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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- Game Version: 1.6.1170
- Script Extender: 1.6.1170
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- RAM
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- RAM Total: 15.93 GB
- RAM Used: 13.28 GB
- RAM Free: 2.65 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 9 Regular: 138 Total: 147
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- Header indicators:
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- Memory: 0x7FF7C66B92E2 count: (2)
- File: SkyrimSE.exe count: (35)
- Address: 14E92E2 count: (2)
- Assembler: mov rcx, [rax+0x28] count: (2)
- [ 0] 0x7FF7C66B92E2 SkyrimSE.exe+14E92E2 -> 107497+0x42 mov rcx, [rax+0x28] -//- count: (1)
- [ 1] 0x7FF7C66C8A40 SkyrimSE.exe+14F8A40 -> 107732+0x190 mov rbx, rax -//- count: (1)
- [ 2] 0x7FF7C66B462A SkyrimSE.exe+14E462A -> 107385+0x1BA mov rax, [r14] -//- count: (1)
- [ 3] 0x7FF7C66520EB SkyrimSE.exe+14820EB -> 105676+0xFB xor r9d, r9d -//- count: (1)
- [ 4] 0x7FF7C6651EE9 SkyrimSE.exe+1481EE9 -> 105674+0x369 test r14b, r14b -//- count: (1)
- [ 5] 0x7FF7C669E97C SkyrimSE.exe+14CE97C -> 107148+0x1EC mov rax, [0x00007FF7C855C8E8] -//- count: (1)
- [ 6] 0x7FF7C5814F09 SkyrimSE.exe+0644F09 -> 36559+0xA59 mov rax, [0x00007FF7C82CD380] -//- count: (1)
- [ 7] 0x7FF7C5814482 SkyrimSE.exe+0644482 -> 36558+0x122 nop -//- count: (1)
- [ 8] 0x7FF7C58140CD SkyrimSE.exe+06440CD -> 36555+0x4CD cmp dword ptr [0x00007FF7C87C11D0], 0x02 -//- count: (1)
- [ 9] 0x7FF7C581693C SkyrimSE.exe+064693C -> 36564+0xA9C test r15b, r15b -//- count: (1)
- [12] 0x7FF7C580EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
- [13] 0x7FF7C670BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
- RSI 0x7FF7C855CC60 (void* -> SkyrimSE.exe+338CC60 add byte ptr [rbx+rsi*8], 0xA9) -//- count: (1)
- [RSP+0 ] 0x7FF7C66C8A40 (void* -> SkyrimSE.exe+14F8A40 mov rbx, rax) -//- count: (1)
- [RSP+60 ] 0x7FF7C66B462A (void* -> SkyrimSE.exe+14E462A mov rax, [r14]) -//- count: (1)
- [RSP+68 ] 0x7FF7C855CC80 (void* -> SkyrimSE.exe+338CC80 add byte ptr [rcx], 0x00) -//- count: (1)
- [RSP+B0 ] 0x7FF7C66520EB (void* -> SkyrimSE.exe+14820EB xor r9d, r9d) -//- count: (1)
- [RSP+140] 0x7FF7C6651EE9 (void* -> SkyrimSE.exe+1481EE9 test r14b, r14b) -//- count: (1)
- [RSP+170] 0x7FF7C6651FAB (void* -> SkyrimSE.exe+1481FAB cmp esi, eax) -//- count: (1)
- [RSP+1B0] 0x7FF7C669E97C (void* -> SkyrimSE.exe+14CE97C mov rax, [0x00007FF7C855C8E8]) -//- count: (1)
- [RSP+220] 0x7FF7C5814F09 (void* -> SkyrimSE.exe+0644F09 mov rax, [0x00007FF7C82CD380]) -//- count: (1)
- [RSP+310] 0x7FF7C5814482 (void* -> SkyrimSE.exe+0644482 nop) -//- count: (1)
- [RSP+340] 0x7FF7C5AEFE0E (void* -> SkyrimSE.exe+091FE0E cmp [0x00007FF7C837E958], eax) -//- count: (1)
- [RSP+370] 0x7FF7C58140CD (void* -> SkyrimSE.exe+06440CD cmp dword ptr [0x00007FF7C87C11D0], 0x02) -//- count: (1)
- [RSP+390] 0x7FF7C8358200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
- [RSP+3F0] 0x7FF7C648B957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
- [RSP+430] 0x7FF7C648B5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
- [RSP+438] 0x7FF7C6C34048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF7C648], dl) -//- count: (1)
- [RSP+440] 0x7FF7C54C09F1 (void* -> SkyrimSE.exe+02F09F1 mov rcx, rax) -//- count: (1)
- [RSP+4B0] 0x7FF7C648BA23 (void* -> SkyrimSE.exe+12BBA23 dec [0x00007FF7C847CF48]) -//- count: (1)
- [RSP+510] 0x7FF7C581693C (void* -> SkyrimSE.exe+064693C test r15b, r15b) -//- count: (1)
- [RSP+6E0] 0x7FF7C580EAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
- [RSP+770] 0x7FF7C670BB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
- SkyrimSE.exe 0x7FF7C51D0000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (35)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (8)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (8)
- [RSP+1B8] 0x1A (size_t) [26] count: (8)
- [RSP+1C8] 0x0 (size_t) [0] count: (8)
- Name: "WorldRoot Camera" count: (8)
- RTTIName: "NiCamera" count: (8)
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- hdtSMP64.dll: count: (7)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.06
- Please ensure that this is compatible with your SKSE version: 1.6.1170
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- RTTIName: "BSTriShape" -//- count: (5)
- Name: "WorldRoot Camera" -//- count: (12)
- RTTIName: "NiCamera" -//- count: (8)
- Name: "WorldRoot CameraNode" -//- count: (6)
- RTTIName: "NiNode" -//- count: (8)
- Name: "WorldRoot Node" -//- count: (7)
- RTTIName: "SceneGraph" -//- count: (7)
- Name: "Block (0, 0)" -//- count: (2)
- RTTIName: "BSMultiBoundNode" -//- count: (2)
- Name: "ObjectLODRoot" -//- count: (1)
- Name: "shadow scene node" -//- count: (1)
- RTTIName: "ShadowSceneNode" -//- count: (1)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
- [RSP+590] 0x7FF8ED673720 (char*) "D:\VS\MuJointFix\src\ActorManager.cpp" -//- count: (1)
- [RSP+5A0] 0x7FF8ED68EFE0 (Mus::ActorManager*) -//- count: (1)
- [RSP+5B0] 0x7FF8ED63A02D (void* -> MuJointFix.dll+003A02D lea r11, [rsp+0xA0] | D:\VS\MuJointFix\src\ActorManager.cpp:152 ?RemoveTrash@ActorManager@Mus@@QEAAXXZ) -//- count: (1)
- [RSP+5C8] 0x7FF8ED68EFE0 (Mus::ActorManager*) -//- count: (1)
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