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  1. [Log file created at 10:57 PM on 20/Jul/2014]
  2.  
  3. [Debug file created at 10:57 PM on 20/Jul/2014]
  4.  
  5. 3DGE2 v1.37 compiled on Jul 17 2014 at 22:52:36
  6. hyper3DGE homepage is at http://edge2.sourceforge.net/
  7. hyper3DGE is based on EDGE by the EDGE team http://edge.sourceforge.net/
  8. hyper3DGE is based on DOOM by id Software http://www.idsoftware.com/
  9. hyper3DGE problems should be reported @ http://tdgmods.net/smf
  10. Executable path: 'C:\STUFF\DooM stuff\3DGE'
  11. Command-line Options:
  12. C:/STUFF/DooM stuff/3DGE/3DGE.exe
  13. -iwad C:/STUFF/DooM stuff/WADS/doom2.wad
  14. -file C:/Users/VGA/Desktop/ma_shp.wad
  15. -nomonsters
  16. M_LoadDefaults from .\EDGE2.cfg
  17. - System is starting up...
  18. SDL_Video_Driver: default
  19. Desktop resolution: 1680x1050
  20. I_StartupGraphics: initialisation OK
  21. I_StartupControl: 1 joysticks found.
  22. SDL_Audio_Driver: default
  23. I_StartupSound: trying 44100 Hz, 16 bit Stereo
  24. I_StartupSound: Success @ 44100 Hz, 16 bit Stereo
  25. I_StartupMUS: Couldn't load the midi mixer
  26. ** FindTimidityConfig:
  27. TIMID: checking directory '.'
  28. trying '.\timidity.cfg'
  29. trying '.\crude.cfg'
  30. trying '.\freepats.cfg'
  31. TIMID: checking directory '.\freepats'
  32. TIMID: checking directory '.\timidity'
  33. TIMID: checking directory '.\8mbgmpat'
  34. trying '.\8mbgmpat\timidity.cfg'
  35. ^___ EXISTS
  36. Loading Timidity config: .\8mbgmpat\timidity.cfg
  37. I_StartupMusic: Timidity Init OK
  38. >> LocalHostName: Stealth-PC
  39. >> LocalAddress: 192.168.2.3
  40. >> LocalAddress: 192.168.56.1
  41. I_StartupNetwork: Initialised OK.
  42. Available Resolutions:
  43. 1680x1050 @ 32 FS 1600x1024 @ 32 FS 1600x 900 @ 32 FS
  44. 1360x 768 @ 32 FS 1280x1024 @ 32 FS 1280x 960 @ 32 FS
  45. 1280x 800 @ 32 FS 1280x 768 @ 32 FS 1280x 720 @ 32 FS
  46. 1152x 864 @ 32 FS 1024x 768 @ 32 FS 800x 600 @ 32 FS
  47. 720x 576 @ 32 FS 720x 480 @ 32 FS 640x 480 @ 32 FS
  48. 320x 200 @ 16 win 320x 240 @ 16 win 400x 300 @ 16 win
  49. 512x 384 @ 16 win 640x 400 @ 16 win 640x 480 @ 16 win
  50. 800x 600 @ 16 win 1024x 768 @ 16 win 1280x1024 @ 16 win
  51. 1600x1200 @ 16 win 320x 200 @ 32 win 320x 240 @ 32 win
  52. 400x 300 @ 32 win 512x 384 @ 32 win 640x 400 @ 32 win
  53. 640x 480 @ 32 win 800x 600 @ 32 win 1024x 768 @ 32 win
  54. 1280x1024 @ 32 win 1600x1200 @ 32 win 640x 480 @ 16 FS
  55. 800x 600 @ 16 FS 1024x 768 @ 16 FS 1280x1024 @ 16 FS
  56. - Changing Resolution...
  57. R_InitialResolution...
  58. I_SetScreenSize: trying 1680x1050 32bpp (fullscreen)
  59. I_SetScreenSize: mode now 1680x1050 32bpp flags:0x80000002
  60. OpenGL: Initialising...
  61. OpenGL: Version: 3.3.0
  62. OpenGL: Renderer: GeForce GTX 260/PCIe/SSE2
  63. OpenGL: Vendor: NVIDIA Corporation
  64. OpenGL: GLEW version: 1.5.8
  65. OpenGL: Lights: 8 Clips: 8 Tex: 8192 Units: 4
  66. R_SoftInitResolution...
  67. - returning true.
  68. - System startup complete...
  69. - Initialising DDF
  70. - Identify Version
  71. Added filename: C:/STUFF/DooM stuff/WADS/doom2.wad
  72. IWAD BASE = [doom2]
  73. Added filename: .\EDGE2.wad
  74. Added filename: C:/Users/VGA/Desktop/ma_shp.wad
  75. Adding C:/STUFF/DooM stuff/WADS/doom2.wad
  76. md5hash = 1324c9ad...be2e4a45
  77. Levels 32, Internal GL nodes 0
  78. FindCacheFilename: local_name = 'C:/STUFF/DooM stuff/WADS\doom2.gwa'
  79. FindCacheFilename: cache_name = '.\cache\doom2-1324C9-AD8C38.gwa'
  80. FindCacheFilename: has_local=NO has_cache=YES
  81. Actual_GWA_filename: .\cache\doom2-1324C9-AD8C38.gwa
  82. Adding .\cache\doom2-1324C9-AD8C38.gwa
  83. md5hash = e6cb32fe...9aece757
  84. Adding .\EDGE2.wad
  85. md5hash = d8581e18...792dbf6d
  86. Adding C:/Users/VGA/Desktop/ma_shp.wad
  87. md5hash = 9ca1c250...b88a294c
  88. Levels 1, Internal GL nodes 0
  89. FindCacheFilename: local_name = 'C:/Users/VGA/Desktop\ma_shp.gwa'
  90. FindCacheFilename: cache_name = '.\cache\ma_shp-9CA1C2-504894.gwa'
  91. FindCacheFilename: has_local=NO has_cache=NO
  92. Actual_GWA_filename: .\cache\ma_shp-9CA1C2-504894.gwa
  93. Building GL Nodes for: C:/Users/VGA/Desktop/ma_shp.wad
  94. GB_BuildNodes: STARTED
  95. # source: 'C:/Users/VGA/Desktop/ma_shp.wad'
  96. # dest: '.\cache\ma_shp-9CA1C2-504894.gwa'
  97. GLBSP: Opened PWAD file : C:/Users/VGA/Desktop/ma_shp.wad
  98. GLBSP:
  99. GLBSP: Building GL nodes on MAP01
  100. GLBSP:
  101. GLBSP: Saving WAD as .\cache\ma_shp-9CA1C2-504894.gwa
  102. GLBSP:
  103. GLBSP: Total serious warnings: 0
  104. GLBSP: Total minor warnings: 12
  105. GLBSP:
  106. GLBSP: All levels were built successfully.
  107. GB_BuildNodes: SUCCESS
  108. Adding .\cache\ma_shp-9CA1C2-504894.gwa
  109. md5hash = 6e39ddc0...5b1cd713
  110. Loaded global palette.
  111. Black:0 White:4 Red:176 Green:112 Blue:200
  112. HU_Init: Setting up heads up display.
  113. W_InitFlats...
  114. W_InitTextures...
  115. EDGE2.WAD version 7.00 found.
  116. Loading external Languages
  117. Loading external Sounds
  118. Loading external ColourMaps
  119. Loading external Images
  120. Loading external Fonts
  121. Loading external Styles
  122. Loading external Attacks
  123. Loading external Weapons
  124. Loading external Things
  125. Loading external Playlists
  126. Loading external Lines
  127. Loading external Sectors
  128. Loading external Switches
  129. Loading external Anims
  130. Loading external Games
  131. Loading external Levels
  132. Loading external RadTrig
  133. RTS: Loading File .\doom_ddf\rscript.rts
  134. ==============================================================================
  135. This is EDGE: a project that is based upon the Doom Source Code released by
  136. John Carmack of Id Software in December 1997. The work on this project is
  137. designed, and implemented by the EDGE Team (http://edge.sourceforge.net/).
  138. ==============================================================================
  139. GETINFO [INTERPIC] : size 320x200
  140. GETINFO [CONSOL_P] : size 640x480
  141. WARNING: Unable to add image lump: CONSOLE
  142. GETINFO [STDCROSS1] : size 16x16
  143. GETINFO [STDCROSS2] : size 16x16
  144. GETINFO [STDCROSS3] : size 16x16
  145. GETINFO [STDCROSS4] : size 16x16
  146. GETINFO [STDCROSS5] : size 64x64
  147. GETINFO [STDCROSS6] : size 64x64
  148. GETINFO [STDCROSS7] : size 64x64
  149. GETINFO [STDCROSS8] : size 64x64
  150. GETINFO [STDCROSS9] : size 64x64
  151. GETINFO [PORTAL7] : size 256x256
  152. GETINFO [PORTAL7B] : size 256x256
  153. GETINFO [PORTAL7C] : size 256x256
  154. GETINFO [PORTAL7D] : size 256x256
  155. GETINFO [PORTAL7E] : size 256x256
  156. GETINFO [PORTAL7F] : size 256x256
  157. GETINFO [PORTAL7G] : size 256x256
  158. GETINFO [DLIGHT_EXP] : size 256x256
  159. GETINFO [FUZZ_MAP] : size 256x256
  160. GETINFO [CON_FONT_2] : size 256x256
  161. W_InitSprites: Finding sprite patches
  162. W_ImageGetUserSprites(count = 0)
  163. W_InitModels: Setting up
  164. M_Init: Init Miscellaneous Info.
  165. R_Init: Init DOOM refresh daemon.
  166. WARNING: W_CheckNumForName: Name 'SHADOW_STD' longer than 8 chars!
  167. WARNING: Unknown graphic: 'SHADOW_STD'
  168. P_Init: Init Playloop state.
  169. I_StartupSound: Init 16 mixing channels
  170. Network: base port is 26710
  171. N_StartupReliableLink: OK
  172. >>> my_addr (bc) : 0.0.0.0:26711
  173. N_StartupBroadcastLink: OK
  174. Compiling COAL script: .\doom_ddf\coal_api.ec
  175. Compiling COAL script: .\doom_ddf\coal_hud.ec
  176. - Setting up Initial State...
  177. - Startup: showing title screen.
  178. EDGE2 v1.37 system ready.
  179. - Entering game loop...
  180. N_TryRunTics: now 206 last_tryrun 203 --> real 3
  181. tim_player_c: Converting MUS format to MIDI...
  182. Conversion done: new length is 4641
  183. N_TryRunTics: now 209 last_tryrun 206 --> real 3
  184. N_TryRunTics: now 209 last_tryrun 209 --> real 0
  185. N_TryRunTics: now 210 last_tryrun 210 --> real 0
  186. N_TryRunTics: now 211 last_tryrun 211 --> real 0
  187. N_TryRunTics: now 212 last_tryrun 212 --> real 0
  188. N_TryRunTics: now 213 last_tryrun 213 --> real 0
  189. N_TryRunTics: now 214 last_tryrun 214 --> real 0
  190. N_TryRunTics: now 215 last_tryrun 215 --> real 0
  191. N_TryRunTics: now 216 last_tryrun 216 --> real 0
  192. N_TryRunTics: now 217 last_tryrun 217 --> real 0
  193. N_TryRunTics: now 218 last_tryrun 218 --> real 0
  194. N_TryRunTics: now 219 last_tryrun 219 --> real 0
  195. N_TryRunTics: now 220 last_tryrun 220 --> real 0
  196. N_TryRunTics: now 221 last_tryrun 221 --> real 0
  197. N_TryRunTics: now 222 last_tryrun 222 --> real 0
  198. N_TryRunTics: now 223 last_tryrun 223 --> real 0
  199. N_TryRunTics: now 224 last_tryrun 224 --> real 0
  200. N_TryRunTics: now 225 last_tryrun 225 --> real 0
  201. N_TryRunTics: now 226 last_tryrun 226 --> real 0
  202. N_TryRunTics: now 227 last_tryrun 227 --> real 0
  203. N_TryRunTics: now 228 last_tryrun 228 --> real 0
  204. N_TryRunTics: now 229 last_tryrun 229 --> real 0
  205. N_TryRunTics: now 230 last_tryrun 230 --> real 0
  206. N_TryRunTics: now 231 last_tryrun 231 --> real 0
  207. N_TryRunTics: now 232 last_tryrun 232 --> real 0
  208. N_TryRunTics: now 233 last_tryrun 233 --> real 0
  209. N_TryRunTics: now 234 last_tryrun 234 --> real 0
  210. N_TryRunTics: now 235 last_tryrun 235 --> real 0
  211. N_TryRunTics: now 236 last_tryrun 236 --> real 0
  212. N_TryRunTics: now 237 last_tryrun 237 --> real 0
  213. N_TryRunTics: now 238 last_tryrun 238 --> real 0
  214. N_TryRunTics: now 239 last_tryrun 239 --> real 0
  215. N_TryRunTics: now 240 last_tryrun 240 --> real 0
  216. N_TryRunTics: now 241 last_tryrun 241 --> real 0
  217. N_TryRunTics: now 242 last_tryrun 242 --> real 0
  218. N_TryRunTics: now 243 last_tryrun 243 --> real 0
  219. N_TryRunTics: now 244 last_tryrun 244 --> real 0
  220. N_TryRunTics: now 245 last_tryrun 245 --> real 0
  221. N_TryRunTics: now 246 last_tryrun 246 --> real 0
  222. N_TryRunTics: now 247 last_tryrun 247 --> real 0
  223. N_TryRunTics: now 248 last_tryrun 248 --> real 0
  224. N_TryRunTics: now 249 last_tryrun 249 --> real 0
  225. N_TryRunTics: now 250 last_tryrun 250 --> real 0
  226. N_TryRunTics: now 251 last_tryrun 251 --> real 0
  227. N_TryRunTics: now 252 last_tryrun 252 --> real 0
  228. N_TryRunTics: now 253 last_tryrun 253 --> real 0
  229. N_TryRunTics: now 254 last_tryrun 254 --> real 0
  230. N_TryRunTics: now 255 last_tryrun 255 --> real 0
  231. N_TryRunTics: now 256 last_tryrun 256 --> real 0
  232. N_TryRunTics: now 257 last_tryrun 257 --> real 0
  233. N_TryRunTics: now 258 last_tryrun 258 --> real 0
  234. N_TryRunTics: now 259 last_tryrun 259 --> real 0
  235. N_TryRunTics: now 260 last_tryrun 260 --> real 0
  236. N_TryRunTics: now 261 last_tryrun 261 --> real 0
  237. N_TryRunTics: now 262 last_tryrun 262 --> real 0
  238. N_TryRunTics: now 263 last_tryrun 263 --> real 0
  239. N_TryRunTics: now 264 last_tryrun 264 --> real 0
  240. N_TryRunTics: now 265 last_tryrun 265 --> real 0
  241. N_TryRunTics: now 266 last_tryrun 266 --> real 0
  242. N_TryRunTics: now 267 last_tryrun 267 --> real 0
  243. N_TryRunTics: now 268 last_tryrun 268 --> real 0
  244. N_TryRunTics: now 269 last_tryrun 269 --> real 0
  245. N_TryRunTics: now 270 last_tryrun 270 --> real 0
  246. N_TryRunTics: now 271 last_tryrun 271 --> real 0
  247. N_TryRunTics: now 272 last_tryrun 272 --> real 0
  248. N_TryRunTics: now 273 last_tryrun 273 --> real 0
  249. N_TryRunTics: now 274 last_tryrun 274 --> real 0
  250. N_TryRunTics: now 275 last_tryrun 275 --> real 0
  251. N_TryRunTics: now 276 last_tryrun 276 --> real 0
  252. N_TryRunTics: now 277 last_tryrun 277 --> real 0
  253. N_TryRunTics: now 278 last_tryrun 278 --> real 0
  254. N_TryRunTics: now 279 last_tryrun 279 --> real 0
  255. N_TryRunTics: now 280 last_tryrun 280 --> real 0
  256. S_CacheLoad: [SWTCHN]
  257. N_TryRunTics: now 281 last_tryrun 281 --> real 0
  258. N_TryRunTics: now 282 last_tryrun 282 --> real 0
  259. N_TryRunTics: now 283 last_tryrun 283 --> real 0
  260. N_TryRunTics: now 284 last_tryrun 284 --> real 0
  261. N_TryRunTics: now 285 last_tryrun 285 --> real 0
  262. N_TryRunTics: now 286 last_tryrun 286 --> real 0
  263. N_TryRunTics: now 287 last_tryrun 287 --> real 0
  264. N_TryRunTics: now 288 last_tryrun 288 --> real 0
  265. N_TryRunTics: now 289 last_tryrun 289 --> real 0
  266. N_TryRunTics: now 290 last_tryrun 290 --> real 0
  267. N_TryRunTics: now 291 last_tryrun 291 --> real 0
  268. N_TryRunTics: now 292 last_tryrun 292 --> real 0
  269. N_TryRunTics: now 293 last_tryrun 293 --> real 0
  270. N_TryRunTics: now 294 last_tryrun 294 --> real 0
  271. N_TryRunTics: now 295 last_tryrun 295 --> real 0
  272. N_TryRunTics: now 296 last_tryrun 296 --> real 0
  273. N_TryRunTics: now 297 last_tryrun 297 --> real 0
  274. N_TryRunTics: now 298 last_tryrun 298 --> real 0
  275. N_TryRunTics: now 299 last_tryrun 299 --> real 0
  276. N_TryRunTics: now 300 last_tryrun 300 --> real 0
  277. N_TryRunTics: now 301 last_tryrun 301 --> real 0
  278. N_TryRunTics: now 302 last_tryrun 302 --> real 0
  279. N_TryRunTics: now 303 last_tryrun 303 --> real 0
  280. N_TryRunTics: now 304 last_tryrun 304 --> real 0
  281. N_TryRunTics: now 305 last_tryrun 305 --> real 0
  282. N_TryRunTics: now 306 last_tryrun 306 --> real 0
  283. N_TryRunTics: now 307 last_tryrun 307 --> real 0
  284. N_TryRunTics: now 308 last_tryrun 308 --> real 0
  285. N_TryRunTics: now 309 last_tryrun 309 --> real 0
  286. N_TryRunTics: now 310 last_tryrun 310 --> real 0
  287. N_TryRunTics: now 311 last_tryrun 311 --> real 0
  288. N_TryRunTics: now 312 last_tryrun 312 --> real 0
  289. N_TryRunTics: now 313 last_tryrun 313 --> real 0
  290. N_TryRunTics: now 314 last_tryrun 314 --> real 0
  291. N_TryRunTics: now 315 last_tryrun 315 --> real 0
  292. N_TryRunTics: now 316 last_tryrun 316 --> real 0
  293. N_TryRunTics: now 317 last_tryrun 317 --> real 0
  294. N_TryRunTics: now 318 last_tryrun 318 --> real 0
  295. N_TryRunTics: now 319 last_tryrun 319 --> real 0
  296. N_TryRunTics: now 320 last_tryrun 320 --> real 0
  297. N_TryRunTics: now 321 last_tryrun 321 --> real 0
  298. N_TryRunTics: now 322 last_tryrun 322 --> real 0
  299. N_TryRunTics: now 323 last_tryrun 323 --> real 0
  300. N_TryRunTics: now 324 last_tryrun 324 --> real 0
  301. N_TryRunTics: now 325 last_tryrun 325 --> real 0
  302. N_TryRunTics: now 326 last_tryrun 326 --> real 0
  303. N_TryRunTics: now 327 last_tryrun 327 --> real 0
  304. N_TryRunTics: now 328 last_tryrun 328 --> real 0
  305. N_TryRunTics: now 329 last_tryrun 329 --> real 0
  306. N_TryRunTics: now 330 last_tryrun 330 --> real 0
  307. N_TryRunTics: now 331 last_tryrun 331 --> real 0
  308. N_TryRunTics: now 332 last_tryrun 332 --> real 0
  309. N_TryRunTics: now 333 last_tryrun 333 --> real 0
  310. N_TryRunTics: now 334 last_tryrun 334 --> real 0
  311. N_TryRunTics: now 335 last_tryrun 335 --> real 0
  312. N_TryRunTics: now 336 last_tryrun 336 --> real 0
  313. N_TryRunTics: now 337 last_tryrun 337 --> real 0
  314. N_TryRunTics: now 338 last_tryrun 338 --> real 0
  315. N_TryRunTics: now 339 last_tryrun 339 --> real 0
  316. N_TryRunTics: now 340 last_tryrun 340 --> real 0
  317. N_TryRunTics: now 341 last_tryrun 341 --> real 0
  318. N_TryRunTics: now 342 last_tryrun 342 --> real 0
  319. N_TryRunTics: now 343 last_tryrun 343 --> real 0
  320. N_TryRunTics: now 344 last_tryrun 344 --> real 0
  321. N_TryRunTics: now 345 last_tryrun 345 --> real 0
  322. N_TryRunTics: now 346 last_tryrun 346 --> real 0
  323. N_TryRunTics: now 347 last_tryrun 347 --> real 0
  324. N_TryRunTics: now 348 last_tryrun 348 --> real 0
  325. N_TryRunTics: now 349 last_tryrun 349 --> real 0
  326. N_TryRunTics: now 350 last_tryrun 350 --> real 0
  327. N_TryRunTics: now 351 last_tryrun 351 --> real 0
  328. N_TryRunTics: now 352 last_tryrun 352 --> real 0
  329. N_TryRunTics: now 353 last_tryrun 353 --> real 0
  330. N_TryRunTics: now 354 last_tryrun 354 --> real 0
  331. N_TryRunTics: now 355 last_tryrun 355 --> real 0
  332. N_TryRunTics: now 356 last_tryrun 356 --> real 0
  333. N_TryRunTics: now 357 last_tryrun 357 --> real 0
  334. N_TryRunTics: now 358 last_tryrun 358 --> real 0
  335. N_TryRunTics: now 359 last_tryrun 359 --> real 0
  336. N_TryRunTics: now 360 last_tryrun 360 --> real 0
  337. N_TryRunTics: now 361 last_tryrun 361 --> real 0
  338. N_TryRunTics: now 362 last_tryrun 362 --> real 0
  339. N_TryRunTics: now 363 last_tryrun 363 --> real 0
  340. N_TryRunTics: now 364 last_tryrun 364 --> real 0
  341. N_TryRunTics: now 365 last_tryrun 365 --> real 0
  342. N_TryRunTics: now 366 last_tryrun 366 --> real 0
  343. N_TryRunTics: now 367 last_tryrun 367 --> real 0
  344. N_TryRunTics: now 368 last_tryrun 368 --> real 0
  345. N_TryRunTics: now 369 last_tryrun 369 --> real 0
  346. N_TryRunTics: now 370 last_tryrun 370 --> real 0
  347. N_TryRunTics: now 371 last_tryrun 371 --> real 0
  348. N_TryRunTics: now 372 last_tryrun 372 --> real 0
  349. N_TryRunTics: now 373 last_tryrun 373 --> real 0
  350. N_TryRunTics: now 374 last_tryrun 374 --> real 0
  351. N_TryRunTics: now 375 last_tryrun 375 --> real 0
  352. N_TryRunTics: now 376 last_tryrun 376 --> real 0
  353. N_TryRunTics: now 377 last_tryrun 377 --> real 0
  354. N_TryRunTics: now 378 last_tryrun 378 --> real 0
  355. N_TryRunTics: now 379 last_tryrun 379 --> real 0
  356. N_TryRunTics: now 380 last_tryrun 380 --> real 0
  357. N_TryRunTics: now 381 last_tryrun 381 --> real 0
  358. N_TryRunTics: now 382 last_tryrun 382 --> real 0
  359. N_TryRunTics: now 383 last_tryrun 383 --> real 0
  360. N_TryRunTics: now 384 last_tryrun 384 --> real 0
  361. N_TryRunTics: now 385 last_tryrun 385 --> real 0
  362. N_TryRunTics: now 386 last_tryrun 386 --> real 0
  363. N_TryRunTics: now 387 last_tryrun 387 --> real 0
  364. N_TryRunTics: now 388 last_tryrun 388 --> real 0
  365. N_TryRunTics: now 389 last_tryrun 389 --> real 0
  366. S_CacheLoad: [PISTOL]
  367. N_TryRunTics: now 390 last_tryrun 390 --> real 0
  368. N_TryRunTics: now 391 last_tryrun 391 --> real 0
  369. N_TryRunTics: now 392 last_tryrun 392 --> real 0
  370. N_TryRunTics: now 393 last_tryrun 393 --> real 0
  371. N_TryRunTics: now 394 last_tryrun 394 --> real 0
  372. N_TryRunTics: now 395 last_tryrun 395 --> real 0
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  377. N_TryRunTics: now 400 last_tryrun 400 --> real 0
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  380. N_TryRunTics: now 403 last_tryrun 403 --> real 0
  381. N_TryRunTics: now 404 last_tryrun 404 --> real 0
  382. N_TryRunTics: now 405 last_tryrun 405 --> real 0
  383. N_TryRunTics: now 406 last_tryrun 406 --> real 0
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  386. N_TryRunTics: now 409 last_tryrun 409 --> real 0
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  407. N_TryRunTics: now 430 last_tryrun 430 --> real 0
  408. N_TryRunTics: now 431 last_tryrun 431 --> real 0
  409. N_TryRunTics: now 432 last_tryrun 432 --> real 0
  410. N_TryRunTics: now 433 last_tryrun 433 --> real 0
  411. N_TryRunTics: now 434 last_tryrun 434 --> real 0
  412. N_TryRunTics: now 435 last_tryrun 435 --> real 0
  413. N_TryRunTics: now 436 last_tryrun 436 --> real 0
  414. N_TryRunTics: now 437 last_tryrun 437 --> real 0
  415. N_TryRunTics: now 438 last_tryrun 438 --> real 0
  416. N_TryRunTics: now 439 last_tryrun 439 --> real 0
  417. N_TryRunTics: now 440 last_tryrun 440 --> real 0
  418. N_TryRunTics: now 441 last_tryrun 441 --> real 0
  419. N_TryRunTics: now 442 last_tryrun 442 --> real 0
  420. N_TryRunTics: now 443 last_tryrun 443 --> real 0
  421. N_TryRunTics: now 444 last_tryrun 444 --> real 0
  422. N_TryRunTics: now 445 last_tryrun 445 --> real 0
  423. N_TryRunTics: now 446 last_tryrun 446 --> real 0
  424. N_TryRunTics: now 447 last_tryrun 447 --> real 0
  425. N_TryRunTics: now 448 last_tryrun 448 --> real 0
  426. N_TryRunTics: now 449 last_tryrun 449 --> real 0
  427. N_TryRunTics: now 450 last_tryrun 450 --> real 0
  428. N_TryRunTics: now 451 last_tryrun 451 --> real 0
  429. WARNING: Failed to read directory: .\savegame\current
  430.  
  431. --------------------------------------------------
  432. Entering level 1: entryway
  433. WARNING: Failed to read directory: .\savegame\current
  434. GenerateBlockmap: MAP (-17664,9440) -> (-10560,13632)
  435. GenerateBlockmap: BLOCKS 56 x 33 TOTAL 1848
  436. Blockmap size: 56x33 --> Lightmap size: 14x9
  437. WARNING: Unknown thing type 32000 at (-11803, 10979)
  438. WARNING: Unknown thing type 32000 at (-14941, 9861)
  439. Created 2671 seclists from 6842 vertices (39.0%)
  440. Precaching sprite: SAWG
  441. Precaching sprite: PUNG
  442. Precaching sprite: PISG
  443. Precaching sprite: PISF
  444. Precaching sprite: SHT2
  445. Precaching sprite: SHTG
  446. Precaching sprite: SHTF
  447. Precaching sprite: CHGG
  448. Precaching sprite: CHGF
  449. Precaching sprite: MISG
  450. Precaching sprite: MISF
  451. Precaching sprite: PLSG
  452. Precaching sprite: PLSF
  453. Precaching sprite: BFGG
  454. Precaching sprite: BFGF
  455. Precaching sprite: BON1
  456. Precaching sprite: STIM
  457. Precaching sprite: MEDI
  458. Precaching sprite: SOUL
  459. Precaching sprite: BON2
  460. Precaching sprite: ARM1
  461. Precaching sprite: ARM2
  462. Precaching sprite: BKEY
  463. Precaching sprite: YKEY
  464. Precaching sprite: RKEY
  465. Precaching sprite: SHOT
  466. Precaching sprite: SGN2
  467. Precaching sprite: MGUN
  468. Precaching sprite: LAUN
  469. Precaching sprite: PLAS
  470. Precaching sprite: CLIP
  471. Precaching sprite: AMMO
  472. Precaching sprite: SHEL
  473. Precaching sprite: SBOX
  474. Precaching sprite: ROCK
  475. Precaching sprite: BROK
  476. Precaching sprite: CELL
  477. Precaching sprite: CELP
  478. Precaching sprite: BPAK
  479. Precaching sprite: COLU
  480. Precaching sprite: TRE1
  481. Precaching sprite: SMIT
  482. Precaching sprite: TRE2
  483. Precaching sprite: BAR1
  484. Precaching sprite: TFOG
  485. Deathmatch 0
  486. * P_SpawnPlayer 1 @ -14568,10720
  487. player_s::Reborn
  488. P_AddWeapon: [FIST] @ 0
  489. P_AddWeapon: [PISTOL] @ 1
  490. * P_SpawnVoodooDoll 1 @ -14672,11680
  491. CREATE IMAGE [STDCROSS1] 16x16 < 16x16 opac=1 --> 07D45278 16x16 bpp 3
  492. N_BuildTiccmds: pnum 0 netgame n
  493. N_BuildTiccmds: pnum 0 netgame n
  494. N_BuildTiccmds: pnum 0 netgame n
  495. N_BuildTiccmds: pnum 0 netgame n
  496. N_BuildTiccmds: pnum 0 netgame n
  497. N_BuildTiccmds: pnum 0 netgame n
  498. N_NetUpdate: lost tics: 26
  499. N_TryRunTics: now 487 last_tryrun 455 --> real 32
  500. === lowtic 6 gametic 0 | real 32 avail 6 raw-counts 6
  501. N_TryRunTics: now 487 last_tryrun 487 --> real 0
  502. === lowtic 6 gametic 6 | real 0 avail 0 raw-counts 0
  503. N_BuildTiccmds: pnum 0 netgame n
  504. N_TryRunTics: now 488 last_tryrun 487 --> real 1
  505. === lowtic 7 gametic 7 | real 1 avail 0 raw-counts 0
  506. N_BuildTiccmds: pnum 0 netgame n
  507. N_TryRunTics: now 489 last_tryrun 488 --> real 1
  508. === lowtic 8 gametic 8 | real 1 avail 0 raw-counts 0
  509. .....
  510. .....
  511. .....
  512. .....
  513. .....
  514. .....
  515. .....
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