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May 27th, 2018
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. DynamicShadows=False
  5. LightEnvironmentShadows=True
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=True
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. bAllowLightShafts=False
  13. Distortion=False
  14. DropParticleDistortion=False
  15. SpeedTreeLeaves=False
  16. SpeedTreeFronds=False
  17. LensFlares=False
  18. UseVsync=False
  19. Fullscreen=True
  20. AllowD3D10=False
  21. AllowD3D11=False
  22. SkeletalMeshLODBias=0
  23. ParticleLODBias=0
  24. ShadowFilterQualityBias=0
  25. MaxAnisotropy=4
  26. MaxMultisamples=1
  27. ResX=1920
  28. ResY=1200
  29. bAllowWholeSceneDominantShadows=True
  30. Borderless=False
  31. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  32. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. m_TrShadowLODGroup=3
  59. m_TrTextureLODGroup=3
  60. DetailMode=2
  61. UnbatchedDecals=True
  62. DecalCullDistanceScale=1.000000
  63. DynamicLights=True
  64. SHSecondaryLighting=True
  65. MotionBlurPause=True
  66. MotionBlurSkinning=1
  67. FilteredDistortion=True
  68. bAllowDownsampledTranslucency=False
  69. FogVolumes=True
  70. FloatingPointRenderTargets=True
  71. AllowRadialBlur=False
  72. AllowSubsurfaceScattering=False
  73. MinShadowResolution=64
  74. MinPreShadowResolution=8
  75. MaxShadowResolution=1120
  76. MaxWholeSceneDominantShadowResolution=1344
  77. ShadowFadeResolution=128
  78. PreShadowFadeResolution=16
  79. ShadowFadeExponent=0.250000
  80. SceneCaptureStreamingMultiplier=1.000000
  81. ShadowTexelsPerPixel=1.273240
  82. PreShadowResolutionFactor=0.500000
  83. bAllowBetterModulatedShadows=False
  84.  
  85. [TribesGame.TrAudioSettings]
  86. m_nVolumeMaster=100
  87. m_nVolumeEffects=100
  88. m_nVolumeMusic=19
  89. m_nVolumeVoice=100
  90.  
  91. [WinDrv.WindowsClient]
  92. DisplayGamma=2.1
  93.  
  94. [PlatformCommon.TgGameEngine]
  95. bSmoothFrameRate=False
  96.  
  97. [Engine.GameViewportClient]
  98. bUseHardwareCursorWhenWindowed=FALSE
  99.  
  100. [TribesGame.TrDevice]
  101. m_bTinyWeaponsEnabled=True
  102.  
  103. [TribesGame.TrGameEngine]
  104. bSmoothFrameRate=False
  105. MaxSmoothedFrameRate=90.000000
  106. AllowScreenDoorFade=False
  107. AllowNvidiaStereo3d=False
  108.  
  109. [Engine.ISVHacks]
  110. bInitializeShadersOnDemand=False
  111. DisableATITextureFilterOptimizationChecks=True
  112. UseMinimalNVIDIADriverShaderOptimization=True
  113. PumpWindowMessagesWhenRenderThreadStalled=False
  114.  
  115. [TextureStreaming]
  116. PoolSize=158
  117. MemoryMargin=20
  118. MemoryLoss=0
  119. HysteresisLimit=20
  120. DropMipLevelsLimit=16
  121. StopIncreasingLimit=12
  122. StopStreamingLimit=8
  123. MinEvictSize=10
  124. MinFudgeFactor=1
  125. FudgeFactorIncreaseRateOfChange=0.5
  126. FudgeFactorDecreaseRateOfChange=-0.4
  127. MinRequestedMipsToConsider=11
  128. MinTimeToGuaranteeMinMipCount=2
  129. MaxTimeToGuaranteeMinMipCount=12
  130. UseTextureFileCache=TRUE
  131. LoadMapTimeLimit=5.0
  132. LightmapStreamingFactor=0.04
  133. ShadowmapStreamingFactor=0.04
  134. MaxLightmapRadius=2000.0
  135. AllowStreamingLightmaps=True
  136. TextureFileCacheBulkDataAlignment=1
  137. UsePriorityStreaming=True
  138. bAllowSwitchingStreamingSystem=False
  139. UseDynamicStreaming=True
  140. bEnableAsyncDefrag=False
  141. bEnableAsyncReallocation=False
  142. MaxDefragRelocations=256
  143. MaxDefragDownShift=128
  144.  
  145. [XAudio2.XAudio2Device]
  146. MaxChannels=32
  147. m_bEnableBassBoost=false
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