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  1. [FAangband 2.0.0 Character Dump]
  2.  
  3. Name Nargon Age 27 Self RB CB EB Best
  4. Race Longbeard Height 4'0" STR! 18/100 +3 +3 +12 18/***
  5. Class Warrior Weight 11st 6lb Int! 18/100 +1 -2 +0 18/90 18/40
  6. Title Lord Turns used: WIS! 18/100 -1 -2 +2 18/90
  7. HP 1227/1227 Game 744291 DEX! 18/100 +2 +2 +11 18/***
  8. SP 0/0 Standard 92613 CON! 18/100 +2 +2 +8 18/***
  9. Gold 345409 Resting 27210
  10.  
  11. Level 50 Armor [89,+149] Saving Throw 84%
  12. Cur Exp 8916668 Melee 5d8,+152% Stealth Fair
  13. Max Exp 8916668 To-hit 99,+67 Disarm - phys. 100%
  14. Adv Exp ******** Blows 5.2/turn Disarm - magic 76%
  15. Burden 198.7 lb Shoot to-dam +19 Magic Devices 58
  16. Overweight 18.8 lb To-hit 93,+62 Searching 87%
  17. Max Depth 5000' (L100) Shots 2.0/turn Infravision 50 ft
  18. Speed 9 (1.9x)
  19.  
  20. Recall pts: Angband 100, Nargothrond 51
  21.  
  22.  
  23. You are the only child of a Dwarven Priest. You are a credit to the
  24. family. You have dark brown eyes, wavy black hair, a two foot beard,
  25. Resistances Abilities
  26. Acid:......+.++... 74% pFear:+.++........+
  27. Elec:......+..++.. 82% pBlnd:......+..+..+
  28. Fire:...+..+.++... 85% pConf:......+......
  29. Cold:......+.++... 67% pStun:.............
  30. Pois:......+...+.. 75% HLife:........+....
  31. Light:...+..+..++.. 87% Regen:.............
  32. Dark:...++...+.+.. 85% ESP:....+....+...
  33. Sound:.......++.... 73% S.Inv:+.....+..+...
  34. Shard:........+.+.. 57% FrAct:.+...........
  35. Nexus:......+...... 35% Feath:...........+.
  36. Nethr:........+.... 80% S.Dig:.............
  37. Chaos:......-.+.... 41% TrpIm:.............
  38. Disen:......+...... 40% Darkn:.............
  39.  
  40. Modifiers Hindrances
  41. Stea.:...1...2...3. 6 ImpHP:.............
  42. Sear.:..........3.. 3 ImpSP:.............
  43. Infra:............5 5 Fear:.............
  44. Tunn.:............2 2 Aggrv:.............
  45. Speed:.2.........8. 10 NoTel:.............
  46. Blows:............. 0 DrExp:.............
  47. Shots:............. 0 Stick:.............
  48. Might:.2........... 2 Fragl:.............
  49. Light:.....4...1... 5
  50. D.Red:............. 0
  51. MMast:............. 0
  52. Moves:............. 0
  53.  
  54.  
  55. [Character Equipment]
  56.  
  57. a) a Mace of Disruption (Holy Avenger) (5d8) (+22,+15) [+4] <+2> {@w1!d}
  58. Found lying on the floor of a cavern in Angband 86
  59.  
  60. +2 wisdom.
  61. Slays undead, demons, evil creatures.
  62. Provides protection from fear.
  63. Sustains strength.
  64. Grants the ability to see invisible things. blessing by the valar
  65. (combat bonuses for holy casters). preferring two-handed
  66. wielding.
  67.  
  68. Combat info:
  69. 5.2 blows/round.
  70. Average damage/round: 772.5 vs undead and demons, 580.8 vs evil
  71. creatures, and 387 vs. others.
  72.  
  73.  
  74. Hafted weapons rely on blunt force to inflict damage.
  75. b) the Long Bow of Bregor (x5) (+17,+19) <+2>
  76. Dropped by a ranger chieftain in Angband 78
  77.  
  78. +2 speed.
  79. +2 shooting power.
  80. Slays animals.
  81. Cannot be harmed by Acid, Fire.
  82. Prevents paralysis.
  83.  
  84.  
  85. Missile launchers allow you to inflict damage from a distance
  86. without using magic.
  87. c) a Ring of Combat (+8,+8) <+3, +2>
  88. Dropped by a vrock in Angband 79
  89.  
  90. +3 strength.
  91. +2 dexterity.
  92. Provides protection from fear.
  93.  
  94.  
  95. You may wear a ring upon each of your two ring fingers, and
  96. benefit or suffer from the magics it contains.
  97. d) a Ring of Combat (+8,+8) <+2, +1>
  98. Found lying on the floor in a vault in Angband 94
  99.  
  100. +2 strength.
  101. +2 dexterity.
  102. +2 constitution.
  103. +1 stealth.
  104. Provides resistance to Fire (40%), Light (40%), Dark (40%).
  105. Provides protection from fear.
  106. Sustains dexterity.
  107.  
  108.  
  109. You may wear a ring upon each of your two ring fingers, and
  110. benefit or suffer from the magics it contains.
  111. e) an Amulet of Insight
  112. Dropped by a Maia of Ulmo in Angband 85
  113.  
  114. Provides resistance to Dark (35%).
  115. Grants telepathy.
  116.  
  117.  
  118. Amulets slip around your neck, and almost all have magics wondrous
  119. or perilous bound inside.
  120. f) the Lamp of Gwindor <+4>
  121. Dropped by Ulfast, son of Ulfang in Amon Rûdh 22
  122.  
  123. +4 light.
  124. Cannot be harmed by Fire.
  125. Intensity 4 light.
  126.  
  127. When activated, it illuminates the surrounding area, dealing 2d15
  128. damage to light-sensitive monsters.
  129. Takes 20 to 38 turns to recharge at your current speed.
  130. Your chance of success is 96.0%
  131.  
  132.  
  133. An adventurer who cannot see is dog food. The further away your
  134. illumination ends, the greater your chance to ready yourself for
  135. desperate combat.
  136. g) the Augmented Chain Mail Bormorn (-1) [42,+22]
  137. Dropped by The Defiler in Angband 78
  138.  
  139. Provides resistance to Acid (55%), Lightning (35%), Fire (40%),
  140. Cold (40%), Poison (50%), Light (45%), Nexus (35%), Disenchantment
  141. (40%).
  142. Makes you vulnerable to Chaos (10%).
  143. Provides protection from blindness, confusion.
  144. Cannot be harmed by Acid.
  145. Grants the ability to see invisible things.
  146.  
  147.  
  148. Some kind of body protection will become a necessity as you face
  149. ever more dangerous opponents; rare items of this type may hold
  150. many and varied protective magics.
  151. h) an Ethereal Cloak of Aman [0,+36] <+2>
  152. Dropped by a dracolich in Angband 94
  153.  
  154. +2 stealth.
  155. Provides resistance to Sound (40%).
  156. Cannot be harmed by Acid, Fire.
  157.  
  158.  
  159. Experienced adventurers wrap a cloak around their body. Some rare
  160. items of this type may allow you to slip silently around less
  161. alert enemies.
  162. i) a Leather Shield of Preservation [8,+26]
  163. Found lying on the floor in a vault in Angband 86
  164.  
  165. Provides resistance to Acid (11%), Fire (17%), Cold (15%), Dark
  166. (20%), Sound (54%), Shards (13%), Nether (80%), Chaos (46%).
  167. Cannot be harmed by Acid.
  168. Sustains strength, dexterity, constitution.
  169. Sustains your life force.
  170.  
  171.  
  172. Shields can be worn on your arm, or on your back if you need both
  173. hands to use your weapon. So protective can a shield be that it
  174. can reduce damage as much or more than body armour, and you can
  175. perhaps deflect physical missiles (even shards) or take advantage
  176. of opportunities to bash your foe if you have one on your arm.
  177. j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1>
  178. Dropped by an imp in Angband 73
  179.  
  180.  
  181. It is from the battle gear worn by Turin Turambar while at
  182. Nargothrond.
  183. +4 strength.
  184. +4 dexterity.
  185. +4 constitution.
  186. +1 light.
  187. Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
  188. Cold (35%), Light (35%).
  189. Provides protection from blindness.
  190. Cannot be harmed by Acid.
  191. Grants telepathy. Grants the ability to see invisible things.
  192.  
  193.  
  194. Many a blow will be struck upon your head, and protection here
  195. will certainly be helpful. Some rare items may protect and
  196. enhance your mind.
  197. k) the Set of Leather Gloves Giliantar [1,+13] <+3, +1>
  198. Dropped by Gothmog, the High Captain of Balrogs in Arena Town
  199.  
  200. +3 strength.
  201. +1 dexterity.
  202. +3 searching skill.
  203. Provides resistance to Lightning (55%), Poison (50%), Light (35%),
  204. Dark (50%), Shards (50%).
  205. Cannot be harmed by Acid, Fire.
  206. Sustains strength, intelligence, wisdom, dexterity, constitution.
  207.  
  208.  
  209. Your hands would benefit from protection too.
  210. l) a Pair of Iron Shod Boots of Elvenkind [4,+13] <+3, +8>
  211. Dropped by a fury in Angband 78
  212.  
  213. +3 stealth.
  214. +8 speed.
  215. Cannot be harmed by Acid, Fire.
  216. Feather Falling.
  217.  
  218.  
  219. Footwear protects the feet only, but some rare items of this type
  220. have magics to render them fleet, light, or steady.
  221.  
  222.  
  223.  
  224.  
  225. [Character Inventory]
  226.  
  227. a) a Mushroom of Vigor
  228.  
  229. Deep in the murky dungeons strange mushrooms grow, and monsters
  230. rout about sealed packets of food that their owners will never
  231. need again.
  232. b) 13 Potions of Healing {@q1!q}
  233.  
  234. Healers, alchemists, and sages create potions in vast quantities,
  235. and store them in small flasks of clear glass or gleaming crystal.
  236. Once quaffed, a potion is guaranteed to work, but not every
  237. strange liquid was mixed for your benefit...
  238. c) 20 Potions of *Healing* {!q}
  239. It can be thrown at creatures with damaging effect.
  240.  
  241.  
  242. Healers, alchemists, and sages create potions in vast quantities,
  243. and store them in small flasks of clear glass or gleaming crystal.
  244. Once quaffed, a potion is guaranteed to work, but not every
  245. strange liquid was mixed for your benefit...
  246. d) 4 Potions of Life {!q}
  247. It can be thrown at creatures with damaging effect.
  248.  
  249.  
  250. Healers, alchemists, and sages create potions in vast quantities,
  251. and store them in small flasks of clear glass or gleaming crystal.
  252. Once quaffed, a potion is guaranteed to work, but not every
  253. strange liquid was mixed for your benefit...
  254. e) 4 Potions of Enlightenment
  255.  
  256. Healers, alchemists, and sages create potions in vast quantities,
  257. and store them in small flasks of clear glass or gleaming crystal.
  258. Once quaffed, a potion is guaranteed to work, but not every
  259. strange liquid was mixed for your benefit...
  260. f) 25 Potions of Speed
  261.  
  262. Healers, alchemists, and sages create potions in vast quantities,
  263. and store them in small flasks of clear glass or gleaming crystal.
  264. Once quaffed, a potion is guaranteed to work, but not every
  265. strange liquid was mixed for your benefit...
  266. g) a Scroll of Teleport Level {!r}
  267.  
  268. One will often find sheets of parchment with magic spells. They
  269. are easy to read, and are a warrior or paladin's best chance at
  270. making use of magic.
  271. h) 3 Scrolls of Mass Banishment
  272.  
  273. One will often find sheets of parchment with magic spells. They
  274. are easy to read, and are a warrior or paladin's best chance at
  275. making use of magic.
  276. i) 11 Scrolls of Recharging
  277.  
  278. One will often find sheets of parchment with magic spells. They
  279. are easy to read, and are a warrior or paladin's best chance at
  280. making use of magic.
  281. j) 6 Scrolls of *Destruction*
  282.  
  283. One will often find sheets of parchment with magic spells. They
  284. are easy to read, and are a warrior or paladin's best chance at
  285. making use of magic.
  286. k) 7 Rods of Detection (1 charging) {@z1}
  287. Cannot be harmed by Lightning.
  288.  
  289.  
  290. The magics stored in rods never run out, given enough time between
  291. uses to recover. Rods can do a lot of damage, but they affect
  292. only small areas. Bolt spells in rods seldom or never beam.
  293. l) 6 Rods of Magic Mapping (1 charging) {@z2!!}
  294.  
  295. The magics stored in rods never run out, given enough time between
  296. uses to recover. Rods can do a lot of damage, but they affect
  297. only small areas. Bolt spells in rods seldom or never beam.
  298. m) 6 Rods of Curing {@z3}
  299.  
  300. The magics stored in rods never run out, given enough time between
  301. uses to recover. Rods can do a lot of damage, but they affect
  302. only small areas. Bolt spells in rods seldom or never beam.
  303. n) a Rod of Healing {!d!!}
  304. Cannot be harmed by Lightning.
  305.  
  306.  
  307. The magics stored in rods never run out, given enough time between
  308. uses to recover. Rods can do a lot of damage, but they affect
  309. only small areas. Bolt spells in rods seldom or never beam.
  310. o) 5 Rods of Teleport Other {@z4!!}
  311.  
  312. The magics stored in rods never run out, given enough time between
  313. uses to recover. Rods can do a lot of damage, but they affect
  314. only small areas. Bolt spells in rods seldom or never beam.
  315. p) 3 Rods of Recall (1 charging) {!z@z0!!}
  316. Cannot be harmed by Lightning.
  317.  
  318.  
  319. The magics stored in rods never run out, given enough time between
  320. uses to recover. Rods can do a lot of damage, but they affect
  321. only small areas. Bolt spells in rods seldom or never beam.
  322. q) 2 Rods of Speed (1 charging) {@z9!!}
  323. Cannot be harmed by Lightning.
  324.  
  325.  
  326. The magics stored in rods never run out, given enough time between
  327. uses to recover. Rods can do a lot of damage, but they affect
  328. only small areas. Bolt spells in rods seldom or never beam.
  329. r) the Rod of Delving {@z8!!}
  330. Cannot be harmed by Lightning.
  331.  
  332. When aimed, it makes a room or turns stone to mud.
  333. Your chance of success is 41.1%
  334.  
  335.  
  336. The magics stored in rods never run out, given enough time between
  337. uses to recover. Rods can do a lot of damage, but they affect
  338. only small areas. Bolt spells in rods seldom or never beam.
  339. s) 2 Wands of Teleport Other (15 charges)
  340.  
  341. Wands hold a variety of spells, useful both in combat and for
  342. exploration. Bolt spells in wands often beam, and ball spells
  343. affect large areas. Once its charges are exhausted, a wand is
  344. useless until recharged.
  345. t) 2 Staves of Teleportation (11 charges) {@u2}
  346.  
  347. Staffs are heavy, and take up plenty of space in your backpack,
  348. but can hold a lot of sometimes powerful spells that affect large
  349. areas. Staffs recharge easily and well.
  350.  
  351.  
  352.  
  353.  
  354. [Character Quiver]
  355.  
  356. 0) 4 Seeker Arrows (3d4) (+5,+4)
  357. Combat info:
  358. When fired, hits targets up to 100 feet away.
  359. Average damage/round: 421.4 vs animals and 247.5 vs. others.
  360. 35% chance of breaking upon contact.
  361.  
  362.  
  363. Bow ammo.
  364. 1) 8 Seeker Arrows of Poison (3d4) (+9,+12)
  365. Branded with poison.
  366.  
  367. Combat info:
  368. When fired, hits targets up to 100 feet away.
  369. Average damage/round: 446.2 vs animals and creatures not resistant
  370. to poison, and 262 vs. others.
  371. 35% chance of breaking upon contact.
  372.  
  373.  
  374. Bow ammo.
  375. 2) a Seeker Arrow of Flame (3d4) (+9,+14)
  376. Branded with fire.
  377. Cannot be harmed by Fire.
  378.  
  379. Combat info:
  380. When fired, hits targets up to 100 feet away.
  381. Average damage/round: 452 vs animals and creatures not resistant
  382. to fire, and 265.7 vs. others.
  383. 35% chance of breaking upon contact.
  384.  
  385.  
  386. Bow ammo.
  387. 3) 16 Seeker Arrows of Flame (3d4) (+9,+16)
  388. Branded with fire.
  389. Cannot be harmed by Fire.
  390.  
  391. Combat info:
  392. When fired, hits targets up to 100 feet away.
  393. Average damage/round: 458.6 vs animals and creatures not resistant
  394. to fire, and 269.3 vs. others.
  395. 35% chance of breaking upon contact.
  396.  
  397.  
  398. Bow ammo.
  399. 4) 6 Seeker Arrows of *Hurt* Evil (3d4) (+10,+17)
  400. Slays evil creatures.
  401.  
  402. Combat info:
  403. When fired, hits targets up to 100 feet away.
  404. Average damage/round: 461.5 vs evil creatures and animals, and
  405. 271.1 vs. others.
  406. 35% chance of breaking upon contact.
  407.  
  408.  
  409. Bow ammo.
  410.  
  411.  
  412. [Home Inventory]
  413.  
  414. a) a Scroll of *Remove Curse*
  415.  
  416. One will often find sheets of parchment with magic spells. They
  417. are easy to read, and are a warrior or paladin's best chance at
  418. making use of magic.
  419. b) the Rod of Portals {!d!!}
  420. Cannot be harmed by Lightning.
  421.  
  422. When activated, it teleports toward a target.
  423. Takes 76 turns to recharge at your current speed.
  424. Your chance of success is 36.3%
  425.  
  426.  
  427. The magics stored in rods never run out, given enough time between
  428. uses to recover. Rods can do a lot of damage, but they affect
  429. only small areas. Bolt spells in rods seldom or never beam.
  430. c) a Staff of Healing (0 charges)
  431.  
  432. Staffs are heavy, and take up plenty of space in your backpack,
  433. but can hold a lot of sometimes powerful spells that affect large
  434. areas. Staffs recharge easily and well.
  435. d) an Amulet of Trickery <+2>
  436. Found lying on the floor in Angband 85
  437.  
  438. +2 dexterity.
  439. +2 stealth.
  440. +2 searching skill.
  441. +2 speed.
  442. Provides resistance to Acid (40%), Poison (40%), Nexus (45%).
  443. Sustains dexterity.
  444.  
  445.  
  446. Amulets slip around your neck, and almost all have magics wondrous
  447. or perilous bound inside.
  448. e) an Amulet of Weaponmastery (+8,+8) <+1>
  449. Found lying on the floor in a vault in Angband 77
  450.  
  451. +1 searching skill.
  452. Provides resistance to Lightning (34%), Disenchantment (50%).
  453. Provides protection from fear.
  454. Sustains your life force.
  455.  
  456.  
  457. Amulets slip around your neck, and almost all have magics wondrous
  458. or perilous bound inside.
  459. f) an Amulet of Basic Resistance <+1>
  460. Found lying on the floor in a vault in Angband 79
  461.  
  462. +1 strength.
  463. Provides resistance to Lightning (65%), Fire (34%), Cold (55%),
  464. Sound (55%).
  465. Provides protection from blindness.
  466.  
  467.  
  468. Amulets slip around your neck, and almost all have magics wondrous
  469. or perilous bound inside.
  470. g) the Pearl 'Nimphelos' <+4>
  471. Dropped by Tevildo, Prince of Cats in Arena Town
  472.  
  473. +4 light.
  474. Cannot be harmed by Fire.
  475. Grants the ability to see invisible things.
  476. Intensity 4 light.
  477.  
  478. When activated, it maps the area around you.
  479. Your chance of success is 91.1%
  480.  
  481.  
  482. An adventurer who cannot see is dog food. The further away your
  483. illumination ends, the greater your chance to ready yourself for
  484. desperate combat.
  485. h) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3>
  486. Taken from a chest found in Nargothrond 51
  487.  
  488. +3 intelligence.
  489. +3 wisdom.
  490. +3 constitution.
  491. Provides resistance to Acid (40%), Poison (40%).
  492. Provides protection from confusion.
  493. Cannot be harmed by Acid.
  494.  
  495. When activated, it destroys all doors surrounding you.
  496. Your chance of success is 93.4%
  497.  
  498.  
  499. Some kind of body protection will become a necessity as you face
  500. ever more dangerous opponents; rare items of this type may hold
  501. many and varied protective magics.
  502. i) Full Plate Armour of Elvenkind (-3) [62,+20] <+2>
  503. Found lying on the floor in a vault in Angband 94
  504.  
  505. +2 stealth.
  506. Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
  507. Cold (40%), Nether (49%).
  508. Cannot be harmed by Acid.
  509.  
  510.  
  511. Some kind of body protection will become a necessity as you face
  512. ever more dangerous opponents; rare items of this type may hold
  513. many and varied protective magics.
  514. j) Full Plate Armour of Elvenkind (-3) [62,+20] <+2>
  515. Dropped by a multi-hued dragon in Arena Town
  516.  
  517. +2 stealth.
  518. Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
  519. Cold (40%), Dark (42%).
  520. Cannot be harmed by Acid.
  521.  
  522.  
  523. Some kind of body protection will become a necessity as you face
  524. ever more dangerous opponents; rare items of this type may hold
  525. many and varied protective magics.
  526. k) Adamantite Plate Mail of Resistance (-4) [80,+22]
  527. Dropped by a greater titan in Angband 99
  528.  
  529. Provides resistance to Poison (27%).
  530. Cannot be harmed by Acid.
  531.  
  532.  
  533. Some kind of body protection will become a necessity as you face
  534. ever more dangerous opponents; rare items of this type may hold
  535. many and varied protective magics.
  536. l) a Cloak of Aman [1,+29] <+3>
  537. Found lying on the floor of a labyrinth in Angband 60
  538.  
  539. +3 stealth.
  540. Provides resistance to Shards (40%).
  541. Cannot be harmed by Acid, Fire.
  542.  
  543.  
  544. Experienced adventurers wrap a cloak around their body. Some rare
  545. items of this type may allow you to slip silently around less
  546. alert enemies.
  547. m) the Shadow Cloak Uriome [14,-15] <+2, +6>
  548. Dropped by Smaug the Golden in Angband 94
  549.  
  550. +2 constitution.
  551. +6 damage reduction.
  552. Provides resistance to Lightning (55%), Fire (40%), Poison (50%),
  553. Light (35%), Sound (50%), Disenchantment (45%).
  554. Makes you vulnerable to Chaos (10%).
  555. Provides protection from blindness.
  556. Cannot be harmed by Acid, Fire.
  557. Grants the ability to see invisible things.
  558.  
  559.  
  560. Experienced adventurers wrap a cloak around their body. Some rare
  561. items of this type may allow you to slip silently around less
  562. alert enemies.
  563. n) a Small Metal Shield of Elvenkind [5,+14] <+2> {!d}
  564. Found lying on the floor in a vault in Brethil 20
  565.  
  566. +2 stealth.
  567. Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
  568. Cold (35%), Dark (42%), Shards (36%), Nexus (48%), Nether (35%),
  569. Chaos (68%), Disenchantment (80%).
  570. Cannot be harmed by Acid.
  571.  
  572.  
  573. Shields can be worn on your arm, or on your back if you need both
  574. hands to use your weapon. So protective can a shield be that it
  575. can reduce damage as much or more than body armour, and you can
  576. perhaps deflect physical missiles (even shards) or take advantage
  577. of opportunities to bash your foe if you have one on your arm.
  578. o) a Shield of Deflection of Resistance [20,+37]
  579. Found lying on the floor in a vault in Angband 94
  580.  
  581. Provides resistance to Nether (33%).
  582. Cannot be harmed by Acid.
  583.  
  584.  
  585. Shields can be worn on your arm, or on your back if you need both
  586. hands to use your weapon. So protective can a shield be that it
  587. can reduce damage as much or more than body armour, and you can
  588. perhaps deflect physical missiles (even shards) or take advantage
  589. of opportunities to bash your foe if you have one on your arm.
  590. p) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+13] <+2>
  591. Dropped by a gold worm in Angband 66
  592.  
  593. +2 strength.
  594. +2 constitution.
  595. Cannot be harmed by Acid, Fire.
  596. Prevents paralysis.
  597.  
  598.  
  599. Your hands would benefit from protection too.
  600. q) the Trident of Ulmo (4d6) (+15,+19) <+4>
  601. Dropped by a blue dragon in Angband 94
  602.  
  603. +4 dexterity.
  604. Slays undead, evil creatures.
  605. Branded with acid.
  606. Provides immunity to Acid.
  607. Provides resistance to Nether (45%).
  608. Cannot be harmed by Acid, Fire.
  609. Grants the ability to see invisible things. Prevents paralysis.
  610. Sustains your life force. blessing by the valar (combat bonuses
  611. for holy casters).
  612.  
  613. When activated, it teleport away (distance: 45-60+).
  614. Takes 142 turns to recharge at your current speed.
  615. Your chance of success is 32.0%
  616.  
  617. Combat info:
  618. 6.0 blows/round.
  619. Average damage/round: 603.8 vs undead, 511.2 vs creatures not
  620. resistant to acid, 451.7 vs evil creatures, and 302 vs. others.
  621.  
  622.  
  623. Pole-mounted weapons are often cumbersome and may require two
  624. hands to wield, but some offer both a high degree of protection
  625. and powerful attacks.
  626. r) the Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] <+3>
  627. Dropped by Draugluin, Sire of All Werewolves in Angband 85
  628.  
  629. +3 strength.
  630. +3 constitution.
  631. +3 stealth.
  632. Slays demons, trolls, orcs.
  633. Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
  634. Cold (40%).
  635. Provides protection from blindness.
  636. Cannot be harmed by Acid, Fire.
  637. Feather Falling. Speeds regeneration. Grants the ability to see
  638. invisible things. Prevents paralysis.
  639.  
  640. Combat info:
  641. 5.8 blows/round.
  642. Average damage/round: 589.7 vs demons, trolls, and orcs, and 294.4
  643. vs. others.
  644.  
  645.  
  646. Pole-mounted weapons are often cumbersome and may require two
  647. hands to wield, but some offer both a high degree of protection
  648. and powerful attacks.
  649. s) a Scythe of Slicing of Gondolin (8d4) (+18,+13) <+1> {!d@w1}
  650. Dropped by a dreadmaster in Angband 77
  651.  
  652. +1 light.
  653. Slays dragons, demons, trolls, orcs.
  654. Provides resistance to Dark (40%).
  655. Cannot be harmed by Acid, Fire.
  656. Grants the ability to see invisible things. Prevents paralysis.
  657. Sustains your life force. preferring two-handed wielding.
  658.  
  659. Combat info:
  660. 5.5 blows/round.
  661. Average damage/round: 648.8 vs dragons, demons, trolls, and orcs,
  662. and 325.2 vs. others.
  663.  
  664.  
  665. Pole-mounted weapons are often cumbersome and may require two
  666. hands to wield, but some offer both a high degree of protection
  667. and powerful attacks.
  668.  
  669.  
  670. [Player history]
  671. Turn Depth Note
  672. 0 0' Began the quest to destroy Morgoth.
  673. 447 150' Reached level 2
  674. 693 150' Reached level 3
  675. 929 150' Reached level 4
  676. 1545 150' Reached level 5
  677. 1942 150' Reached level 6
  678. 2006 150' Gained the Fury specialty.
  679. 2006 150' Gained the Athletics specialty.
  680. 2358 200' Reached level 7
  681. 2670 200' Reached level 8
  682. 4187 450' Reached level 9
  683. 4359 450' Killed Balcmeg, the cave orc
  684. 4359 450' Reached level 10
  685. 4891 0' Killed The Complainer
  686. 4968 550' Reached level 11
  687. 5192 550' Reached level 12
  688. 5422 650' Reached level 13
  689. 5442 650' Reached level 14
  690. 6273 650' Reached level 15
  691. 7020 800' Reached level 16
  692. 7406 900' Reached level 17
  693. 8292 900' Reached level 18
  694. 8305 900' Killed Lug, the hill orc
  695. 9283 900' Reached level 19
  696. 10222 1000' Reached level 20
  697. 11158 1100' Reached level 21
  698. 12239 1100' Reached level 22
  699. 12294 1100' Killed Ulfast, son of Ulfang
  700. 12295 1100' Found the Soft Leather Armour 'Hithlomir' (LOST)
  701. 12300 1100' Found the Lamp of Gwindor
  702. 13555 1100' Killed Othrod, Lord of the orcs
  703. 13604 1100' Reached level 23
  704. 14818 1300' Reached level 24
  705. 16874 1400' Reached level 25
  706. 18795 1400' Reached level 26
  707. 20246 1500' Killed Mîm, Betrayer of Turin
  708. 20246 1500' Gained the Armor Mastery specialty.
  709. 20284 1500' Killed Ibun, Son of Mîm
  710. 20284 1500' Found the Steel Helm of Ecthelion (LOST)
  711. 20297 1500' Found the Broad Sword 'Glamdring' (LOST)
  712. 20424 1500' Killed Khîm, Son of Mîm
  713. 20944 1500' Reached level 27
  714. 21702 1500' Found the Chain Mail (Dwarven) of the Mormegil (LOST)
  715. 21829 1500' Reached level 28
  716. 24078 650' Killed Orfax, Son of Boldor
  717. 24387 800' Killed Boldor, King of the Yeeks
  718. 25671 1000' Found the Trident Coion (LOST)
  719. 26006 1200' Found the Great Hammer Ibungor (LOST)
  720. 26643 1400' Reached level 29
  721. 28977 1000' Killed The Ickiness
  722. 29903 1450' Killed Draebor, the Imp
  723. 30386 2550' Reached level 30
  724. 30703 2550' Killed Rogrog the Black Troll
  725. 30703 2550' Reached level 31
  726. 31936 2550' Reached level 32
  727. 33214 2550' Found the Augmented Chain Mail of Caspanion
  728. 33291 2550' Reached level 33
  729. 33754 2450' Found the Hard Leather Cap of Mablung (LOST)
  730. 33860 2450' Found the Short Bow of Amrod (LOST)
  731. 34066 2450' Reached level 34
  732. 35562 2250' Killed Vargo, Tyrant of Fire
  733. 35700 2250' Reached level 35
  734. 35726 2250' Killed Lorgan, Chief of the Easterlings
  735. 35961 2250' Killed Kavlax the Many-Headed
  736. 36353 2150' Killed Ariel, Queen of Air
  737. 37004 1950' Killed Lokkak, the Ogre Chieftain
  738. 37662 1850' Killed Uldor the Accursed
  739. 37665 1850' Found the Trident Aedhroth (LOST)
  740. 37837 1750' Killed The Queen Ant
  741. 38190 1750' Reached level 36
  742. 39148 1300' Killed Old Man Willow
  743. 40390 1400' Found the Spear 'Nimloth' (LOST)
  744. 41543 2000' Killed Orcobal the Mighty
  745. 41544 2000' Found the Leather Shield of Haleth (LOST)
  746. 42573 2200' Reached level 37
  747. 42740 2400' Reached level 37
  748. 43036 2400' Reached level 37
  749. 44008 2600' Reached level 38
  750. 44758 2600' Reached level 39
  751. 46049 2900' Reached level 40
  752. 48423 3250' Reached level 41
  753. 48948 3250' Reached level 41
  754. 49191 3250' Reached level 41
  755. 49210 3250' Found the Staff of the Kelvar (LOST)
  756. 49359 3300' Reached level 41
  757. 49635 3300' Killed Eöl, the Dark Elven Smith
  758. 49724 3300' Found the Set of Leather Gloves 'Cambeleg'
  759. 50032 0' Reached level 41
  760. 50571 3650' Found the Steel Helm of Dor-Lómin
  761. 51087 3700' Reached level 42
  762. 51574 3700' Reached level 42
  763. 51641 3700' Killed Scatha the Worm
  764. 53102 3700' Reached level 43
  765. 53259 3750' Killed Shelob, Spider of Darkness
  766. 53259 3750' Reached level 43
  767. 53281 3750' Found the Lance Curegyth (LOST)
  768. 53319 3750' Found the Trident of Wrath (LOST)
  769. 53442 3800' Killed Nan, the Giant
  770. 53454 3800' Found the Short Sword of Idril (LOST)
  771. 53503 3800' Found the Wand 'Ilkorin' (LOST)
  772. 55585 3850' Reached level 44
  773. 56708 3850' Reached level 45
  774. 57397 3900' Found the Long Bow of Bregor
  775. 58181 3900' Killed The Defiler
  776. 58181 3900' Found the Augmented Chain Mail Bormorn
  777. 58925 3950' Reached level 46
  778. 58974 3950' Killed Tevildo, Prince of Cats
  779. 58976 3950' Found the Rod of Portals
  780. 58981 3950' Found the Pearl 'Nimphelos'
  781. 59375 3950' Killed Omarax, the Eye Tyrant
  782. 59873 4000' Killed Krotus, the Dark Lord
  783. 59876 4000' Found the Wand of Ossë (LOST)
  784. 71706 4000' Reached level 47
  785. 72176 4000' Killed Feagwath, the Undead Sorcerer
  786. 72939 4000' Killed Gilim, the Giant of Eruman
  787. 73271 4000' Killed Itangast the Fire Drake
  788. 73272 4000' Found the Metal Cap 'Holhenneth' (LOST)
  789. 73339 4000' Found the Staff of Winds (LOST)
  790. 74767 4250' Reached level 48
  791. 74936 4250' Killed Waldern, King of Water
  792. 75052 4250' Killed Harowen the Black Hand
  793. 75767 4250' Killed Thuringwethil, the Vampire Messenger
  794. 75813 4250' Found the Leather Shield 'Masada' (LOST)
  795. 76063 4250' Found the Pair of Leather Sandals of Huor (LOST)
  796. 76323 4250' Killed Lungorthin, the Balrog of White Fire
  797. 76576 4250' Found the Scythe 'Avavir' (LOST)
  798. 76936 4250' Killed Draugluin, Sire of All Werewolves
  799. 76964 4250' Found the Battle Axe of Balli Stonehand
  800. 77329 4300' Killed Tselakus, the Dreadlord
  801. 77939 4300' Reached level 49
  802. 78350 4300' Found the Set of Leather Gloves Cariol (LOST)
  803. 79383 4300' Killed Wiruin, the Maelstrom
  804. 81275 4350' Killed Vecna, the Emperor Lich
  805. 82991 4600' Reached level 50
  806. 83290 4600' Reached level 50
  807. 83491 4600' Killed Carcharoth, the Jaws of Thirst
  808. 85640 4700' Killed Smaug the Golden
  809. 85640 4700' Found the Shadow Cloak Uriome
  810. 85798 4700' Found the Long Bow 'Belthronding' (LOST)
  811. 86072 4700' Found the Trident of Ulmo
  812. 86325 4700' Killed The Phoenix
  813. 86480 4700' Killed Ulwarth, Son of Ulfang
  814. 86516 4700' Killed Ulfang the Black
  815. 86516 4700' Found the Lead-Filled Mace 'Turmil' (LOST)
  816. 86894 4700' Killed Errata the Mage
  817. 86902 4700' Found the Sling Cuthova (LOST)
  818. 88396 4700' Killed Qlzqqlzuup, the Emperor Quylthulg
  819. 88396 4700' Found the Staff of Starfire (LOST)
  820. 89431 4700' Killed Maeglin, the Traitor of Gondolin
  821. 89575 4700' Killed Gothmog, the High Captain of Balrogs
  822. 89577 4700' Found the Rod of Delving
  823. 89597 4700' Found the Set of Leather Gloves Giliantar
  824. 90777 4700' Killed Cantoras, the Skeletal Lord
  825. 91159 4950' Killed Pazuzu, Lord of Air
  826. 92136 4950' Found the Pair of Iron Shod Boots Saurth (LOST)
  827.  
  828.  
  829. [Options]
  830.  
  831. [User interface]
  832.  
  833. Use the roguelike command keyset : no (rogue_like_commands)
  834. Use sound : no (use_sound)
  835. Show damage player deals to monsters : no (show_damage)
  836. Use old target by default : no (use_old_target)
  837. Always pickup items : no (pickup_always)
  838. Always pickup items matching inventory : yes (pickup_inven)
  839. Show flavors in object descriptions : no (show_flavors)
  840. Highlight target with cursor : yes (show_target)
  841. Highlight player with cursor between turns : no (highlight_player)
  842. Disturb whenever viewable monster moves : yes (disturb_near)
  843. Show walls as solid blocks : no (solid_walls)
  844. Show walls with shaded background : no (hybrid_walls)
  845. Color: Illuminate torchlight in yellow : no (view_yellow_light)
  846. Color: Shimmer multi-colored things : no (animate_flicker)
  847. Center map continuously : yes (center_player)
  848. Color: Show unique monsters in purple : no (purple_uniques)
  849. Automatically clear '-more-' prompts : yes (auto_more)
  850. Color: Player color indicates % hit points : yes (hp_changes_color)
  851. Allow mouse clicks to move the player : yes (mouse_movement)
  852. Notify on object recharge : no (notify_recharge)
  853. Show effective speed as multiplier : no (effective_speed)
  854.  
  855. [Birth]
  856.  
  857. Generate connected stairs : yes (birth_connect_stairs)
  858. Force player descent (currently does nothing): no (birth_force_descend)
  859. Word of Recall has no effect : no (birth_no_recall)
  860. Restrict creation of artifacts : no (birth_no_artifacts)
  861. Stack objects on the floor : yes (birth_stacking)
  862. Lose artifacts when leaving level : no (birth_lose_arts)
  863. Show level feelings : yes (birth_feelings)
  864. Increase gold drops but disable selling : yes (birth_no_selling)
  865. Start with a kit of useful gear : yes (birth_start_kit)
  866. Monsters learn from their mistakes : yes (birth_ai_learn)
  867. Know all runes on birth : no (birth_know_runes)
  868. Know all flavors on birth : no (birth_know_flavors)
  869. Persistent levels (disabled) : no (birth_levels_persist)
  870.  
  871.  
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