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- Let's make a game!
- Name: Diamond Clicker
- desc:desc:<//> <.> <t><b>Game Credits</b> <.> <t><b>TESTING/TRANSPARANCING IMAGES</b> <.> KarenBruun <t><b>DEV</b> <.> Eric (Dev of Also Grandma Clicker, Grandma Clicker Reborn and Grandma Clicker Rebirth!) <.> <t><b><#FF9331>Total Clicks Stats </#></b> <.> <i><#FF9331>Total Times Clicked </#> (<#FF00CC>[TotalDiamonds]</#>)
- by:Eric
- Created: 10/24/2017
- Updated: 8/3/2021
- forum post:16638
- Version: V.0.0.0.1
- Settings
- building cost increase:190%
- building cost refund: 25%
- spritesheet:icons, 48 by 48, https://i.imgur.com/RATykiH.png
- background:http://www.colorhexa.com/afafaf.png
- stylesheet:https://pastebin.com/e0svEFqb
- Layout
- *main
- contains:buttons, title
- *title
- header:
- *res
- contains:Resources
- *buttons
- contains:Buttons
- contains:tag:log
- *stats
- contains:tag:stat
- *store
- contains:buildings, upgrades, res, stats
- *buildings
- contains:BulkDisplay, buildingsII, buildingsIII
- header:All Buildings
- tooltip origin:left
- *buildingsII
- contains:tag:Clicker
- header:Clicker Buildings
- tooltip origin:left
- *buildingsIII
- contains:tag:BuyableBuildings
- header:Buyable Buildings
- tooltip origin:left
- *upgrades
- contains:tag:upgradesII, Upgrades
- header:Upgrades
- costs:hide
- names:hide
- *achievs
- contains:tag:Achievements
- header:Achievements
- in:store
- *prestige
- contains:tag:prestige
- header:Grandma's Prestige Store
- in:store
- costs:hide
- names:hide
- *ownedprestige
- contains:tag:ownedprestige
- header:Owned Prestige Upgrades
- in:prestige
- costs:hide
- names:hide
- *log
- contains:Log
- in:store
- Buttons
- *click
- name:Make Diamonds
- desc:Click this To Make Diamonds
- on click:yield 1 Diamonds
- on click:yield 1 TotalDiamonds
- on click:if (have DiamondClickerUpI) yield 1 Diamonds
- on click:if (have DiamondClickerUpII) yield 1 Diamonds
- on click:if (have DiamondClickerUpIII) yield 1 Diamonds
- on click:if (have DiamondClickerUpIV) yield 2 Diamonds
- on click:if (have BuyableHomesI) yield 2 Diamonds
- on click:if (chance(1%)) log "You Found a Red Diamond"
- on click:
- if (have DiamondCostI)
- $eps=Diamonds:ps*0.01
- yield $eps Diamonds
- end
- end
- class:bigButton hasFlares
- Icon:https://i.ibb.co/RjkbrKf/image.png
- tooltip origin:bottom
- tooltip class:red
- show clicks
- Resources
- *Diamonds
- name:Diamonds
- desc:Make Diamonds
- Icon:https://i.ibb.co/pd6FfwC/image.png
- show earned
- *BlueDiamonds
- name:Blue Diamonds
- desc:Make Diamonds
- Icon:https://i.ibb.co/s2M3Qjr/image.png
- show earned
- *SpecialDiamonds
- name:Speial Diamonds
- desc:Make Diamonds
- Icon:https://i.ibb.co/SBp0JDt/image.png
- show earned
- *upgradesII
- tag:upgradesII
- name:Upgrades
- desc:<b><#FF0000>Hover over this to see how many Upgrades you own! There are many types in the game!</#></B> <//><#61e6ff>-~~Upgrades~~-</#><.><b><#FF00FF>Upgrades <b><#daa520>[upgradesII]/72 ([((upgradesII/72)*100)]%)</#></B> Unlocked!
- //Stats
- *TotalDiamonds
- name:Total Clicks
- desc:Grandma and her powers summon more grandmas for you!
- Icon:
- always hidden
- Buildings
- *DiamondClickB
- name:Diamond Clicker
- desc:A Button That Give Clicking upgrades so you can click more!
- on tick:yield 0.2 Diamonds
- cost:1 Diamonds
- tags:AllBuidingZ Clicker
- icon:https://i.ibb.co/9Wp0RBJ/image.png
- show max
- *BuyableHomesI
- name:Your First Home
- text:Your First Home ([this*50]%)
- desc:A House That Give You <b><#ff1493>+2</#></b> Clicks on Your 1st Buy and <b><#ff1493>2/s</#></b> Per Buy <q>"You are racking up so many diamonds, why not spend some on your new house!"</q>
- on tick:yield 2 Diamonds
- cost:1000 Diamonds
- limit:2
- cost increase:200%
- req:10 DiamondClickB
- tag:BuyableBuildings
- icon:https://i.ibb.co/dQ3xRSH/image.png
- show max
- Upgrades
- //Upgrades
- *TEMPLATE
- tag:upgrades
- on tick:if (have this) hide this
- on earn:hide this
- on earn:yield 1 upgradesII
- *DiamondClickerUpI
- name:A Glass Mouse
- desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"Just don't break the extra mouse by clicking too much as it is very fragile" - Eric the Dev"</q>
- req:1 DiamondClickB
- tags:normalUpgradesZ ClickBuild
- cost:100 Diamonds
- icon:https://i.ibb.co/8zpLLtY/image.png
- *DiamondClickerUpII
- name:An Extra Stronger Diamond Mouse
- desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"With this one being a Diamond Mouse you can use more force with your clicks!" - Eric the Dev"</q>
- req:5 DiamondClickB
- tags:normalUpgradesZ ClickBuild
- cost:400 Diamonds
- icon:https://i.ibb.co/jZDWkph/image.png
- *DiamondClickerUpIII
- name:Blazing Fire Mouse
- desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+1</#></b> More Diamonds Per Click! <q>"With this one being a Fire Mouse you can Rip right through with your clicks!" - Eric the Dev"</q>
- req:10 DiamondClickB
- tags:normalUpgradesZ ClickBuild
- cost:800 Diamonds
- icon:https://i.ibb.co/2FDLctd/image.png
- *DiamondClickerUpIV
- name:HOT Volcano Burning Mouse
- desc: <//><b>Effect:</b> <.> Clicking the Diamond Button grants you <b><#ff1493>+2</#></b> More Diamonds Per Click! <q>"These clicks are so tremendously hot you get even more clicks out of this!" - Eric the Dev"</q>
- req:400 TotalDiamonds, 15 DiamondClickB
- tags:normalUpgradesZ ClickBuild
- cost:1000 Diamonds
- icon:https://i.ibb.co/GFnM5dV/image.png
- *DiamondMoreI
- name:Productivity
- desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>THREE</#></b> As Efficient! <q>"Don't want to click anymore? This building will make twice as much for you!" - Eric the Dev"</q>
- req:5 DiamondClickB
- passive:multiply yield of DiamondClickB by 3
- tags:normalUpgradesZ ClickBuild DiamondMore
- cost:250 Diamonds
- icon:https://i.ibb.co/0txF31k/image.png
- *DiamondMoreII
- name:Productiveness
- desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>5%</#></b> <b>More Efficient</b> Per <b>Diamond Clicker Upgrades Owned</b>! <#ff0000> PLEASE NOTE: This Upgrade doesn't count towards this upgrade effect!</#> <q>"!" - Eric the Dev"</q>
- req:15 DiamondClickB
- passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpI)*1.05))
- passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpII)*1.05))
- passive:multiply yield of DiamondClickB by (1+((DiamondClickerUpIII)*1.05))
- passive:multiply yield of DiamondClickB by (1+((DiamondMoreI)*1.205))
- passive:multiply yield of DiamondClickB by (1+((DiamondCostI)*1.05))
- tags:normalUpgradesZ ClickBuild DiamondMore
- cost:2000 Diamonds
- icon:https://i.ibb.co/3SfbpLS/image.png
- *DiamondCostI
- name:Diamond Building Cost Reduction
- desc: <//><b>Effect:</b> <.> Diamond Clicker Building is <b><#ff1493>TWICE</#></b> More Effacement! <.> Diamond Clicker Building is <b><#ff1493>10x</#></b> Cheaper To Buy! <.> You Now Get <b><#ff1493>1%</#></b> of Your <b>Total Per Second</b> in Clicks! <q>"Now you can buy lots more of this building and make <b>twice</b> per second!" - Eric the Dev"</q>
- req:25 DiamondClickB
- passive:multiply yield of DiamondClickB by 2
- passive:multiply cost of DiamondClickB by 0.01
- tags:normalUpgradesZ ClickBuild DiamondMore
- cost:5000 Diamonds
- icon:https://i.ibb.co/RQTPDmP/image.png
- Achievements
- *TEMPLATE
- no text
- *ClickerBAI
- name:"Aww He Went To Jared"
- desc:Make "Buy <b><#ff1493>1</#></b> Diamond Clicker Building! <q>"I bet you can buy <b><#ff1493>10</#></b> of them really fast!"</q>
- req:1 DiamondClickB
- Icon:https://i.ibb.co/R777nkS/image.png
- *ClickerBAII
- name:"She's Flexing Her Diamonds"
- desc:Make "Buy <b><#ff1493>10</#></b> Diamond Clicker Building! <q>"This isn't meant to be a big game, but we will see!"</q>
- req:10 DiamondClickB
- Icon:https://i.ibb.co/R777nkS/image.png
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