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PowerPlantEvent

Feb 25th, 2022
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  9.   "Crates setting": [
  10.     {
  11.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  12.       "Position": "(38.271, 15.515, -83.755)",
  13.       "Rotation": "(0, 243.51, 0)",
  14.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  15.         "Minimum numbers of prefabs": 1,
  16.         "Maximum numbers of prefabs": 1,
  17.         "Use minimum and maximum values? [true/false]": true,
  18.         "List of prefabs": [
  19.           {
  20.             "Chance [0.0-100.0]": 50.0,
  21.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  22.           }
  23.         ]
  24.       },
  25.       "Own loot table (if the loot table type is 1 or 5)": {
  26.         "Minimum numbers of items": 1,
  27.         "Maximum numbers of items": 1,
  28.         "Use minimum and maximum values? [true/false]": true,
  29.         "List of items": [
  30.           {
  31.             "ShortName": "scrap",
  32.             "Minimum": 100,
  33.             "Maximum": 200,
  34.             "Chance [0.0-100.0]": 50.0,
  35.             "Is this a blueprint? [true/false]": false,
  36.             "SkinID (0 - default)": 0,
  37.             "Name (empty - default)": ""
  38.           }
  39.         ]
  40.       }
  41.     },
  42.     {
  43.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  44.       "Position": "(48.199, 15.517, -72.949)",
  45.       "Rotation": "(0, 310.953, 0)",
  46.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  47.         "Minimum numbers of prefabs": 1,
  48.         "Maximum numbers of prefabs": 1,
  49.         "Use minimum and maximum values? [true/false]": true,
  50.         "List of prefabs": [
  51.           {
  52.             "Chance [0.0-100.0]": 50.0,
  53.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  54.           }
  55.         ]
  56.       },
  57.       "Own loot table (if the loot table type is 1 or 5)": {
  58.         "Minimum numbers of items": 1,
  59.         "Maximum numbers of items": 1,
  60.         "Use minimum and maximum values? [true/false]": true,
  61.         "List of items": [
  62.           {
  63.             "ShortName": "scrap",
  64.             "Minimum": 100,
  65.             "Maximum": 200,
  66.             "Chance [0.0-100.0]": 50.0,
  67.             "Is this a blueprint? [true/false]": false,
  68.             "SkinID (0 - default)": 0,
  69.             "Name (empty - default)": ""
  70.           }
  71.         ]
  72.       }
  73.     },
  74.     {
  75.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  76.       "Position": "(47.605, 15.515, -63.634)",
  77.       "Rotation": "(0, 0, 0)",
  78.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  79.         "Minimum numbers of prefabs": 1,
  80.         "Maximum numbers of prefabs": 1,
  81.         "Use minimum and maximum values? [true/false]": true,
  82.         "List of prefabs": [
  83.           {
  84.             "Chance [0.0-100.0]": 50.0,
  85.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  86.           }
  87.         ]
  88.       },
  89.       "Own loot table (if the loot table type is 1 or 5)": {
  90.         "Minimum numbers of items": 1,
  91.         "Maximum numbers of items": 1,
  92.         "Use minimum and maximum values? [true/false]": true,
  93.         "List of items": [
  94.           {
  95.             "ShortName": "scrap",
  96.             "Minimum": 100,
  97.             "Maximum": 200,
  98.             "Chance [0.0-100.0]": 50.0,
  99.             "Is this a blueprint? [true/false]": false,
  100.             "SkinID (0 - default)": 0,
  101.             "Name (empty - default)": ""
  102.           }
  103.         ]
  104.       }
  105.     },
  106.     {
  107.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  108.       "Position": "(47.447, 15.513, -82.216)",
  109.       "Rotation": "(0, 0, 0)",
  110.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  111.         "Minimum numbers of prefabs": 1,
  112.         "Maximum numbers of prefabs": 1,
  113.         "Use minimum and maximum values? [true/false]": true,
  114.         "List of prefabs": [
  115.           {
  116.             "Chance [0.0-100.0]": 50.0,
  117.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  118.           }
  119.         ]
  120.       },
  121.       "Own loot table (if the loot table type is 1 or 5)": {
  122.         "Minimum numbers of items": 1,
  123.         "Maximum numbers of items": 1,
  124.         "Use minimum and maximum values? [true/false]": true,
  125.         "List of items": [
  126.           {
  127.             "ShortName": "scrap",
  128.             "Minimum": 100,
  129.             "Maximum": 200,
  130.             "Chance [0.0-100.0]": 50.0,
  131.             "Is this a blueprint? [true/false]": false,
  132.             "SkinID (0 - default)": 0,
  133.             "Name (empty - default)": ""
  134.           }
  135.         ]
  136.       }
  137.     },
  138.     {
  139.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  140.       "Position": "(28.779, 18.304, -76.519)",
  141.       "Rotation": "(5.233, 0.302, 8.405)",
  142.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  143.         "Minimum numbers of prefabs": 1,
  144.         "Maximum numbers of prefabs": 1,
  145.         "Use minimum and maximum values? [true/false]": true,
  146.         "List of prefabs": [
  147.           {
  148.             "Chance [0.0-100.0]": 50.0,
  149.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  150.           }
  151.         ]
  152.       },
  153.       "Own loot table (if the loot table type is 1 or 5)": {
  154.         "Minimum numbers of items": 1,
  155.         "Maximum numbers of items": 1,
  156.         "Use minimum and maximum values? [true/false]": true,
  157.         "List of items": [
  158.           {
  159.             "ShortName": "scrap",
  160.             "Minimum": 100,
  161.             "Maximum": 200,
  162.             "Chance [0.0-100.0]": 50.0,
  163.             "Is this a blueprint? [true/false]": false,
  164.             "SkinID (0 - default)": 0,
  165.             "Name (empty - default)": ""
  166.           }
  167.         ]
  168.       }
  169.     },
  170.     {
  171.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  172.       "Position": "(38.1, 15.512, -65.748)",
  173.       "Rotation": "(0, 0, 0)",
  174.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  175.         "Minimum numbers of prefabs": 1,
  176.         "Maximum numbers of prefabs": 1,
  177.         "Use minimum and maximum values? [true/false]": true,
  178.         "List of prefabs": [
  179.           {
  180.             "Chance [0.0-100.0]": 50.0,
  181.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  182.           }
  183.         ]
  184.       },
  185.       "Own loot table (if the loot table type is 1 or 5)": {
  186.         "Minimum numbers of items": 1,
  187.         "Maximum numbers of items": 1,
  188.         "Use minimum and maximum values? [true/false]": true,
  189.         "List of items": [
  190.           {
  191.             "ShortName": "scrap",
  192.             "Minimum": 100,
  193.             "Maximum": 200,
  194.             "Chance [0.0-100.0]": 50.0,
  195.             "Is this a blueprint? [true/false]": false,
  196.             "SkinID (0 - default)": 0,
  197.             "Name (empty - default)": ""
  198.           }
  199.         ]
  200.       }
  201.     }
  202.   ],
  203.   "Locked Crates setting": {
  204.     "Location of all Crates": [
  205.       {
  206.         "Position": "(28.399, 15.517, -63.13)",
  207.         "Rotation": "(0, 135, 0)"
  208.       },
  209.       {
  210.         "Position": "(43.372, 16.521, -75.476)",
  211.         "Rotation": "(6.397, 1.034, 5.285)"
  212.       }
  213.     ],
  214.     "Time to unlock the Crates [sec.]": 600.0,
  215.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  216.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  217.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  218.       "Minimum numbers of prefabs": 1,
  219.       "Maximum numbers of prefabs": 1,
  220.       "Use minimum and maximum values? [true/false]": true,
  221.       "List of prefabs": [
  222.         {
  223.           "Chance [0.0-100.0]": 50.0,
  224.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  225.         }
  226.       ]
  227.     },
  228.     "Own loot table (if the loot table type is 1 or 5)": {
  229.       "Minimum numbers of items": 1,
  230.       "Maximum numbers of items": 1,
  231.       "Use minimum and maximum values? [true/false]": true,
  232.       "List of items": [
  233.         {
  234.           "ShortName": "scrap",
  235.           "Minimum": 100,
  236.           "Maximum": 200,
  237.           "Chance [0.0-100.0]": 50.0,
  238.           "Is this a blueprint? [true/false]": false,
  239.           "SkinID (0 - default)": 0,
  240.           "Name (empty - default)": ""
  241.         }
  242.       ]
  243.     }
  244.   },
  245.   "Marker configuration on the map": {
  246.     "Name": "PowerPlantEvent ({time} sec.)",
  247.     "Radius": 0.4,
  248.     "Alpha": 0.6,
  249.     "Marker color": {
  250.       "r": 0.81,
  251.       "g": 0.25,
  252.       "b": 0.15
  253.     }
  254.   },
  255.   "Prefix of chat messages": "[PowerPlantEvent]",
  256.   "Do you use the chat? [true/false]": true,
  257.   "GUI setting": {
  258.     "Do you use the countdown GUI? [true/false]": true,
  259.     "AnchorMin": "0 0.9",
  260.     "AnchorMax": "1 0.95"
  261.   },
  262.   "GUI Announcements setting": {
  263.     "Do you use the GUI Announcements? [true/false]": false,
  264.     "Banner color": "Orange",
  265.     "Text color": "White",
  266.     "Adjust Vertical Position": 0.03
  267.   },
  268.   "Notify setting": {
  269.     "Do you use the Notify? [true/false]": false,
  270.     "Type": "0"
  271.   },
  272.   "Discord setting (only for users DiscordMessages plugin)": {
  273.     "Do you use the Discord? [true/false]": false,
  274.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  275.     "Embed Color (DECIMAL)": 13516583,
  276.     "Keys of required messages": [
  277.       "PreStart",
  278.       "Start",
  279.       "PreFinish",
  280.       "Finish",
  281.       "CrashCh47",
  282.       "FinishWorkcart",
  283.       "Button"
  284.     ]
  285.   },
  286.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  287.   "PVE Mode Setting (only for users PveMode plugin)": {
  288.     "Use the PVE mode of the plugin? [true/false]": false,
  289.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  290.     "Damage coefficients for calculate to become the Event Owner": [
  291.       {
  292.         "Type of target": "NPC",
  293.         "Damage Multiplier": 1.0
  294.       }
  295.     ],
  296.     "Can the non-owner of the event loot the crates? [true/false]": false,
  297.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  298.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  299.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  300.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  301.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  302.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  303.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  304.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  305.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  306.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  307.     "Darkening the dome (0 - disables the dome)": 12
  308.   },
  309.   "Interrupt the teleport in Power Plant? (only for users NTeleportation plugin) [true/false]": false,
  310.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  311.   "NPCs setting at the beginning of the event": [
  312.     {
  313.       "Minimum": 6,
  314.       "Maximum": 6,
  315.       "List of locations": [
  316.         "(39.3, 0.3, 66.9)",
  317.         "(34.6, 0.3, 71.3)",
  318.         "(46.9, 0.5, 73.3)",
  319.         "(-82.7, 3.3, -79.1)",
  320.         "(-95.2, 0.3, -84.8)",
  321.         "(-96.1, 0.3, -66.0)"
  322.       ],
  323.       "NPCs setting": {
  324.         "Name": "Mercenary",
  325.         "Health": 125.0,
  326.         "Roam Range": 10.0,
  327.         "Chase Range": 100.0,
  328.         "Attack Range Multiplier": 2.5,
  329.         "Sense Range": 40.0,
  330.         "Target Memory Duration [sec.]": 60.0,
  331.         "Scale damage": 1.5,
  332.         "Aim Cone Scale": 0.8,
  333.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  334.         "Vision Cone": 135.0,
  335.         "Speed": 7.5,
  336.         "Disable radio effects? [true/false]": true,
  337.         "Is this a stationary NPC? [true/false]": false,
  338.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  339.         "Wear items": [
  340.           {
  341.             "ShortName": "hazmatsuit_scientist",
  342.             "SkinID (0 - default)": 0
  343.           }
  344.         ],
  345.         "Belt items": [
  346.           {
  347.             "ShortName": "smg.mp5",
  348.             "Amount": 1,
  349.             "SkinID (0 - default)": 2373921258,
  350.             "Mods": [
  351.               "weapon.mod.flashlight",
  352.               "weapon.mod.holosight"
  353.             ]
  354.           },
  355.           {
  356.             "ShortName": "syringe.medical",
  357.             "Amount": 10,
  358.             "SkinID (0 - default)": 0,
  359.             "Mods": []
  360.           },
  361.           {
  362.             "ShortName": "grenade.f1",
  363.             "Amount": 2,
  364.             "SkinID (0 - default)": 0,
  365.             "Mods": []
  366.           }
  367.         ],
  368.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  369.       },
  370.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  371.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  372.         "Minimum numbers of prefabs": 1,
  373.         "Maximum numbers of prefabs": 1,
  374.         "Use minimum and maximum values? [true/false]": true,
  375.         "List of prefabs": [
  376.           {
  377.             "Chance [0.0-100.0]": 100.0,
  378.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  379.           }
  380.         ]
  381.       },
  382.       "Own loot table (if the loot table type is 1 or 5)": {
  383.         "Minimum numbers of items": 1,
  384.         "Maximum numbers of items": 1,
  385.         "Use minimum and maximum values? [true/false]": true,
  386.         "List of items": [
  387.           {
  388.             "ShortName": "scrap",
  389.             "Minimum": 5,
  390.             "Maximum": 10,
  391.             "Chance [0.0-100.0]": 50.0,
  392.             "Is this a blueprint? [true/false]": false,
  393.             "SkinID (0 - default)": 0,
  394.             "Name (empty - default)": ""
  395.           },
  396.           {
  397.             "ShortName": "syringe.medical",
  398.             "Minimum": 1,
  399.             "Maximum": 2,
  400.             "Chance [0.0-100.0]": 70.0,
  401.             "Is this a blueprint? [true/false]": false,
  402.             "SkinID (0 - default)": 0,
  403.             "Name (empty - default)": ""
  404.           }
  405.         ]
  406.       }
  407.     },
  408.     {
  409.       "Minimum": 11,
  410.       "Maximum": 11,
  411.       "List of locations": [
  412.         "(-22.9, 18.3, 17.2)",
  413.         "(-22.9, 18.3, 4.4)",
  414.         "(-32.4, 18.3, 7.9)",
  415.         "(-41.4, 18.3, 17.0)",
  416.         "(-25.4, 0.3, -2.0)",
  417.         "(-42.8, 0.3, -8.1)",
  418.         "(-12.8, 0.3, 10.7)",
  419.         "(-26.0, 0.3, 18.3)",
  420.         "(-27.7, 12.2, 12.6)",
  421.         "(-42.8, 0.3, 18.6)",
  422.         "(-32.9, 12.3, 17.8)"
  423.       ],
  424.       "NPCs setting": {
  425.         "Name": "Worker",
  426.         "Health": 125.0,
  427.         "Roam Range": 8.0,
  428.         "Chase Range": 50.0,
  429.         "Attack Range Multiplier": 2.0,
  430.         "Sense Range": 30.0,
  431.         "Target Memory Duration [sec.]": 30.0,
  432.         "Scale damage": 0.7,
  433.         "Aim Cone Scale": 2.0,
  434.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  435.         "Vision Cone": 135.0,
  436.         "Speed": 7.5,
  437.         "Disable radio effects? [true/false]": true,
  438.         "Is this a stationary NPC? [true/false]": false,
  439.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  440.         "Wear items": [
  441.           {
  442.             "ShortName": "hoodie",
  443.             "SkinID (0 - default)": 2000507925
  444.           },
  445.           {
  446.             "ShortName": "pants",
  447.             "SkinID (0 - default)": 1987863036
  448.           },
  449.           {
  450.             "ShortName": "shoes.boots",
  451.             "SkinID (0 - default)": 2006541391
  452.           },
  453.           {
  454.             "ShortName": "riot.helmet",
  455.             "SkinID (0 - default)": 840685680
  456.           },
  457.           {
  458.             "ShortName": "burlap.gloves",
  459.             "SkinID (0 - default)": 2006542444
  460.           }
  461.         ],
  462.         "Belt items": [
  463.           {
  464.             "ShortName": "pistol.m92",
  465.             "Amount": 1,
  466.             "SkinID (0 - default)": 0,
  467.             "Mods": [
  468.               "weapon.mod.flashlight"
  469.             ]
  470.           },
  471.           {
  472.             "ShortName": "syringe.medical",
  473.             "Amount": 5,
  474.             "SkinID (0 - default)": 0,
  475.             "Mods": []
  476.           }
  477.         ],
  478.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  479.       },
  480.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  481.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  482.         "Minimum numbers of prefabs": 1,
  483.         "Maximum numbers of prefabs": 1,
  484.         "Use minimum and maximum values? [true/false]": true,
  485.         "List of prefabs": [
  486.           {
  487.             "Chance [0.0-100.0]": 100.0,
  488.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  489.           }
  490.         ]
  491.       },
  492.       "Own loot table (if the loot table type is 1 or 5)": {
  493.         "Minimum numbers of items": 1,
  494.         "Maximum numbers of items": 1,
  495.         "Use minimum and maximum values? [true/false]": true,
  496.         "List of items": [
  497.           {
  498.             "ShortName": "scrap",
  499.             "Minimum": 5,
  500.             "Maximum": 10,
  501.             "Chance [0.0-100.0]": 50.0,
  502.             "Is this a blueprint? [true/false]": false,
  503.             "SkinID (0 - default)": 0,
  504.             "Name (empty - default)": ""
  505.           },
  506.           {
  507.             "ShortName": "syringe.medical",
  508.             "Minimum": 1,
  509.             "Maximum": 2,
  510.             "Chance [0.0-100.0]": 70.0,
  511.             "Is this a blueprint? [true/false]": false,
  512.             "SkinID (0 - default)": 0,
  513.             "Name (empty - default)": ""
  514.           }
  515.         ]
  516.       }
  517.     }
  518.   ],
  519.   "NPCs setting when the train arrives": [
  520.     {
  521.       "Minimum": 3,
  522.       "Maximum": 3,
  523.       "List of locations": [
  524.         "(-59.6, 0.2, 9.0)",
  525.         "(-68.9, 0.0, -2.4)",
  526.         "(-65.5, 0.3, 17.0)"
  527.       ],
  528.       "NPCs setting": {
  529.         "Name": "Machinist",
  530.         "Health": 200.0,
  531.         "Roam Range": 10.0,
  532.         "Chase Range": 50.0,
  533.         "Attack Range Multiplier": 1.0,
  534.         "Sense Range": 50.0,
  535.         "Target Memory Duration [sec.]": 10.0,
  536.         "Scale damage": 2.0,
  537.         "Aim Cone Scale": 1.0,
  538.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  539.         "Vision Cone": 135.0,
  540.         "Speed": 7.5,
  541.         "Disable radio effects? [true/false]": true,
  542.         "Is this a stationary NPC? [true/false]": false,
  543.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  544.         "Wear items": [
  545.           {
  546.             "ShortName": "hoodie",
  547.             "SkinID (0 - default)": 2000507925
  548.           },
  549.           {
  550.             "ShortName": "pants",
  551.             "SkinID (0 - default)": 1987863036
  552.           },
  553.           {
  554.             "ShortName": "shoes.boots",
  555.             "SkinID (0 - default)": 2006541391
  556.           },
  557.           {
  558.             "ShortName": "riot.helmet",
  559.             "SkinID (0 - default)": 840685680
  560.           },
  561.           {
  562.             "ShortName": "burlap.gloves",
  563.             "SkinID (0 - default)": 2006542444
  564.           }
  565.         ],
  566.         "Belt items": [
  567.           {
  568.             "ShortName": "pistol.m92",
  569.             "Amount": 1,
  570.             "SkinID (0 - default)": 0,
  571.             "Mods": [
  572.               "weapon.mod.flashlight"
  573.             ]
  574.           },
  575.           {
  576.             "ShortName": "syringe.medical",
  577.             "Amount": 5,
  578.             "SkinID (0 - default)": 0,
  579.             "Mods": []
  580.           },
  581.           {
  582.             "ShortName": "grenade.f1",
  583.             "Amount": 2,
  584.             "SkinID (0 - default)": 0,
  585.             "Mods": []
  586.           }
  587.         ],
  588.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  589.       },
  590.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  591.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  592.         "Minimum numbers of prefabs": 1,
  593.         "Maximum numbers of prefabs": 1,
  594.         "Use minimum and maximum values? [true/false]": true,
  595.         "List of prefabs": [
  596.           {
  597.             "Chance [0.0-100.0]": 100.0,
  598.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  599.           }
  600.         ]
  601.       },
  602.       "Own loot table (if the loot table type is 1 or 5)": {
  603.         "Minimum numbers of items": 1,
  604.         "Maximum numbers of items": 1,
  605.         "Use minimum and maximum values? [true/false]": true,
  606.         "List of items": [
  607.           {
  608.             "ShortName": "scrap",
  609.             "Minimum": 5,
  610.             "Maximum": 10,
  611.             "Chance [0.0-100.0]": 50.0,
  612.             "Is this a blueprint? [true/false]": false,
  613.             "SkinID (0 - default)": 0,
  614.             "Name (empty - default)": ""
  615.           },
  616.           {
  617.             "ShortName": "syringe.medical",
  618.             "Minimum": 1,
  619.             "Maximum": 2,
  620.             "Chance [0.0-100.0]": 70.0,
  621.             "Is this a blueprint? [true/false]": false,
  622.             "SkinID (0 - default)": 0,
  623.             "Name (empty - default)": ""
  624.           }
  625.         ]
  626.       }
  627.     }
  628.   ],
  629.   "NPCs setting when the fire extinguishing system is activated": [
  630.     {
  631.       "Minimum": 5,
  632.       "Maximum": 5,
  633.       "List of locations": [
  634.         "(38.0, 0.3, -55.2)",
  635.         "(56.9, 0.3, -73.6)",
  636.         "(18.2, 0.3, -71.5)",
  637.         "(25.6, 0.3, -58.3)",
  638.         "(48.7, 0.3, -59.1)"
  639.       ],
  640.       "NPCs setting": {
  641.         "Name": "PowerPlantEvent",
  642.         "Health": 200.0,
  643.         "Roam Range": 10.0,
  644.         "Chase Range": 100.0,
  645.         "Attack Range Multiplier": 1.0,
  646.         "Sense Range": 50.0,
  647.         "Target Memory Duration [sec.]": 10.0,
  648.         "Scale damage": 2.0,
  649.         "Aim Cone Scale": 1.0,
  650.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  651.         "Vision Cone": 135.0,
  652.         "Speed": 7.5,
  653.         "Disable radio effects? [true/false]": false,
  654.         "Is this a stationary NPC? [true/false]": false,
  655.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  656.         "Wear items": [
  657.           {
  658.             "ShortName": "hazmatsuit_scientist",
  659.             "SkinID (0 - default)": 0
  660.           }
  661.         ],
  662.         "Belt items": [
  663.           {
  664.             "ShortName": "rifle.lr300",
  665.             "Amount": 1,
  666.             "SkinID (0 - default)": 0,
  667.             "Mods": [
  668.               "weapon.mod.flashlight",
  669.               "weapon.mod.holosight"
  670.             ]
  671.           },
  672.           {
  673.             "ShortName": "syringe.medical",
  674.             "Amount": 10,
  675.             "SkinID (0 - default)": 0,
  676.             "Mods": []
  677.           },
  678.           {
  679.             "ShortName": "grenade.f1",
  680.             "Amount": 10,
  681.             "SkinID (0 - default)": 0,
  682.             "Mods": []
  683.           }
  684.         ],
  685.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  686.       },
  687.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  688.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  689.         "Minimum numbers of prefabs": 1,
  690.         "Maximum numbers of prefabs": 1,
  691.         "Use minimum and maximum values? [true/false]": true,
  692.         "List of prefabs": [
  693.           {
  694.             "Chance [0.0-100.0]": 100.0,
  695.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  696.           }
  697.         ]
  698.       },
  699.       "Own loot table (if the loot table type is 1 or 5)": {
  700.         "Minimum numbers of items": 1,
  701.         "Maximum numbers of items": 1,
  702.         "Use minimum and maximum values? [true/false]": true,
  703.         "List of items": [
  704.           {
  705.             "ShortName": "scrap",
  706.             "Minimum": 5,
  707.             "Maximum": 10,
  708.             "Chance [0.0-100.0]": 50.0,
  709.             "Is this a blueprint? [true/false]": false,
  710.             "SkinID (0 - default)": 0,
  711.             "Name (empty - default)": ""
  712.           },
  713.           {
  714.             "ShortName": "syringe.medical",
  715.             "Minimum": 1,
  716.             "Maximum": 2,
  717.             "Chance [0.0-100.0]": 70.0,
  718.             "Is this a blueprint? [true/false]": false,
  719.             "SkinID (0 - default)": 0,
  720.             "Name (empty - default)": ""
  721.           }
  722.         ]
  723.       }
  724.     }
  725.   ],
  726.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  727.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  728.       "Economics",
  729.       "Server Rewards",
  730.       "IQEconomic"
  731.     ],
  732.     "The minimum value that a player must collect to get points for the economy": 0.0,
  733.     "Looting of crates": {
  734.       "crate_elite": 0.4,
  735.       "crate_normal": 0.2,
  736.       "crate_normal_2": 0.1
  737.     },
  738.     "Killing an NPC": 0.3,
  739.     "Hacking a locked crate": 0.5,
  740.     "Pressing the button": 0.4,
  741.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  742.   },
  743.   "The CCTV camera": "PowerPlant",
  744.   "Can SAM Site turrets appear in the event zone? [true/false]": true,
  745.   "Delayed departure of CH47 after the start of the event [sec.]": 0.0,
  746.   "Delayed departure of workcart after the crash of CH47 [sec.]": 0.0,
  747.   "Flight altitude CH47 [m.]": 200.0,
  748.   "The required amount of water in a barrel on the roof of the building to extinguish the fire": 10000,
  749.   "Configuration version": {
  750.     "Major": 2,
  751.     "Minor": 0,
  752.     "Patch": 0
  753.   }
  754. }
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