron}
- clear {_diamond}
- clear {_emerald}
- clear {_ruby}
- clear {_ultimate}
- if arg-1 is "mine":
- if arg-1 is "pickaxe":
- if arg-2 is not set:
- if {%UUID of player%.pickaxe::*} is set:
- loop {%UUID of player%.pickaxe::*}:
- if loop-value is "wooden":
- set {_wooden} to true
- if loop-value is "stone":
- set {_stone} to true
- if loop-value is "golden":
- set {_golden} to true
- if loop-value is "iron":
- set {_iron} to true
- if loop-value is "diamond":
- set {_diamond} to true
- if loop-value is "emerald":
- set {_emerald} to true
- if loop-value is "ruby":
- set {_ruby} to true
- if loop-value is "ultimate":
- set {_ultimate} to true
- open chest with 3 rows named "&bピッケル" to player
- if {_wooden} is set:
- format slot 1 of player with wooden_pickaxe named "&e木のピッケル" with lore "&e木のピッケル 石、石炭を掘ることができる" to run "/miner pickaxe wood"
- if {_stone} is set:
- format slot 2 of player with stone_pickaxe named "&7石のピッケル" with lore "&7石のピッケル 石、石炭、鉄を掘ることができる" to run "/miner pickaxe stone"
- if {_golden} is set:
- format slot 3 of player with golden_pickaxe named "&6金のピッケル" with lore "&6金のピッケル 石、石炭、鉄、金を掘ることができる" to run "/miner pickaxe golden"
- if {_iron} is set:
- format slot 4 of player with iron_pickaxe named "&8鉄のピッケル" with lore "&7鉄のピッケル 石、石炭、鉄、金、ダイアモンドを掘ることができる" to run "/miner pickaxe iron"
- if {_diamond} is set:
- format slot 5 of player with diamond_pickaxe named "&bダイヤモンドのピッケル" with lore "&bダイアモンドのピッケル 石、石炭、鉄、金、ダイアモンド、黒曜石を掘ることができる" to run "/miner pickaxe diamond"
- if {_emerald} is set:
- format slot 6 of player with stone named "&c未実装" with lore "&c未実装" to close
- if {_ruby} is set:
- format slot 6 of player with stone named "&c未実装" with lore "&c未実装" to close
- if {_ultimate} is set:
- format slot 7 of player with stone named "&c未実装" with lore "&c未実装" to close
- stop
- else:
- add "wooden" to {%UUID of player%.pickaxe::*}
- broadcast "&b%player%&fさんが新品の木のつるはしを入手しました。"
- message "&7&lm!profile&fと&7&lm!mine&fコマンドを使用できるようになりました"
- else:
- loop {%UUID of player%.pickaxe::*}:
- if loop-value is "wooden":
- set {_wooden} to true
- if loop-value is "stone":
- set {_stone} to true
- if loop-value is "golden":
- set {_golden} to true
- if loop-value is "iron":
- set {_iron} to true
- if loop-value is "diamond":
- set {_diamond} to true
- if loop-value is "emerald":
- set {_emerald} to true
- if loop-value is "ruby":
- set {_ruby} to true
- if loop-value is "ultimate":
- set {_ultimate} to true
- if arg-1 is "wooden":
- if {_wooden} is set:
- set {%UUID of player%.equip} to "wooden"
- message "&b木のピッケルを手に持ちました"
- stop
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