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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.10
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.10
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: russian.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  
  33. # default Town levels.
  34. town_level:
  35. - numResidents: 0
  36. namePostfix: ' (0)'
  37. mayorPrefix: 'Дух '
  38. namePrefix: 'Руины '
  39. mayorPostfix: ''
  40. townBlockLimit: 1
  41. upkeepModifier: 1.0
  42. townOutpostLimit: 0
  43. - numResidents: 1
  44. namePostfix: ' (1)'
  45. mayorPrefix: 'Отшельник '
  46. namePrefix: 'Участок '
  47. mayorPostfix: ''
  48. townBlockLimit: 1
  49. upkeepModifier: 1.0
  50. townOutpostLimit: 0
  51. - numResidents: 2
  52. namePostfix: ' (2+)'
  53. mayorPrefix: 'Вождь '
  54. namePrefix: 'Деревня '
  55. mayorPostfix: ''
  56. townBlockLimit: 2
  57. upkeepModifier: 1.0
  58. townOutpostLimit: 1
  59. - numResidents: 5
  60. namePostfix: ' (5+)'
  61. mayorPrefix: 'Староста '
  62. namePrefix: 'Посёлок '
  63. mayorPostfix: ''
  64. townBlockLimit: 5
  65. upkeepModifier: 1.0
  66. townOutpostLimit: 2
  67. - numResidents: 10
  68. namePostfix: ' (10+)'
  69. mayorPrefix: 'Старейшина '
  70. namePrefix: 'Крупный посёлок '
  71. mayorPostfix: ''
  72. townBlockLimit: 10
  73. upkeepModifier: 1.0
  74. townOutpostLimit: 3
  75. - numResidents: 15
  76. namePostfix: ' (15+)'
  77. mayorPrefix: 'Наместник '
  78. namePrefix: 'Город '
  79. mayorPostfix: ''
  80. townBlockLimit: 15
  81. upkeepModifier: 1.0
  82. townOutpostLimit: 4
  83. - numResidents: 25
  84. namePostfix: ' (25+)'
  85. mayorPrefix: 'Мэр '
  86. namePrefix: 'Крупный город '
  87. mayorPostfix: ''
  88. townBlockLimit: 25
  89. upkeepModifier: 1.0
  90. townOutpostLimit: 5
  91. - numResidents: 35
  92. namePostfix: ' (35+)'
  93. mayorPrefix: 'Градоправитель '
  94. namePrefix: 'Огромный город '
  95. mayorPostfix: ''
  96. townBlockLimit: 35
  97. upkeepModifier: 1.0
  98. townOutpostLimit: 6
  99.  
  100. # default Nation levels.
  101. nation_level:
  102. - kingPostfix: ''
  103. numResidents: 0
  104. namePostfix: ' (0)'
  105. townBlockLimitBonus: 0
  106. namePrefix: 'Земля '
  107. capitalPostfix: ''
  108. upkeepModifier: 1.0
  109. nationZonesSize: 0
  110. kingPrefix: ''
  111. capitalPrefix: ''
  112. nationTownUpkeepModifier: 1.0
  113. nationBonusOutpostLimit: 0
  114. - kingPostfix: ''
  115. numResidents: 10
  116. namePostfix: ' (10+)'
  117. townBlockLimitBonus: 5
  118. namePrefix: 'Республика '
  119. capitalPostfix: ''
  120. upkeepModifier: 1.0
  121. nationZonesSize: 0
  122. kingPrefix: ''
  123. capitalPrefix: ''
  124. nationTownUpkeepModifier: 1.0
  125. nationBonusOutpostLimit: 1
  126. - kingPostfix: ''
  127. numResidents: 20
  128. namePostfix: ' (20+)'
  129. townBlockLimitBonus: 10
  130. namePrefix: 'Государство '
  131. capitalPostfix: ''
  132. upkeepModifier: 1.0
  133. nationZonesSize: 0
  134. kingPrefix: 'Правитель '
  135. capitalPrefix: ''
  136. nationTownUpkeepModifier: 1.0
  137. nationBonusOutpostLimit: 2
  138. - kingPostfix: ''
  139. numResidents: 30
  140. namePostfix: ' (30+)'
  141. townBlockLimitBonus: 15
  142. namePrefix: 'Княжество '
  143. capitalPostfix: ''
  144. upkeepModifier: 1.0
  145. nationZonesSize: 0
  146. kingPrefix: 'Князь '
  147. capitalPrefix: ''
  148. nationTownUpkeepModifier: 1.0
  149. nationBonusOutpostLimit: 3
  150. - kingPostfix: ''
  151. numResidents: 40
  152. namePostfix: ' (40+)'
  153. townBlockLimitBonus: 20
  154. namePrefix: 'Королевство '
  155. capitalPostfix: ''
  156. upkeepModifier: 1.0
  157. nationZonesSize: 0
  158. kingPrefix: 'Король '
  159. capitalPrefix: ''
  160. nationTownUpkeepModifier: 1.0
  161. nationBonusOutpostLimit: 4
  162. - kingPostfix: ''
  163. numResidents: 50
  164. namePostfix: ' (50+)'
  165. townBlockLimitBonus: 35
  166. namePrefix: 'Царство '
  167. capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. nationZonesSize: 0
  170. kingPrefix: 'Царь '
  171. capitalPrefix: ''
  172. nationTownUpkeepModifier: 1.0
  173. nationBonusOutpostLimit: 5
  174. - kingPostfix: ''
  175. numResidents: 60
  176. namePostfix: ' (60+)'
  177. townBlockLimitBonus: 50
  178. namePrefix: 'Империя '
  179. capitalPostfix: ''
  180. upkeepModifier: 1.0
  181. nationZonesSize: 0
  182. kingPrefix: 'Император '
  183. capitalPrefix: ''
  184. nationTownUpkeepModifier: 1.0
  185. nationBonusOutpostLimit: 6
  186.  
  187. ############################################################
  188. # +------------------------------------------------------+ #
  189. # | Town Claim/new defaults | #
  190. # +------------------------------------------------------+ #
  191. ############################################################
  192.  
  193. town:
  194. # Default public status of the town (used for /town spawn)
  195. default_public: 'false'
  196. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  197. default_open: 'false'
  198. # Default tax settings for new towns.
  199. default_taxes:
  200. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  201. tax: '0.0'
  202. # Default amount of shop tax of a new town.
  203. shop_tax: '0.0'
  204. # Default amount of embassy tax of a new town.
  205. embassy_tax: '0.0'
  206. # Default amount for town's plottax costs.
  207. plot_tax: '0.0'
  208. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  209. taxpercentage: 'false'
  210. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  211. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  212. minimumtax: '0.0'
  213. # Limits the maximum amount of bonus blocks a town can buy.
  214. max_purchased_blocks: '20'
  215. # maximum number of plots any single resident can own
  216. max_plots_per_resident: '15'
  217. # maximum number used in /town claim/unclaim # commands.
  218. # set to 0 to disable limiting of claim radius value check.
  219. # keep in mind that the default value of 4 is a radius,
  220. # and it will allow claiming 9x9 (80 plots) at once.
  221. max_claim_radius_value: '4'
  222. # Maximum number of towns allowed on the server.
  223. town_limit: '500'
  224.  
  225. # Minimum number of plots any towns plot must be from the next town's own plots.
  226. # This will prevent town encasement to a certain degree.
  227. min_plot_distance_from_town_plot: '10'
  228.  
  229. # Minimum number of plots any towns home plot must be from the next town.
  230. # This will prevent someone founding a town right on your doorstep
  231. min_distance_from_town_homeblock: '10'
  232.  
  233. # Minimum number of plots an outpost must be from any other town's plots.
  234. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  235. # near to each other, but want to keep outposts away from towns.
  236. min_distance_for_outpost_from_plot: '10'
  237.  
  238. # Maximum distance between homblocks.
  239. # This will force players to build close together.
  240. max_distance_between_homeblocks: '0'
  241.  
  242. # The maximum townblocks available to a town is (numResidents * ratio).
  243. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  244. town_block_ratio: '0'
  245. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  246. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  247. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  248. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  249. town_block_size: '16'
  250.  
  251.  
  252. ############################################################
  253. # +------------------------------------------------------+ #
  254. # | Default new world settings | #
  255. # +------------------------------------------------------+ #
  256. ############################################################
  257.  
  258. # These flags are only used at the initial setup of a new world.
  259.  
  260. # Once Towny is running each world can be altered from within game
  261. # using '/townyworld toggle'
  262.  
  263. new_world_settings:
  264. # Default for new worlds to have towny enabled.
  265. using_towny: 'true'
  266.  
  267. pvp:
  268. # Set if PVP is enabled in this world
  269. world_pvp: 'true'
  270. # force_pvp_on is a global flag and overrides any towns flag setting
  271. force_pvp_on: 'false'
  272.  
  273. mobs:
  274. # world_monsters_on is a global flag setting per world.
  275. world_monsters_on: 'true'
  276. # force_town_monsters_on is a global flag and overrides any towns flag setting
  277. force_town_monsters_on: 'false'
  278.  
  279. explosions:
  280. # Allow explosions in this world
  281. world_explosions_enabled: 'true'
  282. # force_explosions_on is a global flag and overrides any towns flag setting
  283. force_explosions_on: 'false'
  284.  
  285. fire:
  286. # Allow fire to be lit and spread in this world.
  287. world_firespread_enabled: 'true'
  288. # force_fire_on is a global flag and overrides any towns flag setting
  289. force_fire_on: 'false'
  290.  
  291. # Prevent Endermen from picking up and placing blocks.
  292. enderman_protect: 'true'
  293. # Disable players trampling crops
  294. disable_player_crop_trampling: 'true'
  295. # Disable creatures trampling crops
  296. disable_creature_crop_trampling: 'true'
  297.  
  298. # World management settings to deal with un/claiming plots
  299. plot_management:
  300.  
  301. block_delete:
  302. enabled: 'true'
  303. # These items will be deleted upon a plot being unclaimed
  304. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  305.  
  306. mayor_plotblock_delete:
  307. enabled: 'true'
  308. # These items will be deleted upon a mayor using /plot clear
  309. # To disable deleting replace the current entries with NONE.
  310. mayor_plot_delete: WALL_SIGN,SIGN_POST
  311.  
  312. revert_on_unclaim:
  313. # *** WARNING***
  314. # If this is enabled any town plots which become unclaimed will
  315. # slowly be reverted to a snapshot taken before the plot was claimed.
  316. #
  317. # Regeneration will only work if the plot was
  318. # claimed under version 0.76.2, or
  319. # later with this feature enabled
  320. # Unlike the rest of this config section, the speed setting is not
  321. # set per-world. What you set for speed will be used in all worlds.
  322. #
  323. # If you allow players to break/build in the wild the snapshot will
  324. # include any changes made before the plot was claimed.
  325. enabled: 'true'
  326. speed: 1s
  327. # These block types will NOT be regenerated
  328. block_ignore: REDSTONE_BLOCK,REDSTONE_ORE,COAL_BLOCK,COAL_ORE,IRON_ORE,GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  329.  
  330. wild_revert_on_mob_explosion:
  331. # Enabling this will slowly regenerate holes created in the
  332. # wilderness by monsters exploding.
  333. enabled: 'true'
  334. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  335. delay: 20s
  336.  
  337.  
  338. ############################################################
  339. # +------------------------------------------------------+ #
  340. # | Global town settings | #
  341. # +------------------------------------------------------+ #
  342. ############################################################
  343.  
  344. global_town_settings:
  345. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  346. friendly_fire: 'false'
  347. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  348. health_regen:
  349. speed: 8s
  350. enable: 'true'
  351. # Allow towns to claim outposts (a townblock not connected to town).
  352. allow_outposts: 'true'
  353. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  354. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  355. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  356. # larger can have more outposts.
  357. # When activated, this setting will not cause towns who already have higher than their limit
  358. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  359. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  360. # be over their limit if they leave the nation.
  361. limit_outposts_using_town_and_nation_levels: 'false'
  362. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  363. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  364. # until they have dropped below their limit.
  365. # eg: If their limit is 3 then they cannot use /t outpost 4
  366. over_outpost_limits_stops_teleports: 'false'
  367. # Allow the use of /town spawn
  368. # Valid values are: true, false, war, peace
  369. # When war or peace is set, it is only possible to teleport to the town,
  370. # when there is a war or peace.
  371. allow_town_spawn: 'true'
  372. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  373. # Valid values are: true, false, war, peace
  374. # When war or peace is set, it is only possible to teleport to the town,
  375. # when there is a war or peace.
  376. allow_town_spawn_travel: 'true'
  377. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  378. # Valid values are: true, false, war, peace
  379. # When war or peace is set, it is only possible to teleport to the town,
  380. # when there is a war or peace.
  381. allow_town_spawn_travel_nation: 'true'
  382. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  383. # Valid values are: true, false, war, peace
  384. # When war or peace is set, it is only possible to teleport to the town,
  385. # when there is a war or peace.
  386. allow_town_spawn_travel_ally: 'true'
  387. # If non zero it delays any spawn request by x seconds.
  388. teleport_warmup_time: '0'
  389. # Respawn the player at his town spawn point when he/she dies
  390. town_respawn: 'true'
  391. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  392. town_respawn_same_world_only: 'false'
  393. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  394. # Allowed options: unclaimed,enemy,neutral
  395. prevent_town_spawn_in: enemy
  396. # Enables the [~Home] message.
  397. # If false it will make it harder for enemies to find the home block during a war
  398. show_town_notifications: 'true'
  399. # The required number of residents in a town to join a nation
  400. # If the number is 0, towns will not require a certain amount of residents to join a nation
  401. required_number_residents_join_nation: '10'
  402. # The required number of residents in a town to create a nation
  403. # If the number is 0, towns will not require a certain amount of residents to create a nation
  404. required_number_residents_create_nation: '10'
  405. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  406. refund_disband_low_residents: 'true'
  407. # The maximum number of townblocks a town can be away from a nation capital,
  408. # Automatically precludes towns from one world joining a nation in another world.
  409. # If the number is 0, towns will not a proximity to a nation.
  410. nation_requires_proximity: '0.0'
  411. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  412. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,NETHER_WARTS,INK_SACK:3
  413. # List of animals which can be kiled on farm plots by town residents.
  414. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  415. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  416. max_residents_per_town: '40'
  417. # If Towny should show players the townboard when they login
  418. display_board_onlogin: 'true'
  419. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  420. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  421. outsiders_prevent_pvp_toggle: 'false'
  422. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  423. homeblocks_prevent_forcepvp: 'false'
  424. # The amount of residents a town needs to claim an outpost,
  425. # Setting this value to 0, means a town can claim outposts no matter how many residents
  426. minimum_amount_of_residents_in_town_for_outpost: '0'
  427. # If People should keep their experience on death in a town
  428. # Is not guaranteed to work with other keep experience plugins!
  429. keep_inventory_on_death_in_town: 'false'
  430.  
  431.  
  432. ############################################################
  433. # +------------------------------------------------------+ #
  434. # | Global nation settings | #
  435. # +------------------------------------------------------+ #
  436. ############################################################
  437.  
  438. global_nation_settings:
  439.  
  440. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  441. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  442. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  443. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  444. # Because these zones are still wilderness anyone can claim these townblocks.
  445. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  446. # someone might not be able to build/destroy in the wilderness outside their town.
  447. nationzone:
  448.  
  449. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  450. enable: 'false'
  451.  
  452. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  453. only_capitals: 'true'
  454.  
  455. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  456. capital_bonus_size: '0'
  457.  
  458. # When set to true, nation zones are disabled during the the Towny war types.
  459. war_disables: 'true'
  460.  
  461.  
  462. ############################################################
  463. # +------------------------------------------------------+ #
  464. # | Plugin interfacing | #
  465. # +------------------------------------------------------+ #
  466. ############################################################
  467.  
  468. plugin:
  469.  
  470. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  471. database:
  472. database_load: flatfile
  473. database_save: flatfile
  474.  
  475. # SQL database connection details (IF set to use SQL).
  476. sql:
  477. hostname: localhost
  478. port: '3306'
  479. dbname: towny
  480. table_prefix: towny_
  481. username: user
  482. password: ''
  483. ssl: 'false'
  484.  
  485. # Flatfile backup settings.
  486. daily_backups: 'true'
  487. backups_are_deleted_after: 90d
  488.  
  489. # Valid entries are: zip, none.
  490. flatfile_backup: zip
  491.  
  492. interfacing:
  493.  
  494. tekkit:
  495. # Add any fake players for client/server mods (aka Tekkit) here
  496. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  497.  
  498. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  499. using_essentials: 'false'
  500.  
  501. # This enables/disables all the economy functions of Towny.
  502. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  503. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  504. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  505. using_economy: 'true'
  506.  
  507. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  508. # False to disable permission checks and rely on Towny settings.
  509. using_permissions: 'true'
  510.  
  511. day_timer:
  512. # The number of hours in each "day".
  513. # You can configure for 10 hour days. Default is 24 hours.
  514. day_interval: 1d
  515. # The time each "day", when taxes will be collected.
  516. # MUST be less than day_interval. Default is 12h (midday).
  517. new_day_time: 12h
  518.  
  519. # Lots of messages to tell you what's going on in the server with time taken for events.
  520. debug_mode: 'false'
  521.  
  522. # Info tool for server admins to use to query in game blocks and entities.
  523. info_tool: CLOCK
  524.  
  525. # Spams the player named in dev_name with all messages related to towny.
  526. dev_mode:
  527. enable: 'false'
  528. dev_name: ElgarL
  529.  
  530. # Record all messages to the towny.log
  531. logging: 'true'
  532. # If true this will cause the log to be wiped at every startup.
  533. reset_log_on_boot: 'true'
  534.  
  535.  
  536. ############################################################
  537. # +------------------------------------------------------+ #
  538. # | Filters colour and chat | #
  539. # +------------------------------------------------------+ #
  540. ############################################################
  541.  
  542. filters_colour_chat:
  543. # This is the name given to any NPC assigned mayor.
  544. npc_prefix: NPC
  545. # Regex fields used in validating inputs.
  546. regex:
  547. name_filter_regex: '[ /]'
  548. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  549. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  550. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  551.  
  552. modify_chat:
  553. # Maximum length of Town and Nation names.
  554. max_name_length: '20'
  555. # Maximum length of titles and surnames.
  556. max_title_length: '10'
  557.  
  558.  
  559. ############################################################
  560. # +------------------------------------------------------+ #
  561. # | block/item/mob protection | #
  562. # +------------------------------------------------------+ #
  563. ############################################################
  564.  
  565. protection:
  566.  
  567. # Items that can be blocked within towns via town/plot flags
  568. # 259 - flint and steel
  569. # 325 - bucket
  570. # 326 - water bucket
  571. # 327 - lava bucket
  572. # 351 - bone/bonemeal
  573. # 359 - shears
  574. # 368 - ender pearl
  575. # 374 - glass bottle
  576. # 385 - fire charge
  577. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,CHORUS_FRUIT,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL
  578.  
  579. # Items which can be blocked or enabled via town/plot flags
  580. # 25 - noteblock
  581. # 54 - chest ...etc
  582. switch_ids: WOOD_BUTTON,DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,FLOWER_POT,BREWING_STAND
  583.  
  584. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  585. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  586. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  587. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  588.  
  589. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  590. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  591.  
  592. # Prevent the spawning of villager babies in towns.
  593. town_prevent_villager_breeding: 'false'
  594. # Disable creatures triggering stone pressure plates
  595. disable_creature_pressureplate_stone: 'true'
  596.  
  597. # Globally remove living entities in all worlds that have their flag set.
  598. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  599.  
  600. # Prevent the spawning of villager babies in the world.
  601. world_prevent_villager_breeding: 'false'
  602.  
  603. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  604. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  605. # NEVER set below 1.
  606. mob_removal_speed: 5s
  607.  
  608. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  609. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  610. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  611.  
  612. # Protect living entities within a town's boundaries from being killed by players.
  613. mob_types: Animals,NPC,Snowman,ArmorStand
  614.  
  615. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  616. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  617. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  618. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  619.  
  620. # When preventing PVP prevent the use of these potions.
  621. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  622.  
  623. # Prevent fly and double block jump cheats.
  624. cheat_protection: 'true'
  625.  
  626. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  627. regen_delay: 0s
  628.  
  629.  
  630. ############################################################
  631. # +------------------------------------------------------+ #
  632. # | Wilderness settings | #
  633. # +------------------------------------------------------+ #
  634. ############################################################
  635.  
  636. # These Settings defaults only. They are copied to each worlds data files upon first detection
  637. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  638.  
  639. unclaimed:
  640. unclaimed_zone_build: 'false'
  641. unclaimed_zone_destroy: 'false'
  642. unclaimed_zone_item_use: 'false'
  643. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  644. unclaimed_zone_switch: 'true'
  645.  
  646.  
  647. ############################################################
  648. # +------------------------------------------------------+ #
  649. # | Town Notifications | #
  650. # +------------------------------------------------------+ #
  651. ############################################################
  652.  
  653. # This is the format for the notifications sent as players move between plots.
  654. # Empty a particular format for it to be ignored.
  655.  
  656. # Example:
  657. # [notification.format]
  658. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  659. # ... [notification.plot.format]
  660. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  661. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  662.  
  663. notification:
  664. format: '&6 ~ %s'
  665. splitter: '&7 - '
  666. area_wilderness: '&2%s'
  667. area_wilderness_pvp: '%s'
  668. area_town: '&6%s'
  669. area_town_pvp: '%s'
  670. owner: '&a%s'
  671. no_owner: '&a%s'
  672. plot:
  673. splitter: ' '
  674. format: '%s'
  675. homeblock: '&a[Дом]'
  676. outpostblock: '&3[Аванпост]'
  677. forsale: '&e[На продажу: %s]'
  678. type: '&6[%s]'
  679. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  680. # Could be seen as intrusive/distracting, so false by default.
  681. using_titles: 'false'
  682. # If the notification.owner option should show name or {title} name.
  683. # Titles are the ones granted by nation kings.
  684. owner_shows_nation_title: 'false'
  685.  
  686.  
  687.  
  688. ############################################################
  689. # +------------------------------------------------------+ #
  690. # | Default Town/Plot flags | #
  691. # +------------------------------------------------------+ #
  692. ############################################################
  693.  
  694.  
  695. default_perm_flags:
  696.  
  697. # Default permission flags for residents plots within a town
  698. #
  699. # Can allies/friends/outsiders perform certain actions in the town
  700. #
  701. # build - place blocks and other items
  702. # destroy - break blocks and other items
  703. # itemuse - use items such as furnaces (as defined in item_use_ids)
  704. # switch - trigger or activate switches (as defined in switch_ids)
  705. resident:
  706. friend:
  707. build: 'true'
  708. destroy: 'true'
  709. item_use: 'true'
  710. switch: 'true'
  711. ally:
  712. build: 'false'
  713. destroy: 'false'
  714. item_use: 'false'
  715. switch: 'true'
  716. outsider:
  717. build: 'false'
  718. destroy: 'false'
  719. item_use: 'false'
  720. switch: 'false'
  721.  
  722. # Default permission flags for towns
  723. # These are copied into the town data file at creation
  724. #
  725. # Can allies/outsiders/residents perform certain actions in the town
  726. #
  727. # build - place blocks and other items
  728. # destroy - break blocks and other items
  729. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  730. # switch - trigger or activate switches (as defined in switch_ids)
  731. town:
  732. default:
  733. pvp: 'false'
  734. fire: 'false'
  735. explosion: 'false'
  736. mobs: 'true'
  737. resident:
  738. build: 'true'
  739. destroy: 'true'
  740. item_use: 'true'
  741. switch: 'true'
  742. ally:
  743. build: 'false'
  744. destroy: 'false'
  745. item_use: 'false'
  746. switch: 'true'
  747. outsider:
  748. build: 'false'
  749. destroy: 'false'
  750. item_use: 'false'
  751. switch: 'false'
  752.  
  753.  
  754. ############################################################
  755. # +------------------------------------------------------+ #
  756. # | Towny Invite System | #
  757. # +------------------------------------------------------+ #
  758. ############################################################
  759.  
  760. invite_system:
  761. # Command used to accept towny invites)
  762. #e.g Player join town invite.
  763. accept_command: accept
  764. # Command used to deny towny invites
  765. #e.g Player join town invite.
  766. deny_command: deny
  767. # Command used to confirm some towny actions/tasks)
  768. #e.g Purging database or removing a large amount of townblocks
  769. confirm_command: confirm
  770. # Command used to cancel some towny actions/tasks
  771. #e.g Purging database or removing a large amount of townblocks
  772. cancel_command: cancel
  773. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  774. # a player's first log in and when they can be invited to a town.
  775. cooldowntime: 0m
  776. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  777. maximum_invites_sent:
  778. # How many invites a town can send out to players, to join the town.
  779. town_toplayer: '10'
  780. # How many invites a nation can send out to towns, to join the nation.
  781. nation_totown: '5'
  782. # How many requests a nation can send out to other nations, to ally with the nation.
  783. # Only used when war.disallow_one_way_alliance is set to true.
  784. nation_tonation: '2'
  785. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  786. maximum_invites_received:
  787. # How many invites can one player have from towns.
  788. player: '5'
  789. # How many invites can one town have from nations.
  790. town: '2'
  791. # How many requests can one nation have from other nations for an alliance.
  792. nation: '1'
  793.  
  794.  
  795. ############################################################
  796. # +------------------------------------------------------+ #
  797. # | Resident settings | #
  798. # +------------------------------------------------------+ #
  799. ############################################################
  800.  
  801. resident_settings:
  802. # player is flagged as inactive after 1 hour (default)
  803. inactive_after_time: 2d
  804. # if enabled old residents will be kicked and deleted from a town
  805. # after Two months (default) of not logging in
  806. delete_old_residents:
  807. enable: 'true'
  808. deleted_after_time: 30d
  809. delete_economy_account: 'true'
  810. # The name of the town a resident will automatically join when he first registers.
  811. default_town_name: ''
  812. # If true, players can only use beds in plots they personally own.
  813. deny_bed_use: 'true'
  814.  
  815.  
  816. ############################################################
  817. # +------------------------------------------------------+ #
  818. # | Economy settings | #
  819. # +------------------------------------------------------+ #
  820. ############################################################
  821.  
  822. economy:
  823. # By default it is set to true.
  824. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  825. use_async: 'true'
  826. # Prefix to apply to all town economy accounts.
  827. town_prefix: town-
  828. # Prefix to apply to all nation economy accounts.
  829. nation_prefix: nation-
  830.  
  831. spawn_travel:
  832. # Cost to use /town spawn
  833. price_town_spawn_travel: '0.0'
  834. # Cost to use '/town spawn [town]' to another town in your nation.
  835. price_town_nation_spawn_travel: '25.0'
  836. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  837. price_town_ally_spawn_travel: '40.0'
  838. # Cost to use /town spawn [town]
  839. # This is paid to the town you goto.
  840. price_town_public_spawn_travel: '25.0'
  841. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  842. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  843. town_spawn_cost_paid_to_town: 'true'
  844.  
  845. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  846. price_nation_neutrality: '3000.0'
  847.  
  848. new_expand:
  849. # How much it costs to start a nation.
  850. price_new_nation: '5000.0'
  851. # How much it costs to start a town.
  852. price_new_town: '1500.0'
  853. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  854. price_outpost: '2500.0'
  855. # The price for a town to expand one townblock.
  856. price_claim_townblock: '100.0'
  857. # How much it costs a player to buy extra blocks.
  858. price_purchased_bonus_townblock: '250.0'
  859. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  860. price_purchased_bonus_townblock_increase: '1.2'
  861.  
  862. death:
  863. # Either fixed or percentage.
  864. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  865. price_death_type: percentage
  866. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  867. # Set to 0 to have no cap.
  868. percentage_cap: '0.0'
  869. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  870. price_death_pvp_only: 'true'
  871.  
  872. price_death: '0.01'
  873.  
  874. price_death_town: '0.0'
  875.  
  876. price_death_nation: '0.0'
  877.  
  878. banks:
  879. # Maximum amount of money allowed in town bank
  880. # Use 0 for no limit
  881. town_bank_cap: '0.0'
  882. # Set to true to allow withdrawls from town banks
  883. town_allow_withdrawls: 'true'
  884. # Maximum amount of money allowed in nation bank
  885. # Use 0 for no limit
  886. nation_bank_cap: '0.0'
  887. # Set to true to allow withdrawls from nation banks
  888. nation_allow_withdrawls: 'true'
  889. closed_economy:
  890. # The name of the account that all money that normally disappears goes into.
  891. server_account: towny-server
  892. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  893. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  894. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  895. enabled: 'false'
  896.  
  897. daily_taxes:
  898. # Enables taxes to be collected daily by town/nation
  899. # If a town can't pay it's tax then it is kicked from the nation.
  900. # if a resident can't pay his plot tax he loses his plot.
  901. # if a resident can't pay his town tax then he is kicked from the town.
  902. # if a town or nation fails to pay it's upkeep it is deleted.
  903. enabled: 'true'
  904. # Maximum tax amount allowed when using flat taxes
  905. max_tax_amount: '300.0'
  906. # maximum tax percentage allowed when taxing by percentages
  907. max_tax_percent: '10'
  908. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  909. # all of it's member town are kicked and the Nation is removed.
  910. price_nation_upkeep: '300.0'
  911. # The server's daily charge on each town. If a town fails to pay this upkeep
  912. # all of it's residents are kicked and the town is removed.
  913. price_town_upkeep: '50.0'
  914. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  915. # calculated by (number of claimed plots X price_town_upkeep).
  916. town_plotbased_upkeep: 'true'
  917. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  918. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  919. # If enabled and you set a negative upkeep for the town
  920. # any funds the town gains via upkeep at a new day
  921. # will be shared out between the plot owners.
  922. use_plot_payments: 'false'
  923.  
  924.  
  925. ############################################################
  926. # +------------------------------------------------------+ #
  927. # | Jail Plot settings | #
  928. # +------------------------------------------------------+ #
  929. ############################################################
  930.  
  931. jail:
  932. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  933. #Requires town_respawn to be true in order to work.
  934. is_jailing_attacking_enemies: 'true'
  935. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  936. #Requires town_respawn to be true in order to work.
  937. is_jailing_attacking_outlaws: 'true'
  938. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  939. jail_allows_ender_pearls: 'true'
  940. #If false jailed players can use /town leave, and escape a jail.
  941. jail_denies_town_leave: 'true'
  942.  
  943. bail:
  944. #If true players can pay a bail amount to be unjailed.
  945. is_allowing_bail: 'true'
  946. #Amount that bail costs.
  947. bail_amount: '1000'
  948.  
  949.  
  950. ############################################################
  951. # +------------------------------------------------------+ #
  952. # | War settings | #
  953. # +------------------------------------------------------+ #
  954. ############################################################
  955.  
  956. war:
  957. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  958. nation_can_be_neutral: 'true'
  959. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  960. disallow_one_way_alliance: 'true'
  961.  
  962.  
  963. ############################################################
  964. # +------------------------------------------------------+ #
  965. # | Economy Transfers During War settings | #
  966. # +------------------------------------------------------+ #
  967. ############################################################
  968.  
  969. economy:
  970. enemy:
  971. # Amount charged to place a warflag (payed to server).
  972. place_flag: '500'
  973. # Amount payed from the flagbearer to the defender after defending the area.
  974. defended_attack: '500'
  975. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  976. # and the attacker can't pay, the attack is canceled.
  977. townblock_won: '250'
  978. # Same as townblock_won but for the special case of winning the homeblock.
  979. homeblock_won: '500'
  980.  
  981.  
  982. ############################################################
  983. # +------------------------------------------------------+ #
  984. # | War Event settings | #
  985. # +------------------------------------------------------+ #
  986. ############################################################
  987.  
  988. # This is started with /townyadmnin toggle war
  989.  
  990. # In peace time War spoils are accumulated from towns and nations being
  991. # deleted with any money left in the bank.
  992. #
  993. # These funds are increased during a war event upon a player death.
  994. # An additional bonus to the war chest is set in base_spoils.
  995. #
  996. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  997. # The war is won when the only nations left in the battle are allies, or only a single nation.
  998. #
  999. # The winning nations share half of the war spoils.
  1000. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1001.  
  1002. event:
  1003. warning_delay: '60'
  1004. #If false all towns not in nations can be attacked during a war event.
  1005. towns_are_neutral: 'false'
  1006. enemy:
  1007. # If true, enemy's can only attack the edge plots of a town in war.
  1008. only_attack_borders: 'true'
  1009. plots:
  1010. # If true, nation members and allies can regen health on plots during war.
  1011. healable: 'true'
  1012. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1013. firework_on_attacked: 'true'
  1014.  
  1015. # If true and the monarch/king dies the nation is removed from the war.
  1016. remove_on_monarch_death: 'false'
  1017. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1018. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1019. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1020. allow_block_griefing: 'false'
  1021.  
  1022. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1023. block_hp:
  1024. town_block_hp: '5'
  1025. home_block_hp: '10'
  1026.  
  1027. eco:
  1028. # This amount is new money injected into the economy with a war event.
  1029. base_spoils: '20.0'
  1030. # This amount is taken from the losing town for each plot lost.
  1031. wartime_town_block_loss_price: '100.0'
  1032. # This amount is taken from the player if they die during the event
  1033. price_death_wartime: '50.0'
  1034. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1035. # and the losing town gains a negative (-1) bonus townblock.
  1036. costs_townblocks: 'true'
  1037.  
  1038. points:
  1039. points_townblock: '1'
  1040. points_town: '10'
  1041. points_nation: '100'
  1042. points_kill: '1'
  1043.  
  1044. # The minimum height at which a player must stand to count as an attacker.
  1045. min_height: '60'
  1046.  
  1047. ############################################################
  1048. # +------------------------------------------------------+ #
  1049. # | Flag war settings | #
  1050. # | | #
  1051. # | Separate from Event War | #
  1052. # | Unsupported / Buggy | #
  1053. # +------------------------------------------------------+ #
  1054. ############################################################
  1055.  
  1056. enemy:
  1057. # If false, players won't be able to place war flags, effectively disabling warzones.
  1058. allow_attacks: 'true'
  1059. # If true, enemy's can only attack the edge plots of a town with war flags.
  1060. only_attack_borders: 'true'
  1061. # This many people must be online in target town in order to place a war flag in their domain.
  1062. min_players_online_in_town: '4'
  1063. # This many people must be online in target nation in order to place a war flag in their domain.
  1064. min_players_online_in_nation: '8'
  1065. max_active_flags_per_player: '1'
  1066. flag:
  1067. waiting_time: 10m
  1068. # This is the block a player must place to trigger the attack event.
  1069. base_block: fence
  1070. # This is the block a player must place to trigger the attack event.
  1071. light_block: torch
  1072. beacon:
  1073. # Must be smaller than half the size of town_block_size.
  1074. radius: '3'
  1075. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1076. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1077. height_above_flag:
  1078. min: '3'
  1079. max: '64'
  1080. draw: 'true'
  1081. wireframe_block: glowstone
  1082. ############################################################
  1083. # +------------------------------------------------------+ #
  1084. # | Warzone Block Permissions | #
  1085. # | | #
  1086. # | Used in Flag & Event Wars | #
  1087. # +------------------------------------------------------+ #
  1088. ############################################################
  1089.  
  1090. warzone:
  1091. # List of materaials that can be modified in a warzone.
  1092. # '*' = Allow all materials.
  1093. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1094. # Eg: '*,-chest,-furnace'
  1095. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1096. item_use: 'true'
  1097. switch: 'true'
  1098. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1099. fire: 'true'
  1100. explosions: 'true'
  1101. explosions_break_blocks: 'true'
  1102. # Only under affect when explosions_break_blocks is true.
  1103. explosions_regen_blocks: 'true'
  1104. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1105. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1106. # Only under affect when explosions_break_blocks is true.
  1107. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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