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- [FAangband 2.0.0 Character Dump]
- Name Nargon Age 27 Self RB CB EB Best
- Race Longbeard Height 4'0" STR! 18/100 +3 +3 +12 18/***
- Class Warrior Weight 11st 6lb Int! 18/100 +1 -2 +0 18/90 18/40
- Title Lord Turns used: WIS! 18/100 -1 -2 +2 18/90
- HP 1227/1227 Game 744291 DEX! 18/100 +2 +2 +11 18/***
- SP 0/0 Standard 92613 CON! 18/100 +2 +2 +8 18/***
- Gold 345409 Resting 27210
- Level 50 Armor [89,+149] Saving Throw 84%
- Cur Exp 8916668 Melee 5d8,+152% Stealth Fair
- Max Exp 8916668 To-hit 99,+67 Disarm - phys. 100%
- Adv Exp ******** Blows 5.2/turn Disarm - magic 76%
- Burden 198.7 lb Shoot to-dam +19 Magic Devices 58
- Overweight 18.8 lb To-hit 93,+62 Searching 87%
- Max Depth 5000' (L100) Shots 2.0/turn Infravision 50 ft
- Speed 9 (1.9x)
- Recall pts: Angband 100, Nargothrond 51
- You are the only child of a Dwarven Priest. You are a credit to the
- family. You have dark brown eyes, wavy black hair, a two foot beard,
- Resistances Abilities
- Acid:......+.++... 74% pFear:+.++........+
- Elec:......+..++.. 82% pBlnd:......+..+..+
- Fire:...+..+.++... 85% pConf:......+......
- Cold:......+.++... 67% pStun:.............
- Pois:......+...+.. 75% HLife:........+....
- Light:...+..+..++.. 87% Regen:.............
- Dark:...++...+.+.. 85% ESP:....+....+...
- Sound:.......++.... 73% S.Inv:+.....+..+...
- Shard:........+.+.. 57% FrAct:.+...........
- Nexus:......+...... 35% Feath:...........+.
- Nethr:........+.... 80% S.Dig:.............
- Chaos:......-.+.... 41% TrpIm:.............
- Disen:......+...... 40% Darkn:.............
- Modifiers Hindrances
- Stea.:...1...2...3. 6 ImpHP:.............
- Sear.:..........3.. 3 ImpSP:.............
- Infra:............5 5 Fear:.............
- Tunn.:............2 2 Aggrv:.............
- Speed:.2.........8. 10 NoTel:.............
- Blows:............. 0 DrExp:.............
- Shots:............. 0 Stick:.............
- Might:.2........... 2 Fragl:.............
- Light:.....4...1... 5
- D.Red:............. 0
- MMast:............. 0
- Moves:............. 0
- [Character Equipment]
- a) a Mace of Disruption (Holy Avenger) (5d8) (+22,+15) [+4] <+2> {@w1!d}
- Found lying on the floor of a cavern in Angband 86
- +2 wisdom.
- Slays undead, demons, evil creatures.
- Provides protection from fear.
- Sustains strength.
- Grants the ability to see invisible things. blessing by the valar
- (combat bonuses for holy casters). preferring two-handed
- wielding.
- Combat info:
- 5.2 blows/round.
- Average damage/round: 772.5 vs undead and demons, 580.8 vs evil
- creatures, and 387 vs. others.
- Hafted weapons rely on blunt force to inflict damage.
- b) the Long Bow of Bregor (x5) (+17,+19) <+2>
- Dropped by a ranger chieftain in Angband 78
- +2 speed.
- +2 shooting power.
- Slays animals.
- Cannot be harmed by Acid, Fire.
- Prevents paralysis.
- Missile launchers allow you to inflict damage from a distance
- without using magic.
- c) a Ring of Combat (+8,+8) <+3, +2>
- Dropped by a vrock in Angband 79
- +3 strength.
- +2 dexterity.
- Provides protection from fear.
- You may wear a ring upon each of your two ring fingers, and
- benefit or suffer from the magics it contains.
- d) a Ring of Combat (+8,+8) <+2, +1>
- Found lying on the floor in a vault in Angband 94
- +2 strength.
- +2 dexterity.
- +2 constitution.
- +1 stealth.
- Provides resistance to Fire (40%), Light (40%), Dark (40%).
- Provides protection from fear.
- Sustains dexterity.
- You may wear a ring upon each of your two ring fingers, and
- benefit or suffer from the magics it contains.
- e) an Amulet of Insight
- Dropped by a Maia of Ulmo in Angband 85
- Provides resistance to Dark (35%).
- Grants telepathy.
- Amulets slip around your neck, and almost all have magics wondrous
- or perilous bound inside.
- f) the Lamp of Gwindor <+4>
- Dropped by Ulfast, son of Ulfang in Amon Rûdh 22
- +4 light.
- Cannot be harmed by Fire.
- Intensity 4 light.
- When activated, it illuminates the surrounding area, dealing 2d15
- damage to light-sensitive monsters.
- Takes 20 to 38 turns to recharge at your current speed.
- Your chance of success is 96.0%
- An adventurer who cannot see is dog food. The further away your
- illumination ends, the greater your chance to ready yourself for
- desperate combat.
- g) the Augmented Chain Mail Bormorn (-1) [42,+22]
- Dropped by The Defiler in Angband 78
- Provides resistance to Acid (55%), Lightning (35%), Fire (40%),
- Cold (40%), Poison (50%), Light (45%), Nexus (35%), Disenchantment
- (40%).
- Makes you vulnerable to Chaos (10%).
- Provides protection from blindness, confusion.
- Cannot be harmed by Acid.
- Grants the ability to see invisible things.
- Some kind of body protection will become a necessity as you face
- ever more dangerous opponents; rare items of this type may hold
- many and varied protective magics.
- h) an Ethereal Cloak of Aman [0,+36] <+2>
- Dropped by a dracolich in Angband 94
- +2 stealth.
- Provides resistance to Sound (40%).
- Cannot be harmed by Acid, Fire.
- Experienced adventurers wrap a cloak around their body. Some rare
- items of this type may allow you to slip silently around less
- alert enemies.
- i) a Leather Shield of Preservation [8,+26]
- Found lying on the floor in a vault in Angband 86
- Provides resistance to Acid (11%), Fire (17%), Cold (15%), Dark
- (20%), Sound (54%), Shards (13%), Nether (80%), Chaos (46%).
- Cannot be harmed by Acid.
- Sustains strength, dexterity, constitution.
- Sustains your life force.
- Shields can be worn on your arm, or on your back if you need both
- hands to use your weapon. So protective can a shield be that it
- can reduce damage as much or more than body armour, and you can
- perhaps deflect physical missiles (even shards) or take advantage
- of opportunities to bash your foe if you have one on your arm.
- j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1>
- Dropped by an imp in Angband 73
- It is from the battle gear worn by Turin Turambar while at
- Nargothrond.
- +4 strength.
- +4 dexterity.
- +4 constitution.
- +1 light.
- Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
- Cold (35%), Light (35%).
- Provides protection from blindness.
- Cannot be harmed by Acid.
- Grants telepathy. Grants the ability to see invisible things.
- Many a blow will be struck upon your head, and protection here
- will certainly be helpful. Some rare items may protect and
- enhance your mind.
- k) the Set of Leather Gloves Giliantar [1,+13] <+3, +1>
- Dropped by Gothmog, the High Captain of Balrogs in Arena Town
- +3 strength.
- +1 dexterity.
- +3 searching skill.
- Provides resistance to Lightning (55%), Poison (50%), Light (35%),
- Dark (50%), Shards (50%).
- Cannot be harmed by Acid, Fire.
- Sustains strength, intelligence, wisdom, dexterity, constitution.
- Your hands would benefit from protection too.
- l) a Pair of Iron Shod Boots of Elvenkind [4,+13] <+3, +8>
- Dropped by a fury in Angband 78
- +3 stealth.
- +8 speed.
- Cannot be harmed by Acid, Fire.
- Feather Falling.
- Footwear protects the feet only, but some rare items of this type
- have magics to render them fleet, light, or steady.
- [Character Inventory]
- a) a Mushroom of Vigor
- Deep in the murky dungeons strange mushrooms grow, and monsters
- rout about sealed packets of food that their owners will never
- need again.
- b) 13 Potions of Healing {@q1!q}
- Healers, alchemists, and sages create potions in vast quantities,
- and store them in small flasks of clear glass or gleaming crystal.
- Once quaffed, a potion is guaranteed to work, but not every
- strange liquid was mixed for your benefit...
- c) 20 Potions of *Healing* {!q}
- It can be thrown at creatures with damaging effect.
- Healers, alchemists, and sages create potions in vast quantities,
- and store them in small flasks of clear glass or gleaming crystal.
- Once quaffed, a potion is guaranteed to work, but not every
- strange liquid was mixed for your benefit...
- d) 4 Potions of Life {!q}
- It can be thrown at creatures with damaging effect.
- Healers, alchemists, and sages create potions in vast quantities,
- and store them in small flasks of clear glass or gleaming crystal.
- Once quaffed, a potion is guaranteed to work, but not every
- strange liquid was mixed for your benefit...
- e) 4 Potions of Enlightenment
- Healers, alchemists, and sages create potions in vast quantities,
- and store them in small flasks of clear glass or gleaming crystal.
- Once quaffed, a potion is guaranteed to work, but not every
- strange liquid was mixed for your benefit...
- f) 25 Potions of Speed
- Healers, alchemists, and sages create potions in vast quantities,
- and store them in small flasks of clear glass or gleaming crystal.
- Once quaffed, a potion is guaranteed to work, but not every
- strange liquid was mixed for your benefit...
- g) a Scroll of Teleport Level {!r}
- One will often find sheets of parchment with magic spells. They
- are easy to read, and are a warrior or paladin's best chance at
- making use of magic.
- h) 3 Scrolls of Mass Banishment
- One will often find sheets of parchment with magic spells. They
- are easy to read, and are a warrior or paladin's best chance at
- making use of magic.
- i) 11 Scrolls of Recharging
- One will often find sheets of parchment with magic spells. They
- are easy to read, and are a warrior or paladin's best chance at
- making use of magic.
- j) 6 Scrolls of *Destruction*
- One will often find sheets of parchment with magic spells. They
- are easy to read, and are a warrior or paladin's best chance at
- making use of magic.
- k) 7 Rods of Detection (1 charging) {@z1}
- Cannot be harmed by Lightning.
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- l) 6 Rods of Magic Mapping (1 charging) {@z2!!}
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- m) 6 Rods of Curing {@z3}
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- n) a Rod of Healing {!d!!}
- Cannot be harmed by Lightning.
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- o) 5 Rods of Teleport Other {@z4!!}
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- p) 3 Rods of Recall (1 charging) {!z@z0!!}
- Cannot be harmed by Lightning.
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- q) 2 Rods of Speed (1 charging) {@z9!!}
- Cannot be harmed by Lightning.
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- r) the Rod of Delving {@z8!!}
- Cannot be harmed by Lightning.
- When aimed, it makes a room or turns stone to mud.
- Your chance of success is 41.1%
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- s) 2 Wands of Teleport Other (15 charges)
- Wands hold a variety of spells, useful both in combat and for
- exploration. Bolt spells in wands often beam, and ball spells
- affect large areas. Once its charges are exhausted, a wand is
- useless until recharged.
- t) 2 Staves of Teleportation (11 charges) {@u2}
- Staffs are heavy, and take up plenty of space in your backpack,
- but can hold a lot of sometimes powerful spells that affect large
- areas. Staffs recharge easily and well.
- [Character Quiver]
- 0) 4 Seeker Arrows (3d4) (+5,+4)
- Combat info:
- When fired, hits targets up to 100 feet away.
- Average damage/round: 421.4 vs animals and 247.5 vs. others.
- 35% chance of breaking upon contact.
- Bow ammo.
- 1) 8 Seeker Arrows of Poison (3d4) (+9,+12)
- Branded with poison.
- Combat info:
- When fired, hits targets up to 100 feet away.
- Average damage/round: 446.2 vs animals and creatures not resistant
- to poison, and 262 vs. others.
- 35% chance of breaking upon contact.
- Bow ammo.
- 2) a Seeker Arrow of Flame (3d4) (+9,+14)
- Branded with fire.
- Cannot be harmed by Fire.
- Combat info:
- When fired, hits targets up to 100 feet away.
- Average damage/round: 452 vs animals and creatures not resistant
- to fire, and 265.7 vs. others.
- 35% chance of breaking upon contact.
- Bow ammo.
- 3) 16 Seeker Arrows of Flame (3d4) (+9,+16)
- Branded with fire.
- Cannot be harmed by Fire.
- Combat info:
- When fired, hits targets up to 100 feet away.
- Average damage/round: 458.6 vs animals and creatures not resistant
- to fire, and 269.3 vs. others.
- 35% chance of breaking upon contact.
- Bow ammo.
- 4) 6 Seeker Arrows of *Hurt* Evil (3d4) (+10,+17)
- Slays evil creatures.
- Combat info:
- When fired, hits targets up to 100 feet away.
- Average damage/round: 461.5 vs evil creatures and animals, and
- 271.1 vs. others.
- 35% chance of breaking upon contact.
- Bow ammo.
- [Home Inventory]
- a) a Scroll of *Remove Curse*
- One will often find sheets of parchment with magic spells. They
- are easy to read, and are a warrior or paladin's best chance at
- making use of magic.
- b) the Rod of Portals {!d!!}
- Cannot be harmed by Lightning.
- When activated, it teleports toward a target.
- Takes 76 turns to recharge at your current speed.
- Your chance of success is 36.3%
- The magics stored in rods never run out, given enough time between
- uses to recover. Rods can do a lot of damage, but they affect
- only small areas. Bolt spells in rods seldom or never beam.
- c) a Staff of Healing (0 charges)
- Staffs are heavy, and take up plenty of space in your backpack,
- but can hold a lot of sometimes powerful spells that affect large
- areas. Staffs recharge easily and well.
- d) an Amulet of Trickery <+2>
- Found lying on the floor in Angband 85
- +2 dexterity.
- +2 stealth.
- +2 searching skill.
- +2 speed.
- Provides resistance to Acid (40%), Poison (40%), Nexus (45%).
- Sustains dexterity.
- Amulets slip around your neck, and almost all have magics wondrous
- or perilous bound inside.
- e) an Amulet of Weaponmastery (+8,+8) <+1>
- Found lying on the floor in a vault in Angband 77
- +1 searching skill.
- Provides resistance to Lightning (34%), Disenchantment (50%).
- Provides protection from fear.
- Sustains your life force.
- Amulets slip around your neck, and almost all have magics wondrous
- or perilous bound inside.
- f) an Amulet of Basic Resistance <+1>
- Found lying on the floor in a vault in Angband 79
- +1 strength.
- Provides resistance to Lightning (65%), Fire (34%), Cold (55%),
- Sound (55%).
- Provides protection from blindness.
- Amulets slip around your neck, and almost all have magics wondrous
- or perilous bound inside.
- g) the Pearl 'Nimphelos' <+4>
- Dropped by Tevildo, Prince of Cats in Arena Town
- +4 light.
- Cannot be harmed by Fire.
- Grants the ability to see invisible things.
- Intensity 4 light.
- When activated, it maps the area around you.
- Your chance of success is 91.1%
- An adventurer who cannot see is dog food. The further away your
- illumination ends, the greater your chance to ready yourself for
- desperate combat.
- h) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3>
- Taken from a chest found in Nargothrond 51
- +3 intelligence.
- +3 wisdom.
- +3 constitution.
- Provides resistance to Acid (40%), Poison (40%).
- Provides protection from confusion.
- Cannot be harmed by Acid.
- When activated, it destroys all doors surrounding you.
- Your chance of success is 93.4%
- Some kind of body protection will become a necessity as you face
- ever more dangerous opponents; rare items of this type may hold
- many and varied protective magics.
- i) Full Plate Armour of Elvenkind (-3) [62,+20] <+2>
- Found lying on the floor in a vault in Angband 94
- +2 stealth.
- Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
- Cold (40%), Nether (49%).
- Cannot be harmed by Acid.
- Some kind of body protection will become a necessity as you face
- ever more dangerous opponents; rare items of this type may hold
- many and varied protective magics.
- j) Full Plate Armour of Elvenkind (-3) [62,+20] <+2>
- Dropped by a multi-hued dragon in Arena Town
- +2 stealth.
- Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
- Cold (40%), Dark (42%).
- Cannot be harmed by Acid.
- Some kind of body protection will become a necessity as you face
- ever more dangerous opponents; rare items of this type may hold
- many and varied protective magics.
- k) Adamantite Plate Mail of Resistance (-4) [80,+22]
- Dropped by a greater titan in Angband 99
- Provides resistance to Poison (27%).
- Cannot be harmed by Acid.
- Some kind of body protection will become a necessity as you face
- ever more dangerous opponents; rare items of this type may hold
- many and varied protective magics.
- l) a Cloak of Aman [1,+29] <+3>
- Found lying on the floor of a labyrinth in Angband 60
- +3 stealth.
- Provides resistance to Shards (40%).
- Cannot be harmed by Acid, Fire.
- Experienced adventurers wrap a cloak around their body. Some rare
- items of this type may allow you to slip silently around less
- alert enemies.
- m) the Shadow Cloak Uriome [14,-15] <+2, +6>
- Dropped by Smaug the Golden in Angband 94
- +2 constitution.
- +6 damage reduction.
- Provides resistance to Lightning (55%), Fire (40%), Poison (50%),
- Light (35%), Sound (50%), Disenchantment (45%).
- Makes you vulnerable to Chaos (10%).
- Provides protection from blindness.
- Cannot be harmed by Acid, Fire.
- Grants the ability to see invisible things.
- Experienced adventurers wrap a cloak around their body. Some rare
- items of this type may allow you to slip silently around less
- alert enemies.
- n) a Small Metal Shield of Elvenkind [5,+14] <+2> {!d}
- Found lying on the floor in a vault in Brethil 20
- +2 stealth.
- Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
- Cold (35%), Dark (42%), Shards (36%), Nexus (48%), Nether (35%),
- Chaos (68%), Disenchantment (80%).
- Cannot be harmed by Acid.
- Shields can be worn on your arm, or on your back if you need both
- hands to use your weapon. So protective can a shield be that it
- can reduce damage as much or more than body armour, and you can
- perhaps deflect physical missiles (even shards) or take advantage
- of opportunities to bash your foe if you have one on your arm.
- o) a Shield of Deflection of Resistance [20,+37]
- Found lying on the floor in a vault in Angband 94
- Provides resistance to Nether (33%).
- Cannot be harmed by Acid.
- Shields can be worn on your arm, or on your back if you need both
- hands to use your weapon. So protective can a shield be that it
- can reduce damage as much or more than body armour, and you can
- perhaps deflect physical missiles (even shards) or take advantage
- of opportunities to bash your foe if you have one on your arm.
- p) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+13] <+2>
- Dropped by a gold worm in Angband 66
- +2 strength.
- +2 constitution.
- Cannot be harmed by Acid, Fire.
- Prevents paralysis.
- Your hands would benefit from protection too.
- q) the Trident of Ulmo (4d6) (+15,+19) <+4>
- Dropped by a blue dragon in Angband 94
- +4 dexterity.
- Slays undead, evil creatures.
- Branded with acid.
- Provides immunity to Acid.
- Provides resistance to Nether (45%).
- Cannot be harmed by Acid, Fire.
- Grants the ability to see invisible things. Prevents paralysis.
- Sustains your life force. blessing by the valar (combat bonuses
- for holy casters).
- When activated, it teleport away (distance: 45-60+).
- Takes 142 turns to recharge at your current speed.
- Your chance of success is 32.0%
- Combat info:
- 6.0 blows/round.
- Average damage/round: 603.8 vs undead, 511.2 vs creatures not
- resistant to acid, 451.7 vs evil creatures, and 302 vs. others.
- Pole-mounted weapons are often cumbersome and may require two
- hands to wield, but some offer both a high degree of protection
- and powerful attacks.
- r) the Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] <+3>
- Dropped by Draugluin, Sire of All Werewolves in Angband 85
- +3 strength.
- +3 constitution.
- +3 stealth.
- Slays demons, trolls, orcs.
- Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
- Cold (40%).
- Provides protection from blindness.
- Cannot be harmed by Acid, Fire.
- Feather Falling. Speeds regeneration. Grants the ability to see
- invisible things. Prevents paralysis.
- Combat info:
- 5.8 blows/round.
- Average damage/round: 589.7 vs demons, trolls, and orcs, and 294.4
- vs. others.
- Pole-mounted weapons are often cumbersome and may require two
- hands to wield, but some offer both a high degree of protection
- and powerful attacks.
- s) a Scythe of Slicing of Gondolin (8d4) (+18,+13) <+1> {!d@w1}
- Dropped by a dreadmaster in Angband 77
- +1 light.
- Slays dragons, demons, trolls, orcs.
- Provides resistance to Dark (40%).
- Cannot be harmed by Acid, Fire.
- Grants the ability to see invisible things. Prevents paralysis.
- Sustains your life force. preferring two-handed wielding.
- Combat info:
- 5.5 blows/round.
- Average damage/round: 648.8 vs dragons, demons, trolls, and orcs,
- and 325.2 vs. others.
- Pole-mounted weapons are often cumbersome and may require two
- hands to wield, but some offer both a high degree of protection
- and powerful attacks.
- [Player history]
- Turn Depth Note
- 0 0' Began the quest to destroy Morgoth.
- 447 150' Reached level 2
- 693 150' Reached level 3
- 929 150' Reached level 4
- 1545 150' Reached level 5
- 1942 150' Reached level 6
- 2006 150' Gained the Fury specialty.
- 2006 150' Gained the Athletics specialty.
- 2358 200' Reached level 7
- 2670 200' Reached level 8
- 4187 450' Reached level 9
- 4359 450' Killed Balcmeg, the cave orc
- 4359 450' Reached level 10
- 4891 0' Killed The Complainer
- 4968 550' Reached level 11
- 5192 550' Reached level 12
- 5422 650' Reached level 13
- 5442 650' Reached level 14
- 6273 650' Reached level 15
- 7020 800' Reached level 16
- 7406 900' Reached level 17
- 8292 900' Reached level 18
- 8305 900' Killed Lug, the hill orc
- 9283 900' Reached level 19
- 10222 1000' Reached level 20
- 11158 1100' Reached level 21
- 12239 1100' Reached level 22
- 12294 1100' Killed Ulfast, son of Ulfang
- 12295 1100' Found the Soft Leather Armour 'Hithlomir' (LOST)
- 12300 1100' Found the Lamp of Gwindor
- 13555 1100' Killed Othrod, Lord of the orcs
- 13604 1100' Reached level 23
- 14818 1300' Reached level 24
- 16874 1400' Reached level 25
- 18795 1400' Reached level 26
- 20246 1500' Killed Mîm, Betrayer of Turin
- 20246 1500' Gained the Armor Mastery specialty.
- 20284 1500' Killed Ibun, Son of Mîm
- 20284 1500' Found the Steel Helm of Ecthelion (LOST)
- 20297 1500' Found the Broad Sword 'Glamdring' (LOST)
- 20424 1500' Killed Khîm, Son of Mîm
- 20944 1500' Reached level 27
- 21702 1500' Found the Chain Mail (Dwarven) of the Mormegil (LOST)
- 21829 1500' Reached level 28
- 24078 650' Killed Orfax, Son of Boldor
- 24387 800' Killed Boldor, King of the Yeeks
- 25671 1000' Found the Trident Coion (LOST)
- 26006 1200' Found the Great Hammer Ibungor (LOST)
- 26643 1400' Reached level 29
- 28977 1000' Killed The Ickiness
- 29903 1450' Killed Draebor, the Imp
- 30386 2550' Reached level 30
- 30703 2550' Killed Rogrog the Black Troll
- 30703 2550' Reached level 31
- 31936 2550' Reached level 32
- 33214 2550' Found the Augmented Chain Mail of Caspanion
- 33291 2550' Reached level 33
- 33754 2450' Found the Hard Leather Cap of Mablung (LOST)
- 33860 2450' Found the Short Bow of Amrod (LOST)
- 34066 2450' Reached level 34
- 35562 2250' Killed Vargo, Tyrant of Fire
- 35700 2250' Reached level 35
- 35726 2250' Killed Lorgan, Chief of the Easterlings
- 35961 2250' Killed Kavlax the Many-Headed
- 36353 2150' Killed Ariel, Queen of Air
- 37004 1950' Killed Lokkak, the Ogre Chieftain
- 37662 1850' Killed Uldor the Accursed
- 37665 1850' Found the Trident Aedhroth (LOST)
- 37837 1750' Killed The Queen Ant
- 38190 1750' Reached level 36
- 39148 1300' Killed Old Man Willow
- 40390 1400' Found the Spear 'Nimloth' (LOST)
- 41543 2000' Killed Orcobal the Mighty
- 41544 2000' Found the Leather Shield of Haleth (LOST)
- 42573 2200' Reached level 37
- 42740 2400' Reached level 37
- 43036 2400' Reached level 37
- 44008 2600' Reached level 38
- 44758 2600' Reached level 39
- 46049 2900' Reached level 40
- 48423 3250' Reached level 41
- 48948 3250' Reached level 41
- 49191 3250' Reached level 41
- 49210 3250' Found the Staff of the Kelvar (LOST)
- 49359 3300' Reached level 41
- 49635 3300' Killed Eöl, the Dark Elven Smith
- 49724 3300' Found the Set of Leather Gloves 'Cambeleg'
- 50032 0' Reached level 41
- 50571 3650' Found the Steel Helm of Dor-Lómin
- 51087 3700' Reached level 42
- 51574 3700' Reached level 42
- 51641 3700' Killed Scatha the Worm
- 53102 3700' Reached level 43
- 53259 3750' Killed Shelob, Spider of Darkness
- 53259 3750' Reached level 43
- 53281 3750' Found the Lance Curegyth (LOST)
- 53319 3750' Found the Trident of Wrath (LOST)
- 53442 3800' Killed Nan, the Giant
- 53454 3800' Found the Short Sword of Idril (LOST)
- 53503 3800' Found the Wand 'Ilkorin' (LOST)
- 55585 3850' Reached level 44
- 56708 3850' Reached level 45
- 57397 3900' Found the Long Bow of Bregor
- 58181 3900' Killed The Defiler
- 58181 3900' Found the Augmented Chain Mail Bormorn
- 58925 3950' Reached level 46
- 58974 3950' Killed Tevildo, Prince of Cats
- 58976 3950' Found the Rod of Portals
- 58981 3950' Found the Pearl 'Nimphelos'
- 59375 3950' Killed Omarax, the Eye Tyrant
- 59873 4000' Killed Krotus, the Dark Lord
- 59876 4000' Found the Wand of Ossë (LOST)
- 71706 4000' Reached level 47
- 72176 4000' Killed Feagwath, the Undead Sorcerer
- 72939 4000' Killed Gilim, the Giant of Eruman
- 73271 4000' Killed Itangast the Fire Drake
- 73272 4000' Found the Metal Cap 'Holhenneth' (LOST)
- 73339 4000' Found the Staff of Winds (LOST)
- 74767 4250' Reached level 48
- 74936 4250' Killed Waldern, King of Water
- 75052 4250' Killed Harowen the Black Hand
- 75767 4250' Killed Thuringwethil, the Vampire Messenger
- 75813 4250' Found the Leather Shield 'Masada' (LOST)
- 76063 4250' Found the Pair of Leather Sandals of Huor (LOST)
- 76323 4250' Killed Lungorthin, the Balrog of White Fire
- 76576 4250' Found the Scythe 'Avavir' (LOST)
- 76936 4250' Killed Draugluin, Sire of All Werewolves
- 76964 4250' Found the Battle Axe of Balli Stonehand
- 77329 4300' Killed Tselakus, the Dreadlord
- 77939 4300' Reached level 49
- 78350 4300' Found the Set of Leather Gloves Cariol (LOST)
- 79383 4300' Killed Wiruin, the Maelstrom
- 81275 4350' Killed Vecna, the Emperor Lich
- 82991 4600' Reached level 50
- 83290 4600' Reached level 50
- 83491 4600' Killed Carcharoth, the Jaws of Thirst
- 85640 4700' Killed Smaug the Golden
- 85640 4700' Found the Shadow Cloak Uriome
- 85798 4700' Found the Long Bow 'Belthronding' (LOST)
- 86072 4700' Found the Trident of Ulmo
- 86325 4700' Killed The Phoenix
- 86480 4700' Killed Ulwarth, Son of Ulfang
- 86516 4700' Killed Ulfang the Black
- 86516 4700' Found the Lead-Filled Mace 'Turmil' (LOST)
- 86894 4700' Killed Errata the Mage
- 86902 4700' Found the Sling Cuthova (LOST)
- 88396 4700' Killed Qlzqqlzuup, the Emperor Quylthulg
- 88396 4700' Found the Staff of Starfire (LOST)
- 89431 4700' Killed Maeglin, the Traitor of Gondolin
- 89575 4700' Killed Gothmog, the High Captain of Balrogs
- 89577 4700' Found the Rod of Delving
- 89597 4700' Found the Set of Leather Gloves Giliantar
- 90777 4700' Killed Cantoras, the Skeletal Lord
- 91159 4950' Killed Pazuzu, Lord of Air
- 92136 4950' Found the Pair of Iron Shod Boots Saurth (LOST)
- [Options]
- [User interface]
- Use the roguelike command keyset : no (rogue_like_commands)
- Use sound : no (use_sound)
- Show damage player deals to monsters : no (show_damage)
- Use old target by default : no (use_old_target)
- Always pickup items : no (pickup_always)
- Always pickup items matching inventory : yes (pickup_inven)
- Show flavors in object descriptions : no (show_flavors)
- Highlight target with cursor : yes (show_target)
- Highlight player with cursor between turns : no (highlight_player)
- Disturb whenever viewable monster moves : yes (disturb_near)
- Show walls as solid blocks : no (solid_walls)
- Show walls with shaded background : no (hybrid_walls)
- Color: Illuminate torchlight in yellow : no (view_yellow_light)
- Color: Shimmer multi-colored things : no (animate_flicker)
- Center map continuously : yes (center_player)
- Color: Show unique monsters in purple : no (purple_uniques)
- Automatically clear '-more-' prompts : yes (auto_more)
- Color: Player color indicates % hit points : yes (hp_changes_color)
- Allow mouse clicks to move the player : yes (mouse_movement)
- Notify on object recharge : no (notify_recharge)
- Show effective speed as multiplier : no (effective_speed)
- [Birth]
- Generate connected stairs : yes (birth_connect_stairs)
- Force player descent (currently does nothing): no (birth_force_descend)
- Word of Recall has no effect : no (birth_no_recall)
- Restrict creation of artifacts : no (birth_no_artifacts)
- Stack objects on the floor : yes (birth_stacking)
- Lose artifacts when leaving level : no (birth_lose_arts)
- Show level feelings : yes (birth_feelings)
- Increase gold drops but disable selling : yes (birth_no_selling)
- Start with a kit of useful gear : yes (birth_start_kit)
- Monsters learn from their mistakes : yes (birth_ai_learn)
- Know all runes on birth : no (birth_know_runes)
- Know all flavors on birth : no (birth_know_flavors)
- Persistent levels (disabled) : no (birth_levels_persist)
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