Guest User

Untitled

a guest
Jan 24th, 2025
40
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.60 KB | None | 0 0
  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.93 GB
  15. RAM Used: 13.28 GB
  16. RAM Free: 2.65 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 9 Regular: 138 Total: 147
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF7C66B92E2 count: (2)
  33. File: SkyrimSE.exe count: (35)
  34. Address: 14E92E2 count: (2)
  35. Assembler: mov rcx, [rax+0x28] count: (2)
  36.  
  37. [ 0] 0x7FF7C66B92E2 SkyrimSE.exe+14E92E2 -> 107497+0x42 mov rcx, [rax+0x28] -//- count: (1)
  38. [ 1] 0x7FF7C66C8A40 SkyrimSE.exe+14F8A40 -> 107732+0x190 mov rbx, rax -//- count: (1)
  39. [ 2] 0x7FF7C66B462A SkyrimSE.exe+14E462A -> 107385+0x1BA mov rax, [r14] -//- count: (1)
  40. [ 3] 0x7FF7C66520EB SkyrimSE.exe+14820EB -> 105676+0xFB xor r9d, r9d -//- count: (1)
  41. [ 4] 0x7FF7C6651EE9 SkyrimSE.exe+1481EE9 -> 105674+0x369 test r14b, r14b -//- count: (1)
  42. [ 5] 0x7FF7C669E97C SkyrimSE.exe+14CE97C -> 107148+0x1EC mov rax, [0x00007FF7C855C8E8] -//- count: (1)
  43. [ 6] 0x7FF7C5814F09 SkyrimSE.exe+0644F09 -> 36559+0xA59 mov rax, [0x00007FF7C82CD380] -//- count: (1)
  44. [ 7] 0x7FF7C5814482 SkyrimSE.exe+0644482 -> 36558+0x122 nop -//- count: (1)
  45. [ 8] 0x7FF7C58140CD SkyrimSE.exe+06440CD -> 36555+0x4CD cmp dword ptr [0x00007FF7C87C11D0], 0x02 -//- count: (1)
  46. [ 9] 0x7FF7C581693C SkyrimSE.exe+064693C -> 36564+0xA9C test r15b, r15b -//- count: (1)
  47. [12] 0x7FF7C580EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
  48. [13] 0x7FF7C670BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
  49. RSI 0x7FF7C855CC60 (void* -> SkyrimSE.exe+338CC60 add byte ptr [rbx+rsi*8], 0xA9) -//- count: (1)
  50. [RSP+0 ] 0x7FF7C66C8A40 (void* -> SkyrimSE.exe+14F8A40 mov rbx, rax) -//- count: (1)
  51. [RSP+60 ] 0x7FF7C66B462A (void* -> SkyrimSE.exe+14E462A mov rax, [r14]) -//- count: (1)
  52. [RSP+68 ] 0x7FF7C855CC80 (void* -> SkyrimSE.exe+338CC80 add byte ptr [rcx], 0x00) -//- count: (1)
  53. [RSP+B0 ] 0x7FF7C66520EB (void* -> SkyrimSE.exe+14820EB xor r9d, r9d) -//- count: (1)
  54. [RSP+140] 0x7FF7C6651EE9 (void* -> SkyrimSE.exe+1481EE9 test r14b, r14b) -//- count: (1)
  55. [RSP+170] 0x7FF7C6651FAB (void* -> SkyrimSE.exe+1481FAB cmp esi, eax) -//- count: (1)
  56. [RSP+1B0] 0x7FF7C669E97C (void* -> SkyrimSE.exe+14CE97C mov rax, [0x00007FF7C855C8E8]) -//- count: (1)
  57. [RSP+220] 0x7FF7C5814F09 (void* -> SkyrimSE.exe+0644F09 mov rax, [0x00007FF7C82CD380]) -//- count: (1)
  58. [RSP+310] 0x7FF7C5814482 (void* -> SkyrimSE.exe+0644482 nop) -//- count: (1)
  59. [RSP+340] 0x7FF7C5AEFE0E (void* -> SkyrimSE.exe+091FE0E cmp [0x00007FF7C837E958], eax) -//- count: (1)
  60. [RSP+370] 0x7FF7C58140CD (void* -> SkyrimSE.exe+06440CD cmp dword ptr [0x00007FF7C87C11D0], 0x02) -//- count: (1)
  61. [RSP+390] 0x7FF7C8358200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  62. [RSP+3F0] 0x7FF7C648B957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
  63. [RSP+430] 0x7FF7C648B5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
  64. [RSP+438] 0x7FF7C6C34048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF7C648], dl) -//- count: (1)
  65. [RSP+440] 0x7FF7C54C09F1 (void* -> SkyrimSE.exe+02F09F1 mov rcx, rax) -//- count: (1)
  66. [RSP+4B0] 0x7FF7C648BA23 (void* -> SkyrimSE.exe+12BBA23 dec [0x00007FF7C847CF48]) -//- count: (1)
  67. [RSP+510] 0x7FF7C581693C (void* -> SkyrimSE.exe+064693C test r15b, r15b) -//- count: (1)
  68. [RSP+6E0] 0x7FF7C580EAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
  69. [RSP+770] 0x7FF7C670BB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
  70. SkyrimSE.exe 0x7FF7C51D0000 -//- count: (1)
  71.  
  72.  
  73.  
  74. ################################################################################
  75. Solutions
  76. ################################################################################
  77.  
  78. SkyrimSE.exe: count: (35)
  79. This file on its own is not the cause, however, we'll do further parsing...
  80.  
  81. Could not find any known issues related to SkyrimSE.exe.
  82. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  83. --------------------------------------------------------------------------------
  84.  
  85. NiNode: count: (8)
  86. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  87. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  88. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  89. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  90. --------------------------------------------------------------------------------
  91. RTTIName: "NiNode" count: (8)
  92. [RSP+1B8] 0x1A (size_t) [26] count: (8)
  93. [RSP+1C8] 0x0 (size_t) [0] count: (8)
  94. Name: "WorldRoot Camera" count: (8)
  95. RTTIName: "NiCamera" count: (8)
  96.  
  97. --------------------------------------------------------------------------------
  98.  
  99. hdtSMP64.dll: count: (7)
  100. If this appears often, it might indicate a bad config (rare).
  101. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  102. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  103.  
  104. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  105. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  106.  
  107. Also make sure you have these installed:
  108. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  109.  
  110. You are using FSMP version: 2.02.06
  111. Please ensure that this is compatible with your SKSE version: 1.6.1170
  112.  
  113. Possible FOMOD settings for installation
  114. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  115. CPU:
  116. avx: True
  117. avx2: True
  118. avx512: False
  119.  
  120.  
  121. ################################################################################
  122. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  123. ################################################################################
  124. Issues Found: 3
  125. Issues Solved: 3
  126.  
  127. ################################################################################
  128. DEBUG State:
  129. ################################################################################
  130. Culprit list content: (just a list)
  131. SkyrimSE.exe, NiNode, hdtSMP64.dll,
  132.  
  133. ################################################################################
  134. Random 'Fallback' Checks
  135. ################################################################################
  136.  
  137. How to read these results?
  138. - They are simple keywords that may appear when you have a lot of issues.
  139. - They do NOT have to mean anything.
  140. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  141.  
  142.  
  143. RTTIName: "BSTriShape" -//- count: (5)
  144. Name: "WorldRoot Camera" -//- count: (12)
  145. RTTIName: "NiCamera" -//- count: (8)
  146. Name: "WorldRoot CameraNode" -//- count: (6)
  147. RTTIName: "NiNode" -//- count: (8)
  148. Name: "WorldRoot Node" -//- count: (7)
  149. RTTIName: "SceneGraph" -//- count: (7)
  150. Name: "Block (0, 0)" -//- count: (2)
  151. RTTIName: "BSMultiBoundNode" -//- count: (2)
  152. Name: "ObjectLODRoot" -//- count: (1)
  153. Name: "shadow scene node" -//- count: (1)
  154. RTTIName: "ShadowSceneNode" -//- count: (1)
  155.  
  156.  
  157. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  158. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  159. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  160.  
  161.  
  162. [RSP+590] 0x7FF8ED673720 (char*) "D:\VS\MuJointFix\src\ActorManager.cpp" -//- count: (1)
  163. [RSP+5A0] 0x7FF8ED68EFE0 (Mus::ActorManager*) -//- count: (1)
  164. [RSP+5B0] 0x7FF8ED63A02D (void* -> MuJointFix.dll+003A02D lea r11, [rsp+0xA0] | D:\VS\MuJointFix\src\ActorManager.cpp:152 ?RemoveTrash@ActorManager@Mus@@QEAAXXZ) -//- count: (1)
  165. [RSP+5C8] 0x7FF8ED68EFE0 (Mus::ActorManager*) -//- count: (1)
  166.  
Advertisement
Add Comment
Please, Sign In to add comment