Sandwitches

Q!Fate - Ellen Matou

May 26th, 2013
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  1. Ellen Matou
  2. High Concept: Precocious Scientist
  3. Trouble: Terrified of solitude.
  4.  
  5. Phase 1
  6. Phase 2
  7. Phase 3
  8. Extra: Einst Princess
  9.  
  10. -----------------------------
  11.  
  12. Skills: [10/11]
  13. 6+:Lore
  14. 5+:Crafts, Vigor
  15. 4+:Notice, Melee
  16. 3+:Computers, Empathy, Medicine
  17. 2+:Armor, Blast, Zeal, Will
  18. 1+:Cunning, Pilot, Drive, Stealth
  19.  
  20. -----------------------------
  21.  
  22. Refresh: 6
  23.  
  24.  
  25.  
  26. -----------------------------
  27.  
  28. Stress:
  29. Physical 1[ ] 2[ ] 3[ ] 4[ ] | Minor [ ] [ ]
  30. Mental 1[ ] 2[ ] 3[ ] | Minor [ ]
  31.  
  32. -----------------------------
  33.  
  34. Extras
  35.  
  36. Trueborn Einst
  37. >Cost: 2 Refresh (Extras Allowance)
  38. --+2 to Vigor Checks to Regenerate Wounds
  39. --May Spend a Fate to Regenerate a System, once per battle.
  40.  
  41. Einst Physiology
  42. >Cost: Aspect (Einst Princess)
  43. --Grants Special abilities for Vigor and Empathy.
  44.  
  45. -----------------------------
  46.  
  47. Name: Persönlichkeit
  48. Aspect: The Greater Body of Personality
  49. Terrain: G/A/S
  50.  
  51. Head - +2 to Notice checks within a area under the Effect of a "Mists of the Einst" Situation Aspect
  52. Arms - +2 to Melee attacks against "Restrained" enemies.
  53. Core - You can Create a "Mists of the Einst" Situation Aspect with a single free Invocation each time you use one of your Shield systems.
  54. Left Shield - +2 to Melee Attacks against Opponents within a zone effected by a "Mists of the Einst" Situation Aspect.
  55. Right Shield - You may spend a turns action to create a Great (+4) Vassal.
  56. Legs - +2 to Melee Rolls to create a "Restrained" Advantage against an opponent.
  57.  
  58. Special - Mists of the Einst: While a "Mists of the Einst" Situtation Aspect is active you ignore all situation aspects that impede movement, except for absolute barriers, and can place yourself in any zone you want at the start of every conflict exchange, because you had enough time to teleport there.
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