KpucTaJl

PowerPlantEvent

Feb 25th, 2022 (edited)
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  9.   "Crates setting": [
  10.     {
  11.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  12.       "Position": "(38.271, 15.515, -83.755)",
  13.       "Rotation": "(0, 243.51, 0)",
  14.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  15.         "Minimum numbers of prefabs": 1,
  16.         "Maximum numbers of prefabs": 1,
  17.         "Use minimum and maximum values? [true/false]": true,
  18.         "List of prefabs": [
  19.           {
  20.             "Chance [0.0-100.0]": 50.0,
  21.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  22.           }
  23.         ]
  24.       },
  25.       "Own loot table (if the loot table type is 1 or 5)": {
  26.         "Minimum numbers of items": 1,
  27.         "Maximum numbers of items": 1,
  28.         "Use minimum and maximum values? [true/false]": true,
  29.         "List of items": [
  30.           {
  31.             "ShortName": "scrap",
  32.             "Minimum": 100,
  33.             "Maximum": 200,
  34.             "Chance [0.0-100.0]": 50.0,
  35.             "Is this a blueprint? [true/false]": false,
  36.             "SkinID (0 - default)": 0,
  37.             "Name (empty - default)": ""
  38.           }
  39.         ]
  40.       }
  41.     },
  42.     {
  43.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  44.       "Position": "(48.199, 15.517, -72.949)",
  45.       "Rotation": "(0, 310.953, 0)",
  46.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  47.         "Minimum numbers of prefabs": 1,
  48.         "Maximum numbers of prefabs": 1,
  49.         "Use minimum and maximum values? [true/false]": true,
  50.         "List of prefabs": [
  51.           {
  52.             "Chance [0.0-100.0]": 50.0,
  53.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  54.           }
  55.         ]
  56.       },
  57.       "Own loot table (if the loot table type is 1 or 5)": {
  58.         "Minimum numbers of items": 1,
  59.         "Maximum numbers of items": 1,
  60.         "Use minimum and maximum values? [true/false]": true,
  61.         "List of items": [
  62.           {
  63.             "ShortName": "scrap",
  64.             "Minimum": 100,
  65.             "Maximum": 200,
  66.             "Chance [0.0-100.0]": 50.0,
  67.             "Is this a blueprint? [true/false]": false,
  68.             "SkinID (0 - default)": 0,
  69.             "Name (empty - default)": ""
  70.           }
  71.         ]
  72.       }
  73.     },
  74.     {
  75.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  76.       "Position": "(47.605, 15.515, -63.634)",
  77.       "Rotation": "(0, 0, 0)",
  78.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  79.         "Minimum numbers of prefabs": 1,
  80.         "Maximum numbers of prefabs": 1,
  81.         "Use minimum and maximum values? [true/false]": true,
  82.         "List of prefabs": [
  83.           {
  84.             "Chance [0.0-100.0]": 50.0,
  85.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  86.           }
  87.         ]
  88.       },
  89.       "Own loot table (if the loot table type is 1 or 5)": {
  90.         "Minimum numbers of items": 1,
  91.         "Maximum numbers of items": 1,
  92.         "Use minimum and maximum values? [true/false]": true,
  93.         "List of items": [
  94.           {
  95.             "ShortName": "scrap",
  96.             "Minimum": 100,
  97.             "Maximum": 200,
  98.             "Chance [0.0-100.0]": 50.0,
  99.             "Is this a blueprint? [true/false]": false,
  100.             "SkinID (0 - default)": 0,
  101.             "Name (empty - default)": ""
  102.           }
  103.         ]
  104.       }
  105.     },
  106.     {
  107.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  108.       "Position": "(47.447, 15.513, -82.216)",
  109.       "Rotation": "(0, 0, 0)",
  110.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  111.         "Minimum numbers of prefabs": 1,
  112.         "Maximum numbers of prefabs": 1,
  113.         "Use minimum and maximum values? [true/false]": true,
  114.         "List of prefabs": [
  115.           {
  116.             "Chance [0.0-100.0]": 50.0,
  117.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  118.           }
  119.         ]
  120.       },
  121.       "Own loot table (if the loot table type is 1 or 5)": {
  122.         "Minimum numbers of items": 1,
  123.         "Maximum numbers of items": 1,
  124.         "Use minimum and maximum values? [true/false]": true,
  125.         "List of items": [
  126.           {
  127.             "ShortName": "scrap",
  128.             "Minimum": 100,
  129.             "Maximum": 200,
  130.             "Chance [0.0-100.0]": 50.0,
  131.             "Is this a blueprint? [true/false]": false,
  132.             "SkinID (0 - default)": 0,
  133.             "Name (empty - default)": ""
  134.           }
  135.         ]
  136.       }
  137.     },
  138.     {
  139.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  140.       "Position": "(28.779, 18.304, -76.519)",
  141.       "Rotation": "(5.233, 0.302, 8.405)",
  142.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  143.         "Minimum numbers of prefabs": 1,
  144.         "Maximum numbers of prefabs": 1,
  145.         "Use minimum and maximum values? [true/false]": true,
  146.         "List of prefabs": [
  147.           {
  148.             "Chance [0.0-100.0]": 50.0,
  149.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  150.           }
  151.         ]
  152.       },
  153.       "Own loot table (if the loot table type is 1 or 5)": {
  154.         "Minimum numbers of items": 1,
  155.         "Maximum numbers of items": 1,
  156.         "Use minimum and maximum values? [true/false]": true,
  157.         "List of items": [
  158.           {
  159.             "ShortName": "scrap",
  160.             "Minimum": 100,
  161.             "Maximum": 200,
  162.             "Chance [0.0-100.0]": 50.0,
  163.             "Is this a blueprint? [true/false]": false,
  164.             "SkinID (0 - default)": 0,
  165.             "Name (empty - default)": ""
  166.           }
  167.         ]
  168.       }
  169.     },
  170.     {
  171.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  172.       "Position": "(38.1, 15.512, -65.748)",
  173.       "Rotation": "(0, 0, 0)",
  174.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  175.         "Minimum numbers of prefabs": 1,
  176.         "Maximum numbers of prefabs": 1,
  177.         "Use minimum and maximum values? [true/false]": true,
  178.         "List of prefabs": [
  179.           {
  180.             "Chance [0.0-100.0]": 50.0,
  181.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  182.           }
  183.         ]
  184.       },
  185.       "Own loot table (if the loot table type is 1 or 5)": {
  186.         "Minimum numbers of items": 1,
  187.         "Maximum numbers of items": 1,
  188.         "Use minimum and maximum values? [true/false]": true,
  189.         "List of items": [
  190.           {
  191.             "ShortName": "scrap",
  192.             "Minimum": 100,
  193.             "Maximum": 200,
  194.             "Chance [0.0-100.0]": 50.0,
  195.             "Is this a blueprint? [true/false]": false,
  196.             "SkinID (0 - default)": 0,
  197.             "Name (empty - default)": ""
  198.           }
  199.         ]
  200.       }
  201.     }
  202.   ],
  203.   "Locked Crates setting": {
  204.     "Location of all Crates": [
  205.       {
  206.         "Position": "(28.399, 15.517, -63.13)",
  207.         "Rotation": "(0, 135, 0)"
  208.       },
  209.       {
  210.         "Position": "(43.372, 16.521, -75.476)",
  211.         "Rotation": "(6.397, 1.034, 5.285)"
  212.       }
  213.     ],
  214.     "Time to unlock the Crates [sec.]": 600.0,
  215.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  216.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  217.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  218.       "Minimum numbers of prefabs": 1,
  219.       "Maximum numbers of prefabs": 1,
  220.       "Use minimum and maximum values? [true/false]": true,
  221.       "List of prefabs": [
  222.         {
  223.           "Chance [0.0-100.0]": 50.0,
  224.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  225.         }
  226.       ]
  227.     },
  228.     "Own loot table (if the loot table type is 1 or 5)": {
  229.       "Minimum numbers of items": 1,
  230.       "Maximum numbers of items": 1,
  231.       "Use minimum and maximum values? [true/false]": true,
  232.       "List of items": [
  233.         {
  234.           "ShortName": "scrap",
  235.           "Minimum": 100,
  236.           "Maximum": 200,
  237.           "Chance [0.0-100.0]": 50.0,
  238.           "Is this a blueprint? [true/false]": false,
  239.           "SkinID (0 - default)": 0,
  240.           "Name (empty - default)": ""
  241.         }
  242.       ]
  243.     }
  244.   },
  245.   "Marker configuration on the map": {
  246.     "Name": "PowerPlantEvent ({time} sec.)",
  247.     "Radius": 0.4,
  248.     "Alpha": 0.6,
  249.     "Marker color": {
  250.       "r": 0.81,
  251.       "g": 0.25,
  252.       "b": 0.15
  253.     }
  254.   },
  255.   "Prefix of chat messages": "[PowerPlantEvent]",
  256.   "Do you use the chat? [true/false]": true,
  257.   "GUI setting": {
  258.     "Do you use the countdown GUI? [true/false]": true,
  259.     "OffsetMin Y": "-56"
  260.   },
  261.   "GUI Announcements setting": {
  262.     "Do you use the GUI Announcements? [true/false]": false,
  263.     "Banner color": "Orange",
  264.     "Text color": "White",
  265.     "Adjust Vertical Position": 0.03
  266.   },
  267.   "Notify setting": {
  268.     "Do you use the Notify? [true/false]": false,
  269.     "Type": "0"
  270.   },
  271.   "Discord setting (only for users DiscordMessages plugin)": {
  272.     "Do you use the Discord? [true/false]": false,
  273.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  274.     "Embed Color (DECIMAL)": 13516583,
  275.     "Keys of required messages": [
  276.       "PreStart",
  277.       "Start",
  278.       "PreFinish",
  279.       "Finish",
  280.       "CrashCh47",
  281.       "FinishWorkcart",
  282.       "Button"
  283.     ]
  284.   },
  285.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  286.   "PVE Mode Setting (only for users PveMode plugin)": {
  287.     "Use the PVE mode of the plugin? [true/false]": false,
  288.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  289.     "Damage coefficients for calculate to become the Event Owner": [
  290.       {
  291.         "Type of target": "NPC",
  292.         "Damage Multiplier": 1.0
  293.       }
  294.     ],
  295.     "Can the non-owner of the event loot the crates? [true/false]": false,
  296.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  297.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  298.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  299.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  300.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  301.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  302.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  303.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  304.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  305.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  306.     "Darkening the dome (0 - disables the dome)": 12
  307.   },
  308.   "Interrupt the teleport in Power Plant? (only for users NTeleportation plugin) [true/false]": false,
  309.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  310.   "NPCs setting at the beginning of the event": [
  311.     {
  312.       "Minimum": 6,
  313.       "Maximum": 6,
  314.       "List of locations": [
  315.         "(39.3, 0.3, 66.9)",
  316.         "(34.6, 0.3, 71.3)",
  317.         "(46.9, 0.5, 73.3)",
  318.         "(-82.7, 3.3, -79.1)",
  319.         "(-95.2, 0.3, -84.8)",
  320.         "(-96.1, 0.3, -66.0)"
  321.       ],
  322.       "NPCs setting": {
  323.         "Name": "Mercenary",
  324.         "Health": 125.0,
  325.         "Roam Range": 10.0,
  326.         "Chase Range": 100.0,
  327.         "Attack Range Multiplier": 2.5,
  328.         "Sense Range": 40.0,
  329.         "Target Memory Duration [sec.]": 60.0,
  330.         "Scale damage": 1.5,
  331.         "Aim Cone Scale": 0.8,
  332.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  333.         "Vision Cone": 135.0,
  334.         "Speed": 7.5,
  335.         "Disable radio effects? [true/false]": true,
  336.         "Is this a stationary NPC? [true/false]": false,
  337.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  338.         "Wear items": [
  339.           {
  340.             "ShortName": "hazmatsuit_scientist",
  341.             "SkinID (0 - default)": 0
  342.           }
  343.         ],
  344.         "Belt items": [
  345.           {
  346.             "ShortName": "smg.mp5",
  347.             "Amount": 1,
  348.             "SkinID (0 - default)": 2373921258,
  349.             "Mods": [
  350.               "weapon.mod.flashlight",
  351.               "weapon.mod.holosight"
  352.             ],
  353.             "Ammo": ""
  354.           },
  355.           {
  356.             "ShortName": "syringe.medical",
  357.             "Amount": 10,
  358.             "SkinID (0 - default)": 0,
  359.             "Mods": [],
  360.             "Ammo": ""
  361.           },
  362.           {
  363.             "ShortName": "grenade.f1",
  364.             "Amount": 2,
  365.             "SkinID (0 - default)": 0,
  366.             "Mods": [],
  367.             "Ammo": ""
  368.           }
  369.         ],
  370.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  371.       },
  372.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  373.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  374.         "Minimum numbers of prefabs": 1,
  375.         "Maximum numbers of prefabs": 1,
  376.         "Use minimum and maximum values? [true/false]": true,
  377.         "List of prefabs": [
  378.           {
  379.             "Chance [0.0-100.0]": 100.0,
  380.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  381.           }
  382.         ]
  383.       },
  384.       "Own loot table (if the loot table type is 1 or 5)": {
  385.         "Minimum numbers of items": 1,
  386.         "Maximum numbers of items": 1,
  387.         "Use minimum and maximum values? [true/false]": true,
  388.         "List of items": [
  389.           {
  390.             "ShortName": "scrap",
  391.             "Minimum": 5,
  392.             "Maximum": 10,
  393.             "Chance [0.0-100.0]": 50.0,
  394.             "Is this a blueprint? [true/false]": false,
  395.             "SkinID (0 - default)": 0,
  396.             "Name (empty - default)": ""
  397.           },
  398.           {
  399.             "ShortName": "syringe.medical",
  400.             "Minimum": 1,
  401.             "Maximum": 2,
  402.             "Chance [0.0-100.0]": 70.0,
  403.             "Is this a blueprint? [true/false]": false,
  404.             "SkinID (0 - default)": 0,
  405.             "Name (empty - default)": ""
  406.           }
  407.         ]
  408.       }
  409.     },
  410.     {
  411.       "Minimum": 11,
  412.       "Maximum": 11,
  413.       "List of locations": [
  414.         "(-22.9, 18.3, 17.2)",
  415.         "(-22.9, 18.3, 4.4)",
  416.         "(-32.4, 18.3, 7.9)",
  417.         "(-41.4, 18.3, 17.0)",
  418.         "(-25.4, 0.3, -2.0)",
  419.         "(-42.8, 0.3, -8.1)",
  420.         "(-12.8, 0.3, 10.7)",
  421.         "(-26.0, 0.3, 18.3)",
  422.         "(-27.7, 12.2, 12.6)",
  423.         "(-42.8, 0.3, 18.6)",
  424.         "(-32.9, 12.3, 17.8)"
  425.       ],
  426.       "NPCs setting": {
  427.         "Name": "Worker",
  428.         "Health": 125.0,
  429.         "Roam Range": 8.0,
  430.         "Chase Range": 50.0,
  431.         "Attack Range Multiplier": 2.0,
  432.         "Sense Range": 30.0,
  433.         "Target Memory Duration [sec.]": 30.0,
  434.         "Scale damage": 0.7,
  435.         "Aim Cone Scale": 2.0,
  436.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  437.         "Vision Cone": 135.0,
  438.         "Speed": 7.5,
  439.         "Disable radio effects? [true/false]": true,
  440.         "Is this a stationary NPC? [true/false]": false,
  441.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  442.         "Wear items": [
  443.           {
  444.             "ShortName": "hoodie",
  445.             "SkinID (0 - default)": 2000507925
  446.           },
  447.           {
  448.             "ShortName": "pants",
  449.             "SkinID (0 - default)": 1987863036
  450.           },
  451.           {
  452.             "ShortName": "shoes.boots",
  453.             "SkinID (0 - default)": 2006541391
  454.           },
  455.           {
  456.             "ShortName": "riot.helmet",
  457.             "SkinID (0 - default)": 840685680
  458.           },
  459.           {
  460.             "ShortName": "burlap.gloves",
  461.             "SkinID (0 - default)": 2006542444
  462.           }
  463.         ],
  464.         "Belt items": [
  465.           {
  466.             "ShortName": "pistol.m92",
  467.             "Amount": 1,
  468.             "SkinID (0 - default)": 0,
  469.             "Mods": [
  470.               "weapon.mod.flashlight"
  471.             ],
  472.             "Ammo": ""
  473.           },
  474.           {
  475.             "ShortName": "syringe.medical",
  476.             "Amount": 5,
  477.             "SkinID (0 - default)": 0,
  478.             "Mods": [],
  479.             "Ammo": ""
  480.           }
  481.         ],
  482.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  483.       },
  484.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  485.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  486.         "Minimum numbers of prefabs": 1,
  487.         "Maximum numbers of prefabs": 1,
  488.         "Use minimum and maximum values? [true/false]": true,
  489.         "List of prefabs": [
  490.           {
  491.             "Chance [0.0-100.0]": 100.0,
  492.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  493.           }
  494.         ]
  495.       },
  496.       "Own loot table (if the loot table type is 1 or 5)": {
  497.         "Minimum numbers of items": 1,
  498.         "Maximum numbers of items": 1,
  499.         "Use minimum and maximum values? [true/false]": true,
  500.         "List of items": [
  501.           {
  502.             "ShortName": "scrap",
  503.             "Minimum": 5,
  504.             "Maximum": 10,
  505.             "Chance [0.0-100.0]": 50.0,
  506.             "Is this a blueprint? [true/false]": false,
  507.             "SkinID (0 - default)": 0,
  508.             "Name (empty - default)": ""
  509.           },
  510.           {
  511.             "ShortName": "syringe.medical",
  512.             "Minimum": 1,
  513.             "Maximum": 2,
  514.             "Chance [0.0-100.0]": 70.0,
  515.             "Is this a blueprint? [true/false]": false,
  516.             "SkinID (0 - default)": 0,
  517.             "Name (empty - default)": ""
  518.           }
  519.         ]
  520.       }
  521.     }
  522.   ],
  523.   "NPCs setting when the train arrives": [
  524.     {
  525.       "Minimum": 3,
  526.       "Maximum": 3,
  527.       "List of locations": [
  528.         "(-59.6, 0.2, 9.0)",
  529.         "(-68.9, 0.0, -2.4)",
  530.         "(-65.5, 0.3, 17.0)"
  531.       ],
  532.       "NPCs setting": {
  533.         "Name": "Machinist",
  534.         "Health": 200.0,
  535.         "Roam Range": 10.0,
  536.         "Chase Range": 50.0,
  537.         "Attack Range Multiplier": 1.0,
  538.         "Sense Range": 50.0,
  539.         "Target Memory Duration [sec.]": 10.0,
  540.         "Scale damage": 2.0,
  541.         "Aim Cone Scale": 1.0,
  542.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  543.         "Vision Cone": 135.0,
  544.         "Speed": 7.5,
  545.         "Disable radio effects? [true/false]": true,
  546.         "Is this a stationary NPC? [true/false]": false,
  547.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  548.         "Wear items": [
  549.           {
  550.             "ShortName": "hoodie",
  551.             "SkinID (0 - default)": 2000507925
  552.           },
  553.           {
  554.             "ShortName": "pants",
  555.             "SkinID (0 - default)": 1987863036
  556.           },
  557.           {
  558.             "ShortName": "shoes.boots",
  559.             "SkinID (0 - default)": 2006541391
  560.           },
  561.           {
  562.             "ShortName": "riot.helmet",
  563.             "SkinID (0 - default)": 840685680
  564.           },
  565.           {
  566.             "ShortName": "burlap.gloves",
  567.             "SkinID (0 - default)": 2006542444
  568.           }
  569.         ],
  570.         "Belt items": [
  571.           {
  572.             "ShortName": "pistol.m92",
  573.             "Amount": 1,
  574.             "SkinID (0 - default)": 0,
  575.             "Mods": [
  576.               "weapon.mod.flashlight"
  577.             ],
  578.             "Ammo": ""
  579.           },
  580.           {
  581.             "ShortName": "syringe.medical",
  582.             "Amount": 5,
  583.             "SkinID (0 - default)": 0,
  584.             "Mods": [],
  585.             "Ammo": ""
  586.           },
  587.           {
  588.             "ShortName": "grenade.f1",
  589.             "Amount": 2,
  590.             "SkinID (0 - default)": 0,
  591.             "Mods": [],
  592.             "Ammo": ""
  593.           }
  594.         ],
  595.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  596.       },
  597.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  598.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  599.         "Minimum numbers of prefabs": 1,
  600.         "Maximum numbers of prefabs": 1,
  601.         "Use minimum and maximum values? [true/false]": true,
  602.         "List of prefabs": [
  603.           {
  604.             "Chance [0.0-100.0]": 100.0,
  605.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  606.           }
  607.         ]
  608.       },
  609.       "Own loot table (if the loot table type is 1 or 5)": {
  610.         "Minimum numbers of items": 1,
  611.         "Maximum numbers of items": 1,
  612.         "Use minimum and maximum values? [true/false]": true,
  613.         "List of items": [
  614.           {
  615.             "ShortName": "scrap",
  616.             "Minimum": 5,
  617.             "Maximum": 10,
  618.             "Chance [0.0-100.0]": 50.0,
  619.             "Is this a blueprint? [true/false]": false,
  620.             "SkinID (0 - default)": 0,
  621.             "Name (empty - default)": ""
  622.           },
  623.           {
  624.             "ShortName": "syringe.medical",
  625.             "Minimum": 1,
  626.             "Maximum": 2,
  627.             "Chance [0.0-100.0]": 70.0,
  628.             "Is this a blueprint? [true/false]": false,
  629.             "SkinID (0 - default)": 0,
  630.             "Name (empty - default)": ""
  631.           }
  632.         ]
  633.       }
  634.     }
  635.   ],
  636.   "NPCs setting when the fire extinguishing system is activated": [
  637.     {
  638.       "Minimum": 5,
  639.       "Maximum": 5,
  640.       "List of locations": [
  641.         "(38.0, 0.3, -55.2)",
  642.         "(56.9, 0.3, -73.6)",
  643.         "(18.2, 0.3, -71.5)",
  644.         "(25.6, 0.3, -58.3)",
  645.         "(48.7, 0.3, -59.1)"
  646.       ],
  647.       "NPCs setting": {
  648.         "Name": "PowerPlantEvent",
  649.         "Health": 200.0,
  650.         "Roam Range": 10.0,
  651.         "Chase Range": 100.0,
  652.         "Attack Range Multiplier": 1.0,
  653.         "Sense Range": 50.0,
  654.         "Target Memory Duration [sec.]": 10.0,
  655.         "Scale damage": 2.0,
  656.         "Aim Cone Scale": 1.0,
  657.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  658.         "Vision Cone": 135.0,
  659.         "Speed": 7.5,
  660.         "Disable radio effects? [true/false]": false,
  661.         "Is this a stationary NPC? [true/false]": false,
  662.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  663.         "Wear items": [
  664.           {
  665.             "ShortName": "hazmatsuit_scientist",
  666.             "SkinID (0 - default)": 0
  667.           }
  668.         ],
  669.         "Belt items": [
  670.           {
  671.             "ShortName": "rifle.lr300",
  672.             "Amount": 1,
  673.             "SkinID (0 - default)": 0,
  674.             "Mods": [
  675.               "weapon.mod.flashlight",
  676.               "weapon.mod.holosight"
  677.             ],
  678.             "Ammo": ""
  679.           },
  680.           {
  681.             "ShortName": "syringe.medical",
  682.             "Amount": 10,
  683.             "SkinID (0 - default)": 0,
  684.             "Mods": [],
  685.             "Ammo": ""
  686.           },
  687.           {
  688.             "ShortName": "grenade.f1",
  689.             "Amount": 10,
  690.             "SkinID (0 - default)": 0,
  691.             "Mods": [],
  692.             "Ammo": ""
  693.           }
  694.         ],
  695.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  696.       },
  697.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  698.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  699.         "Minimum numbers of prefabs": 1,
  700.         "Maximum numbers of prefabs": 1,
  701.         "Use minimum and maximum values? [true/false]": true,
  702.         "List of prefabs": [
  703.           {
  704.             "Chance [0.0-100.0]": 100.0,
  705.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  706.           }
  707.         ]
  708.       },
  709.       "Own loot table (if the loot table type is 1 or 5)": {
  710.         "Minimum numbers of items": 1,
  711.         "Maximum numbers of items": 1,
  712.         "Use minimum and maximum values? [true/false]": true,
  713.         "List of items": [
  714.           {
  715.             "ShortName": "scrap",
  716.             "Minimum": 5,
  717.             "Maximum": 10,
  718.             "Chance [0.0-100.0]": 50.0,
  719.             "Is this a blueprint? [true/false]": false,
  720.             "SkinID (0 - default)": 0,
  721.             "Name (empty - default)": ""
  722.           },
  723.           {
  724.             "ShortName": "syringe.medical",
  725.             "Minimum": 1,
  726.             "Maximum": 2,
  727.             "Chance [0.0-100.0]": 70.0,
  728.             "Is this a blueprint? [true/false]": false,
  729.             "SkinID (0 - default)": 0,
  730.             "Name (empty - default)": ""
  731.           }
  732.         ]
  733.       }
  734.     }
  735.   ],
  736.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  737.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  738.       "Economics",
  739.       "Server Rewards",
  740.       "IQEconomic"
  741.     ],
  742.     "The minimum value that a player must collect to get points for the economy": 0.0,
  743.     "Looting of crates": {
  744.       "crate_elite": 0.4,
  745.       "crate_normal": 0.2,
  746.       "crate_normal_2": 0.1
  747.     },
  748.     "Killing an NPC": 0.3,
  749.     "Hacking a locked crate": 0.5,
  750.     "Pressing the button": 0.4,
  751.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  752.   },
  753.   "The CCTV camera": "PowerPlant",
  754.   "Can SAM Site turrets appear in the event zone? [true/false]": true,
  755.   "Delayed departure of CH47 after the start of the event [sec.]": 0.0,
  756.   "Delayed departure of workcart after the crash of CH47 [sec.]": 0.0,
  757.   "Flight altitude CH47 [m.]": 200.0,
  758.   "The required amount of water in a barrel on the roof of the building to extinguish the fire": 10000,
  759.   "Configuration version": {
  760.     "Major": 2,
  761.     "Minor": 0,
  762.     "Patch": 3
  763.   }
  764. }
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