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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. title:
  188. text:
  189. - ' <delay times=20>&bSky&9Kingdoms</delay> '
  190. interval: 3
  191. random: false
  192. vonal:
  193. text:
  194. - '&7&m--------------------------------'
  195. interval: 100
  196. random: false
  197. info:
  198. text:
  199. - '&7&lJátékos információ:'
  200. interval: 100
  201. random: false
  202. info2:
  203. text:
  204. - ''
  205. interval: 100
  206. random: false
  207. nev:
  208. text:
  209. - '&7[&6»&7] &eNév: &6{PLAYER}'
  210. interval: 100
  211. random: false
  212. rang:
  213. text:
  214. - '&7[&6»&7] &eRang: &6{group}'
  215. interval: 100
  216. random: false
  217. penz:
  218. text:
  219. - '&7[&6»&7] &eEgyenleg: &6{money}'
  220. interval: 100
  221. random: false
  222. olesek:
  223. text:
  224. - '&7[&6»&7] &eÖlések: &6{stat_kills}'
  225. interval: 100
  226. random: false
  227. halal:
  228. text:
  229. - '&7[&6»&7] &eHalálaid: &6{stat_deaths}'
  230. interval: 100
  231. random: false
  232. air2:
  233. text:
  234. - '&r'
  235. interval: 3
  236. random: false
  237. server-info2:
  238. text:
  239. - '&7[&6»&7] &eTOP20: &6/toplista hamarosan.'
  240. interval: 3
  241. random: false
  242. air3:
  243. text:
  244. - '&r'
  245. interval: 3
  246. random: false
  247. online:
  248. text:
  249. - '&7[&6»&7] &eOnline: &6{playercount}'
  250. interval: 100
  251. random: false
  252. footer2:
  253. text:
  254. - '&7&m--------------------------------'
  255. interval: 100
  256. random: false
  257. combat-scoreboard-example:
  258. # Lets just use the title,header and footer from the example above
  259. # for in depth configuration look above.
  260. #
  261. # When designing a board that is used when triggered on an event. You have
  262. # to think (before looking at the placeholders) what is relevant.
  263. # For example: When I think of combat my first thoughts are:
  264. # - Health: To see how much you have left
  265. # - Possible cooldown timers
  266. # - With who am I in combat?
  267. # - Target health
  268. # - mcMMO attacking level?
  269. #
  270. # Next you have to think what is important during that event:
  271. # - Combat: not too much distraction (no animations, smaller scoreboard)
  272. #
  273. # Once you know those things start looking for placeholders. A lot of events such
  274. # as mcmmo have placeholders that can only be used in such events.
  275. title:
  276. text:
  277. # To create cool looking animations you create yourself
  278. # you can use the graphical tool AnimationCreator
  279. # https://www.spigotmc.org/resources/animationcreator.6001/
  280. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  281. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  282. - '<single><delay times="10">&l><</delay></single>'
  283. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  284. - '<single>&f&lherB</single>'
  285. - '<single>&f&lherBo</single>'
  286. - '<single>&f&latherBoa</single>'
  287. - '<single>&f&leatherBoar</single>'
  288. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  289. interval: 2
  290. random: false
  291. header:
  292. text:
  293. - '&a&m+-----------------+'
  294. interval: 10
  295. random: true
  296. combat-label:
  297. text:
  298. - '&8&l> &7&lCombat target:'
  299. interval: 100
  300. random: false
  301. combat-data:
  302. text:
  303. - '{vanilla-combat_opponent_name}'
  304. interval: 2
  305. random: false
  306. spacer1:
  307. text: []
  308. interval: 100
  309. health-label:
  310. text:
  311. - '&8&l> &7&lHealth stats:'
  312. interval: 100
  313. random: false
  314. health-data-1:
  315. text:
  316. - '&aYou: {healthbar}'
  317. interval: 1
  318. random: false
  319. health-data-2:
  320. text:
  321. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  322. interval: 1
  323. random: false
  324. footer:
  325. text:
  326. - '&a&m+-----------------+'
  327. interval: 10
  328. random: true
  329. # This is an example for mcMMO when you level up
  330. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  331. # (Unless you want it to show all the time)
  332. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  333. mcmmo-levelup:
  334. title:
  335. text:
  336. # To create cool looking animations you create yourself
  337. # you can use the graphical tool AnimationCreator
  338. # https://www.spigotmc.org/resources/animationcreator.6001/
  339. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  340. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  341. - '<single><delay times="10">&l><</delay></single>'
  342. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  343. - '<single>&f&lherB</single>'
  344. - '<single>&f&lherBo</single>'
  345. - '<single>&f&latherBoa</single>'
  346. - '<single>&f&leatherBoar</single>'
  347. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  348. interval: 2
  349. random: false
  350. header:
  351. text:
  352. - '&a&m+-----------------+'
  353. interval: 10
  354. random: true
  355. info-label:
  356. text:
  357. # mcMMO-levelup comes with several event specific placeholders
  358. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  359. interval: 10
  360. spacer1: # This is a spacer an empty line
  361. text:
  362. - ''
  363. interval: 10
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. skill-label: # You can add elements to the group and name them like you want
  367. # Lets make a static label
  368. text:
  369. - '&9&l> &e&lSkill:'
  370. interval: 10 # The interval is not important since its just 1 static text.
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. skill:
  374. # Lets make a static label
  375. text:
  376. - '{mcmmo-levelup_skill_name}'
  377. interval: 10 # The interval is not important since its just 1 static text.
  378. # Do you want to randomize the animation frames?
  379. random: false
  380. spacer2: # This is a spacer an empty line
  381. text:
  382. - ''
  383. interval: 100
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. skilllevel-label: # You can add elements to the group and name them like you want
  387. # Lets make a static label
  388. text:
  389. - '&b&l> &e&lCurrent level:'
  390. interval: 10 # The interval is not important since its just 1 static text.
  391. # Do you want to randomize the animation frames?
  392. random: false
  393. skilllevel:
  394. # Lets make a static label
  395. text:
  396. - '{mcmmo-levelup_skilllevel}'
  397. interval: 10 # The interval is not important since its just 1 static text.
  398. # Do you want to randomize the animation frames?
  399. random: false
  400. footer:
  401. text:
  402. - '&a&m+-----------------+'
  403. interval: 10
  404. random: true
  405. # This is an example for Towny when you enter a town
  406. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  407. # (Unless you want it to show all the time)
  408. # You still need to 'trigger' this scoreboard in the 'towny-town'
  409. towny-town-example:
  410. # Lets just use the title,header and footer from the example above
  411. # for in depth configuration look above.
  412. title:
  413. text:
  414. # To create cool looking animations you create yourself
  415. # you can use the graphical tool AnimationCreator
  416. # https://www.spigotmc.org/resources/animationcreator.6001/
  417. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  418. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  419. - '<single><delay times="10">&l><</delay></single>'
  420. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  421. - '<single>&f&lherB</single>'
  422. - '<single>&f&lherBo</single>'
  423. - '<single>&f&latherBoa</single>'
  424. - '<single>&f&leatherBoar</single>'
  425. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  426. interval: 2
  427. random: false
  428. header:
  429. text:
  430. - '&a&m+-------------------+'
  431. interval: 10
  432. random: true
  433. town-label:
  434. text:
  435. - '&bYou are in town:'
  436. interval: 100
  437. town-data:
  438. text:
  439. - '{towny_currenttown_name}'
  440. interval: 100
  441. spacer1:
  442. text: []
  443. interval: 100
  444. townboard-label:
  445. text:
  446. - '&bTown board:'
  447. interval: 100
  448. townboard:
  449. text:
  450. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  451. interval: 3
  452. spacer2:
  453. text: []
  454. interval: 100
  455. population-label:
  456. text:
  457. - '&bPopulation:'
  458. interval: 100
  459. poplulation-data:
  460. text:
  461. - '{towny_currenttown_residents}'
  462. interval: 100
  463. footer:
  464. text:
  465. - '&a&m+-------------------+'
  466. interval: 10
  467. random: true
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